Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- PortWINE был запущен в режиме создания PortWGC.log и он успешно сохранен в корне каталога порта
- Для диагностики проблем, скопируйте ВЕСЬ лог в комментарии к игре на сайте portwine-linux.ru
- --------------------------------------------------------
- PortWINE version:
- PortWGC-37
- -------------------------------------------------------
- var_dxvk_on = 0
- ------------------------------------------------------
- Date and time of start debug for PortWGC
- Вс 09 авг 2020 20:23:24 +03
- -----------------------------------------------------
- The installation path of the PortWGC:
- /home/liklax/PortWINE/PortWGC/data/scripts
- ----------------------------------------------------
- Operating system
- ОС: Arch Linux
- --------------------------------------------------
- Desktop Environment
- /usr/share/xsessions/plasma
- KDE
- --------------------------------------------------
- Kernel
- 5.7.14-1-ck
- -------------------------------------------------
- CPU
- model name : AMD FX(tm)-4130 Quad-Core Processor
- model name : AMD FX(tm)-4130 Quad-Core Processor
- model name : AMD FX(tm)-4130 Quad-Core Processor
- model name : AMD FX(tm)-4130 Quad-Core Processor
- ------------------------------------------------
- RAM
- total used free shared buff/cache available
- Mem: 8938 2245 2465 131 4227 5765
- Swap: 6047 8 6039
- -----------------------------------------------
- Graphic cards and drivers
- 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Baffin [Radeon RX 460/560D / Pro 450/455/460/555/555X/560/560X] (rev cf)
- OpenGL vendor string: X.Org
- OpenGL renderer string: AMD Radeon (TM) RX 460 Graphics (POLARIS11, DRM 3.37.0, 5.7.14-1-ck, LLVM 10.0.1)
- OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.1.5
- OpenGL core profile shading language version string: 4.60
- OpenGL core profile context flags: (none)
- OpenGL core profile profile mask: core profile
- OpenGL core profile extensions:
- OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.1.5
- OpenGL shading language version string: 4.60
- OpenGL context flags: (none)
- OpenGL profile mask: compatibility profile
- OpenGL extensions:
- OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.1.5
- OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
- OpenGL ES profile extensions:
- ----------------------------------------------
- Vulkan info device name
- deviceName = AMD RADV/ACO POLARIS11 (LLVM 10.0.1)
- ---------------------------------------------
- --------------------------------------------
- Version WINE in the Port
- wine-5.14
- -------------------------------------------
- log WINE
- ERROR: ld.so: object '/usr/$LIB/libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- ERROR: ld.so: object '/usr/$LIB/libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- wineserver: using server-side synchronization.
- ERROR: ld.so: object '/usr/$LIB/libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- [0809/202331.823:ERROR:network_change_notifier_win.cc(141)] WSALookupServiceBegin failed with: 0
- ERROR: ld.so: object '/usr/$LIB/libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- ERROR: ld.so: object '/usr/$LIB/libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- ERROR: ld.so: object '/usr/$LIB/libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- [0809/202333.967:ERROR:angle_platform_impl.cc(47)] reset(615): Could not create additional swap chains or offscreen surfaces, HRESULT: 0x80070057
- [0809/202333.968:ERROR:gl_surface_egl.cc(612)] EGL Driver message (Critical) eglCreateWindowSurface: Bad allocation.
- [0809/202333.968:ERROR:gl_surface_egl.cc(1176)] eglCreateWindowSurface failed with error EGL_BAD_ALLOC
- [0809/202333.968:ERROR:in_process_command_buffer.cc(593)] ContextResult::kSurfaceFailure: Failed to create surface.
- [0809/202335.244:ERROR:network_change_notifier_win.cc(141)] WSALookupServiceBegin failed with: 0
- [0809/202335.863:ERROR:command_buffer_proxy_impl.cc(124)] ContextResult::kTransientFailure: Failed to send GpuChannelMsg_CreateCommandBuffer.
- [0809/202335.863:WARNING:ipc_message_attachment_set.cc(49)] MessageAttachmentSet destroyed with unconsumed attachments: 0/1
- [0809/202336.329:INFO:CONSOLE(1)] "[webChannel] connection established.", source: qrc:/ui/main.e4e1a80ef8e4636fbbf9.js (1)
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- ERROR: ld.so: object '/usr/$LIB/libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- ERROR: ld.so: object '/usr/$LIB/libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
- WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement