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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.3a - FULL VERSION
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # SPECIAL CURRENCY
  88. # 0307 # REST
  89. # 0400 # SOCKET/LINK BASED stuff
  90. # 0500 # SKILL GEMS
  91. # 0600 # RARE ITEM HIGHLIGHTING
  92. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  93. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  94. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  95. # 0601 # RARE DAGGERS
  96. # 0602 # RARE CLAWS
  97. # 0603 # RARE WANDS
  98. # 0604 # RARE SWORDS
  99. # 0605 # RARE AXES&MACES (1H)
  100. # 0606 # RARE SCEPTRES
  101. # 0607 # RARE STAVES
  102. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  103. # 0609 # RARE BOWS
  104. # 0610 # RARE QUIVERS
  105. # 0611 # RARE GLOVES, HELMETS, BOOTS
  106. # 0612 # RARE SHIELDS
  107. # 0613 # RARE BODY ARMOR
  108. # 0614 # RARES - LEVELING SPECIFIC RULES
  109. # 0615 # RARES - REMAINING RULES
  110. # 0700 # NORMAL AND MAGIC ITEM RULES
  111. # 0701 # 83+ ITEM CRAFTING
  112. # 0702 # CHROMATIC ORB RECIPE ITEMS
  113. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  114. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  115. # 0705 # MAGIC RINGS, AMULETS, BELTS
  116. # 0706 # MAGIC JEWELS
  117. # 0707 # CHISEL RECIPE ITEMS
  118. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  119. # 0709 # TOP BASES FOR CRAFTING
  120. # 0710 # MARAKETH WEAPONS
  121. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  122. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  123. # 0800 # FLASKS
  124. # 0801 # HIDE OUTDATED FLASKS
  125. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  126. # 0803 # FLASKS - Hybrid Flasks (Normal)
  127. # 0804 # FLASKS - Hybrid Flasks (Magic)
  128. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  129. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  130. # 0807 # SHOW WHATEVER FLASKS REMAIN
  131. # 0900 # LEVELING
  132. # 0901 # LEVELING HIGHLIGHT JEWELRY
  133. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  134. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  135. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  136. # 0905 # LEVELING GENERAL RULES
  137. # 5000 # TEMP AND WIP ENTRIES
  138. # 5001 # WARBAND MODS - DEACTIVATED
  139. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  140. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  141. #
  142. #---------------------------------------------------------------------------------------------------------------
  143. # STYLE DATA FOR EASY SEARCH AND REPLACE
  144. #---------------------------------------------------------------------------------------------------------------
  145. #
  146. ###GENERIC BORDER###
  147. # SetBorderColor 0 0 0
  148. #
  149. ###TALISMAN STYLE###
  150. # SetBorderColor 109 200 130 255
  151. #
  152. ###TOP RARITY STYLE###
  153. # SetBackgroundColor 255 255 255 255
  154. #
  155. ###MEDIUM RARITY UNIQUE BG###
  156. # SetBackgroundColor 175 96 37 255
  157. #
  158. ###HIGH CURRENCY STYLE###
  159. # SetBackgroundColor 213 159 15
  160. #
  161. ###MEDIUM CURRENCY STYLE###
  162. # SetTextColor 190 178 135 255
  163. #
  164. ###DIVINATION CARD TIERS###
  165. # T1: SetTextColor 255 0 175
  166. # T2: SetBackgroundColor 235 15 200
  167. # T3: SetBackgroundColor 220 35 225
  168. # T4: SetBackgroundColor 200 50 250
  169. # T5: SetBackgroundColor 190 65 255
  170. #
  171. ###83/84 CRAFTING BORDER###
  172. # SetBorderColor 255 255 0 255
  173. #
  174. ###REGAL RECIPE RARE INDICATOR###
  175. # SetTextColor 255 190 0
  176. #
  177. ###EXCEPTIONAL RARE INDICATOR###
  178. # SetBorderColor 25 180 25
  179. #
  180. ###GOOD RARE INDICATOR###
  181. # SetBorderColor 30 90 45 230
  182. #
  183. ###BAD RARE INDICATOR###
  184. # SetBackgroundColor 120 20 20 150
  185. #
  186. ###UTILITY/VENDOR INDICATOR###
  187. # SetBackgroundColor 75 75 75
  188. #
  189. ###ALCHEMY/LOWCRAFT INDICATOR###
  190. # SetBorderColor 255 190 0 150
  191. #
  192. ###LOW SIZE CHROM RECIPE INDICATOR###
  193. # SetBorderColor 100 100 100
  194. #
  195. ###MAGIC JEWEL BACKGROUND
  196. # SetBorderColor 0 150 200
  197. #
  198. ###CHANCE ORB ITEM INDICATOR###
  199. # SetBorderColor 0 150 0 150
  200. #
  201. ###ANIMATE WEAPON MODE###
  202. # SetTextColor 150 0 0
  203. # SetBorderColor 150 0 0
  204. #
  205. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  206. # SetTextColor 100 100 255
  207. #
  208. ###HIDDEN ITEMS: normal
  209. # SetBackgroundColor 0 0 0 100
  210. #
  211. ###HIDDEN ITEMS: rare
  212. # SetBackgroundColor 0 0 0 150
  213. #
  214. #---------------------------------------------------------------------------------------------------------------
  215. # SOUND DATA FOR EASY SEARCH AND REPLACE
  216. #---------------------------------------------------------------------------------------------------------------
  217. # Some new entries are not yet added to the list!
  218. #
  219. #The filter only uses 3 sounds:
  220. #
  221. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  222. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  223. #PlayAlertSound 4 300 map drops
  224. #
  225. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  226. #
  227. #
  228. #---------------------------------------------------------------------------------------------------------------
  229. # SCRIPT by NeverSink ( the-dude- in reddit)
  230. #---------------------------------------------------------------------------------------------------------------
  231. #
  232. #---------------------------------------------------------------------------------------------------------------
  233. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  234. #---------------------------------------------------------------------------------------------------------------
  235. #
  236. #---------------------------------------------------------------------------------------------------------------
  237. # Section: ALPHA-a # Talisman league!
  238. #---------------------------------------------------------------------------------------------------------------
  239. # !!!FILTER CODE START!!!
  240.  
  241. Show
  242. BaseType "Talisman"
  243. SetBorderColor 109 200 130 255
  244. SetBackgroundColor 0 0 0 255
  245. SetFontSize 42
  246. PlayAlertSound 6 300
  247. Rarity Unique
  248.  
  249. Show
  250. BaseType "Talisman"
  251. SetBorderColor 109 200 130 255
  252. SetBackgroundColor 0 0 0 255
  253. SetFontSize 40
  254. PlayAlertSound 1 300
  255. Rarity Rare
  256.  
  257. Show
  258. BaseType "Talisman"
  259. SetBorderColor 109 200 130 255
  260. SetBackgroundColor 0 0 0 255
  261. SetFontSize 38
  262. Rarity Magic
  263.  
  264. Show
  265. BaseType "Talisman"
  266. SetBorderColor 109 200 130 255
  267. SetBackgroundColor 0 0 0 255
  268. SetFontSize 36
  269. Rarity Normal
  270.  
  271. #---------------------------------------------------------------------------------------------------------------
  272. # Section: 0000 # UTILITY AND JUST-IN-CASE
  273. #---------------------------------------------------------------------------------------------------------------
  274.  
  275. Show
  276. Class Microtransactions
  277.  
  278. Show
  279. Class Quest Items
  280. SetFontSize 40
  281. SetBorderColor 74 230 58
  282.  
  283. #------------------------------------------------------------------------
  284. # Section: 0001 # LABYRINTH MATERIAL
  285. #------------------------------------------------------------------------
  286.  
  287. Show
  288. BaseType "Offering to the Goddess"
  289. PlayAlertSound 4 300
  290. SetFontSize 40
  291. SetBorderColor 0 0 0
  292. SetTextColor 0 0 0
  293. SetBackgroundColor 180 0 0 255
  294.  
  295. Show
  296. Class "Labyrinth"
  297. SetFontSize 40
  298. SetBorderColor 74 230 58
  299. SetTextColor 74 230 58
  300.  
  301. #------------------------------------------------------------------------
  302. # Section: 0100 # TOP TIER RARITY
  303. #------------------------------------------------------------------------
  304.  
  305. Show
  306. Class "Fishing Rod"
  307. SetTextColor 255 0 0 255
  308. SetBorderColor 255 0 0 255
  309. SetBackgroundColor 255 255 255 255
  310. SetFontSize 45
  311. PlayAlertSound 6 300
  312.  
  313. #Exception for tabula
  314.  
  315. Show
  316. SocketGroup WWWWWW
  317. BaseType "Simple Robe"
  318. Rarity Unique
  319. PlayAlertSound 6 300
  320. SetBackgroundColor 175 96 37 255
  321. SetBorderColor 255 150 000 255
  322. SetTextColor 0 0 0 255
  323. SetFontSize 43
  324.  
  325. Show
  326. LinkedSockets 6
  327. SetTextColor 255 0 0
  328. SetBorderColor 255 0 0
  329. SetBackgroundColor 255 255 255 255
  330. SetFontSize 45
  331. PlayAlertSound 6 300
  332.  
  333. Show
  334. BaseType "Mirror of Kalandra"
  335. SetTextColor 255 0 0 255
  336. SetBorderColor 255 0 0 255
  337. SetBackgroundColor 255 255 255 255
  338. SetFontSize 45
  339. PlayAlertSound 6 300
  340.  
  341. #------------------------------------------------------------------------
  342. # Section: 0200 # UNIQUES AND MAPS
  343. #------------------------------------------------------------------------
  344.  
  345. #----------------------------------------------------
  346. # 0201 # UNIQUE TIER LIST
  347. #----------------------------------------------------
  348.  
  349. Show # T1 - These uniques are have a consistent price of ~0.5++ ex
  350. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Spine Bow" "Ezomyte Burgonet" "Sinner Tricorne" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask"
  351. Rarity Unique
  352. PlayAlertSound 6 300
  353. SetBackgroundColor 255 255 255 255
  354. SetBorderColor 175 96 37 255
  355. SetTextColor 175 96 37 255
  356. SetFontSize 45
  357.  
  358. Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
  359. BaseType "Golden Plate" "Nubuck Boots" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Vaal Axe" "Fiend Dagger"
  360. Rarity Unique
  361. PlayAlertSound 6 300
  362. SetBackgroundColor 200 96 37 255
  363. SetBorderColor 0 0 0 255
  364. SetTextColor 0 0 0 255
  365. SetFontSize 43
  366.  
  367. Show #T2.5 - Fated Uniques. Note: does not apply to every variation of the basetype. Example: The blackheart unique iron ring has a fated version, the le-heup-of-all iron ring unique on the other hand not.
  368. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  369. Rarity Unique
  370. SetBorderColor 100 37 254 200
  371. SetTextColor 175 96 37 254
  372. SetBackgroundColor 15 0 25
  373. PlayAlertSound 6 300
  374. SetFontSize 39
  375.  
  376. Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
  377. Rarity Unique
  378. PlayAlertSound 6 300
  379. SetBorderColor 175 96 37 254
  380. SetTextColor 175 96 37 254
  381. SetBackgroundColor 0 0 0 254
  382. SetFontSize 39
  383.  
  384. #----------------------------------------------------
  385. # 0202 # MAP TIER LIST
  386. #----------------------------------------------------
  387.  
  388. Show # Maps:Unique
  389. Class Maps
  390. Rarity Unique
  391. SetFontSize 40
  392. PlayAlertSound 6 300
  393.  
  394. Show # Maps:T1
  395. Class Maps
  396. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  397. SetFontSize 34
  398. PlayAlertSound 4 200
  399.  
  400. Show # Maps:T2
  401. Class Maps
  402. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  403. SetFontSize 34
  404. PlayAlertSound 4 200
  405.  
  406. Show # Maps:T3
  407. Class Maps
  408. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  409. SetFontSize 35
  410. PlayAlertSound 4 200
  411.  
  412. Show # Maps:T4
  413. Class Maps
  414. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  415. SetFontSize 35
  416. PlayAlertSound 4 200
  417.  
  418. Show # Maps:T5
  419. Class Maps
  420. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  421. SetFontSize 36
  422. PlayAlertSound 4 200
  423.  
  424. Show # Maps:T6
  425. Class Maps
  426. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  427. SetFontSize 38
  428. PlayAlertSound 4 200
  429.  
  430. Show # Maps:T7
  431. Class Maps
  432. BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
  433. SetFontSize 40
  434. PlayAlertSound 4 300
  435. # SetBackgroundColor 100 100 0 255
  436. # SetBorderColor 200 200 0 255
  437.  
  438. Show # Maps:T8
  439. Class Maps
  440. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  441. SetFontSize 41
  442. PlayAlertSound 4 300
  443. # SetBackgroundColor 100 100 0 255
  444. # SetBorderColor 200 200 0 255
  445.  
  446. Show # Maps:T9
  447. Class Maps
  448. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  449. SetFontSize 41
  450. PlayAlertSound 4 300
  451. # SetBackgroundColor 100 100 0 255
  452. # SetBorderColor 200 200 0 255
  453.  
  454. Show # Maps:T10
  455. Class Maps
  456. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
  457. SetFontSize 42
  458. PlayAlertSound 4 300
  459. # SetBackgroundColor 100 100 0 255
  460. # SetBorderColor 200 200 0 255
  461.  
  462. Show # Maps:T11
  463. Class Maps
  464. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  465. SetFontSize 42
  466. PlayAlertSound 4 300
  467. # SetBorderColor 0 0 0 255
  468. # SetBackgroundColor 255 255 255 255
  469.  
  470. Show # Maps:T12
  471. Class Maps
  472. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  473. SetFontSize 43
  474. PlayAlertSound 4 300
  475. SetTextColor 0 0 0 255
  476. SetBackgroundColor 200 200 200 255
  477. SetBorderColor 0 0 0 255
  478.  
  479.  
  480. Show # Maps:T13
  481. Class Maps
  482. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  483. SetFontSize 44
  484. PlayAlertSound 4 300
  485. SetTextColor 0 0 0 255
  486. SetBackgroundColor 200 200 200 255
  487. SetBorderColor 0 0 0 255
  488.  
  489. Show # Maps:T14
  490. Class Maps
  491. BaseType "Shrine" "Conservatory" "Palace" "Plaza" "Vaal Temple"
  492. SetFontSize 45
  493. PlayAlertSound 4 300
  494. SetTextColor 0 0 0 255
  495. SetBackgroundColor 200 200 200 255
  496. SetBorderColor 0 0 0 255
  497.  
  498. Show # Maps:T15
  499. Class Maps
  500. BaseType "Abyss" "Colosseum" "Core"
  501. SetFontSize 45
  502. PlayAlertSound 6 300
  503. SetTextColor 0 0 0 255
  504. SetBorderColor 0 0 0 255
  505. SetBackgroundColor 255 255 255 255
  506.  
  507. # This shouldn't be happening, but just in case:
  508.  
  509. Show
  510. Class Maps
  511. PlayAlertSound 4 300
  512. SetFontSize 44
  513.  
  514. #----------------------------------------------------
  515. # 0203 # MAP FRAGMENTS
  516. #----------------------------------------------------
  517.  
  518. Show
  519. BaseType "Mortal Hope"
  520. Class "Map Fragments"
  521. PlayAlertSound 6 300
  522. SetFontSize 45
  523. SetTextColor 0 0 0 255
  524. SetBorderColor 0 0 0 255
  525. SetBackgroundColor 255 255 255 255
  526.  
