Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ~~~~~~~~~~~~~~~
- Text File : 0
- ~~~~~~~~~~~~~~~
- [~ 0]
- [~ 1]
- [~ 2]
- [~ 3]
- [~ 4]
- [~ 5]
- [~ 6]
- [~ 7]
- [~ 8]
- [~ 9]
- [~ 10]
- [~ 11]
- [~ 12]
- [~ 13]
- [~ 14]
- [~ 15]
- [~ 16]
- [~ 17]
- [~ 18]
- [~ 19]
- [~ 20]
- [~ 21]
- [~ 22]
- [~ 23]
- [~ 24]
- [~ 25]
- [~ 26]
- [~ 27]
- [~ 28]
- [~ 29]
- [~ 30]
- [~ 31]
- [~ 32]
- [~ 33]
- [~ 34]
- [~ 35]
- [~ 36]
- [~ 37]
- [~ 38]
- [~ 39]
- [~ 40]
- [~ 41]
- [~ 42]
- ~~~~~~~~~~~~~~~
- Text File : 1
- ~~~~~~~~~~~~~~~
- [VAR PKNICK(0000)]
- [VAR ITEM2(0000)]
- [VAR MOVE(0000)]
- Empty
- [VAR 0112(0000)]
- TM[VAR NUM3(0000)] [VAR MOVE(0001)]
- TYPE
- CATEGORY
- POWER
- ACCURACY
- PP
- /
- ×
- + [VAR NUM2(0000)]
- [VAR NUM3(0000)]
- [VAR NUM2(0000)]
- —
- MONEY
- PURCHASE PRICE
- $[VAR NUM8(0000,002C)]
- ---
- SORT
- MOVE
- [~ 23]
- [~ 24]
- [~ 25]
- l
- [VAR NUM3(0000)]
- /
- [VAR NUM3(0000)]
- Use this item
- Give to Pokémon
- [~ 32]
- Move to Free Space
- Return to Pocket
- [~ 35]
- [~ 36]
- On
- Off
- Cancel
- Check
- Learn Move
- Change Forme
- By Type
- By Name
- By Number
- + NEW
- Sell
- What do you want to do with the [VAR ITEM2(0000)]?
- What would you like to do with the [VAR ITEM2(0000)] and [VAR PKNICK(0001)]?
- How do you want to sort your items?
- Items have been sorted by type!
- Items have been sorted by name!
- Items have been sorted by number!
- Items have been sorted from newest to oldest!
- Which move’s PP do you want to restore?
- Which move’s PP do you want to boost?
- The [VAR ITEM2(0000)] was moved to the Free Space.
- The [VAR ITEM2(0000)] was returned to the [VAR 0112(0001)] Pocket!
- [~ 59]
- [~ 60]
- Would you like to change [VAR PKNICK(0000)]’s Ability to [VAR ABILITY(0001)]?
- Yes
- No
- This item cannot be used or given.
- [VAR PKNICK(0000)]’s HP was restored by [VAR NUM3(0001)] point[VAR NUMBRNCH(0001,0100)]s.
- [VAR PKNICK(0000)] recovered from fainting!
- [VAR PKNICK(0000)] was cured of its poisoning.
- [VAR PKNICK(0000)] was cured of paralysis.
- [VAR PKNICK(0000)]’s burn was healed.
- [VAR PKNICK(0000)] was thawed out.
- [VAR PKNICK(0000)] woke up!
- [VAR PKNICK(0000)] became healthy.
- [VAR PKNICK(0000)]’s base [VAR EVSTAT(0001)] rose!
- [VAR PKNICK(0000)] became more friendly. However, its base [VAR EVSTAT(0001)] fell!
- [VAR PKNICK(0000)] adores you! However, its base [VAR EVSTAT(0001)] fell!
- [VAR PKNICK(0000)] became more friendly. Its base [VAR EVSTAT(0001)] can’t go lower.
- You used the [VAR ITEM2(0001)].
- You can’t use that now because the Repel you used is still in effect.
- The Exp. Share has been turned on.
- The Exp. Share has been turned off.
- Your Pokémon is now holding the [VAR ITEM2(0000)]!
- [VAR PKNICK(0001)] is already holding [VAR iCOLOR2(0000)][VAR ITEM2(0000)]. Would you like to switch the two items?
- You took the Pokémon’s [VAR ITEM2(0000)] and gave it the [VAR ITEM2(0001)].
- The [VAR ITEM2(0000)] can’t be held.
- [VAR PKNICK(0000)] is already holding [VAR iCOLOR2(0001)][VAR ITEM2(0001)]. Do you want to remove the [VAR ITEM2(0002)] and give another item?
- It won’t have any effect.
- Kukui’s words echoed... [VAR TRNAME(0000)]! There’s a time and place for everything, but this ain’t it!
- You can’t receive the item because your Bag is full.
- You have no Pokémon!
- Eggs can’t hold items.
- [~ 91]
- [~ 92]
- The move’s PP was restored.
- [VAR MOVE(0000)]’s PP increased.
- How many [VAR ITEMPLUR1][VAR ITEM2(0000)] will you sell?
- [VAR ITEMPLUR1][VAR ITEM2(0000)]? Oh, no. I can’t buy those.
- I can pay $[VAR NUM8(0000,002C)]. Would that be OK?
- You turned over the [VAR ITEM2(0000)] and received $[VAR NUM8(0001,002C)].
- [VAR PKNICK(0000)] was elevated to Lv. [VAR NUM3(0001)]![VAR BE05(0005)][VAR BE05(0001)]
- [VAR PKNAME(0000)] transformed!
- This can’t be used on the fainted Pokémon.
- It cannot be fused with that fainted Pokémon.
- It cannot be fused with that Pokémon.
- It cannot be fused with an Egg.
- You have no room to separate the Pokémon.
- You threw away [VAR NUM3(0001)] [VAR ITEM2(0000)].
- [VAR PKNICK(0000)]’s Ability changed to [VAR ABILITY(0001)]![VAR BE05(0005)][VAR BE05(0001)]
- n/a
- n/a
- n/a
- n/a
- What would you like to do with the [VAR ITEM2(0000)]?
- You booted up the TM.[VAR BE05(0002)][VAR BE05(0000)]
- [VAR PKNICK(0000)] and [VAR MOVE(0001)] are not compatible. [VAR MOVE(0001)] can’t be learned by this Pokémon.
- [VAR PKNICK(0000)] already knows [VAR MOVE(0001)].
- Please choose a move that will be replaced with [VAR MOVE(0000)].
- [VAR PKNICK(0000)] learned [VAR MOVE(0001)]![VAR BE05(0004)][VAR BE05(0001)]
- 1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0000)] [VAR PKNICK(0000)] forgot how to use [VAR MOVE(0001)]. And... [VAR PKNICK(0000)] learned [VAR MOVE(0002)]![VAR BE05(0004)][VAR BE05(0001)]
- [VAR PKNICK(0000)] did not learn [VAR MOVE(0001)].
- [VAR PKNICK(0000)] wants to learn the move [VAR MOVE(0001)]. Should an old move be forgotten and replaced with [VAR MOVE(0001)]?
- Which Pokémon do you want to use this item on?
- Which Pokémon do you want to give this item to?
- Which Pokémon do you want to teach it to?
- Which Pokémon do you want to fuse?
- Able!
- [VAR COLOR(0001)]Unable![VAR COLOR(0000)]
- [VAR COLOR(0002)]Learned[VAR COLOR(0000)]
- Able!
- [VAR COLOR(0001)]Unable![VAR COLOR(0000)]
- Compatible
- [VAR COLOR(0002)]Holding[VAR COLOR(0000)]
- [VAR COLOR(0001)]Incompatible[VAR COLOR(0000)]
- This Pokémon currently can’t use this crystal’s Z-Power. Is that OK?
- The [VAR ITEM2(0001)] will be given to the Pokémon so that the Pokémon can use its Z-Power!
- The item can’t be used on [VAR PKNICK(0000)] because of [VAR MOVE(0001)]’s effects!
- Max HP
- Attack
- Defense
- Sp. Atk
- Sp. Def
- Speed
- Attack
- Defense
- Sp. Atk
- Sp. Def
- Speed
- HP
- Held Item
- [~ 149]
- [~ 150]
- [~ 151]
- [~ 152]
- [~ 153]
- [~ 154]
- You turned over the [VAR ITEMPLUR1][VAR ITEM2(0000)] and received $[VAR NUM8(0001,002C)].
- ~~~~~~~~~~~~~~~
- Text File : 2
- ~~~~~~~~~~~~~~~
- Medicine
- Items
- Z-Crystals
- TMs
- Berries
- Key Items
- Free Space
- ~~~~~~~~~~~~~~~
- Text File : 3
- ~~~~~~~~~~~~~~~
- [VAR PKNICK(0000)]
- [VAR PKNICK(0000)]
- [VAR MOVE(0000)]
- [VAR 01B0(0000)]
- [VAR ABILITY(0000)]
- [VAR ITEM2(0000)]
- [VAR TRNAME(0000)]
- Opponents
- [VAR 01B1(0000)]
- PP
- L
- l
- [VAR NUM2(0000)]
- [VAR NUM3(0000)]
- [VAR NUM4(0000,002C)]
- [VAR NUM3(0000)]
- [VAR NUM3(0000)]
- + [VAR NUM1(0000)]
- [VAR NUM1(0000)]/[VAR NUM1(0001)]
- HP
- Attack
- Defense
- Sp. Atk
- Sp. Def
- Speed
- [~ 25]
- [~ 26]
- Switch
- In Battle
- Cannot Battle
- Partner’s
- Standing By
- Restore
- Summary
- Category
- Power
- Accuracy
- Evasiveness
- There is no usable move.
- Choose a Pokémon.
- Use on which Pokémon?
- Which Pokémon will you battle with?
- [~ 42]
- [VAR PKNICK(0001)] is already in battle!
- [VAR PKNICK(0001)] has no energy left to battle!
- You cannot decide for your partner!
- [VAR PKNICK(0001)] can’t be switched out!
- [VAR PKNICK(0001)] has already been selected.
- An Egg can’t battle!
- Which move do you want to restore?
- Forget this move
- Return to the move-selection screen
- Give up on learning the move
- HP/PP Restore
- Status Restore
- Poké Balls
- Battle Items
- Use
- It’s no good! It’s impossible to aim unless there is only one Pokémon!
- There is no room left in the PC!
- It’s impossible to aim without being focused!
- It’s no good! It’s impossible to aim at a Pokémon that’s not in sight!
- The item can’t be used on [VAR PKNICK(0000)] because of [VAR MOVE(0001)]’s effects!
- No! You can’t catch any Pokémon until you finish the trial!
- [~ 64]
- Kukui’s words echoed... [VAR TRNAME(0000)]! There’s a time and place for everything, but this ain’t it!
- n/a
- Empty
- Yes
- No
- Switch Pokémon
- Keep Battling
- Use Next Pokémon
- Run
- Forget an old move
- Keep old moves!
- Where do you want to use it?
- [~ 77]
- Right
- Left
- ×
- /
- /
- L
- [VAR NUM5(0000,0000)]
- [VAR NUM5(0000,0000)]
- —
- Rating:
- :
- L+A Move info
- Care
- Communicating. Please stand by...
- [VAR NUM3(0000)]
- /
- Previous Turn
- Next Turn
- Skipping the video... Please wait a moment.
- Stopping the video... Please wait.
- [~ 98]
- [~ 99]
- [~ 100]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 4
- ~~~~~~~~~~~~~~~
- !
- !
- !
- !
- [VAR PKNAME(0000)] used Pound!
- The wild [VAR PKNAME(0000)] used Pound!
- The opposing [VAR PKNAME(0000)] used Pound!
- Totem [VAR PKNAME(0000)] used Pound!
- [VAR PKNAME(0000)] used Karate Chop!
- The wild [VAR PKNAME(0000)] used Karate Chop!
- The opposing [VAR PKNAME(0000)] used Karate Chop!
- Totem [VAR PKNAME(0000)] used Karate Chop!
- [VAR PKNAME(0000)] used Double Slap!
- The wild [VAR PKNAME(0000)] used Double Slap!
- The opposing [VAR PKNAME(0000)] used Double Slap!
- Totem [VAR PKNAME(0000)] used Double Slap!
- [VAR PKNAME(0000)] used Comet Punch!
- The wild [VAR PKNAME(0000)] used Comet Punch!
- The opposing [VAR PKNAME(0000)] used Comet Punch!
- Totem [VAR PKNAME(0000)] used Comet Punch!
- [VAR PKNAME(0000)] used Mega Punch!
- The wild [VAR PKNAME(0000)] used Mega Punch!
- The opposing [VAR PKNAME(0000)] used Mega Punch!
- Totem [VAR PKNAME(0000)] used Mega Punch!
- [VAR PKNAME(0000)] used Pay Day!
- The wild [VAR PKNAME(0000)] used Pay Day!
- The opposing [VAR PKNAME(0000)] used Pay Day!
- Totem [VAR PKNAME(0000)] used Pay Day!
- [VAR PKNAME(0000)] used Fire Punch!
- The wild [VAR PKNAME(0000)] used Fire Punch!
- The opposing [VAR PKNAME(0000)] used Fire Punch!
- Totem [VAR PKNAME(0000)] used Fire Punch!
- [VAR PKNAME(0000)] used Ice Punch!
- The wild [VAR PKNAME(0000)] used Ice Punch!
- The opposing [VAR PKNAME(0000)] used Ice Punch!
- Totem [VAR PKNAME(0000)] used Ice Punch!
- [VAR PKNAME(0000)] used Thunder Punch!
- The wild [VAR PKNAME(0000)] used Thunder Punch!
- The opposing [VAR PKNAME(0000)] used Thunder Punch!
- Totem [VAR PKNAME(0000)] used Thunder Punch!
- [VAR PKNAME(0000)] used Scratch!
- The wild [VAR PKNAME(0000)] used Scratch!
- The opposing [VAR PKNAME(0000)] used Scratch!
- Totem [VAR PKNAME(0000)] used Scratch!
- [VAR PKNAME(0000)] used Vice Grip!
- The wild [VAR PKNAME(0000)] used Vice Grip!
- The opposing [VAR PKNAME(0000)] used Vice Grip!
- Totem [VAR PKNAME(0000)] used Vice Grip!
- [VAR PKNAME(0000)] used Guillotine!
- The wild [VAR PKNAME(0000)] used Guillotine!
- The opposing [VAR PKNAME(0000)] used Guillotine!
- Totem [VAR PKNAME(0000)] used Guillotine!
- [VAR PKNAME(0000)] used Razor Wind!
- The wild [VAR PKNAME(0000)] used Razor Wind!
- The opposing [VAR PKNAME(0000)] used Razor Wind!
- Totem [VAR PKNAME(0000)] used Razor Wind!
- [VAR PKNAME(0000)] used Swords Dance!
- The wild [VAR PKNAME(0000)] used Swords Dance!
- The opposing [VAR PKNAME(0000)] used Swords Dance!
- Totem [VAR PKNAME(0000)] used Swords Dance!
- [VAR PKNAME(0000)] used Cut!
- The wild [VAR PKNAME(0000)] used Cut!
- The opposing [VAR PKNAME(0000)] used Cut!
- Totem [VAR PKNAME(0000)] used Cut!
- [VAR PKNAME(0000)] used Gust!
- The wild [VAR PKNAME(0000)] used Gust!
- The opposing [VAR PKNAME(0000)] used Gust!
- Totem [VAR PKNAME(0000)] used Gust!
- [VAR PKNAME(0000)] used Wing Attack!
- The wild [VAR PKNAME(0000)] used Wing Attack!
- The opposing [VAR PKNAME(0000)] used Wing Attack!
- Totem [VAR PKNAME(0000)] used Wing Attack!
- [VAR PKNAME(0000)] used Whirlwind!
- The wild [VAR PKNAME(0000)] used Whirlwind!
- The opposing [VAR PKNAME(0000)] used Whirlwind!
- Totem [VAR PKNAME(0000)] used Whirlwind!
- [VAR PKNAME(0000)] used Fly!
- The wild [VAR PKNAME(0000)] used Fly!
- The opposing [VAR PKNAME(0000)] used Fly!
- Totem [VAR PKNAME(0000)] used Fly!
- [VAR PKNAME(0000)] used Bind!
- The wild [VAR PKNAME(0000)] used Bind!
- The opposing [VAR PKNAME(0000)] used Bind!
- Totem [VAR PKNAME(0000)] used Bind!
- [VAR PKNAME(0000)] used Slam!
- The wild [VAR PKNAME(0000)] used Slam!
- The opposing [VAR PKNAME(0000)] used Slam!
- Totem [VAR PKNAME(0000)] used Slam!
- [VAR PKNAME(0000)] used Vine Whip!
- The wild [VAR PKNAME(0000)] used Vine Whip!
- The opposing [VAR PKNAME(0000)] used Vine Whip!
- Totem [VAR PKNAME(0000)] used Vine Whip!
- [VAR PKNAME(0000)] used Stomp!
- The wild [VAR PKNAME(0000)] used Stomp!
- The opposing [VAR PKNAME(0000)] used Stomp!
- Totem [VAR PKNAME(0000)] used Stomp!
- [VAR PKNAME(0000)] used Double Kick!
- The wild [VAR PKNAME(0000)] used Double Kick!
- The opposing [VAR PKNAME(0000)] used Double Kick!
- Totem [VAR PKNAME(0000)] used Double Kick!
- [VAR PKNAME(0000)] used Mega Kick!
- The wild [VAR PKNAME(0000)] used Mega Kick!
- The opposing [VAR PKNAME(0000)] used Mega Kick!
- Totem [VAR PKNAME(0000)] used Mega Kick!
- [VAR PKNAME(0000)] used Jump Kick!
- The wild [VAR PKNAME(0000)] used Jump Kick!
- The opposing [VAR PKNAME(0000)] used Jump Kick!
- Totem [VAR PKNAME(0000)] used Jump Kick!
- [VAR PKNAME(0000)] used Rolling Kick!
- The wild [VAR PKNAME(0000)] used Rolling Kick!
- The opposing [VAR PKNAME(0000)] used Rolling Kick!
- Totem [VAR PKNAME(0000)] used Rolling Kick!
- [VAR PKNAME(0000)] used Sand Attack!
- The wild [VAR PKNAME(0000)] used Sand Attack!
- The opposing [VAR PKNAME(0000)] used Sand Attack!
- Totem [VAR PKNAME(0000)] used Sand Attack!
- [VAR PKNAME(0000)] used Headbutt!
- The wild [VAR PKNAME(0000)] used Headbutt!
- The opposing [VAR PKNAME(0000)] used Headbutt!
- Totem [VAR PKNAME(0000)] used Headbutt!
- [VAR PKNAME(0000)] used Horn Attack!
- The wild [VAR PKNAME(0000)] used Horn Attack!
- The opposing [VAR PKNAME(0000)] used Horn Attack!
- Totem [VAR PKNAME(0000)] used Horn Attack!
- [VAR PKNAME(0000)] used Fury Attack!
- The wild [VAR PKNAME(0000)] used Fury Attack!
- The opposing [VAR PKNAME(0000)] used Fury Attack!
- Totem [VAR PKNAME(0000)] used Fury Attack!
- [VAR PKNAME(0000)] used Horn Drill!
- The wild [VAR PKNAME(0000)] used Horn Drill!
- The opposing [VAR PKNAME(0000)] used Horn Drill!
- Totem [VAR PKNAME(0000)] used Horn Drill!
- [VAR PKNAME(0000)] used Tackle!
- The wild [VAR PKNAME(0000)] used Tackle!
- The opposing [VAR PKNAME(0000)] used Tackle!
- Totem [VAR PKNAME(0000)] used Tackle!
- [VAR PKNAME(0000)] used Body Slam!
- The wild [VAR PKNAME(0000)] used Body Slam!
- The opposing [VAR PKNAME(0000)] used Body Slam!
- Totem [VAR PKNAME(0000)] used Body Slam!
- [VAR PKNAME(0000)] used Wrap!
- The wild [VAR PKNAME(0000)] used Wrap!
- The opposing [VAR PKNAME(0000)] used Wrap!
- Totem [VAR PKNAME(0000)] used Wrap!
- [VAR PKNAME(0000)] used Take Down!
- The wild [VAR PKNAME(0000)] used Take Down!
- The opposing [VAR PKNAME(0000)] used Take Down!
- Totem [VAR PKNAME(0000)] used Take Down!
- [VAR PKNAME(0000)] used Thrash!
- The wild [VAR PKNAME(0000)] used Thrash!
- The opposing [VAR PKNAME(0000)] used Thrash!
- Totem [VAR PKNAME(0000)] used Thrash!
- [VAR PKNAME(0000)] used Double-Edge!
- The wild [VAR PKNAME(0000)] used Double-Edge!
- The opposing [VAR PKNAME(0000)] used Double-Edge!
- Totem [VAR PKNAME(0000)] used Double-Edge!
- [VAR PKNAME(0000)] used Tail Whip!
- The wild [VAR PKNAME(0000)] used Tail Whip!
- The opposing [VAR PKNAME(0000)] used Tail Whip!
- Totem [VAR PKNAME(0000)] used Tail Whip!
- [VAR PKNAME(0000)] used Poison Sting!
- The wild [VAR PKNAME(0000)] used Poison Sting!
- The opposing [VAR PKNAME(0000)] used Poison Sting!
- Totem [VAR PKNAME(0000)] used Poison Sting!
- [VAR PKNAME(0000)] used Twineedle!
- The wild [VAR PKNAME(0000)] used Twineedle!
- The opposing [VAR PKNAME(0000)] used Twineedle!
- Totem [VAR PKNAME(0000)] used Twineedle!
- [VAR PKNAME(0000)] used Pin Missile!
- The wild [VAR PKNAME(0000)] used Pin Missile!
- The opposing [VAR PKNAME(0000)] used Pin Missile!
- Totem [VAR PKNAME(0000)] used Pin Missile!
- [VAR PKNAME(0000)] used Leer!
- The wild [VAR PKNAME(0000)] used Leer!
- The opposing [VAR PKNAME(0000)] used Leer!
- Totem [VAR PKNAME(0000)] used Leer!
- [VAR PKNAME(0000)] used Bite!
- The wild [VAR PKNAME(0000)] used Bite!
- The opposing [VAR PKNAME(0000)] used Bite!
- Totem [VAR PKNAME(0000)] used Bite!
- [VAR PKNAME(0000)] used Growl!
- The wild [VAR PKNAME(0000)] used Growl!
- The opposing [VAR PKNAME(0000)] used Growl!
- Totem [VAR PKNAME(0000)] used Growl!
- [VAR PKNAME(0000)] used Roar!
- The wild [VAR PKNAME(0000)] used Roar!
- The opposing [VAR PKNAME(0000)] used Roar!
- Totem [VAR PKNAME(0000)] used Roar!
- [VAR PKNAME(0000)] used Sing!
- The wild [VAR PKNAME(0000)] used Sing!
- The opposing [VAR PKNAME(0000)] used Sing!
- Totem [VAR PKNAME(0000)] used Sing!
- [VAR PKNAME(0000)] used Supersonic!
- The wild [VAR PKNAME(0000)] used Supersonic!
- The opposing [VAR PKNAME(0000)] used Supersonic!
- Totem [VAR PKNAME(0000)] used Supersonic!
- [VAR PKNAME(0000)] used Sonic Boom!
- The wild [VAR PKNAME(0000)] used Sonic Boom!
- The opposing [VAR PKNAME(0000)] used Sonic Boom!
- Totem [VAR PKNAME(0000)] used Sonic Boom!
- [VAR PKNAME(0000)] used Disable!
- The wild [VAR PKNAME(0000)] used Disable!
- The opposing [VAR PKNAME(0000)] used Disable!
- Totem [VAR PKNAME(0000)] used Disable!
- [VAR PKNAME(0000)] used Acid!
- The wild [VAR PKNAME(0000)] used Acid!
- The opposing [VAR PKNAME(0000)] used Acid!
- Totem [VAR PKNAME(0000)] used Acid!
- [VAR PKNAME(0000)] used Ember!
- The wild [VAR PKNAME(0000)] used Ember!
- The opposing [VAR PKNAME(0000)] used Ember!
- Totem [VAR PKNAME(0000)] used Ember!
- [VAR PKNAME(0000)] used Flamethrower!
- The wild [VAR PKNAME(0000)] used Flamethrower!
- The opposing [VAR PKNAME(0000)] used Flamethrower!
- Totem [VAR PKNAME(0000)] used Flamethrower!
- [VAR PKNAME(0000)] used Mist!
- The wild [VAR PKNAME(0000)] used Mist!
- The opposing [VAR PKNAME(0000)] used Mist!
- Totem [VAR PKNAME(0000)] used Mist!
- [VAR PKNAME(0000)] used Water Gun!
- The wild [VAR PKNAME(0000)] used Water Gun!
- The opposing [VAR PKNAME(0000)] used Water Gun!
- Totem [VAR PKNAME(0000)] used Water Gun!
- [VAR PKNAME(0000)] used Hydro Pump!
- The wild [VAR PKNAME(0000)] used Hydro Pump!
- The opposing [VAR PKNAME(0000)] used Hydro Pump!
- Totem [VAR PKNAME(0000)] used Hydro Pump!
- [VAR PKNAME(0000)] used Surf!
- The wild [VAR PKNAME(0000)] used Surf!
- The opposing [VAR PKNAME(0000)] used Surf!
- Totem [VAR PKNAME(0000)] used Surf!
- [VAR PKNAME(0000)] used Ice Beam!
- The wild [VAR PKNAME(0000)] used Ice Beam!
- The opposing [VAR PKNAME(0000)] used Ice Beam!
- Totem [VAR PKNAME(0000)] used Ice Beam!
- [VAR PKNAME(0000)] used Blizzard!
- The wild [VAR PKNAME(0000)] used Blizzard!
- The opposing [VAR PKNAME(0000)] used Blizzard!
- Totem [VAR PKNAME(0000)] used Blizzard!
- [VAR PKNAME(0000)] used Psybeam!
- The wild [VAR PKNAME(0000)] used Psybeam!
- The opposing [VAR PKNAME(0000)] used Psybeam!
- Totem [VAR PKNAME(0000)] used Psybeam!
- [VAR PKNAME(0000)] used Bubble Beam!
- The wild [VAR PKNAME(0000)] used Bubble Beam!
- The opposing [VAR PKNAME(0000)] used Bubble Beam!
- Totem [VAR PKNAME(0000)] used Bubble Beam!
- [VAR PKNAME(0000)] used Aurora Beam!
- The wild [VAR PKNAME(0000)] used Aurora Beam!
- The opposing [VAR PKNAME(0000)] used Aurora Beam!
- Totem [VAR PKNAME(0000)] used Aurora Beam!
- [VAR PKNAME(0000)] used Hyper Beam!
- The wild [VAR PKNAME(0000)] used Hyper Beam!
- The opposing [VAR PKNAME(0000)] used Hyper Beam!
- Totem [VAR PKNAME(0000)] used Hyper Beam!
- [VAR PKNAME(0000)] used Peck!
- The wild [VAR PKNAME(0000)] used Peck!
- The opposing [VAR PKNAME(0000)] used Peck!
- Totem [VAR PKNAME(0000)] used Peck!
- [VAR PKNAME(0000)] used Drill Peck!
- The wild [VAR PKNAME(0000)] used Drill Peck!
- The opposing [VAR PKNAME(0000)] used Drill Peck!
- Totem [VAR PKNAME(0000)] used Drill Peck!
- [VAR PKNAME(0000)] used Submission!
- The wild [VAR PKNAME(0000)] used Submission!
- The opposing [VAR PKNAME(0000)] used Submission!
- Totem [VAR PKNAME(0000)] used Submission!
- [VAR PKNAME(0000)] used Low Kick!
- The wild [VAR PKNAME(0000)] used Low Kick!
- The opposing [VAR PKNAME(0000)] used Low Kick!
- Totem [VAR PKNAME(0000)] used Low Kick!
- [VAR PKNAME(0000)] used Counter!
- The wild [VAR PKNAME(0000)] used Counter!
- The opposing [VAR PKNAME(0000)] used Counter!
- Totem [VAR PKNAME(0000)] used Counter!
- [VAR PKNAME(0000)] used Seismic Toss!
- The wild [VAR PKNAME(0000)] used Seismic Toss!
- The opposing [VAR PKNAME(0000)] used Seismic Toss!
- Totem [VAR PKNAME(0000)] used Seismic Toss!
- [VAR PKNAME(0000)] used Strength!
- The wild [VAR PKNAME(0000)] used Strength!
- The opposing [VAR PKNAME(0000)] used Strength!
- Totem [VAR PKNAME(0000)] used Strength!
- [VAR PKNAME(0000)] used Absorb!
- The wild [VAR PKNAME(0000)] used Absorb!
- The opposing [VAR PKNAME(0000)] used Absorb!
- Totem [VAR PKNAME(0000)] used Absorb!
- [VAR PKNAME(0000)] used Mega Drain!
- The wild [VAR PKNAME(0000)] used Mega Drain!
- The opposing [VAR PKNAME(0000)] used Mega Drain!
- Totem [VAR PKNAME(0000)] used Mega Drain!
- [VAR PKNAME(0000)] used Leech Seed!
- The wild [VAR PKNAME(0000)] used Leech Seed!
- The opposing [VAR PKNAME(0000)] used Leech Seed!
- Totem [VAR PKNAME(0000)] used Leech Seed!
- [VAR PKNAME(0000)] used Growth!
- The wild [VAR PKNAME(0000)] used Growth!
- The opposing [VAR PKNAME(0000)] used Growth!
- Totem [VAR PKNAME(0000)] used Growth!
- [VAR PKNAME(0000)] used Razor Leaf!
- The wild [VAR PKNAME(0000)] used Razor Leaf!
- The opposing [VAR PKNAME(0000)] used Razor Leaf!
- Totem [VAR PKNAME(0000)] used Razor Leaf!
- [VAR PKNAME(0000)] used Solar Beam!
- The wild [VAR PKNAME(0000)] used Solar Beam!
- The opposing [VAR PKNAME(0000)] used Solar Beam!
- Totem [VAR PKNAME(0000)] used Solar Beam!
- [VAR PKNAME(0000)] used Poison Powder!
- The wild [VAR PKNAME(0000)] used Poison Powder!
- The opposing [VAR PKNAME(0000)] used Poison Powder!
- Totem [VAR PKNAME(0000)] used Poison Powder!
- [VAR PKNAME(0000)] used Stun Spore!
- The wild [VAR PKNAME(0000)] used Stun Spore!
- The opposing [VAR PKNAME(0000)] used Stun Spore!
- Totem [VAR PKNAME(0000)] used Stun Spore!
- [VAR PKNAME(0000)] used Sleep Powder!
- The wild [VAR PKNAME(0000)] used Sleep Powder!
- The opposing [VAR PKNAME(0000)] used Sleep Powder!
- Totem [VAR PKNAME(0000)] used Sleep Powder!
- [VAR PKNAME(0000)] used Petal Dance!
- The wild [VAR PKNAME(0000)] used Petal Dance!
- The opposing [VAR PKNAME(0000)] used Petal Dance!
- Totem [VAR PKNAME(0000)] used Petal Dance!
- [VAR PKNAME(0000)] used String Shot!
- The wild [VAR PKNAME(0000)] used String Shot!
- The opposing [VAR PKNAME(0000)] used String Shot!
- Totem [VAR PKNAME(0000)] used String Shot!
- [VAR PKNAME(0000)] used Dragon Rage!
- The wild [VAR PKNAME(0000)] used Dragon Rage!
- The opposing [VAR PKNAME(0000)] used Dragon Rage!
- Totem [VAR PKNAME(0000)] used Dragon Rage!
- [VAR PKNAME(0000)] used Fire Spin!
- The wild [VAR PKNAME(0000)] used Fire Spin!
- The opposing [VAR PKNAME(0000)] used Fire Spin!
- Totem [VAR PKNAME(0000)] used Fire Spin!
- [VAR PKNAME(0000)] used Thunder Shock!
- The wild [VAR PKNAME(0000)] used Thunder Shock!
- The opposing [VAR PKNAME(0000)] used Thunder Shock!
- Totem [VAR PKNAME(0000)] used Thunder Shock!
- [VAR PKNAME(0000)] used Thunderbolt!
- The wild [VAR PKNAME(0000)] used Thunderbolt!
- The opposing [VAR PKNAME(0000)] used Thunderbolt!
- Totem [VAR PKNAME(0000)] used Thunderbolt!
- [VAR PKNAME(0000)] used Thunder Wave!
- The wild [VAR PKNAME(0000)] used Thunder Wave!
- The opposing [VAR PKNAME(0000)] used Thunder Wave!
- Totem [VAR PKNAME(0000)] used Thunder Wave!
- [VAR PKNAME(0000)] used Thunder!
- The wild [VAR PKNAME(0000)] used Thunder!
- The opposing [VAR PKNAME(0000)] used Thunder!
- Totem [VAR PKNAME(0000)] used Thunder!
- [VAR PKNAME(0000)] used Rock Throw!
- The wild [VAR PKNAME(0000)] used Rock Throw!
- The opposing [VAR PKNAME(0000)] used Rock Throw!
- Totem [VAR PKNAME(0000)] used Rock Throw!
- [VAR PKNAME(0000)] used Earthquake!
- The wild [VAR PKNAME(0000)] used Earthquake!
- The opposing [VAR PKNAME(0000)] used Earthquake!
- Totem [VAR PKNAME(0000)] used Earthquake!
- [VAR PKNAME(0000)] used Fissure!
- The wild [VAR PKNAME(0000)] used Fissure!
- The opposing [VAR PKNAME(0000)] used Fissure!
- Totem [VAR PKNAME(0000)] used Fissure!
- [VAR PKNAME(0000)] used Dig!
- The wild [VAR PKNAME(0000)] used Dig!
- The opposing [VAR PKNAME(0000)] used Dig!
- Totem [VAR PKNAME(0000)] used Dig!
- [VAR PKNAME(0000)] used Toxic!
- The wild [VAR PKNAME(0000)] used Toxic!
- The opposing [VAR PKNAME(0000)] used Toxic!
- Totem [VAR PKNAME(0000)] used Toxic!
- [VAR PKNAME(0000)] used Confusion!
- The wild [VAR PKNAME(0000)] used Confusion!
- The opposing [VAR PKNAME(0000)] used Confusion!
- Totem [VAR PKNAME(0000)] used Confusion!
- [VAR PKNAME(0000)] used Psychic!
- The wild [VAR PKNAME(0000)] used Psychic!
- The opposing [VAR PKNAME(0000)] used Psychic!
- Totem [VAR PKNAME(0000)] used Psychic!
- [VAR PKNAME(0000)] used Hypnosis!
- The wild [VAR PKNAME(0000)] used Hypnosis!
- The opposing [VAR PKNAME(0000)] used Hypnosis!
- Totem [VAR PKNAME(0000)] used Hypnosis!
- [VAR PKNAME(0000)] used Meditate!
- The wild [VAR PKNAME(0000)] used Meditate!
- The opposing [VAR PKNAME(0000)] used Meditate!
- Totem [VAR PKNAME(0000)] used Meditate!
- [VAR PKNAME(0000)] used Agility!
- The wild [VAR PKNAME(0000)] used Agility!
- The opposing [VAR PKNAME(0000)] used Agility!
- Totem [VAR PKNAME(0000)] used Agility!
- [VAR PKNAME(0000)] used Quick Attack!
- The wild [VAR PKNAME(0000)] used Quick Attack!
- The opposing [VAR PKNAME(0000)] used Quick Attack!
- Totem [VAR PKNAME(0000)] used Quick Attack!
- [VAR PKNAME(0000)] used Rage!
- The wild [VAR PKNAME(0000)] used Rage!
- The opposing [VAR PKNAME(0000)] used Rage!
- Totem [VAR PKNAME(0000)] used Rage!
- [VAR PKNAME(0000)] used Teleport!
- The wild [VAR PKNAME(0000)] used Teleport!
- The opposing [VAR PKNAME(0000)] used Teleport!
- Totem [VAR PKNAME(0000)] used Teleport!
- [VAR PKNAME(0000)] used Night Shade!
- The wild [VAR PKNAME(0000)] used Night Shade!
- The opposing [VAR PKNAME(0000)] used Night Shade!
- Totem [VAR PKNAME(0000)] used Night Shade!
- [VAR PKNAME(0000)] used Mimic!
- The wild [VAR PKNAME(0000)] used Mimic!
- The opposing [VAR PKNAME(0000)] used Mimic!
- Totem [VAR PKNAME(0000)] used Mimic!
- [VAR PKNAME(0000)] used Screech!
- The wild [VAR PKNAME(0000)] used Screech!
- The opposing [VAR PKNAME(0000)] used Screech!
- Totem [VAR PKNAME(0000)] used Screech!
- [VAR PKNAME(0000)] used Double Team!
- The wild [VAR PKNAME(0000)] used Double Team!
- The opposing [VAR PKNAME(0000)] used Double Team!
- Totem [VAR PKNAME(0000)] used Double Team!
- [VAR PKNAME(0000)] used Recover!
- The wild [VAR PKNAME(0000)] used Recover!
- The opposing [VAR PKNAME(0000)] used Recover!
- Totem [VAR PKNAME(0000)] used Recover!
- [VAR PKNAME(0000)] used Harden!
- The wild [VAR PKNAME(0000)] used Harden!
- The opposing [VAR PKNAME(0000)] used Harden!
- Totem [VAR PKNAME(0000)] used Harden!
- [VAR PKNAME(0000)] used Minimize!
- The wild [VAR PKNAME(0000)] used Minimize!
- The opposing [VAR PKNAME(0000)] used Minimize!
- Totem [VAR PKNAME(0000)] used Minimize!
- [VAR PKNAME(0000)] used Smokescreen!
- The wild [VAR PKNAME(0000)] used Smokescreen!
- The opposing [VAR PKNAME(0000)] used Smokescreen!
- Totem [VAR PKNAME(0000)] used Smokescreen!
- [VAR PKNAME(0000)] used Confuse Ray!
- The wild [VAR PKNAME(0000)] used Confuse Ray!
- The opposing [VAR PKNAME(0000)] used Confuse Ray!
- Totem [VAR PKNAME(0000)] used Confuse Ray!
- [VAR PKNAME(0000)] used Withdraw!
- The wild [VAR PKNAME(0000)] used Withdraw!
- The opposing [VAR PKNAME(0000)] used Withdraw!
- Totem [VAR PKNAME(0000)] used Withdraw!
- [VAR PKNAME(0000)] used Defense Curl!
- The wild [VAR PKNAME(0000)] used Defense Curl!
- The opposing [VAR PKNAME(0000)] used Defense Curl!
- Totem [VAR PKNAME(0000)] used Defense Curl!
- [VAR PKNAME(0000)] used Barrier!
- The wild [VAR PKNAME(0000)] used Barrier!
- The opposing [VAR PKNAME(0000)] used Barrier!
- Totem [VAR PKNAME(0000)] used Barrier!
- [VAR PKNAME(0000)] used Light Screen!
- The wild [VAR PKNAME(0000)] used Light Screen!
- The opposing [VAR PKNAME(0000)] used Light Screen!
- Totem [VAR PKNAME(0000)] used Light Screen!
- [VAR PKNAME(0000)] used Haze!
- The wild [VAR PKNAME(0000)] used Haze!
- The opposing [VAR PKNAME(0000)] used Haze!
- Totem [VAR PKNAME(0000)] used Haze!
- [VAR PKNAME(0000)] used Reflect!
- The wild [VAR PKNAME(0000)] used Reflect!
- The opposing [VAR PKNAME(0000)] used Reflect!
- Totem [VAR PKNAME(0000)] used Reflect!
- [VAR PKNAME(0000)] used Focus Energy!
- The wild [VAR PKNAME(0000)] used Focus Energy!
- The opposing [VAR PKNAME(0000)] used Focus Energy!
- Totem [VAR PKNAME(0000)] used Focus Energy!
- [VAR PKNAME(0000)] used Bide!
- The wild [VAR PKNAME(0000)] used Bide!
- The opposing [VAR PKNAME(0000)] used Bide!
- Totem [VAR PKNAME(0000)] used Bide!
- [VAR PKNAME(0000)] used Metronome!
- The wild [VAR PKNAME(0000)] used Metronome!
- The opposing [VAR PKNAME(0000)] used Metronome!
- Totem [VAR PKNAME(0000)] used Metronome!
- [VAR PKNAME(0000)] used Mirror Move!
- The wild [VAR PKNAME(0000)] used Mirror Move!
- The opposing [VAR PKNAME(0000)] used Mirror Move!
- Totem [VAR PKNAME(0000)] used Mirror Move!
- [VAR PKNAME(0000)] used Self-Destruct!
- The wild [VAR PKNAME(0000)] used Self-Destruct!
- The opposing [VAR PKNAME(0000)] used Self-Destruct!
- Totem [VAR PKNAME(0000)] used Self-Destruct!
- [VAR PKNAME(0000)] used Egg Bomb!
- The wild [VAR PKNAME(0000)] used Egg Bomb!
- The opposing [VAR PKNAME(0000)] used Egg Bomb!
- Totem [VAR PKNAME(0000)] used Egg Bomb!
- [VAR PKNAME(0000)] used Lick!
- The wild [VAR PKNAME(0000)] used Lick!
- The opposing [VAR PKNAME(0000)] used Lick!
- Totem [VAR PKNAME(0000)] used Lick!
- [VAR PKNAME(0000)] used Smog!
- The wild [VAR PKNAME(0000)] used Smog!
- The opposing [VAR PKNAME(0000)] used Smog!
- Totem [VAR PKNAME(0000)] used Smog!
- [VAR PKNAME(0000)] used Sludge!
- The wild [VAR PKNAME(0000)] used Sludge!
- The opposing [VAR PKNAME(0000)] used Sludge!
- Totem [VAR PKNAME(0000)] used Sludge!
- [VAR PKNAME(0000)] used Bone Club!
- The wild [VAR PKNAME(0000)] used Bone Club!
- The opposing [VAR PKNAME(0000)] used Bone Club!
- Totem [VAR PKNAME(0000)] used Bone Club!
- [VAR PKNAME(0000)] used Fire Blast!
- The wild [VAR PKNAME(0000)] used Fire Blast!
- The opposing [VAR PKNAME(0000)] used Fire Blast!
- Totem [VAR PKNAME(0000)] used Fire Blast!
- [VAR PKNAME(0000)] used Waterfall!
- The wild [VAR PKNAME(0000)] used Waterfall!
- The opposing [VAR PKNAME(0000)] used Waterfall!
- Totem [VAR PKNAME(0000)] used Waterfall!
- [VAR PKNAME(0000)] used Clamp!
- The wild [VAR PKNAME(0000)] used Clamp!
- The opposing [VAR PKNAME(0000)] used Clamp!
- Totem [VAR PKNAME(0000)] used Clamp!
- [VAR PKNAME(0000)] used Swift!
- The wild [VAR PKNAME(0000)] used Swift!
- The opposing [VAR PKNAME(0000)] used Swift!
- Totem [VAR PKNAME(0000)] used Swift!
- [VAR PKNAME(0000)] used Skull Bash!
- The wild [VAR PKNAME(0000)] used Skull Bash!
