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  1. // This file is a good place to document your INI.
  2. //
  3. // Please update the documentation
  4. //
  5. // Main page for wiki information
  6. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Useful_user.ini_Settings
  7. //
  8. // Core INI docs.
  9. // Audio
  10. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Audio_.ini_settings
  11. // Onlines
  12. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Online_Ini_Vars
  13. // http://garp.eac.ad.ea.com/gameplaywiki/index.php/Desync_testing
  14. // Rendering
  15. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Rendering:_Useful_INI_Settings
  16. // Game Direction
  17. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Game_Direction_INI_Settings
  18. //
  19. // Gameplay documents them here.
  20. // packages\gameplay\1st_integ\gameplay\aififa\dev\data\aidefault.ini
  21. // ..\packages\gameplay\aififa\dev\data\aidefault.ini
  22. //
  23. //  Autosmoke and debuging pages.
  24. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Autosoak_Ini_Vars
  25. // http://eac-wiki1.eac.ad.ea.com/fifawiki/index.php/Debuging_INI
  26. // http://mono.eac.ad.ea.com/wiki/index.php?pagename=FIFA2007NG%2FUserIniSettings
  27.  
  28. // Common debug
  29. // ------------------------------------------------------------
  30. COMMON_DEBUG_PRINT=1
  31. ENABLE_BUILD_STATUS_TEXT=1
  32.  
  33. // Presentation
  34. // ------------------------------------------------------------
  35. []
  36. ENABLE_REFEREE=1
  37. ENABLE_LINESMAN=1
  38. ENABLE_LINESMAN_FLAGS=1
  39. ENABLE_4TH_REF=1
  40.  
  41. DISABLE_NIS_PLAYBACK=0
  42. ENABLE_EMOTIONAL_ENGINE=1
  43. PRE_MATCH_ATMOSPHERE=1
  44. PLAYER_REACTIONS_DISABLED=0
  45. ENABLE_CHOREOGRAPHIES_CAMERA=1
  46.  
  47. SHOW_CUPS_IN_WIPES=1
  48.  
  49. FIFA_PRESS=0
  50.  
  51. FADE_PAUSE_MENU=30000
  52. FADE_MAIN_MENU=60000
  53.  
  54. // Create player position and angle
  55. CREATEPLAYER_ANGLE=3.14
  56. CREATEPLAYER_X_POS=-39.53
  57. CREATEPLAYER_Y_POS=0.0
  58. CREATEPLAYER_Z_POS=2.95
  59.  
  60.  
  61. [BROADCASTING]
  62. ENABLE_BC_GAMEPLAY=1
  63. ENABLE_BC_INSTANT_REPLAY=0
  64.  
  65. //---------------------------------------------------
  66. // Gameplay tuning
  67. [HERO_MODE]
  68. PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for
  69.  
  70. [EVALUATION]
  71. BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block
  72.  
  73. [FREE_ROAM_AUTOMATCH]
  74. HOME_TEAM_MEN_DOWN=0
  75. AWAY_TEAM_MEN_DOWN=0
  76. //ENABLED=1
  77. //TIMEOUT=30
  78. //GAMESYNCMODE=0
  79. //HALF_LENGTH=10
  80. //SAVEINPUT=1
  81. //SKIP_BOOTFLOW=1
  82. []
  83.  
  84. // Rendering
  85. // ------------------------------------------------------------
  86. USE_NEW_RIG = 1
  87. DISABLE_VSYNC=0
  88. DISABLE_MOTION_TRAIL=1
  89. DISABLE_CMN_SHADOWMAP=0
  90. DISABLE_FLAT_SHADOWS=0
  91. //disable hudhack
  92. DISABLE_HUDHACK=1
  93. //DISABLE_FLAGS=1
  94. DISABLE_FLASHES = 1
  95. DISABLE_FLOORREFLECTIONS=1
  96. //DISABLE_PARTICLES = 1
  97. DISABLE_VOLUME_LIGHTS = 1
  98. //DISABLE_GLARES = 1
  99. //FORCE_ENABLE_GLARES = 1
  100. //STADIUM_LIGHT_TYPE_ID = 1
  101. //Temporary for corex until logic is added
  102. //WEAR_PATTERN_OVERRIDE = 1
  103. //NET_ID = 2
  104. //DEBUG_SKELETON_RENDER=1
  105. //ENABLE_RENDER_PROF=1
  106.  