  527. Show
  528. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  529. Class "Map Fragments"
  530. PlayAlertSound 4 300
  531. SetFontSize 40
  532. SetTextColor 0 0 0 255
  533. SetBorderColor 0 0 0 255
  534. SetBackgroundColor 180 0 0 255
  535.  
  536. Show
  537. BaseType "Sacrifice at Midnight"
  538. Class "Map Fragments"
  539. PlayAlertSound 4 300
  540. SetFontSize 40
  541. SetTextColor 0 0 0 255
  542. SetBorderColor 0 0 0 255
  543. SetBackgroundColor 180 0 0 255
  544.  
  545. Show
  546. Class "Map Fragments"
  547. PlayAlertSound 4 300
  548. SetFontSize 38
  549. SetTextColor 0 0 0 255
  550. SetBorderColor 0 0 0 255
  551. SetBackgroundColor 180 0 0 255
  552.  
  553. #------------------------------------------------------------------------
  554. # Section: 0300 # CURRENCY
  555. #------------------------------------------------------------------------
  556.  
  557. #----------------------------------------------------
  558. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  559. #----------------------------------------------------
  560.  
  561. Show
  562. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  563. SetTextColor 255 0 0 255
  564. SetBorderColor 255 0 0 255
  565. SetBackgroundColor 255 255 255 255
  566. PlayAlertSound 6 300
  567. SetFontSize 45
  568.  
  569. #----------------------------------------------------
  570. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  571. #----------------------------------------------------
  572.  
  573. Show
  574. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  575. SetBackgroundColor 213 159 15
  576. SetTextColor 0 0 0
  577. SetBorderColor 0 0 0
  578. PlayAlertSound 1 300
  579. SetFontSize 40
  580.  
  581. # 200 158 130 this is the old background color, if you like it more use it instead
  582.  
  583. #----------------------------------------------------
  584. # 0303 # MEDIUM-LOW ORBS
  585. #----------------------------------------------------
  586.  
  587. Show
  588. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  589. SetTextColor 190 178 135 255
  590. SetBorderColor 190 178 135 135
  591. SetFontSize 38
  592.  
  593. #----------------------------------------------------
  594. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  595. #----------------------------------------------------
  596.  
  597. Show
  598. BaseType "Portal Scroll" "Scroll of Wisdom"
  599. SetTextColor 170 158 130 220
  600. SetBorderColor 0 0 0 255
  601.  
  602. Show
  603. BaseType "Scroll Fragment"
  604. SetTextColor 170 158 130 165
  605. SetFontSize 29
  606.  
  607.  
  608. # 170 158 130 default currency color
  609.  
  610. #----------------------------------------------------
  611. # 0305 # DIVINATION CARD TIER LIST
  612. #----------------------------------------------------
  613. # Old purple color: "SetTextColor 150 50 190"
  614.  
  615. #TIER 1: 15C+++
  616.  
  617. Show
  618. Class "Divination"
  619. BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic"
  620. SetFontSize 45
  621. SetBorderColor 0 0 255 255
  622. SetBackgroundColor 255 255 255 255
  623. SetTextColor 0 0 255 255
  624. PlayAlertSound 6 300
  625.  
  626. #TIER 2: ~7C+
  627.  
  628. Show
  629. Class "Divination"
  630. BaseType "The Risk" "Chains that Bind" "The Road to Power" "The Watcher" "Merciless Armament" "The Surveyor" "Rats" "The Vast" "Chaotic Disposition" "Heterochromia" "The Harvester" "The Wind" "Emperor of Purity" "The Mercenary"
  631. SetFontSize 44
  632. SetBorderColor 0 0 255 255
  633. SetBackgroundColor 0 210 255 255
  634. SetTextColor 0 0 0
  635. PlayAlertSound 1 300
  636.  
  637. #TIER 3: ~2C+
  638.  
  639. Show
  640. Class "Divination"
  641. BaseType "The Throne" "Tranquillity" "The Pack Leader" "The Spoiled Prince" "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Earth Drinker" "The Arena Champion" "The Trial" "Grave Knowledge" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three" "Vinia's Token" "The Sigil" "Boundless Realms" "The Stormcaller" "The Lunaris Priestess" "The Jester" "Cartographer's Delight"
  642. SetFontSize 40
  643. SetBorderColor 0 110 255 255
  644. SetBackgroundColor 110 215 230 235
  645. SetTextColor 0 0 0
  646. PlayAlertSound 1 300
  647.  
  648. #TIER 5: TRASH-tier. <1alt
  649.  
  650. Show
  651. Class "Divination"
  652. BaseType "Carrion Crow" "Other Cheek"
  653. SetBackgroundColor 175 215 230 200
  654. SetTextColor 0 0 0
  655. SetBorderColor 0 0 0
  656. SetFontSize 32
  657.  
  658. #TIER 4: Rest. <2c
  659.  
  660. Show
  661. Class "Divination"
  662. SetBackgroundColor 145 215 230 225
  663. SetBorderColor 0 100 215 255
  664. SetTextColor 0 0 0
  665. SetFontSize 38
  666. PlayAlertSound 1 300
  667.  
  668. #----------------------------------------------------
  669. # 0306 # SPECIAL
  670. #----------------------------------------------------
  671.  
  672. Show
  673. Class Currency
  674. BaseType "Prophecy"
  675. SetBackgroundColor 159 15 213
  676. SetTextColor 0 0 0
  677. SetBorderColor 0 0 0
  678. PlayAlertSound 1 300
  679. SetFontSize 40
  680.  
  681. Show
  682. Class Currency
  683. BaseType "Silver Coin"
  684. SetBackgroundColor 190 178 135
  685. SetTextColor 0 0 0
  686. SetBorderColor 0 0 0
  687. PlayAlertSound 1 300
  688. SetFontSize 40
  689.  
  690. Show
  691. Class Currency
  692. BaseType "Perandus"
  693. SetTextColor 255 178 135 255
  694. SetBorderColor 255 178 135 135
  695. SetFontSize 38
  696.  
  697. #----------------------------------------------------
  698. # 0307 # REST
  699. #----------------------------------------------------
  700.  
  701. Show
  702. Class Currency
  703. SetBorderColor 0 0 0 255
  704.  
  705. Show
  706. Class Stackable Currency
  707. SetBorderColor 0 0 0 255
  708.  
  709. #------------------------------------------------------------------------
  710. # Section: 0400 # SOCKET/LINK BASED stuff
  711. #------------------------------------------------------------------------
  712.  
  713. # 5-links (6 links are handled at the start)
  714. Show
  715. LinkedSockets 5
  716. SetBorderColor 0 255 255
  717. PlayAlertSound 1 300
  718. SetFontSize 39
  719.  
  720. # 6-Sockets
  721. Show
  722. Sockets 6
  723. Rarity Rare
  724. ItemLevel >= 75
  725. SetTextColor 255 190 0
  726. SetBackgroundColor 75 75 75
  727. SetBorderColor 250 250 250
  728. SetFontSize 40
  729. PlayAlertSound 1 300
  730.  
  731. Show
  732. Sockets 6
  733. SetBackgroundColor 75 75 75
  734. SetBorderColor 250 250 250
  735. SetFontSize 39
  736. PlayAlertSound 1 300
  737.  
  738. # Corrupted items with white sockets for offhand gem leveling.
  739. Show
  740. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  741. Sockets >= 3
  742. SocketGroup W
  743.  
  744. #------------------------------------------------------------------------
  745. # Section: 0500 # SKILL GEMS
  746. #------------------------------------------------------------------------
  747.  
  748. Show
  749. Class Gem
  750. BaseType "Empower" "Enlighten"
  751. Quality >= 15
  752. SetBorderColor 30 150 180 255
  753. SetTextColor 30 150 180 255
  754. SetBackgroundColor 255 255 255 255
  755. PlayAlertSound 6 300
  756. SetFontSize 45
  757.  
  758. Show
  759. Class Gem
  760. Quality = 20
  761. SetBorderColor 30 150 180 255
  762. SetTextColor 30 150 180 255
  763. SetBackgroundColor 255 255 255 255
  764. PlayAlertSound 6 300
  765. SetFontSize 45
  766.  
  767. Show # Drop only good gems
  768. Class Gem
  769. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  770. SetBorderColor 30 150 180
  771. PlayAlertSound 6 300
  772. SetFontSize 41
  773.  
  774. Show # Drop only meh gems
  775. Class Gem
  776. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  777. SetBorderColor 30 150 180 150
  778. SetFontSize 38
  779.  
  780. Show
  781. Class "Gems"
  782. Quality >= 15
  783. SetBorderColor 30 150 180 255
  784. SetFontSize 41
  785. PlayAlertSound 1 300
  786.  
  787. Show
  788. Class "Gems"
  789. Quality > 0
  790. SetBorderColor 30 150 180 155
  791. SetFontSize 38
  792.  
  793. Show
  794. Class Gems
  795.  
  796. #------------------------------------------------------------------------
  797. # Section: 0600 # RARE ITEM HIGHLIGHTING
  798. #------------------------------------------------------------------------
  799.  
  800. #------------------------------------------------------------------------
  801. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  802. #------------------------------------------------------------------------
  803.  
  804. Show #$topcrafting, ilvl84
  805. Rarity Rare
  806. ItemLevel >= 84
  807. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  808. SetTextColor 255 190 0
  809. SetBorderColor 255 255 0 255
  810. SetBackgroundColor 30 90 45 230
  811. SetFontSize 38
  812.  
  813. Show #$topcrafting, ilvl84
  814. Rarity Rare
  815. Class Rings Amulet Belts
  816. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  817. ItemLevel >= 84
  818. SetTextColor 255 190 0
  819. SetBackgroundColor 30 90 45 230
  820. SetBorderColor 255 255 0 255
  821. SetFontSize 40
  822.  
  823. Show #$topcrafting, ilvl83
  824. Rarity Rare
  825. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  826. ItemLevel >= 83
  827. SetBorderColor 255 255 0 255
  828. SetFontSize 38
  829. SetTextColor 255 190 0
  830. SetBackgroundColor 30 90 45 230
  831.  
  832. Show #$topcrafting, ilvl83
  833. Rarity Rare
  834. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  835. ItemLevel >= 83
  836. SetBorderColor 255 255 0 255
  837. SetFontSize 38
  838. SetTextColor 255 190 0
  839. SetBackgroundColor 30 90 45 230
  840.  
  841. Show #$topcrafting, ilvl83
  842. Rarity Rare
  843. BaseType "Sai"
  844. ItemLevel >= 83
  845. SetBorderColor 255 255 0 255
  846. SetTextColor 255 190 0
  847. SetBackgroundColor 30 90 45 230
  848. Class Daggers
  849. SetFontSize 38
  850.  
  851. #----------------------------------------------------
  852. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  853. #----------------------------------------------------
  854. #Amulets, rings and jewels don't care much about the droplevel
  855. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  856.  
  857. Show #$great
  858. ItemLevel >= 75
  859. SetTextColor 255 190 0
  860. SetBackgroundColor 30 90 45 230
  861. SetBorderColor 25 180 25
  862. SetFontSize 39
  863. Class Rings Amulets Belts Jewel
  864. Rarity Rare
  865.  
  866. Show #$great
  867. Class Rings Amulets Belts Jewel
  868. Rarity Rare
  869. SetBackgroundColor 30 90 45 230
  870. SetFontSize 39
  871. SetBorderColor 25 180 25
  872.  
  873. #----------------------------------------------------
  874. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  875. #----------------------------------------------------
  876.  
  877. Show #$good, ilvl69, small
  878. Rarity Rare
  879. DropLevel >= 69
  880. ItemLevel >= 75
  881. SetTextColor 255 190 0
  882. SetBackgroundColor 30 90 45 230
  883. SetFontSize 35
  884. SetBorderColor 150 150 150
  885. Height <= 2
  886. Width <= 2
  887.  
  888. Show #$good, ilvl69, small
  889. Rarity Rare
  890. DropLevel >= 69
  891. ItemLevel >= 75
  892. SetTextColor 255 190 0
  893. SetBackgroundColor 30 90 45 230
  894. SetFontSize 35
  895. SetBorderColor 150 150 150
  896. Height <= 3
  897. Width <= 1
  898.  
  899. Show #$good, ilvl69
  900. Rarity Rare
  901. DropLevel >= 69
  902. ItemLevel >= 75
  903. SetTextColor 255 190 0
  904. SetBackgroundColor 30 90 45 230
  905. SetFontSize 35
  906. SetBorderColor 0 0 0
  907.  
  908. Show #$good, ilvl69, small
  909. Rarity Rare
  910. DropLevel >= 69
  911. ItemLevel >= 65
  912. SetBackgroundColor 30 90 45 230
  913. SetFontSize 35
  914. SetBorderColor 150 150 150
  915. Height <= 3
  916. Width <= 1
  917.  
  918. Show #$good, ilvl69, small
  919. Rarity Rare
  920. DropLevel >= 69
  921. ItemLevel >= 65
  922. SetBackgroundColor 30 90 45 230
  923. SetFontSize 35
  924. SetBorderColor 150 150 150
  925. Height <= 2
  926. Width <= 2
  927.  
  928. Show #$good, ilvl69
  929. Rarity Rare
  930. DropLevel >= 69
  931. ItemLevel >= 65
  932. SetBackgroundColor 30 90 45 230
  933. SetFontSize 35
  934. SetBorderColor 0 0 0
  935.  
  936. #----------------------------------------------------
  937. # 0601 # RARE DAGGERS
  938. #----------------------------------------------------
  939. #GOOD DAGGERS
  940. #----------------------------------------------------
  941.  
  942. Show #$good, autosmall
  943. Class Daggers
  944. Rarity Rare
  945. DropLevel >= 60
  946. ItemLevel >= 75
  947. SetTextColor 255 190 0
  948. SetBackgroundColor 30 90 45 230
  949. SetFontSize 35
  950. SetBorderColor 150 150 150
  951.  
  952. Show #$good, autosmall
  953. Class Daggers
  954. Rarity Rare
  955. DropLevel >= 60
  956. ItemLevel >= 65
  957. SetBackgroundColor 30 90 45 230
  958. SetFontSize 35
  959. SetBorderColor 150 150 150
  960.  
  961. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  962. #----------------------------------------------------
  963.  
  964. Show #$good, autosmall
  965. Class Daggers
  966. BaseType "Skean"
  967. Rarity Rare
  968. ItemLevel >= 75
  969. SetBackgroundColor 30 90 45 230
  970. SetFontSize 35
  971. SetBorderColor 150 150 150
  972. SetTextColor 255 190 0
  973.  
  974. Show #$good, autosmall
  975. Class Daggers
  976. BaseType "Skean"
  977. Rarity Rare
  978. ItemLevel >= 65
  979. SetBackgroundColor 30 90 45 230
  980. SetFontSize 35
  981. SetBorderColor 150 150 150
  982.  
  983. #BAD DAGGERS
  984. #----------------------------------------------------
  985. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  986.  
  987. #----------------------------------------------------
  988. # 0602 # RARE CLAWS
  989. #----------------------------------------------------
  990. #GOOD CLAWS
  991. #----------------------------------------------------
  992. #At least earlier most claws were vendor trash
  993. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  994. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  995.  
  996. Show #$good, autosmall
  997. Class Claws
  998. Rarity Rare
  999. DropLevel >= 65
  1000. ItemLevel >= 75
  1001. SetTextColor 255 190 0
  1002. SetBackgroundColor 30 90 45 230
  1003. SetFontSize 35
  1004. SetBorderColor 150 150 150
  1005.  
  1006. Show #$good, autosmall
  1007. Class Claws
  1008. Rarity Rare
  1009. DropLevel >= 65
  1010. ItemLevel >= 65
  1011. SetBackgroundColor 30 90 45 230
  1012. SetFontSize 35
  1013. SetBorderColor 150 150 150
  1014.  
