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  4.  
  5. (Filename: Assets/Plugins/ZLogger/ZLogger/Unity/ZLoggerUnityLoggerProvider.cs Line: 68)
  6.  
  7. [FMOD] EventInstance::update : Event {f49e7b2f-ea2a-4e6b-b559-6e3935338c97} waited 233 milliseconds for sample data to load. Preload sample data to avoid this delay.
  8.  
  9. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  10. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  11. UnityEngine.Logger:Log(LogType, Object)
  12. UnityEngine.Debug:LogWarning(Object)
  13. FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:32)
  14.  
  15. (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 32)
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  17.  
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  19.  
  20. .....
  21.  
  22.  
  23.  
  24. App [INFO][2021-09-03T17:55:54] Using user override for output device 0: speaker mode: DEFAULT, no. of speakers: 0
  25. =======================================
  26.  
  27. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  28. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  29. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  30. UnityEngine.Debug:LogFormat(String, Object[])
  31. AudioStream.AudioStreamSupport:LOG(LogLevel, LogLevel, String, EventWithStringStringParameter, String, Object[]) (at Assets\Plugins\AudioStream\Scripts\AudioStreamSupport\AudioStreamSupport.cs:133)
  32. AudioStream.FMODSystemsManager:FMODSystemForOutputDevice(Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:42)
  33. AudioStream.FMODSystemsManager:AvailableOutputs(LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:99)
  34. GAME.App:OnAudioConfigurationChanged(Boolean) (at Assets\Core\App.cs:252)
  35. UnityEngine.AudioSettings:InvokeOnAudioConfigurationChanged(Boolean)
  36.  
  37. (Filename: Assets/Plugins/AudioStream/Scripts/AudioStreamSupport/AudioStreamSupport.cs Line: 133)
  38.  
  39. App [INFO][2021-09-03T17:55:54] Output device 0 info: Output samplerate: 48000, speaker mode: STEREO, num. of raw speakers: 2
  40. =======================================
  41.  
  42. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  43. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  44. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  45. UnityEngine.Debug:LogFormat(String, Object[])
  46. AudioStream.AudioStreamSupport:LOG(LogLevel, LogLevel, String, EventWithStringStringParameter, String, Object[]) (at Assets\Plugins\AudioStream\Scripts\AudioStreamSupport\AudioStreamSupport.cs:133)
  47. AudioStream.FMODSystemOutputDevice:.ctor(Int32, SPEAKERMODE, Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemOutputDevice.cs:193)
  48. AudioStream.FMODSystemsManager:FMODSystemForOutputDevice(Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:45)
  49. AudioStream.FMODSystemsManager:AvailableOutputs(LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:99)
  50. GAME.App:OnAudioConfigurationChanged(Boolean) (at Assets\Core\App.cs:252)
  51. UnityEngine.AudioSettings:InvokeOnAudioConfigurationChanged(Boolean)
  52.  
  53. (Filename: Assets/Plugins/AudioStream/Scripts/AudioStreamSupport/AudioStreamSupport.cs Line: 133)
  54.  
  55. App [INFO][2021-09-03T17:55:54] Setting output to driver 0
  56. =======================================
  57.  
  58. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  59. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  60. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  61. UnityEngine.Debug:LogFormat(String, Object[])
  62. AudioStream.AudioStreamSupport:LOG(LogLevel, LogLevel, String, EventWithStringStringParameter, String, Object[]) (at Assets\Plugins\AudioStream\Scripts\AudioStreamSupport\AudioStreamSupport.cs:133)
  63. AudioStream.FMODSystemOutputDevice:.ctor(Int32, SPEAKERMODE, Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemOutputDevice.cs:234)
  64. AudioStream.FMODSystemsManager:FMODSystemForOutputDevice(Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:45)
  65. AudioStream.FMODSystemsManager:AvailableOutputs(LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:99)
  66. GAME.App:OnAudioConfigurationChanged(Boolean) (at Assets\Core\App.cs:252)
  67. UnityEngine.AudioSettings:InvokeOnAudioConfigurationChanged(Boolean)
  68.  
  69. (Filename: Assets/Plugins/AudioStream/Scripts/AudioStreamSupport/AudioStreamSupport.cs Line: 133)
  70.  
  71. App [INFO][2021-09-03T17:55:54] Created system 1620384284696 for output driver 0, effective FMOD DSP buffer: 1024 length, 4 buffers
  72. =======================================
  73.  
  74. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  75. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  76. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  77. UnityEngine.Debug:LogFormat(String, Object[])
  78. AudioStream.AudioStreamSupport:LOG(LogLevel, LogLevel, String, EventWithStringStringParameter, String, Object[]) (at Assets\Plugins\AudioStream\Scripts\AudioStreamSupport\AudioStreamSupport.cs:133)
  79. AudioStream.FMODSystemsManager:FMODSystemForOutputDevice(Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:55)
  80. AudioStream.FMODSystemsManager:AvailableOutputs(LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:99)
  81. GAME.App:OnAudioConfigurationChanged(Boolean) (at Assets\Core\App.cs:252)
  82. UnityEngine.AudioSettings:InvokeOnAudioConfigurationChanged(Boolean)
  83.  
  84. (Filename: Assets/Plugins/AudioStream/Scripts/AudioStreamSupport/AudioStreamSupport.cs Line: 133)
  85.  
  86.  
  87.  
  88.  
  89. <RI> Initialized touch support.
  90.  
  91. <RI> Initialized touch support.
  92.  
  93. [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
  94.  
  95. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  96. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  97. UnityEngine.Logger:Log(LogType, Object)
  98. UnityEngine.Debug:LogError(Object)
  99. FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
  100.  
  101. (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
  102.  
  103. [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
  104.  
  105. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  106. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  107. UnityEngine.Logger:Log(LogType, Object)
  108. UnityEngine.Debug:LogError(Object)
  109. FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
  110.  
  111. (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
  112.  
  113. [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
  114.  
  115. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  116. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  117. UnityEngine.Logger:Log(LogType, Object)
  118. UnityEngine.Debug:LogError(Object)
  119. FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
  120.  
  121. (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
  122.  
  123. [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
  124.  
  125. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  126. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  127. UnityEngine.Logger:Log(LogType, Object)
  128. UnityEngine.Debug:LogError(Object)
  129. FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
  130.  
  131. (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
  132.  
  133. [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
  134.  
  135. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  136. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  137. UnityEngine.Logger:Log(LogType, Object)
  138. UnityEngine.Debug:LogError(Object)
  139. FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
  140.  
  141. (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
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