  107. [RENDERING]
  108. FORCE_USE_LODS=1          // Enables proper LODs for characters
  109. PENALTY_AIMER_MIN_SIZE=40   //Penalty kicker aim minimum size      
  110. PENALTY_AIMER_MAX_SIZE=225  //Penalty kicker aim maximum size
  111. []
  112.  
  113. // Gameplay
  114. // ------------------------------------------------------------
  115. AI_RUN_AT_30HZ = 1
  116. // Distribute animation on job manager?
  117. DISTRIBUTE_ANIM = 1
  118.  
  119. // Default rig assets
  120. ANIMATION_ANIMATABLE_ASSET =     "player_15_animatable_kc"
  121. ANIMATION_ANIMATABLE_NIS_ASSET = "player_15_animatable_NIS"
  122. ANIMATION_RIG_ASSET =            "player_rig_15_kc"
  123. ANIMATION_ANIMRIG_ASSET =        "player_rig_15_kc/AnimRig"
  124. ANIMATION_RENDERING_RIG_ASSET =  "player_rig_15_rendering"
  125. ANIMATION_RIGOPLIST_ASSET =      "player_prephysics_2.0_rigoplist_kc"
  126. ANIMATION_SLC_ANIMATABLE_ASSET = "crowd_16_animatable"
  127. ANIMATION_CROWD_ANIMRIG_ASSET =  "crowd_rig_16/AnimRig"
  128. ANIMATION_CROWD_RIG_ASSET =      "crowd_rig_16"
  129.  
  130. // Group Celebration
  131. GC_GRAY_ZONE_WIDTH=16.0
  132.  
  133. AI_ALL_ANIM_PLAYERS = 1
  134. USE_FIFA09_FOUL=1
  135. ENABLE_FUTURE_PHYSICS=1
  136. CONTINUOUS_GAMEPLAY=1
  137. CONTINUOUS_GAMEPLAY_INTRO=1
  138. CONTINUOUS_GAMEPLAY_CORNER=1
  139. CONTINUOUS_GAMEPLAY_GOALKICK=1
  140. CONTINUOUS_GAMEPLAY_THROWIN=1
  141. CONTINUOUS_GAMEPLAY_AFTERGOAL=1
  142. CONTINUOUS_GAMEPLAY_BOOKING=1
  143. CONTINUOUS_GAMEPLAY_BALLBOY=1
  144. CONTINUOUS_GAMEPLAY_PENALTYKICK=1
  145. CONTINUOUS_GAMEPLAY_SUBSTITUTION=1
  146. CONTINUOUS_GAMEPLAY_FREEKICK=1
  147. ENABLE_CHOREOGRAPHY=1
  148. USE_CRANE_CAMERA=1
  149. USE_NEW_CHOREO_THROWIN_SCRIPT=1
  150. ENABLE_DIGITALBOARD=1
  151. ENABLE_ALL_FACIAL_UPDATES=1 // allowing updating all faces in KC
  152. ENABLE_PA2=1            // enable PA2 on KC/Gen4
  153. ENABLE_HAND=1           // enable hand layer
  154. ENABLE_FACE=1           // enable face
  155. ENABLE_BREATHING=1      // enable breathing
  156. CONTEXTUAL_UCC_ENABLED=1
  157. CONTENTIOUS_FOUL_ENABLED=1
  158.  
  159. // Emotion engine2
  160. EE2_ENABLE_INGAME_REACITON=1
  161. EE2_ENABLE_OOP_REACITON=1
  162.  
  163. // Gameplay intro timers
  164. CONTINUOUS_GAMEPLAY_INTRO_DELAY_TIME = 0
  165. CONTINUOUS_GAMEPLAY_INTRO_ANTHEM_LENGTH = 2600
  166.  
  167. // Gameplay end half time before fe menu
  168. CONTINUOUS_GAMEPLAY_2ND_HALF_WAIT=1500
  169. CONTINUOUS_GAMEPLAY_EX1ST_HALF_WAIT=800
  170. CONTINUOUS_GAMEPLAY_EX2ND_HALF_WAIT=800
  171. CONTINUOUS_GAMEPLAY_SHOOTOUT_HALF_WAIT=2300
  172. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT=1200
  173. CONTINUOUS_GAMEPLAY_ENDHALF_USERSELECT=1000
  174. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_DEFAULT=2500
  175. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP=0
  176. CONTINUOUS_GAMEPLAY_ENDOFGAME_HALF_WAIT_CHAMP_MINOR=1080
  177. CONTINUOUS_GAMEPLAY_GOLDEN_GOAL_WAIT=2200
  178.  
