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- // This file is a good place to document your INI.
- //
- // Please update the documentation
- //
- // Main page for wiki information
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Useful_user.ini_Settings
- //
- // Core INI docs.
- // Audio
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Audio_.ini_settings
- // Onlines
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Online_Ini_Vars
- // http://garp.eac.ad.ea.com/gameplaywiki/index.php/Desync_testing
- // Rendering
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Rendering:_Useful_INI_Settings
- // Game Direction
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Game_Direction_INI_Settings
- //
- // Gameplay documents them here.
- // packages\gameplay\1st_integ\gameplay\aififa\dev\data\aidefault.ini
- // ..\packages\gameplay\aififa\dev\data\aidefault.ini
- //
- // Autosmoke and debuging pages.
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Autosoak_Ini_Vars
- // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Debuging_INI
- // http://mono.eac.ad.ea.com/wiki/index.php?pagename=FIFA2007NG%2FUserIniSettings
- // Common debug
- // ------------------------------------------------------------
- COMMON_DEBUG_PRINT=1
- ENABLE_BUILD_STATUS_TEXT=1
- // Presentation
- // ------------------------------------------------------------
- []
- ENABLE_REFEREE=1
- ENABLE_LINESMAN=1
- ENABLE_LINESMAN_FLAGS=1
- ENABLE_4TH_REF=1
- DISABLE_NIS_PLAYBACK=0
- ENABLE_EMOTIONAL_ENGINE=1
- PRE_MATCH_ATMOSPHERE=1
- PLAYER_REACTIONS_DISABLED=0
- ENABLE_CHOREOGRAPHIES_CAMERA=1
- SHOW_CUPS_IN_WIPES=1
- FIFA_PRESS=0
- FADE_PAUSE_MENU=30000
- FADE_MAIN_MENU=60000
- // Create player position and angle
- CREATEPLAYER_ANGLE=3.14
- CREATEPLAYER_X_POS=-39.53
- CREATEPLAYER_Y_POS=0.0
- CREATEPLAYER_Z_POS=2.95
- [BROADCASTING]
- ENABLE_BC_GAMEPLAY=1
- ENABLE_BC_INSTANT_REPLAY=0
- //---------------------------------------------------
- // Gameplay tuning
- [HERO_MODE]
- PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for
- [EVALUATION]
- BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block
- [FREE_ROAM_AUTOMATCH]
- HOME_TEAM_MEN_DOWN=0
- AWAY_TEAM_MEN_DOWN=0
- //ENABLED=1
- //TIMEOUT=30
- //GAMESYNCMODE=0
- //HALF_LENGTH=10
- //SAVEINPUT=1
- //SKIP_BOOTFLOW=1
- []
- // Rendering
- // ------------------------------------------------------------
- USE_NEW_RIG = 1
- DISABLE_VSYNC=0
- DISABLE_MOTION_TRAIL=1
- DISABLE_CMN_SHADOWMAP=0
- DISABLE_FLAT_SHADOWS=0
- //disable hudhack
- DISABLE_HUDHACK=1
- //DISABLE_FLAGS=1
- DISABLE_FLASHES = 1
- DISABLE_FLOORREFLECTIONS=1
- //DISABLE_PARTICLES = 1
- DISABLE_VOLUME_LIGHTS = 1
- //DISABLE_GLARES = 1
- //FORCE_ENABLE_GLARES = 1
- //STADIUM_LIGHT_TYPE_ID = 1
- //Temporary for corex until logic is added
- //WEAR_PATTERN_OVERRIDE = 1
- //NET_ID = 2
- //DEBUG_SKELETON_RENDER=1
- //ENABLE_RENDER_PROF=1
- [RENDERING]
- FORCE_USE_LODS=1 // Enables proper LODs for characters
- PENALTY_AIMER_MIN_SIZE=40 //Penalty kicker aim minimum size
- PENALTY_AIMER_MAX_SIZE=225 //Penalty kicker aim maximum size
- []
- // Gameplay
- // ------------------------------------------------------------
- AI_RUN_AT_30HZ = 1
- // Distribute animation on job manager?