  1015. #BAD CLAWS
  1016. #----------------------------------------------------
  1017.  
  1018. Show #$bad, autosmall
  1019. Class Claws
  1020. Rarity Rare
  1021. DropLevel < 50
  1022. ItemLevel >= 75
  1023. SetBackgroundColor 120 20 20 150
  1024. SetBorderColor 150 150 150 150
  1025. SetFontSize 28
  1026. SetTextColor 255 190 0
  1027.  
  1028. Show #$bad, autosmall
  1029. Class Claws
  1030. Rarity Rare
  1031. DropLevel < 50
  1032. ItemLevel >= 65
  1033. SetBackgroundColor 120 20 20 150
  1034. SetBorderColor 150 150 150 150
  1035. SetFontSize 28
  1036.  
  1037. #----------------------------------------------------
  1038. # 0603 # RARE WANDS
  1039. #----------------------------------------------------
  1040.  
  1041. #As spellcaster weapons, wands are good pick-ups if they're rare
  1042. #High level wands get highlighted, because of their multi-purpose potential
  1043.  
  1044. #GOOD WANDS
  1045. #----------------------------------------------------
  1046.  
  1047. Show #$good, autosmall
  1048. Class Wands
  1049. Rarity Rare
  1050. DropLevel >= 59
  1051. ItemLevel >= 75
  1052. SetTextColor 255 190 0
  1053. SetBackgroundColor 30 90 45 230
  1054. SetFontSize 35
  1055. SetBorderColor 150 150 150
  1056.  
  1057. Show #$good, autosmall
  1058. Class Wands
  1059. Rarity Rare
  1060. DropLevel >= 59
  1061. ItemLevel >= 65
  1062. SetBackgroundColor 30 90 45 230
  1063. SetFontSize 35
  1064. SetBorderColor 150 150 150
  1065.  
  1066. #BAD WANDS
  1067. #----------------------------------------------------
  1068. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  1069.  
  1070. #----------------------------------------------------
  1071. # 0604 # RARE SWORDS
  1072. #----------------------------------------------------
  1073.  
  1074. #Worthwhile swords are physical or elemental weapons
  1075. #First one require a decent droplevel, second one the highest attack speed base types
  1076. #We can bad-highlight the rest, because they are way too clunky
  1077. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  1078.  
  1079. #GOOD SWORDS
  1080. #----------------------------------------------------
  1081.  
  1082. Show #$good, small
  1083. Class "One Hand Swords"
  1084. Rarity Rare
  1085. DropLevel >= 60
  1086. ItemLevel >= 75
  1087. SetTextColor 255 190 0
  1088. SetBackgroundColor 30 90 45 230
  1089. SetFontSize 35
  1090. SetBorderColor 150 150 150
  1091. Height <= 3
  1092. Width <= 1
  1093.  
  1094. Show #$good
  1095. Class "One Hand Swords"
  1096. Rarity Rare
  1097. DropLevel >= 60
  1098. ItemLevel >= 75
  1099. SetTextColor 255 190 0
  1100. SetBackgroundColor 30 90 45 230
  1101. SetFontSize 35
  1102. SetBorderColor 0 0 0
  1103.  
  1104. Show #$good, small
  1105. Class "One Hand Swords"
  1106. Rarity Rare
  1107. DropLevel >= 60
  1108. ItemLevel >= 65
  1109. SetBackgroundColor 30 90 45 230
  1110. SetFontSize 35
  1111. SetBorderColor 150 150 150
  1112. Height <= 3
  1113. Width <= 1
  1114.  
  1115. Show #$good
  1116. Class "One Hand Swords"
  1117. Rarity Rare
  1118. DropLevel >= 60
  1119. ItemLevel >= 65
  1120. SetBackgroundColor 30 90 45 230
  1121. SetFontSize 35
  1122. SetBorderColor 0 0 0
  1123.  
  1124. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1125. #These are some of the best ele ST weapons bases.
  1126.  
  1127. Show #$good
  1128. Class "One Hand"
  1129. BaseType "Jewelled Foil" "Spiraled Foil"
  1130. Rarity Rare
  1131. ItemLevel >= 75
  1132. SetTextColor 255 190 0
  1133. SetBackgroundColor 30 90 45 230
  1134. SetFontSize 35
  1135. SetBorderColor 0 0 0
  1136.  
  1137. Show #$good
  1138. Class "One Hand"
  1139. BaseType "Jewelled Foil" "Spiraled Foil"
  1140. Rarity Rare
  1141. ItemLevel >= 65
  1142. SetBackgroundColor 30 90 45 230
  1143. SetFontSize 35
  1144. SetBorderColor 0 0 0
  1145.  
  1146. #BAD SWORDS
  1147. #One Hand swords with with such low base drop level are rarely anything interesting.
  1148. #High attack speed bases for viable ele weapons are filtered out above.
  1149.  
  1150. Show #$bad, small
  1151. Class "One Hand Swords"
  1152. Rarity Rare
  1153. DropLevel <= 54
  1154. ItemLevel >= 75
  1155. SetTextColor 255 190 0
  1156. SetBackgroundColor 120 20 20 150
  1157. SetBorderColor 150 150 150 150
  1158. Height <= 3
  1159. Width <= 1
  1160. SetFontSize 28
  1161.  
  1162. Show #$bad
  1163. Class "One Hand Swords"
  1164. Rarity Rare
  1165. DropLevel <= 54
  1166. ItemLevel >= 75
  1167. SetTextColor 255 190 0
  1168. SetBackgroundColor 120 20 20 150
  1169. SetBorderColor 0 0 0 220
  1170. SetFontSize 28
  1171.  
  1172. Show #$bad, small
  1173. Class "One Hand Swords"
  1174. Rarity Rare
  1175. DropLevel <= 54
  1176. ItemLevel >= 65
  1177. SetBackgroundColor 120 20 20 150
  1178. SetBorderColor 150 150 150 150
  1179. Height <= 3
  1180. Width <= 1
  1181. SetFontSize 28
  1182.  
  1183. Show #$bad
  1184. Class "One Hand Swords"
  1185. Rarity Rare
  1186. DropLevel <= 54
  1187. ItemLevel >= 65
  1188. SetBackgroundColor 120 20 20 150
  1189. SetBorderColor 0 0 0 220
  1190. SetFontSize 28
  1191.  
  1192. #----------------------------------------------------
  1193. # 0605 # RARE AXES&MACES (1H)
  1194. #----------------------------------------------------
  1195. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1196. #GOOD 1H AXES&MACES
  1197.  
  1198. Show #$good
  1199. Class "One Hand Axes"
  1200. BaseType "Siege Axe" "Vaal Hatchet"
  1201. Rarity Rare
  1202. ItemLevel >= 75
  1203. SetTextColor 255 190 0
  1204. SetBackgroundColor 30 90 45 230
  1205. SetFontSize 35
  1206. SetBorderColor 0 0 0
  1207.  
  1208. Show #$good
  1209. Class "One Hand Axes"
  1210. BaseType "Siege Axe" "Vaal Hatchet"
  1211. Rarity Rare
  1212. ItemLevel >= 65
  1213. SetBackgroundColor 30 90 45 230
  1214. SetFontSize 35
  1215. SetBorderColor 0 0 0
  1216.  
  1217. Show #$good, small
  1218. Class "One Hand Maces"
  1219. Rarity Rare
  1220. DropLevel >= 55
  1221. ItemLevel >= 75
  1222. SetTextColor 255 190 0
  1223. SetBackgroundColor 30 90 45 230
  1224. SetFontSize 35
  1225. SetBorderColor 150 150 150
  1226. Height <= 3
  1227. Width <= 1
  1228.  
  1229. Show #$good
  1230. Class "One Hand Maces"
  1231. Rarity Rare
  1232. DropLevel >= 66
  1233. ItemLevel >= 75
  1234. SetTextColor 255 190 0
  1235. SetBackgroundColor 30 90 45 230
  1236. SetFontSize 35
  1237. SetBorderColor 0 0 0
  1238.  
  1239. Show #$good, small
  1240. Class "One Hand Maces"
  1241. Rarity Rare
  1242. DropLevel >= 55
  1243. ItemLevel >= 65
  1244. SetBackgroundColor 30 90 45 230
  1245. SetFontSize 35
  1246. SetBorderColor 150 150 150
  1247. Height <= 3
  1248. Width <= 1
  1249.  
  1250. Show #$good
  1251. Class "One Hand Maces"
  1252. Rarity Rare
  1253. DropLevel >= 66
  1254. ItemLevel >= 65
  1255. SetBackgroundColor 30 90 45 230
  1256. SetFontSize 35
  1257. SetBorderColor 0 0 0
  1258.  
  1259. #----------------------------------------------------
  1260. #BAD 1H MACES/AXES
  1261. #Anything with a <50lvl base won't be a priority pickup while maping.
  1262.  
  1263. Show #$bad, small
  1264. Class "One Hand Maces" "One Hand Axes"
  1265. Rarity Rare
  1266. DropLevel <= 54
  1267. ItemLevel >= 75
  1268. SetTextColor 255 190 0
  1269. SetBackgroundColor 120 20 20 150
  1270. SetBorderColor 150 150 150 150
  1271. Height <= 3
  1272. Width <= 1
  1273. SetFontSize 28
  1274.  
  1275. Show #$bad
  1276. Class "One Hand Maces" "One Hand Axes"
  1277. Rarity Rare
  1278. DropLevel <= 54
  1279. ItemLevel >= 75
  1280. SetTextColor 255 190 0
  1281. SetBackgroundColor 120 20 20 150
  1282. SetBorderColor 0 0 0 220
  1283. SetFontSize 28
  1284.  
  1285. Show #$bad, small
  1286. Class "One Hand Maces" "One Hand Axes"
  1287. Rarity Rare
  1288. DropLevel <= 54
  1289. ItemLevel >= 65
  1290. SetBackgroundColor 120 20 20 150
  1291. SetBorderColor 150 150 150 150
  1292. Height <= 3
  1293. Width <= 1
  1294. SetFontSize 28
  1295.  
  1296. Show #$bad
  1297. Class "One Hand Maces" "One Hand Axes"
  1298. Rarity Rare
  1299. DropLevel <= 54
  1300. ItemLevel >= 65
  1301. SetBackgroundColor 120 20 20 150
  1302. SetBorderColor 0 0 0 220
  1303. SetFontSize 28
  1304.  
  1305. #----------------------------------------------------
  1306. # 0606 # RARE SCEPTRES
  1307. #----------------------------------------------------
  1308. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1309. #GOOD SCEPTRES
  1310.  
  1311. Show #$good
  1312. Class "Sceptres"
  1313. Rarity Rare
  1314. DropLevel >= 64
  1315. ItemLevel >= 75
  1316. SetTextColor 255 190 0
  1317. SetBackgroundColor 30 90 45 230
  1318. SetFontSize 35
  1319. SetBorderColor 0 0 0
  1320.  
  1321. Show #$good
  1322. Class "Sceptres"
  1323. Rarity Rare
  1324. DropLevel >= 64
  1325. ItemLevel >= 65
  1326. SetBackgroundColor 30 90 45 230
  1327. SetFontSize 35
  1328. SetBorderColor 0 0 0
  1329.  
  1330. #Lets's also highlight the high base spell damage sceptres
  1331.  
  1332. Show #$good, spelldamage
  1333. BaseType "Opal Sceptre" "Crystal Sceptre"
  1334. Class "Sceptres"
  1335. Rarity Rare
  1336. ItemLevel >= 75
  1337. SetTextColor 255 190 0
  1338. SetBackgroundColor 30 90 45 230
  1339. SetFontSize 35
  1340. SetBorderColor 0 0 0
  1341.  
  1342. Show #$good, spelldamage
  1343. BaseType "Opal Sceptre" "Crystal Sceptre"
  1344. Class "Sceptres"
  1345. Rarity Rare
  1346. ItemLevel >= 65
  1347. SetBackgroundColor 30 90 45 230
  1348. SetFontSize 35
  1349. SetBorderColor 0 0 0
  1350.  
  1351. #BAD SCEPTRES
  1352. #Noone here :O
  1353.  
  1354. #----------------------------------------------------
  1355. # 0607 # RARE STAVES
  1356. #----------------------------------------------------
  1357.  
  1358. #Now staves are a bit tricky.
  1359. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1360. #They can also roll high base damage stats
  1361. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1362.  
  1363. Show #$good, clunky
  1364. Class "Staves"
  1365. Rarity Rare
  1366. DropLevel >= 68
  1367. ItemLevel >= 75
  1368. SetTextColor 255 190 0
  1369. SetBackgroundColor 30 90 45 230
  1370. SetFontSize 35
  1371. SetBorderColor 0 0 0
  1372.  
  1373. Show #$good, clunky
  1374. Class "Staves"
  1375. Rarity Rare
  1376. DropLevel >= 68
  1377. ItemLevel >= 65
  1378. SetBackgroundColor 30 90 45 230
  1379. SetFontSize 35
  1380. SetBorderColor 0 0 0
  1381.  
  1382. Show #$good, clunky
  1383. Class "Staves"
  1384. BaseType "Lathi"
  1385. Rarity Rare
  1386. ItemLevel >= 75
  1387. SetTextColor 255 190 0
  1388. SetBackgroundColor 30 90 45 230
  1389. SetFontSize 35
  1390. SetBorderColor 0 0 0
  1391.  
  1392. Show #$good, clunky
  1393. BaseType "Lathi"
  1394. Class "Staves"
  1395. Rarity Rare
  1396. ItemLevel >= 65
  1397. SetBackgroundColor 30 90 45 230
  1398. SetFontSize 35
  1399. SetBorderColor 0 0 0
  1400.  
  1401. #BAD STAVES
  1402. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1403. #However, chances are you won't find anything amazing around here.
  1404.  
  1405. Show #$bad, clunky
  1406. Class "Staves"
  1407. Rarity Rare
  1408. DropLevel <= 56
  1409. ItemLevel >= 75
  1410. SetTextColor 255 190 0
  1411. SetBackgroundColor 120 20 20 150
  1412. SetBorderColor 0 0 0 220
  1413. SetFontSize 28
  1414.  
  1415. Show #$bad, clunky
  1416. Class "Staves"
  1417. Rarity Rare
  1418. DropLevel <= 56
  1419. ItemLevel >= 65
  1420. SetBackgroundColor 120 20 20 150
  1421. SetBorderColor 0 0 0 220
  1422. SetFontSize 28
  1423.  
  1424. #----------------------------------------------------
  1425. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1426. #----------------------------------------------------
  1427. #These are usually pretty bad
  1428. #High drop level bases have a small chance to be decent
  1429. #Everything else is usually too clunky
  1430.  
  1431. Show #$good, clunky
  1432. Class "Two Hand"
  1433. Rarity Rare
  1434. DropLevel >= 64
  1435. ItemLevel >= 75
  1436. SetTextColor 255 190 0
  1437. SetBackgroundColor 30 90 45 230
  1438. SetFontSize 35
  1439. SetBorderColor 0 0 0
  1440.  
  1441. Show #$good, clunky
  1442. Class "Two Hand"
  1443. Rarity Rare
  1444. DropLevel >= 64
  1445. ItemLevel >= 65
  1446. SetBackgroundColor 30 90 45 230
  1447. SetFontSize 35
  1448. SetBorderColor 0 0 0
  1449.  
  1450. #BAD TWO HANDED WEAPONS
  1451. #Chances are you won't find anything amazing around here.
  1452.  
  1453. Show #$bad, clunky
  1454. Class "Two Hand"
  1455. Rarity Rare
  1456. DropLevel <= 56
  1457. ItemLevel >= 75
  1458. SetTextColor 255 190 0
  1459. SetBackgroundColor 120 20 20 150
  1460. SetBorderColor 0 0 0 220
  1461. SetFontSize 28
  1462.  