  179. // Gameplay booking timers
  180. GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_BOOKING = 800
  181. GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_OFFSIDE = 400
  182. GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_FOUL_NO_BOOKING = 400
  183. GAMEPLAY_WAIT_TIME_DURING_REPLAY_AFTER_DELAYED_CARD = 860
  184. CHOREO_BOOKING_PLAYER_WALKING_OFF_TIME = 120
  185. CHOREO_BOOKING_SCRIPT_END_DELAY = 120
  186. CONTINUOUS_GAMEPLAY_PENALTYKICK_DELAY_TIME = 370
  187.  
  188. // Other gameplay timers
  189. CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL=7
  190. CHOREO_DELAY_TIMER_SECS=15
  191. CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL_ONLINE=4
  192. CHOREO_DELAY_TIMER_SECS_ONLINE=4
  193.  
  194. // Hat-Trick Hero sync point timer
  195. CHOREO_AUTO_SYNCPOINT_SKIP_TIME=1140
  196.  
  197. // Dynamic corner flags
  198. ENABLE_CORNER_FLAGS=1
  199.  
  200. ENABLE_QUICK_SUBS=0 // Disable quick subs by default
  201.  
  202. // Gameplay Saved Inputs
  203. SAVED_INPUT_TEST_MODE=2  // set saved input test mode to passive record by default
  204.  
  205. // Systems
  206. // ------------------------------------------------------------
  207. ENABLEREVEAL = 1
  208. USING_MAINTHREAD_ANIM_NUM=6
  209. SIZE_LIMIT_BEFORE_FUT=3538944   // 3.375MB
  210. SIZE_LIMIT_AFTER_FUT=1310720    // 1.25MB
  211. SIZE_LIMIT_BEFORE_FCE=1310720   // 1.25MB
  212. SIZE_LIMIT_AFTER_FCE=655360     // 0.625MB
  213. SIZE_LIMIT_BEFORE_POW=4194304   // 4MB
  214. SIZE_LIMIT_AFTER_POW=2097152    // 2MB
  215. SIZE_LIMIT_BEFORE_POW_PS3=2436012   // 2.8MB
  216. SIZE_LIMIT_AFTER_POW_PS3=1387436 // 1.8 MB
  217.  
  218. NUM_IMM_REPLAY_STREAMS=10
  219.  
  220. //FE
  221. // ------------------------------------------------------------
  222. // apt heap overflow sizes
  223. APT_GC_POOL_OVERFLOW_SIZE=32
  224. APT_NONGC_POOL_OVERFLOW_SIZE=30
  225. APT_ASSERTS=1
  226.  
  227. //SB Enabling team management for subs flow
  228. ENABLE_TM = 1
  229.  
  230. // Change this number to force all saves to be invalid.
  231. FEFIFA_SAVELOAD_VERSION = 56
  232.  
  233. // FE Thead Update Settings
  234. // ------------------------------------------------------------
  235. FE_THREAD_UPDATE_TIME = 16
  236. FE_THREAD_ENABLE_30HZ_INGAME = 1
  237.  
  238. // Database usage configuration
  239. DB_USE_DIFFLISTS=0          // do NOT use the difflist feature of t3db.  Save memory and speed things up.
  240. DB_KEEP_FILE_IN_MEMORY=0    // DO keep the loaded .db file in memory to aid table resetting.  We may be able to hit the disc for this, or use compressed memory storage or something.  Optimization pending.
  241.  
  242. // Virtual pro verification tuning
  243. VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20
  244.  
  245. // A list of game modes that are supported for the Training Hud feature. Check GameModes.h for the full list of game modes IDs.
  246. [TRAINING_HUD]
  247. SUPPORTED_GAME_MODES="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,45,46,47,48"
  248.  
  249. // ONLINE
  250. // ------------------------------------------------------------
  251. [ONLINE]
  252. GAMESYNCMODE=0
  253. // Temp fix for silent signin.
  254. SILENTSIGNIN=0
  255. // disabling downloading of roster until we have new roster data
  256. NO_AUTO_SQUAD=0
  257. //BLAZEENV="DEV"
  258. //FORCE-NON-SECURE=1
  259. PRAN_CUSTOMURL=EASW
  260.  
  261. []
  262. ONLINE_CHANCE_OF_RAIN=15
  263. ONLINE_CHANCE_OF_SNOW=5
  264.  
  265. // EA Sports World
  266. // ------------------------------------------------------------
  267. [EASW]
  268. ENABLED = 1
  269.  
  270. // Replay Orbit Camera
  271. // ------------------------------------------------------------
  272. [ORBIT_CAM]
  273. MIN_LENS_ANGLE = 0.14
  274. MAX_LENS_ANGLE = 1.60
  275. MIN_DOLLY = 200.0
  276. MAX_DOLLY = 1800.0
  277. TEMP_LENS_DELTA = 0.03
  278. DOF_FAR_PLANE = 10000.0
  279. DOF_FAR_FOCAL_PLANE = 3000.0
  280. DOF_FAR_BLUR = 0.5
  281. DOF_NEAR_PLANE = 0.0
  282. DOF_NEAR_FOCAL_PLANE = 0.0
  283. DOF_NEAR_BLUR = 0.0
  284. CURVE_POWER=1.2
  285. MAG_MINPOINT=40.0
  286. MAG_MAXPOINT=220.0
  287. MAG_MINLIMIT=40.0
  288. MAG_MAXLIMIT=2000.0
  289. FREEROAM_HEIGHT_LIMIT=200.0
  290.  
  291. // Replay Ball camera targetting
  292. //------------------------------------------------------------
  293. [REPLAY_BALL_TARGET]
  294. OFFSET_HIGH_HEIGHT = 150.0
  295. OFFSET_HIGH = -80.0
  296. OFFSET_LOW_HEIGHT = 80.0
  297. OFFSET_LOW = 80.0
  298.  
  299. //DOF Tuning
  300. //------------------------------------------------------------
  301. []
  302. REPLAY_CAMERA_LENS_MODIFIER=24
  303. REPLAY_CAMERA_FSTOP_MODIFIER=18
  304. DOF_REAL_BLURLIMIT=0.8
  305. //DOF_REAL_MAXBLUR=216
  306. //DOF_REAL_MINCOC=0.003
  307.  
  308. // DOF
  309. // ------------------------------------------------------------
  310. [DOF]
  311. USE_REAL_REPLAY = 1
  312. USE_REAL_ORBIT_CAM = 1
  313. USE_REAL_REACTION = 1
  314.  
  315. []
  316. ICE_EDITOR_ENABLED = 0
  317.  
  318. []
  319. //FORCE_SNOWING = 1
  320. CROWD_FULL_ATTENDANCE = 0
  321. CROWD_CHARACTER_SCALE = 0
  322. CROWD_QUAD_SCALE = 0
  323. CROWD_CENTER_OFFSET = 95
  324.  
  325. CROWD_ATTANDANCE_MULTIPLY = 0.80
  326.  
  327. CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 0.15
  328. CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 0.45
  329. CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.00
  330. CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.35
  331.  
  332. CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.50
  333. CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.164
  334.  
  335. CROWD_ACCS_PROB_HOME_SCARF = 0.25
  336. CROWD_ACCS_PROB_AWAY_SCARF = 0.25
  337.  
  338. CROWD_DEBUG_PAINT_SECTIONS = 0
  339. CROWD_DEBUG_HIDE_CHAIRS = 0
  340. CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
  341. CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
  342. CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0
  343.  
  344. POLEFLAG_TUNE_SCALE = 0.5
  345. POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
  346. POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
  347. POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
  348. POLEFLAG_HEIGHT_OFFSET = 25.0
  349.  
  350. GIANTFLAG_YOFFSET = 240
  351.  
  352. // Audio Anticipation
  353. AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD  = 0.05
  354. AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH = 0.65
  355. AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD    = 0.95
  356. AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH   = 0.85
  357. AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR         = 0.7
  358. AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE       = 1.0
  359. AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE      = 0.6
  360.  
  361. AUDIO_BREAKAWAY_MAX_ANGLE               = 1.6
  362. AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD    = 0.05
  363. AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH   = 0.65
  364. AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD      = 0.95
  365. AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH     = 0.7
  366. AUDIO_BREAKAWAY_MIN_THREAT              = 0.04
  367.  
  368. AUDIO_PRE_GOAL_TIME                     = 30    //ticks 30 = ~1 sec
  369. AUDIO_PRE_GOAL_WIDTH                    = 2.0   // in feet
  370. AUDIO_PRE_GOAL_HEIGHT                   = 2.0   //in feet
  371.  
  372. AUDIO_BALL_HIT_ENV_SUBTRACT=200
  373.  
  374. //AUDIO_CROWD_SET   = 0
  375.  
  376. // -----------------------
  377. // BAG - Be A Goalkeeper
  378. //
  379.  
  380. []
  381. BEAGOALKEEPER_ENABLED = 1           // 0 if you don't want to allow BAG at all
  382. FREEROAM_RANDOM_REPOSITIONING_ENABLED=1     // Random repositioning in the Arena
  383.  
  384. [BAG]
  385. //DEBUG_COVERAGE=1              // Let me see a debug circle representing the coverage when attempting to save
  386. //DEBUG_CALLFORACTIONS=1                // Show me the debug indicators for call for actions
  387. // -----------------------
  388.  
  389. []
  390. USE_PIK=1
  391. USE_HIK=0
  392.  
  393. //tuning for kickoff attendance
  394. [KICKOFF_ATTENDANCE]
  395. MIN_ATTENDANCE=50
  396. MAX_ATTENDANCE=100
  397.  
  398. STARDIFF_VERYLOWATTEND = 50
  399. STARDIFF_LOWATTEND = 65
  400. STARDIFF_MEDATTEND = 75
  401. STARDIFF_HIGHATTEND = 90
  402.  
  403. [RS4_LOC_CODE_LOOKUP]
  404. ENG_GB=EN_GB
  405. FRE_FR=FR_FR
  406. SPA_ES=ES_ES
  407. SPA_MX=ES_MX
  408. CZE_CZ=CZ_CZ
  409. DAN_DK=DA_DK
  410. GER_DE=DE_DE
  411. HUN_HU=HU_HU
  412. ITA_IT=IT_IT
  413. DUT_NL=NL_NL
  414. NOR_NO=NO_NO
  415. POL_PL=PL_PL
  416. POR_PT=PT_PT
  417. POR_BR=PT_BR
  418. RUS_RU=RU_RU
  419. SWE_SE=SV_SE
  420. JPN_JP=JP_JP
  421. KOR_KR=KO_KR
  422. ARA_SA=AR_SA
  423. CHI_HK=ZH_CN
  424. TUR_TR=TR_TR
  425.  
  426. []
  427. ENABLE_PS3_MOVE=0
  428.  
  429. [SKILL_GAME_SELECTION]
  430. SKILL_CATEGORY_REUSE_THRESHOLD = 5
  431. GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5
  432. SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4
  433. DRIBBLING_PERCENTAGE_THRESHOLD = 0.5
  434. PENALTIES_PERCENTAGE_THRESHOLD = 0.5
  435. FREE_KICKS_GAMES_THRESHOLD = 10
  436. LOB_PASS_GAMES_THRESHOLD = 10
  437. LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
  438. CHIP_SHOT_GAMES_THRESHOLD = 10
  439. CROSS_GAMES_THRESHOLD = 10
  440.  
  441. [SKILL_GAMES]
  442. SKIP_PMA_DRILL_COUNTDOWN = 1
  443. BONUS_DELAY_FRAMES = 4
  444. BONUS_DELAY_MILLIS = 33
  445. BONUS_START_DELAY_FRAMES = 30
  446. RATING_OVERLAY_CLOSE_MILLIS = 1500
  447. BONUS_SEC_PER_CYCLE = 2
  448. BONUS_PTS_PER_SEC = 10
  449. BONUS_PTS_PER_TRY = 100
  450. BONUS_PTS_PER_CYCLE = 100
  451. DRILL_COUNTDOWN_SEC = 3
  452. PAUSE_DELAY_FRAMES = 20
  453.  
  454. [CURRENT_SHIP_DATE]
  455. YEAR = 2015
  456. MONTH = 9
  457. DAY = 22
  458.  