- DISTRIBUTE_ANIM = 1
- // Default rig assets
- ANIMATION_ANIMATABLE_ASSET = "player_15_animatable_kc"
- ANIMATION_ANIMATABLE_NIS_ASSET = "player_15_animatable_NIS"
- ANIMATION_RIG_ASSET = "player_rig_15_kc"
- ANIMATION_ANIMRIG_ASSET = "player_rig_15_kc/AnimRig"
- ANIMATION_RENDERING_RIG_ASSET = "player_rig_15_rendering"
- ANIMATION_RIGOPLIST_ASSET = "player_prephysics_2.0_rigoplist_kc"
- ANIMATION_SLC_ANIMATABLE_ASSET = "crowd_16_animatable"
- ANIMATION_CROWD_ANIMRIG_ASSET = "crowd_rig_16/AnimRig"
- ANIMATION_CROWD_RIG_ASSET = "crowd_rig_16"
- // Group Celebration
- GC_GRAY_ZONE_WIDTH=16.0
- AI_ALL_ANIM_PLAYERS = 1
- USE_FIFA09_FOUL=1
- ENABLE_FUTURE_PHYSICS=1
- CONTINUOUS_GAMEPLAY=1
- CONTINUOUS_GAMEPLAY_INTRO=1
- CONTINUOUS_GAMEPLAY_CORNER=1
- CONTINUOUS_GAMEPLAY_GOALKICK=1
- CONTINUOUS_GAMEPLAY_THROWIN=1
- CONTINUOUS_GAMEPLAY_AFTERGOAL=1
- CONTINUOUS_GAMEPLAY_BOOKING=1
- CONTINUOUS_GAMEPLAY_BALLBOY=1
- CONTINUOUS_GAMEPLAY_PENALTYKICK=1
- CONTINUOUS_GAMEPLAY_SUBSTITUTION=1
- CONTINUOUS_GAMEPLAY_FREEKICK=1
- ENABLE_CHOREOGRAPHY=1
- USE_CRANE_CAMERA=1
- USE_NEW_CHOREO_THROWIN_SCRIPT=1
- ENABLE_DIGITALBOARD=1
- ENABLE_ALL_FACIAL_UPDATES=1 // allowing updating all faces in KC
- ENABLE_PA2=1 // enable PA2 on KC/Gen4
- ENABLE_HAND=1 // enable hand layer
- ENABLE_FACE=1 // enable face
- ENABLE_BREATHING=1 // enable breathing
- CONTEXTUAL_UCC_ENABLED=1
- CONTENTIOUS_FOUL_ENABLED=1
- // Emotion engine2
- EE2_ENABLE_INGAME_REACITON=1
- EE2_ENABLE_OOP_REACITON=1
- // Gameplay intro timers
- CONTINUOUS_GAMEPLAY_INTRO_DELAY_TIME = 0
- CONTINUOUS_GAMEPLAY_INTRO_ANTHEM_LENGTH = 2600
- // Gameplay end half time before fe menu
- CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT=1500
- CONTINUOUS_GAMEPLAY_EX1ST_HALF_WAIT=800
- CONTINUOUS_GAMEPLAY_EX2ND_HALF_WAIT=800
- CONTINUOUS_GAMEPLAY_SHOOTOUT_HALF_WAIT=2300
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT=1200
- CONTINUOUS_GAMEPLAY_ENDHALF_USERSELECT=1000
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_DEFAULT=2500
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP=0
- CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP_MINOR=1080
- CONTINUOUS_GAMEPLAY_GOLDEN_GOAL_WAIT=2200
- // Gameplay booking timers
- GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING = 800
- GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE = 400
- GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING = 400
- GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD = 860
- CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME = 120
- CHOREO_BOOKING_SCRIPT_END_DELAY = 120
- CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME = 370
- // Other gameplay timers
- CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=7
- CHOREO_DELAY_TIMER_SECS=15
- CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=4
- CHOREO_DELAY_TIMER_SECS_ONLINE=4
- // Hat-Trick Hero sync point timer
- CHOREO_AUTO_SYNCPOINT_SKIP_TIME=1140
- // Dynamic corner flags
- ENABLE_CORNER_FLAGS=1
- ENABLE_QUICK_SUBS=0 // Disable quick subs by default
- // Gameplay Saved Inputs
- SAVED_INPUT_TEST_MODE=2 // set saved input test mode to passive record by default
