Torchickens

Reply for a debate about Pokémon

Dec 15th, 2021 (edited)
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  1. Sorry I disagree in my opinion, making that assertion may come across confident but it's flawed as is any; there is no sweeping thing
  2. that affects all aspects of development as an absolute concept.
  3.  
  4. Take developers focus lots on logistics+graphics, yet games are bland in other areas
  5. (say a Sims game released w/modern graphics but not enough engaging content). Wii Sports also had poor graphics (in fact it's glitchy too and lacks variety relative to say the number of Pokémon (number of game modes in Wii Sports' case) but not the points of engaging content (otherwise it would not become one of the best selling games of all times; it's thrilling and intuitive to just swing
  6. a Wii Remote, and there was innovation, where it excels (as did Pokémon in innovation when it first came out; Shin Megami Tensei had a concept like it before
  7. but not exactly like Pokémon, and lots of people wanted to copy the 'monster battling' concept).
  8.  
  9. The original Pokémon Red/Green developed inefficiently if you look at the code and sprites
  10. (not just graphics but also designs) yet they were engaging.
  11.  
  12. Inefficiency and lack of resources does not imply lack of time.
  13.  
  14. For example, in terms of inefficiency, it may depend on your philosophy; there are both positives and negatives
  15. to the approach of 'design/engine/structure first then inception' as opposed to 'I'll do things intuitively even if the code is inefficient or I can't get good
  16. graphics', and thinking outside of the box can lead to innovation (Game Freak didn't simply copy ideas of how a game 'should be', but it was kind of a mix of
  17. both an innovative (trading via Link Cable) and classical approach (JRPG concept)? If you analyze the code of Pokémon Red and Green, it's really inefficient and
  18. with many bugs (even including one where pressing Select on an item, closing the menu and opening the Pokémon menu allows you to swap Pokémon past slot 6 that are
  19. really just other areas of the RAM encoded as Pokémon, then there is the dokokashira door glitch where you'd swap slot 2 when you don't have 2 Pokémon to put the
  20. end terminator to the top of the party; and this causes glitches in the engine that allow you to literally beat the game within 5 minutes. (There is also an
  21. even faster glitch that is even passed up to English Pokémon Yellow; bad coding in save file integrity for intentionally resetting the game before it fully saves
  22. lets you beat it even faster without any luck manipulation after reloading the save file).
  23.  
  24. More recently, Pokémon Brilliant Diamond and Shining Pearl were passed by TPCI, but they also have some very game breaking bugs,
  25. and the graphics are laughed at. However, the way the core Pokémon series is developed has lead to them having lots of complexity;
  26. in fact, there is a phrase it is really a "logistical nightmare" nowadays, with their being over 800 Pokémon, with many of their own abilities
  27. and moves to go with them (in fact, it's been proven the complexity of modern competitive battling exceeds that of chess; additionally,
  28. you can get a lot of complexity even in sacrificing another design element).
  29.  
  30. I don't think TPCI (as Game Freak, Nintendo, Creatures, ILCA) aren't trying to not improve the graphics, but there's arguments both ways. For arguments that
  31. they are, the other game Brilliant Diamond and Shining Pearl was by ILCA who are actually a computer graphics company "I Love Computer Art"
  32. in addition to game development company, so TPCI must be conscious that people are aware of graphics; too the status or power of a company does not guarantee
  33. success.
  34.  
  35. For the graphics (or otherwise design) enthusiasts, the bad graphics, lots of bugs, 'efficiency later approach' etc. may seem strange; but Pokémon also
  36. had depth in content (at least in terms of variety in locations of and obtaining all 151, and how you can customize your team and moves) even from the start.
  37.  
  38. On the other hand, the former approach (consciousness of design, and latest graphics etc.) could really pay you off in the end.
  39. I suppose it requires a balance of inspiration (above structure) and structure (above intuition or impulsivity).
  40. There is also the influence of pressure of demand and time constraints, as Pokémon games are now usually being released worldwide at the same time
  41. and there can be a lower margin between the next core games than before.
  42.  
  43. At the same time, you're right that if one thing is failing it might be an indication of something wrong throughout the entire development process that
  44. affects other things.
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