  1463. Show #$bad, clunky
  1464. Class "Two Hand"
  1465. Rarity Rare
  1466. DropLevel <= 56
  1467. ItemLevel >= 65
  1468. SetBackgroundColor 120 20 20 150
  1469. SetBorderColor 0 0 0 220
  1470. SetFontSize 28
  1471.  
  1472. #----------------------------------------------------
  1473. # 0609 # RARE BOWS
  1474. #----------------------------------------------------
  1475. #With the huge demand for good bows, it's worth checking out quite some of those
  1476.  
  1477. Show #$good, clunky
  1478. Class "Bows"
  1479. Rarity Rare
  1480. DropLevel >= 62
  1481. ItemLevel >= 75
  1482. SetTextColor 255 190 0
  1483. SetBackgroundColor 30 90 45 230
  1484. SetFontSize 35
  1485. SetBorderColor 0 0 0
  1486.  
  1487. Show #$good, clunky
  1488. Class "Bows"
  1489. Rarity Rare
  1490. DropLevel >= 62
  1491. ItemLevel >= 65
  1492. SetBackgroundColor 30 90 45 230
  1493. SetFontSize 35
  1494. SetBorderColor 0 0 0
  1495.  
  1496. #BAD BOWS!
  1497. #----------------------------------------------
  1498. #The low level one are usually just clunky
  1499.  
  1500. Show #$bad, clunky
  1501. Class "Bows"
  1502. Rarity Rare
  1503. DropLevel <= 50
  1504. ItemLevel >= 75
  1505. SetTextColor 255 190 0
  1506. SetBackgroundColor 120 20 20 150
  1507. SetBorderColor 0 0 0 220
  1508. SetFontSize 28
  1509.  
  1510. Show #$bad, clunky
  1511. Class "Bows"
  1512. Rarity Rare
  1513. DropLevel <= 50
  1514. ItemLevel >= 65
  1515. SetBackgroundColor 120 20 20 150
  1516. SetBorderColor 0 0 0 220
  1517. SetFontSize 28
  1518.  
  1519. #----------------------------------------------------
  1520. # 0610 # RARE QUIVERS
  1521. #----------------------------------------------------
  1522. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1523.  
  1524. Show #$good
  1525. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1526. Class "Quivers"
  1527. Rarity Rare
  1528. ItemLevel >= 75
  1529. SetTextColor 255 190 0
  1530. SetBackgroundColor 30 90 45 230
  1531. SetFontSize 35
  1532. SetBorderColor 0 0 0
  1533.  
  1534. Show #$good
  1535. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1536. Class "Quivers"
  1537. Rarity Rare
  1538. ItemLevel >= 65
  1539. SetBackgroundColor 30 90 45 230
  1540. SetFontSize 35
  1541. SetBorderColor 0 0 0
  1542.  
  1543. #----------------------------------------------------
  1544. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1545. #----------------------------------------------------
  1546. #Most bases are getting highlighted (around 75% of all drops)
  1547. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1548.  
  1549. Show #$good, autosmall
  1550. Class "Gloves" "Boots" "Helmets"
  1551. Rarity Rare
  1552. ItemLevel >= 75
  1553. DropLevel >= 44
  1554. SetTextColor 255 190 0
  1555. SetBackgroundColor 30 90 45 230
  1556. SetFontSize 35
  1557. SetBorderColor 150 150 150
  1558.  
  1559. Show #$good, autosmall
  1560. Class "Gloves" "Boots" "Helmets"
  1561. Rarity Rare
  1562. ItemLevel >= 65
  1563. DropLevel >= 44
  1564. SetBackgroundColor 30 90 45 230
  1565. SetFontSize 35
  1566. SetBorderColor 150 150 150
  1567.  
  1568. Show #$bad, autosmall
  1569. Class "Gloves" "Boots" "Helmets"
  1570. Rarity Rare
  1571. ItemLevel >= 75
  1572. DropLevel <= 15
  1573. SetTextColor 255 190 0
  1574. SetBackgroundColor 120 20 20 150
  1575. SetBorderColor 150 150 150 150
  1576. SetFontSize 28
  1577.  
  1578. Show #$bad, autosmall
  1579. Class "Gloves" "Boots" "Helmets"
  1580. Rarity Rare
  1581. ItemLevel >= 65
  1582. DropLevel <= 15
  1583. SetBackgroundColor 120 20 20 150
  1584. SetBorderColor 150 150 150 150
  1585. SetFontSize 28
  1586.  
  1587. #----------------------------------------------------
  1588. # 0612 # RARE SHIELDS
  1589. #----------------------------------------------------
  1590. #Shields are by far the hardest category to sort
  1591. #Here's my philosophy:
  1592.  
  1593. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1594. #----------------------------------------------------
  1595.  
  1596. Show #$good, small
  1597. Class "Shields"
  1598. Rarity Rare
  1599. ItemLevel >= 75
  1600. DropLevel >= 66
  1601. SetTextColor 255 190 0
  1602. SetBackgroundColor 30 90 45 230
  1603. SetFontSize 35
  1604. SetBorderColor 150 150 150
  1605. Height <= 2
  1606. Width <= 2
  1607.  
  1608. Show #$good
  1609. Class "Shields"
  1610. Rarity Rare
  1611. ItemLevel >= 75
  1612. DropLevel >= 66
  1613. SetTextColor 255 190 0
  1614. SetBackgroundColor 30 90 45 230
  1615. SetFontSize 35
  1616. SetBorderColor 0 0 0
  1617.  
  1618. Show #$good, small
  1619. Class "Shields"
  1620. Rarity Rare
  1621. ItemLevel >= 65
  1622. DropLevel >= 66
  1623. SetBackgroundColor 30 90 45 230
  1624. SetFontSize 35
  1625. SetBorderColor 150 150 150
  1626. Height <= 2
  1627. Width <= 2
  1628.  
  1629. Show #$good
  1630. Class "Shields"
  1631. Rarity Rare
  1632. ItemLevel >= 65
  1633. DropLevel >= 66
  1634. SetBackgroundColor 30 90 45 230
  1635. SetFontSize 35
  1636. SetBorderColor 0 0 0
  1637.  
  1638. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1639. #----------------------------------------------------
  1640.  
  1641. Show #$good, autosmall
  1642. BaseType "Spirit Shield"
  1643. Class "Shields"
  1644. Rarity Rare
  1645. ItemLevel >= 75
  1646. DropLevel >= 55
  1647. SetTextColor 255 190 0
  1648. SetBackgroundColor 30 90 45 230
  1649. SetFontSize 35
  1650. SetBorderColor 150 150 150
  1651.  
  1652. Show #$good, autosmall
  1653. BaseType "Spirit Shield"
  1654. Class "Shields"
  1655. Rarity Rare
  1656. ItemLevel >= 65
  1657. DropLevel >= 55
  1658. SetBackgroundColor 30 90 45 230
  1659. SetFontSize 35
  1660. SetBorderColor 150 150 150
  1661.  
  1662. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1663. #-----------------------------------------------------
  1664.  
  1665. Show #$ok, autosmall
  1666. BaseType "Spirit Shield"
  1667. Class "Shields"
  1668. Rarity Rare
  1669. ItemLevel >= 75
  1670. SetTextColor 255 190 0
  1671. SetFontSize 31
  1672. SetBorderColor 150 150 150 200
  1673.  
  1674. Show #$ok, autosmall
  1675. BaseType "Spirit Shield"
  1676. Class "Shields"
  1677. Rarity Rare
  1678. ItemLevel >= 65
  1679. SetFontSize 31
  1680. SetBorderColor 150 150 150 200
  1681.  
  1682. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1683. #-----------------------------------------------------
  1684.  
  1685. Show #$good
  1686. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1687. Class "Shields"
  1688. Rarity Rare
  1689. ItemLevel >= 75
  1690. SetTextColor 255 190 0
  1691. SetBackgroundColor 30 90 45 230
  1692. SetFontSize 35
  1693. SetBorderColor 0 0 0
  1694.  
  1695. Show #$good
  1696. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1697. Class "Shields"
  1698. Rarity Rare
  1699. ItemLevel >= 65
  1700. SetBackgroundColor 30 90 45 230
  1701. SetFontSize 35
  1702. SetBorderColor 0 0 0
  1703.  
  1704. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1705. #-----------------------------------------------------
  1706.  
  1707. Show #$good, autosmall
  1708. BaseType "Buckler" "Spiked Shield"
  1709. Class "Shields"
  1710. Rarity Rare
  1711. ItemLevel >= 75
  1712. DropLevel >= 60
  1713. SetTextColor 255 190 0
  1714. SetBackgroundColor 30 90 45 230
  1715. SetFontSize 35
  1716. SetBorderColor 150 150 150
  1717.  
  1718. Show #$good, autosmall
  1719. BaseType "Buckler" "Spiked Shield"
  1720. Class "Shields"
  1721. Rarity Rare
  1722. ItemLevel >= 65
  1723. DropLevel >= 60
  1724. SetBackgroundColor 30 90 45 230
  1725. SetFontSize 35
  1726. SetBorderColor 150 150 150
  1727.  
  1728. #6) Now lets mark some of the remaining low level shields as bad
  1729. #-----------------------------------------------------
  1730.  
  1731. Show #$bad, small
  1732. Class "Shields"
  1733. Rarity Rare
  1734. ItemLevel >= 75
  1735. DropLevel <= 50
  1736. SetTextColor 255 190 0
  1737. SetBackgroundColor 120 20 20 150
  1738. SetBorderColor 150 150 150 150
  1739. Height <= 2
  1740. Width <= 2
  1741. SetFontSize 28
  1742.  
  1743. Show #$bad
  1744. Class "Shields"
  1745. Rarity Rare
  1746. ItemLevel >= 75
  1747. DropLevel <= 50
  1748. SetTextColor 255 190 0
  1749. SetBackgroundColor 120 20 20 150
  1750. SetBorderColor 0 0 0 220
  1751. SetFontSize 28
  1752.  
  1753. Show #$bad, small
  1754. Class "Shields"
  1755. Rarity Rare
  1756. ItemLevel >= 65
  1757. DropLevel <= 50
  1758. SetBackgroundColor 120 20 20 150
  1759. SetBorderColor 150 150 150 150
  1760. Height <= 2
  1761. Width <= 2
  1762. SetFontSize 28
  1763.  
  1764. Show #$bad
  1765. Class "Shields"
  1766. Rarity Rare
  1767. ItemLevel >= 65
  1768. DropLevel <= 50
  1769. SetBackgroundColor 120 20 20 150
  1770. SetBorderColor 0 0 0 220
  1771. SetFontSize 28
  1772.  
  1773. #----------------------------------------------------
  1774. # 0613 # RARE BODY ARMOR
  1775. #----------------------------------------------------
  1776. #Highlight high level tiers
  1777. #Mark really low level ones. Easy enough.
  1778.  
  1779. Show #ok, hybrid
  1780. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1781. Class "Body Armour"
  1782. Rarity Rare
  1783. ItemLevel >= 75
  1784. DropLevel >= 60
  1785. SetTextColor 255 190 0
  1786. SetBorderColor 0 0 0
  1787.  
  1788. Show #ok, hybrid
  1789. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1790. Class "Body Armour"
  1791. Rarity Rare
  1792. ItemLevel >= 65
  1793. DropLevel >= 60
  1794. SetBorderColor 0 0 0
  1795.  
  1796. Show #$good
  1797. Class "Body Armour"
  1798. Rarity Rare
  1799. ItemLevel >= 75
  1800. DropLevel >= 60
  1801. SetTextColor 255 190 0
  1802. SetBackgroundColor 30 90 45 230
  1803. SetFontSize 35
  1804. SetBorderColor 0 0 0
  1805.  
  1806. Show #$good
  1807. Class "Body Armour"
  1808. Rarity Rare
  1809. ItemLevel >= 65
  1810. DropLevel >= 60
  1811. SetBackgroundColor 30 90 45 230
  1812. SetFontSize 35
  1813. SetBorderColor 0 0 0
  1814.  
  1815. Show #$bad
  1816. Class "Body Armour"
  1817. Rarity Rare
  1818. ItemLevel >= 75
  1819. DropLevel <= 47
  1820. SetTextColor 255 190 0
  1821. SetBackgroundColor 120 20 20 150
  1822. SetBorderColor 0 0 0 220
  1823. SetFontSize 28
  1824.  
  1825. Show #$bad
  1826. Class "Body Armour"
  1827. Rarity Rare
  1828. ItemLevel >= 65
  1829. DropLevel <= 47
  1830. SetBackgroundColor 120 20 20 150
  1831. SetBorderColor 0 0 0 220
  1832. SetFontSize 28
  1833.  
  1834. #------------------------------------------------------------------------
  1835. # 0614 # RARES - LEVELING SPECIFIC RULES
  1836. #------------------------------------------------------------------------
  1837.  
  1838.  
  1839. Show #$leveling, autosmall, bhg, great
  1840. Class "Boots"
  1841. ItemLevel < 30
  1842. Rarity Rare
  1843. SetBackgroundColor 30 90 45 230
  1844. SetFontSize 39
  1845. SetBorderColor 25 180 25
  1846.  
  1847. Show #$leveling, autosmall, bhg, great
  1848. Class "Boots" "Helmets" "Gloves"
  1849. ItemLevel < 65
  1850. Rarity Rare
  1851. SetBackgroundColor 30 90 45 230
  1852. SetFontSize 39
  1853. SetBorderColor 25 180 25
  1854.  
  1855. Show #$leveling, small, good
  1856. Rarity Rare
  1857. ItemLevel < 10
  1858. SetBackgroundColor 30 90 45 230
  1859. SetFontSize 37
  1860. ItemLevel < 65
  1861. SetBorderColor 150 150 150
  1862. Height <= 2
  1863. Width <= 2
  1864.  
  1865. Show #$leveling, small, good
  1866. Rarity Rare
  1867. ItemLevel < 10
  1868. SetBackgroundColor 30 90 45 230
  1869. SetFontSize 37
  1870. ItemLevel < 65
  1871. SetBorderColor 150 150 150
  1872. Height <= 3
  1873. Width <= 1
  1874.  
  1875. Show #$leveling, good
  1876. Rarity Rare
  1877. ItemLevel < 10
  1878. SetBackgroundColor 30 90 45 230
  1879. SetFontSize 37
  1880. ItemLevel < 65
  1881. SetBorderColor 0 0 0
  1882.  
  1883. Show #$leveling, small, good
  1884. Rarity Rare
  1885. ItemLevel < 15
  1886. DropLevel > 5
  1887. SetBackgroundColor 30 90 45 230
  1888. SetFontSize 37
  1889. ItemLevel < 65
  1890. SetBorderColor 150 150 150
  1891. Height <= 2
  1892. Width <= 2
  1893.  
  1894. Show #$leveling, small, good
  1895. Rarity Rare
  1896. ItemLevel < 15
  1897. DropLevel > 5
  1898. SetBackgroundColor 30 90 45 230
  1899. SetFontSize 37
  1900. ItemLevel < 65
  1901. SetBorderColor 150 150 150
  1902. Height <= 3
  1903. Width <= 1
  1904.  
  1905. Show #$leveling, good
  1906. Rarity Rare
  1907. ItemLevel < 15
  1908. DropLevel > 5
  1909. SetBackgroundColor 30 90 45 230
  1910. SetFontSize 37
  1911. ItemLevel < 65
  1912. SetBorderColor 0 0 0
  1913.  
  1914. Show #$leveling, small, good
  1915. Rarity Rare
  1916. ItemLevel < 20
  1917. DropLevel > 10
  1918. SetBackgroundColor 30 90 45 230
  1919. SetFontSize 37
  1920. ItemLevel < 65
  1921. SetBorderColor 150 150 150
  1922. Height <= 2
  1923. Width <= 2
  1924.  
  1925. Show #$leveling, small, good
  1926. Rarity Rare
  1927. ItemLevel < 20
  1928. DropLevel > 10
  1929. SetBackgroundColor 30 90 45 230
  1930. SetFontSize 37
  1931. ItemLevel < 65
  1932. SetBorderColor 150 150 150
  1933. Height <= 3
  1934. Width <= 1
  1935.  
  1936. Show #$leveling, good
  1937. Rarity Rare
  1938. ItemLevel < 20
  1939. DropLevel > 10
  1940. SetBackgroundColor 30 90 45 230
  1941. SetFontSize 37
  1942. ItemLevel < 65
  1943. SetBorderColor 0 0 0
  1944.  
  1945. Show #$leveling, small, good
  1946. Rarity Rare
  1947. ItemLevel < 25
  1948. DropLevel > 15
  1949. SetBackgroundColor 30 90 45 230
  1950. SetFontSize 37
  1951. ItemLevel < 65
  1952. SetBorderColor 150 150 150
  1953. Height <= 2
  1954. Width <= 2
  1955.  
  1956. Show #$leveling, small, good
  1957. Rarity Rare
  1958. ItemLevel < 25
  1959. DropLevel > 15
  1960. SetBackgroundColor 30 90 45 230
  1961. SetFontSize 37
  1962. ItemLevel < 65
  1963. SetBorderColor 150 150 150
  1964. Height <= 3
  1965. Width <= 1
  1966.  
  1967. Show #$leveling, good
  1968. Rarity Rare
  1969. ItemLevel < 25
  1970. DropLevel > 15
  1971. SetBackgroundColor 30 90 45 230
  1972. SetFontSize 37
  1973. ItemLevel < 65
  1974. SetBorderColor 0 0 0
  1975.  
  1976. Show #$leveling, small, good
  1977. Rarity Rare
  1978. ItemLevel < 30
  1979. DropLevel > 20
  1980. SetBackgroundColor 30 90 45 230
  1981. SetFontSize 37
  1982. ItemLevel < 65
  1983. SetBorderColor 150 150 150
  1984. Height <= 2
  1985. Width <= 2
  1986.  
  1987. Show #$leveling, small, good
  1988. Rarity Rare
  1989. ItemLevel < 30
  1990. DropLevel > 20
  1991. SetBackgroundColor 30 90 45 230
  1992. SetFontSize 37
  1993. ItemLevel < 65
  1994. SetBorderColor 150 150 150
  1995. Height <= 3
  1996. Width <= 1
  1997.  
  1998. Show #$leveling, good
  1999. Rarity Rare
  2000. ItemLevel < 30
  2001. DropLevel > 20
  2002. SetBackgroundColor 30 90 45 230
  2003. SetFontSize 37
  2004. ItemLevel < 65
  2005. SetBorderColor 0 0 0
  2006.  
  2007. Show #$leveling, small, good
  2008. Rarity Rare
  2009. ItemLevel < 35
  2010. DropLevel > 25
  2011. SetBackgroundColor 30 90 45 230
  2012. SetFontSize 37
  2013. ItemLevel < 65
  2014. SetBorderColor 150 150 150
  2015. Height <= 2
  2016. Width <= 2
  2017.  
  2018. Show #$leveling, small, good
  2019. Rarity Rare
  2020. ItemLevel < 35
  2021. DropLevel > 25
  2022. SetBackgroundColor 30 90 45 230
  2023. SetFontSize 37
  2024. ItemLevel < 65
  2025. SetBorderColor 150 150 150
  2026. Height <= 3
  2027. Width <= 1
  2028.  
  2029. Show #$leveling, good
  2030. Rarity Rare
  2031. ItemLevel < 35
  2032. DropLevel > 25
  2033. SetBackgroundColor 30 90 45 230
  2034. SetFontSize 37
  2035. ItemLevel < 65
  2036. SetBorderColor 0 0 0
  2037.  
  2038. Show #$leveling, small, good
  2039. Rarity Rare
  2040. ItemLevel < 40
  2041. DropLevel > 30
  2042. SetBackgroundColor 30 90 45 230
  2043. SetFontSize 37
  2044. ItemLevel < 65
  2045. SetBorderColor 150 150 150
  2046. Height <= 2
  2047. Width <= 2
  2048.  
  2049. Show #$leveling, small, good
  2050. Rarity Rare
  2051. ItemLevel < 40
  2052. DropLevel > 30
  2053. SetBackgroundColor 30 90 45 230
  2054. SetFontSize 37
  2055. ItemLevel < 65
  2056. SetBorderColor 150 150 150
  2057. Height <= 3
  2058. Width <= 1
  2059.  
  2060. Show #$leveling, good
  2061. Rarity Rare
  2062. ItemLevel < 40
  2063. DropLevel > 30
  2064. SetBackgroundColor 30 90 45 230
  2065. SetFontSize 37
  2066. ItemLevel < 65
  2067. SetBorderColor 0 0 0
  2068.  
  2069. Show #$leveling, small, good
  2070. Rarity Rare
  2071. ItemLevel < 45
  2072. DropLevel > 35
  2073. SetBackgroundColor 30 90 45 230
  2074. SetFontSize 37
  2075. ItemLevel < 65
  2076. SetBorderColor 150 150 150
  2077. Height <= 2
  2078. Width <= 2
  2079.  
  2080. Show #$leveling, small, good
  2081. Rarity Rare
  2082. ItemLevel < 45
  2083. DropLevel > 35
  2084. SetBackgroundColor 30 90 45 230
  2085. SetFontSize 37
  2086. ItemLevel < 65
  2087. SetBorderColor 150 150 150
  2088. Height <= 3
  2089. Width <= 1
  2090.  
  2091. Show #$leveling, good
  2092. Rarity Rare
  2093. ItemLevel < 45
  2094. DropLevel > 35
  2095. SetBackgroundColor 30 90 45 230
  2096. SetFontSize 37
  2097. ItemLevel < 65
  2098. SetBorderColor 0 0 0
  2099.  
  2100. Show #$leveling, small, good
  2101. Rarity Rare
  2102. ItemLevel < 50
  2103. DropLevel > 40
  2104. SetBackgroundColor 30 90 45 230
  2105. SetFontSize 37
  2106. ItemLevel < 65
  2107. SetBorderColor 150 150 150
  2108. Height <= 3
  2109. Width <= 1
  2110.  
  2111. Show #$leveling, small, good
  2112. Rarity Rare
  2113. ItemLevel < 50
  2114. DropLevel > 40
  2115. SetBackgroundColor 30 90 45 230
  2116. SetFontSize 37
  2117. ItemLevel < 65
  2118. SetBorderColor 150 150 150
  2119. Height <= 2
  2120. Width <= 2
  2121.  
  2122. Show #$leveling, good
  2123. Rarity Rare
  2124. ItemLevel < 50
  2125. DropLevel > 40
  2126. SetBackgroundColor 30 90 45 230
  2127. SetFontSize 37
  2128. ItemLevel < 65
  2129. SetBorderColor 0 0 0
  2130.  
  2131. Show #$leveling, small, good
  2132. Rarity Rare
  2133. ItemLevel < 55
  2134. DropLevel > 45
  2135. SetBackgroundColor 30 90 45 230
  2136. SetFontSize 37
  2137. ItemLevel < 65
  2138. SetBorderColor 150 150 150
  2139. Height <= 2
  2140. Width <= 2
  2141.  
  2142. Show #$leveling, small, good
  2143. Rarity Rare
  2144. ItemLevel < 55
  2145. DropLevel > 45
  2146. SetBackgroundColor 30 90 45 230
  2147. SetFontSize 37
  2148. ItemLevel < 65
  2149. SetBorderColor 150 150 150
  2150. Height <= 3
  2151. Width <= 1
  2152.  
  2153. Show #$leveling, good
  2154. Rarity Rare
  2155. ItemLevel < 55
  2156. DropLevel > 45
  2157. SetBackgroundColor 30 90 45 230
  2158. SetFontSize 37
  2159. ItemLevel < 65
  2160. SetBorderColor 0 0 0
  2161.  
  2162. Show #$leveling, small, good
  2163. Rarity Rare
  2164. ItemLevel < 60
  2165. DropLevel > 50
  2166. SetBackgroundColor 30 90 45 230
  2167. SetFontSize 37
  2168. ItemLevel < 65
  2169. SetBorderColor 150 150 150
  2170. Height <= 2
  2171. Width <= 2
  2172.  
  2173. Show #$leveling, small, good
  2174. Rarity Rare
  2175. ItemLevel < 60
  2176. DropLevel > 50
  2177. SetBackgroundColor 30 90 45 230
  2178. SetFontSize 37
  2179. ItemLevel < 65
  2180. SetBorderColor 150 150 150
  2181. Height <= 3
  2182. Width <= 1
  2183.  
  2184. Show #$leveling, good
  2185. Rarity Rare
  2186. ItemLevel < 60
  2187. DropLevel > 50
  2188. SetBackgroundColor 30 90 45 230
  2189. SetFontSize 37
  2190. ItemLevel < 65
  2191. SetBorderColor 0 0 0
  2192.  
  2193. Show #$leveling, small, good
  2194. Rarity Rare
  2195. ItemLevel < 65
  2196. DropLevel > 55
  2197. SetBackgroundColor 30 90 45 230
  2198. SetFontSize 37
  2199. ItemLevel < 65
  2200. SetBorderColor 150 150 150
  2201. Height <= 2
  2202. Width <= 2
  2203.  
  2204. Show #$leveling, small, good
  2205. Rarity Rare
  2206. ItemLevel < 65
  2207. DropLevel > 55
  2208. SetBackgroundColor 30 90 45 230
  2209. SetFontSize 37
  2210. ItemLevel < 65
  2211. SetBorderColor 150 150 150
  2212. Height <= 3
  2213. Width <= 1
  2214.  
  2215. Show #$leveling, good
  2216. Rarity Rare
  2217. ItemLevel < 65
  2218. DropLevel > 55
  2219. SetBackgroundColor 30 90 45 230
  2220. SetFontSize 37
  2221. ItemLevel < 65
  2222. SetBorderColor 0 0 0
  2223.  
  2224. Show #$leveling, small, good
  2225. Rarity Rare
  2226. SetBorderColor 150 150 150
  2227. Height <= 3
  2228. Width <= 1
  2229. SetBackgroundColor 0 0 0 225
  2230. SetFontSize 35
  2231. ItemLevel < 65
  2232.  
  2233. Show #$leveling, small, good
  2234. Rarity Rare
  2235. SetBorderColor 150 150 150
  2236. Height <= 2
  2237. Width <= 2
  2238. SetBackgroundColor 0 0 0 225
  2239. SetFontSize 35
  2240. ItemLevel < 65
  2241.  
  2242. Show #leveling, ok, small
  2243. Rarity Rare
  2244. SetBorderColor 150 150 150 200
  2245. SetBackgroundColor 0 0 0 225
  2246. SetFontSize 35
  2247. Height <= 2
  2248. Width <= 2
  2249. ItemLevel < 65
  2250.  
  2251. Show #leveling, ok, small
  2252. Rarity Rare
  2253. SetBorderColor 150 150 150 200
  2254. SetBackgroundColor 0 0 0 225
  2255. SetFontSize 35
  2256. Height <= 3
  2257. Width <= 1
  2258. ItemLevel < 65
  2259.  
  2260. Show #leveling, ok
  2261. Rarity Rare
  2262. SetBorderColor 0 0 0
  2263. SetBackgroundColor 0 0 0 225
  2264. SetFontSize 35
  2265. ItemLevel < 65
  2266.  
  2267. #------------------------------------------------------------------------
  2268. # 0615 # RARES - REMAINING RULES
  2269. #------------------------------------------------------------------------
  2270. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  2271. #Just without any priority highlighting
  2272.  
  2273. Show #$small, ok
  2274. Rarity Rare
  2275. ItemLevel >= 75
  2276. SetTextColor 255 190 0
  2277. SetBorderColor 150 150 150 200
  2278. Height <= 2
  2279. Width <= 2
  2280. SetBackgroundColor 0 0 0 225
  2281. SetFontSize 31
  2282.  
  2283. Show #$small, ok
  2284. Rarity Rare
  2285. ItemLevel >= 75
  2286. SetTextColor 255 190 0
  2287. SetBorderColor 150 150 150 200
  2288. Height <= 3
  2289. Width <= 1
  2290. SetBackgroundColor 0 0 0 225
  2291. SetFontSize 31
  2292.  
  2293. Show #$ok
  2294. Rarity Rare
  2295. ItemLevel >= 75
  2296. SetTextColor 255 190 0
  2297. SetBorderColor 0 0 0
  2298. SetBackgroundColor 0 0 0 225
  2299. SetFontSize 31
  2300.  
  2301. Show #$small, ok
  2302. Rarity Rare
  2303. SetBorderColor 150 150 150 200
  2304. Height <= 2
  2305. Width <= 2
  2306. SetBackgroundColor 0 0 0 225
  2307. SetFontSize 31
  2308.  
  2309. Show #$small, ok
  2310. Rarity Rare
  2311. SetBorderColor 150 150 150 200
  2312. Height <= 3
  2313. Width <= 1
  2314. SetBackgroundColor 0 0 0 225
  2315. SetFontSize 31
  2316.  
  2317. Show #$ok
  2318. Rarity Rare
  2319. SetBorderColor 0 0 0
  2320. SetBackgroundColor 0 0 0 225
  2321. SetFontSize 31
  2322.  
  2323. #------------------------------------------------------------------------
  2324. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  2325. #------------------------------------------------------------------------
  2326.  
  2327. #------------------------------------------------------------------------
  2328. # 0701 # 83+ ITEM CRAFTING
  2329. #------------------------------------------------------------------------
  2330.  
  2331. Show
  2332. ItemLevel >= 84
  2333. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  2334. SetBorderColor 255 255 0 255
  2335. SetFontSize 38
  2336.  
  2337. Show # Endgame: Show normal ilvl 83+ rings/amulets
  2338. Class Rings Amulet Belts
  2339. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2340. ItemLevel >= 84
  2341. SetBorderColor 255 255 0 255
  2342. SetFontSize 38
  2343.  
  2344. Show
  2345. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  2346. ItemLevel >= 83
  2347. SetBorderColor 255 255 0 255
  2348. SetFontSize 38
  2349.  
  2350. Show
  2351. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  2352. ItemLevel >= 83
  2353. SetBorderColor 255 255 0 255
  2354. SetFontSize 38
  2355.  
  2356. Show
  2357. BaseType "Sai"
  2358. ItemLevel >= 83
  2359. SetBorderColor 255 255 0 255
  2360. Class Daggers
  2361. SetFontSize 38
  2362.  
  2363. #------------------------------------------------------------------------
  2364. # 0702 # CHROMATIC ORB RECIPE ITEMS
  2365. #------------------------------------------------------------------------
  2366.  
  2367. Show
  2368. SocketGroup RGB
  2369. SetBackgroundColor 75 75 75
  2370. SetBorderColor 150 150 150
  2371. SetFontSize 36
  2372. Height <= 2
  2373. Width <= 2
  2374.  
  2375. Show
  2376. SocketGroup RGB
  2377. SetBackgroundColor 75 75 75
  2378. SetBorderColor 150 150 150
  2379. SetFontSize 36
  2380. Height <= 3
  2381. Width <= 1
  2382.  