- // Systems
- // ------------------------------------------------------------
- ENABLEREVEAL = 1
- USING_MAINTHREAD_ANIM_NUM=6
- SIZE_LIMIT_BEFORE_FUT=3538944 // 3.375MB
- SIZE_LIMIT_AFTER_FUT=1310720 // 1.25MB
- SIZE_LIMIT_BEFORE_FCE=1310720 // 1.25MB
- SIZE_LIMIT_AFTER_FCE=655360 // 0.625MB
- SIZE_LIMIT_BEFORE_POW=4194304 // 4MB
- SIZE_LIMIT_AFTER_POW=2097152 // 2MB
- SIZE_LIMIT_BEFORE_POW_PS3=2436012 // 2.8MB
- SIZE_LIMIT_AFTER_POW_PS3=1387436 // 1.8 MB
- NUM_IMM_REPLAY_STREAMS=10
- //FE
- // ------------------------------------------------------------
- // apt heap overflow sizes
- APT_GC_POOL_OVERFLOW_SIZE=32
- APT_NONGC_POOL_OVERFLOW_SIZE=30
- APT_ASSERTS=1
- //SB Enabling team management for subs flow
- ENABLE_TM = 1
- // Change this number to force all saves to be invalid.
- FEFIFA_SAVELOAD_VERSION = 56
- // FE Thead Update Settings
- // ------------------------------------------------------------
- FE_THREAD_UPDATE_TIME = 16
- FE_THREAD_ENABLE_30HZ_INGAME = 1
- // Database usage configuration
- DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
- DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.
- // Virtual pro verification tuning
- VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20
- // A list of game modes that are supported for the Training Hud feature. Check GameModes.h for the full list of game modes IDs.
- [TRAINING_HUD]
- SUPPORTED_GAME_MODES="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,45,46,47,48"
- // ONLINE
- // ------------------------------------------------------------
- [ONLINE]
- GAMESYNCMODE=0
- // Temp fix for silent signin.
- SILENTSIGNIN=0
- // disabling downloading of roster until we have new roster data
- NO_AUTO_SQUAD=0
- //BLAZEENV="DEV"
- //FORCE-NON-SECURE=1
- PRAN_CUSTOMURL=EASW
- []
- ONLINE_CHANCE_OF_RAIN=15
- ONLINE_CHANCE_OF_SNOW=5
- // EA Sports World
- // ------------------------------------------------------------
- [EASW]
- ENABLED = 1
- // Replay Orbit Camera
- // ------------------------------------------------------------
- [ORBIT_CAM]
- MIN_LENS_ANGLE = 0.14
- MAX_LENS_ANGLE = 1.60
- MIN_DOLLY = 200.0
- MAX_DOLLY = 1800.0
- TEMP_LENS_DELTA = 0.03
- DOF_FAR_PLANE = 10000.0
- DOF_FAR_FOCAL_PLANE = 3000.0
- DOF_FAR_BLUR = 0.5
- DOF_NEAR_PLANE = 0.0
- DOF_NEAR_FOCAL_PLANE = 0.0
- DOF_NEAR_BLUR = 0.0
- CURVE_POWER=1.2
- MAG_MINPOINT=40.0
- MAG_MAXPOINT=220.0
- MAG_MINLIMIT=40.0
- MAG_MAXLIMIT=2000.0
- FREEROAM_HEIGHT_LIMIT=200.0
- // Replay Ball camera targetting
- //------------------------------------------------------------
- [REPLAY_BALL_TARGET]
- OFFSET_HIGH_HEIGHT = 150.0
- OFFSET_HIGH = -80.0
- OFFSET_LOW_HEIGHT = 80.0
- OFFSET_LOW = 80.0
- //DOF Tuning
- //------------------------------------------------------------
- []
- REPLAY_CAMERA_LENS_MODIFIER=24
- REPLAY_CAMERA_FSTOP_MODIFIER=18
- DOF_REAL_BLURLIMIT=0.8
- //DOF_REAL_MAXBLUR=216
- //DOF_REAL_MINCOC=0.003
- // DOF
- // ------------------------------------------------------------
- [DOF]
- USE_REAL_REPLAY = 1
- USE_REAL_ORBIT_CAM = 1
- USE_REAL_REACTION = 1
- []
- ICE_EDITOR_ENABLED = 0
- []
- //FORCE_SNOWING = 1