- The opposing [VAR PKNAME(0000)] used Skull Bash!
- Totem [VAR PKNAME(0000)] used Skull Bash!
- [VAR PKNAME(0000)] used Spike Cannon!
- The wild [VAR PKNAME(0000)] used Spike Cannon!
- The opposing [VAR PKNAME(0000)] used Spike Cannon!
- Totem [VAR PKNAME(0000)] used Spike Cannon!
- [VAR PKNAME(0000)] used Constrict!
- The wild [VAR PKNAME(0000)] used Constrict!
- The opposing [VAR PKNAME(0000)] used Constrict!
- Totem [VAR PKNAME(0000)] used Constrict!
- [VAR PKNAME(0000)] used Amnesia!
- The wild [VAR PKNAME(0000)] used Amnesia!
- The opposing [VAR PKNAME(0000)] used Amnesia!
- Totem [VAR PKNAME(0000)] used Amnesia!
- [VAR PKNAME(0000)] used Kinesis!
- The wild [VAR PKNAME(0000)] used Kinesis!
- The opposing [VAR PKNAME(0000)] used Kinesis!
- Totem [VAR PKNAME(0000)] used Kinesis!
- [VAR PKNAME(0000)] used Soft-Boiled!
- The wild [VAR PKNAME(0000)] used Soft-Boiled!
- The opposing [VAR PKNAME(0000)] used Soft-Boiled!
- Totem [VAR PKNAME(0000)] used Soft-Boiled!
- [VAR PKNAME(0000)] used High Jump Kick!
- The wild [VAR PKNAME(0000)] used High Jump Kick!
- The opposing [VAR PKNAME(0000)] used High Jump Kick!
- Totem [VAR PKNAME(0000)] used High Jump Kick!
- [VAR PKNAME(0000)] used Glare!
- The wild [VAR PKNAME(0000)] used Glare!
- The opposing [VAR PKNAME(0000)] used Glare!
- Totem [VAR PKNAME(0000)] used Glare!
- [VAR PKNAME(0000)] used Dream Eater!
- The wild [VAR PKNAME(0000)] used Dream Eater!
- The opposing [VAR PKNAME(0000)] used Dream Eater!
- Totem [VAR PKNAME(0000)] used Dream Eater!
- [VAR PKNAME(0000)] used Poison Gas!
- The wild [VAR PKNAME(0000)] used Poison Gas!
- The opposing [VAR PKNAME(0000)] used Poison Gas!
- Totem [VAR PKNAME(0000)] used Poison Gas!
- [VAR PKNAME(0000)] used Barrage!
- The wild [VAR PKNAME(0000)] used Barrage!
- The opposing [VAR PKNAME(0000)] used Barrage!
- Totem [VAR PKNAME(0000)] used Barrage!
- [VAR PKNAME(0000)] used Leech Life!
- The wild [VAR PKNAME(0000)] used Leech Life!
- The opposing [VAR PKNAME(0000)] used Leech Life!
- Totem [VAR PKNAME(0000)] used Leech Life!
- [VAR PKNAME(0000)] used Lovely Kiss!
- The wild [VAR PKNAME(0000)] used Lovely Kiss!
- The opposing [VAR PKNAME(0000)] used Lovely Kiss!
- Totem [VAR PKNAME(0000)] used Lovely Kiss!
- [VAR PKNAME(0000)] used Sky Attack!
- The wild [VAR PKNAME(0000)] used Sky Attack!
- The opposing [VAR PKNAME(0000)] used Sky Attack!
- Totem [VAR PKNAME(0000)] used Sky Attack!
- [VAR PKNAME(0000)] used Transform!
- The wild [VAR PKNAME(0000)] used Transform!
- The opposing [VAR PKNAME(0000)] used Transform!
- Totem [VAR PKNAME(0000)] used Transform!
- [VAR PKNAME(0000)] used Bubble!
- The wild [VAR PKNAME(0000)] used Bubble!
- The opposing [VAR PKNAME(0000)] used Bubble!
- Totem [VAR PKNAME(0000)] used Bubble!
- [VAR PKNAME(0000)] used Dizzy Punch!
- The wild [VAR PKNAME(0000)] used Dizzy Punch!
- The opposing [VAR PKNAME(0000)] used Dizzy Punch!
- Totem [VAR PKNAME(0000)] used Dizzy Punch!
- [VAR PKNAME(0000)] used Spore!
- The wild [VAR PKNAME(0000)] used Spore!
- The opposing [VAR PKNAME(0000)] used Spore!
- Totem [VAR PKNAME(0000)] used Spore!
- [VAR PKNAME(0000)] used Flash!
- The wild [VAR PKNAME(0000)] used Flash!
- The opposing [VAR PKNAME(0000)] used Flash!
- Totem [VAR PKNAME(0000)] used Flash!
- [VAR PKNAME(0000)] used Psywave!
- The wild [VAR PKNAME(0000)] used Psywave!
- The opposing [VAR PKNAME(0000)] used Psywave!
- Totem [VAR PKNAME(0000)] used Psywave!
- [VAR PKNAME(0000)] used Splash!
- The wild [VAR PKNAME(0000)] used Splash!
- The opposing [VAR PKNAME(0000)] used Splash!
- Totem [VAR PKNAME(0000)] used Splash!
- [VAR PKNAME(0000)] used Acid Armor!
- The wild [VAR PKNAME(0000)] used Acid Armor!
- The opposing [VAR PKNAME(0000)] used Acid Armor!
- Totem [VAR PKNAME(0000)] used Acid Armor!
- [VAR PKNAME(0000)] used Crabhammer!
- The wild [VAR PKNAME(0000)] used Crabhammer!
- The opposing [VAR PKNAME(0000)] used Crabhammer!
- Totem [VAR PKNAME(0000)] used Crabhammer!
- [VAR PKNAME(0000)] used Explosion!
- The wild [VAR PKNAME(0000)] used Explosion!
- The opposing [VAR PKNAME(0000)] used Explosion!
- Totem [VAR PKNAME(0000)] used Explosion!
- [VAR PKNAME(0000)] used Fury Swipes!
- The wild [VAR PKNAME(0000)] used Fury Swipes!
- The opposing [VAR PKNAME(0000)] used Fury Swipes!
- Totem [VAR PKNAME(0000)] used Fury Swipes!
- [VAR PKNAME(0000)] used Bonemerang!
- The wild [VAR PKNAME(0000)] used Bonemerang!
- The opposing [VAR PKNAME(0000)] used Bonemerang!
- Totem [VAR PKNAME(0000)] used Bonemerang!
- [VAR PKNAME(0000)] used Rest!
- The wild [VAR PKNAME(0000)] used Rest!
- The opposing [VAR PKNAME(0000)] used Rest!
- Totem [VAR PKNAME(0000)] used Rest!
- [VAR PKNAME(0000)] used Rock Slide!
- The wild [VAR PKNAME(0000)] used Rock Slide!
- The opposing [VAR PKNAME(0000)] used Rock Slide!
- Totem [VAR PKNAME(0000)] used Rock Slide!
- [VAR PKNAME(0000)] used Hyper Fang!
- The wild [VAR PKNAME(0000)] used Hyper Fang!
- The opposing [VAR PKNAME(0000)] used Hyper Fang!
- Totem [VAR PKNAME(0000)] used Hyper Fang!
- [VAR PKNAME(0000)] used Sharpen!
- The wild [VAR PKNAME(0000)] used Sharpen!
- The opposing [VAR PKNAME(0000)] used Sharpen!
- Totem [VAR PKNAME(0000)] used Sharpen!
- [VAR PKNAME(0000)] used Conversion!
- The wild [VAR PKNAME(0000)] used Conversion!
- The opposing [VAR PKNAME(0000)] used Conversion!
- Totem [VAR PKNAME(0000)] used Conversion!
- [VAR PKNAME(0000)] used Tri Attack!
- The wild [VAR PKNAME(0000)] used Tri Attack!
- The opposing [VAR PKNAME(0000)] used Tri Attack!
- Totem [VAR PKNAME(0000)] used Tri Attack!
- [VAR PKNAME(0000)] used Super Fang!
- The wild [VAR PKNAME(0000)] used Super Fang!
- The opposing [VAR PKNAME(0000)] used Super Fang!
- Totem [VAR PKNAME(0000)] used Super Fang!
- [VAR PKNAME(0000)] used Slash!
- The wild [VAR PKNAME(0000)] used Slash!
- The opposing [VAR PKNAME(0000)] used Slash!
- Totem [VAR PKNAME(0000)] used Slash!
- [VAR PKNAME(0000)] used Substitute!
- The wild [VAR PKNAME(0000)] used Substitute!
- The opposing [VAR PKNAME(0000)] used Substitute!
- Totem [VAR PKNAME(0000)] used Substitute!
- [VAR PKNAME(0000)] used Struggle!
- The wild [VAR PKNAME(0000)] used Struggle!
- The opposing [VAR PKNAME(0000)] used Struggle!
- Totem [VAR PKNAME(0000)] used Struggle!
- [VAR PKNAME(0000)] used Sketch!
- The wild [VAR PKNAME(0000)] used Sketch!
- The opposing [VAR PKNAME(0000)] used Sketch!
- Totem [VAR PKNAME(0000)] used Sketch!
- [VAR PKNAME(0000)] used Triple Kick!
- The wild [VAR PKNAME(0000)] used Triple Kick!
- The opposing [VAR PKNAME(0000)] used Triple Kick!
- Totem [VAR PKNAME(0000)] used Triple Kick!
- [VAR PKNAME(0000)] used Thief!
- The wild [VAR PKNAME(0000)] used Thief!
- The opposing [VAR PKNAME(0000)] used Thief!
- Totem [VAR PKNAME(0000)] used Thief!
- [VAR PKNAME(0000)] used Spider Web!
- The wild [VAR PKNAME(0000)] used Spider Web!
- The opposing [VAR PKNAME(0000)] used Spider Web!
- Totem [VAR PKNAME(0000)] used Spider Web!
- [VAR PKNAME(0000)] used Mind Reader!
- The wild [VAR PKNAME(0000)] used Mind Reader!
- The opposing [VAR PKNAME(0000)] used Mind Reader!
- Totem [VAR PKNAME(0000)] used Mind Reader!
- [VAR PKNAME(0000)] used Nightmare!
- The wild [VAR PKNAME(0000)] used Nightmare!
- The opposing [VAR PKNAME(0000)] used Nightmare!
- Totem [VAR PKNAME(0000)] used Nightmare!
- [VAR PKNAME(0000)] used Flame Wheel!
- The wild [VAR PKNAME(0000)] used Flame Wheel!
- The opposing [VAR PKNAME(0000)] used Flame Wheel!
- Totem [VAR PKNAME(0000)] used Flame Wheel!
- [VAR PKNAME(0000)] used Snore!
- The wild [VAR PKNAME(0000)] used Snore!
- The opposing [VAR PKNAME(0000)] used Snore!
- Totem [VAR PKNAME(0000)] used Snore!
- [VAR PKNAME(0000)] used Curse!
- The wild [VAR PKNAME(0000)] used Curse!
- The opposing [VAR PKNAME(0000)] used Curse!
- Totem [VAR PKNAME(0000)] used Curse!
- [VAR PKNAME(0000)] used Flail!
- The wild [VAR PKNAME(0000)] used Flail!
- The opposing [VAR PKNAME(0000)] used Flail!
- Totem [VAR PKNAME(0000)] used Flail!
- [VAR PKNAME(0000)] used Conversion 2!
- The wild [VAR PKNAME(0000)] used Conversion 2!
- The opposing [VAR PKNAME(0000)] used Conversion 2!
- Totem [VAR PKNAME(0000)] used Conversion 2!
- [VAR PKNAME(0000)] used Aeroblast!
- The wild [VAR PKNAME(0000)] used Aeroblast!
- The opposing [VAR PKNAME(0000)] used Aeroblast!
- Totem [VAR PKNAME(0000)] used Aeroblast!
- [VAR PKNAME(0000)] used Cotton Spore!
- The wild [VAR PKNAME(0000)] used Cotton Spore!
- The opposing [VAR PKNAME(0000)] used Cotton Spore!
- Totem [VAR PKNAME(0000)] used Cotton Spore!
- [VAR PKNAME(0000)] used Reversal!
- The wild [VAR PKNAME(0000)] used Reversal!
- The opposing [VAR PKNAME(0000)] used Reversal!
- Totem [VAR PKNAME(0000)] used Reversal!
- [VAR PKNAME(0000)] used Spite!
- The wild [VAR PKNAME(0000)] used Spite!
- The opposing [VAR PKNAME(0000)] used Spite!
- Totem [VAR PKNAME(0000)] used Spite!
- [VAR PKNAME(0000)] used Powder Snow!
- The wild [VAR PKNAME(0000)] used Powder Snow!
- The opposing [VAR PKNAME(0000)] used Powder Snow!
- Totem [VAR PKNAME(0000)] used Powder Snow!
- [VAR PKNAME(0000)] used Protect!
- The wild [VAR PKNAME(0000)] used Protect!
- The opposing [VAR PKNAME(0000)] used Protect!
- Totem [VAR PKNAME(0000)] used Protect!
- [VAR PKNAME(0000)] used Mach Punch!
- The wild [VAR PKNAME(0000)] used Mach Punch!
- The opposing [VAR PKNAME(0000)] used Mach Punch!
- Totem [VAR PKNAME(0000)] used Mach Punch!
- [VAR PKNAME(0000)] used Scary Face!
- The wild [VAR PKNAME(0000)] used Scary Face!
- The opposing [VAR PKNAME(0000)] used Scary Face!
- Totem [VAR PKNAME(0000)] used Scary Face!
- [VAR PKNAME(0000)] used Feint Attack!
- The wild [VAR PKNAME(0000)] used Feint Attack!
- The opposing [VAR PKNAME(0000)] used Feint Attack!
- Totem [VAR PKNAME(0000)] used Feint Attack!
- [VAR PKNAME(0000)] used Sweet Kiss!
- The wild [VAR PKNAME(0000)] used Sweet Kiss!
- The opposing [VAR PKNAME(0000)] used Sweet Kiss!
- Totem [VAR PKNAME(0000)] used Sweet Kiss!
- [VAR PKNAME(0000)] used Belly Drum!
- The wild [VAR PKNAME(0000)] used Belly Drum!
- The opposing [VAR PKNAME(0000)] used Belly Drum!
- Totem [VAR PKNAME(0000)] used Belly Drum!
- [VAR PKNAME(0000)] used Sludge Bomb!
- The wild [VAR PKNAME(0000)] used Sludge Bomb!
- The opposing [VAR PKNAME(0000)] used Sludge Bomb!
- Totem [VAR PKNAME(0000)] used Sludge Bomb!
- [VAR PKNAME(0000)] used Mud-Slap!
- The wild [VAR PKNAME(0000)] used Mud-Slap!
- The opposing [VAR PKNAME(0000)] used Mud-Slap!
- Totem [VAR PKNAME(0000)] used Mud-Slap!
- [VAR PKNAME(0000)] used Octazooka!
- The wild [VAR PKNAME(0000)] used Octazooka!
- The opposing [VAR PKNAME(0000)] used Octazooka!
- Totem [VAR PKNAME(0000)] used Octazooka!
- [VAR PKNAME(0000)] used Spikes!
- The wild [VAR PKNAME(0000)] used Spikes!
- The opposing [VAR PKNAME(0000)] used Spikes!
- Totem [VAR PKNAME(0000)] used Spikes!
- [VAR PKNAME(0000)] used Zap Cannon!
- The wild [VAR PKNAME(0000)] used Zap Cannon!
- The opposing [VAR PKNAME(0000)] used Zap Cannon!
- Totem [VAR PKNAME(0000)] used Zap Cannon!
- [VAR PKNAME(0000)] used Foresight!
- The wild [VAR PKNAME(0000)] used Foresight!
- The opposing [VAR PKNAME(0000)] used Foresight!
- Totem [VAR PKNAME(0000)] used Foresight!
- [VAR PKNAME(0000)] used Destiny Bond!
- The wild [VAR PKNAME(0000)] used Destiny Bond!
- The opposing [VAR PKNAME(0000)] used Destiny Bond!
- Totem [VAR PKNAME(0000)] used Destiny Bond!
- [VAR PKNAME(0000)] used Perish Song!
- The wild [VAR PKNAME(0000)] used Perish Song!
- The opposing [VAR PKNAME(0000)] used Perish Song!
- Totem [VAR PKNAME(0000)] used Perish Song!
- [VAR PKNAME(0000)] used Icy Wind!
- The wild [VAR PKNAME(0000)] used Icy Wind!
- The opposing [VAR PKNAME(0000)] used Icy Wind!
- Totem [VAR PKNAME(0000)] used Icy Wind!
- [VAR PKNAME(0000)] used Detect!
- The wild [VAR PKNAME(0000)] used Detect!
- The opposing [VAR PKNAME(0000)] used Detect!
- Totem [VAR PKNAME(0000)] used Detect!
- [VAR PKNAME(0000)] used Bone Rush!
- The wild [VAR PKNAME(0000)] used Bone Rush!
- The opposing [VAR PKNAME(0000)] used Bone Rush!
- Totem [VAR PKNAME(0000)] used Bone Rush!
- [VAR PKNAME(0000)] used Lock-On!
- The wild [VAR PKNAME(0000)] used Lock-On!
- The opposing [VAR PKNAME(0000)] used Lock-On!
- Totem [VAR PKNAME(0000)] used Lock-On!
- [VAR PKNAME(0000)] used Outrage!
- The wild [VAR PKNAME(0000)] used Outrage!
- The opposing [VAR PKNAME(0000)] used Outrage!
- Totem [VAR PKNAME(0000)] used Outrage!
- [VAR PKNAME(0000)] used Sandstorm!
- The wild [VAR PKNAME(0000)] used Sandstorm!
- The opposing [VAR PKNAME(0000)] used Sandstorm!
- Totem [VAR PKNAME(0000)] used Sandstorm!
- [VAR PKNAME(0000)] used Giga Drain!
- The wild [VAR PKNAME(0000)] used Giga Drain!
- The opposing [VAR PKNAME(0000)] used Giga Drain!
- Totem [VAR PKNAME(0000)] used Giga Drain!
- [VAR PKNAME(0000)] used Endure!
- The wild [VAR PKNAME(0000)] used Endure!
- The opposing [VAR PKNAME(0000)] used Endure!
- Totem [VAR PKNAME(0000)] used Endure!
- [VAR PKNAME(0000)] used Charm!
- The wild [VAR PKNAME(0000)] used Charm!
- The opposing [VAR PKNAME(0000)] used Charm!
- Totem [VAR PKNAME(0000)] used Charm!
- [VAR PKNAME(0000)] used Rollout!
- The wild [VAR PKNAME(0000)] used Rollout!
- The opposing [VAR PKNAME(0000)] used Rollout!
- Totem [VAR PKNAME(0000)] used Rollout!
- [VAR PKNAME(0000)] used False Swipe!
- The wild [VAR PKNAME(0000)] used False Swipe!
- The opposing [VAR PKNAME(0000)] used False Swipe!
- Totem [VAR PKNAME(0000)] used False Swipe!
- [VAR PKNAME(0000)] used Swagger!
- The wild [VAR PKNAME(0000)] used Swagger!
- The opposing [VAR PKNAME(0000)] used Swagger!
- Totem [VAR PKNAME(0000)] used Swagger!
- [VAR PKNAME(0000)] used Milk Drink!
- The wild [VAR PKNAME(0000)] used Milk Drink!
- The opposing [VAR PKNAME(0000)] used Milk Drink!
- Totem [VAR PKNAME(0000)] used Milk Drink!
- [VAR PKNAME(0000)] used Spark!
- The wild [VAR PKNAME(0000)] used Spark!
- The opposing [VAR PKNAME(0000)] used Spark!
- Totem [VAR PKNAME(0000)] used Spark!
- [VAR PKNAME(0000)] used Fury Cutter!
- The wild [VAR PKNAME(0000)] used Fury Cutter!
- The opposing [VAR PKNAME(0000)] used Fury Cutter!
- Totem [VAR PKNAME(0000)] used Fury Cutter!
- [VAR PKNAME(0000)] used Steel Wing!
- The wild [VAR PKNAME(0000)] used Steel Wing!
- The opposing [VAR PKNAME(0000)] used Steel Wing!
- Totem [VAR PKNAME(0000)] used Steel Wing!
- [VAR PKNAME(0000)] used Mean Look!
- The wild [VAR PKNAME(0000)] used Mean Look!
- The opposing [VAR PKNAME(0000)] used Mean Look!
- Totem [VAR PKNAME(0000)] used Mean Look!
- [VAR PKNAME(0000)] used Attract!
- The wild [VAR PKNAME(0000)] used Attract!
- The opposing [VAR PKNAME(0000)] used Attract!
- Totem [VAR PKNAME(0000)] used Attract!
- [VAR PKNAME(0000)] used Sleep Talk!
- The wild [VAR PKNAME(0000)] used Sleep Talk!
- The opposing [VAR PKNAME(0000)] used Sleep Talk!
- Totem [VAR PKNAME(0000)] used Sleep Talk!
- [VAR PKNAME(0000)] used Heal Bell!
- The wild [VAR PKNAME(0000)] used Heal Bell!
- The opposing [VAR PKNAME(0000)] used Heal Bell!
- Totem [VAR PKNAME(0000)] used Heal Bell!
- [VAR PKNAME(0000)] used Return!
- The wild [VAR PKNAME(0000)] used Return!
- The opposing [VAR PKNAME(0000)] used Return!
- Totem [VAR PKNAME(0000)] used Return!
- [VAR PKNAME(0000)] used Present!
- The wild [VAR PKNAME(0000)] used Present!
- The opposing [VAR PKNAME(0000)] used Present!
- Totem [VAR PKNAME(0000)] used Present!
- [VAR PKNAME(0000)] used Frustration!
- The wild [VAR PKNAME(0000)] used Frustration!
- The opposing [VAR PKNAME(0000)] used Frustration!
- Totem [VAR PKNAME(0000)] used Frustration!
- [VAR PKNAME(0000)] used Safeguard!
- The wild [VAR PKNAME(0000)] used Safeguard!
- The opposing [VAR PKNAME(0000)] used Safeguard!
- Totem [VAR PKNAME(0000)] used Safeguard!
- [VAR PKNAME(0000)] used Pain Split!
- The wild [VAR PKNAME(0000)] used Pain Split!
- The opposing [VAR PKNAME(0000)] used Pain Split!
- Totem [VAR PKNAME(0000)] used Pain Split!
- [VAR PKNAME(0000)] used Sacred Fire!
- The wild [VAR PKNAME(0000)] used Sacred Fire!
- The opposing [VAR PKNAME(0000)] used Sacred Fire!
- Totem [VAR PKNAME(0000)] used Sacred Fire!
- [VAR PKNAME(0000)] used Magnitude!
- The wild [VAR PKNAME(0000)] used Magnitude!
- The opposing [VAR PKNAME(0000)] used Magnitude!
- Totem [VAR PKNAME(0000)] used Magnitude!
- [VAR PKNAME(0000)] used Dynamic Punch!
- The wild [VAR PKNAME(0000)] used Dynamic Punch!
- The opposing [VAR PKNAME(0000)] used Dynamic Punch!
- Totem [VAR PKNAME(0000)] used Dynamic Punch!
- [VAR PKNAME(0000)] used Megahorn!
- The wild [VAR PKNAME(0000)] used Megahorn!
- The opposing [VAR PKNAME(0000)] used Megahorn!
- Totem [VAR PKNAME(0000)] used Megahorn!
- [VAR PKNAME(0000)] used Dragon Breath!
- The wild [VAR PKNAME(0000)] used Dragon Breath!
- The opposing [VAR PKNAME(0000)] used Dragon Breath!
- Totem [VAR PKNAME(0000)] used Dragon Breath!
- [VAR PKNAME(0000)] used Baton Pass!
- The wild [VAR PKNAME(0000)] used Baton Pass!
- The opposing [VAR PKNAME(0000)] used Baton Pass!
- Totem [VAR PKNAME(0000)] used Baton Pass!
- [VAR PKNAME(0000)] used Encore!
- The wild [VAR PKNAME(0000)] used Encore!
- The opposing [VAR PKNAME(0000)] used Encore!
- Totem [VAR PKNAME(0000)] used Encore!
- [VAR PKNAME(0000)] used Pursuit!
- The wild [VAR PKNAME(0000)] used Pursuit!
- The opposing [VAR PKNAME(0000)] used Pursuit!
- Totem [VAR PKNAME(0000)] used Pursuit!
- [VAR PKNAME(0000)] used Rapid Spin!
- The wild [VAR PKNAME(0000)] used Rapid Spin!
- The opposing [VAR PKNAME(0000)] used Rapid Spin!
- Totem [VAR PKNAME(0000)] used Rapid Spin!
- [VAR PKNAME(0000)] used Sweet Scent!
- The wild [VAR PKNAME(0000)] used Sweet Scent!
- The opposing [VAR PKNAME(0000)] used Sweet Scent!
- Totem [VAR PKNAME(0000)] used Sweet Scent!
- [VAR PKNAME(0000)] used Iron Tail!
- The wild [VAR PKNAME(0000)] used Iron Tail!
- The opposing [VAR PKNAME(0000)] used Iron Tail!
- Totem [VAR PKNAME(0000)] used Iron Tail!
- [VAR PKNAME(0000)] used Metal Claw!
- The wild [VAR PKNAME(0000)] used Metal Claw!
- The opposing [VAR PKNAME(0000)] used Metal Claw!
- Totem [VAR PKNAME(0000)] used Metal Claw!
- [VAR PKNAME(0000)] used Vital Throw!
- The wild [VAR PKNAME(0000)] used Vital Throw!
- The opposing [VAR PKNAME(0000)] used Vital Throw!
- Totem [VAR PKNAME(0000)] used Vital Throw!
- [VAR PKNAME(0000)] used Morning Sun!
- The wild [VAR PKNAME(0000)] used Morning Sun!
- The opposing [VAR PKNAME(0000)] used Morning Sun!
- Totem [VAR PKNAME(0000)] used Morning Sun!
- [VAR PKNAME(0000)] used Synthesis!
- The wild [VAR PKNAME(0000)] used Synthesis!
- The opposing [VAR PKNAME(0000)] used Synthesis!
- Totem [VAR PKNAME(0000)] used Synthesis!
- [VAR PKNAME(0000)] used Moonlight!
- The wild [VAR PKNAME(0000)] used Moonlight!
- The opposing [VAR PKNAME(0000)] used Moonlight!
- Totem [VAR PKNAME(0000)] used Moonlight!
- [VAR PKNAME(0000)] used Hidden Power!
- The wild [VAR PKNAME(0000)] used Hidden Power!
- The opposing [VAR PKNAME(0000)] used Hidden Power!
- Totem [VAR PKNAME(0000)] used Hidden Power!
- [VAR PKNAME(0000)] used Cross Chop!
- The wild [VAR PKNAME(0000)] used Cross Chop!
- The opposing [VAR PKNAME(0000)] used Cross Chop!
- Totem [VAR PKNAME(0000)] used Cross Chop!
- [VAR PKNAME(0000)] used Twister!
- The wild [VAR PKNAME(0000)] used Twister!
- The opposing [VAR PKNAME(0000)] used Twister!
- Totem [VAR PKNAME(0000)] used Twister!
- [VAR PKNAME(0000)] used Rain Dance!
- The wild [VAR PKNAME(0000)] used Rain Dance!
- The opposing [VAR PKNAME(0000)] used Rain Dance!
- Totem [VAR PKNAME(0000)] used Rain Dance!
- [VAR PKNAME(0000)] used Sunny Day!
- The wild [VAR PKNAME(0000)] used Sunny Day!
- The opposing [VAR PKNAME(0000)] used Sunny Day!
- Totem [VAR PKNAME(0000)] used Sunny Day!
- [VAR PKNAME(0000)] used Crunch!
- The wild [VAR PKNAME(0000)] used Crunch!
- The opposing [VAR PKNAME(0000)] used Crunch!
- Totem [VAR PKNAME(0000)] used Crunch!
- [VAR PKNAME(0000)] used Mirror Coat!
- The wild [VAR PKNAME(0000)] used Mirror Coat!
- The opposing [VAR PKNAME(0000)] used Mirror Coat!
- Totem [VAR PKNAME(0000)] used Mirror Coat!
- [VAR PKNAME(0000)] used Psych Up!
- The wild [VAR PKNAME(0000)] used Psych Up!
- The opposing [VAR PKNAME(0000)] used Psych Up!
- Totem [VAR PKNAME(0000)] used Psych Up!
- [VAR PKNAME(0000)] used Extreme Speed!
- The wild [VAR PKNAME(0000)] used Extreme Speed!
- The opposing [VAR PKNAME(0000)] used Extreme Speed!
- Totem [VAR PKNAME(0000)] used Extreme Speed!
- [VAR PKNAME(0000)] used Ancient Power!
- The wild [VAR PKNAME(0000)] used Ancient Power!
- The opposing [VAR PKNAME(0000)] used Ancient Power!
- Totem [VAR PKNAME(0000)] used Ancient Power!
- [VAR PKNAME(0000)] used Shadow Ball!
- The wild [VAR PKNAME(0000)] used Shadow Ball!
- The opposing [VAR PKNAME(0000)] used Shadow Ball!
- Totem [VAR PKNAME(0000)] used Shadow Ball!
- [VAR PKNAME(0000)] used Future Sight!
- The wild [VAR PKNAME(0000)] used Future Sight!
- The opposing [VAR PKNAME(0000)] used Future Sight!
- Totem [VAR PKNAME(0000)] used Future Sight!
- [VAR PKNAME(0000)] used Rock Smash!
- The wild [VAR PKNAME(0000)] used Rock Smash!
- The opposing [VAR PKNAME(0000)] used Rock Smash!
- Totem [VAR PKNAME(0000)] used Rock Smash!
- [VAR PKNAME(0000)] used Whirlpool!
- The wild [VAR PKNAME(0000)] used Whirlpool!
- The opposing [VAR PKNAME(0000)] used Whirlpool!
- Totem [VAR PKNAME(0000)] used Whirlpool!
- [VAR PKNAME(0000)] used Beat Up!
- The wild [VAR PKNAME(0000)] used Beat Up!
- The opposing [VAR PKNAME(0000)] used Beat Up!
- Totem [VAR PKNAME(0000)] used Beat Up!
- [VAR PKNAME(0000)] used Fake Out!
- The wild [VAR PKNAME(0000)] used Fake Out!
- The opposing [VAR PKNAME(0000)] used Fake Out!
- Totem [VAR PKNAME(0000)] used Fake Out!
- [VAR PKNAME(0000)] used Uproar!
- The wild [VAR PKNAME(0000)] used Uproar!
- The opposing [VAR PKNAME(0000)] used Uproar!
- Totem [VAR PKNAME(0000)] used Uproar!
- [VAR PKNAME(0000)] used Stockpile!
- The wild [VAR PKNAME(0000)] used Stockpile!
- The opposing [VAR PKNAME(0000)] used Stockpile!
- Totem [VAR PKNAME(0000)] used Stockpile!
- [VAR PKNAME(0000)] used Spit Up!
- The wild [VAR PKNAME(0000)] used Spit Up!
- The opposing [VAR PKNAME(0000)] used Spit Up!
- Totem [VAR PKNAME(0000)] used Spit Up!
- [VAR PKNAME(0000)] used Swallow!
- The wild [VAR PKNAME(0000)] used Swallow!
- The opposing [VAR PKNAME(0000)] used Swallow!
- Totem [VAR PKNAME(0000)] used Swallow!
- [VAR PKNAME(0000)] used Heat Wave!
- The wild [VAR PKNAME(0000)] used Heat Wave!
- The opposing [VAR PKNAME(0000)] used Heat Wave!
- Totem [VAR PKNAME(0000)] used Heat Wave!
- [VAR PKNAME(0000)] used Hail!
- The wild [VAR PKNAME(0000)] used Hail!
- The opposing [VAR PKNAME(0000)] used Hail!
- Totem [VAR PKNAME(0000)] used Hail!
- [VAR PKNAME(0000)] used Torment!
- The wild [VAR PKNAME(0000)] used Torment!
- The opposing [VAR PKNAME(0000)] used Torment!
- Totem [VAR PKNAME(0000)] used Torment!
- [VAR PKNAME(0000)] used Flatter!
- The wild [VAR PKNAME(0000)] used Flatter!
- The opposing [VAR PKNAME(0000)] used Flatter!
- Totem [VAR PKNAME(0000)] used Flatter!
- [VAR PKNAME(0000)] used Will-O-Wisp!
- The wild [VAR PKNAME(0000)] used Will-O-Wisp!
- The opposing [VAR PKNAME(0000)] used Will-O-Wisp!
- Totem [VAR PKNAME(0000)] used Will-O-Wisp!
- [VAR PKNAME(0000)] used Memento!
- The wild [VAR PKNAME(0000)] used Memento!
- The opposing [VAR PKNAME(0000)] used Memento!
- Totem [VAR PKNAME(0000)] used Memento!
- [VAR PKNAME(0000)] used Facade!
- The wild [VAR PKNAME(0000)] used Facade!
- The opposing [VAR PKNAME(0000)] used Facade!
- Totem [VAR PKNAME(0000)] used Facade!
- [VAR PKNAME(0000)] used Focus Punch!
- The wild [VAR PKNAME(0000)] used Focus Punch!
- The opposing [VAR PKNAME(0000)] used Focus Punch!
- Totem [VAR PKNAME(0000)] used Focus Punch!
- [VAR PKNAME(0000)] used Smelling Salts!
- The wild [VAR PKNAME(0000)] used Smelling Salts!
- The opposing [VAR PKNAME(0000)] used Smelling Salts!
- Totem [VAR PKNAME(0000)] used Smelling Salts!
- [VAR PKNAME(0000)] used Follow Me!
- The wild [VAR PKNAME(0000)] used Follow Me!
- The opposing [VAR PKNAME(0000)] used Follow Me!
- Totem [VAR PKNAME(0000)] used Follow Me!
- [VAR PKNAME(0000)] used Nature Power!
- The wild [VAR PKNAME(0000)] used Nature Power!
- The opposing [VAR PKNAME(0000)] used Nature Power!
- Totem [VAR PKNAME(0000)] used Nature Power!
- [VAR PKNAME(0000)] used Charge!
- The wild [VAR PKNAME(0000)] used Charge!
- The opposing [VAR PKNAME(0000)] used Charge!
- Totem [VAR PKNAME(0000)] used Charge!
- [VAR PKNAME(0000)] used Taunt!
- The wild [VAR PKNAME(0000)] used Taunt!
- The opposing [VAR PKNAME(0000)] used Taunt!
- Totem [VAR PKNAME(0000)] used Taunt!
- [VAR PKNAME(0000)] used Helping Hand!
- The wild [VAR PKNAME(0000)] used Helping Hand!
- The opposing [VAR PKNAME(0000)] used Helping Hand!
- Totem [VAR PKNAME(0000)] used Helping Hand!
- [VAR PKNAME(0000)] used Trick!
- The wild [VAR PKNAME(0000)] used Trick!
- The opposing [VAR PKNAME(0000)] used Trick!
- Totem [VAR PKNAME(0000)] used Trick!
- [VAR PKNAME(0000)] used Role Play!
- The wild [VAR PKNAME(0000)] used Role Play!
- The opposing [VAR PKNAME(0000)] used Role Play!
- Totem [VAR PKNAME(0000)] used Role Play!
- [VAR PKNAME(0000)] used Wish!
- The wild [VAR PKNAME(0000)] used Wish!
- The opposing [VAR PKNAME(0000)] used Wish!
- Totem [VAR PKNAME(0000)] used Wish!
- [VAR PKNAME(0000)] used Assist!
- The wild [VAR PKNAME(0000)] used Assist!
- The opposing [VAR PKNAME(0000)] used Assist!
- Totem [VAR PKNAME(0000)] used Assist!
- [VAR PKNAME(0000)] used Ingrain!
- The wild [VAR PKNAME(0000)] used Ingrain!
- The opposing [VAR PKNAME(0000)] used Ingrain!
- Totem [VAR PKNAME(0000)] used Ingrain!
- [VAR PKNAME(0000)] used Superpower!
- The wild [VAR PKNAME(0000)] used Superpower!
- The opposing [VAR PKNAME(0000)] used Superpower!
- Totem [VAR PKNAME(0000)] used Superpower!
- [VAR PKNAME(0000)] used Magic Coat!
- The wild [VAR PKNAME(0000)] used Magic Coat!
- The opposing [VAR PKNAME(0000)] used Magic Coat!
- Totem [VAR PKNAME(0000)] used Magic Coat!
- [VAR PKNAME(0000)] used Recycle!
- The wild [VAR PKNAME(0000)] used Recycle!
- The opposing [VAR PKNAME(0000)] used Recycle!
- Totem [VAR PKNAME(0000)] used Recycle!
- [VAR PKNAME(0000)] used Revenge!
- The wild [VAR PKNAME(0000)] used Revenge!
- The opposing [VAR PKNAME(0000)] used Revenge!
- Totem [VAR PKNAME(0000)] used Revenge!
- [VAR PKNAME(0000)] used Brick Break!
- The wild [VAR PKNAME(0000)] used Brick Break!
- The opposing [VAR PKNAME(0000)] used Brick Break!
- Totem [VAR PKNAME(0000)] used Brick Break!
- [VAR PKNAME(0000)] used Yawn!
- The wild [VAR PKNAME(0000)] used Yawn!
- The opposing [VAR PKNAME(0000)] used Yawn!
- Totem [VAR PKNAME(0000)] used Yawn!
- [VAR PKNAME(0000)] used Knock Off!
- The wild [VAR PKNAME(0000)] used Knock Off!
- The opposing [VAR PKNAME(0000)] used Knock Off!
- Totem [VAR PKNAME(0000)] used Knock Off!
- [VAR PKNAME(0000)] used Endeavor!
- The wild [VAR PKNAME(0000)] used Endeavor!
- The opposing [VAR PKNAME(0000)] used Endeavor!
- Totem [VAR PKNAME(0000)] used Endeavor!
- [VAR PKNAME(0000)] used Eruption!
- The wild [VAR PKNAME(0000)] used Eruption!
- The opposing [VAR PKNAME(0000)] used Eruption!
- Totem [VAR PKNAME(0000)] used Eruption!
- [VAR PKNAME(0000)] used Skill Swap!
- The wild [VAR PKNAME(0000)] used Skill Swap!
- The opposing [VAR PKNAME(0000)] used Skill Swap!
- Totem [VAR PKNAME(0000)] used Skill Swap!
- [VAR PKNAME(0000)] used Imprison!
- The wild [VAR PKNAME(0000)] used Imprison!
- The opposing [VAR PKNAME(0000)] used Imprison!
- Totem [VAR PKNAME(0000)] used Imprison!
- [VAR PKNAME(0000)] used Refresh!
- The wild [VAR PKNAME(0000)] used Refresh!
- The opposing [VAR PKNAME(0000)] used Refresh!
- Totem [VAR PKNAME(0000)] used Refresh!
- [VAR PKNAME(0000)] used Grudge!
- The wild [VAR PKNAME(0000)] used Grudge!
- The opposing [VAR PKNAME(0000)] used Grudge!
- Totem [VAR PKNAME(0000)] used Grudge!
- [VAR PKNAME(0000)] used Snatch!
- The wild [VAR PKNAME(0000)] used Snatch!
- The opposing [VAR PKNAME(0000)] used Snatch!
- Totem [VAR PKNAME(0000)] used Snatch!
- [VAR PKNAME(0000)] used Secret Power!
- The wild [VAR PKNAME(0000)] used Secret Power!
- The opposing [VAR PKNAME(0000)] used Secret Power!
- Totem [VAR PKNAME(0000)] used Secret Power!
- [VAR PKNAME(0000)] used Dive!
- The wild [VAR PKNAME(0000)] used Dive!
- The opposing [VAR PKNAME(0000)] used Dive!
- Totem [VAR PKNAME(0000)] used Dive!
- [VAR PKNAME(0000)] used Arm Thrust!
- The wild [VAR PKNAME(0000)] used Arm Thrust!
- The opposing [VAR PKNAME(0000)] used Arm Thrust!
- Totem [VAR PKNAME(0000)] used Arm Thrust!
- [VAR PKNAME(0000)] used Camouflage!
- The wild [VAR PKNAME(0000)] used Camouflage!
- The opposing [VAR PKNAME(0000)] used Camouflage!
- Totem [VAR PKNAME(0000)] used Camouflage!
- [VAR PKNAME(0000)] used Tail Glow!
- The wild [VAR PKNAME(0000)] used Tail Glow!
- The opposing [VAR PKNAME(0000)] used Tail Glow!
- Totem [VAR PKNAME(0000)] used Tail Glow!
- [VAR PKNAME(0000)] used Luster Purge!
- The wild [VAR PKNAME(0000)] used Luster Purge!
- The opposing [VAR PKNAME(0000)] used Luster Purge!
- Totem [VAR PKNAME(0000)] used Luster Purge!
- [VAR PKNAME(0000)] used Mist Ball!
- The wild [VAR PKNAME(0000)] used Mist Ball!
- The opposing [VAR PKNAME(0000)] used Mist Ball!
- Totem [VAR PKNAME(0000)] used Mist Ball!
- [VAR PKNAME(0000)] used Feather Dance!
- The wild [VAR PKNAME(0000)] used Feather Dance!
- The opposing [VAR PKNAME(0000)] used Feather Dance!
- Totem [VAR PKNAME(0000)] used Feather Dance!
- [VAR PKNAME(0000)] used Teeter Dance!
- The wild [VAR PKNAME(0000)] used Teeter Dance!
- The opposing [VAR PKNAME(0000)] used Teeter Dance!
- Totem [VAR PKNAME(0000)] used Teeter Dance!
- [VAR PKNAME(0000)] used Blaze Kick!
- The wild [VAR PKNAME(0000)] used Blaze Kick!
- The opposing [VAR PKNAME(0000)] used Blaze Kick!
- Totem [VAR PKNAME(0000)] used Blaze Kick!
- [VAR PKNAME(0000)] used Mud Sport!
- The wild [VAR PKNAME(0000)] used Mud Sport!
- The opposing [VAR PKNAME(0000)] used Mud Sport!
- Totem [VAR PKNAME(0000)] used Mud Sport!
- [VAR PKNAME(0000)] used Ice Ball!
- The wild [VAR PKNAME(0000)] used Ice Ball!
- The opposing [VAR PKNAME(0000)] used Ice Ball!
- Totem [VAR PKNAME(0000)] used Ice Ball!
- [VAR PKNAME(0000)] used Needle Arm!
- The wild [VAR PKNAME(0000)] used Needle Arm!
- The opposing [VAR PKNAME(0000)] used Needle Arm!
- Totem [VAR PKNAME(0000)] used Needle Arm!
- [VAR PKNAME(0000)] used Slack Off!
- The wild [VAR PKNAME(0000)] used Slack Off!
- The opposing [VAR PKNAME(0000)] used Slack Off!
- Totem [VAR PKNAME(0000)] used Slack Off!
- [VAR PKNAME(0000)] used Hyper Voice!
- The wild [VAR PKNAME(0000)] used Hyper Voice!
