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- ....
- (Filename: Assets/Plugins/ZLogger/ZLogger/Unity/ZLoggerUnityLoggerProvider.cs Line: 68)
- [FMOD] EventInstance::update : Event {f49e7b2f-ea2a-4e6b-b559-6e3935338c97} waited 233 milliseconds for sample data to load. Preload sample data to avoid this delay.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:32)
- (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 32)
- .....
- App [INFO][2021-09-03T17:55:54] Using user override for output device 0: speaker mode: DEFAULT, no. of speakers: 0
- =======================================
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- AudioStream.AudioStreamSupport:LOG(LogLevel, LogLevel, String, EventWithStringStringParameter, String, Object[]) (at Assets\Plugins\AudioStream\Scripts\AudioStreamSupport\AudioStreamSupport.cs:133)
- AudioStream.FMODSystemsManager:FMODSystemForOutputDevice(Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:42)
- AudioStream.FMODSystemsManager:AvailableOutputs(LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:99)
- GAME.App:OnAudioConfigurationChanged(Boolean) (at Assets\Core\App.cs:252)
- UnityEngine.AudioSettings:InvokeOnAudioConfigurationChanged(Boolean)
- (Filename: Assets/Plugins/AudioStream/Scripts/AudioStreamSupport/AudioStreamSupport.cs Line: 133)
- App [INFO][2021-09-03T17:55:54] Output device 0 info: Output samplerate: 48000, speaker mode: STEREO, num. of raw speakers: 2
- =======================================
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- AudioStream.AudioStreamSupport:LOG(LogLevel, LogLevel, String, EventWithStringStringParameter, String, Object[]) (at Assets\Plugins\AudioStream\Scripts\AudioStreamSupport\AudioStreamSupport.cs:133)
- AudioStream.FMODSystemOutputDevice:.ctor(Int32, SPEAKERMODE, Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemOutputDevice.cs:193)
- AudioStream.FMODSystemsManager:FMODSystemForOutputDevice(Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:45)
- AudioStream.FMODSystemsManager:AvailableOutputs(LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:99)
- GAME.App:OnAudioConfigurationChanged(Boolean) (at Assets\Core\App.cs:252)
- UnityEngine.AudioSettings:InvokeOnAudioConfigurationChanged(Boolean)
- (Filename: Assets/Plugins/AudioStream/Scripts/AudioStreamSupport/AudioStreamSupport.cs Line: 133)
- App [INFO][2021-09-03T17:55:54] Setting output to driver 0
- =======================================
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- AudioStream.AudioStreamSupport:LOG(LogLevel, LogLevel, String, EventWithStringStringParameter, String, Object[]) (at Assets\Plugins\AudioStream\Scripts\AudioStreamSupport\AudioStreamSupport.cs:133)
- AudioStream.FMODSystemOutputDevice:.ctor(Int32, SPEAKERMODE, Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemOutputDevice.cs:234)
- AudioStream.FMODSystemsManager:FMODSystemForOutputDevice(Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:45)
- AudioStream.FMODSystemsManager:AvailableOutputs(LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:99)
- GAME.App:OnAudioConfigurationChanged(Boolean) (at Assets\Core\App.cs:252)
- UnityEngine.AudioSettings:InvokeOnAudioConfigurationChanged(Boolean)
- (Filename: Assets/Plugins/AudioStream/Scripts/AudioStreamSupport/AudioStreamSupport.cs Line: 133)
- App [INFO][2021-09-03T17:55:54] Created system 1620384284696 for output driver 0, effective FMOD DSP buffer: 1024 length, 4 buffers
- =======================================
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogFormat(String, Object[])
- AudioStream.AudioStreamSupport:LOG(LogLevel, LogLevel, String, EventWithStringStringParameter, String, Object[]) (at Assets\Plugins\AudioStream\Scripts\AudioStreamSupport\AudioStreamSupport.cs:133)
- AudioStream.FMODSystemsManager:FMODSystemForOutputDevice(Int32, LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:55)
- AudioStream.FMODSystemsManager:AvailableOutputs(LogLevel, String, EventWithStringStringParameter) (at Assets\Plugins\AudioStream\Scripts\AudioSourceOutputDevice\FMODSystemsManager.FMODSystemOutputDevice.cs:99)
- GAME.App:OnAudioConfigurationChanged(Boolean) (at Assets\Core\App.cs:252)
- UnityEngine.AudioSettings:InvokeOnAudioConfigurationChanged(Boolean)
- (Filename: Assets/Plugins/AudioStream/Scripts/AudioStreamSupport/AudioStreamSupport.cs Line: 133)
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
- (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
- [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
- (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
- [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
- (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
- [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
- (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
- [FMOD] OutputWASAPI::mixerThread : GetCurrentPadding returned 0x88890004. Device was unplugged!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets\Plugins\FMOD\RuntimeManager.cs:28)
- (Filename: Assets/Plugins/FMOD/RuntimeManager.cs Line: 28)
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