- CROWD_FULL_ATTENDANCE = 0
- CROWD_CHARACTER_SCALE = 0
- CROWD_QUAD_SCALE = 0
- CROWD_CENTER_OFFSET = 95
- CROWD_ATTANDANCE_MULTIPLY = 0.80
- CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 0.15
- CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 0.45
- CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.00
- CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.35
- CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.50
- CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.164
- CROWD_ACCS_PROB_HOME_SCARF = 0.25
- CROWD_ACCS_PROB_AWAY_SCARF = 0.25
- CROWD_DEBUG_PAINT_SECTIONS = 0
- CROWD_DEBUG_HIDE_CHAIRS = 0
- CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
- CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
- CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0
- POLEFLAG_TUNE_SCALE = 0.5
- POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
- POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
- POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
- POLEFLAG_HEIGHT_OFFSET = 25.0
- GIANTFLAG_YOFFSET = 240
- // Audio Anticipation
- AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD = 0.05
- AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH = 0.65
- AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD = 0.95
- AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH = 0.85
- AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR = 0.7
- AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE = 1.0
- AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE = 0.6
- AUDIO_BREAKAWAY_MAX_ANGLE = 1.6
- AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD = 0.05
- AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH = 0.65
- AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD = 0.95
- AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH = 0.7
- AUDIO_BREAKAWAY_MIN_THREAT = 0.04
- AUDIO_PRE_GOAL_TIME = 30 //ticks 30 = ~1 sec
- AUDIO_PRE_GOAL_WIDTH = 2.0 // in feet
- AUDIO_PRE_GOAL_HEIGHT = 2.0 //in feet
- AUDIO_BALL_HIT_ENV_SUBTRACT=200
- //AUDIO_CROWD_SET = 0
- // -----------------------
- // BAG - Be A Goalkeeper
- //
- []
- BEAGOALKEEPER_ENABLED = 1 // 0 if you don't want to allow BAG at all
- FREEROAM_RANDOM_REPOSITIONING_ENABLED=1 // Random repositioning in the Arena
- [BAG]
- //DEBUG_COVERAGE=1 // Let me see a debug circle representing the coverage when attempting to save
- //DEBUG_CALLFORACTIONS=1 // Show me the debug indicators for call for actions
- // -----------------------
- []
- USE_PIK=1
- USE_HIK=0
- //tuning for kickoff attendance
- [KICKOFF_ATTENDANCE]
- MIN_ATTENDANCE=50
- MAX_ATTENDANCE=100
- STARDIFF_VERYLOWATTEND = 50
- STARDIFF_LOWATTEND = 65
- STARDIFF_MEDATTEND = 75
- STARDIFF_HIGHATTEND = 90
- [RS4_LOC_CODE_LOOKUP]
- ENG_GB=EN_GB
- FRE_FR=FR_FR
- SPA_ES=ES_ES
- SPA_MX=ES_MX
- CZE_CZ=CZ_CZ
- DAN_DK=DA_DK
- GER_DE=DE_DE
- HUN_HU=HU_HU
- ITA_IT=IT_IT
- DUT_NL=NL_NL
- NOR_NO=NO_NO
- POL_PL=PL_PL
- POR_PT=PT_PT
- POR_BR=PT_BR
- RUS_RU=RU_RU
- SWE_SE=SV_SE
- JPN_JP=JP_JP
- KOR_KR=KO_KR
- ARA_SA=AR_SA
- CHI_HK=ZH_CN
- TUR_TR=TR_TR
- []
- ENABLE_PS3_MOVE=0
- [SKILL_GAME_SELECTION]