- The opposing [VAR PKNAME(0000)] used Hyper Voice!
- Totem [VAR PKNAME(0000)] used Hyper Voice!
- [VAR PKNAME(0000)] used Poison Fang!
- The wild [VAR PKNAME(0000)] used Poison Fang!
- The opposing [VAR PKNAME(0000)] used Poison Fang!
- Totem [VAR PKNAME(0000)] used Poison Fang!
- [VAR PKNAME(0000)] used Crush Claw!
- The wild [VAR PKNAME(0000)] used Crush Claw!
- The opposing [VAR PKNAME(0000)] used Crush Claw!
- Totem [VAR PKNAME(0000)] used Crush Claw!
- [VAR PKNAME(0000)] used Blast Burn!
- The wild [VAR PKNAME(0000)] used Blast Burn!
- The opposing [VAR PKNAME(0000)] used Blast Burn!
- Totem [VAR PKNAME(0000)] used Blast Burn!
- [VAR PKNAME(0000)] used Hydro Cannon!
- The wild [VAR PKNAME(0000)] used Hydro Cannon!
- The opposing [VAR PKNAME(0000)] used Hydro Cannon!
- Totem [VAR PKNAME(0000)] used Hydro Cannon!
- [VAR PKNAME(0000)] used Meteor Mash!
- The wild [VAR PKNAME(0000)] used Meteor Mash!
- The opposing [VAR PKNAME(0000)] used Meteor Mash!
- Totem [VAR PKNAME(0000)] used Meteor Mash!
- [VAR PKNAME(0000)] used Astonish!
- The wild [VAR PKNAME(0000)] used Astonish!
- The opposing [VAR PKNAME(0000)] used Astonish!
- Totem [VAR PKNAME(0000)] used Astonish!
- [VAR PKNAME(0000)] used Weather Ball!
- The wild [VAR PKNAME(0000)] used Weather Ball!
- The opposing [VAR PKNAME(0000)] used Weather Ball!
- Totem [VAR PKNAME(0000)] used Weather Ball!
- [VAR PKNAME(0000)] used Aromatherapy!
- The wild [VAR PKNAME(0000)] used Aromatherapy!
- The opposing [VAR PKNAME(0000)] used Aromatherapy!
- Totem [VAR PKNAME(0000)] used Aromatherapy!
- [VAR PKNAME(0000)] used Fake Tears!
- The wild [VAR PKNAME(0000)] used Fake Tears!
- The opposing [VAR PKNAME(0000)] used Fake Tears!
- Totem [VAR PKNAME(0000)] used Fake Tears!
- [VAR PKNAME(0000)] used Air Cutter!
- The wild [VAR PKNAME(0000)] used Air Cutter!
- The opposing [VAR PKNAME(0000)] used Air Cutter!
- Totem [VAR PKNAME(0000)] used Air Cutter!
- [VAR PKNAME(0000)] used Overheat!
- The wild [VAR PKNAME(0000)] used Overheat!
- The opposing [VAR PKNAME(0000)] used Overheat!
- Totem [VAR PKNAME(0000)] used Overheat!
- [VAR PKNAME(0000)] used Odor Sleuth!
- The wild [VAR PKNAME(0000)] used Odor Sleuth!
- The opposing [VAR PKNAME(0000)] used Odor Sleuth!
- Totem [VAR PKNAME(0000)] used Odor Sleuth!
- [VAR PKNAME(0000)] used Rock Tomb!
- The wild [VAR PKNAME(0000)] used Rock Tomb!
- The opposing [VAR PKNAME(0000)] used Rock Tomb!
- Totem [VAR PKNAME(0000)] used Rock Tomb!
- [VAR PKNAME(0000)] used Silver Wind!
- The wild [VAR PKNAME(0000)] used Silver Wind!
- The opposing [VAR PKNAME(0000)] used Silver Wind!
- Totem [VAR PKNAME(0000)] used Silver Wind!
- [VAR PKNAME(0000)] used Metal Sound!
- The wild [VAR PKNAME(0000)] used Metal Sound!
- The opposing [VAR PKNAME(0000)] used Metal Sound!
- Totem [VAR PKNAME(0000)] used Metal Sound!
- [VAR PKNAME(0000)] used Grass Whistle!
- The wild [VAR PKNAME(0000)] used Grass Whistle!
- The opposing [VAR PKNAME(0000)] used Grass Whistle!
- Totem [VAR PKNAME(0000)] used Grass Whistle!
- [VAR PKNAME(0000)] used Tickle!
- The wild [VAR PKNAME(0000)] used Tickle!
- The opposing [VAR PKNAME(0000)] used Tickle!
- Totem [VAR PKNAME(0000)] used Tickle!
- [VAR PKNAME(0000)] used Cosmic Power!
- The wild [VAR PKNAME(0000)] used Cosmic Power!
- The opposing [VAR PKNAME(0000)] used Cosmic Power!
- Totem [VAR PKNAME(0000)] used Cosmic Power!
- [VAR PKNAME(0000)] used Water Spout!
- The wild [VAR PKNAME(0000)] used Water Spout!
- The opposing [VAR PKNAME(0000)] used Water Spout!
- Totem [VAR PKNAME(0000)] used Water Spout!
- [VAR PKNAME(0000)] used Signal Beam!
- The wild [VAR PKNAME(0000)] used Signal Beam!
- The opposing [VAR PKNAME(0000)] used Signal Beam!
- Totem [VAR PKNAME(0000)] used Signal Beam!
- [VAR PKNAME(0000)] used Shadow Punch!
- The wild [VAR PKNAME(0000)] used Shadow Punch!
- The opposing [VAR PKNAME(0000)] used Shadow Punch!
- Totem [VAR PKNAME(0000)] used Shadow Punch!
- [VAR PKNAME(0000)] used Extrasensory!
- The wild [VAR PKNAME(0000)] used Extrasensory!
- The opposing [VAR PKNAME(0000)] used Extrasensory!
- Totem [VAR PKNAME(0000)] used Extrasensory!
- [VAR PKNAME(0000)] used Sky Uppercut!
- The wild [VAR PKNAME(0000)] used Sky Uppercut!
- The opposing [VAR PKNAME(0000)] used Sky Uppercut!
- Totem [VAR PKNAME(0000)] used Sky Uppercut!
- [VAR PKNAME(0000)] used Sand Tomb!
- The wild [VAR PKNAME(0000)] used Sand Tomb!
- The opposing [VAR PKNAME(0000)] used Sand Tomb!
- Totem [VAR PKNAME(0000)] used Sand Tomb!
- [VAR PKNAME(0000)] used Sheer Cold!
- The wild [VAR PKNAME(0000)] used Sheer Cold!
- The opposing [VAR PKNAME(0000)] used Sheer Cold!
- Totem [VAR PKNAME(0000)] used Sheer Cold!
- [VAR PKNAME(0000)] used Muddy Water!
- The wild [VAR PKNAME(0000)] used Muddy Water!
- The opposing [VAR PKNAME(0000)] used Muddy Water!
- Totem [VAR PKNAME(0000)] used Muddy Water!
- [VAR PKNAME(0000)] used Bullet Seed!
- The wild [VAR PKNAME(0000)] used Bullet Seed!
- The opposing [VAR PKNAME(0000)] used Bullet Seed!
- Totem [VAR PKNAME(0000)] used Bullet Seed!
- [VAR PKNAME(0000)] used Aerial Ace!
- The wild [VAR PKNAME(0000)] used Aerial Ace!
- The opposing [VAR PKNAME(0000)] used Aerial Ace!
- Totem [VAR PKNAME(0000)] used Aerial Ace!
- [VAR PKNAME(0000)] used Icicle Spear!
- The wild [VAR PKNAME(0000)] used Icicle Spear!
- The opposing [VAR PKNAME(0000)] used Icicle Spear!
- Totem [VAR PKNAME(0000)] used Icicle Spear!
- [VAR PKNAME(0000)] used Iron Defense!
- The wild [VAR PKNAME(0000)] used Iron Defense!
- The opposing [VAR PKNAME(0000)] used Iron Defense!
- Totem [VAR PKNAME(0000)] used Iron Defense!
- [VAR PKNAME(0000)] used Block!
- The wild [VAR PKNAME(0000)] used Block!
- The opposing [VAR PKNAME(0000)] used Block!
- Totem [VAR PKNAME(0000)] used Block!
- [VAR PKNAME(0000)] used Howl!
- The wild [VAR PKNAME(0000)] used Howl!
- The opposing [VAR PKNAME(0000)] used Howl!
- Totem [VAR PKNAME(0000)] used Howl!
- [VAR PKNAME(0000)] used Dragon Claw!
- The wild [VAR PKNAME(0000)] used Dragon Claw!
- The opposing [VAR PKNAME(0000)] used Dragon Claw!
- Totem [VAR PKNAME(0000)] used Dragon Claw!
- [VAR PKNAME(0000)] used Frenzy Plant!
- The wild [VAR PKNAME(0000)] used Frenzy Plant!
- The opposing [VAR PKNAME(0000)] used Frenzy Plant!
- Totem [VAR PKNAME(0000)] used Frenzy Plant!
- [VAR PKNAME(0000)] used Bulk Up!
- The wild [VAR PKNAME(0000)] used Bulk Up!
- The opposing [VAR PKNAME(0000)] used Bulk Up!
- Totem [VAR PKNAME(0000)] used Bulk Up!
- [VAR PKNAME(0000)] used Bounce!
- The wild [VAR PKNAME(0000)] used Bounce!
- The opposing [VAR PKNAME(0000)] used Bounce!
- Totem [VAR PKNAME(0000)] used Bounce!
- [VAR PKNAME(0000)] used Mud Shot!
- The wild [VAR PKNAME(0000)] used Mud Shot!
- The opposing [VAR PKNAME(0000)] used Mud Shot!
- Totem [VAR PKNAME(0000)] used Mud Shot!
- [VAR PKNAME(0000)] used Poison Tail!
- The wild [VAR PKNAME(0000)] used Poison Tail!
- The opposing [VAR PKNAME(0000)] used Poison Tail!
- Totem [VAR PKNAME(0000)] used Poison Tail!
- [VAR PKNAME(0000)] used Covet!
- The wild [VAR PKNAME(0000)] used Covet!
- The opposing [VAR PKNAME(0000)] used Covet!
- Totem [VAR PKNAME(0000)] used Covet!
- [VAR PKNAME(0000)] used Volt Tackle!
- The wild [VAR PKNAME(0000)] used Volt Tackle!
- The opposing [VAR PKNAME(0000)] used Volt Tackle!
- Totem [VAR PKNAME(0000)] used Volt Tackle!
- [VAR PKNAME(0000)] used Magical Leaf!
- The wild [VAR PKNAME(0000)] used Magical Leaf!
- The opposing [VAR PKNAME(0000)] used Magical Leaf!
- Totem [VAR PKNAME(0000)] used Magical Leaf!
- [VAR PKNAME(0000)] used Water Sport!
- The wild [VAR PKNAME(0000)] used Water Sport!
- The opposing [VAR PKNAME(0000)] used Water Sport!
- Totem [VAR PKNAME(0000)] used Water Sport!
- [VAR PKNAME(0000)] used Calm Mind!
- The wild [VAR PKNAME(0000)] used Calm Mind!
- The opposing [VAR PKNAME(0000)] used Calm Mind!
- Totem [VAR PKNAME(0000)] used Calm Mind!
- [VAR PKNAME(0000)] used Leaf Blade!
- The wild [VAR PKNAME(0000)] used Leaf Blade!
- The opposing [VAR PKNAME(0000)] used Leaf Blade!
- Totem [VAR PKNAME(0000)] used Leaf Blade!
- [VAR PKNAME(0000)] used Dragon Dance!
- The wild [VAR PKNAME(0000)] used Dragon Dance!
- The opposing [VAR PKNAME(0000)] used Dragon Dance!
- Totem [VAR PKNAME(0000)] used Dragon Dance!
- [VAR PKNAME(0000)] used Rock Blast!
- The wild [VAR PKNAME(0000)] used Rock Blast!
- The opposing [VAR PKNAME(0000)] used Rock Blast!
- Totem [VAR PKNAME(0000)] used Rock Blast!
- [VAR PKNAME(0000)] used Shock Wave!
- The wild [VAR PKNAME(0000)] used Shock Wave!
- The opposing [VAR PKNAME(0000)] used Shock Wave!
- Totem [VAR PKNAME(0000)] used Shock Wave!
- [VAR PKNAME(0000)] used Water Pulse!
- The wild [VAR PKNAME(0000)] used Water Pulse!
- The opposing [VAR PKNAME(0000)] used Water Pulse!
- Totem [VAR PKNAME(0000)] used Water Pulse!
- [VAR PKNAME(0000)] used Doom Desire!
- The wild [VAR PKNAME(0000)] used Doom Desire!
- The opposing [VAR PKNAME(0000)] used Doom Desire!
- Totem [VAR PKNAME(0000)] used Doom Desire!
- [VAR PKNAME(0000)] used Psycho Boost!
- The wild [VAR PKNAME(0000)] used Psycho Boost!
- The opposing [VAR PKNAME(0000)] used Psycho Boost!
- Totem [VAR PKNAME(0000)] used Psycho Boost!
- [VAR PKNAME(0000)] used Roost!
- The wild [VAR PKNAME(0000)] used Roost!
- The opposing [VAR PKNAME(0000)] used Roost!
- Totem [VAR PKNAME(0000)] used Roost!
- [VAR PKNAME(0000)] used Gravity!
- The wild [VAR PKNAME(0000)] used Gravity!
- The opposing [VAR PKNAME(0000)] used Gravity!
- Totem [VAR PKNAME(0000)] used Gravity!
- [VAR PKNAME(0000)] used Miracle Eye!
- The wild [VAR PKNAME(0000)] used Miracle Eye!
- The opposing [VAR PKNAME(0000)] used Miracle Eye!
- Totem [VAR PKNAME(0000)] used Miracle Eye!
- [VAR PKNAME(0000)] used Wake-Up Slap!
- The wild [VAR PKNAME(0000)] used Wake-Up Slap!
- The opposing [VAR PKNAME(0000)] used Wake-Up Slap!
- Totem [VAR PKNAME(0000)] used Wake-Up Slap!
- [VAR PKNAME(0000)] used Hammer Arm!
- The wild [VAR PKNAME(0000)] used Hammer Arm!
- The opposing [VAR PKNAME(0000)] used Hammer Arm!
- Totem [VAR PKNAME(0000)] used Hammer Arm!
- [VAR PKNAME(0000)] used Gyro Ball!
- The wild [VAR PKNAME(0000)] used Gyro Ball!
- The opposing [VAR PKNAME(0000)] used Gyro Ball!
- Totem [VAR PKNAME(0000)] used Gyro Ball!
- [VAR PKNAME(0000)] used Healing Wish!
- The wild [VAR PKNAME(0000)] used Healing Wish!
- The opposing [VAR PKNAME(0000)] used Healing Wish!
- Totem [VAR PKNAME(0000)] used Healing Wish!
- [VAR PKNAME(0000)] used Brine!
- The wild [VAR PKNAME(0000)] used Brine!
- The opposing [VAR PKNAME(0000)] used Brine!
- Totem [VAR PKNAME(0000)] used Brine!
- [VAR PKNAME(0000)] used Natural Gift!
- The wild [VAR PKNAME(0000)] used Natural Gift!
- The opposing [VAR PKNAME(0000)] used Natural Gift!
- Totem [VAR PKNAME(0000)] used Natural Gift!
- [VAR PKNAME(0000)] used Feint!
- The wild [VAR PKNAME(0000)] used Feint!
- The opposing [VAR PKNAME(0000)] used Feint!
- Totem [VAR PKNAME(0000)] used Feint!
- [VAR PKNAME(0000)] used Pluck!
- The wild [VAR PKNAME(0000)] used Pluck!
- The opposing [VAR PKNAME(0000)] used Pluck!
- Totem [VAR PKNAME(0000)] used Pluck!
- [VAR PKNAME(0000)] used Tailwind!
- The wild [VAR PKNAME(0000)] used Tailwind!
- The opposing [VAR PKNAME(0000)] used Tailwind!
- Totem [VAR PKNAME(0000)] used Tailwind!
- [VAR PKNAME(0000)] used Acupressure!
- The wild [VAR PKNAME(0000)] used Acupressure!
- The opposing [VAR PKNAME(0000)] used Acupressure!
- Totem [VAR PKNAME(0000)] used Acupressure!
- [VAR PKNAME(0000)] used Metal Burst!
- The wild [VAR PKNAME(0000)] used Metal Burst!
- The opposing [VAR PKNAME(0000)] used Metal Burst!
- Totem [VAR PKNAME(0000)] used Metal Burst!
- [VAR PKNAME(0000)] used U-turn!
- The wild [VAR PKNAME(0000)] used U-turn!
- The opposing [VAR PKNAME(0000)] used U-turn!
- Totem [VAR PKNAME(0000)] used U-turn!
- [VAR PKNAME(0000)] used Close Combat!
- The wild [VAR PKNAME(0000)] used Close Combat!
- The opposing [VAR PKNAME(0000)] used Close Combat!
- Totem [VAR PKNAME(0000)] used Close Combat!
- [VAR PKNAME(0000)] used Payback!
- The wild [VAR PKNAME(0000)] used Payback!
- The opposing [VAR PKNAME(0000)] used Payback!
- Totem [VAR PKNAME(0000)] used Payback!
- [VAR PKNAME(0000)] used Assurance!
- The wild [VAR PKNAME(0000)] used Assurance!
- The opposing [VAR PKNAME(0000)] used Assurance!
- Totem [VAR PKNAME(0000)] used Assurance!
- [VAR PKNAME(0000)] used Embargo!
- The wild [VAR PKNAME(0000)] used Embargo!
- The opposing [VAR PKNAME(0000)] used Embargo!
- Totem [VAR PKNAME(0000)] used Embargo!
- [VAR PKNAME(0000)] used Fling!
- The wild [VAR PKNAME(0000)] used Fling!
- The opposing [VAR PKNAME(0000)] used Fling!
- Totem [VAR PKNAME(0000)] used Fling!
- [VAR PKNAME(0000)] used Psycho Shift!
- The wild [VAR PKNAME(0000)] used Psycho Shift!
- The opposing [VAR PKNAME(0000)] used Psycho Shift!
- Totem [VAR PKNAME(0000)] used Psycho Shift!
- [VAR PKNAME(0000)] used Trump Card!
- The wild [VAR PKNAME(0000)] used Trump Card!
- The opposing [VAR PKNAME(0000)] used Trump Card!
- Totem [VAR PKNAME(0000)] used Trump Card!
- [VAR PKNAME(0000)] used Heal Block!
- The wild [VAR PKNAME(0000)] used Heal Block!
- The opposing [VAR PKNAME(0000)] used Heal Block!
- Totem [VAR PKNAME(0000)] used Heal Block!
- [VAR PKNAME(0000)] used Wring Out!
- The wild [VAR PKNAME(0000)] used Wring Out!
- The opposing [VAR PKNAME(0000)] used Wring Out!
- Totem [VAR PKNAME(0000)] used Wring Out!
- [VAR PKNAME(0000)] used Power Trick!
- The wild [VAR PKNAME(0000)] used Power Trick!
- The opposing [VAR PKNAME(0000)] used Power Trick!
- Totem [VAR PKNAME(0000)] used Power Trick!
- [VAR PKNAME(0000)] used Gastro Acid!
- The wild [VAR PKNAME(0000)] used Gastro Acid!
- The opposing [VAR PKNAME(0000)] used Gastro Acid!
- Totem [VAR PKNAME(0000)] used Gastro Acid!
- [VAR PKNAME(0000)] used Lucky Chant!
- The wild [VAR PKNAME(0000)] used Lucky Chant!
- The opposing [VAR PKNAME(0000)] used Lucky Chant!
- Totem [VAR PKNAME(0000)] used Lucky Chant!
- [VAR PKNAME(0000)] used Me First!
- The wild [VAR PKNAME(0000)] used Me First!
- The opposing [VAR PKNAME(0000)] used Me First!
- Totem [VAR PKNAME(0000)] used Me First!
- [VAR PKNAME(0000)] used Copycat!
- The wild [VAR PKNAME(0000)] used Copycat!
- The opposing [VAR PKNAME(0000)] used Copycat!
- Totem [VAR PKNAME(0000)] used Copycat!
- [VAR PKNAME(0000)] used Power Swap!
- The wild [VAR PKNAME(0000)] used Power Swap!
- The opposing [VAR PKNAME(0000)] used Power Swap!
- Totem [VAR PKNAME(0000)] used Power Swap!
- [VAR PKNAME(0000)] used Guard Swap!
- The wild [VAR PKNAME(0000)] used Guard Swap!
- The opposing [VAR PKNAME(0000)] used Guard Swap!
- Totem [VAR PKNAME(0000)] used Guard Swap!
- [VAR PKNAME(0000)] used Punishment!
- The wild [VAR PKNAME(0000)] used Punishment!
- The opposing [VAR PKNAME(0000)] used Punishment!
- Totem [VAR PKNAME(0000)] used Punishment!
- [VAR PKNAME(0000)] used Last Resort!
- The wild [VAR PKNAME(0000)] used Last Resort!
- The opposing [VAR PKNAME(0000)] used Last Resort!
- Totem [VAR PKNAME(0000)] used Last Resort!
- [VAR PKNAME(0000)] used Worry Seed!
- The wild [VAR PKNAME(0000)] used Worry Seed!
- The opposing [VAR PKNAME(0000)] used Worry Seed!
- Totem [VAR PKNAME(0000)] used Worry Seed!
- [VAR PKNAME(0000)] used Sucker Punch!
- The wild [VAR PKNAME(0000)] used Sucker Punch!
- The opposing [VAR PKNAME(0000)] used Sucker Punch!
- Totem [VAR PKNAME(0000)] used Sucker Punch!
- [VAR PKNAME(0000)] used Toxic Spikes!
- The wild [VAR PKNAME(0000)] used Toxic Spikes!
- The opposing [VAR PKNAME(0000)] used Toxic Spikes!
- Totem [VAR PKNAME(0000)] used Toxic Spikes!
- [VAR PKNAME(0000)] used Heart Swap!
- The wild [VAR PKNAME(0000)] used Heart Swap!
- The opposing [VAR PKNAME(0000)] used Heart Swap!
- Totem [VAR PKNAME(0000)] used Heart Swap!
- [VAR PKNAME(0000)] used Aqua Ring!
- The wild [VAR PKNAME(0000)] used Aqua Ring!
- The opposing [VAR PKNAME(0000)] used Aqua Ring!
- Totem [VAR PKNAME(0000)] used Aqua Ring!
- [VAR PKNAME(0000)] used Magnet Rise!
- The wild [VAR PKNAME(0000)] used Magnet Rise!
- The opposing [VAR PKNAME(0000)] used Magnet Rise!
- Totem [VAR PKNAME(0000)] used Magnet Rise!
- [VAR PKNAME(0000)] used Flare Blitz!
- The wild [VAR PKNAME(0000)] used Flare Blitz!
- The opposing [VAR PKNAME(0000)] used Flare Blitz!
- Totem [VAR PKNAME(0000)] used Flare Blitz!
- [VAR PKNAME(0000)] used Force Palm!
- The wild [VAR PKNAME(0000)] used Force Palm!
- The opposing [VAR PKNAME(0000)] used Force Palm!
- Totem [VAR PKNAME(0000)] used Force Palm!
- [VAR PKNAME(0000)] used Aura Sphere!
- The wild [VAR PKNAME(0000)] used Aura Sphere!
- The opposing [VAR PKNAME(0000)] used Aura Sphere!
- Totem [VAR PKNAME(0000)] used Aura Sphere!
- [VAR PKNAME(0000)] used Rock Polish!
- The wild [VAR PKNAME(0000)] used Rock Polish!
- The opposing [VAR PKNAME(0000)] used Rock Polish!
- Totem [VAR PKNAME(0000)] used Rock Polish!
- [VAR PKNAME(0000)] used Poison Jab!
- The wild [VAR PKNAME(0000)] used Poison Jab!
- The opposing [VAR PKNAME(0000)] used Poison Jab!
- Totem [VAR PKNAME(0000)] used Poison Jab!
- [VAR PKNAME(0000)] used Dark Pulse!
- The wild [VAR PKNAME(0000)] used Dark Pulse!
- The opposing [VAR PKNAME(0000)] used Dark Pulse!
- Totem [VAR PKNAME(0000)] used Dark Pulse!
- [VAR PKNAME(0000)] used Night Slash!
- The wild [VAR PKNAME(0000)] used Night Slash!
- The opposing [VAR PKNAME(0000)] used Night Slash!
- Totem [VAR PKNAME(0000)] used Night Slash!
- [VAR PKNAME(0000)] used Aqua Tail!
- The wild [VAR PKNAME(0000)] used Aqua Tail!
- The opposing [VAR PKNAME(0000)] used Aqua Tail!
- Totem [VAR PKNAME(0000)] used Aqua Tail!
- [VAR PKNAME(0000)] used Seed Bomb!
- The wild [VAR PKNAME(0000)] used Seed Bomb!
- The opposing [VAR PKNAME(0000)] used Seed Bomb!
- Totem [VAR PKNAME(0000)] used Seed Bomb!
- [VAR PKNAME(0000)] used Air Slash!
- The wild [VAR PKNAME(0000)] used Air Slash!
- The opposing [VAR PKNAME(0000)] used Air Slash!
- Totem [VAR PKNAME(0000)] used Air Slash!
- [VAR PKNAME(0000)] used X-Scissor!
- The wild [VAR PKNAME(0000)] used X-Scissor!
- The opposing [VAR PKNAME(0000)] used X-Scissor!
- Totem [VAR PKNAME(0000)] used X-Scissor!
- [VAR PKNAME(0000)] used Bug Buzz!
- The wild [VAR PKNAME(0000)] used Bug Buzz!
- The opposing [VAR PKNAME(0000)] used Bug Buzz!
- Totem [VAR PKNAME(0000)] used Bug Buzz!
- [VAR PKNAME(0000)] used Dragon Pulse!
- The wild [VAR PKNAME(0000)] used Dragon Pulse!
- The opposing [VAR PKNAME(0000)] used Dragon Pulse!
- Totem [VAR PKNAME(0000)] used Dragon Pulse!
- [VAR PKNAME(0000)] used Dragon Rush!
- The wild [VAR PKNAME(0000)] used Dragon Rush!
- The opposing [VAR PKNAME(0000)] used Dragon Rush!
- Totem [VAR PKNAME(0000)] used Dragon Rush!
- [VAR PKNAME(0000)] used Power Gem!
- The wild [VAR PKNAME(0000)] used Power Gem!
- The opposing [VAR PKNAME(0000)] used Power Gem!
- Totem [VAR PKNAME(0000)] used Power Gem!
- [VAR PKNAME(0000)] used Drain Punch!
- The wild [VAR PKNAME(0000)] used Drain Punch!
- The opposing [VAR PKNAME(0000)] used Drain Punch!
- Totem [VAR PKNAME(0000)] used Drain Punch!
- [VAR PKNAME(0000)] used Vacuum Wave!
- The wild [VAR PKNAME(0000)] used Vacuum Wave!
- The opposing [VAR PKNAME(0000)] used Vacuum Wave!
- Totem [VAR PKNAME(0000)] used Vacuum Wave!
- [VAR PKNAME(0000)] used Focus Blast!
- The wild [VAR PKNAME(0000)] used Focus Blast!
- The opposing [VAR PKNAME(0000)] used Focus Blast!
- Totem [VAR PKNAME(0000)] used Focus Blast!
- [VAR PKNAME(0000)] used Energy Ball!
- The wild [VAR PKNAME(0000)] used Energy Ball!
- The opposing [VAR PKNAME(0000)] used Energy Ball!
- Totem [VAR PKNAME(0000)] used Energy Ball!
- [VAR PKNAME(0000)] used Brave Bird!
- The wild [VAR PKNAME(0000)] used Brave Bird!
- The opposing [VAR PKNAME(0000)] used Brave Bird!
- Totem [VAR PKNAME(0000)] used Brave Bird!
- [VAR PKNAME(0000)] used Earth Power!
- The wild [VAR PKNAME(0000)] used Earth Power!
- The opposing [VAR PKNAME(0000)] used Earth Power!
- Totem [VAR PKNAME(0000)] used Earth Power!
- [VAR PKNAME(0000)] used Switcheroo!
- The wild [VAR PKNAME(0000)] used Switcheroo!
- The opposing [VAR PKNAME(0000)] used Switcheroo!
- Totem [VAR PKNAME(0000)] used Switcheroo!
- [VAR PKNAME(0000)] used Giga Impact!
- The wild [VAR PKNAME(0000)] used Giga Impact!
- The opposing [VAR PKNAME(0000)] used Giga Impact!
- Totem [VAR PKNAME(0000)] used Giga Impact!
- [VAR PKNAME(0000)] used Nasty Plot!
- The wild [VAR PKNAME(0000)] used Nasty Plot!
- The opposing [VAR PKNAME(0000)] used Nasty Plot!
- Totem [VAR PKNAME(0000)] used Nasty Plot!
- [VAR PKNAME(0000)] used Bullet Punch!
- The wild [VAR PKNAME(0000)] used Bullet Punch!
- The opposing [VAR PKNAME(0000)] used Bullet Punch!
- Totem [VAR PKNAME(0000)] used Bullet Punch!
- [VAR PKNAME(0000)] used Avalanche!
- The wild [VAR PKNAME(0000)] used Avalanche!
- The opposing [VAR PKNAME(0000)] used Avalanche!
- Totem [VAR PKNAME(0000)] used Avalanche!
- [VAR PKNAME(0000)] used Ice Shard!
- The wild [VAR PKNAME(0000)] used Ice Shard!
- The opposing [VAR PKNAME(0000)] used Ice Shard!
- Totem [VAR PKNAME(0000)] used Ice Shard!
- [VAR PKNAME(0000)] used Shadow Claw!
- The wild [VAR PKNAME(0000)] used Shadow Claw!
- The opposing [VAR PKNAME(0000)] used Shadow Claw!
- Totem [VAR PKNAME(0000)] used Shadow Claw!
- [VAR PKNAME(0000)] used Thunder Fang!
- The wild [VAR PKNAME(0000)] used Thunder Fang!
- The opposing [VAR PKNAME(0000)] used Thunder Fang!
- Totem [VAR PKNAME(0000)] used Thunder Fang!
- [VAR PKNAME(0000)] used Ice Fang!
- The wild [VAR PKNAME(0000)] used Ice Fang!
- The opposing [VAR PKNAME(0000)] used Ice Fang!
- Totem [VAR PKNAME(0000)] used Ice Fang!
- [VAR PKNAME(0000)] used Fire Fang!
- The wild [VAR PKNAME(0000)] used Fire Fang!
- The opposing [VAR PKNAME(0000)] used Fire Fang!
- Totem [VAR PKNAME(0000)] used Fire Fang!
- [VAR PKNAME(0000)] used Shadow Sneak!
- The wild [VAR PKNAME(0000)] used Shadow Sneak!
- The opposing [VAR PKNAME(0000)] used Shadow Sneak!
- Totem [VAR PKNAME(0000)] used Shadow Sneak!
- [VAR PKNAME(0000)] used Mud Bomb!
- The wild [VAR PKNAME(0000)] used Mud Bomb!
- The opposing [VAR PKNAME(0000)] used Mud Bomb!
- Totem [VAR PKNAME(0000)] used Mud Bomb!
- [VAR PKNAME(0000)] used Psycho Cut!
- The wild [VAR PKNAME(0000)] used Psycho Cut!
- The opposing [VAR PKNAME(0000)] used Psycho Cut!
- Totem [VAR PKNAME(0000)] used Psycho Cut!
- [VAR PKNAME(0000)] used Zen Headbutt!
- The wild [VAR PKNAME(0000)] used Zen Headbutt!
- The opposing [VAR PKNAME(0000)] used Zen Headbutt!
- Totem [VAR PKNAME(0000)] used Zen Headbutt!
- [VAR PKNAME(0000)] used Mirror Shot!
- The wild [VAR PKNAME(0000)] used Mirror Shot!
- The opposing [VAR PKNAME(0000)] used Mirror Shot!
- Totem [VAR PKNAME(0000)] used Mirror Shot!
- [VAR PKNAME(0000)] used Flash Cannon!
- The wild [VAR PKNAME(0000)] used Flash Cannon!
- The opposing [VAR PKNAME(0000)] used Flash Cannon!
- Totem [VAR PKNAME(0000)] used Flash Cannon!
- [VAR PKNAME(0000)] used Rock Climb!
- The wild [VAR PKNAME(0000)] used Rock Climb!
- The opposing [VAR PKNAME(0000)] used Rock Climb!
- Totem [VAR PKNAME(0000)] used Rock Climb!
- [VAR PKNAME(0000)] used Defog!
- The wild [VAR PKNAME(0000)] used Defog!
- The opposing [VAR PKNAME(0000)] used Defog!
- Totem [VAR PKNAME(0000)] used Defog!
- [VAR PKNAME(0000)] used Trick Room!
- The wild [VAR PKNAME(0000)] used Trick Room!
- The opposing [VAR PKNAME(0000)] used Trick Room!
- Totem [VAR PKNAME(0000)] used Trick Room!
- [VAR PKNAME(0000)] used Draco Meteor!
- The wild [VAR PKNAME(0000)] used Draco Meteor!
- The opposing [VAR PKNAME(0000)] used Draco Meteor!
- Totem [VAR PKNAME(0000)] used Draco Meteor!
- [VAR PKNAME(0000)] used Discharge!
- The wild [VAR PKNAME(0000)] used Discharge!
- The opposing [VAR PKNAME(0000)] used Discharge!
- Totem [VAR PKNAME(0000)] used Discharge!
- [VAR PKNAME(0000)] used Lava Plume!
- The wild [VAR PKNAME(0000)] used Lava Plume!
- The opposing [VAR PKNAME(0000)] used Lava Plume!
- Totem [VAR PKNAME(0000)] used Lava Plume!
- [VAR PKNAME(0000)] used Leaf Storm!
- The wild [VAR PKNAME(0000)] used Leaf Storm!
- The opposing [VAR PKNAME(0000)] used Leaf Storm!
- Totem [VAR PKNAME(0000)] used Leaf Storm!
- [VAR PKNAME(0000)] used Power Whip!
- The wild [VAR PKNAME(0000)] used Power Whip!
- The opposing [VAR PKNAME(0000)] used Power Whip!
- Totem [VAR PKNAME(0000)] used Power Whip!
- [VAR PKNAME(0000)] used Rock Wrecker!
- The wild [VAR PKNAME(0000)] used Rock Wrecker!
- The opposing [VAR PKNAME(0000)] used Rock Wrecker!
- Totem [VAR PKNAME(0000)] used Rock Wrecker!
- [VAR PKNAME(0000)] used Cross Poison!
- The wild [VAR PKNAME(0000)] used Cross Poison!
- The opposing [VAR PKNAME(0000)] used Cross Poison!
- Totem [VAR PKNAME(0000)] used Cross Poison!
- [VAR PKNAME(0000)] used Gunk Shot!
- The wild [VAR PKNAME(0000)] used Gunk Shot!
- The opposing [VAR PKNAME(0000)] used Gunk Shot!
- Totem [VAR PKNAME(0000)] used Gunk Shot!
- [VAR PKNAME(0000)] used Iron Head!
- The wild [VAR PKNAME(0000)] used Iron Head!
- The opposing [VAR PKNAME(0000)] used Iron Head!
- Totem [VAR PKNAME(0000)] used Iron Head!
- [VAR PKNAME(0000)] used Magnet Bomb!
- The wild [VAR PKNAME(0000)] used Magnet Bomb!
- The opposing [VAR PKNAME(0000)] used Magnet Bomb!
- Totem [VAR PKNAME(0000)] used Magnet Bomb!
- [VAR PKNAME(0000)] used Stone Edge!
- The wild [VAR PKNAME(0000)] used Stone Edge!
- The opposing [VAR PKNAME(0000)] used Stone Edge!
- Totem [VAR PKNAME(0000)] used Stone Edge!
- [VAR PKNAME(0000)] used Captivate!
- The wild [VAR PKNAME(0000)] used Captivate!
- The opposing [VAR PKNAME(0000)] used Captivate!
- Totem [VAR PKNAME(0000)] used Captivate!
- [VAR PKNAME(0000)] used Stealth Rock!
- The wild [VAR PKNAME(0000)] used Stealth Rock!
- The opposing [VAR PKNAME(0000)] used Stealth Rock!
- Totem [VAR PKNAME(0000)] used Stealth Rock!
- [VAR PKNAME(0000)] used Grass Knot!
- The wild [VAR PKNAME(0000)] used Grass Knot!
- The opposing [VAR PKNAME(0000)] used Grass Knot!
- Totem [VAR PKNAME(0000)] used Grass Knot!
- [VAR PKNAME(0000)] used Chatter!
- The wild [VAR PKNAME(0000)] used Chatter!
- The opposing [VAR PKNAME(0000)] used Chatter!
- Totem [VAR PKNAME(0000)] used Chatter!
- [VAR PKNAME(0000)] used Judgment!
- The wild [VAR PKNAME(0000)] used Judgment!
- The opposing [VAR PKNAME(0000)] used Judgment!
- Totem [VAR PKNAME(0000)] used Judgment!
- [VAR PKNAME(0000)] used Bug Bite!
- The wild [VAR PKNAME(0000)] used Bug Bite!
- The opposing [VAR PKNAME(0000)] used Bug Bite!
- Totem [VAR PKNAME(0000)] used Bug Bite!
- [VAR PKNAME(0000)] used Charge Beam!
- The wild [VAR PKNAME(0000)] used Charge Beam!
- The opposing [VAR PKNAME(0000)] used Charge Beam!
- Totem [VAR PKNAME(0000)] used Charge Beam!
- [VAR PKNAME(0000)] used Wood Hammer!
- The wild [VAR PKNAME(0000)] used Wood Hammer!
- The opposing [VAR PKNAME(0000)] used Wood Hammer!
- Totem [VAR PKNAME(0000)] used Wood Hammer!
- [VAR PKNAME(0000)] used Aqua Jet!
- The wild [VAR PKNAME(0000)] used Aqua Jet!
- The opposing [VAR PKNAME(0000)] used Aqua Jet!
- Totem [VAR PKNAME(0000)] used Aqua Jet!
- [VAR PKNAME(0000)] used Attack Order!
- The wild [VAR PKNAME(0000)] used Attack Order!
- The opposing [VAR PKNAME(0000)] used Attack Order!
- Totem [VAR PKNAME(0000)] used Attack Order!
- [VAR PKNAME(0000)] used Defend Order!
- The wild [VAR PKNAME(0000)] used Defend Order!
- The opposing [VAR PKNAME(0000)] used Defend Order!
- Totem [VAR PKNAME(0000)] used Defend Order!
- [VAR PKNAME(0000)] used Heal Order!
- The wild [VAR PKNAME(0000)] used Heal Order!
- The opposing [VAR PKNAME(0000)] used Heal Order!
- Totem [VAR PKNAME(0000)] used Heal Order!
- [VAR PKNAME(0000)] used Head Smash!
- The wild [VAR PKNAME(0000)] used Head Smash!
- The opposing [VAR PKNAME(0000)] used Head Smash!
- Totem [VAR PKNAME(0000)] used Head Smash!
- [VAR PKNAME(0000)] used Double Hit!
- The wild [VAR PKNAME(0000)] used Double Hit!
- The opposing [VAR PKNAME(0000)] used Double Hit!
- Totem [VAR PKNAME(0000)] used Double Hit!
- [VAR PKNAME(0000)] used Roar of Time!
- The wild [VAR PKNAME(0000)] used Roar of Time!
- The opposing [VAR PKNAME(0000)] used Roar of Time!
- Totem [VAR PKNAME(0000)] used Roar of Time!
- [VAR PKNAME(0000)] used Spacial Rend!
- The wild [VAR PKNAME(0000)] used Spacial Rend!
- The opposing [VAR PKNAME(0000)] used Spacial Rend!
- Totem [VAR PKNAME(0000)] used Spacial Rend!
- [VAR PKNAME(0000)] used Lunar Dance!
- The wild [VAR PKNAME(0000)] used Lunar Dance!
- The opposing [VAR PKNAME(0000)] used Lunar Dance!
- Totem [VAR PKNAME(0000)] used Lunar Dance!
- [VAR PKNAME(0000)] used Crush Grip!
- The wild [VAR PKNAME(0000)] used Crush Grip!
- The opposing [VAR PKNAME(0000)] used Crush Grip!
- Totem [VAR PKNAME(0000)] used Crush Grip!
- [VAR PKNAME(0000)] used Magma Storm!
- The wild [VAR PKNAME(0000)] used Magma Storm!
- The opposing [VAR PKNAME(0000)] used Magma Storm!
- Totem [VAR PKNAME(0000)] used Magma Storm!
- [VAR PKNAME(0000)] used Dark Void!
- The wild [VAR PKNAME(0000)] used Dark Void!
- The opposing [VAR PKNAME(0000)] used Dark Void!
- Totem [VAR PKNAME(0000)] used Dark Void!
- [VAR PKNAME(0000)] used Seed Flare!
- The wild [VAR PKNAME(0000)] used Seed Flare!
- The opposing [VAR PKNAME(0000)] used Seed Flare!
- Totem [VAR PKNAME(0000)] used Seed Flare!
- [VAR PKNAME(0000)] used Ominous Wind!
- The wild [VAR PKNAME(0000)] used Ominous Wind!
- The opposing [VAR PKNAME(0000)] used Ominous Wind!
- Totem [VAR PKNAME(0000)] used Ominous Wind!
- [VAR PKNAME(0000)] used Shadow Force!
- The wild [VAR PKNAME(0000)] used Shadow Force!
- The opposing [VAR PKNAME(0000)] used Shadow Force!
- Totem [VAR PKNAME(0000)] used Shadow Force!
- [VAR PKNAME(0000)] used Hone Claws!
- The wild [VAR PKNAME(0000)] used Hone Claws!
- The opposing [VAR PKNAME(0000)] used Hone Claws!
- Totem [VAR PKNAME(0000)] used Hone Claws!
- [VAR PKNAME(0000)] used Wide Guard!
- The wild [VAR PKNAME(0000)] used Wide Guard!
- The opposing [VAR PKNAME(0000)] used Wide Guard!
- Totem [VAR PKNAME(0000)] used Wide Guard!
- [VAR PKNAME(0000)] used Guard Split!
- The wild [VAR PKNAME(0000)] used Guard Split!
- The opposing [VAR PKNAME(0000)] used Guard Split!
- Totem [VAR PKNAME(0000)] used Guard Split!
- [VAR PKNAME(0000)] used Power Split!
- The wild [VAR PKNAME(0000)] used Power Split!
- The opposing [VAR PKNAME(0000)] used Power Split!
- Totem [VAR PKNAME(0000)] used Power Split!
- [VAR PKNAME(0000)] used Wonder Room!
- The wild [VAR PKNAME(0000)] used Wonder Room!
- The opposing [VAR PKNAME(0000)] used Wonder Room!
- Totem [VAR PKNAME(0000)] used Wonder Room!
- [VAR PKNAME(0000)] used Psyshock!
