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Maniklas

Bearer (WIP)

Dec 12th, 2019
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  1. Grade: 6 (6,5) ((69+10)/12)
  2.  
  3. Class name: Bearer
  4. Weapon: Thread and Needle (Treated as spear)
  5. Energy Type: Virality- While infected Bearers can't take physical damage.
  6. Instead they take 25% of the inflicted damage every turn until it's removed.
  7. 10 virality is removed each turn.
  8. Out of battle, the Bearer Stabilises and wont die from virality.
  9.  
  10. Powers:
  11. I want these on base, fight me.
  12.  
  13. The Blood Tax- Infect your enemies with a lesser virus based on your own
  14. Attacks deal an additional 40% of your virality as damage. Minimum bonus damage is 0
  15. This attack increases the amount of virality you have by the damage inflicted.
  16.  
  17. Strike a Chord- Inflict a shallow jab, the enemy takes a flat 4 more damage for Y turns,
  18. where Y is a quarter of your body, rounded down.
  19.  
  20. Base Stats:
  21. Strength: 9
  22. Magic: 3
  23. Perception: 20
  24. Body: 18
  25. Resistance: 17
  26. Evasion: 2
  27.  
  28. Progression:
  29. Level 2: Impale- The Bearer throws his needle through the target and pulls
  30. them close. If this skill is used while the target is impaled, it does 20%
  31. bonus damage for each time. Impaled targets may cut all the strings with medium-damage
  32. attacks.
  33. Level 4: Infection(passive)- Any attacks with the needle will share 40% of your current
  34. Virality to the enemy. This damage is dealt over 2 turns.
  35. Level 6: Rest(Passive)- If you didn't take damage at the end of the enemies turn, cleanse 25 virality this turn
  36. Level 10: Closed Shut- Silence the target for X turns, where X is the amount of
  37. strings in them. Enemies with no strings can't be closed.
  38. Level 13: Rising Rage(trigger skill)- When you take over 10% of your health per turn via Virality you may use
  39. impale in their turn as an immediate action against them.
  40. Level 18: String of Time- Undo the opponents last action, increase virality by 15. Can only
  41. be used once a battle.
  42. Level 20: Entangle- Wrap the thread around the enemy, tightening them and cutting off blood flow
  43. The enemy is weakened by 40% while entangled, to untangle they must use their turn, or wait 3 turns.
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