  459. [ADAPTIVE_DIFFICULTY]
  460. ENABLED = 1
  461.  
  462. LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
  463.  
  464. STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
  465. STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
  466. STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
  467. STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
  468. STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
  469. STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
  470.  
  471. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
  472. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
  473. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
  474. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
  475. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
  476. ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
  477.  
  478. [ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
  479. // Description: "User scores in first 5 minutes"
  480. // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
  481. RULE1_PARAM1 = 5 // Minutes
  482. RULE1_OUTPUT = 0.25
  483.  
  484. // Description: "User scores in first 20 minutes"
  485. // WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
  486. RULE2_PARAM1 = 20 // Minutes
  487. RULE2_OUTPUT = 0.25
  488.  
  489. // Description: "Score >= 2 goal lead"
  490. // WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
  491. RULE3_PARAM1 = 2 // Goal lead
  492. RULE3_OUTPUT = 0.25
  493.  
  494. // Description: ">70% possession after at least 20 minutes"
  495. // WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
  496. RULE4_PARAM1 = 70 // Possession percentage
  497. RULE4_PARAM2 = 20 // Minutes
  498. RULE4_OUTPUT = 0.25
  499.  
  500. // Description: "More than 5 shots in first 30 minutes"
  501. // WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15>
  502. RULE5_PARAM1 = 5 // Shots
  503. RULE5_PARAM2 = 30 // Minutes
  504. RULE5_OUTPUT = 0.15
  505.  
  506. // Description: "More than 10 shots on target at any point"
  507. // WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1>
  508. RULE6_PARAM1 = 10 // Shots on target
  509. RULE6_PARAM2 = 10 // Increments on PARAM1
  510. RULE6_OUTPUT = 0.1
  511.  
  512. [ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
  513. // Description: "Losing at any point"
  514. // WHEN <GoalEvaluation> DO <decrease difficulty by 0.1>
  515. RULE1_PARAM1 = 0 // Minutes
  516. RULE1_OUTPUT = -0.1
  517.  
  518. // Description: "No shot on target within 30 minutes of play"
  519. // WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2>
  520. RULE2_PARAM1 = 30 // Minutes
  521. RULE2_OUTPUT = -0.2
  522.  
  523. // Description: "<30% possession any time after 30 minutes"
  524. // WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2>
  525. RULE3_PARAM1 = 30 // Possession
  526. RULE3_PARAM2 = 30 // Minutes
  527. RULE3_OUTPUT = -0.2
  528.  
  529. // Description: "<2 shots by 60th minute"
  530. // WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2>
  531. RULE4_PARAM1 = 2 // Shots
  532. RULE4_PARAM2 = 60 // Minutes
  533. RULE4_OUTPUT = -0.2
  534.  
  535. // Description: "<4 shots on target 80th minute"
  536. // WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3>
  537. RULE5_PARAM1 = 4 // Shots
  538. RULE5_PARAM2 = 80 // Minutes
  539. RULE5_OUTPUT = -0.3
  540.  
  541. // Description: "Losing by 2 goals"
  542. // WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1>
  543. RULE6_PARAM1 = -2 // Goals
  544. RULE6_OUTPUT = -0.15
  545.  
  546. [STREAMING_FIRST_GAME]
  547. LEAGUEID = 53       // fifaids::LEAGUE_SPAIN
  548. COUNTRYID = 45      // fifaids::COUNTRY_SPAIN
  549. BALLID = 47         // Nike Ordem - LFP
  550. HOMETEAMID = 243    // Real Madrid
  551. AWAYTEAMID = 241    // FC Barcelona
  552.  
  553. [STREAMING_OR_DEMO_REAL_LEAGUE_TEAM_LINKS]
  554. //Basically these are needed to sort out the overlays as in si and demo all teams are same league
  555. TEAM_5  = 13    // Chelsea              is really fifaids::LEAGUE_ENGLAND (13)
  556. TEAM_10 = 13    // Manchester City      is really fifaids::LEAGUE_ENGLAND (13)
  557. TEAM_23 = 19    // Borussia M'gladbach  is really fifaids::LEAGUE_GERMANY (19)
  558. TEAM_22 = 19    // Borussia Dortmund    is really fifaids::LEAGUE_GERMANY (19)
  559. TEAM_47 = 31    // Inter Milan      is really fifaids::LEAGUE_ITALY (31)
  560. TEAM_243 = 53   // Real Madrid      is really fifaids::LEAGUE_SPAIN (53)
  561. TEAM_241 = 53   // FC Barcelona     is really fifaids::LEAGUE_SPAIN (53)
  562.  