- The wild [VAR PKNAME(0000)] used Psyshock!
- The opposing [VAR PKNAME(0000)] used Psyshock!
- Totem [VAR PKNAME(0000)] used Psyshock!
- [VAR PKNAME(0000)] used Venoshock!
- The wild [VAR PKNAME(0000)] used Venoshock!
- The opposing [VAR PKNAME(0000)] used Venoshock!
- Totem [VAR PKNAME(0000)] used Venoshock!
- [VAR PKNAME(0000)] used Autotomize!
- The wild [VAR PKNAME(0000)] used Autotomize!
- The opposing [VAR PKNAME(0000)] used Autotomize!
- Totem [VAR PKNAME(0000)] used Autotomize!
- [VAR PKNAME(0000)] used Rage Powder!
- The wild [VAR PKNAME(0000)] used Rage Powder!
- The opposing [VAR PKNAME(0000)] used Rage Powder!
- Totem [VAR PKNAME(0000)] used Rage Powder!
- [VAR PKNAME(0000)] used Telekinesis!
- The wild [VAR PKNAME(0000)] used Telekinesis!
- The opposing [VAR PKNAME(0000)] used Telekinesis!
- Totem [VAR PKNAME(0000)] used Telekinesis!
- [VAR PKNAME(0000)] used Magic Room!
- The wild [VAR PKNAME(0000)] used Magic Room!
- The opposing [VAR PKNAME(0000)] used Magic Room!
- Totem [VAR PKNAME(0000)] used Magic Room!
- [VAR PKNAME(0000)] used Smack Down!
- The wild [VAR PKNAME(0000)] used Smack Down!
- The opposing [VAR PKNAME(0000)] used Smack Down!
- Totem [VAR PKNAME(0000)] used Smack Down!
- [VAR PKNAME(0000)] used Storm Throw!
- The wild [VAR PKNAME(0000)] used Storm Throw!
- The opposing [VAR PKNAME(0000)] used Storm Throw!
- Totem [VAR PKNAME(0000)] used Storm Throw!
- [VAR PKNAME(0000)] used Flame Burst!
- The wild [VAR PKNAME(0000)] used Flame Burst!
- The opposing [VAR PKNAME(0000)] used Flame Burst!
- Totem [VAR PKNAME(0000)] used Flame Burst!
- [VAR PKNAME(0000)] used Sludge Wave!
- The wild [VAR PKNAME(0000)] used Sludge Wave!
- The opposing [VAR PKNAME(0000)] used Sludge Wave!
- Totem [VAR PKNAME(0000)] used Sludge Wave!
- [VAR PKNAME(0000)] used Quiver Dance!
- The wild [VAR PKNAME(0000)] used Quiver Dance!
- The opposing [VAR PKNAME(0000)] used Quiver Dance!
- Totem [VAR PKNAME(0000)] used Quiver Dance!
- [VAR PKNAME(0000)] used Heavy Slam!
- The wild [VAR PKNAME(0000)] used Heavy Slam!
- The opposing [VAR PKNAME(0000)] used Heavy Slam!
- Totem [VAR PKNAME(0000)] used Heavy Slam!
- [VAR PKNAME(0000)] used Synchronoise!
- The wild [VAR PKNAME(0000)] used Synchronoise!
- The opposing [VAR PKNAME(0000)] used Synchronoise!
- Totem [VAR PKNAME(0000)] used Synchronoise!
- [VAR PKNAME(0000)] used Electro Ball!
- The wild [VAR PKNAME(0000)] used Electro Ball!
- The opposing [VAR PKNAME(0000)] used Electro Ball!
- Totem [VAR PKNAME(0000)] used Electro Ball!
- [VAR PKNAME(0000)] used Soak!
- The wild [VAR PKNAME(0000)] used Soak!
- The opposing [VAR PKNAME(0000)] used Soak!
- Totem [VAR PKNAME(0000)] used Soak!
- [VAR PKNAME(0000)] used Flame Charge!
- The wild [VAR PKNAME(0000)] used Flame Charge!
- The opposing [VAR PKNAME(0000)] used Flame Charge!
- Totem [VAR PKNAME(0000)] used Flame Charge!
- [VAR PKNAME(0000)] used Coil!
- The wild [VAR PKNAME(0000)] used Coil!
- The opposing [VAR PKNAME(0000)] used Coil!
- Totem [VAR PKNAME(0000)] used Coil!
- [VAR PKNAME(0000)] used Low Sweep!
- The wild [VAR PKNAME(0000)] used Low Sweep!
- The opposing [VAR PKNAME(0000)] used Low Sweep!
- Totem [VAR PKNAME(0000)] used Low Sweep!
- [VAR PKNAME(0000)] used Acid Spray!
- The wild [VAR PKNAME(0000)] used Acid Spray!
- The opposing [VAR PKNAME(0000)] used Acid Spray!
- Totem [VAR PKNAME(0000)] used Acid Spray!
- [VAR PKNAME(0000)] used Foul Play!
- The wild [VAR PKNAME(0000)] used Foul Play!
- The opposing [VAR PKNAME(0000)] used Foul Play!
- Totem [VAR PKNAME(0000)] used Foul Play!
- [VAR PKNAME(0000)] used Simple Beam!
- The wild [VAR PKNAME(0000)] used Simple Beam!
- The opposing [VAR PKNAME(0000)] used Simple Beam!
- Totem [VAR PKNAME(0000)] used Simple Beam!
- [VAR PKNAME(0000)] used Entrainment!
- The wild [VAR PKNAME(0000)] used Entrainment!
- The opposing [VAR PKNAME(0000)] used Entrainment!
- Totem [VAR PKNAME(0000)] used Entrainment!
- [VAR PKNAME(0000)] used After You!
- The wild [VAR PKNAME(0000)] used After You!
- The opposing [VAR PKNAME(0000)] used After You!
- Totem [VAR PKNAME(0000)] used After You!
- [VAR PKNAME(0000)] used Round!
- The wild [VAR PKNAME(0000)] used Round!
- The opposing [VAR PKNAME(0000)] used Round!
- Totem [VAR PKNAME(0000)] used Round!
- [VAR PKNAME(0000)] used Echoed Voice!
- The wild [VAR PKNAME(0000)] used Echoed Voice!
- The opposing [VAR PKNAME(0000)] used Echoed Voice!
- Totem [VAR PKNAME(0000)] used Echoed Voice!
- [VAR PKNAME(0000)] used Chip Away!
- The wild [VAR PKNAME(0000)] used Chip Away!
- The opposing [VAR PKNAME(0000)] used Chip Away!
- Totem [VAR PKNAME(0000)] used Chip Away!
- [VAR PKNAME(0000)] used Clear Smog!
- The wild [VAR PKNAME(0000)] used Clear Smog!
- The opposing [VAR PKNAME(0000)] used Clear Smog!
- Totem [VAR PKNAME(0000)] used Clear Smog!
- [VAR PKNAME(0000)] used Stored Power!
- The wild [VAR PKNAME(0000)] used Stored Power!
- The opposing [VAR PKNAME(0000)] used Stored Power!
- Totem [VAR PKNAME(0000)] used Stored Power!
- [VAR PKNAME(0000)] used Quick Guard!
- The wild [VAR PKNAME(0000)] used Quick Guard!
- The opposing [VAR PKNAME(0000)] used Quick Guard!
- Totem [VAR PKNAME(0000)] used Quick Guard!
- [VAR PKNAME(0000)] used Ally Switch!
- The wild [VAR PKNAME(0000)] used Ally Switch!
- The opposing [VAR PKNAME(0000)] used Ally Switch!
- Totem [VAR PKNAME(0000)] used Ally Switch!
- [VAR PKNAME(0000)] used Scald!
- The wild [VAR PKNAME(0000)] used Scald!
- The opposing [VAR PKNAME(0000)] used Scald!
- Totem [VAR PKNAME(0000)] used Scald!
- [VAR PKNAME(0000)] used Shell Smash!
- The wild [VAR PKNAME(0000)] used Shell Smash!
- The opposing [VAR PKNAME(0000)] used Shell Smash!
- Totem [VAR PKNAME(0000)] used Shell Smash!
- [VAR PKNAME(0000)] used Heal Pulse!
- The wild [VAR PKNAME(0000)] used Heal Pulse!
- The opposing [VAR PKNAME(0000)] used Heal Pulse!
- Totem [VAR PKNAME(0000)] used Heal Pulse!
- [VAR PKNAME(0000)] used Hex!
- The wild [VAR PKNAME(0000)] used Hex!
- The opposing [VAR PKNAME(0000)] used Hex!
- Totem [VAR PKNAME(0000)] used Hex!
- [VAR PKNAME(0000)] used Sky Drop!
- The wild [VAR PKNAME(0000)] used Sky Drop!
- The opposing [VAR PKNAME(0000)] used Sky Drop!
- Totem [VAR PKNAME(0000)] used Sky Drop!
- [VAR PKNAME(0000)] used Shift Gear!
- The wild [VAR PKNAME(0000)] used Shift Gear!
- The opposing [VAR PKNAME(0000)] used Shift Gear!
- Totem [VAR PKNAME(0000)] used Shift Gear!
- [VAR PKNAME(0000)] used Circle Throw!
- The wild [VAR PKNAME(0000)] used Circle Throw!
- The opposing [VAR PKNAME(0000)] used Circle Throw!
- Totem [VAR PKNAME(0000)] used Circle Throw!
- [VAR PKNAME(0000)] used Incinerate!
- The wild [VAR PKNAME(0000)] used Incinerate!
- The opposing [VAR PKNAME(0000)] used Incinerate!
- Totem [VAR PKNAME(0000)] used Incinerate!
- [VAR PKNAME(0000)] used Quash!
- The wild [VAR PKNAME(0000)] used Quash!
- The opposing [VAR PKNAME(0000)] used Quash!
- Totem [VAR PKNAME(0000)] used Quash!
- [VAR PKNAME(0000)] used Acrobatics!
- The wild [VAR PKNAME(0000)] used Acrobatics!
- The opposing [VAR PKNAME(0000)] used Acrobatics!
- Totem [VAR PKNAME(0000)] used Acrobatics!
- [VAR PKNAME(0000)] used Reflect Type!
- The wild [VAR PKNAME(0000)] used Reflect Type!
- The opposing [VAR PKNAME(0000)] used Reflect Type!
- Totem [VAR PKNAME(0000)] used Reflect Type!
- [VAR PKNAME(0000)] used Retaliate!
- The wild [VAR PKNAME(0000)] used Retaliate!
- The opposing [VAR PKNAME(0000)] used Retaliate!
- Totem [VAR PKNAME(0000)] used Retaliate!
- [VAR PKNAME(0000)] used Final Gambit!
- The wild [VAR PKNAME(0000)] used Final Gambit!
- The opposing [VAR PKNAME(0000)] used Final Gambit!
- Totem [VAR PKNAME(0000)] used Final Gambit!
- [VAR PKNAME(0000)] used Bestow!
- The wild [VAR PKNAME(0000)] used Bestow!
- The opposing [VAR PKNAME(0000)] used Bestow!
- Totem [VAR PKNAME(0000)] used Bestow!
- [VAR PKNAME(0000)] used Inferno!
- The wild [VAR PKNAME(0000)] used Inferno!
- The opposing [VAR PKNAME(0000)] used Inferno!
- Totem [VAR PKNAME(0000)] used Inferno!
- [VAR PKNAME(0000)] used Water Pledge!
- The wild [VAR PKNAME(0000)] used Water Pledge!
- The opposing [VAR PKNAME(0000)] used Water Pledge!
- Totem [VAR PKNAME(0000)] used Water Pledge!
- [VAR PKNAME(0000)] used Fire Pledge!
- The wild [VAR PKNAME(0000)] used Fire Pledge!
- The opposing [VAR PKNAME(0000)] used Fire Pledge!
- Totem [VAR PKNAME(0000)] used Fire Pledge!
- [VAR PKNAME(0000)] used Grass Pledge!
- The wild [VAR PKNAME(0000)] used Grass Pledge!
- The opposing [VAR PKNAME(0000)] used Grass Pledge!
- Totem [VAR PKNAME(0000)] used Grass Pledge!
- [VAR PKNAME(0000)] used Volt Switch!
- The wild [VAR PKNAME(0000)] used Volt Switch!
- The opposing [VAR PKNAME(0000)] used Volt Switch!
- Totem [VAR PKNAME(0000)] used Volt Switch!
- [VAR PKNAME(0000)] used Struggle Bug!
- The wild [VAR PKNAME(0000)] used Struggle Bug!
- The opposing [VAR PKNAME(0000)] used Struggle Bug!
- Totem [VAR PKNAME(0000)] used Struggle Bug!
- [VAR PKNAME(0000)] used Bulldoze!
- The wild [VAR PKNAME(0000)] used Bulldoze!
- The opposing [VAR PKNAME(0000)] used Bulldoze!
- Totem [VAR PKNAME(0000)] used Bulldoze!
- [VAR PKNAME(0000)] used Frost Breath!
- The wild [VAR PKNAME(0000)] used Frost Breath!
- The opposing [VAR PKNAME(0000)] used Frost Breath!
- Totem [VAR PKNAME(0000)] used Frost Breath!
- [VAR PKNAME(0000)] used Dragon Tail!
- The wild [VAR PKNAME(0000)] used Dragon Tail!
- The opposing [VAR PKNAME(0000)] used Dragon Tail!
- Totem [VAR PKNAME(0000)] used Dragon Tail!
- [VAR PKNAME(0000)] used Work Up!
- The wild [VAR PKNAME(0000)] used Work Up!
- The opposing [VAR PKNAME(0000)] used Work Up!
- Totem [VAR PKNAME(0000)] used Work Up!
- [VAR PKNAME(0000)] used Electroweb!
- The wild [VAR PKNAME(0000)] used Electroweb!
- The opposing [VAR PKNAME(0000)] used Electroweb!
- Totem [VAR PKNAME(0000)] used Electroweb!
- [VAR PKNAME(0000)] used Wild Charge!
- The wild [VAR PKNAME(0000)] used Wild Charge!
- The opposing [VAR PKNAME(0000)] used Wild Charge!
- Totem [VAR PKNAME(0000)] used Wild Charge!
- [VAR PKNAME(0000)] used Drill Run!
- The wild [VAR PKNAME(0000)] used Drill Run!
- The opposing [VAR PKNAME(0000)] used Drill Run!
- Totem [VAR PKNAME(0000)] used Drill Run!
- [VAR PKNAME(0000)] used Dual Chop!
- The wild [VAR PKNAME(0000)] used Dual Chop!
- The opposing [VAR PKNAME(0000)] used Dual Chop!
- Totem [VAR PKNAME(0000)] used Dual Chop!
- [VAR PKNAME(0000)] used Heart Stamp!
- The wild [VAR PKNAME(0000)] used Heart Stamp!
- The opposing [VAR PKNAME(0000)] used Heart Stamp!
- Totem [VAR PKNAME(0000)] used Heart Stamp!
- [VAR PKNAME(0000)] used Horn Leech!
- The wild [VAR PKNAME(0000)] used Horn Leech!
- The opposing [VAR PKNAME(0000)] used Horn Leech!
- Totem [VAR PKNAME(0000)] used Horn Leech!
- [VAR PKNAME(0000)] used Sacred Sword!
- The wild [VAR PKNAME(0000)] used Sacred Sword!
- The opposing [VAR PKNAME(0000)] used Sacred Sword!
- Totem [VAR PKNAME(0000)] used Sacred Sword!
- [VAR PKNAME(0000)] used Razor Shell!
- The wild [VAR PKNAME(0000)] used Razor Shell!
- The opposing [VAR PKNAME(0000)] used Razor Shell!
- Totem [VAR PKNAME(0000)] used Razor Shell!
- [VAR PKNAME(0000)] used Heat Crash!
- The wild [VAR PKNAME(0000)] used Heat Crash!
- The opposing [VAR PKNAME(0000)] used Heat Crash!
- Totem [VAR PKNAME(0000)] used Heat Crash!
- [VAR PKNAME(0000)] used Leaf Tornado!
- The wild [VAR PKNAME(0000)] used Leaf Tornado!
- The opposing [VAR PKNAME(0000)] used Leaf Tornado!
- Totem [VAR PKNAME(0000)] used Leaf Tornado!
- [VAR PKNAME(0000)] used Steamroller!
- The wild [VAR PKNAME(0000)] used Steamroller!
- The opposing [VAR PKNAME(0000)] used Steamroller!
- Totem [VAR PKNAME(0000)] used Steamroller!
- [VAR PKNAME(0000)] used Cotton Guard!
- The wild [VAR PKNAME(0000)] used Cotton Guard!
- The opposing [VAR PKNAME(0000)] used Cotton Guard!
- Totem [VAR PKNAME(0000)] used Cotton Guard!
- [VAR PKNAME(0000)] used Night Daze!
- The wild [VAR PKNAME(0000)] used Night Daze!
- The opposing [VAR PKNAME(0000)] used Night Daze!
- Totem [VAR PKNAME(0000)] used Night Daze!
- [VAR PKNAME(0000)] used Psystrike!
- The wild [VAR PKNAME(0000)] used Psystrike!
- The opposing [VAR PKNAME(0000)] used Psystrike!
- Totem [VAR PKNAME(0000)] used Psystrike!
- [VAR PKNAME(0000)] used Tail Slap!
- The wild [VAR PKNAME(0000)] used Tail Slap!
- The opposing [VAR PKNAME(0000)] used Tail Slap!
- Totem [VAR PKNAME(0000)] used Tail Slap!
- [VAR PKNAME(0000)] used Hurricane!
- The wild [VAR PKNAME(0000)] used Hurricane!
- The opposing [VAR PKNAME(0000)] used Hurricane!
- Totem [VAR PKNAME(0000)] used Hurricane!
- [VAR PKNAME(0000)] used Head Charge!
- The wild [VAR PKNAME(0000)] used Head Charge!
- The opposing [VAR PKNAME(0000)] used Head Charge!
- Totem [VAR PKNAME(0000)] used Head Charge!
- [VAR PKNAME(0000)] used Gear Grind!
- The wild [VAR PKNAME(0000)] used Gear Grind!
- The opposing [VAR PKNAME(0000)] used Gear Grind!
- Totem [VAR PKNAME(0000)] used Gear Grind!
- [VAR PKNAME(0000)] used Searing Shot!
- The wild [VAR PKNAME(0000)] used Searing Shot!
- The opposing [VAR PKNAME(0000)] used Searing Shot!
- Totem [VAR PKNAME(0000)] used Searing Shot!
- [VAR PKNAME(0000)] used Techno Blast!
- The wild [VAR PKNAME(0000)] used Techno Blast!
- The opposing [VAR PKNAME(0000)] used Techno Blast!
- Totem [VAR PKNAME(0000)] used Techno Blast!
- [VAR PKNAME(0000)] used Relic Song!
- The wild [VAR PKNAME(0000)] used Relic Song!
- The opposing [VAR PKNAME(0000)] used Relic Song!
- Totem [VAR PKNAME(0000)] used Relic Song!
- [VAR PKNAME(0000)] used Secret Sword!
- The wild [VAR PKNAME(0000)] used Secret Sword!
- The opposing [VAR PKNAME(0000)] used Secret Sword!
- Totem [VAR PKNAME(0000)] used Secret Sword!
- [VAR PKNAME(0000)] used Glaciate!
- The wild [VAR PKNAME(0000)] used Glaciate!
- The opposing [VAR PKNAME(0000)] used Glaciate!
- Totem [VAR PKNAME(0000)] used Glaciate!
- [VAR PKNAME(0000)] used Bolt Strike!
- The wild [VAR PKNAME(0000)] used Bolt Strike!
- The opposing [VAR PKNAME(0000)] used Bolt Strike!
- Totem [VAR PKNAME(0000)] used Bolt Strike!
- [VAR PKNAME(0000)] used Blue Flare!
- The wild [VAR PKNAME(0000)] used Blue Flare!
- The opposing [VAR PKNAME(0000)] used Blue Flare!
- Totem [VAR PKNAME(0000)] used Blue Flare!
- [VAR PKNAME(0000)] used Fiery Dance!
- The wild [VAR PKNAME(0000)] used Fiery Dance!
- The opposing [VAR PKNAME(0000)] used Fiery Dance!
- Totem [VAR PKNAME(0000)] used Fiery Dance!
- [VAR PKNAME(0000)] used Freeze Shock!
- The wild [VAR PKNAME(0000)] used Freeze Shock!
- The opposing [VAR PKNAME(0000)] used Freeze Shock!
- Totem [VAR PKNAME(0000)] used Freeze Shock!
- [VAR PKNAME(0000)] used Ice Burn!
- The wild [VAR PKNAME(0000)] used Ice Burn!
- The opposing [VAR PKNAME(0000)] used Ice Burn!
- Totem [VAR PKNAME(0000)] used Ice Burn!
- [VAR PKNAME(0000)] used Snarl!
- The wild [VAR PKNAME(0000)] used Snarl!
- The opposing [VAR PKNAME(0000)] used Snarl!
- Totem [VAR PKNAME(0000)] used Snarl!
- [VAR PKNAME(0000)] used Icicle Crash!
- The wild [VAR PKNAME(0000)] used Icicle Crash!
- The opposing [VAR PKNAME(0000)] used Icicle Crash!
- Totem [VAR PKNAME(0000)] used Icicle Crash!
- [VAR PKNAME(0000)] used V-create!
- The wild [VAR PKNAME(0000)] used V-create!
- The opposing [VAR PKNAME(0000)] used V-create!
- Totem [VAR PKNAME(0000)] used V-create!
- [VAR PKNAME(0000)] used Fusion Flare!
- The wild [VAR PKNAME(0000)] used Fusion Flare!
- The opposing [VAR PKNAME(0000)] used Fusion Flare!
- Totem [VAR PKNAME(0000)] used Fusion Flare!
- [VAR PKNAME(0000)] used Fusion Bolt!
- The wild [VAR PKNAME(0000)] used Fusion Bolt!
- The opposing [VAR PKNAME(0000)] used Fusion Bolt!
- Totem [VAR PKNAME(0000)] used Fusion Bolt!
- [VAR PKNAME(0000)] used Flying Press!
- The wild [VAR PKNAME(0000)] used Flying Press!
- The opposing [VAR PKNAME(0000)] used Flying Press!
- Totem [VAR PKNAME(0000)] used Flying Press!
- [VAR PKNAME(0000)] used Mat Block!
- The wild [VAR PKNAME(0000)] used Mat Block!
- The opposing [VAR PKNAME(0000)] used Mat Block!
- Totem [VAR PKNAME(0000)] used Mat Block!
- [VAR PKNAME(0000)] used Belch!
- The wild [VAR PKNAME(0000)] used Belch!
- The opposing [VAR PKNAME(0000)] used Belch!
- Totem [VAR PKNAME(0000)] used Belch!
- [VAR PKNAME(0000)] used Rototiller!
- The wild [VAR PKNAME(0000)] used Rototiller!
- The opposing [VAR PKNAME(0000)] used Rototiller!
- Totem [VAR PKNAME(0000)] used Rototiller!
- [VAR PKNAME(0000)] used Sticky Web!
- The wild [VAR PKNAME(0000)] used Sticky Web!
- The opposing [VAR PKNAME(0000)] used Sticky Web!
- Totem [VAR PKNAME(0000)] used Sticky Web!
- [VAR PKNAME(0000)] used Fell Stinger!
- The wild [VAR PKNAME(0000)] used Fell Stinger!
- The opposing [VAR PKNAME(0000)] used Fell Stinger!
- Totem [VAR PKNAME(0000)] used Fell Stinger!
- [VAR PKNAME(0000)] used Phantom Force!
- The wild [VAR PKNAME(0000)] used Phantom Force!
- The opposing [VAR PKNAME(0000)] used Phantom Force!
- Totem [VAR PKNAME(0000)] used Phantom Force!
- [VAR PKNAME(0000)] used Trick-or-Treat!
- The wild [VAR PKNAME(0000)] used Trick-or-Treat!
- The opposing [VAR PKNAME(0000)] used Trick-or-Treat!
- Totem [VAR PKNAME(0000)] used Trick-or-Treat!
- [VAR PKNAME(0000)] used Noble Roar!
- The wild [VAR PKNAME(0000)] used Noble Roar!
- The opposing [VAR PKNAME(0000)] used Noble Roar!
- Totem [VAR PKNAME(0000)] used Noble Roar!
- [VAR PKNAME(0000)] used Ion Deluge!
- The wild [VAR PKNAME(0000)] used Ion Deluge!
- The opposing [VAR PKNAME(0000)] used Ion Deluge!
- Totem [VAR PKNAME(0000)] used Ion Deluge!
- [VAR PKNAME(0000)] used Parabolic Charge!
- The wild [VAR PKNAME(0000)] used Parabolic Charge!
- The opposing [VAR PKNAME(0000)] used Parabolic Charge!
- Totem [VAR PKNAME(0000)] used Parabolic Charge!
- [VAR PKNAME(0000)] used Forest’s Curse!
- The wild [VAR PKNAME(0000)] used Forest’s Curse!
- The opposing [VAR PKNAME(0000)] used Forest’s Curse!
- Totem [VAR PKNAME(0000)] used Forest’s Curse!
- [VAR PKNAME(0000)] used Petal Blizzard!
- The wild [VAR PKNAME(0000)] used Petal Blizzard!
- The opposing [VAR PKNAME(0000)] used Petal Blizzard!
- Totem [VAR PKNAME(0000)] used Petal Blizzard!
- [VAR PKNAME(0000)] used Freeze-Dry!
- The wild [VAR PKNAME(0000)] used Freeze-Dry!
- The opposing [VAR PKNAME(0000)] used Freeze-Dry!
- Totem [VAR PKNAME(0000)] used Freeze-Dry!
- [VAR PKNAME(0000)] used Disarming Voice!
- The wild [VAR PKNAME(0000)] used Disarming Voice!
- The opposing [VAR PKNAME(0000)] used Disarming Voice!
- Totem [VAR PKNAME(0000)] used Disarming Voice!
- [VAR PKNAME(0000)] used Parting Shot!
- The wild [VAR PKNAME(0000)] used Parting Shot!
- The opposing [VAR PKNAME(0000)] used Parting Shot!
- Totem [VAR PKNAME(0000)] used Parting Shot!
- [VAR PKNAME(0000)] used Topsy-Turvy!
- The wild [VAR PKNAME(0000)] used Topsy-Turvy!
- The opposing [VAR PKNAME(0000)] used Topsy-Turvy!
- Totem [VAR PKNAME(0000)] used Topsy-Turvy!
- [VAR PKNAME(0000)] used Draining Kiss!
- The wild [VAR PKNAME(0000)] used Draining Kiss!
- The opposing [VAR PKNAME(0000)] used Draining Kiss!
- Totem [VAR PKNAME(0000)] used Draining Kiss!
- [VAR PKNAME(0000)] used Crafty Shield!
- The wild [VAR PKNAME(0000)] used Crafty Shield!
- The opposing [VAR PKNAME(0000)] used Crafty Shield!
- Totem [VAR PKNAME(0000)] used Crafty Shield!
- [VAR PKNAME(0000)] used Flower Shield!
- The wild [VAR PKNAME(0000)] used Flower Shield!
- The opposing [VAR PKNAME(0000)] used Flower Shield!
- Totem [VAR PKNAME(0000)] used Flower Shield!
- [VAR PKNAME(0000)] used Grassy Terrain!
- The wild [VAR PKNAME(0000)] used Grassy Terrain!
- The opposing [VAR PKNAME(0000)] used Grassy Terrain!
- Totem [VAR PKNAME(0000)] used Grassy Terrain!
- [VAR PKNAME(0000)] used Misty Terrain!
- The wild [VAR PKNAME(0000)] used Misty Terrain!
- The opposing [VAR PKNAME(0000)] used Misty Terrain!
- Totem [VAR PKNAME(0000)] used Misty Terrain!
- [VAR PKNAME(0000)] used Electrify!
- The wild [VAR PKNAME(0000)] used Electrify!
- The opposing [VAR PKNAME(0000)] used Electrify!
- Totem [VAR PKNAME(0000)] used Electrify!
- [VAR PKNAME(0000)] used Play Rough!
- The wild [VAR PKNAME(0000)] used Play Rough!
- The opposing [VAR PKNAME(0000)] used Play Rough!
- Totem [VAR PKNAME(0000)] used Play Rough!
- [VAR PKNAME(0000)] used Fairy Wind!
- The wild [VAR PKNAME(0000)] used Fairy Wind!
- The opposing [VAR PKNAME(0000)] used Fairy Wind!
- Totem [VAR PKNAME(0000)] used Fairy Wind!
- [VAR PKNAME(0000)] used Moonblast!
- The wild [VAR PKNAME(0000)] used Moonblast!
- The opposing [VAR PKNAME(0000)] used Moonblast!
- Totem [VAR PKNAME(0000)] used Moonblast!
- [VAR PKNAME(0000)] used Boomburst!
- The wild [VAR PKNAME(0000)] used Boomburst!
- The opposing [VAR PKNAME(0000)] used Boomburst!
- Totem [VAR PKNAME(0000)] used Boomburst!
- [VAR PKNAME(0000)] used Fairy Lock!
- The wild [VAR PKNAME(0000)] used Fairy Lock!
- The opposing [VAR PKNAME(0000)] used Fairy Lock!
- Totem [VAR PKNAME(0000)] used Fairy Lock!
- [VAR PKNAME(0000)] used King’s Shield!
- The wild [VAR PKNAME(0000)] used King’s Shield!
- The opposing [VAR PKNAME(0000)] used King’s Shield!
- Totem [VAR PKNAME(0000)] used King’s Shield!
- [VAR PKNAME(0000)] used Play Nice!
- The wild [VAR PKNAME(0000)] used Play Nice!
- The opposing [VAR PKNAME(0000)] used Play Nice!
- Totem [VAR PKNAME(0000)] used Play Nice!
- [VAR PKNAME(0000)] used Confide!
- The wild [VAR PKNAME(0000)] used Confide!
- The opposing [VAR PKNAME(0000)] used Confide!
- Totem [VAR PKNAME(0000)] used Confide!
- [VAR PKNAME(0000)] used Diamond Storm!
- The wild [VAR PKNAME(0000)] used Diamond Storm!
- The opposing [VAR PKNAME(0000)] used Diamond Storm!
- Totem [VAR PKNAME(0000)] used Diamond Storm!
- [VAR PKNAME(0000)] used Steam Eruption!
- The wild [VAR PKNAME(0000)] used Steam Eruption!
- The opposing [VAR PKNAME(0000)] used Steam Eruption!
- Totem [VAR PKNAME(0000)] used Steam Eruption!
- [VAR PKNAME(0000)] used Hyperspace Hole!
- The wild [VAR PKNAME(0000)] used Hyperspace Hole!
- The opposing [VAR PKNAME(0000)] used Hyperspace Hole!
- Totem [VAR PKNAME(0000)] used Hyperspace Hole!
- [VAR PKNAME(0000)] used Water Shuriken!
- The wild [VAR PKNAME(0000)] used Water Shuriken!
- The opposing [VAR PKNAME(0000)] used Water Shuriken!
- Totem [VAR PKNAME(0000)] used Water Shuriken!
- [VAR PKNAME(0000)] used Mystical Fire!
- The wild [VAR PKNAME(0000)] used Mystical Fire!
- The opposing [VAR PKNAME(0000)] used Mystical Fire!
- Totem [VAR PKNAME(0000)] used Mystical Fire!
- [VAR PKNAME(0000)] used Spiky Shield!
- The wild [VAR PKNAME(0000)] used Spiky Shield!
- The opposing [VAR PKNAME(0000)] used Spiky Shield!
- Totem [VAR PKNAME(0000)] used Spiky Shield!
- [VAR PKNAME(0000)] used Aromatic Mist!
- The wild [VAR PKNAME(0000)] used Aromatic Mist!
- The opposing [VAR PKNAME(0000)] used Aromatic Mist!
- Totem [VAR PKNAME(0000)] used Aromatic Mist!
- [VAR PKNAME(0000)] used Eerie Impulse!
- The wild [VAR PKNAME(0000)] used Eerie Impulse!
- The opposing [VAR PKNAME(0000)] used Eerie Impulse!
- Totem [VAR PKNAME(0000)] used Eerie Impulse!
- [VAR PKNAME(0000)] used Venom Drench!
- The wild [VAR PKNAME(0000)] used Venom Drench!
- The opposing [VAR PKNAME(0000)] used Venom Drench!
- Totem [VAR PKNAME(0000)] used Venom Drench!
- [VAR PKNAME(0000)] used Powder!
- The wild [VAR PKNAME(0000)] used Powder!
- The opposing [VAR PKNAME(0000)] used Powder!
- Totem [VAR PKNAME(0000)] used Powder!
- [VAR PKNAME(0000)] used Geomancy!
- The wild [VAR PKNAME(0000)] used Geomancy!
- The opposing [VAR PKNAME(0000)] used Geomancy!
- Totem [VAR PKNAME(0000)] used Geomancy!
- [VAR PKNAME(0000)] used Magnetic Flux!
- The wild [VAR PKNAME(0000)] used Magnetic Flux!
- The opposing [VAR PKNAME(0000)] used Magnetic Flux!
- Totem [VAR PKNAME(0000)] used Magnetic Flux!
- [VAR PKNAME(0000)] used Happy Hour!
- The wild [VAR PKNAME(0000)] used Happy Hour!
- The opposing [VAR PKNAME(0000)] used Happy Hour!
- Totem [VAR PKNAME(0000)] used Happy Hour!
- [VAR PKNAME(0000)] used Electric Terrain!
- The wild [VAR PKNAME(0000)] used Electric Terrain!
- The opposing [VAR PKNAME(0000)] used Electric Terrain!
- Totem [VAR PKNAME(0000)] used Electric Terrain!
- [VAR PKNAME(0000)] used Dazzling Gleam!
- The wild [VAR PKNAME(0000)] used Dazzling Gleam!
- The opposing [VAR PKNAME(0000)] used Dazzling Gleam!
- Totem [VAR PKNAME(0000)] used Dazzling Gleam!
- [VAR PKNAME(0000)] used Celebrate!
- The wild [VAR PKNAME(0000)] used Celebrate!
- The opposing [VAR PKNAME(0000)] used Celebrate!
- Totem [VAR PKNAME(0000)] used Celebrate!
- [VAR PKNAME(0000)] used Hold Hands!
- The wild [VAR PKNAME(0000)] used Hold Hands!
- The opposing [VAR PKNAME(0000)] used Hold Hands!
- Totem [VAR PKNAME(0000)] used Hold Hands!
- [VAR PKNAME(0000)] used Baby-Doll Eyes!
- The wild [VAR PKNAME(0000)] used Baby-Doll Eyes!
- The opposing [VAR PKNAME(0000)] used Baby-Doll Eyes!
- Totem [VAR PKNAME(0000)] used Baby-Doll Eyes!
- [VAR PKNAME(0000)] used Nuzzle!
- The wild [VAR PKNAME(0000)] used Nuzzle!
- The opposing [VAR PKNAME(0000)] used Nuzzle!
- Totem [VAR PKNAME(0000)] used Nuzzle!
- [VAR PKNAME(0000)] used Hold Back!
- The wild [VAR PKNAME(0000)] used Hold Back!
- The opposing [VAR PKNAME(0000)] used Hold Back!
- Totem [VAR PKNAME(0000)] used Hold Back!
- [VAR PKNAME(0000)] used Infestation!
- The wild [VAR PKNAME(0000)] used Infestation!
- The opposing [VAR PKNAME(0000)] used Infestation!
- Totem [VAR PKNAME(0000)] used Infestation!
- [VAR PKNAME(0000)] used Power-Up Punch!
- The wild [VAR PKNAME(0000)] used Power-Up Punch!
- The opposing [VAR PKNAME(0000)] used Power-Up Punch!
- Totem [VAR PKNAME(0000)] used Power-Up Punch!
- [VAR PKNAME(0000)] used Oblivion Wing!
- The wild [VAR PKNAME(0000)] used Oblivion Wing!
- The opposing [VAR PKNAME(0000)] used Oblivion Wing!
- Totem [VAR PKNAME(0000)] used Oblivion Wing!
- [VAR PKNAME(0000)] used Thousand Arrows!
- The wild [VAR PKNAME(0000)] used Thousand Arrows!
- The opposing [VAR PKNAME(0000)] used Thousand Arrows!
- Totem [VAR PKNAME(0000)] used Thousand Arrows!
- [VAR PKNAME(0000)] used Thousand Waves!
- The wild [VAR PKNAME(0000)] used Thousand Waves!
- The opposing [VAR PKNAME(0000)] used Thousand Waves!
- Totem [VAR PKNAME(0000)] used Thousand Waves!
- [VAR PKNAME(0000)] used Land’s Wrath!
- The wild [VAR PKNAME(0000)] used Land’s Wrath!
- The opposing [VAR PKNAME(0000)] used Land’s Wrath!
- Totem [VAR PKNAME(0000)] used Land’s Wrath!
- [VAR PKNAME(0000)] used Light of Ruin!
- The wild [VAR PKNAME(0000)] used Light of Ruin!
- The opposing [VAR PKNAME(0000)] used Light of Ruin!
- Totem [VAR PKNAME(0000)] used Light of Ruin!
- [VAR PKNAME(0000)] used Origin Pulse!
- The wild [VAR PKNAME(0000)] used Origin Pulse!
- The opposing [VAR PKNAME(0000)] used Origin Pulse!
- Totem [VAR PKNAME(0000)] used Origin Pulse!
- [VAR PKNAME(0000)] used Precipice Blades!
- The wild [VAR PKNAME(0000)] used Precipice Blades!
- The opposing [VAR PKNAME(0000)] used Precipice Blades!
- Totem [VAR PKNAME(0000)] used Precipice Blades!
- [VAR PKNAME(0000)] used Dragon Ascent!
- The wild [VAR PKNAME(0000)] used Dragon Ascent!
- The opposing [VAR PKNAME(0000)] used Dragon Ascent!
- Totem [VAR PKNAME(0000)] used Dragon Ascent!
- [VAR PKNAME(0000)] used Hyperspace Fury!
- The wild [VAR PKNAME(0000)] used Hyperspace Fury!
- The opposing [VAR PKNAME(0000)] used Hyperspace Fury!
- Totem [VAR PKNAME(0000)] used Hyperspace Fury!
- [~ 2488]
- [~ 2489]
- [~ 2490]
- [~ 2491]
- [~ 2492]
- [~ 2493]
- [~ 2494]
- [~ 2495]
- [~ 2496]
- [~ 2497]
- [~ 2498]
- [~ 2499]
- [~ 2500]
- [~ 2501]
- [~ 2502]
- [~ 2503]
- [~ 2504]
- [~ 2505]
- [~ 2506]
- [~ 2507]
- [~ 2508]
- [~ 2509]
- [~ 2510]
- [~ 2511]
- [~ 2512]
- [~ 2513]
- [~ 2514]
- [~ 2515]
- [~ 2516]
- [~ 2517]
- [~ 2518]
- [~ 2519]
- [~ 2520]
- [~ 2521]
- [~ 2522]
- [~ 2523]
- [~ 2524]
- [~ 2525]
- [~ 2526]
- [~ 2527]
- [~ 2528]
- [~ 2529]
- [~ 2530]
- [~ 2531]
- [~ 2532]
- [~ 2533]
- [~ 2534]
- [~ 2535]
- [~ 2536]
- [~ 2537]
- [~ 2538]
- [~ 2539]
- [~ 2540]
- [~ 2541]
- [~ 2542]
- [~ 2543]
- [~ 2544]
- [~ 2545]
- [~ 2546]
- [~ 2547]
- [~ 2548]
- [~ 2549]
- [~ 2550]
- [~ 2551]
- [~ 2552]
- [~ 2553]
- [~ 2554]
- [~ 2555]
- [~ 2556]
- [~ 2557]
- [~ 2558]
- [~ 2559]
- [~ 2560]
- [~ 2561]
- [~ 2562]
- [~ 2563]
- [~ 2564]
- [~ 2565]
- [~ 2566]
- [~ 2567]
- [~ 2568]
- [~ 2569]
- [~ 2570]
- [~ 2571]
- [~ 2572]
- [~ 2573]
- [~ 2574]
- [~ 2575]
- [~ 2576]
- [~ 2577]
- [~ 2578]
- [~ 2579]
- [~ 2580]
- [~ 2581]
- [~ 2582]
- [~ 2583]
- [~ 2584]
- [~ 2585]
- [~ 2586]
- [~ 2587]
- [~ 2588]
- [~ 2589]
- [~ 2590]
- [~ 2591]
- [~ 2592]
- [~ 2593]
- [~ 2594]
- [~ 2595]
- [~ 2596]
- [~ 2597]
- [~ 2598]
- [~ 2599]
- [~ 2600]
- [~ 2601]
- [~ 2602]
- [~ 2603]
- [~ 2604]
- [~ 2605]
- [~ 2606]
- [~ 2607]
- [~ 2608]
- [~ 2609]
- [~ 2610]
- [~ 2611]
- [~ 2612]
- [~ 2613]
- [~ 2614]
- [~ 2615]
- [~ 2616]
- [~ 2617]
- [~ 2618]
- [~ 2619]
- [~ 2620]
- [~ 2621]
- [~ 2622]
- [~ 2623]
- [~ 2624]
- [~ 2625]
- [~ 2626]
- [~ 2627]
- [~ 2628]
- [~ 2629]
- [~ 2630]
- [~ 2631]
- [~ 2632]
- [~ 2633]
- [~ 2634]
- [~ 2635]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 2780]
- [~ 2781]
- [~ 2782]
- [~ 2783]
- [~ 2784]
- [~ 2785]
- [~ 2786]
- [~ 2787]
- [~ 2788]
- [~ 2789]
- [~ 2790]
- [~ 2791]
- [~ 2792]
- [~ 2793]
- [~ 2794]
- [~ 2795]
- [~ 2796]
- [~ 2797]
- [~ 2798]
- [~ 2799]
- [~ 2800]
- [~ 2801]
- [~ 2802]
- [~ 2803]
- [~ 2804]
- [~ 2805]
- [~ 2806]
- [~ 2807]
- [~ 2808]
- [~ 2809]
- [~ 2810]
- [~ 2811]
- [~ 2812]
- [~ 2813]
- [~ 2814]
- [~ 2815]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 2876]
- [~ 2877]
- [~ 2878]
- [~ 2879]
- ~~~~~~~~~~~~~~~
- Text File : 5
- ~~~~~~~~~~~~~~~
- !
- !
- !
- !
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [VAR PKNAME(0000)] used Gigavolt Havoc!
- The wild [VAR PKNAME(0000)] used Gigavolt Havoc!
- The opposing [VAR PKNAME(0000)] used Gigavolt Havoc!
- Totem [VAR PKNAME(0000)] used Gigavolt Havoc!
- [VAR PKNAME(0000)] used Gigavolt Havoc!
- The wild [VAR PKNAME(0000)] used Gigavolt Havoc!
- The opposing [VAR PKNAME(0000)] used Gigavolt Havoc!
- Totem [VAR PKNAME(0000)] used Gigavolt Havoc!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 6
- ~~~~~~~~~~~~~~~
- [VAR PKNICK(0000)] fainted!