  2383. Show
  2384. SocketGroup RGB
  2385. SetBackgroundColor 75 75 75
  2386. SetBorderColor 0 0 0
  2387.  
  2388. #------------------------------------------------------------------------
  2389. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  2390. #-------------------------------------------------------------------------
  2391. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  2392. # Enable this line for improved detection of chance bases (like sorcerer boots)
  2393.  
  2394. # Sorcerer Boots - Skyforth
  2395.  
  2396. ### PRIORITY CHANCE ITEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ###
  2397. Show # SKYFORTH - You can add your own items here. The items will cause a drop sound.
  2398. BaseType "Sorcerer Boots"
  2399. SetBorderColor 0 210 0 210
  2400. SetTextColor 255 255 255 255
  2401. Rarity Normal
  2402. SetFontSize 38
  2403. PlayAlertSound 7 300
  2404.  
  2405. # Occultists' Vestment - Shavronne's Armor
  2406. # Imperial Bow - Windripper (uncommon, rare)/Lionseye (common, cheap)
  2407. # Prophecy wand - Void Battery
  2408. # Judgement Staff - Hegemony's/Pledge of Hands
  2409. # Desert Brigandine - Can be chanced into Lightning Coil
  2410. # Assassin's Garb - Corspri's Will
  2411.  
  2412. ### REGULAR CHANCE BASES ###
  2413. Show # T2 UNIQUES:
  2414. BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Leather Belt"
  2415. SetBorderColor 0 150 0 150
  2416. SetTextColor 255 255 255 255
  2417. Rarity Normal
  2418.  
  2419. ### LEGACY UNIQUE CHANCE BASES ###
  2420. ### THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS ###
  2421. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2422. # Lapi/Amber Amulet - can be sold together to creater agate amulets
  2423. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2424.  
  2425. Show
  2426. BaseType "Sacrificial Garb"
  2427. SetTextColor 255 255 255 255
  2428. SetBorderColor 0 150 0 150
  2429. Rarity Normal
  2430.  
  2431.  
  2432. #------------------------------------------------------------------------
  2433. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  2434. #-------------------------------------------------------------------------
  2435.  
  2436. Show # Endgame: Show normal ilvl 75+ rings/amulets
  2437. Class Rings Amulet Belts
  2438. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2439. ItemLevel >= 75
  2440. SetBorderColor 255 190 0 150
  2441. Rarity Normal
  2442. SetFontSize 32
  2443.  
  2444. Show # Endgame: Show normal ilvl 60+ rings/amulets
  2445. Class Rings Amulet Belts
  2446. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2447. Rarity Normal
  2448. SetBorderColor 0 0 0
  2449. ItemLevel >= 62
  2450. ItemLevel < 75
  2451. SetFontSize 32
  2452.  
  2453. #------------------------------------------------------------------------
  2454. # 0705 # MAGIC RINGS, AMULETS, BELTS
  2455. #------------------------------------------------------------------------
  2456. #Once we reach mapping we only want to see the top tiers of magic items
  2457. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  2458.  
  2459. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  2460. Class Rings Amulets Belts
  2461. Rarity Magic
  2462. ItemLevel >= 62
  2463. SetFontSize 30
  2464.  
  2465. #------------------------------------------------------------------------
  2466. # 0706 # MAGIC JEWELS
  2467. #------------------------------------------------------------------------
  2468.  
  2469. Show
  2470. Class Jewel
  2471. SetFontSize 36
  2472. SetBackgroundColor 75 75 75
  2473. SetBorderColor 0 150 200
  2474.  
  2475. #------------------------------------------------------------------------
  2476. # 0707 # CHISEL RECIPE ITEMS
  2477. #-------------------------------------------------------------------------
  2478.  
  2479. Show # Chisel Recipe: Magic Gavels with 20 qual
  2480. Quality = 20
  2481. Rarity Magic
  2482. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2483. SetBackgroundColor 75 75 75
  2484. SetBorderColor 250 250 250
  2485. SetTextColor 100 100 255 255
  2486. SetFontSize 38
  2487.  
  2488. Show # Chisel Recipe: White Gavels with 20 qual
  2489. Quality = 20
  2490. Rarity Normal
  2491. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2492. SetBackgroundColor 75 75 75
  2493. SetBorderColor 250 250 250 255
  2494. SetTextColor 255 255 255 255
  2495. SetFontSize 38
  2496.  
  2497. Show # Chisel Recipe: Magic Gavels with 18+ qual
  2498. Quality > 17
  2499. Rarity Magic
  2500. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2501. SetBackgroundColor 75 75 75
  2502. SetBorderColor 135 135 135
  2503. SetFontSize 36
  2504.  
  2505. Show # Chisel Recipe: White Gavels with 15+ qual
  2506. Quality > 14
  2507. Rarity Normal
  2508. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2509. SetBackgroundColor 75 75 75
  2510. SetBorderColor 135 135 135
  2511. SetFontSize 36
  2512.  
  2513. Show # Chisel Recipe: Magic Gavels with 12+ qual
  2514. Quality > 11
  2515. Rarity Magic
  2516. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2517. SetBackgroundColor 75 75 75
  2518. SetBorderColor 0 0 0
  2519. SetFontSize 32
  2520.  
  2521. Show # Chisel Recipe: White Gavels
  2522. Rarity Normal
  2523. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2524. SetBackgroundColor 75 75 75
  2525. SetBorderColor 0 0 0
  2526. SetFontSize 32
  2527.  
  2528. #------------------------------------------------------------------------
  2529. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2530. #-------------------------------------------------------------------------
  2531.  
  2532. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  2533. Class "Boots" "Gloves" "Body Armour" "Helmets"
  2534. DropLevel >= 64
  2535. ItemLevel < 72
  2536. LinkedSockets >= 4
  2537. SetFontSize 32
  2538. Rarity <= Magic
  2539.  
  2540. #------------------------------------------------------------------------
  2541. # 0709 # TOP BASES FOR CRAFTING
  2542. #-------------------------------------------------------------------------
  2543.  
  2544. Show # Weapons: Show Ambusher CRAFTING
  2545. BaseType "Ambusher"
  2546. SetFontSize 32
  2547. Rarity <= Magic
  2548.  
  2549. Show # Weapons: Show Harbinger Bow CRAFTING
  2550. BaseType "Harbinger Bow"
  2551. SetFontSize 32
  2552. Rarity <= Magic
  2553.  
  2554. #
  2555. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  2556. #BaseType "Hubris Circlet"
  2557. #SetFontSize 32
  2558. #Rarity <= Magic
  2559.  
  2560. #Hide # Weapons: Show Platinum Kris CRAFTING
  2561. #BaseType "Platinum Kris"
  2562. #SetFontSize 32
  2563. #Rarity <= Magic
  2564. #
  2565. #Hide # Weapons: Show Vaal Axe CRAFTING
  2566. #BaseType "Vaal Axe"
  2567. #SetFontSize 32
  2568. #Rarity <= Magic
  2569. #
  2570. #Hide # Weapons: Show Imperial Skean CRAFTING
  2571. #BaseType "Imperial Skean"
  2572. #SetFontSize 32
  2573. #Rarity <= Magic
  2574. #
  2575. #Hide # Weapons: Show Demon Dagger CRAFTING
  2576. #BaseType "Demon Dagger"
  2577. #SetFontSize 32
  2578. #Rarity <= Magic
  2579. #
  2580. #Hide # Weapons: Show Vaal Rapier CRAFTING
  2581. #BaseType "Vaal Rapier"
  2582. #SetFontSize 32
  2583. #Rarity <= Magic
  2584. #
  2585. #Hide # Weapons: Show Jewelled Foil CRAFTING
  2586. #BaseType "Jewelled Foil"
  2587. #SetFontSize 32
  2588. #Rarity <= Magic
  2589. #
  2590. #Hide # Weapons: Show Opal Sceptre CRAFTING
  2591. #BaseType "Opal Sceptre"
  2592. #SetFontSize 32
  2593. #Rarity <= Magic
  2594. #
  2595. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  2596. #BaseType "Imbued Wand"
  2597. #SetFontSize 32
  2598. #Rarity <= Magic
  2599. #
  2600. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  2601. #BaseType "Prophecy Wand"
  2602. #SetFontSize 32
  2603. #Rarity <= Magic
  2604. #
  2605. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  2606. #BaseType "Carnal Armour"
  2607. #SetFontSize 32
  2608. #Rarity <= Magic
  2609. #
  2610. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  2611. #BaseType "Saint's Hauberk"
  2612. #SetFontSize 32
  2613. #Rarity <= Magic
  2614. #
  2615. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  2616. #BaseType "Saintly Chainmail"
  2617. #SetFontSize 32
  2618. #Rarity <= Magic
  2619. #
  2620. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  2621. #BaseType "Triumphant Lamellar"
  2622. #SetFontSize 32
  2623. #Rarity <= Magic
  2624. #
  2625. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  2626. #BaseType "General's Brigandine"
  2627. #SetFontSize 32
  2628. #Rarity <= Magic
  2629. #
  2630. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  2631. #BaseType "Full Dragonscale"
  2632. #SetFontSize 32
  2633. #Rarity <= Magic
  2634. #
  2635. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  2636. #BaseType "Assassin's Garb"
  2637. #SetFontSize 32
  2638. #Rarity <= Magic
  2639. #
  2640. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  2641. #BaseType "Zodiac Leather"
  2642. #SetFontSize 32
  2643. #Rarity <= Magic
  2644. #
  2645. #Hide # Armour: Show Astral Plate AR CRAFTING
  2646. #BaseType "Astral Plate"
  2647. #SetFontSize 32
  2648. #Rarity <= Magic
  2649. #
  2650. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  2651. #BaseType "Glorious Plate"
  2652. #SetFontSize 32
  2653. #Rarity <= Magic
  2654. #
  2655. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  2656. #BaseType "Vaal Regalia"
  2657. #SetFontSize 32
  2658. #Rarity <= Magic
  2659. #
  2660. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  2661. #BaseType "Titanium Spirit Shield"
  2662. #SetFontSize 32
  2663. #Rarity <= Magic
  2664. #
  2665. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  2666. #BaseType "Sorcerer Gloves"
  2667. #SetFontSize 32
  2668. #Rarity <= Magic
  2669. #
  2670. #------------------------------------------------------------------------
  2671. # 0710 # MARAKETH WEAPONS
  2672. #-------------------------------------------------------------------------
  2673. # All maraketh weapon bases are visible once their itemlevel is 83+
  2674. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  2675. # Feel free to enable additional weapons
  2676.  
  2677. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  2678. BaseType "Gemini Claw"
  2679. SetFontSize 32
  2680. Rarity <= Magic
  2681. ItemLevel < 78
  2682.  
  2683. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  2684. BaseType "Exquisite Blade"
  2685. SetFontSize 32
  2686. Rarity <= Magic
  2687. ItemLevel < 78
  2688.  
  2689. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  2690. #BaseType "Profane Wand"
  2691. #SetFontSize 32
  2692. #Rarity <= Magic
  2693. #ItemLevel < 78
  2694.  
  2695. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  2696. #BaseType "Behemoth Mace"
  2697. #SetFontSize 32
  2698. #Rarity <= Magic
  2699. #ItemLevel < 77
  2700.  
  2701. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  2702. #BaseType "Sai"
  2703. #Class Daggers
  2704. #SetFontSize 32
  2705. #Rarity <= Magic
  2706. #ItemLevel < 78
  2707.  
  2708. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  2709. #BaseType "Tiger Hook"
  2710. #SetFontSize 32
  2711. #Rarity <= Magic
  2712. #ItemLevel < 77
  2713.  
  2714. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  2715. #BaseType "Dragoon Sword"
  2716. #SetFontSize 32
  2717. #Rarity <= Magic
  2718. #ItemLevel < 77
  2719.  
  2720. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  2721. #BaseType "Runic Hatchet"
  2722. #SetFontSize 32
  2723. #Rarity <= Magic
  2724. #ItemLevel < 77
  2725.  
  2726. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  2727. #BaseType "Maraketh Bow"
  2728. #SetFontSize 32
  2729. #Rarity <= Magic
  2730. #ItemLevel < 77
  2731.  
  2732. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  2733. #BaseType "Eclipse Staff"
  2734. #SetFontSize 32
  2735. #Rarity <= Magic
  2736. #ItemLevel < 78
  2737.  
  2738. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  2739. #BaseType "Fleshripper"
  2740. #SetFontSize 32
  2741. #Rarity <= Magic
  2742. #ItemLevel < 77
  2743.  
  2744. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  2745. #BaseType "Coronal Maul"
  2746. #SetFontSize 32
  2747. #Rarity <= Magic
  2748. #ItemLevel < 77
  2749.  
  2750. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  2751. #BaseType "Sambar Sceptre"
  2752. #SetFontSize 32
  2753. #Rarity <= Magic
  2754. #ItemLevel < 78
  2755.  
  2756. #------------------------------------------------------------------------
  2757. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2758. #------------------------------------------------------------------------
  2759. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2760.  
  2761. # You can uncomment these lines to show quality items in maps.
  2762. #Show
  2763. # Quality = 20
  2764. # Rarity <= Magic
  2765. # SetBackgroundColor 75 75 75
  2766. # SetBorderColor 0 0 0
  2767.  
  2768. Show
  2769. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2770. Quality = 20
  2771. Rarity <= Magic
  2772. ItemLevel <= 60
  2773. SetBackgroundColor 75 75 75
  2774. SetBorderColor 0 0 0
  2775.  
  2776. #------------------------------------------------------------------------
  2777. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  2778. #------------------------------------------------------------------------
  2779. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2780.  
  2781. #Show
  2782. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2783. # Rarity Normal
  2784. # SetBackgroundColor 0 0 0
  2785. # SetTextColor 150 0 0
  2786. # SetBorderColor 150 0 0
  2787. # SetFontSize 36
  2788.  
  2789. #------------------------------------------------------------------------
  2790. # Section: 0800 # FLASKS
  2791. #------------------------------------------------------------------------
  2792.  
  2793. Show
  2794. BaseType "Flask"
  2795. Rarity Normal
  2796. Quality = 20
  2797. SetBackgroundColor 75 75 75
  2798. SetBorderColor 250 250 250
  2799. SetTextColor 255 255 255 255
  2800. SetFontSize 38
  2801.  
  2802. Show
  2803. BaseType "Flask"
  2804. Rarity Magic
  2805. Quality = 20
  2806. SetBackgroundColor 75 75 75
  2807. SetBorderColor 250 250 250
  2808. SetTextColor 100 100 255 255
  2809. SetFontSize 38
  2810.  
  2811. Show
  2812. BaseType "Flask"
  2813. Quality >= 15
  2814. SetBackgroundColor 75 75 75
  2815. SetBorderColor 150 150 150
  2816. SetFontSize 36
  2817.  
  2818. Show #
  2819. BaseType "Quicksilver Flask" "Silver Flask"
  2820. Rarity <= Magic
  2821. ItemLevel >= 5
  2822. ItemLevel < 60
  2823. Quality >= 1
  2824. SetFontSize 40
  2825. SetBorderColor 250 250 250
  2826. SetBackgroundColor 75 75 75
  2827.  
  2828. Show #
  2829. BaseType "Quicksilver Flask" "Silver Flask"
  2830. Rarity <= Magic
  2831. ItemLevel < 60
  2832. SetFontSize 38
  2833. SetBorderColor 150 150 150
  2834. SetBackgroundColor 75 75 75
  2835.  
  2836. Show
  2837. BaseType "Flask"
  2838. Quality >= 1
  2839. SetBackgroundColor 75 75 75
  2840. SetBorderColor 0 0 0
  2841.  