- SKILL_CATEGORY_REUSE_THRESHOLD = 5
- GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5
- SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4
- DRIBBLING_PERCENTAGE_THRESHOLD = 0.5
- PENALTIES_PERCENTAGE_THRESHOLD = 0.5
- FREE_KICKS_GAMES_THRESHOLD = 10
- LOB_PASS_GAMES_THRESHOLD = 10
- LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
- CHIP_SHOT_GAMES_THRESHOLD = 10
- CROSS_GAMES_THRESHOLD = 10
- [SKILL_GAMES]
- SKIP_PMA_DRILL_COUNTDOWN = 1
- BONUS_DELAY_FRAMES = 4
- BONUS_DELAY_MILLIS = 33
- BONUS_START_DELAY_FRAMES = 30
- RATING_OVERLAY_CLOSE_MILLIS = 1500
- BONUS_SEC_PER_CYCLE = 2
- BONUS_PTS_PER_SEC = 10
- BONUS_PTS_PER_TRY = 100
- BONUS_PTS_PER_CYCLE = 100
- DRILL_COUNTDOWN_SEC = 3
- PAUSE_DELAY_FRAMES = 20
- [CURRENT_SHIP_DATE]
- YEAR = 2015
- MONTH = 9
- DAY = 22
- [ADAPTIVE_DIFFICULTY]
- ENABLED = 1
- LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
- STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
- STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
- STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
- STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
- STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
- STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
- ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
- [ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
- // Description: "User scores in first 5 minutes"
- // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
- RULE1_PARAM1 = 5 // Minutes
- RULE1_OUTPUT = 0.25
- // Description: "User scores in first 20 minutes"
- // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
- RULE2_PARAM1 = 20 // Minutes
- RULE2_OUTPUT = 0.25
- // Description: "Score >= 2 goal lead"
- // WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
- RULE3_PARAM1 = 2 // Goal lead
- RULE3_OUTPUT = 0.25
- // Description: ">70% possession after at least 20 minutes"
- // WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
- RULE4_PARAM1 = 70 // Possession percentage
- RULE4_PARAM2 = 20 // Minutes
- RULE4_OUTPUT = 0.25
- // Description: "More than 5 shots in first 30 minutes"
- // WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
- RULE5_PARAM1 = 5 // Shots
- RULE5_PARAM2 = 30 // Minutes
- RULE5_OUTPUT = 0.15
- // Description: "More than 10 shots on target at any point"
- // WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
- RULE6_PARAM1 = 10 // Shots on target
- RULE6_PARAM2 = 10 // Increments on PARAM1
- RULE6_OUTPUT = 0.1
- [ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
- // Description: "Losing at any point"
- // WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
- RULE1_PARAM1 = 0 // Minutes
- RULE1_OUTPUT = -0.1
- // Description: "No shot on target within 30 minutes of play"
- // WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
- RULE2_PARAM1 = 30 // Minutes
- RULE2_OUTPUT = -0.2
- // Description: "<30% possession any time after 30 minutes"
- // WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
- RULE3_PARAM1 = 30 // Possession
- RULE3_PARAM2 = 30 // Minutes
- RULE3_OUTPUT = -0.2
- // Description: "<2 shots by 60th minute"
- // WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
- RULE4_PARAM1 = 2 // Shots
- RULE4_PARAM2 = 60 // Minutes
- RULE4_OUTPUT = -0.2
- // Description: "<4 shots on target 80th minute"
- // WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
- RULE5_PARAM1 = 4 // Shots
- RULE5_PARAM2 = 80 // Minutes
- RULE5_OUTPUT = -0.3
- // Description: "Losing by 2 goals"
- // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
- RULE6_PARAM1 = -2 // Goals
- RULE6_OUTPUT = -0.15
- [STREAMING_FIRST_GAME]
- LEAGUEID = 53 // fifaids::LEAGUE_SPAIN
- COUNTRYID = 45 // fifaids::COUNTRY_SPAIN
- BALLID = 47 // Nike Ordem - LFP
- HOMETEAMID = 243 // Real Madrid
- AWAYTEAMID = 241 // FC Barcelona
- [STREAMING_OR_DEMO_REAL_LEAGUE_TEAM_LINKS]
- //Basically these are needed to sort out the overlays as in si and demo all teams are same league
- TEAM_5 = 13 // Chelsea is really fifaids::LEAGUE_ENGLAND (13)
- TEAM_10 = 13 // Manchester City is really fifaids::LEAGUE_ENGLAND (13)
- TEAM_23 = 19 // Borussia M'gladbach is really fifaids::LEAGUE_GERMANY (19)
- TEAM_22 = 19 // Borussia Dortmund is really fifaids::LEAGUE_GERMANY (19)
- TEAM_47 = 31 // Inter Milan is really fifaids::LEAGUE_ITALY (31)
- TEAM_243 = 53 // Real Madrid is really fifaids::LEAGUE_SPAIN (53)
- TEAM_241 = 53 // FC Barcelona is really fifaids::LEAGUE_SPAIN (53)
- [AUDIO_STREAMING_OR_DEMO_REAL_NATION_ID]
- TEAM_5 = 14
- TEAM_10 = 14
- TEAM_22 = 14
- TEAM_23 = 14
- TEAM_44 = 14
- TEAM_73 = 14
- TEAM_241 = 45
- TEAM_243 = 45
- TEAM_1876 = 14
- TEAM_111144 = 14
- TEAM_113004 = 14
- TEAM_113009 = 14
- [AUDIO_STREAMING_OR_DEMO_CHANT_REGION_ID]
- TEAM_5 = 1
- TEAM_10 = 1
- TEAM_22 = 4
- TEAM_23 = 4
- TEAM_44 = 3
- TEAM_73 = 2
- TEAM_241 = 5
- TEAM_243 = 5
- TEAM_1876 = 12
- TEAM_111144 = 1
- TEAM_113004 = 4
- TEAM_113009 = 1
- [WEATHER]
- CHANCE_SUMMER_DRY_SUNNY = 20
- CHANCE_SUMMER_DRY_HAZY = 20
- CHANCE_SUMMER_DRY_CLOUDY = 20
- CHANCE_SUMMER_RAIN_NORMAL = 5
- CHANCE_SUMMER_RAIN_SHOWERS = 10
- CHANCE_SUMMER_SNOW_NORMAL = 0
- CHANCE_SUMMER_SNOW_FLURRIES = 0
- CHANCE_SUMMER_OVERCAST_NORMAL = 20
- CHANCE_SUMMER_OVERCAST_FOGGY = 5
- CHANCE_FALL_DRY_SUNNY = 15
- CHANCE_FALL_DRY_HAZY = 15
- CHANCE_FALL_DRY_CLOUDY = 20
- CHANCE_FALL_RAIN_NORMAL = 5
- CHANCE_FALL_RAIN_SHOWERS = 15
- CHANCE_FALL_SNOW_NORMAL = 0
- CHANCE_FALL_SNOW_FLURRIES = 0
- CHANCE_FALL_OVERCAST_NORMAL = 25
- CHANCE_FALL_OVERCAST_FOGGY = 5
- CHANCE_WINTER_DRY_SUNNY = 15
- CHANCE_WINTER_DRY_HAZY = 5
- CHANCE_WINTER_DRY_CLOUDY = 20
- CHANCE_WINTER_RAIN_NORMAL = 10
- CHANCE_WINTER_RAIN_SHOWERS = 10
- CHANCE_WINTER_SNOW_NORMAL = 2
- CHANCE_WINTER_SNOW_FLURRIES = 3
- CHANCE_WINTER_OVERCAST_NORMAL = 20
- CHANCE_WINTER_OVERCAST_FOGGY = 15
- CHANCE_SPRING_DRY_SUNNY = 15
- CHANCE_SPRING_DRY_HAZY = 5
- CHANCE_SPRING_DRY_CLOUDY = 20
- CHANCE_SPRING_RAIN_NORMAL = 12
- CHANCE_SPRING_RAIN_SHOWERS = 18
- CHANCE_SPRING_SNOW_NORMAL = 0
- CHANCE_SPRING_SNOW_FLURRIES = 0
- CHANCE_SPRING_OVERCAST_NORMAL = 20
- CHANCE_SPRING_OVERCAST_FOGGY = 10
- [CAREER_TRAINING]
- SESSION_BOOST_MULTIPLIER = 2.0
- BOOSTED_SESSIONS_PER_ITEM = 5
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