- The wild [VAR PKNICK(0000)] fainted!
- The opposing [VAR PKNICK(0000)] fainted!
- Totem [VAR PKNICK(0000)] fainted!
- [VAR PKNICK(0000)] recovered from fainting!
- The wild [VAR PKNICK(0000)] recovered from fainting!
- The opposing [VAR PKNICK(0000)] recovered from fainting!
- Totem [VAR PKNICK(0000)] recovered from fainting!
- It’s super effective on [VAR PKNICK(0000)]!
- It’s super effective on the wild [VAR PKNICK(0000)]!
- It’s super effective on the opposing [VAR PKNICK(0000)]!
- It’s super effective on Totem [VAR PKNICK(0000)]!
- It’s super effective on [VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
- It’s super effective on the wild [VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
- It’s super effective on the opposing [VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
- It’s super effective on Totem [VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
- It’s super effective on [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]!
- It’s super effective on the wild [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]!
- It’s super effective on the opposing [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]!
- It’s super effective on Totem [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]!
- It’s not very effective on [VAR PKNICK(0000)].
- It’s not very effective on the wild [VAR PKNICK(0000)].
- It’s not very effective on the opposing [VAR PKNICK(0000)].
- It’s not very effective on Totem [VAR PKNICK(0000)].
- It’s not very effective on [VAR PKNICK(0000)] or [VAR PKNICK(0001)].
- It’s not very effective on the wild [VAR PKNICK(0000)] or [VAR PKNICK(0001)].
- It’s not very effective on the opposing [VAR PKNICK(0000)] or [VAR PKNICK(0001)].
- It’s not very effective on Totem [VAR PKNICK(0000)] or [VAR PKNICK(0001)].
- It’s not very effective on [VAR PKNICK(0000)], [VAR PKNICK(0001)], or [VAR PKNICK(0002)]!
- It’s not very effective on the wild [VAR PKNICK(0000)], [VAR PKNICK(0001)], or [VAR PKNICK(0002)]!
- It’s not very effective on the opposing [VAR PKNICK(0000)], [VAR PKNICK(0001)], or [VAR PKNICK(0002)]!
- It’s not very effective on Totem [VAR PKNICK(0000)], [VAR PKNICK(0001)], or [VAR PKNICK(0002)]!
- But it failed to affect [VAR PKNICK(0000)]!
- But it failed to affect the wild [VAR PKNICK(0000)]!
- But it failed to affect the opposing [VAR PKNICK(0000)]!
- But it failed to affect Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)]’s Attack rose!
- The wild [VAR PKNICK(0000)]’s Attack rose!
- The opposing [VAR PKNICK(0000)]’s Attack rose!
- Totem [VAR PKNICK(0000)]’s Attack rose!
- [VAR PKNICK(0000)]’s Defense rose!
- The wild [VAR PKNICK(0000)]’s Defense rose!
- The opposing [VAR PKNICK(0000)]’s Defense rose!
- Totem [VAR PKNICK(0000)]’s Defense rose!
- [VAR PKNICK(0000)]’s Special Attack rose!
- The wild [VAR PKNICK(0000)]’s Special Attack rose!
- The opposing [VAR PKNICK(0000)]’s Special Attack rose!
- Totem [VAR PKNICK(0000)]’s Special Attack rose!
- [VAR PKNICK(0000)]’s Special Defense rose!
- The wild [VAR PKNICK(0000)]’s Special Defense rose!
- The opposing [VAR PKNICK(0000)]’s Special Defense rose!
- Totem [VAR PKNICK(0000)]’s Special Defense rose!
- [VAR PKNICK(0000)]’s Speed rose!
- The wild [VAR PKNICK(0000)]’s Speed rose!
- The opposing [VAR PKNICK(0000)]’s Speed rose!
- Totem [VAR PKNICK(0000)]’s Speed rose!
- [VAR PKNICK(0000)]’s accuracy rose!
- The wild [VAR PKNICK(0000)]’s accuracy rose!
- The opposing [VAR PKNICK(0000)]’s accuracy rose!
- Totem [VAR PKNICK(0000)]’s accuracy rose!
- [VAR PKNICK(0000)]’s evasiveness rose!
- The wild [VAR PKNICK(0000)]’s evasiveness rose!
- The opposing [VAR PKNICK(0000)]’s evasiveness rose!
- Totem [VAR PKNICK(0000)]’s evasiveness rose!
- [VAR PKNICK(0000)]’s Attack rose sharply!
- The wild [VAR PKNICK(0000)]’s Attack rose sharply!
- The opposing [VAR PKNICK(0000)]’s Attack rose sharply!
- Totem [VAR PKNICK(0000)]’s Attack rose sharply!
- [VAR PKNICK(0000)]’s Defense rose sharply!
- The wild [VAR PKNICK(0000)]’s Defense rose sharply!
- The opposing [VAR PKNICK(0000)]’s Defense rose sharply!
- Totem [VAR PKNICK(0000)]’s Defense rose sharply!
- [VAR PKNICK(0000)]’s Special Attack rose sharply!
- The wild [VAR PKNICK(0000)]’s Special Attack rose sharply!
- The opposing [VAR PKNICK(0000)]’s Special Attack rose sharply!
- Totem [VAR PKNICK(0000)]’s Special Attack rose sharply!
- [VAR PKNICK(0000)]’s Special Defense rose sharply!
- The wild [VAR PKNICK(0000)]’s Special Defense rose sharply!
- The opposing [VAR PKNICK(0000)]’s Special Defense rose sharply!
- Totem [VAR PKNICK(0000)]’s Special Defense rose sharply!
- [VAR PKNICK(0000)]’s Speed rose sharply!
- The wild [VAR PKNICK(0000)]’s Speed rose sharply!
- The opposing [VAR PKNICK(0000)]’s Speed rose sharply!
- Totem [VAR PKNICK(0000)]’s Speed rose sharply!
- [VAR PKNICK(0000)]’s accuracy rose sharply!
- The wild [VAR PKNICK(0000)]’s accuracy rose sharply!
- The opposing [VAR PKNICK(0000)]’s accuracy rose sharply!
- Totem [VAR PKNICK(0000)]’s accuracy rose sharply!
- [VAR PKNICK(0000)]’s evasiveness rose sharply!
- The wild [VAR PKNICK(0000)]’s evasiveness rose sharply!
- The opposing [VAR PKNICK(0000)]’s evasiveness rose sharply!
- Totem [VAR PKNICK(0000)]’s evasiveness rose sharply!
- [VAR PKNICK(0000)]’s Attack rose drastically!
- The wild [VAR PKNICK(0000)]’s Attack rose drastically!
- The opposing [VAR PKNICK(0000)]’s Attack rose drastically!
- Totem [VAR PKNICK(0000)]’s Attack rose drastically!
- [VAR PKNICK(0000)]’s Defense rose drastically!
- The wild [VAR PKNICK(0000)]’s Defense rose drastically!
- The opposing [VAR PKNICK(0000)]’s Defense rose drastically!
- Totem [VAR PKNICK(0000)]’s Defense rose drastically!
- [VAR PKNICK(0000)]’s Special Attack rose drastically!
- The wild [VAR PKNICK(0000)]’s Special Attack rose drastically!
- The opposing [VAR PKNICK(0000)]’s Special Attack rose drastically!
- Totem [VAR PKNICK(0000)]’s Special Attack rose drastically!
- [VAR PKNICK(0000)]’s Special Defense rose drastically!
- The wild [VAR PKNICK(0000)]’s Special Defense rose drastically!
- The opposing [VAR PKNICK(0000)]’s Special Defense rose drastically!
- Totem [VAR PKNICK(0000)]’s Special Defense rose drastically!
- [VAR PKNICK(0000)]’s Speed rose drastically!
- The wild [VAR PKNICK(0000)]’s Speed rose drastically!
- The opposing [VAR PKNICK(0000)]’s Speed rose drastically!
- Totem [VAR PKNICK(0000)]’s Speed rose drastically!
- [VAR PKNICK(0000)]’s accuracy rose drastically!
- The wild [VAR PKNICK(0000)]’s accuracy rose drastically!
- The opposing [VAR PKNICK(0000)]’s accuracy rose drastically!
- Totem [VAR PKNICK(0000)]’s accuracy rose drastically!
- [VAR PKNICK(0000)]’s evasiveness rose drastically!
- The wild [VAR PKNICK(0000)]’s evasiveness rose drastically!
- The opposing [VAR PKNICK(0000)]’s evasiveness rose drastically!
- Totem [VAR PKNICK(0000)]’s evasiveness rose drastically!
- [VAR PKNICK(0000)]’s Attack fell!
- The wild [VAR PKNICK(0000)]’s Attack fell!
- The opposing [VAR PKNICK(0000)]’s Attack fell!
- Totem [VAR PKNICK(0000)]’s Attack fell!
- [VAR PKNICK(0000)]’s Defense fell!
- The wild [VAR PKNICK(0000)]’s Defense fell!
- The opposing [VAR PKNICK(0000)]’s Defense fell!
- Totem [VAR PKNICK(0000)]’s Defense fell!
- [VAR PKNICK(0000)]’s Special Attack fell!
- The wild [VAR PKNICK(0000)]’s Special Attack fell!
- The opposing [VAR PKNICK(0000)]’s Special Attack fell!
- Totem [VAR PKNICK(0000)]’s Special Attack fell!
- [VAR PKNICK(0000)]’s Special Defense fell!
- The wild [VAR PKNICK(0000)]’s Special Defense fell!
- The opposing [VAR PKNICK(0000)]’s Special Defense fell!
- Totem [VAR PKNICK(0000)]’s Special Defense fell!
- [VAR PKNICK(0000)]’s Speed fell!
- The wild [VAR PKNICK(0000)]’s Speed fell!
- The opposing [VAR PKNICK(0000)]’s Speed fell!
- Totem [VAR PKNICK(0000)]’s Speed fell!
- [VAR PKNICK(0000)]’s accuracy fell!
- The wild [VAR PKNICK(0000)]’s accuracy fell!
- The opposing [VAR PKNICK(0000)]’s accuracy fell!
- Totem [VAR PKNICK(0000)]’s accuracy fell!
- [VAR PKNICK(0000)]’s evasiveness fell!
- The wild [VAR PKNICK(0000)]’s evasiveness fell!
- The opposing [VAR PKNICK(0000)]’s evasiveness fell!
- Totem [VAR PKNICK(0000)]’s evasiveness fell!
- [VAR PKNICK(0000)]’s Attack harshly fell!
- The wild [VAR PKNICK(0000)]’s Attack harshly fell!
- The opposing [VAR PKNICK(0000)]’s Attack harshly fell!
- Totem [VAR PKNICK(0000)]’s Attack harshly fell!
- [VAR PKNICK(0000)]’s Defense harshly fell!
- The wild [VAR PKNICK(0000)]’s Defense harshly fell!
- The opposing [VAR PKNICK(0000)]’s Defense harshly fell!
- Totem [VAR PKNICK(0000)]’s Defense harshly fell!
- [VAR PKNICK(0000)]’s Special Attack harshly fell!
- The wild [VAR PKNICK(0000)]’s Special Attack harshly fell!
- The opposing [VAR PKNICK(0000)]’s Special Attack harshly fell!
- Totem [VAR PKNICK(0000)]’s Special Attack harshly fell!
- [VAR PKNICK(0000)]’s Special Defense harshly fell!
- The wild [VAR PKNICK(0000)]’s Special Defense harshly fell!
- The opposing [VAR PKNICK(0000)]’s Special Defense harshly fell!
- Totem [VAR PKNICK(0000)]’s Special Defense harshly fell!
- [VAR PKNICK(0000)]’s Speed harshly fell!
- The wild [VAR PKNICK(0000)]’s Speed harshly fell!
- The opposing [VAR PKNICK(0000)]’s Speed harshly fell!
- Totem [VAR PKNICK(0000)]’s Speed harshly fell!
- [VAR PKNICK(0000)]’s accuracy harshly fell!
- The wild [VAR PKNICK(0000)]’s accuracy harshly fell!
- The opposing [VAR PKNICK(0000)]’s accuracy harshly fell!
- Totem [VAR PKNICK(0000)]’s accuracy harshly fell!
- [VAR PKNICK(0000)]’s evasiveness harshly fell!
- The wild [VAR PKNICK(0000)]’s evasiveness harshly fell!
- The opposing [VAR PKNICK(0000)]’s evasiveness harshly fell!
- Totem [VAR PKNICK(0000)]’s evasiveness harshly fell!
- [VAR PKNICK(0000)]’s Attack severely fell!
- The wild [VAR PKNICK(0000)]’s Attack severely fell!
- The opposing [VAR PKNICK(0000)]’s Attack severely fell!
- Totem [VAR PKNICK(0000)]’s Attack severely fell!
- [VAR PKNICK(0000)]’s Defense severely fell!
- The wild [VAR PKNICK(0000)]’s Defense severely fell!
- The opposing [VAR PKNICK(0000)]’s Defense severely fell!
- Totem [VAR PKNICK(0000)]’s Defense severely fell!
- [VAR PKNICK(0000)]’s Special Attack severely fell!
- The wild [VAR PKNICK(0000)]’s Special Attack severely fell!
- The opposing [VAR PKNICK(0000)]’s Special Attack severely fell!
- Totem [VAR PKNICK(0000)]’s Special Attack severely fell!
- [VAR PKNICK(0000)]’s Special Defense severely fell!
- The wild [VAR PKNICK(0000)]’s Special Defense severely fell!
- The opposing [VAR PKNICK(0000)]’s Special Defense severely fell!
- Totem [VAR PKNICK(0000)]’s Special Defense severely fell!
- [VAR PKNICK(0000)]’s Speed severely fell!
- The wild [VAR PKNICK(0000)]’s Speed severely fell!
- The opposing [VAR PKNICK(0000)]’s Speed severely fell!
- Totem [VAR PKNICK(0000)]’s Speed severely fell!
- [VAR PKNICK(0000)]’s accuracy severely fell!
- The wild [VAR PKNICK(0000)]’s accuracy severely fell!
- The opposing [VAR PKNICK(0000)]’s accuracy severely fell!
- Totem [VAR PKNICK(0000)]’s accuracy severely fell!
- [VAR PKNICK(0000)]’s evasiveness severely fell!
- The wild [VAR PKNICK(0000)]’s evasiveness severely fell!
- The opposing [VAR PKNICK(0000)]’s evasiveness severely fell!
- Totem [VAR PKNICK(0000)]’s evasiveness severely fell!
- [VAR PKNICK(0000)]’s Attack won’t go any higher!
- The wild [VAR PKNICK(0000)]’s Attack won’t go any higher!
- The opposing [VAR PKNICK(0000)]’s Attack won’t go any higher!
- Totem [VAR PKNICK(0000)]’s Attack won’t go any higher!
- [VAR PKNICK(0000)]’s Defense won’t go any higher!
- The wild [VAR PKNICK(0000)]’s Defense won’t go any higher!
- The opposing [VAR PKNICK(0000)]’s Defense won’t go any higher!
- Totem [VAR PKNICK(0000)]’s Defense won’t go any higher!
- [VAR PKNICK(0000)]’s Special Attack won’t go any higher!
- The wild [VAR PKNICK(0000)]’s Special Attack won’t go any higher!
- The opposing [VAR PKNICK(0000)]’s Special Attack won’t go any higher!
- Totem [VAR PKNICK(0000)]’s Special Attack won’t go any higher!
- [VAR PKNICK(0000)]’s Special Defense won’t go any higher!
- The wild [VAR PKNICK(0000)]’s Special Defense won’t go any higher!
- The opposing [VAR PKNICK(0000)]’s Special Defense won’t go any higher!
- Totem [VAR PKNICK(0000)]’s Special Defense won’t go any higher!
- [VAR PKNICK(0000)]’s Speed won’t go any higher!
- The wild [VAR PKNICK(0000)]’s Speed won’t go any higher!
- The opposing [VAR PKNICK(0000)]’s Speed won’t go any higher!
- Totem [VAR PKNICK(0000)]’s Speed won’t go any higher!
- [VAR PKNICK(0000)]’s accuracy won’t go any higher!
- The wild [VAR PKNICK(0000)]’s accuracy won’t go any higher!
- The opposing [VAR PKNICK(0000)]’s accuracy won’t go any higher!
- Totem [VAR PKNICK(0000)]’s accuracy won’t go any higher!
- [VAR PKNICK(0000)]’s evasiveness won’t go any higher!
- The wild [VAR PKNICK(0000)]’s evasiveness won’t go any higher!
- The opposing [VAR PKNICK(0000)]’s evasiveness won’t go any higher!
- Totem [VAR PKNICK(0000)]’s evasiveness won’t go any higher!
- [VAR PKNICK(0000)]’s Attack won’t go any lower!
- The wild [VAR PKNICK(0000)]’s Attack won’t go any lower!
- The opposing [VAR PKNICK(0000)]’s Attack won’t go any lower!
- Totem [VAR PKNICK(0000)]’s Attack won’t go any lower!
- [VAR PKNICK(0000)]’s Defense won’t go any lower!
- The wild [VAR PKNICK(0000)]’s Defense won’t go any lower!
- The opposing [VAR PKNICK(0000)]’s Defense won’t go any lower!
- Totem [VAR PKNICK(0000)]’s Defense won’t go any lower!
- [VAR PKNICK(0000)]’s Special Attack won’t go any lower!
- The wild [VAR PKNICK(0000)]’s Special Attack won’t go any lower!
- The opposing [VAR PKNICK(0000)]’s Special Attack won’t go any lower!
- Totem [VAR PKNICK(0000)]’s Special Attack won’t go any lower!
- [VAR PKNICK(0000)]’s Special Defense won’t go any lower!
- The wild [VAR PKNICK(0000)]’s Special Defense won’t go any lower!
- The opposing [VAR PKNICK(0000)]’s Special Defense won’t go any lower!
- Totem [VAR PKNICK(0000)]’s Special Defense won’t go any lower!
- [VAR PKNICK(0000)]’s Speed won’t go any lower!
- The wild [VAR PKNICK(0000)]’s Speed won’t go any lower!
- The opposing [VAR PKNICK(0000)]’s Speed won’t go any lower!
- Totem [VAR PKNICK(0000)]’s Speed won’t go any lower!
- [VAR PKNICK(0000)]’s accuracy won’t go any lower!
- The wild [VAR PKNICK(0000)]’s accuracy won’t go any lower!
- The opposing [VAR PKNICK(0000)]’s accuracy won’t go any lower!
- Totem [VAR PKNICK(0000)]’s accuracy won’t go any lower!
- [VAR PKNICK(0000)]’s evasiveness won’t go any lower!
- The wild [VAR PKNICK(0000)]’s evasiveness won’t go any lower!
- The opposing [VAR PKNICK(0000)]’s evasiveness won’t go any lower!
- Totem [VAR PKNICK(0000)]’s evasiveness won’t go any lower!
- [VAR PKNICK(0000)]’s stat changes were removed!
- The wild [VAR PKNICK(0000)]’s stat changes were removed!
- The opposing [VAR PKNICK(0000)]’s stat changes were removed!
- Totem [VAR PKNICK(0000)]’s stat changes were removed!
- [VAR PKNICK(0000)]’s stats were not lowered!
- The wild [VAR PKNICK(0000)]’s stats were not lowered!
- The opposing [VAR PKNICK(0000)]’s stats were not lowered!
- Totem [VAR PKNICK(0000)]’s stats were not lowered!
- [VAR PKNICK(0000)]’s Attack was not lowered!
- The wild [VAR PKNICK(0000)]’s Attack was not lowered!
- The opposing [VAR PKNICK(0000)]’s Attack was not lowered!
- Totem [VAR PKNICK(0000)]’s Attack was not lowered!
- [VAR PKNICK(0000)]’s Defense was not lowered!
- The wild [VAR PKNICK(0000)]’s Defense was not lowered!
- The opposing [VAR PKNICK(0000)]’s Defense was not lowered!
- Totem [VAR PKNICK(0000)]’s Defense was not lowered!
- [VAR PKNICK(0000)]’s accuracy was not lowered!
- The wild [VAR PKNICK(0000)]’s accuracy was not lowered!
- The opposing [VAR PKNICK(0000)]’s accuracy was not lowered!
- Totem [VAR PKNICK(0000)]’s accuracy was not lowered!
- It doesn’t affect [VAR PKNICK(0000)]...
- It doesn’t affect the wild [VAR PKNICK(0000)]...
- It doesn’t affect the opposing [VAR PKNICK(0000)]...
- It doesn’t affect Totem [VAR PKNICK(0000)]...
- [VAR PKNICK(0000)] avoided the attack!
- The wild [VAR PKNICK(0000)] avoided the attack!
- The opposing [VAR PKNICK(0000)] avoided the attack!
- Totem [VAR PKNICK(0000)] avoided the attack!
- [VAR PKNICK(0000)] is unaffected!
- The wild [VAR PKNICK(0000)] is unaffected!
- The opposing [VAR PKNICK(0000)] is unaffected!
- Totem [VAR PKNICK(0000)] is unaffected!
- The [VAR ITEM2(0001)] weakened the damage to [VAR PKNICK(0000)]!
- The [VAR ITEM2(0001)] weakened the damage to the wild [VAR PKNICK(0000)]!
- The [VAR ITEM2(0001)] weakened the damage to the opposing [VAR PKNICK(0000)]!
- The [VAR ITEM2(0001)] weakened the damage to Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)] transformed!
- The wild [VAR PKNICK(0000)] transformed!
- The opposing [VAR PKNICK(0000)] transformed!
- Totem [VAR PKNICK(0000)] transformed!
- [VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] dropped its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)]’s status was restored!
- The wild [VAR PKNICK(0000)]’s status was restored!
- The opposing [VAR PKNICK(0000)]’s status was restored!
- Totem [VAR PKNICK(0000)]’s status was restored!
- [VAR PKNICK(0000)] moved to the center!
- The wild [VAR PKNICK(0000)] moved to the center!
- The opposing [VAR PKNICK(0000)] moved to the center!
- Totem [VAR PKNICK(0000)] moved to the center!
- [VAR PKNICK(0000)] was poisoned!
- The wild [VAR PKNICK(0000)] was poisoned!
- The opposing [VAR PKNICK(0000)] was poisoned!
- Totem [VAR PKNICK(0000)] was poisoned!
- [VAR PKNICK(0000)] was badly poisoned!
- The wild [VAR PKNICK(0000)] was badly poisoned!
- The opposing [VAR PKNICK(0000)] was badly poisoned!
- Totem [VAR PKNICK(0000)] was badly poisoned!
- [VAR PKNICK(0000)] was badly poisoned by the [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] was badly poisoned by the [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] was badly poisoned by the [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] was badly poisoned by the [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] was hurt by poison!
- The wild [VAR PKNICK(0000)] was hurt by poison!
- The opposing [VAR PKNICK(0000)] was hurt by poison!
- Totem [VAR PKNICK(0000)] was hurt by poison!
- [VAR PKNICK(0000)] was cured of its poisoning.
- The wild [VAR PKNICK(0000)] was cured of its poisoning.
- The opposing [VAR PKNICK(0000)] was cured of its poisoning.
- Totem [VAR PKNICK(0000)] was cured of its poisoning.
- [VAR PKNICK(0000)] is already poisoned.
- The wild [VAR PKNICK(0000)] is already poisoned.
- The opposing [VAR PKNICK(0000)] is already poisoned.
- Totem [VAR PKNICK(0000)] is already poisoned.
- [VAR PKNICK(0000)] cannot be poisoned!
- The wild [VAR PKNICK(0000)] cannot be poisoned!
- The opposing [VAR PKNICK(0000)] cannot be poisoned!
- Totem [VAR PKNICK(0000)] cannot be poisoned!
- [VAR PKNICK(0000)] was burned!
- The wild [VAR PKNICK(0000)] was burned!
- The opposing [VAR PKNICK(0000)] was burned!
- Totem [VAR PKNICK(0000)] was burned!
- [VAR PKNICK(0000)] was burned by the [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] was burned by the [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] was burned by the [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] was burned by the [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] was hurt by its burn!
- The wild [VAR PKNICK(0000)] was hurt by its burn!
- The opposing [VAR PKNICK(0000)] was hurt by its burn!
- Totem [VAR PKNICK(0000)] was hurt by its burn!
- [VAR PKNICK(0000)]’s burn was healed.
- The wild [VAR PKNICK(0000)]’s burn was healed!
- The opposing [VAR PKNICK(0000)]’s burn was healed!
- Totem [VAR PKNICK(0000)]’s burn was healed!
- [VAR PKNICK(0000)] already has a burn.
- The wild [VAR PKNICK(0000)] already has a burn.
- The opposing [VAR PKNICK(0000)] already has a burn.
- Totem [VAR PKNICK(0000)] already has a burn.
- [VAR PKNICK(0000)] cannot be burned!
- The wild [VAR PKNICK(0000)] cannot be burned!
- The opposing [VAR PKNICK(0000)] cannot be burned!
- Totem [VAR PKNICK(0000)] cannot be burned!
- [VAR PKNICK(0000)] is paralyzed! It may be unable to move!
- The wild [VAR PKNICK(0000)] is paralyzed! It may be unable to move!
- The opposing [VAR PKNICK(0000)] is paralyzed! It may be unable to move!
- Totem [VAR PKNICK(0000)] is paralyzed! It may be unable to move!
- [VAR PKNICK(0000)] is paralyzed! It can’t move!
- The wild [VAR PKNICK(0000)] is paralyzed! It can’t move!
- The opposing [VAR PKNICK(0000)] is paralyzed! It can’t move!
- Totem [VAR PKNICK(0000)] is paralyzed! It can’t move!
- [VAR PKNICK(0000)] was cured of paralysis.
- The wild [VAR PKNICK(0000)] was cured of paralysis.
- The opposing [VAR PKNICK(0000)] was cured of paralysis.
- Totem [VAR PKNICK(0000)] was cured of paralysis.
- [VAR PKNICK(0000)] is already paralyzed!
- The wild [VAR PKNICK(0000)] is already paralyzed!
- The opposing [VAR PKNICK(0000)] is already paralyzed!
- Totem [VAR PKNICK(0000)] is already paralyzed!
- [VAR PKNICK(0000)] cannot be paralyzed!
- The wild [VAR PKNICK(0000)] cannot be paralyzed!
- The opposing [VAR PKNICK(0000)] cannot be paralyzed!
- Totem [VAR PKNICK(0000)] cannot be paralyzed!
- [VAR PKNICK(0000)] was frozen solid!
- The wild [VAR PKNICK(0000)] was frozen solid!
- The opposing [VAR PKNICK(0000)] was frozen solid!
- Totem [VAR PKNICK(0000)] was frozen solid!
- [VAR PKNICK(0000)] is frozen solid!
- The wild [VAR PKNICK(0000)] is frozen solid!
- The opposing [VAR PKNICK(0000)] is frozen solid!
- Totem [VAR PKNICK(0000)] is frozen solid!
- [VAR PKNICK(0000)] thawed out!
- The wild [VAR PKNICK(0000)] thawed out!
- The opposing [VAR PKNICK(0000)] thawed out!
- Totem [VAR PKNICK(0000)] thawed out!
- [VAR PKNICK(0000)] is already frozen solid!
- The wild [VAR PKNICK(0000)] is already frozen solid!
- The opposing [VAR PKNICK(0000)] is already frozen solid!
- Totem [VAR PKNICK(0000)] is already frozen solid!
- [VAR PKNICK(0000)] cannot be frozen solid!
- The wild [VAR PKNICK(0000)] cannot be frozen solid!
- The opposing [VAR PKNICK(0000)] cannot be frozen solid!
- Totem [VAR PKNICK(0000)] cannot be frozen solid!
- [VAR PKNICK(0000)]’s [VAR MOVE(0001)] melted the ice!
- The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] melted the ice!
- The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] melted the ice!
- Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] melted the ice!
- [VAR PKNICK(0000)] fell asleep!
- The wild [VAR PKNICK(0000)] fell asleep!
- The opposing [VAR PKNICK(0000)] fell asleep!
- Totem [VAR PKNICK(0000)] fell asleep!
- [VAR PKNICK(0000)] is fast asleep.
- The wild [VAR PKNICK(0000)] is fast asleep.
- The opposing [VAR PKNICK(0000)] is fast asleep.
- Totem [VAR PKNICK(0000)] is fast asleep.
- [VAR PKNICK(0000)] woke up!
- The wild [VAR PKNICK(0000)] woke up!
- The opposing [VAR PKNICK(0000)] woke up!
- Totem [VAR PKNICK(0000)] woke up!
- [VAR PKNICK(0000)] is already asleep!
- The wild [VAR PKNICK(0000)] is already asleep!
- The opposing [VAR PKNICK(0000)] is already asleep!
- Totem [VAR PKNICK(0000)] is already asleep!
- [VAR PKNICK(0000)] stays awake!
- The wild [VAR PKNICK(0000)] stays awake!
- The opposing [VAR PKNICK(0000)] stays awake!
- Totem [VAR PKNICK(0000)] stays awake!
- [VAR PKNICK(0000)] began having a nightmare!
- The wild [VAR PKNICK(0000)] began having a nightmare!
- The opposing [VAR PKNICK(0000)] began having a nightmare!
- Totem [VAR PKNICK(0000)] began having a nightmare!
- [VAR PKNICK(0000)] is locked in a nightmare!
- The wild [VAR PKNICK(0000)] is locked in a nightmare!
- The opposing [VAR PKNICK(0000)] is locked in a nightmare!
- Totem [VAR PKNICK(0000)] is locked in a nightmare!
- [VAR PKNICK(0000)] fell in love!
- The wild [VAR PKNICK(0000)] fell in love!
- The opposing [VAR PKNICK(0000)] fell in love!
- Totem [VAR PKNICK(0000)] fell in love!
- [VAR PKNICK(0000)] fell in love from the [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] fell in love from the [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] fell in love from the [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] fell in love from the [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] is in love with [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] is in love with [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] is in love with [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] is in love with [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] is immobilized by love!
- The wild [VAR PKNICK(0000)] is immobilized by love!
- The opposing [VAR PKNICK(0000)] is immobilized by love!
- Totem [VAR PKNICK(0000)] is immobilized by love!
- [VAR PKNICK(0000)] got over its infatuation.
- The wild [VAR PKNICK(0000)] got over its infatuation.
- The opposing [VAR PKNICK(0000)] got over its infatuation.
- Totem [VAR PKNICK(0000)] got over its infatuation.
- [VAR PKNICK(0000)]’s status returned to normal!
- The wild [VAR PKNICK(0000)]’s status returned to normal!
- The opposing [VAR PKNICK(0000)]’s status returned to normal!
- Totem [VAR PKNICK(0000)]’s status returned to normal!
- [VAR PKNICK(0000)] became confused!
- The wild [VAR PKNICK(0000)] became confused!
- The opposing [VAR PKNICK(0000)] became confused!
- Totem [VAR PKNICK(0000)] became confused!
- [VAR PKNICK(0000)] is confused!
- The wild [VAR PKNICK(0000)] is confused!
- The opposing [VAR PKNICK(0000)] is confused!
- Totem [VAR PKNICK(0000)] is confused!
- [VAR PKNICK(0000)] snapped out of its confusion.
- The wild [VAR PKNICK(0000)] snapped out of its confusion!
- The opposing [VAR PKNICK(0000)] snapped out of its confusion!
- Totem [VAR PKNICK(0000)] snapped out of its confusion!
- [VAR PKNICK(0000)] is already confused!
- The wild [VAR PKNICK(0000)] is already confused!
- The opposing [VAR PKNICK(0000)] is already confused!
- Totem [VAR PKNICK(0000)] is already confused!
- [VAR PKNICK(0000)] doesn’t become confused!
- The wild [VAR PKNICK(0000)] doesn’t become confused!
- The opposing [VAR PKNICK(0000)] doesn’t become confused!
- Totem [VAR PKNICK(0000)] doesn’t become confused!
- [VAR PKNICK(0000)] became confused due to fatigue!
- The wild [VAR PKNICK(0000)] became confused due to fatigue!
- The opposing [VAR PKNICK(0000)] became confused due to fatigue!
- Totem [VAR PKNICK(0000)] became confused due to fatigue!
- [VAR PKNICK(0000)] flinched and couldn’t move!
- The wild [VAR PKNICK(0000)] flinched and couldn’t move!
- The opposing [VAR PKNICK(0000)] flinched and couldn’t move!
- Totem [VAR PKNICK(0000)] flinched and couldn’t move!
- [VAR PKNICK(0000)] lost its focus and couldn’t move!
- The wild [VAR PKNICK(0000)] lost its focus and couldn’t move!
- The opposing [VAR PKNICK(0000)] lost its focus and couldn’t move!
- Totem [VAR PKNICK(0000)] lost its focus and couldn’t move!
- [VAR PKNICK(0000)] was identified!
- The wild [VAR PKNICK(0000)] was identified!
- The opposing [VAR PKNICK(0000)] was identified!
- Totem [VAR PKNICK(0000)] was identified!
- [VAR PKNICK(0000)] is hurt by [VAR MOVE(0001)]!
- The wild [VAR PKNICK(0000)] is hurt by [VAR MOVE(0001)]!
- The opposing [VAR PKNICK(0000)] is hurt by [VAR MOVE(0001)]!
- Totem [VAR PKNICK(0000)] is hurt by [VAR MOVE(0001)]!
- [VAR PKNICK(0000)] was freed from [VAR MOVE(0001)]!
- The wild [VAR PKNICK(0000)] was freed from [VAR MOVE(0001)]!
- The opposing [VAR PKNICK(0000)] was freed from [VAR MOVE(0001)]!
- Totem [VAR PKNICK(0000)] was freed from [VAR MOVE(0001)]!
- [VAR PKNICK(0000)] is damaged by the recoil!
- The wild [VAR PKNICK(0000)] is damaged by the recoil!
- The opposing [VAR PKNICK(0000)] is damaged by the recoil!
- Totem [VAR PKNICK(0000)] is damaged by the recoil!
- It traced [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]!
- It traced the wild [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]!
- It traced the opposing [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]!
- It traced Totem [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]!
- [VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on [VAR PKNICK(0000)]!
- [VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on the wild [VAR PKNICK(0000)]!
- [VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on the opposing [VAR PKNICK(0000)]!
- [VAR BD00(0007,0000,0000)]A critical hit[VAR BD01] on Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)]’s HP was restored.
- The wild [VAR PKNICK(0000)] had its HP restored.
- The opposing [VAR PKNICK(0000)] had its HP restored.
- Totem [VAR PKNICK(0000)] had its HP restored.
- The PP of [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was restored!
- The PP of the wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was restored!
- The PP of the opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was restored!
- Totem [VAR PKNICK(0000)] had its [VAR MOVE(0001)] PP restored!
- [VAR PKNICK(0000)] restored all its moves’ PP!
- All of wild [VAR PKNICK(0000)]’s moves had their PP restored!
- The opposing [VAR PKNICK(0000)]’s moves had their PP restored!
- Totem [VAR PKNICK(0000)] had all its moves’ PP restored!
- [VAR PKNICK(0000)] is buffeted by the sandstorm!
- The wild [VAR PKNICK(0000)] is buffeted by the sandstorm!
- The opposing [VAR PKNICK(0000)] is buffeted by the sandstorm!
- Totem [VAR PKNICK(0000)] is buffeted by the sandstorm!
- [VAR PKNICK(0000)] is buffeted by the hail!
- The wild [VAR PKNICK(0000)] is buffeted by the hail!
- The opposing [VAR PKNICK(0000)] is buffeted by the hail!
- Totem [VAR PKNICK(0000)] is buffeted by the hail!
- [VAR PKNICK(0000)] is hurt!
- The wild [VAR PKNICK(0000)] is hurt!
- The opposing [VAR PKNICK(0000)] is hurt!
- Totem [VAR PKNICK(0000)] is hurt!
- [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]!
- The wild [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]!
- The opposing [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]!
- Totem [VAR PKNICK(0000)] acquired [VAR ABILITY(0001)]!
- [VAR PKNICK(0000)] floats in the air with its Air Balloon!
- The wild [VAR PKNICK(0000)] floats in the air with its Air Balloon!
- The opposing [VAR PKNICK(0000)] floats in the air with its Air Balloon!
- Totem [VAR PKNICK(0000)] floats in the air with its Air Balloon!
- [VAR PKNICK(0000)]’s Air Balloon popped!
- The wild [VAR PKNICK(0000)]’s Air Balloon popped!
- The opposing [VAR PKNICK(0000)]’s Air Balloon popped!
- Totem [VAR PKNICK(0000)]’s Air Balloon popped!
- [VAR PKNICK(0000)] is switched out with the Eject Button!
- The wild [VAR PKNICK(0000)] is switched out with the Eject Button!
- The opposing [VAR PKNICK(0000)] is switched out with the Eject Button!
- Totem [VAR PKNICK(0000)] is switched out with the Eject Button!
- [VAR PKNICK(0000)] held up its Red Card against [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] held up its Red Card against the wild [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] held up its Red Card against the opposing [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] held up its Red Card against Totem [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] held up its Red Card against [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] held up its Red Card against the wild [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] held up its Red Card against [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] held up its Red Card against the opposing [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] held up its Red Card against [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] held up its Red Card against Totem [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] was hurt by the Rocky Helmet!
- The wild [VAR PKNICK(0000)] was hurt by the Rocky Helmet!
- The opposing [VAR PKNICK(0000)] was hurt by the Rocky Helmet!
- Totem [VAR PKNICK(0000)] was hurt by the Rocky Helmet!
- The power of [VAR PKNICK(0000)]’s Fire-type moves rose!
- The power of the wild [VAR PKNICK(0000)]’s Fire-type moves rose!
- The power of the opposing [VAR PKNICK(0000)]’s Fire-type moves rose!
- The power of Totem [VAR PKNICK(0000)]’s Fire-type moves rose!
- [VAR PKNICK(0000)] was hurt!
- The wild [VAR PKNICK(0000)] was hurt!
- The opposing [VAR PKNICK(0000)] was hurt!
- Totem [VAR PKNICK(0000)] was hurt!
- It was alerted to [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
- It was alerted to the wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
- It was alerted to the opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
- It was alerted to Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
- [VAR PKNICK(0000)] shuddered!
- The wild [VAR PKNICK(0000)] shuddered!
- The opposing [VAR PKNICK(0000)] shuddered!
- Totem [VAR PKNICK(0000)] shuddered!
- [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and found its [VAR ITEM2(0002)]!
- The wild [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and found its [VAR ITEM2(0002)]!
- The opposing [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and found its [VAR ITEM2(0002)]!
- Totem [VAR PKNICK(0000)] frisked [VAR PKNICK(0001)] and found its [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] breaks the mold!
- The wild [VAR PKNICK(0000)] breaks the mold!
- The opposing [VAR PKNICK(0000)] breaks the mold!
- Totem [VAR PKNICK(0000)] breaks the mold!
- [VAR PKNICK(0000)] is loafing around!
- The wild [VAR PKNICK(0000)] is loafing around!
- The opposing [VAR PKNICK(0000)] is loafing around!
- Totem [VAR PKNICK(0000)] is loafing around!
- [VAR PKNICK(0000)] took the attack!
- The wild [VAR PKNICK(0000)] took the attack!
- The opposing [VAR PKNICK(0000)] took the attack!
- Totem [VAR PKNICK(0000)] took the attack!
- [VAR PKNICK(0000)] stays awake!
- The wild [VAR PKNICK(0000)] stays awake!
- The opposing [VAR PKNICK(0000)] stays awake!
- Totem [VAR PKNICK(0000)] stays awake!
- [VAR PKNICK(0000)] anchors itself!
- The wild [VAR PKNICK(0000)] anchors itself!
- The opposing [VAR PKNICK(0000)] anchors itself!
- Totem [VAR PKNICK(0000)] anchors itself!
- [VAR PKNICK(0000)] sucked up the liquid ooze!
- The wild [VAR PKNICK(0000)] sucked up the liquid ooze!
- The opposing [VAR PKNICK(0000)] sucked up the liquid ooze!
- Totem [VAR PKNICK(0000)] sucked up the liquid ooze!
- It stole [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]!
- It stole the wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]!
- It stole the opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]!
- It stole Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)]’s Ability became Mummy!
- The wild [VAR PKNICK(0000)]’s Ability became Mummy!
- The opposing [VAR PKNICK(0000)]’s Ability became Mummy!
- Totem [VAR PKNICK(0000)]’s Ability became Mummy!
- It bounced back [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
- It bounced back the wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
- It bounced back the opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
- It bounced back Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)]!
- [VAR PKNICK(0000)] avoids attacks by its ally Pokémon!
- The wild [VAR PKNICK(0000)] avoids attacks by its ally Pokémon!
- The opposing [VAR PKNICK(0000)] avoids attacks by its ally Pokémon!
- Totem [VAR PKNICK(0000)] avoids attacks by its ally Pokémon!
- It poisoned [VAR PKNICK(0000)]!
- It poisoned the wild [VAR PKNICK(0000)]!
- It poisoned the opposing [VAR PKNICK(0000)]!
- It poisoned Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)] harvested one [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] harvested one [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] harvested one [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] harvested one [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)]’s illusion wore off!
- The wild [VAR PKNICK(0000)]’s illusion wore off!
- The opposing [VAR PKNICK(0000)]’s illusion wore off!
- Totem [VAR PKNICK(0000)]’s illusion wore off!
- [VAR PKNICK(0000)] maxed its Attack!
- The wild [VAR PKNICK(0000)] maxed its Attack!
- The opposing [VAR PKNICK(0000)] maxed its Attack!
- Totem [VAR PKNICK(0000)] maxed its Attack!
- [VAR PKNICK(0000)] is tormented!
- The wild [VAR PKNICK(0000)] is tormented!
- The opposing [VAR PKNICK(0000)] is tormented!
- Totem [VAR PKNICK(0000)] is tormented!
- [VAR PKNICK(0000)] is exerting its pressure!
- The wild [VAR PKNICK(0000)] is exerting its pressure!
- The opposing [VAR PKNICK(0000)] is exerting its pressure!
- Totem [VAR PKNICK(0000)] is exerting its pressure!
- [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
- [VAR PKNICK(0000)]’s item cannot be removed!
- The wild [VAR PKNICK(0000)]’s item cannot be removed!
- The opposing [VAR PKNICK(0000)]’s item cannot be removed!
- Totem [VAR PKNICK(0000)]’s item cannot be removed!
- [VAR PKNICK(0000)] can’t get it going!
- The wild [VAR PKNICK(0000)] can’t get it going!
- The opposing [VAR PKNICK(0000)] can’t get it going!
- Totem [VAR PKNICK(0000)] can’t get it going!
- [VAR PKNICK(0000)] finally got its act together!
- The wild [VAR PKNICK(0000)] finally got its act together!
- The opposing [VAR PKNICK(0000)] finally got its act together!
- Totem [VAR PKNICK(0000)] finally got its act together!
- [VAR PKNICK(0000)] is radiating a bursting aura!
- The wild [VAR PKNICK(0000)] is radiating a bursting aura!
- The opposing [VAR PKNICK(0000)] is radiating a bursting aura!
- Totem [VAR PKNICK(0000)] is radiating a bursting aura!
- [VAR PKNICK(0000)] is radiating a blazing aura!
- The wild [VAR PKNICK(0000)] is radiating a blazing aura!
- The opposing [VAR PKNICK(0000)] is radiating a blazing aura!
- Totem [VAR PKNICK(0000)] is radiating a blazing aura!
- [VAR PKNICK(0000)] swapped Abilities with its target!
- The wild [VAR PKNICK(0000)] swapped Abilities with its target!
- The opposing [VAR PKNICK(0000)] swapped Abilities with its target!
- Totem [VAR PKNICK(0000)] swapped Abilities with its target!
- [VAR PKNICK(0000)] braced itself!
- The wild [VAR PKNICK(0000)] braced itself!
- The opposing [VAR PKNICK(0000)] braced itself!
- Totem [VAR PKNICK(0000)] braced itself!
- [VAR PKNICK(0000)] endured the hit!
- The wild [VAR PKNICK(0000)] endured the hit!
- The opposing [VAR PKNICK(0000)] endured the hit!
- Totem [VAR PKNICK(0000)] endured the hit!
- [VAR PKNICK(0000)] protected itself!
- The wild [VAR PKNICK(0000)] protected itself!
- The opposing [VAR PKNICK(0000)] protected itself!
- Totem [VAR PKNICK(0000)] protected itself!
- It broke through [VAR PKNICK(0000)]’s protection!
- It broke through the wild [VAR PKNICK(0000)]’s protection!
- It broke through the opposing [VAR PKNICK(0000)]’s protection!
- It broke through Totem [VAR PKNICK(0000)]’s protection!
- [VAR PKNICK(0000)] protected itself!
- The wild [VAR PKNICK(0000)] protected itself!
- The opposing [VAR PKNICK(0000)] protected itself!
- Totem [VAR PKNICK(0000)] protected itself!
- [VAR PKNICK(0000)] fell for the feint!
- The wild [VAR PKNICK(0000)] fell for the feint!
- The opposing [VAR PKNICK(0000)] fell for the feint!
- Totem [VAR PKNICK(0000)] fell for the feint!
- [VAR PKNICK(0000)] flew up high!
- The wild [VAR PKNICK(0000)] flew up high!
- The opposing [VAR PKNICK(0000)] flew up high!
- Totem [VAR PKNICK(0000)] flew up high!
- [VAR PKNICK(0000)]’s rage is building!
- The wild [VAR PKNICK(0000)]’s rage is building!
- The opposing [VAR PKNICK(0000)]’s rage is building!
- Totem [VAR PKNICK(0000)]’s rage is building!
- [VAR PKNICK(0000)] hid underwater!
- The wild [VAR PKNICK(0000)] hid underwater!
- The opposing [VAR PKNICK(0000)] hid underwater!
- Totem [VAR PKNICK(0000)] hid underwater!
- [VAR PKNICK(0000)] burrowed its way under the ground!
- The wild [VAR PKNICK(0000)] burrowed its way under the ground!
- The opposing [VAR PKNICK(0000)] burrowed its way under the ground!
- Totem [VAR PKNICK(0000)] burrowed its way under the ground!
- [VAR PKNICK(0000)] vanished instantly!
- The wild [VAR PKNICK(0000)] vanished instantly!
- The opposing [VAR PKNICK(0000)] vanished instantly!
- Totem [VAR PKNICK(0000)] vanished instantly!
- [VAR PKNICK(0000)] sprang up!
- The wild [VAR PKNICK(0000)] sprang up!
- The opposing [VAR PKNICK(0000)] sprang up!
- Totem [VAR PKNICK(0000)] sprang up!
- [VAR PKNICK(0000)] whipped up a whirlwind!
- The wild [VAR PKNICK(0000)] whipped up a whirlwind!
- The opposing [VAR PKNICK(0000)] whipped up a whirlwind!
- Totem [VAR PKNICK(0000)] whipped up a whirlwind!
- [VAR PKNICK(0000)] became cloaked in a harsh light!
- The wild [VAR PKNICK(0000)] became cloaked in a harsh light!
- The opposing [VAR PKNICK(0000)] became cloaked in a harsh light!
- Totem [VAR PKNICK(0000)] became cloaked in a harsh light!
- [VAR PKNICK(0000)] absorbed light!
- The wild [VAR PKNICK(0000)] absorbed light!
- The opposing [VAR PKNICK(0000)] absorbed light!
- Totem [VAR PKNICK(0000)] absorbed light!
- [VAR PKNICK(0000)] tucked in its head!
- The wild [VAR PKNICK(0000)] tucked in its head!
- The opposing [VAR PKNICK(0000)] tucked in its head!
- Totem [VAR PKNICK(0000)] tucked in its head!
- [VAR PKNICK(0000)] received an encore!
- The wild [VAR PKNICK(0000)] received an encore!
- The opposing [VAR PKNICK(0000)] received an encore!
- Totem [VAR PKNICK(0000)] received an encore!
- [VAR PKNICK(0000)]’s encore ended!
- The wild [VAR PKNICK(0000)]’s encore ended!
- The opposing [VAR PKNICK(0000)]’s encore ended!
- Totem [VAR PKNICK(0000)]’s encore ended!
- [VAR PKNICK(0000)]’s Ability was suppressed!
- The wild [VAR PKNICK(0000)]’s Ability was suppressed!
- The opposing [VAR PKNICK(0000)]’s Ability was suppressed!
- Totem [VAR PKNICK(0000)]’s Ability was suppressed!
- [VAR PKNICK(0000)] fell for the taunt!
- The wild [VAR PKNICK(0000)] fell for the taunt!
- The opposing [VAR PKNICK(0000)] fell for the taunt!
- Totem [VAR PKNICK(0000)] fell for the taunt!
- [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] after the taunt!
- The wild [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] after the taunt!
- The opposing [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] after the taunt!
- Totem [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] after the taunt!
- [VAR PKNICK(0000)]’s taunt wore off!
- The wild [VAR PKNICK(0000)]’s taunt wore off!
- The opposing [VAR PKNICK(0000)]’s taunt wore off!
- Totem [VAR PKNICK(0000)]’s taunt wore off!
- [VAR PKNICK(0000)] was subjected to torment!
- The wild [VAR PKNICK(0000)] was subjected to torment!
- The opposing [VAR PKNICK(0000)] was subjected to torment!
- Totem [VAR PKNICK(0000)] was subjected to torment!
- [VAR PKNICK(0000)] can’t use the same move twice in a row due to the torment!
- The wild [VAR PKNICK(0000)] can’t use the same move twice in a row due to the torment!
- The opposing [VAR PKNICK(0000)] can’t use the same move twice in a row due to the torment!
- Totem [VAR PKNICK(0000)] can’t use the same move twice in a row due to the torment!
- [VAR PKNICK(0000)]’s torment wore off!
- The wild [VAR PKNICK(0000)]’s torment wore off!
- The opposing [VAR PKNICK(0000)]’s torment wore off!
- Totem [VAR PKNICK(0000)]’s torment wore off!
- [VAR PKNICK(0000)] sealed any moves its target shares with it!
- The wild [VAR PKNICK(0000)] sealed any moves its target shares with it!
- The opposing [VAR PKNICK(0000)] sealed any moves its target shares with it!
- Totem [VAR PKNICK(0000)] sealed any moves its target shares with it!
- [VAR PKNICK(0000)] can’t use its sealed [VAR MOVE(0001)]!
- The wild [VAR PKNICK(0000)] can’t use its sealed [VAR MOVE(0001)]!
- The opposing [VAR PKNICK(0000)] can’t use its sealed [VAR MOVE(0001)]!
- Totem [VAR PKNICK(0000)] can’t use its sealed [VAR MOVE(0001)]!
- [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was disabled!
- The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was disabled!
- The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was disabled!
- Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] was disabled!
- [VAR PKNICK(0000)]’s [VAR MOVE(0001)] is disabled!
- The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] is disabled!
- The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] is disabled!
- Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] is disabled!
- [VAR PKNICK(0000)]’s move is no longer disabled!
- The wild [VAR PKNICK(0000)]’s move is no longer disabled!
- The opposing [VAR PKNICK(0000)]’s move is no longer disabled!
- Totem [VAR PKNICK(0000)]’s move is no longer disabled!
- [VAR PKNICK(0000)] surrounded itself with a veil of water!
- The wild [VAR PKNICK(0000)] surrounded itself with a veil of water!
- The opposing [VAR PKNICK(0000)] surrounded itself with a veil of water!
- Totem [VAR PKNICK(0000)] surrounded itself with a veil of water!
- A veil of water restored [VAR PKNICK(0000)]’s HP!
- A veil of water restored the wild [VAR PKNICK(0000)]’s HP!
- A veil of water restored the opposing [VAR PKNICK(0000)]’s HP!
- A veil of water restored Totem [VAR PKNICK(0000)]’s HP!
- [VAR PKNICK(0000)] was seeded!
- The wild [VAR PKNICK(0000)] was seeded!
- The opposing [VAR PKNICK(0000)] was seeded!
- Totem [VAR PKNICK(0000)] was seeded!
- [VAR PKNICK(0000)]’s health is sapped by Leech Seed!
- The wild [VAR PKNICK(0000)]’s health is sapped by Leech Seed!
- The opposing [VAR PKNICK(0000)]’s health is sapped by Leech Seed!
- Totem [VAR PKNICK(0000)]’s health is sapped by Leech Seed!
- [VAR PKNICK(0000)] cut its own HP and maximized its Attack!
- The wild [VAR PKNICK(0000)] cut its own HP and maximized its Attack!
- The opposing [VAR PKNICK(0000)] cut its own HP and maximized its Attack!
- Totem [VAR PKNICK(0000)] cut its own HP and maximized its Attack!
- [VAR PKNICK(0000)] is tightening its focus!
- The wild [VAR PKNICK(0000)] is tightening its focus!
- The opposing [VAR PKNICK(0000)] is tightening its focus!
- Totem [VAR PKNICK(0000)] is tightening its focus!
- [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- [VAR PKNICK(0000)] copied the wild [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- [VAR PKNICK(0000)] copied the opposing [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- [VAR PKNICK(0000)] copied Totem [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- The wild [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- The wild [VAR PKNICK(0000)] copied the wild [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- The opposing [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- The opposing [VAR PKNICK(0000)] copied the opposing [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- Totem [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- Totem [VAR PKNICK(0000)] copied Totem [VAR PKNICK(0001)]’s [VAR ABILITY(0002)] Ability!
- [VAR PKNICK(0000)] is hoping to take its attacker down with it!
- The wild [VAR PKNICK(0000)] is hoping to take its attacker down with it!
- The opposing [VAR PKNICK(0000)] is hoping to take its attacker down with it!
- Totem [VAR PKNICK(0000)] is hoping to take its attacker down with it!
- [VAR PKNICK(0000)] took its attacker down with it!
- The wild [VAR PKNICK(0000)] took its attacker down with it!
- The opposing [VAR PKNICK(0000)] took its attacker down with it!
- Totem [VAR PKNICK(0000)] took its attacker down with it!
- [VAR PKNICK(0000)] wants its target to bear a grudge!
- The wild [VAR PKNICK(0000)] wants its target to bear a grudge!
- The opposing [VAR PKNICK(0000)] wants its target to bear a grudge!
- Totem [VAR PKNICK(0000)] wants its target to bear a grudge!
- [VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all of its PP due to the grudge!
- The wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all of its PP due to the grudge!
- The opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all of its PP due to the grudge!
- Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] lost all of its PP due to the grudge!
- [VAR PKNICK(0000)] slept and became healthy!
- The wild [VAR PKNICK(0000)] slept and became healthy!
- The opposing [VAR PKNICK(0000)] slept and became healthy!
- Totem [VAR PKNICK(0000)] slept and became healthy!
- It reduced the PP of [VAR PKNICK(0000)]’s [VAR MOVE(0001)] by [VAR NUM1(0002)]!
- It reduced the PP of the wild [VAR PKNICK(0000)]’s [VAR MOVE(0001)] by [VAR NUM1(0002)]!
- It reduced the PP of the opposing [VAR PKNICK(0000)]’s [VAR MOVE(0001)] by [VAR NUM1(0002)]!
- It reduced the PP of Totem [VAR PKNICK(0000)]’s [VAR MOVE(0001)] by [VAR NUM1(0002)]!
- [VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] transformed into the wild [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] transformed into the opposing [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] transformed into Totem [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] transformed into the wild [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] transformed into the opposing [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] transformed into [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] transformed into Totem [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] took aim at the wild [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] took aim at the opposing [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] took aim at Totem [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] took aim at the wild [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] took aim at the opposing [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] took aim at [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] took aim at Totem [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] levitated with electromagnetism!
- The wild [VAR PKNICK(0000)] levitated with electromagnetism!
- The opposing [VAR PKNICK(0000)] levitated with electromagnetism!
- Totem [VAR PKNICK(0000)] levitated with electromagnetism!
- [VAR PKNICK(0000)]’s electromagnetism wore off!
- The wild [VAR PKNICK(0000)]’s electromagnetism wore off!
- The opposing [VAR PKNICK(0000)]’s electromagnetism wore off!
- Totem [VAR PKNICK(0000)]’s electromagnetism wore off!
- [VAR PKNICK(0000)] began charging power!
- The wild [VAR PKNICK(0000)] began charging power!
- The opposing [VAR PKNICK(0000)] began charging power!
- Totem [VAR PKNICK(0000)] began charging power!
- [VAR PKNICK(0000)] grew drowsy!
- The wild [VAR PKNICK(0000)] grew drowsy!
- The opposing [VAR PKNICK(0000)] grew drowsy!
- Totem [VAR PKNICK(0000)] grew drowsy!
- [VAR PKNICK(0000)] became the center of attention!
- The wild [VAR PKNICK(0000)] became the center of attention!
- The opposing [VAR PKNICK(0000)] became the center of attention!
- Totem [VAR PKNICK(0000)] became the center of attention!
- [VAR PKNICK(0000)] switched stat changes with its target!
- The wild [VAR PKNICK(0000)] switched stat changes with its target!
- The opposing [VAR PKNICK(0000)] switched stat changes with its target!
- Totem [VAR PKNICK(0000)] switched stat changes with its target!
- [VAR PKNICK(0000)] switched all changes to its Attack and Sp. Atk with its target!
- The wild [VAR PKNICK(0000)] switched all changes to its Attack and Sp. Atk with its target!
- The opposing [VAR PKNICK(0000)] switched all changes to its Attack and Sp. Atk with its target!
- Totem [VAR PKNICK(0000)] switched all changes to its Attack and Sp. Atk with its target!
- [VAR PKNICK(0000)] switched all changes to its Defense and Sp. Def with its target!
- The wild [VAR PKNICK(0000)] switched all changes to its Defense and Sp. Def with its target!
- The opposing [VAR PKNICK(0000)] switched all changes to its Defense and Sp. Def with its target!
- Totem [VAR PKNICK(0000)] switched all changes to its Defense and Sp. Def with its target!
- [VAR PKNICK(0000)] switched items with its target!
- The wild [VAR PKNICK(0000)] switched items with its target!
- The opposing [VAR PKNICK(0000)] switched items with its target!
- Totem [VAR PKNICK(0000)] switched items with its target!
- [VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
- The wild [VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
- The opposing [VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
- Totem [VAR PKNICK(0000)] obtained [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
- [VAR PKNICK(0000)] learned [VAR MOVE(0001)]!
- The wild [VAR PKNICK(0000)] learned [VAR MOVE(0001)]!
- The opposing [VAR PKNICK(0000)] learned [VAR MOVE(0001)]!
- Totem [VAR PKNICK(0000)] learned [VAR MOVE(0001)]!
- [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]!
- The wild [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]!
- The opposing [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]!
- Totem [VAR PKNICK(0000)] sketched [VAR MOVE(0001)]!
- [VAR PKNICK(0000)] became cloaked in mystical moonlight!
- The wild [VAR PKNICK(0000)] became cloaked in mystical moonlight!
- The opposing [VAR PKNICK(0000)] became cloaked in mystical moonlight!
- Totem [VAR PKNICK(0000)] became cloaked in mystical moonlight!
- The healing wish came true for [VAR PKNICK(0000)]!
- The healing wish came true for the wild [VAR PKNICK(0000)]!
- The healing wish came true for the opposing [VAR PKNICK(0000)]!
- The healing wish came true for Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)]’s wish came true!
- The wild [VAR PKNICK(0000)]’s wish came true!
- The opposing [VAR PKNICK(0000)]’s wish came true!
- Totem [VAR PKNICK(0000)]’s wish came true!
- [VAR PKNICK(0000)] caused an uproar!
- The wild [VAR PKNICK(0000)] caused an uproar!
- The opposing [VAR PKNICK(0000)] caused an uproar!
- Totem [VAR PKNICK(0000)] caused an uproar!
- The uproar woke [VAR PKNICK(0000)]!
- The uproar woke the wild [VAR PKNICK(0000)]!
- The uproar woke the opposing [VAR PKNICK(0000)]!
- The uproar woke Totem [VAR PKNICK(0000)]!
- But the uproar kept [VAR PKNICK(0000)] awake!
- But the uproar kept the wild [VAR PKNICK(0000)] awake!
- But the uproar kept the opposing [VAR PKNICK(0000)] awake!
- But the uproar kept Totem [VAR PKNICK(0000)] awake!
- But [VAR PKNICK(0000)] can’t sleep in an uproar!
- But the wild [VAR PKNICK(0000)] can’t sleep in an uproar!
- But the opposing [VAR PKNICK(0000)] can’t sleep in an uproar!
- But Totem [VAR PKNICK(0000)] can’t sleep in an uproar!
- [VAR PKNICK(0000)] is making an uproar!
- The wild [VAR PKNICK(0000)] is making an uproar!
- The opposing [VAR PKNICK(0000)] is making an uproar!
- Totem [VAR PKNICK(0000)] is making an uproar!
- [VAR PKNICK(0000)] calmed down.
- The wild [VAR PKNICK(0000)] calmed down.
- The opposing [VAR PKNICK(0000)] calmed down.
- Totem [VAR PKNICK(0000)] calmed down.
- [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]!
- The wild [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]!
- The opposing [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]!
- Totem [VAR PKNICK(0000)] stockpiled [VAR NUM1(0001)]!
- [VAR PKNICK(0000)]’s stockpiled effect wore off!
- The wild [VAR PKNICK(0000)]’s stockpiled effect wore off!
- The opposing [VAR PKNICK(0000)]’s stockpiled effect wore off!
- Totem [VAR PKNICK(0000)]’s stockpiled effect wore off!
- [VAR PKNICK(0000)] can’t use items anymore!
- The wild [VAR PKNICK(0000)] can’t use items anymore!
- The opposing [VAR PKNICK(0000)] can’t use items anymore!
- Totem [VAR PKNICK(0000)] can’t use items anymore!
- [VAR PKNICK(0000)] can use items again!
- The wild [VAR PKNICK(0000)] can use items again!
- The opposing [VAR PKNICK(0000)] can use items again!
- Totem [VAR PKNICK(0000)] can use items again!
- [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] found [VAR iCOLOR2(0001)][VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] planted its roots!
- The wild [VAR PKNICK(0000)] planted its roots!
- The opposing [VAR PKNICK(0000)] planted its roots!
- Totem [VAR PKNICK(0000)] planted its roots!
- [VAR PKNICK(0000)] absorbed nutrients with its roots!
- The wild [VAR PKNICK(0000)] absorbed nutrients with its roots!
- The opposing [VAR PKNICK(0000)] absorbed nutrients with its roots!
- Totem [VAR PKNICK(0000)] absorbed nutrients with its roots!
- [VAR PKNICK(0000)] anchored itself with its roots!
- The wild [VAR PKNICK(0000)] anchored itself with its roots!
- The opposing [VAR PKNICK(0000)] anchored itself with its roots!
- Totem [VAR PKNICK(0000)] anchored itself with its roots!
- [VAR PKNICK(0000)] is storing energy!
- The wild [VAR PKNICK(0000)] is storing energy!
- The opposing [VAR PKNICK(0000)] is storing energy!
- Totem [VAR PKNICK(0000)] is storing energy!
- [VAR PKNICK(0000)] unleashed its energy!
- The wild [VAR PKNICK(0000)] unleashed its energy!
- The opposing [VAR PKNICK(0000)] unleashed its energy!
- Totem [VAR PKNICK(0000)] unleashed its energy!
- [VAR PKNICK(0000)] waits for a target to make a move!
- The wild [VAR PKNICK(0000)] waits for a target to make a move!
- The opposing [VAR PKNICK(0000)] waits for a target to make a move!
- Totem [VAR PKNICK(0000)] waits for a target to make a move!
- [VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move!
- [VAR PKNICK(0000)] snatched the wild [VAR PKNICK(0001)]’s move!
- [VAR PKNICK(0000)] snatched the opposing [VAR PKNICK(0001)]’s move!
- [VAR PKNICK(0000)] snatched Totem [VAR PKNICK(0001)]’s move!
- The wild [VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move!
- The wild [VAR PKNICK(0000)] snatched the wild [VAR PKNICK(0001)]’s move!
- The opposing [VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move!
- The opposing [VAR PKNICK(0000)] snatched the opposing [VAR PKNICK(0001)]’s move!
- Totem [VAR PKNICK(0000)] snatched [VAR PKNICK(0001)]’s move!
- Totem [VAR PKNICK(0000)] snatched Totem [VAR PKNICK(0001)]’s move!
- [VAR PKNICK(0000)] shrouded itself with Magic Coat!
- The wild [VAR PKNICK(0000)] shrouded itself with Magic Coat!
- The opposing [VAR PKNICK(0000)] shrouded itself with Magic Coat!
- Totem [VAR PKNICK(0000)] shrouded itself with Magic Coat!
- [VAR PKNICK(0000)] bounced the [VAR MOVE(0001)] back!
- The wild [VAR PKNICK(0000)] bounced the [VAR MOVE(0001)] back!
- The opposing [VAR PKNICK(0000)] bounced the [VAR MOVE(0001)] back!
- Totem [VAR PKNICK(0000)] bounced the [VAR MOVE(0001)] back!
- [VAR PKNICK(0000)] fled from battle!
- The wild [VAR PKNICK(0000)] fled from battle!
- The opposing [VAR PKNICK(0000)] fled from battle!
- Totem [VAR PKNICK(0000)] fled from battle!
- [VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]!
- The wild [VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]!
- The opposing [VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]!
- Totem [VAR PKNICK(0000)] went back to [VAR TRNAME(0001)]!
- [VAR PKNICK(0000)] switched its Attack and Defense!
- The wild [VAR PKNICK(0000)] switched its Attack and Defense!
- The opposing [VAR PKNICK(0000)] switched its Attack and Defense!
- Totem [VAR PKNICK(0000)] switched its Attack and Defense!
- [VAR PKNICK(0000)] stole and ate its target’s [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] stole and ate its target’s [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] stole and ate its target’s [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] stole and ate its target’s [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] flung its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] blew away [VAR MOVE(0001)]!
- The wild [VAR PKNICK(0000)] blew away [VAR MOVE(0001)]!
- The opposing [VAR PKNICK(0000)] blew away [VAR MOVE(0001)]!
- Totem [VAR PKNICK(0000)] blew away [VAR MOVE(0001)]!
- [VAR PKNICK(0000)] put in a substitute!
- The wild [VAR PKNICK(0000)] put in a substitute!
- The opposing [VAR PKNICK(0000)] put in a substitute!
- Totem [VAR PKNICK(0000)] put in a substitute!
- [VAR PKNICK(0000)] already has a substitute!
- The wild [VAR PKNICK(0000)] already has a substitute!
- The opposing [VAR PKNICK(0000)] already has a substitute!
- Totem [VAR PKNICK(0000)] already has a substitute!
- The substitute took damage for [VAR PKNICK(0000)]!
- The substitute took damage for the wild [VAR PKNICK(0000)]!
- The substitute took damage for the opposing [VAR PKNICK(0000)]!
- The substitute took damage for Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)]’s substitute faded!
- The wild [VAR PKNICK(0000)]’s substitute faded!
- The opposing [VAR PKNICK(0000)]’s substitute faded!
- Totem [VAR PKNICK(0000)]’s substitute faded!
- Wide Guard protected [VAR PKNICK(0000)]!
- Wide Guard protected the wild [VAR PKNICK(0000)]!
- Wide Guard protected the opposing [VAR PKNICK(0000)]!
- Wide Guard protected Totem [VAR PKNICK(0000)]!
- Quick Guard protected [VAR PKNICK(0000)]!
- Quick Guard protected the wild [VAR PKNICK(0000)]!
- Quick Guard protected the opposing [VAR PKNICK(0000)]!
- Quick Guard protected Totem [VAR PKNICK(0000)]!
- Crafty Shield protected [VAR PKNICK(0000)]!
- Crafty Shield protected the wild [VAR PKNICK(0000)]!
- Crafty Shield protected the opposing [VAR PKNICK(0000)]!
- Crafty Shield protected Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] was squeezed by the wild [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] was squeezed by the opposing [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] was squeezed by Totem [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] was squeezed by the wild [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] was squeezed by the opposing [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] was squeezed by [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] was squeezed by Totem [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] was wrapped by the wild [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] was wrapped by the opposing [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] was wrapped by Totem [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] was wrapped by the wild [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] was wrapped by the opposing [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] was wrapped by [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] was wrapped by Totem [VAR PKNICK(0001)]!
- [VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]!
- The wild [VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]!
- The opposing [VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]!
- Totem [VAR PKNICK(0001)] clamped down on [VAR PKNICK(0000)]!
- [VAR PKNICK(0001)] clamped down on the wild [VAR PKNICK(0000)]!
- The wild [VAR PKNICK(0001)] clamped down on the wild [VAR PKNICK(0000)]!
- [VAR PKNICK(0001)] clamped down on the opposing [VAR PKNICK(0000)]!
- The opposing [VAR PKNICK(0001)] clamped down on the opposing [VAR PKNICK(0000)]!
- [VAR PKNICK(0001)] clamped down on Totem [VAR PKNICK(0000)]!
- Totem [VAR PKNICK(0001)] clamped down on Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)] became trapped in the vortex!
- The wild [VAR PKNICK(0000)] became trapped in the vortex!
- The opposing [VAR PKNICK(0000)] became trapped in the vortex!
- Totem [VAR PKNICK(0000)] became trapped in the vortex!
- [VAR PKNICK(0000)] became trapped in the fiery vortex!
- The wild [VAR PKNICK(0000)] became trapped in the fiery vortex!
- The opposing [VAR PKNICK(0000)] became trapped in the fiery vortex!
- Totem [VAR PKNICK(0000)] became trapped in the fiery vortex!
- [VAR PKNICK(0000)] became trapped by swirling magma!
- The wild [VAR PKNICK(0000)] became trapped by swirling magma!
- The opposing [VAR PKNICK(0000)] became trapped by swirling magma!
- Totem [VAR PKNICK(0000)] became trapped by swirling magma!
- [VAR PKNICK(0000)] became trapped by the quicksand!
- The wild [VAR PKNICK(0000)] became trapped by the quicksand!
- The opposing [VAR PKNICK(0000)] became trapped by the quicksand!
- Totem [VAR PKNICK(0000)] became trapped by the quicksand!
- [VAR PKNICK(0000)] has no moves left!
- The wild [VAR PKNICK(0000)] has no moves left!
- The opposing [VAR PKNICK(0000)] has no moves left!
- Totem [VAR PKNICK(0000)] has no moves left!
- [VAR PKNICK(0000)] is protected by Safeguard!
- The wild [VAR PKNICK(0000)] is protected by Safeguard!
- The opposing [VAR PKNICK(0000)] is protected by Safeguard!
- Totem [VAR PKNICK(0000)] is protected by Safeguard!
- [VAR PKNICK(0000)] is protected by the mist!
- The wild [VAR PKNICK(0000)] is protected by the mist!
- The opposing [VAR PKNICK(0000)] is protected by the mist!
- Totem [VAR PKNICK(0000)] is protected by the mist!
- [VAR PKNICK(0000)] was dragged out!
- The wild [VAR PKNICK(0000)] was dragged out!
- The opposing [VAR PKNICK(0000)] was dragged out!
- Totem [VAR PKNICK(0000)] was dragged out!
- [VAR PKNICK(0000)] must recharge!
- The wild [VAR PKNICK(0000)] must recharge!
- The opposing [VAR PKNICK(0000)] must recharge!
- Totem [VAR PKNICK(0000)] must recharge!
- [VAR PKNICK(0000)] is hurt by the spikes!
- The wild [VAR PKNICK(0000)] is hurt by the spikes!
- The opposing [VAR PKNICK(0000)] is hurt by the spikes!
- Totem [VAR PKNICK(0000)] is hurt by the spikes!
- Pointed stones dug into [VAR PKNICK(0000)]!
- Pointed stones dug into the wild [VAR PKNICK(0000)]!
- Pointed stones dug into the opposing [VAR PKNICK(0000)]!
- Pointed stones dug into Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)] twisted the dimensions!
- The wild [VAR PKNICK(0000)] twisted the dimensions!
- The opposing [VAR PKNICK(0000)] twisted the dimensions!
- Totem [VAR PKNICK(0000)] twisted the dimensions!
- [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]!
- The wild [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]!
- The opposing [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]!
- Totem [VAR PKNICK(0000)]’s perish count fell to [VAR NUM1(0001)]!
- [VAR PKNICK(0000)] became cloaked in a freezing light!
- The wild [VAR PKNICK(0000)] became cloaked in a freezing light!
- The opposing [VAR PKNICK(0000)] became cloaked in a freezing light!
- Totem [VAR PKNICK(0000)] became cloaked in a freezing light!
- [VAR PKNICK(0000)] became cloaked in freezing air!
- The wild [VAR PKNICK(0000)] became cloaked in freezing air!
- The opposing [VAR PKNICK(0000)] became cloaked in freezing air!
- Totem [VAR PKNICK(0000)] became cloaked in freezing air!
- [VAR PKNICK(0000)] prevents escape with [VAR ABILITY(0001)]!
- The wild [VAR PKNICK(0000)] prevents escape with [VAR ABILITY(0001)]!
- The opposing [VAR PKNICK(0000)] prevents escape with [VAR ABILITY(0001)]!
- Totem [VAR PKNICK(0000)] prevents escape with [VAR ABILITY(0001)]!
- [VAR PKNICK(0000)] can no longer escape!
- The wild [VAR PKNICK(0000)] can no longer escape!
- The opposing [VAR PKNICK(0000)] can no longer escape!
- Totem [VAR PKNICK(0000)] can no longer escape!
- [VAR PKNICK(0000)] can’t escape!
- The wild [VAR PKNICK(0000)] can’t escape!
- The opposing [VAR PKNICK(0000)] can’t escape!
- Totem [VAR PKNICK(0000)] can’t escape!
- [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] prevents switching!
- The wild [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] prevents switching!
- The opposing [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] prevents switching!
- Totem [VAR PKNICK(0000)]’s [VAR ABILITY(0001)] prevents switching!
- [VAR PKNICK(0000)] was prevented from healing!
- The wild [VAR PKNICK(0000)] was prevented from healing!
- The opposing [VAR PKNICK(0000)] was prevented from healing!
- Totem [VAR PKNICK(0000)] was prevented from healing!
- [VAR PKNICK(0000)]’s Heal Block wore off!
- The wild [VAR PKNICK(0000)]’s Heal Block wore off!
- The opposing [VAR PKNICK(0000)]’s Heal Block wore off!
- Totem [VAR PKNICK(0000)]’s Heal Block wore off!
- [VAR PKNICK(0000)] was prevented from healing due to Heal Block!
- The wild [VAR PKNICK(0000)] was prevented from healing due to Heal Block!
- The opposing [VAR PKNICK(0000)] was prevented from healing due to Heal Block!
- Totem [VAR PKNICK(0000)] was prevented from healing due to Heal Block!
- [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of Heal Block!
- The wild [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of Heal Block!
- The opposing [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of Heal Block!
- Totem [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of Heal Block!
- [VAR PKNICK(0000)]’s HP is full!
- The wild [VAR PKNICK(0000)]’s HP is full!
- The opposing [VAR PKNICK(0000)]’s HP is full!
- Totem [VAR PKNICK(0000)]’s HP is full!
- [VAR PKNICK(0000)] transformed into the [VAR TYPE(0001)] type!
- The wild [VAR PKNICK(0000)] transformed into the [VAR TYPE(0001)] type!
- The opposing [VAR PKNICK(0000)] transformed into the [VAR TYPE(0001)] type!
- Totem [VAR PKNICK(0000)] transformed into the [VAR TYPE(0001)] type!
- [VAR TYPE(0001)] type was added to [VAR PKNICK(0000)]!
- [VAR TYPE(0001)] type was added to the wild [VAR PKNICK(0000)]!
- [VAR TYPE(0001)] type was added to the opposing [VAR PKNICK(0000)]!
- [VAR TYPE(0001)] type was added to Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)] had its energy drained!
- The wild [VAR PKNICK(0000)] had its energy drained!
- The opposing [VAR PKNICK(0000)] had its energy drained!
- Totem [VAR PKNICK(0000)] had its energy drained!
- [VAR PKNICK(0000)] kept going and crashed!
- The wild [VAR PKNICK(0000)] kept going and crashed!
- The opposing [VAR PKNICK(0000)] kept going and crashed!
- Totem [VAR PKNICK(0000)] kept going and crashed!
- [VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]!
- The wild [VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]!
- The opposing [VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]!
- Totem [VAR PKNICK(0000)] cannot use [VAR MOVE(0001)]!
- [VAR PKNICK(0000)] restored its health using its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] restored its health using its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] restored its health using its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] restored its health using its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] restored PP to its [VAR MOVE(0002)] move using [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] restored PP to its [VAR MOVE(0002)] move using [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] restored PP to its [VAR MOVE(0002)] move using [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] restored PP to its [VAR MOVE(0002)] move using [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] restored a little HP using its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] restored a little HP using its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] restored a little HP using its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] restored a little HP using its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its poison!
- The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its poison!
- The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its poison!
- Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its poison!
- [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its paralysis!
- The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its paralysis!
- The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its paralysis!
- Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] cured its paralysis!
- [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up!
- The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up!
- The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up!
- Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] woke it up!
- [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] defrosted it!
- The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] defrosted it!
- The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] defrosted it!
- Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] defrosted it!
- [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] healed its burn!
- The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] healed its burn!
- The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] healed its burn!
- Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] healed its burn!
- [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] snapped it out of its confusion!
- The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] snapped it out of its confusion!
- The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] snapped it out of its confusion!
- Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] snapped it out of its confusion!
- [VAR PKNICK(0000)] cured its infatuation status using its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] cured its infatuation status using its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] cured its infatuation status using its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] cured its infatuation status using its [VAR ITEM2(0001)]!
- The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] raised [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] raised the wild [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] raised the opposing [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] raised Totem [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] sharply raised [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] sharply raised the wild [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] sharply raised the opposing [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] sharply raised Totem [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Attack!
- The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Defense!
- The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Special Attack!
- The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Special Defense!
- The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s Speed!
- The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s accuracy!
- The [VAR ITEM2(0001)] drastically raised [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] drastically raised the wild [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] drastically raised the opposing [VAR PKNICK(0000)]’s evasiveness!
- The [VAR ITEM2(0001)] drastically raised Totem [VAR PKNICK(0000)]’s evasiveness!
- [VAR PKNICK(0000)] used the [VAR ITEM2(0001)] to get pumped!
- The wild [VAR PKNICK(0000)] used the [VAR ITEM2(0001)] to get pumped!
- The opposing [VAR PKNICK(0000)] used the [VAR ITEM2(0001)] to get pumped!
- Totem [VAR PKNICK(0000)] used the [VAR ITEM2(0001)] to get pumped!
- [VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] fled using its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] hung on using its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] hung on using its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] hung on using its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] hung on using its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] returned its status to normal using its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] returned its status to normal using its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] returned its status to normal using its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] returned its status to normal using its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] lost some of its HP!
- The wild [VAR PKNICK(0000)] lost some of its HP!
- The opposing [VAR PKNICK(0000)] lost some of its HP!
- Totem [VAR PKNICK(0000)] lost some of its HP!
- ...But [VAR PKNICK(0000)] isn’t here!
- ...But the wild [VAR PKNICK(0000)] isn’t here!
- ...But the opposing [VAR PKNICK(0000)] isn’t here!
- ...But Totem [VAR PKNICK(0000)] isn’t here!
- ...But [VAR PKNICK(0000)] was not holding a usable item!
- ...But the wild [VAR PKNICK(0000)] was not holding a usable item!
- ...But the opposing [VAR PKNICK(0000)] was not holding a usable item!
- ...But Totem [VAR PKNICK(0000)] was not holding a usable item!
- [VAR PKNICK(0000)] became fully charged due to its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] became fully charged due to its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] became fully charged due to its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] became fully charged due to its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] let it move first!
- The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] let it move first!
- The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] let it move first!
- Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] let it move first!
- [VAR PKNICK(0000)] boosted the accuracy of its next move using its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] boosted the accuracy of its next move using its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] boosted the accuracy of its next move using its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] boosted the accuracy of its next move using its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] is hurt by [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] is hurt by the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] is hurt by the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] is hurt by Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The wild [VAR PKNICK(0000)] is hurt by [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The wild [VAR PKNICK(0000)] is hurt by the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The opposing [VAR PKNICK(0000)] is hurt by [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The opposing [VAR PKNICK(0000)] is hurt by the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- Totem [VAR PKNICK(0000)] is hurt by [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- Totem [VAR PKNICK(0000)] is hurt by Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] is hurt by its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] is hurt by its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] is hurt by its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] is hurt by its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] is getting pumped!
- The wild [VAR PKNICK(0000)] is getting pumped!
- The opposing [VAR PKNICK(0000)] is getting pumped!
- Totem [VAR PKNICK(0000)] is getting pumped!
- [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] is ready to help [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s stat changes!
- The wild [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s stat changes!
- The opposing [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s stat changes!
- Totem [VAR PKNICK(0000)] copied [VAR PKNICK(0001)]’s stat changes!
- [VAR PKNICK(0000)] knocked off [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] knocked off the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] knocked off the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] knocked off Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The wild [VAR PKNICK(0000)] knocked off [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The wild [VAR PKNICK(0000)] knocked off the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The opposing [VAR PKNICK(0000)] knocked off [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The opposing [VAR PKNICK(0000)] knocked off the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- Totem [VAR PKNICK(0000)] knocked off [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- Totem [VAR PKNICK(0000)] knocked off Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] stole [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] stole the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] stole the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] stole Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The wild [VAR PKNICK(0000)] stole [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The wild [VAR PKNICK(0000)] stole the wild [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The opposing [VAR PKNICK(0000)] stole [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- The opposing [VAR PKNICK(0000)] stole the opposing [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- Totem [VAR PKNICK(0000)] stole [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- Totem [VAR PKNICK(0000)] stole Totem [VAR PKNICK(0001)]’s [VAR ITEM2(0002)]!
- [VAR PKNICK(0000)] cut its own HP and put a curse on [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] cut its own HP and put a curse on the wild [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] cut its own HP and put a curse on the opposing [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] cut its own HP and put a curse on Totem [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] cut its own HP and put a curse on [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] cut its own HP and put a curse on the wild [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] cut its own HP and put a curse on [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] cut its own HP and put a curse on the opposing [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] cut its own HP and put a curse on [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] cut its own HP and put a curse on Totem [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] is afflicted by the curse!
- The wild [VAR PKNICK(0000)] is afflicted by the curse!
- The opposing [VAR PKNICK(0000)] is afflicted by the curse!
- Totem [VAR PKNICK(0000)] is afflicted by the curse!
- [VAR PKNICK(0000)] foresaw an attack!
- The wild [VAR PKNICK(0000)] foresaw an attack!
- The opposing [VAR PKNICK(0000)] foresaw an attack!
- Totem [VAR PKNICK(0000)] foresaw an attack!
- [VAR PKNICK(0000)] chose Doom Desire as its destiny!
- The wild [VAR PKNICK(0000)] chose Doom Desire as its destiny!
- The opposing [VAR PKNICK(0000)] chose Doom Desire as its destiny!
- Totem [VAR PKNICK(0000)] chose Doom Desire as its destiny!
- [VAR PKNICK(0000)] took the [VAR MOVE(0001)] attack!
- The wild [VAR PKNICK(0000)] took the [VAR MOVE(0001)] attack!
- The opposing [VAR PKNICK(0000)] took the [VAR MOVE(0001)] attack!
- Totem [VAR PKNICK(0000)] took the [VAR MOVE(0001)] attack!
- [VAR PKNICK(0000)] couldn’t stay airborne because of gravity!
- The wild [VAR PKNICK(0000)] couldn’t stay airborne because of gravity!
- The opposing [VAR PKNICK(0000)] couldn’t stay airborne because of gravity!
- Totem [VAR PKNICK(0000)] couldn’t stay airborne because of gravity!
- [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of gravity!
- The wild [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of gravity!
- The opposing [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of gravity!
- Totem [VAR PKNICK(0000)] can’t use [VAR MOVE(0001)] because of gravity!
- [VAR PKNICK(0000)]’s type became the same as [VAR PKNICK(0001)]’s type!
- [VAR PKNICK(0000)]’s type became the same as the wild [VAR PKNICK(0001)]’s type!
- [VAR PKNICK(0000)]’s type became the same as the opposing [VAR PKNICK(0001)]’s type!
- [VAR PKNICK(0000)]’s type became the same as Totem [VAR PKNICK(0001)]’s type!
- The wild [VAR PKNICK(0000)]’s type became the same as [VAR PKNICK(0001)]’s type!
- The wild [VAR PKNICK(0000)]’s type became the same as the wild [VAR PKNICK(0001)]’s type!
- The opposing [VAR PKNICK(0000)]’s type became the same as [VAR PKNICK(0001)]’s type!
- The opposing [VAR PKNICK(0000)]’s type became the same as the opposing [VAR PKNICK(0001)]’s type!
- Totem [VAR PKNICK(0000)]’s type became the same as [VAR PKNICK(0001)]’s type!
- Totem [VAR PKNICK(0000)]’s type became the same as Totem [VAR PKNICK(0001)]’s type!
- [VAR PKNICK(0000)] shared its power with the target!
- The wild [VAR PKNICK(0000)] shared its power with the target!
- The opposing [VAR PKNICK(0000)] shared its power with the target!
- Totem [VAR PKNICK(0000)] shared its power with the target!
- [VAR PKNICK(0000)] shared its guard with the target!
- The wild [VAR PKNICK(0000)] shared its guard with the target!
- The opposing [VAR PKNICK(0000)] shared its guard with the target!
- Totem [VAR PKNICK(0000)] shared its guard with the target!
- [VAR PKNICK(0000)] became nimble!
- The wild [VAR PKNICK(0000)] became nimble!
- The opposing [VAR PKNICK(0000)] became nimble!
- Totem [VAR PKNICK(0000)] became nimble!
- The bursting flame hit [VAR PKNICK(0000)]!
- The bursting flame hit the wild [VAR PKNICK(0000)]!
- The bursting flame hit the opposing [VAR PKNICK(0000)]!
- The bursting flame hit Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] was burned up!
- The wild [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] was burned up!
- The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] was burned up!
- Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0001)] was burned up!
- [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from the wild [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from the opposing [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from Totem [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from the wild [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from the opposing [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] received [VAR ITEM2(0002)] from Totem [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] took [VAR PKNICK(0001)] into the sky!