  563. [AUDIO_STREAMING_OR_DEMO_REAL_NATION_ID]
  564. TEAM_5      = 14
  565. TEAM_10     = 14
  566. TEAM_22     = 14
  567. TEAM_23     = 14
  568. TEAM_44     = 14
  569. TEAM_73     = 14
  570. TEAM_241    = 45
  571. TEAM_243    = 45
  572. TEAM_1876   = 14
  573. TEAM_111144 = 14
  574. TEAM_113004 = 14
  575. TEAM_113009 = 14
  576.  
  577. [AUDIO_STREAMING_OR_DEMO_CHANT_REGION_ID]
  578. TEAM_5      = 1
  579. TEAM_10     = 1
  580. TEAM_22     = 4
  581. TEAM_23     = 4
  582. TEAM_44     = 3
  583. TEAM_73     = 2
  584. TEAM_241    = 5
  585. TEAM_243    = 5
  586. TEAM_1876   = 12
  587. TEAM_111144 = 1
  588. TEAM_113004 = 4
  589. TEAM_113009 = 1
  590.  
  591. [WEATHER]
  592. CHANCE_SUMMER_DRY_SUNNY = 20
  593. CHANCE_SUMMER_DRY_HAZY = 20
  594. CHANCE_SUMMER_DRY_CLOUDY = 20
  595. CHANCE_SUMMER_RAIN_NORMAL = 5
  596. CHANCE_SUMMER_RAIN_SHOWERS = 10
  597. CHANCE_SUMMER_SNOW_NORMAL = 0
  598. CHANCE_SUMMER_SNOW_FLURRIES = 0
  599. CHANCE_SUMMER_OVERCAST_NORMAL = 20
  600. CHANCE_SUMMER_OVERCAST_FOGGY = 5
  601.  
  602. CHANCE_FALL_DRY_SUNNY = 15
  603. CHANCE_FALL_DRY_HAZY = 15
  604. CHANCE_FALL_DRY_CLOUDY = 20
  605. CHANCE_FALL_RAIN_NORMAL = 5
  606. CHANCE_FALL_RAIN_SHOWERS = 15
  607. CHANCE_FALL_SNOW_NORMAL = 0
  608. CHANCE_FALL_SNOW_FLURRIES = 0
  609. CHANCE_FALL_OVERCAST_NORMAL = 25
  610. CHANCE_FALL_OVERCAST_FOGGY = 5
  611.  
  612. CHANCE_WINTER_DRY_SUNNY = 15
  613. CHANCE_WINTER_DRY_HAZY = 5
  614. CHANCE_WINTER_DRY_CLOUDY = 20
  615. CHANCE_WINTER_RAIN_NORMAL = 10
  616. CHANCE_WINTER_RAIN_SHOWERS = 10
  617. CHANCE_WINTER_SNOW_NORMAL = 2
  618. CHANCE_WINTER_SNOW_FLURRIES = 3
  619. CHANCE_WINTER_OVERCAST_NORMAL = 20
  620. CHANCE_WINTER_OVERCAST_FOGGY = 15
  621.  
  622. CHANCE_SPRING_DRY_SUNNY = 15
  623. CHANCE_SPRING_DRY_HAZY = 5
  624. CHANCE_SPRING_DRY_CLOUDY = 20
  625. CHANCE_SPRING_RAIN_NORMAL = 12
  626. CHANCE_SPRING_RAIN_SHOWERS = 18
  627. CHANCE_SPRING_SNOW_NORMAL = 0
  628. CHANCE_SPRING_SNOW_FLURRIES = 0
  629. CHANCE_SPRING_OVERCAST_NORMAL = 20
  630. CHANCE_SPRING_OVERCAST_FOGGY = 10
  631.  
  632. [CAREER_TRAINING]
  633. SESSION_BOOST_MULTIPLIER = 2.0
  634. BOOSTED_SESSIONS_PER_ITEM = 5
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