  2842. Show
  2843. Class "Utility Flasks"
  2844. SetBackgroundColor 75 75 75
  2845. SetBorderColor 0 0 0
  2846. ItemLevel < 74
  2847.  
  2848. #------------------------------------------------------------------------
  2849. # 0801 # HIDE OUTDATED FLASKS
  2850. #------------------------------------------------------------------------
  2851.  
  2852. Hide
  2853. Class "Life Flask" "Mana Flask"
  2854. BaseType Flask
  2855. ItemLevel >= 35
  2856. BaseType Small Medium Large Greater Grand
  2857. SetFontSize 20
  2858.  
  2859. Hide
  2860. Class "Life Flask" "Mana Flask"
  2861. BaseType Flask
  2862. ItemLevel >= 53
  2863. BaseType Giant Colossal Sacred
  2864. SetFontSize 20
  2865.  
  2866. #----------------------------------------------------
  2867. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2868. #----------------------------------------------------
  2869.  
  2870. Hide # Endgame: Hide non quality flasks in maps
  2871. BaseType Flask
  2872. ItemLevel >= 69
  2873. SetFontSize 20
  2874.  
  2875. #----------------------------------------------------
  2876. # 0803 # FLASKS - Hybrid Flasks (Normal)
  2877. #----------------------------------------------------
  2878.  
  2879. Show
  2880. Class "Hybrid Flask"
  2881. BaseType "Small"
  2882. Rarity Normal
  2883. ItemLevel <= 15
  2884. SetTextColor 255 255 255 255
  2885. SetBorderColor 100 100 100
  2886. SetFontSize 36
  2887.  
  2888. Show
  2889. Class "Hybrid Flask"
  2890. BaseType "Medium"
  2891. Rarity Normal
  2892. ItemLevel <= 25
  2893. SetTextColor 255 255 255 255
  2894. SetBorderColor 100 100 100
  2895. SetFontSize 36
  2896.  
  2897. Show
  2898. Class "Hybrid Flask"
  2899. BaseType "Large"
  2900. Rarity Normal
  2901. ItemLevel <= 35
  2902. SetTextColor 255 255 255 255
  2903. SetBorderColor 100 100 100
  2904. SetFontSize 36
  2905.  
  2906. Show
  2907. Class "Hybrid Flask"
  2908. BaseType "Colossal"
  2909. Rarity Normal
  2910. ItemLevel <= 45
  2911. SetTextColor 255 255 255 255
  2912. SetBorderColor 100 100 100
  2913. SetFontSize 36
  2914.  
  2915. Show
  2916. Class "Hybrid Flask"
  2917. BaseType "Sacred"
  2918. Rarity Normal
  2919. ItemLevel <= 55
  2920. SetTextColor 255 255 255 255
  2921. SetBorderColor 100 100 100
  2922. SetFontSize 36
  2923.  
  2924. Show
  2925. Class "Hybrid Flask"
  2926. BaseType "Hallowed"
  2927. Rarity Normal
  2928. ItemLevel <= 67
  2929. SetTextColor 255 255 255 255
  2930. SetBorderColor 100 100 100
  2931. SetFontSize 36
  2932.  
  2933. #----------------------------------------------------
  2934. # 0804 # FLASKS - Hybrid Flasks (Magic)
  2935. #----------------------------------------------------
  2936.  
  2937. Show
  2938. Class "Hybrid Flask"
  2939. BaseType "Small"
  2940. Rarity Magic
  2941. ItemLevel <= 15
  2942. SetTextColor 100 100 255 255
  2943. SetBorderColor 100 100 100
  2944. SetFontSize 36
  2945.  
  2946. Show
  2947. Class "Hybrid Flask"
  2948. BaseType "Medium"
  2949. Rarity Magic
  2950. ItemLevel <= 25
  2951. SetTextColor 100 100 255 255
  2952. SetBorderColor 100 100 100
  2953. SetFontSize 36
  2954.  
  2955. Show
  2956. Class "Hybrid Flask"
  2957. BaseType "Large"
  2958. Rarity Magic
  2959. ItemLevel <= 35
  2960. SetTextColor 100 100 255 255
  2961. SetBorderColor 100 100 100
  2962. SetFontSize 36
  2963.  
  2964. Show
  2965. Class "Hybrid Flask"
  2966. BaseType "Colossal"
  2967. Rarity Magic
  2968. ItemLevel <= 45
  2969. SetTextColor 100 100 255 255
  2970. SetBorderColor 100 100 100
  2971. SetFontSize 36
  2972.  
  2973. Show
  2974. Class "Hybrid Flask"
  2975. BaseType "Sacred"
  2976. Rarity Magic
  2977. ItemLevel <= 55
  2978. SetTextColor 100 100 255 255
  2979. SetBorderColor 100 100 100
  2980. SetFontSize 36
  2981.  
  2982. Show
  2983. Class "Hybrid Flask"
  2984. BaseType "Hallowed"
  2985. Rarity Magic
  2986. ItemLevel <= 66
  2987. SetTextColor 100 100 255 255
  2988. SetBorderColor 100 100 100
  2989. SetFontSize 36
  2990.  
  2991. #----------------------------------------------------
  2992. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  2993. #----------------------------------------------------
  2994.  
  2995. Show
  2996. Class Flask
  2997. Rarity Normal
  2998. ItemLevel <= 5
  2999. BaseType "Small"
  3000. SetTextColor 255 255 255 255
  3001. SetBorderColor 100 100 100
  3002. SetFontSize 36
  3003.  
  3004. Show
  3005. Class Flask
  3006. Rarity Normal
  3007. ItemLevel <= 8
  3008. ItemLevel >= 3
  3009. BaseType "Medium"
  3010. SetTextColor 255 255 255 255
  3011. SetBorderColor 100 100 100
  3012. SetFontSize 36
  3013.  
  3014. Show
  3015. Class Flask
  3016. Rarity Normal
  3017. ItemLevel <= 12
  3018. ItemLevel >= 5
  3019. BaseType "Large"
  3020. SetTextColor 255 255 255 255
  3021. SetBorderColor 100 100 100
  3022. SetFontSize 36
  3023.  
  3024. Show
  3025. Class Flask
  3026. Rarity Normal
  3027. ItemLevel <= 18
  3028. ItemLevel >= 12
  3029. BaseType "Greater"
  3030. SetTextColor 255 255 255 255
  3031. SetBorderColor 100 100 100
  3032. SetFontSize 36
  3033.  
  3034. Show
  3035. Class Flask
  3036. Rarity Normal
  3037. ItemLevel <= 24
  3038. ItemLevel >= 18
  3039. BaseType "Grand"
  3040. SetTextColor 255 255 255 255
  3041. SetBorderColor 100 100 100
  3042. SetFontSize 36
  3043.  
  3044. Show
  3045. Class Flask
  3046. Rarity Normal
  3047. ItemLevel <= 30
  3048. ItemLevel >= 24
  3049. BaseType "Giant"
  3050. SetTextColor 255 255 255 255
  3051. SetBorderColor 100 100 100
  3052. SetFontSize 36
  3053.  
  3054. Show
  3055. Class Flask
  3056. Rarity Normal
  3057. ItemLevel <= 37
  3058. ItemLevel >= 30
  3059. BaseType "Colossal"
  3060. SetTextColor 255 255 255 255
  3061. SetBorderColor 100 100 100
  3062. SetFontSize 36
  3063.  
  3064. Show
  3065. Class Flask
  3066. Rarity Normal
  3067. ItemLevel <= 42
  3068. ItemLevel >= 36
  3069. BaseType "Sacred"
  3070. SetTextColor 255 255 255 255
  3071. SetBorderColor 100 100 100
  3072. SetFontSize 36
  3073.  
  3074. Show
  3075. Class Flask
  3076. Rarity Normal
  3077. ItemLevel <= 48
  3078. ItemLevel >= 42
  3079. BaseType "Hallowed"
  3080. SetTextColor 255 255 255 255
  3081. SetBorderColor 100 100 100
  3082. SetFontSize 36
  3083.  
  3084. Show
  3085. Class Flask
  3086. Rarity Normal
  3087. ItemLevel <= 55
  3088. ItemLevel >= 48
  3089. BaseType "Sanctified"
  3090. SetTextColor 255 255 255 255
  3091. SetBorderColor 100 100 100
  3092. SetFontSize 36
  3093.  
  3094. Show
  3095. Class Flask
  3096. Rarity Normal
  3097. ItemLevel <= 66
  3098. ItemLevel >= 60
  3099. BaseType "Divine"
  3100. SetTextColor 255 255 255 255
  3101. SetBorderColor 100 100 100
  3102. SetFontSize 36
  3103.  
  3104. Show
  3105. Class Flask
  3106. Rarity Normal
  3107. ItemLevel <= 66
  3108. ItemLevel >= 65
  3109. BaseType "Eternal"
  3110. SetTextColor 255 255 255 255
  3111. SetBorderColor 100 100 100
  3112. SetFontSize 36
  3113.  
  3114. #----------------------------------------------------
  3115. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  3116. #----------------------------------------------------
  3117.  
  3118. Show
  3119. Class Flask
  3120. Rarity Magic
  3121. ItemLevel <= 5
  3122. BaseType "Small"
  3123. SetTextColor 100 100 255 255
  3124. SetBorderColor 100 100 100
  3125. SetFontSize 36
  3126.  
  3127. Show
  3128. Class Flask
  3129. Rarity Magic
  3130. ItemLevel <= 8
  3131. ItemLevel >= 3
  3132. BaseType "Medium"
  3133. SetTextColor 100 100 255 255
  3134. SetBorderColor 100 100 100
  3135. SetFontSize 36
  3136.  
  3137. Show
  3138. Class Flask
  3139. Rarity Magic
  3140. ItemLevel <= 12
  3141. ItemLevel >= 5
  3142. BaseType "Large"
  3143. SetTextColor 100 100 255 255
  3144. SetBorderColor 100 100 100
  3145. SetFontSize 36
  3146.  
  3147. Show
  3148. Class Flask
  3149. Rarity Magic
  3150. ItemLevel <= 18
  3151. ItemLevel >= 12
  3152. BaseType "Greater"
  3153. SetTextColor 100 100 255 255
  3154. SetBorderColor 100 100 100
  3155. SetFontSize 36
  3156.  
  3157. Show
  3158. Class Flask
  3159. Rarity Magic
  3160. ItemLevel <= 24
  3161. ItemLevel >= 18
  3162. BaseType "Grand"
  3163. SetTextColor 100 100 255 255
  3164. SetBorderColor 100 100 100
  3165. SetFontSize 36
  3166.  
  3167. Show
  3168. Class Flask
  3169. Rarity Magic
  3170. ItemLevel <= 30
  3171. ItemLevel >= 24
  3172. BaseType "Giant"
  3173. SetTextColor 100 100 255 255
  3174. SetBorderColor 100 100 100
  3175. SetFontSize 36
  3176.  
  3177. Show
  3178. Class Flask
  3179. Rarity Magic
  3180. ItemLevel <= 37
  3181. ItemLevel >= 30
  3182. BaseType "Colossal"
  3183. SetTextColor 100 100 255 255
  3184. SetBorderColor 100 100 100
  3185. SetFontSize 36
  3186.  
  3187. Show
  3188. Class Flask
  3189. Rarity Magic
  3190. ItemLevel <= 42
  3191. ItemLevel >= 36
  3192. BaseType "Sacred"
  3193. SetTextColor 100 100 255 255
  3194. SetBorderColor 100 100 100
  3195. SetFontSize 36
  3196.  
  3197. Show
  3198. Class Flask
  3199. Rarity Magic
  3200. ItemLevel <= 48
  3201. ItemLevel >= 42
  3202. BaseType "Hallowed"
  3203. SetTextColor 100 100 255 255
  3204. SetBorderColor 100 100 100
  3205. SetFontSize 36
  3206.  
  3207. Show
  3208. Class Flask
  3209. Rarity Magic
  3210. ItemLevel <= 55
  3211. ItemLevel >= 48
  3212. BaseType "Sanctified"
  3213. SetTextColor 100 100 255 255
  3214. SetBorderColor 100 100 100
  3215. SetFontSize 36
  3216.  
  3217. Show
  3218. Class Flask
  3219. Rarity Magic
  3220. ItemLevel <= 67
  3221. ItemLevel >= 60
  3222. BaseType "Divine"
  3223. SetTextColor 100 100 255 255
  3224. SetBorderColor 100 100 100
  3225. SetFontSize 36
  3226.  
  3227. Show
  3228. Class Flask
  3229. Rarity Magic
  3230. ItemLevel <= 66
  3231. ItemLevel >= 65
  3232. BaseType "Eternal"
  3233. SetTextColor 100 100 255 255
  3234. SetBorderColor 100 100 100
  3235. SetFontSize 36
  3236. #------------------------------------------------------------------------
  3237. # 0807 # SHOW WHATEVER FLASKS REMAIN
  3238. #------------------------------------------------------------------------
  3239.  
  3240. Show
  3241. BaseType Flask
  3242. SetFontSize 29
  3243. Rarity <= Magic
  3244.  
  3245. #------------------------------------------------------------------------
  3246. # Section: 0900 # LEVELING
  3247. #------------------------------------------------------------------------
  3248. #Until itemlevel 12 you will see everything
  3249. #Then NORMAL items under your level will start getting filtered out.
  3250. #We will still see all 3L's until level 30 and all 4L's until level 69
  3251. #All magic items will be visible without further filtering until level 67
  3252. #
  3253. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  3254. #Low level boots (can roll movementspeed)
  3255. #Low level sceptre+wands (if blue/3L)
  3256. #Low level jewelery
  3257. #Low level Quicksilver flasks (handled in a different section)
  3258.  
  3259. #------------------------------------------------------------------------
  3260. # 0901 # HIGHLIGHT LEVELING JEWELRY
  3261. #------------------------------------------------------------------------
  3262.  
  3263. Show
  3264. Rarity Normal
  3265. ItemLevel < 15
  3266. Class "Rings" "Amulets" "Belts"
  3267. SetBorderColor 100 100 100
  3268. SetTextColor 255 255 255 255
  3269. SetFontSize 36
  3270.  
  3271. Show
  3272. Rarity Magic
  3273. ItemLevel < 20
  3274. Class "Rings" "Amulets" "Belts"
  3275. SetTextColor 100 100 255 255
  3276. SetBorderColor 100 100 100
  3277. SetFontSize 36
  3278.  
  3279. Show
  3280. Rarity Normal
  3281. ItemLevel < 35
  3282. Class "Rings" "Amulets" "Belts"
  3283. SetTextColor 255 255 255 255
  3284.  
  3285. Show
  3286. Rarity Magic
  3287. ItemLevel < 45
  3288. Class "Rings" "Amulets" "Belts"
  3289. SetTextColor 100 100 255 255
  3290. SetBorderColor 100 100 100
  3291.  
  3292. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  3293. Class Rings Amulets Belts Quivers
  3294. Rarity Magic
  3295. ItemLevel <= 66
  3296.  
  3297. #------------------------------------------------------------------------
  3298. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  3299. #------------------------------------------------------------------------
  3300. Show
  3301. Class "Boots"
  3302. LinkedSockets = 4
  3303. Rarity = Magic
  3304. ItemLevel < 68
  3305. SetFontSize 38
  3306. SetTextColor 100 100 255 255
  3307. SetBorderColor 100 100 100 255
  3308.  
  3309. Show
  3310. Class "Boots"
  3311. Rarity = Magic
  3312. ItemLevel < 25
  3313. SetFontSize 38
  3314. SetTextColor 100 100 255 255
  3315. SetBorderColor 100 100 100 255
  3316.  