- [VAR PKNICK(0000)] took the wild [VAR PKNICK(0001)] into the sky!
- [VAR PKNICK(0000)] took the opposing [VAR PKNICK(0001)] into the sky!
- [VAR PKNICK(0000)] took Totem [VAR PKNICK(0001)] into the sky!
- The wild [VAR PKNICK(0000)] took [VAR PKNICK(0001)] into the sky!
- The wild [VAR PKNICK(0000)] took the wild [VAR PKNICK(0001)] into the sky!
- The opposing [VAR PKNICK(0000)] took [VAR PKNICK(0001)] into the sky!
- The opposing [VAR PKNICK(0000)] took the opposing [VAR PKNICK(0001)] into the sky!
- Totem [VAR PKNICK(0000)] took [VAR PKNICK(0001)] into the sky!
- Totem [VAR PKNICK(0000)] took Totem [VAR PKNICK(0001)] into the sky!
- [VAR PKNICK(0000)] was freed from the Sky Drop!
- The wild [VAR PKNICK(0000)] was freed from the Sky Drop!
- The opposing [VAR PKNICK(0000)] was freed from the Sky Drop!
- Totem [VAR PKNICK(0000)] was freed from the Sky Drop!
- [VAR PKNICK(0000)] fell straight down!
- The wild [VAR PKNICK(0000)] fell straight down!
- The opposing [VAR PKNICK(0000)] fell straight down!
- Totem [VAR PKNICK(0000)] fell straight down!
- [VAR PKNICK(0000)]’s move was postponed!
- The wild [VAR PKNICK(0000)]’s move was postponed!
- The opposing [VAR PKNICK(0000)]’s move was postponed!
- Totem [VAR PKNICK(0000)]’s move was postponed!
- [VAR PKNICK(0000)] took the kind offer!
- The wild [VAR PKNICK(0000)] took the kind offer!
- The opposing [VAR PKNICK(0000)] took the kind offer!
- Totem [VAR PKNICK(0000)] took the kind offer!
- [VAR PKNICK(0000)] and [VAR PKNICK(0001)] switched places!
- The wild [VAR PKNICK(0000)] and [VAR PKNICK(0001)] switched places!
- The opposing [VAR PKNICK(0000)] and [VAR PKNICK(0001)] switched places!
- Totem [VAR PKNICK(0000)] and [VAR PKNICK(0001)] switched places!
- [VAR PKNICK(0000)] was hurled into the air!
- The wild [VAR PKNICK(0000)] was hurled into the air!
- The opposing [VAR PKNICK(0000)] was hurled into the air!
- Totem [VAR PKNICK(0000)] was hurled into the air!
- [VAR PKNICK(0000)] was freed from the telekinesis!
- The wild [VAR PKNICK(0000)] was freed from the telekinesis!
- The opposing [VAR PKNICK(0000)] was freed from the telekinesis!
- Totem [VAR PKNICK(0000)] was freed from the telekinesis!
- [VAR PKNICK(0000)] is waiting for [VAR PKNICK(0001)]’s move...
- [VAR PKNICK(0000)] is waiting for the wild [VAR PKNICK(0001)]’s move...
- [VAR PKNICK(0000)] is waiting for the opposing [VAR PKNICK(0001)]...
- [VAR PKNICK(0000)] is waiting for Totem [VAR PKNICK(0001)]...
- The wild [VAR PKNICK(0000)] is waiting for [VAR PKNICK(0001)]’s move...
- The wild [VAR PKNICK(0000)] is waiting for the wild [VAR PKNICK(0001)]’s move...
- The opposing [VAR PKNICK(0000)] is waiting for [VAR PKNICK(0001)]’s move...
- The opposing [VAR PKNICK(0000)] is waiting for the opposing [VAR PKNICK(0001)]’s move...
- Totem [VAR PKNICK(0000)] is waiting for [VAR PKNICK(0001)]’s move...
- Totem [VAR PKNICK(0000)] is waiting for Totem [VAR PKNICK(0001)]’s move...
- It is completely synchronized with [VAR PKNICK(0000)]!
- It is completely synchronized with the wild [VAR PKNICK(0000)]!
- It is completely synchronized with the opposing [VAR PKNICK(0000)]!
- It is completely synchronized with Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)] is hurt by the sea of fire!
- The wild [VAR PKNICK(0000)] is hurt by the sea of fire!
- The opposing [VAR PKNICK(0000)] is hurt by the sea of fire!
- Totem [VAR PKNICK(0000)] is hurt by the sea of fire!
- [VAR PKNICK(0000)]’s [VAR ITEM2(0002)] is reacting to the [VAR ITEM2(0003)]!
- The wild [VAR PKNICK(0000)] is reacting to the [VAR ITEM2(0002)]!
- The opposing [VAR PKNICK(0000)]’s [VAR ITEM2(0002)] is reacting to the [VAR ITEM2(0003)]!
- Totem [VAR PKNICK(0000)]’s [VAR ITEM2(0002)] is reacting to your [VAR ITEM2(0003)]!
- [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]!
- The wild [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]!
- The opposing [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]!
- Totem [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]!
- [~ 1572]
- [~ 1573]
- [~ 1574]
- [~ 1575]
- [~ 1576]
- [~ 1577]
- [~ 1578]
- [~ 1579]
- [VAR PKNICK(0000)]’s stat changes were all reversed!
- The wild [VAR PKNICK(0000)]’s stat changes were all reversed!
- The opposing [VAR PKNICK(0000)]’s stat changes were all reversed!
- Totem [VAR PKNICK(0000)]’s stat changes were all reversed!
- [VAR PKNICK(0000)] surrounded itself with a veil of petals!
- The wild [VAR PKNICK(0000)] surrounded itself with a veil of petals!
- The opposing [VAR PKNICK(0000)] surrounded itself with a veil of petals!
- Totem [VAR PKNICK(0000)] surrounded itself with a veil of petals!
- [VAR PKNICK(0000)] is protected by an aromatic veil!
- The wild [VAR PKNICK(0000)] is protected by an aromatic veil!
- The opposing [VAR PKNICK(0000)] is protected by an aromatic veil!
- Totem [VAR PKNICK(0000)] is protected by an aromatic veil!
- [VAR PKNICK(0000)] surrounded itself with a veil of sweetness!
- The wild [VAR PKNICK(0000)] surrounded itself with a veil of sweetness!
- The opposing [VAR PKNICK(0000)] surrounded itself with a veil of sweetness!
- Totem [VAR PKNICK(0000)] surrounded itself with a veil of sweetness!
- [VAR PKNICK(0000)] intends to flip up a mat and block incoming attacks!
- The wild [VAR PKNICK(0000)] intends to flip up a mat and block incoming attacks!
- The opposing [VAR PKNICK(0000)] intends to flip up a mat and block incoming attacks!
- Totem [VAR PKNICK(0000)] intends to flip up a mat and block incoming attacks!
- [VAR PKNICK(0000)] hasn’t eaten any held Berries, so it can’t possibly belch!
- The wild [VAR PKNICK(0000)] hasn’t eaten any held Berries, so it can’t possibly belch!
- The opposing [VAR PKNICK(0000)] hasn’t eaten any held Berries, so it can’t possibly belch!
- Totem [VAR PKNICK(0000)] hasn’t eaten any held Berries, so it can’t possibly belch!
- [VAR PKNICK(0000)]’s moves have been electrified!
- The wild [VAR PKNICK(0000)]’s moves have been electrified!
- The opposing [VAR PKNICK(0000)]’s moves have been electrified!
- Totem [VAR PKNICK(0000)]’s moves have been electrified!
- [VAR PKNICK(0000)] is not affected by [VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]!
- The wild [VAR PKNICK(0000)] is not affected by [VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]!
- The opposing [VAR PKNICK(0000)] is not affected by [VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]!
- Totem [VAR PKNICK(0000)] is not affected by [VAR MOVE(0002)] thanks to its [VAR ITEM2(0001)]!
- [VAR PKNICK(0000)] is radiating a dark aura!
- The wild [VAR PKNICK(0000)] is radiating a dark aura!
- The opposing [VAR PKNICK(0000)] is radiating a dark aura!
- Totem [VAR PKNICK(0000)] is radiating a dark aura!
- [VAR PKNICK(0000)] is radiating a fairy aura!
- The wild [VAR PKNICK(0000)] is radiating a fairy aura!
- The opposing [VAR PKNICK(0000)] is radiating a fairy aura!
- Totem [VAR PKNICK(0000)] is radiating a fairy aura!
- [VAR PKNICK(0000)] surrounds itself with electrified terrain!
- The wild [VAR PKNICK(0000)] surrounds itself with electrified terrain!
- The opposing [VAR PKNICK(0000)] surrounds itself with electrified terrain!
- Totem [VAR PKNICK(0000)] surrounds itself with electrified terrain!
- [VAR PKNICK(0000)] is covered in powder!
- The wild [VAR PKNICK(0000)] is covered in powder!
- The opposing [VAR PKNICK(0000)] is covered in powder!
- Totem [VAR PKNICK(0000)] is covered in powder!
- [VAR PKNICK(0000)] is absorbing power!
- The wild [VAR PKNICK(0000)] is absorbing power!
- The opposing [VAR PKNICK(0000)] is absorbing power!
- Totem [VAR PKNICK(0000)] is absorbing power!
- [VAR PKNICK(0000)] was hurt!
- The wild [VAR PKNICK(0000)] was hurt!
- The opposing [VAR PKNICK(0000)] was hurt!
- Totem [VAR PKNICK(0000)] was hurt!
- [VAR PKNICK(0000)] shared its [VAR ITEM2(0001)] with [VAR PKNICK(0002)]!
- The wild [VAR PKNICK(0000)] shared its [VAR ITEM2(0001)] with [VAR PKNICK(0002)]!
- The opposing [VAR PKNICK(0000)] shared its [VAR ITEM2(0001)] with [VAR PKNICK(0002)]!
- Totem [VAR PKNICK(0000)] shared its [VAR ITEM2(0001)] with [VAR PKNICK(0002)]!
- [VAR PKNICK(0000)] was caught in a sticky web!
- The wild [VAR PKNICK(0000)] was caught in a sticky web!
- The opposing [VAR PKNICK(0000)] was caught in a sticky web!
- Totem [VAR PKNICK(0000)] was caught in a sticky web!
- [VAR PKNICK(0000)] surrounds itself with a protective mist!
- The wild [VAR PKNICK(0000)] surrounds itself with a protective mist!
- The opposing [VAR PKNICK(0000)] surrounds itself with a protective mist!
- Totem [VAR PKNICK(0000)] surrounds itself with a protective mist!
- [VAR PKNICK(0000)] is too heavy to be lifted!
- The wild [VAR PKNICK(0000)] is too heavy to be lifted!
- The opposing [VAR PKNICK(0000)] is too heavy to be lifted!
- Totem [VAR PKNICK(0000)] is too heavy to be lifted!
- [VAR PKNICK(0000)] reversed all other Pokémon’s auras!
- The wild [VAR PKNICK(0000)] reversed all other Pokémon’s auras!
- The opposing [VAR PKNICK(0000)] reversed all other Pokémon’s auras!
- Totem [VAR PKNICK(0000)] reversed all other Pokémon’s auras!
- [VAR PKNICK(0000)] has been afflicted with an infestation by [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] has been afflicted with an infestation by the wild [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] has been afflicted with an infestation by the opposing [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)] has been afflicted with an infestation by Totem [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] has been afflicted with an infestation by [VAR PKNICK(0001)]!
- The wild [VAR PKNICK(0000)] has been afflicted with an infestation by the wild [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] has been afflicted with an infestation by [VAR PKNICK(0001)]!
- The opposing [VAR PKNICK(0000)] has been afflicted with an infestation by the opposing [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] has been afflicted with an infestation by [VAR PKNICK(0001)]!
- Totem [VAR PKNICK(0000)] has been afflicted with an infestation by Totem [VAR PKNICK(0001)]!
- [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state!
- The wild [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state!
- The opposing [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state!
- [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state!
- The wild [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state!
- The opposing [VAR PKNICK(0000)]’s Primal Reversion! It reverted to its primal state!
- [VAR TRNAME(0001)]’s fervent wish has reached [VAR PKNICK(0000)]!
- [VAR TRNAME(0001)]’s fervent wish has reached the wild [VAR PKNICK(0000)]!
- [VAR TRNAME(0001)]’s fervent wish has reached the opposing [VAR PKNICK(0000)]!
- [VAR TRNAME(0001)]’s fervent wish has reached Totem [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]!
- The wild [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]!
- The opposing [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]!
- Totem [VAR PKNICK(0000)] has Mega Evolved into Mega [VAR PKNAME(0001)]!
- [VAR PKNICK(0000)] unleashes its full-force Z-Move!
- The wild [VAR PKNICK(0000)] unleashes its full-force Z-Move!
- [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] unleashes its full-force Z-Move!
- Totem [VAR PKNICK(0000)] unleashes its full-force Z-Move!
- [VAR PKNICK(0000)] surrounded itself with its Z-Power!
- The wild [VAR PKNICK(0000)] surrounded itself with its Z-Power!
- [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] surrounded itself with its Z-Power!
- Totem [VAR PKNICK(0000)] surrounded itself with its Z-Power!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [VAR PKNICK(0000)]’s Ability was suppressed!
- The wild [VAR PKNICK(0000)]’s Ability was suppressed!
- The opposing [VAR PKNICK(0000)]’s Ability was suppressed!
- Totem [VAR PKNICK(0000)]’s Ability was suppressed!
- [VAR PKNICK(0000)] concentrated intensely!
- The wild [VAR PKNICK(0000)] concentrated intensely!
- The opposing [VAR PKNICK(0000)] concentrated intensely!
- Totem [VAR PKNICK(0000)] concentrated intensely!
- [VAR PKNICK(0000)] switched Speed with its target!
- The wild [VAR PKNICK(0000)] switched Speed with its target!
- The opposing [VAR PKNICK(0000)] switched Speed with its [VAR BD06(0000)]target!
- Totem [VAR PKNICK(0000)] switched Speed with its target!
- [VAR PKNICK(0000)] burned itself out!
- The wild [VAR PKNICK(0000)] burned itself out!
- The opposing [VAR PKNICK(0000)] burned itself out!
- Totem [VAR PKNICK(0000)] burned itself out!
- The effects of Throat Chop prevent [VAR PKNICK(0000)] from using certain moves!
- The effects of Throat Chop prevent the wild [VAR PKNICK(0000)] from using certain moves!
- The effects of Throat Chop prevent the opposing [VAR PKNICK(0000)] from using certain moves!
- The effects of Throat Chop prevent Totem [VAR PKNICK(0000)] from using certain moves!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [VAR PKNICK(0000)] surrounds itself with psychic terrain!
- [VAR BD06(0000)]The wild [VAR PKNICK(0000)] surrounds itself with psychic terrain!
- [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] surrounds itself with psychic terrain!
- Totem [VAR PKNICK(0000)] surrounds itself with psychic terrain!
- [VAR PKNICK(0000)] became the center of attention!
- The wild [VAR PKNICK(0000)] became the center of attention!
- [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] became the center of attention!
- Totem [VAR PKNICK(0000)] became the center of attention!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [VAR PKNICK(0000)] became fully charged due to its bond with its Trainer!
- [VAR BD06(0000)]The wild [VAR PKNICK(0000)] became fully charged due to its bond!
- [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] became fully charged due to its bond with its Trainer!
- [VAR BD06(0000)]Totem [VAR PKNICK(0000)] became fully charged due to its bond!
- [VAR PKNICK(0000)] became Ash-Greninja!
- The wild [VAR PKNICK(0000)] became Ash-Greninja!
- The opposing [VAR PKNICK(0000)] became Ash-Greninja!
- Totem [VAR PKNICK(0000)] became Ash-Greninja!
- [VAR PKNICK(0000)] transformed into its Complete Forme!
- [VAR BD06(0000)]The wild [VAR PKNICK(0000)] transformed into its Complete Forme!
- [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] transformed into its Complete Forme!
- Totem [VAR PKNICK(0000)] transformed into its Complete Forme!
- [VAR PKNICK(0000)] couldn’t fully protect itself and got hurt!
- [VAR BD06(0000)]The wild [VAR PKNICK(0000)] couldn’t fully protect itself and got hurt!
- [VAR BD06(0000)]The opposing [VAR PKNICK(0000)] couldn’t fully protect itself and got hurt!
- [VAR BD06(0000)]Totem [VAR PKNICK(0000)] couldn’t fully protect itself and got hurt!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 1930]
- [~ 1931]
- [~ 1932]
- [~ 1933]
- [~ 1934]
- [~ 1935]
- [~ 1936]
- [~ 1937]
- [~ 1938]
- [~ 1939]
- [~ 1940]
- [~ 1941]
- ~~~~~~~~~~~~~~~
- Text File : 7
- ~~~~~~~~~~~~~~~
- [~ 0]
- [~ 1]
- Sunny
- The sunny weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.
- Rain
- The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.
- Sandstorm
- The sandstorm weather condition. It damages all Pokémon that are not Rock, Ground, or Steel type every turn. It boosts the Sp. Def of Rock-type Pokémon.
- Hail
- The hail weather condition. It damages all Pokémon that are not Ice type every turn.
- Electric Terrain
- Pokémon on the ground won’t fall asleep for five turns. It boosts the power of Electric-type moves.
- Grassy Terrain
- Pokémon on the ground restore their HP a little for five turns. It boosts the power of Grass-type moves.
- Misty Terrain
- Pokémon on the ground won’t get any status conditions for five turns. It also halves the damage from Dragon-type moves.
- Trick Room
- Slower Pokémon get to move first for five turns.
- Magic Room
- Pokémon can’t use their held items for five turns.
- Wonder Room
- Pokémon’s Defense and Sp. Def are swapped for five turns.
- Critical-Hits ↑
- It raises the critical-hit rate.
- Confusion
- The Pokémon may hurt itself for one to four turns.
- Infatuation
- The Pokémon is less likely to attack Pokémon of the opposite gender.
- Nightmare
- It reduces the HP of the Pokémon every turn while sleeping.
- Drowsy
- The Pokémon will fall asleep at the end of the turn if it remains on the battlefield.
- Encore
- Due to Encore, the Pokémon can use only [VAR MOVE(0000)] for three turns.
- No Ability
- The Pokémon’s Ability loses its effect.
- Torment
- The Pokémon can’t use the same move twice in a row.
- Tailwind
- It doubles the Speed stat of the Pokémon in battle for four turns.
- Lucky Chant
- The opponent’s moves won’t result in a critical hit.
- Grudge
- If the Pokémon faints by an opponent’s move, the PP of the move will be 0.
- Heal Block
- The Pokémon can’t recover HP by its moves, Ability, or held items for five turns.
- Identified
- The Pokémon will be hit by certain moves that usually don’t have any effect on it. The effect of the Pokémon’s boosted evasiveness will be ignored when attacked.
- Disable
- The Pokémon can’t use [VAR MOVE(0000)] for four turns.
- Can’t Escape
- The Pokémon can’t flee or be switched.
- Lock-On
- The Pokémon’s next move never misses the target after the Pokémon has locked on to it.
- Embargo
- For five turns, the Pokémon cannot use its held item and no items can be used on it.
- Charge
- The power of the Pokémon’s Electric-type move doubles on the turn after charging.
- Gravity
- Moves are more likely to hit for five turns. Ground-type moves will hit Flying-type Pokémon and Pokémon with the Levitate Ability. Flying moves can’t be used.
- Mist
- The Pokémon’s stats won’t be lowered for five turns.
- Safeguard
- It protects the Pokémon from status conditions for five turns.
- Stealth Rock
- It hurts Pokémon that switch into battle.
- Stockpile
- The Pokémon’s Defense and Sp. Def stats go up while stockpiling.
- Taunt
- The Pokémon can use only damage-causing moves.
- Telekinesis
- Moves, except for one-hit KO moves, will hit the Pokémon without fail for three turns. Ground-type moves won’t hit the Pokémon.
- Magnet Rise
- Ground-type moves won’t hit the Pokémon for five turns.
- Toxic Spikes
- The trap poisons Pokémon that switch into battle. It won’t hurt Flying-type Pokémon or Pokémon with the Levitate Ability.
- Mud Sport
- The power of Electric-type moves will be halved for five turns.
- Wish
- The Pokémon’s HP will be restored on the turn after the Pokémon uses Wish.
- Sticky Web
- It lowers the Speed of Pokémon that switch into battle.
- Ingrain
- The Pokémon restores its HP at the end of each turn. Ingrained Pokémon can’t be switched.
- Curse
- The Pokémon takes damage at the end of each turn.
- Trick-or-Treat
- The Ghost type is added to the Pokémon’s type.
- Light Screen
- Damage from special attacks is halved for five turns.
- Reflect
- Damage from physical attacks is halved for five turns.
- Imprison
- If the Pokémon affected by Imprison know any moves also known by the user of Imprison, they are prevented from using those moves.
- Perish Song
- All Pokémon that heard Perish Song will faint after three turns.
- Spikes
- The trap hurts Pokémon that switch into battle. It won’t hurt Flying-type Pokémon or Pokémon with the Levitate Ability.
- Water Sport
- It halves the power of Fire-type moves for five turns.
- Destiny Bond
- The Pokémon will make the opponent faint if the opponent makes the Pokémon faint.
- Forest’s Curse
- The Grass type is added to the Pokémon’s type.
- Leech Seed
- Leech Seed steals the Pokémon’s HP and restores the opponent’s HP at the end of each turn.
- Lock-On
- A move won’t miss on the locked-on target.
- Bound
- The Pokémon is bound and takes damage every turn.
- Bide
- The Pokémon endures attacks for two turns, then strikes back to inflict double the damage taken.
- Outrage
- The Pokémon rampages and attacks for two to three turns. It then becomes confused.
- Thrash
- The Pokémon rampages and attacks for two to three turns. It then becomes confused.
- Petal Dance
- The Pokémon rampages and attacks for two to three turns. It then becomes confused.
- Badly Poisoned
- The Pokémon is badly poisoned. The damage the Pokémon takes from the poison worsens every turn.
- Future Attack
- Two turns after this move is used, the Pokémon will receive damage.
- Uproar
- The Pokémon attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
- Aqua Ring
- The Pokémon envelops itself in a veil made of water. It regains some HP every turn.
- Autotomize
- The Pokémon’s Speed goes up sharply. It also gets lighter.
- Smack Down
- The Pokémon is smacked down to the ground.
- Fairy Lock
- The Pokémon can’t flee during this turn.
- Rainbow
- It boosts the likelihood of additional effects occurring.
- Swamp
- It cuts Speed to 1/4.
- Sea of Fire
- It damages Pokémon other than Fire-type Pokémon every turn.
- Harsh Sunlight
- The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves.
- Heavy Rain
- The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.
- Strong Winds
- The strong winds condition. The power of supereffective moves against Flying-type Pokémon will be weakened.
- Psychic Terrain
- Pokémon on the ground won’t be hit by priority moves for five turns. It boosts the power of Psychic-type moves.
- Throat Chop
- The Pokémon can’t use any move that produces sound for two turns.
- Aurora Veil
- It halves the power of special and physical attacks for five turns.
- Laser Focus
- The move on the turn after the Pokémon uses Laser Focus always results in a critical hit.
- [~ 152]
- [~ 153]
- [~ 154]
- [~ 155]
- [~ 156]
- [~ 157]
- ~~~~~~~~~~~~~~~
- Text File : 8
- ~~~~~~~~~~~~~~~
- ●●
- A wild [VAR PKNAME(0000)] appeared!
- Whoa! A wild [VAR PKNAME(0000)] leaped out!
- Oh! A wild [VAR PKNAME(0000)] appeared!
- A wild [VAR PKNAME(0000)] appeared!
- Whoa! The [VAR PKNAME(0000)] you stepped on attacked!
- [VAR PKNAME(0000)] appeared!
- Whoa! A horde of [VAR PKNAME(0000)] appeared!
- You are challenged by Totem [VAR PKNAME(0000)]!
- [VAR BD06(0000)]You are challenged by [VAR 010E(0000)] [VAR TRNAME(0001)]!
- [VAR TRNAME(0000)] is issuing a challenge!
- You are challenged by [VAR 010E(0000)] [VAR TRNAME(0001)] and [VAR 010E(0002)] [VAR TRNAME(0003)]!
- [VAR TRNAME(0000)] and [VAR TRNAME(0001)] issued a challenge!
- Go! [VAR PKNICK(0000)]!
- Go! [VAR PKNICK(0000)] and [VAR PKNICK(0001)]!
- Go! [VAR PKNICK(0000)], [VAR PKNICK(0001)], and [VAR PKNICK(0002)]!
- [VAR BD06(0000)][VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)]!
- [VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)] and [VAR PKNICK(0003)]!
- [VAR 010E(0000)] [VAR TRNAME(0001)] sent out [VAR PKNICK(0002)], [VAR PKNICK(0003)], and [VAR PKNICK(0004)]!
- [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)]!
- [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)] and [VAR PKNICK(0002)]!
- [VAR TRNAME(0000)] sent out [VAR PKNICK(0001)], [VAR PKNICK(0002)], and [VAR PKNICK(0003)]!
- [VAR BD06(0000)][VAR 010E(0000)] [VAR TRNAME(0001)] is about to send in [VAR PKNICK(0002)]. Will you switch your Pokémon?
- You’re in charge, [VAR PKNICK(0000)]!
- Go for it, [VAR PKNICK(0000)]!
- Just a little more! Hang in there, [VAR PKNICK(0000)]!
- Your opponent’s weak! Get ’em, [VAR PKNICK(0000)]!
- [VAR PKNICK(0000)], switch out! Come back!
- [VAR PKNICK(0000)], come back!
- [VAR PKNICK(0000)], that’s enough! Come back!
- OK, [VAR PKNICK(0000)]! Come back!
- Good job, [VAR PKNICK(0000)]! Come back!
- [VAR 010E(0000)] [VAR TRNAME(0001)] withdrew [VAR PKNICK(0002)]!
- [VAR TRNAME(0000)] withdrew [VAR PKNICK(0001)]!
- Hit [VAR NUM1(0000)] time[VAR NUMBRNCH(0000,0100)]s!
- [VAR TRNAME(0000)] used [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
- [VAR TRNAME(0000)] used [VAR iCOLOR2(0001)][VAR ITEM2(0001)].
- [VAR BD06(0000)][VAR 010E(0000)] [VAR TRNAME(0001)] used [VAR iCOLOR2(0002)][VAR ITEM2(0002)]!
- [~ 38]
- [~ 39]
- [~ 40]
- [~ 41]
- [~ 42]
- [~ 43]
- [VAR BD06(0000)][VAR 010C(0000)] gained [VAR NUM7(0001,002C)] Exp. Point[VAR NUMBRNCH(0001,0100)]s!
- [VAR BD06(0000)][VAR 010C(0000)] gained a boosted [VAR NUM7(0001,002C)] Exp. Point[VAR NUMBRNCH(0001,0100)]s!
- The rest of your team gained Exp. Points thanks to the Exp. Share!
- [VAR BD06(0000)][VAR PKNICK(0000)] wants to learn the move [VAR MOVE(0001)]... Should an old move be forgotten and replaced with [VAR MOVE(0001)]?
- [VAR BD06(0000)]1, [WAIT 20]2, and[WAIT 20]... [WAIT 20]... [WAIT 20]... Ta-da![VAR BE05(0003)][VAR BE05(0006)] [VAR PKNICK(0000)] forgot how to use [VAR MOVE(0001)]. And...
- [VAR PKNICK(0000)] learned [VAR MOVE(0001)]!
- [VAR PKNICK(0000)] did not learn [VAR MOVE(0001)].
- [VAR BD06(0000)]You defeated [VAR 010E(0000)] [VAR TRNAME(0001)]!
- You beat [VAR 010E(0000)] [VAR TRNAME(0001)] and [VAR 010E(0002)] [VAR TRNAME(0003)]!
- You lost against [VAR 010E(0000)] [VAR TRNAME(0001)]!
- Your battle ended in a draw against [VAR 010E(0000)] [VAR TRNAME(0001)]!
- You defeated [VAR TRNAME(0000)]!
- You defeated [VAR TRNAME(0000)] and [VAR TRNAME(0001)]!
- You lost against [VAR TRNAME(0000)]!
- You lost to [VAR TRNAME(0000)] and [VAR TRNAME(0001)]!
- You battled to a draw against [VAR TRNAME(0000)]!
- You battled to a draw against [VAR TRNAME(0000)] and [VAR TRNAME(0001)]!
- [~ 61]
- You defeated Totem [VAR PKNAME(0000)]!
- You have no more Pokémon that can fight!
- You panicked and dropped $[VAR NUM5(0001,002C)]...
- You gave $[VAR NUM5(0001,002C)] to the winner...
- You blacked out!
- You received $[VAR NUM6(0001,002C)] for winning!
- You picked up $[VAR NUM5(0001,002C)]!
- [VAR 010C(0000)] grew to Lv. [VAR NUM3(0001)]!
- Oh no! The Pokémon broke free!
- Aww! It appeared to be caught!
- Aargh! Almost had it!
- Gah! It was so close, too!
- Gotcha! [VAR PKNAME(0000)] was caught!
- [VAR PKNAME(0000)]’s data was added to the Pokédex.
- The Trainer blocked your Poké Ball! Don’t be a thief!
- But it had no effect!
- What will [VAR 010C(0000)] do?
- What will you do?
- [VAR 010C(0000)] is awaiting your directions...
- But it failed!
- You got away safely!
- You couldn’t get away!
- You can’t escape!
- The wild [VAR PKNICK(0000)] fled!
- No! There’s no running from a Trainer battle!
- Would you like to forfeit the match and quit now?
- It’s super effective!
- It’s not very effective...
- It hurt itself in its confusion!
- [VAR BD00(0007,0000,0000)]A critical hit![VAR BD01]
- But there was no PP left for the move!
- [VAR TRNAME(0000)] came to the rescue and restored [VAR PKNICK(0001)]’s health!
- The sunlight turned harsh!
- It started to rain!
- A sandstorm kicked up!
- It started to hail!
- Fog crept up as thick as soup!
- The sunlight faded.
- The rain stopped.
- The sandstorm subsided.
- The hail stopped.
- The fog lifted.
- The effects of the weather disappeared.
- The sandstorm is raging.
- The hail is crashing down.
- It’s a one-hit KO!
- The [VAR ITEM2(0000)] weakened [VAR MOVE(0001)]’s power!
- The [VAR ITEM2(0000)] only allows the use of [VAR MOVE(0001)]!
- The effects of the [VAR ITEM2(0000)] prevent status moves from being used!
- [VAR 010C(0000)] can only use [VAR MOVE(0001)]!
- All stat changes were eliminated!
- But nothing happened!
- [VAR PKNICK(0000)]’s [VAR ABILITY(0001)]
- Magnitude 4!
- Magnitude 5!
- Magnitude 6!
- Magnitude 7!
- Magnitude 8!
- Magnitude 9!
- Magnitude 10!
- A bell chimed!
- A soothing aroma wafted through the area!
- The battlers shared their pain!
- Fire’s power was weakened!
- The effects of Water Sport have faded.
- Electricity’s power was weakened!
- The effects of Mud Sport have faded.
- The twisted dimensions returned to normal!
- Gravity intensified!
- Gravity returned to normal!
- All Pokémon that heard the song will faint in three turns!
- Waggling a finger let it use [VAR MOVE(0000)]!
- Nature Power turned into [VAR MOVE(0000)]!
- Coins were scattered everywhere!
- But it does not have enough HP left to make a substitute!
- Reflect made your team stronger against physical moves!
- Reflect made the opposing team stronger against physical moves!
- Your team’s Reflect wore off!
- The opposing team’s Reflect wore off!
- Light Screen made your team stronger against special moves!
- Light Screen made the opposing team stronger against special moves!
- Your team’s Light Screen wore off!
- The opposing team’s Light Screen wore off!
- Aurora Veil made your team stronger against physical and special moves!
- Aurora Veil made the opposing team stronger against physical and special moves!
- Your team’s Aurora Veil wore off!
- The opposing team’s Aurora Veil wore off!
- Your team cloaked itself in a mystical veil!
- The opposing team cloaked itself in a mystical veil!
- Your team is no longer protected by Safeguard!
- The opposing team is no longer protected by Safeguard!
- Your team became shrouded in mist!
- The opposing team became shrouded in mist!
- Your team is no longer protected by mist!
- The opposing team is no longer protected by mist!
- The Tailwind blew from behind your team!
- The Tailwind blew from behind the opposing team!
- Your team’s Tailwind petered out!
- The opposing team’s Tailwind petered out!
- Lucky Chant shielded your team from critical hits!
- Lucky Chant shielded the opposing team from critical hits!
- Your team’s Lucky Chant wore off!
- The opposing team’s Lucky Chant wore off!
- Spikes were scattered on the ground all around your team!
- Spikes were scattered on the ground all around the opposing team!
- The spikes disappeared from the ground around your team!
- The spikes disappeared from the ground around the opposing team!
- Poison spikes were scattered on the ground all around your team!
- Poison spikes were scattered on the ground all around the opposing team!
- The poison spikes disappeared from the ground around your team!
- The poison spikes disappeared from the ground around the opposing team!
- Pointed stones float in the air around your team!
- Pointed stones float in the air around the opposing team!
- The pointed stones disappeared from around your team!
- The pointed stones disappeared from around the opposing team!
- Wide Guard protected your team!
- Wide Guard protected the opposing team!
- Quick Guard protected your team!
- Quick Guard protected the opposing team!
- A rainbow appeared in the sky on your team’s side!
- A rainbow appeared in the sky on the opposing team’s side!
- The rainbow on your team’s side disappeared!
- The rainbow on the opposing team’s side disappeared!
- A sea of fire enveloped your team!
- A sea of fire enveloped the opposing team!
- The sea of fire around your team disappeared!
- The sea of fire around the opposing team disappeared!
- A swamp enveloped your team!
- A swamp enveloped the opposing team!
- The swamp around your team disappeared!
- The swamp around the opposing team disappeared!
- Your team is too nervous to eat Berries!
- The opposing team is too nervous to eat Berries!
- It created a bizarre area in which Defense and Sp. Def stats are swapped!
- Wonder Room wore off, and Defense and Sp. Def stats returned to normal!
- It created a bizarre area in which Pokémon’s held items lose their effects!
- Magic Room wore off, and held items’ effects returned to normal!
- The [VAR ITEM2(0000)] strengthened [VAR MOVE(0001)]’s power!
- Time has run out! The battle is over!
- The opposing player’s time has run out! The battle is over!
- Your time has run out! The battle is over!
- The battle is too long. Playback canceled.
- Zen Mode triggered!
- Zen Mode ended!
- The two moves have become one! It’s a combined move!
- [VAR 010C(0000)] won’t obey!
- [VAR 010C(0000)] is loafing around!
- [VAR 010C(0000)] turned away!
- [VAR 010C(0000)] pretended not to notice!
- [VAR 010C(0000)] ignored orders!
- [VAR 010C(0000)] began to nap!
- [VAR 010C(0000)] ignored orders and kept sleeping!
- Automatic center!
- But the item doesn’t do anything there!
- Sky Drop won’t let [VAR 010C(0000)] go!
- The match was forfeited.
- Grass grew to cover the battlefield!
- The grass disappeared from the battlefield.
- Mist swirls around the battlefield!
- The mist disappeared from the battlefield.
- An electric current runs across the battlefield!
- The electricity disappeared from the battlefield.
- Crafty Shield protected your team!
- Crafty Shield protected the opposing team!
- [VAR MOVE(0000)] was blocked by the kicked-up mat!
- A sticky web spreads out on the ground around your team!
- A sticky web has been laid out on the ground around the opposing team!
- The sticky web has disappeared from the ground around you!
- The sticky web has disappeared from the ground around the opposing team!
- Your Pokémon can’t use this move because it hasn’t eaten any Berries!
- You found [VAR iCOLOR2(0001)][VAR ITEM2(0001)] in the aftermath!
- [VAR 010C(0000)] toughed it out so you wouldn’t feel sad!
- [VAR 010C(0000)] shook itself awake so you wouldn’t worry!
- [VAR 010C(0000)] managed to expel the poison so you wouldn’t worry!
- [VAR 010C(0000)] healed its burn with its sheer determination so you wouldn’t worry!
- [VAR 010C(0000)] gathered all its energy to break through its paralysis so you wouldn’t worry!
- [VAR 010C(0000)] melted the ice with its fiery determination so you wouldn’t worry!
- [VAR 010C(0000)] avoided the move in time with your shout!
- [VAR 010C(0000)] [VAR BD00(0007,0000,0000)]landed a critical hit[VAR BD01], wishing to be praised!
- [VAR 010C(0000)] turned back toward you and nodded in understanding!
- [VAR 010C(0000)] is looking at you with intense and determined eyes!
- [VAR 010C(0000)] is expecting you to come up with a great strategy!
- You and [VAR 010C(0000)] are breathing in perfect sync with one another!
- [VAR 010C(0000)] seems curious about your fashion.
- [VAR 010C(0000)] is relaxed. The sight of you might have made it feel more secure.
- [VAR 010C(0000)] really wants some time to play with you.
- [VAR 010C(0000)] seems to be interested in the other Pokémon’s scent...
- [VAR 010C(0000)] is reassured by your familiar scent...
- [VAR 010C(0000)] is admiring the surrounding view.
- [VAR 010C(0000)] is remembering the first time it met you...
- [VAR 010C(0000)] is thinking about Poké Beans...
- [VAR 010C(0000)] is dozing off... It must be sleepy.
- [VAR 010C(0000)] seems a little bit worried about being able to battle well...
- [VAR 010C(0000)] seems like it wants to be petted...
- Go on, [VAR 010C(0000)]! I know you can do it!
- Come on back, [VAR 010C(0000)]! You did great out there!
- That’s it! I knew you could do it!
- [VAR 010C(0000)] is in a bit of a pinch. It looks like it might cry...
- [VAR 010C(0000)] is thrilled to bits!
- Zzz... Zzz...
- [~ 262]
- You defeated [VAR NUM1(0000)] Pokémon at the same time!
- Changed to Blade Forme!
- Changed to Shield Forme!
- [VAR PKNICK(0000)] was frisked, revealing its [VAR ITEM2(0001)]!
- Everyone is caught up in the happy atmosphere!
- [~ 268]
- A deluge of ions showers the battlefield!
- No one will be able to run away during the next turn!
- When the flame touched the powder on the Pokémon, it exploded!
- [VAR NUM1(0000)]’s Metronome [VAR NUM3(0001)]: [VAR MOVE(0002)]
- Whoa! A wild [VAR PKNAME(0000)] leaped out of the tall grass!
- Whoa! A wild [VAR PKNAME(0000)] leaped out of the ground!
- Whoa! A wild [VAR PKNAME(0000)] dived out of the sky!
- Whoa! A wild [VAR PKNAME(0000)] swooped down from above!
- Whoa! A wild [VAR PKNAME(0000)] leaped out of the trash can!
- [~ 278]
- Congratulations, [VAR TRNAME(0000)]!
- No! There’s no running from a trial!
- A heavy rain began to fall!
- The heavy rain has lifted!
- The sunlight turned extremely harsh!
- The harsh sunlight faded.
- Mysterious strong winds are protecting Flying-type Pokémon!
- The mysterious strong winds have dissipated!
- The Fire-type attack fizzled out in the heavy rain!
- The Water-type attack evaporated in the harsh sunlight!
- There is no relief from this heavy rain!
- The extremely harsh sunlight was not lessened at all!
- The mysterious strong winds weakened the attack!
- The mysterious strong winds blow on regardless!
- But [VAR PKNICK(0000)] can’t use it the way it is now!
- But [VAR PKNICK(0000)] can’t use the move!
- The [VAR 010E(0000)] Grunts sent out a horde of Poochyena!
- The [VAR 010E(0000)] Grunts sent out a horde of Mightyena!
- [VAR BD06(0000)]You are challenged by [VAR 010E(0000)] [VAR TRNAME(0001)]!
- [VAR BD06(0000)]You defeated [VAR 010E(0000)] [VAR TRNAME(0001)]!
- [VAR 01B0(0000)] turned into [VAR 01B0(0001)] due to the weather!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Totem [VAR PKNAME(0000)]’s aura flared to life! Its Sp. Def rose!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [VAR PKNAME(0000)] called for help!
- [VAR PKNAME(0000)] called its ally Pokémon!
- ...[WAIT 20] ...[WAIT 20] ...[WAIT 20]
- Its help didn’t appear!
- [VAR PKNAME(0000)] appeared!
- n/a
- The battlefield got weird!
- The weirdness disappeared from the battlefield!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- You sense the presence of many!
- ???
- n/a
- [VAR BD06(0000)]You are challenged by [VAR 010E(0000)] [VAR TRNAME(0001)] and [VAR TRNAME(0002)]!
- [VAR BD06(0000)]You defeated [VAR 010E(0000)] [VAR TRNAME(0001)] and [VAR TRNAME(0002)]!
- ~~~~~~~~~~~~~~~
- Text File : 9
- ~~~~~~~~~~~~~~~
- [VAR PKNICK(0000)] has no energy left to battle!
- [VAR PKNICK(0000)] is already selected!
- Communicating. Please stand by...
- [VAR PKNICK(0000)]
- l
- [VAR NUM3(0000)]
- [VAR NUM3(0000)]
- /
- [VAR NUM3(0000)]
- [~ 9]
- [~ 10]
- [~ 11]
- [~ 12]
- [~ 13]
- [VAR NUM2(0000)]:[VAR NUM2(0001)]
- [VAR NUM3(0000)]
- HP
- Attack
- Defense
- Sp. Atk
- Sp. Def
- Speed
- + [VAR NUM2(0000)]
- [VAR NUM3(0000)]
- [VAR TRNAME(0000)]
- [VAR PKNICK(0000)]
- [VAR MOVE(0000)]
- [VAR ABILITY(0000)]
- Location
- [VAR 0124(0001)]
- Rating
- [VAR NUM4(0001,002C)]
- Turn No. [VAR NUM1(0000)]
- Attack
- Defense
- Sp. Atk
- Sp. Def
- Speed
- Accuracy
- Evasiveness
- [~ 40]
- [~ 41]
- [~ 42]
- [~ 43]
- [~ 44]
- [~ 45]
- [~ 46]
- [~ 47]
- [~ 48]
- [~ 49]
- [~ 50]
- [~ 51]
- The current number of turns
- Turn No. [VAR NUM3(0000)]
- [VAR TYPE(0000)]
- ~~~~~~~~~~~~~~~
- Text File : 10
- ~~~~~~~~~~~~~~~
- ―――――
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Gigavolt Havoc
- Gigavolt Havoc
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 11
- ~~~~~~~~~~~~~~~
- Kukui
- You’ve gotta weaken a Pokémon up a bit before you try lobbing a Poké Ball at it!
- Kukui used a Poké Ball!
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 12
- ~~~~~~~~~~~~~~~
- [~ 0]
- [~ 1]
- ~~~~~~~~~~~~~~~
- Text File : 13
- ~~~~~~~~~~~~~~~
- MENU
- n/a
- POKÉMON
- n/a
- BAG
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Where do you want to move this icon to?
