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- #!/usr/bin/python
- import sys, pygame, pygame.mixer
- from pygame.locals import *
- from player import *
- pygame.init()
- sprite = pygame.image.load("player.png")
- size = width, height = 800, 600
- screen = pygame.display.set_mode (size)
- pygame.display.flip()
- while 1:
- for event in pygame.event.get():
- if event.type == QUIT:
- sys.exit()
- def move (self):
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_RIGHT:
- self.xPos+=15
- elif event.key == pygame.K_LEFT:
- self.x.Pos-=15
- elif event.key == pygame.K_UP:
- self.y.Pos-=15
- elif event.key == pygame.K_DOWN:
- self.y.Pos+=15
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