  3317. Show
  3318. Class "Sceptres" "Wands"
  3319. Rarity = Magic
  3320. LinkedSockets = 3
  3321. ItemLevel < 35
  3322. SetFontSize 38
  3323. SetBorderColor 100 100 100 255
  3324.  
  3325. Show
  3326. Class "Sceptres" "Wands"
  3327. Rarity = Magic
  3328. ItemLevel < 25
  3329. SetFontSize 38
  3330. SetBorderColor 100 100 100 255
  3331.  
  3332. #------------------------------------------------------------------------
  3333. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  3334. #------------------------------------------------------------------------
  3335.  
  3336. Show
  3337. LinkedSockets >= 4
  3338. ItemLevel <= 66
  3339. Rarity Normal
  3340. SetTextColor 255 255 255 255
  3341. SetBorderColor 100 100 100
  3342. SetFontSize 36
  3343.  
  3344. Show
  3345. LinkedSockets >= 4
  3346. ItemLevel <= 66
  3347. Rarity Magic
  3348. SetTextColor 100 100 255 255
  3349. SetBorderColor 100 100 100
  3350. SetFontSize 36
  3351.  
  3352. Show
  3353. Class "Gloves" "Boots" "Helmets" "Shields"
  3354. LinkedSockets >= 3
  3355. ItemLevel <= 25
  3356. Rarity Normal
  3357. SetTextColor 255 255 255 255
  3358. SetBorderColor 100 100 100
  3359. SetFontSize 36
  3360.  
  3361. Show
  3362. Class "Gloves" "Boots" "Helmets" "Shields"
  3363. LinkedSockets >= 3
  3364. ItemLevel <= 25
  3365. Rarity Magic
  3366. SetTextColor 100 100 255 255
  3367. SetBorderColor 100 100 100
  3368. SetFontSize 36
  3369.  
  3370. #------------------------------------------------------------------------
  3371. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  3372. #------------------------------------------------------------------------
  3373.  
  3374. Show
  3375. ItemLevel < 12
  3376. SetBorderColor 0 0 0
  3377.  
  3378. Show
  3379. Rarity Normal
  3380. ItemLevel < 13
  3381. DropLevel >= 8
  3382.  
  3383. SetBorderColor 0 0 0
  3384.  
  3385. Show
  3386. Rarity Normal
  3387. ItemLevel < 14
  3388. DropLevel >= 9
  3389. SetBorderColor 0 0 0
  3390.  
  3391. Show
  3392. Rarity Normal
  3393. ItemLevel < 16
  3394. DropLevel >= 11
  3395. SetBorderColor 0 0 0
  3396.  
  3397. Show
  3398. Rarity Normal
  3399. ItemLevel < 18
  3400. DropLevel >= 14
  3401.  
  3402. SetBorderColor 0 0 0
  3403.  
  3404. Show
  3405. Rarity Normal
  3406. ItemLevel < 20
  3407. DropLevel >= 17
  3408. SetBorderColor 0 0 0
  3409.  
  3410. Show
  3411. Rarity Normal
  3412. ItemLevel < 22
  3413. DropLevel >= 19
  3414.  
  3415. SetBorderColor 0 0 0
  3416.  
  3417. Show
  3418. Rarity Normal
  3419. ItemLevel < 24
  3420. DropLevel >= 21
  3421. SetBorderColor 0 0 0
  3422.  
  3423. Show
  3424. Rarity Normal
  3425. ItemLevel < 26
  3426. DropLevel >= 24
  3427.  
  3428. SetBorderColor 0 0 0
  3429.  
  3430. Show
  3431. Rarity Normal
  3432. ItemLevel < 28
  3433. DropLevel >= 26
  3434. SetBorderColor 0 0 0
  3435.  
  3436. Show
  3437. LinkedSockets >= 3
  3438. ItemLevel < 30
  3439. DropLevel >= 27
  3440. SetFontSize 32
  3441. Rarity <= Magic
  3442. SetBorderColor 75 75 75
  3443.  
  3444. Show
  3445. Rarity <= Magic
  3446. ItemLevel < 30
  3447. DropLevel >= 28
  3448. SetFontSize 32
  3449. SetBorderColor 0 0 0
  3450.  
  3451. Show
  3452. LinkedSockets >= 3
  3453. ItemLevel < 32
  3454. DropLevel >= 26
  3455. SetFontSize 32
  3456. Rarity <= Magic
  3457. SetBorderColor 75 75 75
  3458.  
  3459. Show
  3460. Rarity <= Magic
  3461. ItemLevel < 32
  3462. DropLevel >= 30
  3463. SetFontSize 32
  3464. SetBorderColor 0 0 0
  3465.  
  3466. Show
  3467. LinkedSockets >= 3
  3468. ItemLevel < 34
  3469. DropLevel >= 28
  3470. SetFontSize 32
  3471. Rarity <= Magic
  3472. SetBorderColor 75 75 75
  3473.  
  3474. Show
  3475. Rarity <= Magic
  3476. ItemLevel < 34
  3477. DropLevel >= 32
  3478. SetFontSize 32
  3479. SetBorderColor 0 0 0
  3480.  
  3481. Show
  3482. LinkedSockets >= 3
  3483. ItemLevel < 36
  3484. DropLevel >= 32
  3485. SetFontSize 32
  3486. Rarity <= Magic
  3487. SetBorderColor 75 75 75
  3488.  
  3489. Show
  3490. Rarity <= Magic
  3491. ItemLevel < 36
  3492. DropLevel >= 34
  3493. SetFontSize 32
  3494. SetBorderColor 0 0 0
  3495.  
  3496. Show
  3497. LinkedSockets >= 3
  3498. ItemLevel < 38
  3499. DropLevel >= 34
  3500. SetFontSize 32
  3501. Rarity <= Magic
  3502. SetBorderColor 75 75 75
  3503.  
  3504. Show
  3505. Rarity <= Magic
  3506. ItemLevel < 38
  3507. DropLevel >= 37
  3508. SetFontSize 32
  3509. SetBorderColor 0 0 0
  3510.  
  3511. Show
  3512. LinkedSockets >= 3
  3513. ItemLevel < 40
  3514. DropLevel >= 37
  3515. SetFontSize 32
  3516. Rarity <= Magic
  3517. SetBorderColor 75 75 75
  3518.  
  3519. Show
  3520. Rarity <= Magic
  3521. ItemLevel < 40
  3522. DropLevel >= 39
  3523. SetFontSize 32
  3524. SetBorderColor 0 0 0
  3525.  
  3526. Show
  3527. LinkedSockets >= 3
  3528. ItemLevel < 42
  3529. DropLevel >= 39
  3530. SetFontSize 32
  3531. Rarity <= Magic
  3532. SetBorderColor 75 75 75
  3533.  
  3534. Show
  3535. Rarity <= Magic
  3536. ItemLevel < 42
  3537. DropLevel >= 41
  3538. SetFontSize 32
  3539. SetBorderColor 0 0 0
  3540.  
  3541. Show
  3542. LinkedSockets >= 3
  3543. ItemLevel < 46
  3544. DropLevel >= 43
  3545. SetFontSize 32
  3546. Rarity <= Magic
  3547. SetBorderColor 75 75 75
  3548.  
  3549. Show
  3550. Rarity <= Magic
  3551. ItemLevel < 46
  3552. DropLevel >= 45
  3553. SetFontSize 32
  3554. SetBorderColor 0 0 0
  3555.  
  3556. Show
  3557. LinkedSockets >= 3
  3558. ItemLevel < 48
  3559. DropLevel >= 46
  3560. SetFontSize 32
  3561. Rarity <= Magic
  3562. SetBorderColor 75 75 75
  3563.  
  3564. Show
  3565. Rarity <= Magic
  3566. ItemLevel < 48
  3567. DropLevel >= 47
  3568. SetFontSize 32
  3569. SetBorderColor 0 0 0
  3570.  
  3571. Show
  3572. LinkedSockets >= 3
  3573. ItemLevel < 50
  3574. DropLevel >= 48
  3575. SetFontSize 32
  3576. Rarity <= Magic
  3577. SetBorderColor 75 75 75
  3578.  
  3579. Show
  3580. Rarity <= Magic
  3581. ItemLevel < 50
  3582. DropLevel >= 49
  3583. SetFontSize 32
  3584. SetBorderColor 0 0 0
  3585.  
  3586. Show
  3587. LinkedSockets >= 3
  3588. ItemLevel < 52
  3589. DropLevel >= 50
  3590. SetFontSize 32
  3591. Rarity <= Magic
  3592. SetBorderColor 75 75 75
  3593.  
  3594. Show
  3595. Rarity <= Magic
  3596. ItemLevel < 52
  3597. DropLevel >= 52
  3598. SetFontSize 32
  3599. SetBorderColor 0 0 0
  3600.  
  3601. Show
  3602. LinkedSockets >= 3
  3603. ItemLevel < 54
  3604. DropLevel >= 52
  3605. SetFontSize 32
  3606. Rarity <= Magic
  3607. SetBorderColor 75 75 75
  3608.  
  3609. Show
  3610. Rarity <= Magic
  3611. ItemLevel < 54
  3612. DropLevel >= 54
  3613. SetFontSize 32
  3614. SetBorderColor 0 0 0
  3615.  
  3616. Show
  3617. LinkedSockets >= 3
  3618. ItemLevel < 56
  3619. DropLevel >= 54
  3620. SetFontSize 32
  3621. Rarity <= Magic
  3622. SetBorderColor 75 75 75
  3623.  
  3624. Show
  3625. Rarity <= Magic
  3626. ItemLevel < 56
  3627. DropLevel >= 56
  3628. SetFontSize 32
  3629. SetBorderColor 0 0 0
  3630.  
  3631. Show
  3632. LinkedSockets >= 3
  3633. ItemLevel < 58
  3634. DropLevel >= 56
  3635. SetFontSize 32
  3636. Rarity <= Magic
  3637. SetBorderColor 75 75 75
  3638.  
  3639. Show
  3640. Rarity <= Magic
  3641. ItemLevel < 58
  3642. DropLevel >= 58
  3643. SetFontSize 32
  3644. SetBorderColor 0 0 0
  3645.  
  3646. Show
  3647. LinkedSockets >= 3
  3648. ItemLevel < 60
  3649. DropLevel >= 58
  3650. SetFontSize 32
  3651. Rarity <= Magic
  3652. SetBorderColor 75 75 75
  3653.  
  3654. Show
  3655. Rarity <= Magic
  3656. ItemLevel < 60
  3657. DropLevel >= 60
  3658. SetFontSize 32
  3659. SetBorderColor 0 0 0
  3660.  
  3661. Show
  3662. LinkedSockets >= 3
  3663. ItemLevel < 62
  3664. DropLevel >= 60
  3665. SetFontSize 32
  3666. Rarity <= Magic
  3667. SetBorderColor 75 75 75
  3668.  
  3669. Show
  3670. Rarity <= Magic
  3671. ItemLevel < 62
  3672. DropLevel >= 62
  3673. SetFontSize 32
  3674. SetBorderColor 0 0 0
  3675.  
  3676. Show
  3677. LinkedSockets >= 3
  3678. ItemLevel < 64
  3679. DropLevel >= 63
  3680. SetFontSize 32
  3681. Rarity <= Magic
  3682. SetBorderColor 75 75 75
  3683.  
  3684. Show
  3685. Rarity <= Magic
  3686. ItemLevel < 64
  3687. DropLevel >= 64
  3688. SetFontSize 32
  3689. SetBorderColor 0 0 0
  3690.  
  3691. Show
  3692. LinkedSockets >= 3
  3693. ItemLevel < 66
  3694. DropLevel >= 65
  3695. SetFontSize 32
  3696. Rarity <= Magic
  3697. SetBorderColor 75 75 75
  3698.  
  3699. Show
  3700. Rarity <= Magic
  3701. ItemLevel < 66
  3702. DropLevel >= 66
  3703. SetFontSize 32
  3704. SetBorderColor 0 0 0
  3705.  
  3706. Show
  3707. LinkedSockets >= 4
  3708. ItemLevel < 68
  3709. DropLevel >= 67
  3710. SetFontSize 32
  3711. Rarity <= Magic
  3712. SetBorderColor 75 75 75
  3713.  
  3714. #------------------------------------------------------------------------
  3715. # 0905 # LEVELING GENERAL RULES
  3716. #------------------------------------------------------------------------
  3717.  
  3718. Show
  3719. Class "Sceptres" "Wands" "Daggers"
  3720. Rarity = Magic
  3721. ItemLevel < 66
  3722.  
  3723. Show
  3724. ItemLevel < 30
  3725. Rarity Magic
  3726. SetBorderColor 0 0 0
  3727.  
  3728. Show
  3729. ItemLevel < 45
  3730. Rarity Magic
  3731. SetBorderColor 0 0 0
  3732. SetFontSize 25
  3733.  
  3734. #------------------------------------------------------------------------
  3735. # Section: 5000 # TEMP AND WIP ENTRIES
  3736. #------------------------------------------------------------------------
  3737. #Work-in-progress entries are added here
  3738.  
  3739. #------------------------------------------------------------------------
  3740. # 5001 # WARBAND MODS - DEACTIVATED
  3741. #------------------------------------------------------------------------
  3742.  
  3743. #Hide
  3744. #Rarity Magic
  3745. #Class "Helmets"
  3746. #SetBorderColor 175 30 30
  3747. #SetBackgroundColor 200 60 0 175
  3748. #SetFontSize 29
  3749.  
  3750. #Hide
  3751. #Rarity Magic
  3752. #Class "Gloves"
  3753. #SetBorderColor 30 0 175
  3754. #SetBackgroundColor 50 25 150 175
  3755. #SetFontSize 29
  3756.  
  3757. #Hide
  3758. #Rarity Magic
  3759. #Class "Boots"
  3760. #SetBorderColor 25 150 90
  3761. #SetBackgroundColor 50 125 125 175
  3762. #SetFontSize 29
  3763.  
  3764. #---------------------------------------------------------------------------------------------------------------
  3765. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3766. #---------------------------------------------------------------------------------------------------------------
  3767. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3768.  
  3769. #------------------------------------------------------------------------
  3770. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3771. #------------------------------------------------------------------------
  3772. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3773.  
  3774. Hide # Minimize junk instead of hiding (if "Show")
  3775. Rarity Magic
  3776. SetFontSize 23
  3777. SetBackgroundColor 0 0 0 150
  3778. SetBorderColor 0 0 0 150
  3779.  
  3780. Hide # Minimize junk instead of hiding (if "Show")
  3781. Rarity Normal
  3782. SetFontSize 20
  3783. SetBackgroundColor 0 0 0 100
  3784. SetBorderColor 0 0 0 100
  3785.  
  3786. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after over a year of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3787. # Still I doubt it'll ever happen. However, if it will, please inform me!
  3788. Show # SafetyLine!
  3789. SetFontSize 45
  3790. SetBorderColor 255 0 0 255
  3791.  
  3792. #---------------------------------------------------------------------------------------------------------------
  3793. # THANKS TO:
  3794. #---------------------------------------------------------------------------------------------------------------
  3795. # SCRIPT by NeverSink ( the-dude- on reddit )
  3796. #
  3797. # COMMUNITY:
  3798. # Special highlight for my Streamviewers, Redditors and Forum Pals
  3799. #
  3800. # DEVELOPERS:
  3801. # GGG - Thanks for the awesome game!
  3802. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  3803. #
  3804. # FRIENDS:
  3805. # "c4pture" - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
  3806. # "Haggis & Tobnac" - Thanks for being good pals and POE-Teammembers
  3807. # "Malchron" - for helping out with his advice. And stuff.
  3808. #
  3809. # SUGGESTIONS / HELP:
  3810. # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
  3811. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3812. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  3813. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  3814. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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