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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>33135b230f89fff162e043bc</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-07-26 16:02:49</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1030-1.200.000.570.Release</buildsignature><categoryid>group_waypoint_situation.py:262</categoryid><desyncid>33135b230f89fff162e043bc</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running waypoint_SoloHike_SoloWaypoint:9882 on None (guaranteed), cancel_reason_msg is Interaction Queue displaced from resolving priority pressure.: (AttributeError: 'NoneType' object has no attribute 'push_super_affordance') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 494, in update File "T:\InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 417, in update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 943, in _update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1049, in _assign_instanced_sims_to_unfulfilled_requests File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1155, in _assign_sim_to_request File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer_request.py", line 309, in _assign_sim File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in on_sim_assigned_to_request File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 923, in _on_add_sim_to_situation File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750, in _set_job_for_sim File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1488, in _set_sim_role_state File "T:\InGame\Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in set_role_state_type File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py", line 143, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_state_base.py", line 193, in on_role_activate File "T:\InGame\Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 173, in _behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\push_npc_leave_lot_now.py", line 93, in _do_behavior File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in append File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1059, in _resolve_priority_pressure File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5153, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4953, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_finisher.py", line 95, in on_finishing_move File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 951, in _on_solo_waypoint_interaction_finishing File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in on_route_end File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1143, in start_interacting File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in _change_state File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 171, in on_activate File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 241, in _perform_interactions File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 262, in _perform_interaction_on_sim AttributeError: 'NoneType' object has no attribute 'push_super_affordance'rtim=0 ClientInfo isn't here</desyncdata></report>
- <report><version>2</version><sessionid>33135b230f89fff162e043bc</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-07-26 16:02:49</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1030-1.200.000.570.Release</buildsignature><categoryid>group_waypoint_situation.py:262</categoryid><desyncid>33135b230f89fff162e043bc</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel running waypoint_SoloHike_SoloWaypoint:9717 on None, cancel_reason_msg is Interaction Queue displaced from resolving priority pressure.: (AttributeError: 'NoneType' object has no attribute 'push_super_affordance') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 494, in update File "T:\InGame\Gameplay\Scripts\Server\situations\situation_manager.py", line 417, in update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 943, in _update File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1049, in _assign_instanced_sims_to_unfulfilled_requests File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer.py", line 1155, in _assign_sim_to_request File "T:\InGame\Gameplay\Scripts\Server\situations\bouncer\bouncer_request.py", line 309, in _assign_sim File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1147, in on_sim_assigned_to_request File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 923, in _on_add_sim_to_situation File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1750, in _set_job_for_sim File "T:\InGame\Gameplay\Scripts\Server\situations\base_situation.py", line 1488, in _set_sim_role_state File "T:\InGame\Gameplay\Scripts\Server\situations\situation_sim.py", line 55, in set_role_state_type File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 470, in exported_func File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_component.py", line 1128, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_tracker.py", line 143, in add_role File "T:\InGame\Gameplay\Scripts\Server\role\role_state_base.py", line 193, in on_role_activate File "T:\InGame\Gameplay\Scripts\Server\role\role_state.py", line 167, in __call__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 192, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 173, in _behavior_element File "T:\InGame\Gameplay\Scripts\Server\interactions\push_npc_leave_lot_now.py", line 93, in _do_behavior File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1359, in append File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1059, in _resolve_priority_pressure File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5153, in displace File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4953, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5107, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_finisher.py", line 95, in on_finishing_move File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__ File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 951, in _on_solo_waypoint_interaction_finishing File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 129, in on_route_end File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 1143, in start_interacting File "T:\InGame\Gameplay\Scripts\Server\situations\situation_complex.py", line 1140, in _change_state File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 171, in on_activate File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 241, in _perform_interactions File "T:\InGame\Gameplay\Scripts\Server\situations\complex\group_waypoint_situation.py", line 262, in _perform_interaction_on_sim AttributeError: 'NoneType' object has no attribute 'push_super_affordance'rtim=0 ClientInfo isn't here</desyncdata></report>
- <report><version>2</version><sessionid>33135b230f89fff162e043bc</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-07-26 16:39:46</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1030-1.200.000.570.Release</buildsignature><categoryid>rabbit_hole_service.py:368</categoryid><desyncid>33135b230f89fff162e043bc</desyncid><systemconfig/><screenshot/><desyncdata>Exception occurred while attempting to populate a repeated field: (IndexError: list index out of range) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 117, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 365, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 577, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1587, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 643, in on_enter File "T:\InGame\Gameplay\Scripts\Server\services\rabbit_hole_service.py", line 716, in restore_rabbit_hole_state File "T:\InGame\Gameplay\Scripts\Server\services\rabbit_hole_service.py", line 177, in put_sim_in_managed_rabbithole File "T:\InGame\Gameplay\Scripts\Server\services\rabbit_hole_service.py", line 283, in remove_sim_from_rabbit_hole File "T:\InGame\Gameplay\Scripts\Server\rabbit_hole\career_rabbit_hole.py", line 89, in on_remove File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 3202, in leave_work File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 2998, in end_career_session File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 886, in resend_at_work_info File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 1072, in notify_dirty File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 967, in send_selectable_sims_update File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 904, in _get_selector_visual_type File "T:\InGame\Gameplay\Scripts\Server\services\rabbit_hole_service.py", line 368, in should_override_selector_visual_type IndexError: list index out of rangertim=0 ClientInfo isn't here</desyncdata></report>
- <report><version>2</version><sessionid>33135b230f89fff162e043bc</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-07-26 16:42:41</createtime><buildsignature>Local.Unknown.Unknown.1.90.358.1030-1.200.000.570.Release</buildsignature><categoryid>rabbit_hole_service.py:368</categoryid><desyncid>33135b230f89fff162e043bc</desyncid><systemconfig/><screenshot/><desyncdata>Exception occurred while attempting to populate a repeated field: (IndexError: list index out of range) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 418, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 439, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 777, in on_teardown File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 128, in destroy_all_objects File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 156, in remove File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 255, in remove File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 343, in call_on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 83, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 846, in on_remove File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 1033, in remove_selectable_sim_info File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 1072, in notify_dirty File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 967, in send_selectable_sims_update File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 904, in _get_selector_visual_type File "T:\InGame\Gameplay\Scripts\Server\services\rabbit_hole_service.py", line 368, in should_override_selector_visual_type IndexError: list index out of rangertim=0 ClientInfo isn't here</desyncdata></report>
- </root>
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