- [~ 16]
- [~ 17]
- Watch video
- Nintendo eShop Pokémon Sun
- Nintendo eShop Pokémon Moon
- Yes
- No
- This will play a special video. Would you like to quit the demo?
- This will take you to Nintendo eShop. Would you like to quit the demo?
- You cannot use Nintendo eShop.
- ~~~~~~~~~~~~~~~
- Text File : 14
- ~~~~~~~~~~~~~~~
- You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm...
- n/a
- [~ 2]
- ~~~~~~~~~~~~~~~
- Text File : 15
- ~~~~~~~~~~~~~~~
- MATCH TIME
- YOUR TIME
- MOVE TIME
- BAG
- FIGHT
- POKÉMON
- RUN
- Super effective
- Not very effective
- No effect
- Effective
- MEGA EVOLUTION
- Z-POWER
- DRAW
- LOSE
- WIN
- VS
- BATTLE ROYAL
- CHS
- CHT
- ENG
- SPA
- FRE
- GER
- ITA
- JPN
- KOR
- Speed
- HP
- Attack
- Defense
- Sp. Atk
- Sp. Def
- FAINTED
- POKÉRUS
- PARALYSIS
- ASLEEP
- FROZEN
- BURNED
- POISONED
- POISONED
- NORMAL
- FIGHTING
- FLYING
- POISON
- GROUND
- ROCK
- BUG
- GHOST
- STEEL
- FIRE
- WATER
- GRASS
- ELECTRIC
- PSYCHIC
- ICE
- DRAGON
- DARK
- FAIRY
- n/a
- n/a
- n/a
- n/a
- n/a
- THE END
- CAPS
- lower
- Sym.
- PRESS START
- PRESS START
- NEW
- CHS
- CHT
- ENG
- SPA
- FRE
- GER
- ITA
- JPN
- KOR
- POKÉDEX
- REGISTERED!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Trial Complete!
- n/a
- n/a
- PRESENTED BY GAME FREAK
- Lv.
- %
- n/a
- n/a
- n/a
- WIN
- LOSE
- DRAW
- [~ 100]
- [~ 101]
- [~ 102]
- n/a
- n/a
- n/a
- Gigavolt Havoc
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Trial Start
- ~~~~~~~~~~~~~~~
- Text File : 16
- ~~~~~~~~~~~~~~~
- ---
- [~ 1]
- [~ 2]
- [~ 3]
- ~~~~~~~~~~~~~~~
- Text File : 17
- ~~~~~~~~~~~~~~~
- [VAR NUM2(0000)]
- /
- ダミーメッセージ
- ダミーメッセージ
- ダミーメッセージ
- ダミーメッセージ
- ~~~~~~~~~~~~~~~
- Text File : 18
- ~~~~~~~~~~~~~~~
- Numbers
- A
- B
- C
- D
- E
- F
- G
- H
- I
- J
- K
- L
- M
- N
- O
- P
- Q
- R
- S
- T
- U
- V
- W
- X
- Y
- Z
- ヒ
- フ
- ヘ
- ホ
- マ
- ミ
- ム
- メ
- モ
- ヤ
- ユ
- ヨ
- ラ
- リ
- ル
- レ
- ロ
- ワ
- ヲ
- ン
- ~~~~~~~~~~~~~~~
- Text File : 19
- ~~~~~~~~~~~~~~~
- [~ 0]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 20
- ~~~~~~~~~~~~~~~
- ???
- n/a
- n/a
- A good, high-performance Poké Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
- A device for catching wild Pokémon. It’s thrown like a ball at a Pokémon, comfortably encapsulating its target.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- A remedial Poké Ball that restores the HP of a Pokémon caught with it and eliminates any status conditions.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.
- Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops.
- n/a
- A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- - - -
- - - -
- - - -
- n/a
- n/a
- n/a
- n/a
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- - - -
- - - -
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Though this feather is beautiful, it’s just a regular feather and has no effect on Pokémon.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops.
- n/a
- n/a
- A shard that fell to the ground when a comet approached. It can be sold at a high price to shops.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- It converts Z-Power into crystals that upgrade Electric-type moves to Electric-type Z-Moves.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- - - -
- - - -
- - - -
- - - -
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- - - -
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- - - -
- n/a
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 21
- ~~~~~~~~~~~~~~~
- None
- Master Ball
- Ultra Ball
- Great Ball
- Poké Ball
- Safari Ball
- Net Ball
- Dive Ball
- Nest Ball
- Repeat Ball
- Timer Ball
- Luxury Ball
- Premier Ball
- Dusk Ball
- Heal Ball
- Quick Ball
- Cherish Ball
- Potion
- Antidote
- Burn Heal
- Ice Heal
- Awakening
- Paralyze Heal
- Full Restore
- Max Potion
- Hyper Potion
- Super Potion
- Full Heal
- Revive
- Max Revive
- Fresh Water
- Soda Pop
- Lemonade
- Moomoo Milk
- Energy Powder
- Energy Root
- Heal Powder
- Revival Herb
- Ether
- Max Ether
- Elixir
- Max Elixir
- Lava Cookie
- Berry Juice
- Sacred Ash
- HP Up
- Protein
- Iron
- Carbos
- Calcium
- Rare Candy
- PP Up
- Zinc
- PP Max
- Old Gateau
- Guard Spec.
- Dire Hit
- X Attack
- X Defense
- X Speed
- X Accuracy
- X Sp. Atk
- X Sp. Def
- Poké Doll
- Fluffy Tail
- Blue Flute
- Yellow Flute
- Red Flute
- Black Flute
- White Flute
- Shoal Salt
- Shoal Shell
- Red Shard
- Blue Shard
- Yellow Shard
- Green Shard
- Super Repel
- Max Repel
- Escape Rope
- Repel
- Sun Stone
- Moon Stone
- Fire Stone
- Thunder Stone
- Water Stone
- Leaf Stone
- Tiny Mushroom
- Big Mushroom
- Pearl
- Big Pearl
- Stardust
- Star Piece
- Nugget
- Heart Scale
- Honey
- Growth Mulch
- Damp Mulch
- Stable Mulch
- Gooey Mulch
- Root Fossil
- Claw Fossil
- Helix Fossil
- Dome Fossil
- Old Amber
- Armor Fossil
- Skull Fossil
- Rare Bone
- Shiny Stone
- Dusk Stone
- Dawn Stone
- Oval Stone
- Odd Keystone
- Griseous Orb
- ???
- ???
- ???
- Douse Drive
- Shock Drive
- Burn Drive
- Chill Drive
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Sweet Heart
- Adamant Orb
- Lustrous Orb
- Greet Mail
- Favored Mail
- RSVP Mail
- Thanks Mail
- Inquiry Mail
- Like Mail
- Reply Mail
- Bridge Mail S
- Bridge Mail D
- Bridge Mail T
- Bridge Mail V
- Bridge Mail M
- Cheri Berry
- Chesto Berry
- Pecha Berry
- Rawst Berry
- Aspear Berry
- Leppa Berry
- Oran Berry
- Persim Berry
- Lum Berry
- Sitrus Berry
- Figy Berry
- Wiki Berry
- Mago Berry
- Aguav Berry
- Iapapa Berry
- Razz Berry
- Bluk Berry
- Nanab Berry
- Wepear Berry
- Pinap Berry
- Pomeg Berry
- Kelpsy Berry
- Qualot Berry
- Hondew Berry
- Grepa Berry
- Tamato Berry
- Cornn Berry
- Magost Berry
- Rabuta Berry
- Nomel Berry
- Spelon Berry
- Pamtre Berry
- Watmel Berry
- Durin Berry
- Belue Berry
- Occa Berry
- Passho Berry
- Wacan Berry
- Rindo Berry
- Yache Berry
- Chople Berry
- Kebia Berry
- Shuca Berry
- Coba Berry
- Payapa Berry
- Tanga Berry
- Charti Berry
- Kasib Berry
- Haban Berry
- Colbur Berry
- Babiri Berry
- Chilan Berry
- Liechi Berry
- Ganlon Berry
- Salac Berry
- Petaya Berry
- Apicot Berry
- Lansat Berry
- Starf Berry
- Enigma Berry
- Micle Berry
- Custap Berry
- Jaboca Berry
- Rowap Berry
- Bright Powder
- White Herb
- Macho Brace
- Exp. Share
- Quick Claw
- Soothe Bell
- Mental Herb
- Choice Band
- King’s Rock
- Silver Powder
- Amulet Coin
- Cleanse Tag
- Soul Dew
- Deep Sea Tooth
- Deep Sea Scale
- Smoke Ball
- Everstone
- Focus Band
- Lucky Egg
- Scope Lens
- Metal Coat
- Leftovers
- Dragon Scale
- Light Ball
- Soft Sand
- Hard Stone
- Miracle Seed
- Black Glasses
- Black Belt
- Magnet
- Mystic Water
- Sharp Beak
- Poison Barb
- Never-Melt Ice
- Spell Tag
- Twisted Spoon
- Charcoal
- Dragon Fang
- Silk Scarf
- Up-Grade
- Shell Bell
- Sea Incense
- Lax Incense
- Lucky Punch
- Metal Powder
- Thick Club
- Stick
- Red Scarf
- Blue Scarf
- Pink Scarf
- Green Scarf
- Yellow Scarf
- Wide Lens
- Muscle Band
- Wise Glasses
- Expert Belt
- Light Clay
- Life Orb
- Power Herb
- Toxic Orb
- Flame Orb
- Quick Powder
- Focus Sash
- Zoom Lens
- Metronome
- Iron Ball
- Lagging Tail
- Destiny Knot
- Black Sludge
- Icy Rock
- Smooth Rock
- Heat Rock
- Damp Rock
- Grip Claw
- Choice Scarf
- Sticky Barb
- Power Bracer
- Power Belt
- Power Lens
- Power Band
- Power Anklet
- Power Weight
- Shed Shell
- Big Root
- Choice Specs
- Flame Plate
- Splash Plate
- Zap Plate
- Meadow Plate
- Icicle Plate
- Fist Plate
- Toxic Plate
- Earth Plate
- Sky Plate
- Mind Plate
- Insect Plate
- Stone Plate
- Spooky Plate
- Draco Plate
- Dread Plate
- Iron Plate
- Odd Incense
- Rock Incense
- Full Incense
- Wave Incense
- Rose Incense
- Luck Incense
- Pure Incense
- Protector
- Electirizer
- Magmarizer
- Dubious Disc
- Reaper Cloth
- Razor Claw
- Razor Fang
- TM01
- TM02
- TM03
- TM04
- TM05
- TM06
- TM07
- TM08
- TM09
- TM10
- TM11
- TM12
- TM13
- TM14
- TM15
- TM16
- TM17
- TM18
- TM19
- TM20
- TM21
- TM22
- TM23
- TM24
- TM25
- TM26
- TM27
- TM28
- TM29
- TM30
- TM31
- TM32
- TM33
- TM34
- TM35
- TM36
- TM37
- TM38
- TM39
- TM40
- TM41
- TM42
- TM43
- TM44
- TM45
- TM46
- TM47
- TM48
- TM49
- TM50
- TM51
- TM52
- TM53
- TM54
- TM55
- TM56
- TM57
- TM58
- TM59
- TM60
- TM61
- TM62
- TM63
- TM64
- TM65
- TM66
- TM67
- TM68
- TM69
- TM70
- TM71
- TM72
- TM73
- TM74
- TM75
- TM76
- TM77
- TM78
- TM79
- TM80
- TM81
- TM82
- TM83
- TM84
- TM85
- TM86
- TM87
- TM88
- TM89
- TM90
- TM91
- TM92
- HM01
- HM02
- HM03
- HM04
- HM05
- HM06
- ???
- ???
- Explorer Kit
- Loot Sack
- Rule Book
- Poké Radar
- Point Card
- Journal
- Seal Case
- Fashion Case
- Seal Bag
- Pal Pad
- Works Key
- Old Charm
- Galactic Key
- Red Chain
- Town Map
- Vs. Seeker
- Coin Case
- Old Rod
- Good Rod
- Super Rod
- Sprayduck
- Poffin Case
- Bike
- Suite Key
- Oak’s Letter
- Lunar Wing
- Member Card
- Azure Flute
- S.S. Ticket
- Contest Pass
- Magma Stone
- Parcel
- Coupon 1
- Coupon 2
- Coupon 3
- Storage Key
- Secret Potion
- Vs. Recorder
- Gracidea
- Secret Key
- Apricorn Box
- Unown Report
- Berry Pots
- Dowsing Machine
- Blue Card
- Slowpoke Tail
- Clear Bell
- Card Key
- Basement Key
- Squirt Bottle
- Red Scale
- Lost Item
- Pass
- Machine Part
- Silver Wing
- Rainbow Wing
- Mystery Egg
- Red Apricorn
- Blue Apricorn
- Yellow Apricorn
- Green Apricorn
- Pink Apricorn
- White Apricorn
- Black Apricorn
- Fast Ball
- Level Ball
- Lure Ball
- Heavy Ball
- Love Ball
- Friend Ball
- Moon Ball
- Sport Ball
- Park Ball
- Photo Album
- GB Sounds
- Tidal Bell
- Rage Candy Bar
- Data Card 01
- Data Card 02
- Data Card 03
- Data Card 04
- Data Card 05
- Data Card 06
- Data Card 07
- Data Card 08
- Data Card 09
- Data Card 10
- Data Card 11
- Data Card 12
- Data Card 13
- Data Card 14
- Data Card 15
- Data Card 16
- Data Card 17
- Data Card 18
- Data Card 19
- Data Card 20
- Data Card 21
- Data Card 22
- Data Card 23
- Data Card 24
- Data Card 25
- Data Card 26
- Data Card 27
- Jade Orb
- Lock Capsule
- Red Orb
- Blue Orb
- Enigma Stone
- Prism Scale
- Eviolite
- Float Stone
- Rocky Helmet
- Air Balloon
- Red Card
- Ring Target
- Binding Band
- Absorb Bulb
- Cell Battery
- Eject Button
- Fire Gem
- Water Gem
- Electric Gem
- Grass Gem
- Ice Gem
- Fighting Gem
- Poison Gem
- Ground Gem
- Flying Gem
- Psychic Gem
- Bug Gem
- Rock Gem
- Ghost Gem
- Dragon Gem
- Dark Gem
- Steel Gem
- Normal Gem
- Health Wing
- Muscle Wing
- Resist Wing
- Genius Wing
- Clever Wing
- Swift Wing
- Pretty Wing
- Cover Fossil
- Plume Fossil
- Liberty Pass
- Pass Orb
- Dream Ball
- Poké Toy
- Prop Case
- Dragon Skull
- Balm Mushroom
- Big Nugget
- Pearl String
- Comet Shard
- Relic Copper
- Relic Silver
- Relic Gold
- Relic Vase
- Relic Band
- Relic Statue
- Relic Crown
- Casteliacone
- Dire Hit 2
- X Speed 2
- X Sp. Atk 2
- X Sp. Def 2
- X Defense 2
- X Attack 2
- X Accuracy 2
- X Speed 3
- X Sp. Atk 3
- X Sp. Def 3
- X Defense 3
- X Attack 3
- X Accuracy 3
- X Speed 6
- X Sp. Atk 6
- X Sp. Def 6
- X Defense 6
- X Attack 6
- X Accuracy 6
- Ability Urge
- Item Drop
- Item Urge
- Reset Urge
- Dire Hit 3
- Light Stone
- Dark Stone
- TM93
- TM94
- TM95
- Xtransceiver
- ???
- Gram 1
- Gram 2
- Gram 3
- Xtransceiver
- Medal Box
- DNA Splicers
- DNA Splicers
- Permit
- Oval Charm
- Shiny Charm
- Plasma Card
- Grubby Hanky
- Colress Machine
- Dropped Item
- Dropped Item
- Reveal Glass
- Weakness Policy
- Assault Vest
- Holo Caster
- Prof’s Letter
- Roller Skates
- Pixie Plate
- Ability Capsule
- Whipped Dream
- Sachet
- Luminous Moss
- Snowball
- Safety Goggles
- Poké Flute
- Rich Mulch
- Surprise Mulch
- Boost Mulch
- Amaze Mulch
- Gengarite
- Gardevoirite
- Ampharosite
- Venusaurite
- Charizardite X
- Blastoisinite
- Mewtwonite X
- Mewtwonite Y
- Blazikenite
- Medichamite
- Houndoominite
- Aggronite
- Banettite
- Tyranitarite
- Scizorite
- Pinsirite
- Aerodactylite
- Lucarionite
- Abomasite
- Kangaskhanite
- Gyaradosite
- Absolite
- Charizardite Y
- Alakazite
- Heracronite
- Mawilite
- Manectite
- Garchompite
- Latiasite
- Latiosite
- Roseli Berry
- Kee Berry
- Maranga Berry
- Sprinklotad
- TM96
- TM97
- TM98
- TM99
- TM100
- Power Plant Pass
- Mega Ring
- Intriguing Stone
- Common Stone
- Discount Coupon
- Elevator Key
- TMV Pass
- Honor of Kalos
- Adventure Rules
- Strange Souvenir
- Lens Case
- Makeup Bag
- Travel Trunk
- Lumiose Galette
- Shalour Sable
- Jaw Fossil
- Sail Fossil
- Looker Ticket
- Bike
- Holo Caster
- Fairy Gem
- Mega Charm
- Mega Glove
- Mach Bike
- Acro Bike
- Wailmer Pail
- Devon Parts
- Soot Sack
- Basement Key
- Pokéblock Kit
- Letter
- Eon Ticket
- Scanner
- Go-Goggles
- Meteorite
- Key to Room 1
- Key to Room 2
- Key to Room 4
- Key to Room 6
- Storage Key
- Devon Scope
- S.S. Ticket
- HM07
- Devon Scuba Gear
- Contest Costume
- Contest Costume
- Magma Suit
- Aqua Suit
- Pair of Tickets
- Mega Bracelet
- Mega Pendant
- Mega Glasses
- Mega Anchor
- Mega Stickpin
- Mega Tiara
- Mega Anklet
- Meteorite
- Swampertite
- Sceptilite
- Sablenite
- Altarianite
- Galladite
- Audinite
- Metagrossite
- Sharpedonite
- Slowbronite
- Steelixite
- Pidgeotite
- Glalitite
- Diancite
- Prison Bottle
- Mega Cuff
- Cameruptite
- Lopunnite
- Salamencite
- Beedrillite
- Meteorite
- Meteorite
- Key Stone
- Meteorite Shard
- Eon Flute
- n/a
- n/a
- n/a
- Electrium Z
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Z-Ring
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Electrium Z
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 22
- ~~~~~~~~~~~~~~~
- None
- Master Balls
- Ultra Balls
- Great Balls
- Poké Balls
- Safari Balls
- Net Balls
- Dive Balls
- Nest Balls
- Repeat Balls
- Timer Balls
- Luxury Balls
- Premier Balls
- Dusk Balls
- Heal Balls
- Quick Balls
- Cherish Balls
- Potions
- Antidotes
- Burn Heals
- Ice Heals
- Awakenings
- Paralyze Heals
- Full Restores
- Max Potions
- Hyper Potions
- Super Potions
- Full Heals
- Revives
- Max Revives
- Fresh Waters
- Soda Pops
- Lemonades
- Moomoo Milks
- Energy Powders
- Energy Roots
- Heal Powders
- Revival Herbs
- Ethers
- Max Ethers
- Elixirs
- Max Elixirs
- Lava Cookies
- Berry Juices
- Sacred Ashes
- HP Ups
- Proteins
- Irons
- Carbos
- Calciums
- Rare Candies
- PP Ups
- Zincs
- PP Maxes
- Old Gateaux
- Guard Specs.
- Dire Hits
- X Attacks
- X Defenses
- X Speeds
- X Accuracies
- X Sp. Atks
- X Sp. Defs
- Poké Dolls
- Fluffy Tails
- Blue Flutes
- Yellow Flutes
- Red Flutes
- Black Flutes
- White Flutes
- Shoal Salts
- Shoal Shells
- Red Shards
- Blue Shards
- Yellow Shards
- Green Shards
- Super Repels
- Max Repels
- Escape Ropes
- Repels
- Sun Stones
- Moon Stones
- Fire Stones
- Thunder Stones
- Water Stones
- Leaf Stones
- Tiny Mushrooms
- Big Mushrooms
- Pearls
- Big Pearls
- Stardusts
- Star Pieces
- Nuggets
- Heart Scales
- Honey
- Growth Mulch
- Damp Mulch
- Stable Mulch
- Gooey Mulch
- Root Fossils
- Claw Fossils
- Helix Fossils
- Dome Fossils
- Old Ambers
- Armor Fossils
- Skull Fossils
- Rare Bones
- Shiny Stones
- Dusk Stones
- Dawn Stones
- Oval Stones
- Odd Keystones
- Griseous Orbs
- ???
- ???
- ???
- Douse Drives
- Shock Drives
- Burn Drives
- Chill Drives
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Sweet Hearts
- Adamant Orbs
- Lustrous Orbs
- Greet Mail
- Favored Mail
- RSVP Mail
- Thanks Mail
- Inquiry Mail
- Like Mail
- Reply Mail
- Bridge Mail S
- Bridge Mail D
- Bridge Mail T
- Bridge Mail V
- Bridge Mail M
- Cheri Berries
- Chesto Berries
- Pecha Berries
- Rawst Berries
- Aspear Berries
- Leppa Berries
- Oran Berries
- Persim Berries
- Lum Berries
- Sitrus Berries
- Figy Berries
- Wiki Berries
- Mago Berries
- Aguav Berries
- Iapapa Berries
- Razz Berries
- Bluk Berries
- Nanab Berries
- Wepear Berries
- Pinap Berries
- Pomeg Berries
- Kelpsy Berries
- Qualot Berries
- Hondew Berries
- Grepa Berries
- Tamato Berries
- Cornn Berries
- Magost Berries
- Rabuta Berries
- Nomel Berries
- Spelon Berries
- Pamtre Berries
- Watmel Berries
- Durin Berries
- Belue Berries
- Occa Berries
- Passho Berries
- Wacan Berries
- Rindo Berries
- Yache Berries
- Chople Berries
- Kebia Berries
- Shuca Berries
- Coba Berries
- Payapa Berries
- Tanga Berries
- Charti Berries
- Kasib Berries
- Haban Berries
- Colbur Berries
- Babiri Berries
- Chilan Berries
- Liechi Berries
- Ganlon Berries
- Salac Berries
- Petaya Berries
- Apicot Berries
- Lansat Berries
- Starf Berries
- Enigma Berries
- Micle Berries
- Custap Berries
- Jaboca Berries
- Rowap Berries
- Bright Powders
- White Herbs
- Macho Braces
- Exp. Shares
- Quick Claws
- Soothe Bells
- Mental Herbs
- Choice Bands
- King’s Rocks
- Silver Powders
- Amulet Coins
- Cleanse Tags
- Soul Dews
- Deep Sea Teeth
- Deep Sea Scales
- Smoke Balls
- Everstones
- Focus Bands
- Lucky Eggs
- Scope Lenses
- Metal Coats
- Leftovers
- Dragon Scales
- Light Balls
- Soft Sand
- Hard Stones
- Miracle Seeds
- Black Glasses
- Black Belts
- Magnets
- Mystic Waters
- Sharp Beaks
- Poison Barbs
- Never-Melt Ices
- Spell Tags
- Twisted Spoons
- Charcoals
- Dragon Fangs
- Silk Scarves
- Up-Grades
- Shell Bells
- Sea Incenses
- Lax Incenses
- Lucky Punches
- Metal Powders
- Thick Clubs
- Sticks
- Red Scarves
- Blue Scarves
- Pink Scarves
- Green Scarves
- Yellow Scarves
- Wide Lenses
- Muscle Bands
- Wise Glasses
- Expert Belts
- Light Clays
- Life Orbs
- Power Herbs
- Toxic Orbs
- Flame Orbs
- Quick Powders
- Focus Sashes
- Zoom Lenses
- Metronomes
- Iron Balls
- Lagging Tails
- Destiny Knots
- Black Sludges
- Icy Rocks
- Smooth Rocks
- Heat Rocks
- Damp Rocks
- Grip Claws
- Choice Scarves
- Sticky Barbs
- Power Bracers
- Power Belts
- Power Lenses
- Power Bands
- Power Anklets
- Power Weights
- Shed Shells
- Big Roots
- Choice Specs
- Flame Plates
- Splash Plates
- Zap Plates
- Meadow Plates
- Icicle Plates
- Fist Plates
- Toxic Plates
- Earth Plates
- Sky Plates
- Mind Plates
- Insect Plates
- Stone Plates
- Spooky Plates
- Draco Plates
- Dread Plates
- Iron Plates
- Odd Incenses
- Rock Incenses
- Full Incenses
- Wave Incenses
- Rose Incenses
- Luck Incenses
- Pure Incenses
- Protectors
- Electirizers
- Magmarizers
- Dubious Discs
- Reaper Cloths
- Razor Claws
- Razor Fangs
- TM01s
- TM02s
- TM03s
- TM04s
- TM05s
- TM06s
- TM07s
- TM08s
- TM09s
- TM10s
- TM11s
- TM12s
- TM13s
- TM14s
- TM15s
- TM16s
- TM17s
- TM18s
- TM19s
- TM20s
- TM21s
- TM22s
- TM23s
- TM24s
- TM25s
- TM26s
- TM27s
- TM28s
- TM29s
- TM30s
- TM31s
- TM32s
- TM33s
- TM34s
- TM35s
- TM36s
- TM37s
- TM38s
- TM39s
- TM40s
- TM41s
- TM42s
- TM43s
- TM44s
- TM45s
- TM46s
- TM47s
- TM48s
- TM49s
- TM50s
- TM51s
- TM52s
- TM53s
- TM54s
- TM55s
- TM56s
- TM57s
- TM58s
- TM59s
- TM60s
- TM61s
- TM62s
- TM63s
- TM64s
- TM65s
- TM66s
- TM67s
- TM68s
- TM69s
- TM70s
- TM71s
- TM72s
- TM73s
- TM74s
- TM75s
- TM76s
- TM77s
- TM78s
- TM79s
- TM80s
- TM81s
- TM82s
- TM83s
- TM84s
- TM85s
- TM86s
- TM87s
- TM88s
- TM89s
- TM90s
- TM91s
- TM92s
- HM01s
- HM02s
- HM03s
- HM04s
- HM05s
- HM06s
- ???
- ???
- Explorer Kits
- Loot Sacks
- Rule Books
- Poké Radars
- Point Cards
- Journals
- Seal Cases
- Fashion Cases
- Seal Bags
- Pal Pads
- Works Keys
- Old Charms
- Galactic Keys
- Red Chains
- Town Maps
- Vs. Seekers
- Coin Cases
- Old Rods
- Good Rods
- Super Rods
- Sprayducks
- Poffin Cases
- Bikes
- Suite Keys
- Oak’s Letters
- Lunar Wings
- Member Cards
- Azure Flutes
- S.S. Tickets
- Contest Passes
- Magma Stones
- Parcels
- Coupon 1s
- Coupon 2s
- Coupon 3s
- Storage Keys
- Secret Potions
- Vs. Recorders
- Gracideas
- Secret Keys
- Apricorn Boxes
- Unown Reports
- Berry Pots
- Dowsing Machines
- Blue Cards
- Slowpoke Tails
- Clear Bells
- Card Keys
- Basement Keys
- Squirt Bottles
- Red Scales
- Lost Items
- Passes
- Machine Parts
- Silver Wings
- Rainbow Wings
- Mystery Eggs
- Red Apricorns
- Blue Apricorns
- Yellow Apricorns
- Green Apricorns
- Pink Apricorns
- White Apricorns
- Black Apricorns
- Fast Balls
- Level Balls
- Lure Balls
- Heavy Balls
- Love Balls
- Friend Balls
- Moon Balls
- Sport Balls
- Park Balls
- Photo Albums
- GB Sounds
- Tidal Bells
- Rage Candy Bars
- Data Card 01s
- Data Card 02s
- Data Card 03s
- Data Card 04s
- Data Card 05s
- Data Card 06s
- Data Card 07s
- Data Card 08s
- Data Card 09s
- Data Card 10s
- Data Card 11s
- Data Card 12s
- Data Card 13s
- Data Card 14s
- Data Card 15s
- Data Card 16s
- Data Card 17s
- Data Card 18s
- Data Card 19s
- Data Card 20s
- Data Card 21s
- Data Card 22s
- Data Card 23s
- Data Card 24s
- Data Card 25s
- Data Card 26s
- Data Card 27s
- Jade Orbs
- Lock Capsules
- Red Orbs
- Blue Orbs
- Enigma Stones
- Prism Scales
- Eviolites
- Float Stones
- Rocky Helmets
- Air Balloons
- Red Cards
- Ring Targets
- Binding Bands
- Absorb Bulbs
- Cell Batteries
- Eject Buttons
- Fire Gems
- Water Gems
- Electric Gems
- Grass Gems
- Ice Gems
- Fighting Gems
- Poison Gems
- Ground Gems
- Flying Gems
- Psychic Gems
- Bug Gems
- Rock Gems
- Ghost Gems
- Dragon Gems
- Dark Gems
- Steel Gems
- Normal Gems
- Health Wings
- Muscle Wings
- Resist Wings
- Genius Wings
- Clever Wings
- Swift Wings
- Pretty Wings
- Cover Fossils
- Plume Fossils
- Liberty Passes
- Pass Orbs
- Dream Balls
- Poké Toys
- Prop Cases
- Dragon Skulls
- Balm Mushrooms
- Big Nuggets
- Pearl Strings
- Comet Shards
- Relic Coppers
- Relic Silvers
- Relic Golds
- Relic Vases
- Relic Bands
- Relic Statues
- Relic Crowns
- Casteliacones
- Dire Hit 2s
- X Speed 2s
- X Sp. Atk 2s
- X Sp. Def 2s
- X Defense 2s
- X Attack 2s
- X Accuracy 2s
- X Speed 3s
- X Sp. Atk 3s
- X Sp. Def 3s
- X Defense 3s
- X Attack 3s
- X Accuracy 3s
- X Speed 6s
- X Sp. Atk 6s
- X Sp. Def 6s
- X Defense 6s
- X Attack 6s
- X Accuracy 6s
- Ability Urges
- Item Drops
- Item Urges
- Reset Urges
- Dire Hit 3s
- Light Stones
- Dark Stones
- TM93s
- TM94s
- TM95s
- Xtransceivers
- ???
- Gram 1s
- Gram 2s
- Gram 3s
- Xtransceivers
- Medal Boxes
- DNA Splicers
- DNA Splicers
- Permits
- Oval Charms
- Shiny Charms
- Plasma Cards
- Grubby Hankies
- Colress Machines
- Dropped Items
- Dropped Items
- Reveal Glasses
- Weakness Policies
- Assault Vests
- Holo Casters
- Prof’s Letters
- Roller Skates
- Pixie Plates
- Ability Capsules
- Whipped Dreams
- Sachets
- Luminous Moss
- Snowballs
- Safety Goggles
- Poké Flutes
- Rich Mulch
- Surprise Mulch
- Boost Mulch
- Amaze Mulch
- Gengarites
- Gardevoirites
- Ampharosites
- Venusaurites
- Charizardite Xs
- Blastoisinites
- Mewtwonite Xs
- Mewtwonite Ys
- Blazikenites
- Medichamites
- Houndoominites
- Aggronites
- Banettites
- Tyranitarites
- Scizorites
- Pinsirites
- Aerodactylites
- Lucarionites
- Abomasites
- Kangaskhanites
- Gyaradosites
- Absolites
- Charizardite Ys
- Alakazites
- Heracronites
- Mawilites
- Manectites
- Garchompites
- Latiasites
- Latiosites
- Roseli Berries
- Kee Berries
- Maranga Berries
- Sprinklotads
- TM96s
- TM97s
- TM98s
- TM99s
- TM100s
- Power Plant Passes
- Mega Rings
- Intriguing Stones
- Common Stones
- Discount Coupons
- Elevator Keys
- TMV Passes
- Honors of Kalos
- Adventure Rules
- Strange Souvenirs
- Lens Cases
- Makeup Bags
- Travel Trunks
- Lumiose Galettes
- Shalour Sables
- Jaw Fossils
- Sail Fossils
- Looker Tickets
- Bikes
- Holo Casters
- Fairy Gems
- Mega Charms
- Mega Gloves
- Mach Bikes
- Acro Bikes
- Wailmer Pails
- Devon Parts
- Soot Sacks
- Basement Keys
- Pokéblock Kits
- Letters
- Eon Tickets
- Scanners
- Go-Goggles
- Meteorites
- Keys to Room 1
- Keys to Room 2
- Keys to Room 4
- Keys to Room 6
- Storage Keys
- Devon Scopes
- S.S. Tickets
- HM07s
- Devon Scuba Gear
- Contest Costumes
- Contest Costumes
- Magma Suits
- Aqua Suits
- Pair of Tickets
- Mega Bracelets
- Mega Pendants
- Mega Glasses
- Mega Anchors
- Mega Stickpins
- Mega Tiaras
- Mega Anklets
- Meteorites
- Swampertites
- Sceptilites
- Sablenites
- Altarianites
- Galladites
- Audinites
- Metagrossites
- Sharpedonites
- Slowbronites
- Steelixites
- Pidgeotites
- Glalitites
- Diancites
- Prison Bottles
- Mega Cuffs
- Cameruptites
- Lopunnites
- Salamencites
- Beedrillites
- Meteorites
- Meteorites
- Key Stones
- Meteorite Shards
- Eon Flutes
- n/a
- n/a
- n/a
- Electrium Zs
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Z-Rings
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Electrium Zs
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 23
- ~~~~~~~~~~~~~~~
- None[VAR NUMBRNCH(00FE,0000)]
- Master Ball[VAR NUMBRNCH(00FE,0100)]s
- Ultra Ball[VAR NUMBRNCH(00FE,0100)]s
- Great Ball[VAR NUMBRNCH(00FE,0100)]s
- Poké Ball[VAR NUMBRNCH(00FE,0100)]s
- Safari Ball[VAR NUMBRNCH(00FE,0100)]s
- Net Ball[VAR NUMBRNCH(00FE,0100)]s
- Dive Ball[VAR NUMBRNCH(00FE,0100)]s
- Nest Ball[VAR NUMBRNCH(00FE,0100)]s
- Repeat Ball[VAR NUMBRNCH(00FE,0100)]s
- Timer Ball[VAR NUMBRNCH(00FE,0100)]s
- Luxury Ball[VAR NUMBRNCH(00FE,0100)]s
- Premier Ball[VAR NUMBRNCH(00FE,0100)]s
- Dusk Ball[VAR NUMBRNCH(00FE,0100)]s
- Heal Ball[VAR NUMBRNCH(00FE,0100)]s
- Quick Ball[VAR NUMBRNCH(00FE,0100)]s
- Cherish Ball[VAR NUMBRNCH(00FE,0100)]s
- Potion[VAR NUMBRNCH(00FE,0100)]s
- Antidote[VAR NUMBRNCH(00FE,0100)]s
- Burn Heal[VAR NUMBRNCH(00FE,0100)]s
- Ice Heal[VAR NUMBRNCH(00FE,0100)]s
- Awakening[VAR NUMBRNCH(00FE,0100)]s
- Paralyze Heal[VAR NUMBRNCH(00FE,0100)]s
- Full Restore[VAR NUMBRNCH(00FE,0100)]s
- Max Potion[VAR NUMBRNCH(00FE,0100)]s
- Hyper Potion[VAR NUMBRNCH(00FE,0100)]s
- Super Potion[VAR NUMBRNCH(00FE,0100)]s
- Full Heal[VAR NUMBRNCH(00FE,0100)]s
- Revive[VAR NUMBRNCH(00FE,0100)]s
- Max Revive[VAR NUMBRNCH(00FE,0100)]s
- Fresh Water[VAR NUMBRNCH(00FE,0100)]s
- Soda Pop[VAR NUMBRNCH(00FE,0100)]s
- Lemonade[VAR NUMBRNCH(00FE,0100)]s
- Moomoo Milk[VAR NUMBRNCH(00FE,0100)]s
- Energy Powder[VAR NUMBRNCH(00FE,0100)]s
- Energy Root[VAR NUMBRNCH(00FE,0100)]s
- Heal Powder[VAR NUMBRNCH(00FE,0100)]s
- Revival Herb[VAR NUMBRNCH(00FE,0100)]s
- Ether[VAR NUMBRNCH(00FE,0100)]s
- Max Ether[VAR NUMBRNCH(00FE,0100)]s
- Elixir[VAR NUMBRNCH(00FE,0100)]s
- Max Elixir[VAR NUMBRNCH(00FE,0100)]s
- Lava Cookie[VAR NUMBRNCH(00FE,0100)]s
- Berry Juice[VAR NUMBRNCH(00FE,0100)]s
- Sacred Ash[VAR NUMBRNCH(00FE,0200)]es
- HP Up[VAR NUMBRNCH(00FE,0100)]s
- Protein[VAR NUMBRNCH(00FE,0100)]s
- Iron[VAR NUMBRNCH(00FE,0100)]s
- Carbos[VAR NUMBRNCH(00FE,0000)]
- Calcium[VAR NUMBRNCH(00FE,0100)]s
- Rare Cand[VAR NUMBRNCH(00FE,0301)]yies
- PP Up[VAR NUMBRNCH(00FE,0100)]s
- Zinc[VAR NUMBRNCH(00FE,0100)]s
- PP Max[VAR NUMBRNCH(00FE,0200)]es
- Old Gateau[VAR NUMBRNCH(00FE,0100)]x
- Guard Spec[VAR NUMBRNCH(00FE,0100)]s.
- Dire Hit[VAR NUMBRNCH(00FE,0100)]s
- X Attack[VAR NUMBRNCH(00FE,0100)]s
- X Defense[VAR NUMBRNCH(00FE,0100)]s
- X Speed[VAR NUMBRNCH(00FE,0100)]s
- X Accurac[VAR NUMBRNCH(00FE,0301)]yies
- X Sp. Atk[VAR NUMBRNCH(00FE,0100)]s
- X Sp. Def[VAR NUMBRNCH(00FE,0100)]s
- Poké Doll[VAR NUMBRNCH(00FE,0100)]s
- Fluffy Tail[VAR NUMBRNCH(00FE,0100)]s
- Blue Flute[VAR NUMBRNCH(00FE,0100)]s
- Yellow Flute[VAR NUMBRNCH(00FE,0100)]s
- Red Flute[VAR NUMBRNCH(00FE,0100)]s
- Black Flute[VAR NUMBRNCH(00FE,0100)]s
- White Flute[VAR NUMBRNCH(00FE,0100)]s
- Shoal Salt[VAR NUMBRNCH(00FE,0100)]s
- Shoal Shell[VAR NUMBRNCH(00FE,0100)]s
- Red Shard[VAR NUMBRNCH(00FE,0100)]s
- Blue Shard[VAR NUMBRNCH(00FE,0100)]s
- Yellow Shard[VAR NUMBRNCH(00FE,0100)]s
- Green Shard[VAR NUMBRNCH(00FE,0100)]s
- Super Repel[VAR NUMBRNCH(00FE,0100)]s
- Max Repel[VAR NUMBRNCH(00FE,0100)]s
- Escape Rope[VAR NUMBRNCH(00FE,0100)]s
- Repel[VAR NUMBRNCH(00FE,0100)]s
- Sun Stone[VAR NUMBRNCH(00FE,0100)]s
- Moon Stone[VAR NUMBRNCH(00FE,0100)]s
- Fire Stone[VAR NUMBRNCH(00FE,0100)]s
- Thunder Stone[VAR NUMBRNCH(00FE,0100)]s
- Water Stone[VAR NUMBRNCH(00FE,0100)]s
- Leaf Stone[VAR NUMBRNCH(00FE,0100)]s
- Tiny Mushroom[VAR NUMBRNCH(00FE,0100)]s
- Big Mushroom[VAR NUMBRNCH(00FE,0100)]s
- Pearl[VAR NUMBRNCH(00FE,0100)]s
- Big Pearl[VAR NUMBRNCH(00FE,0100)]s
- Stardust[VAR NUMBRNCH(00FE,0100)]s
- Star Piece[VAR NUMBRNCH(00FE,0100)]s
- Nugget[VAR NUMBRNCH(00FE,0100)]s
- Heart Scale[VAR NUMBRNCH(00FE,0100)]s
- Honey[VAR NUMBRNCH(00FE,0000)]
- Growth Mulch[VAR NUMBRNCH(00FE,0000)]
- Damp Mulch[VAR NUMBRNCH(00FE,0000)]
- Stable Mulch[VAR NUMBRNCH(00FE,0000)]
- Gooey Mulch[VAR NUMBRNCH(00FE,0000)]
- Root Fossil[VAR NUMBRNCH(00FE,0100)]s
- Claw Fossil[VAR NUMBRNCH(00FE,0100)]s
- Helix Fossil[VAR NUMBRNCH(00FE,0100)]s
- Dome Fossil[VAR NUMBRNCH(00FE,0100)]s
- Old Amber[VAR NUMBRNCH(00FE,0100)]s
- Armor Fossil[VAR NUMBRNCH(00FE,0100)]s
- Skull Fossil[VAR NUMBRNCH(00FE,0100)]s
- Rare Bone[VAR NUMBRNCH(00FE,0100)]s
- Shiny Stone[VAR NUMBRNCH(00FE,0100)]s
- Dusk Stone[VAR NUMBRNCH(00FE,0100)]s
- Dawn Stone[VAR NUMBRNCH(00FE,0100)]s
- Oval Stone[VAR NUMBRNCH(00FE,0100)]s
- Odd Keystone[VAR NUMBRNCH(00FE,0100)]s
- Griseous Orb[VAR NUMBRNCH(00FE,0100)]s
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- Douse Drive[VAR NUMBRNCH(00FE,0100)]s
- Shock Drive[VAR NUMBRNCH(00FE,0100)]s
- Burn Drive[VAR NUMBRNCH(00FE,0100)]s
- Chill Drive[VAR NUMBRNCH(00FE,0100)]s
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- Sweet Heart[VAR NUMBRNCH(00FE,0100)]s
- Adamant Orb[VAR NUMBRNCH(00FE,0100)]s
- Lustrous Orb[VAR NUMBRNCH(00FE,0100)]s
- Greet Mail[VAR NUMBRNCH(00FE,0000)]
- Favored Mail[VAR NUMBRNCH(00FE,0000)]
- RSVP Mail[VAR NUMBRNCH(00FE,0000)]
- Thanks Mail[VAR NUMBRNCH(00FE,0000)]
- Inquiry Mail[VAR NUMBRNCH(00FE,0000)]
- Like Mail[VAR NUMBRNCH(00FE,0000)]
- Reply Mail[VAR NUMBRNCH(00FE,0000)]
- Bridge Mail S[VAR NUMBRNCH(00FE,0000)]
- Bridge Mail D[VAR NUMBRNCH(00FE,0000)]
- Bridge Mail T[VAR NUMBRNCH(00FE,0000)]
- Bridge Mail V[VAR NUMBRNCH(00FE,0000)]
- Bridge Mail M[VAR NUMBRNCH(00FE,0000)]
- Cheri Berr[VAR NUMBRNCH(00FE,0301)]yies
- Chesto Berr[VAR NUMBRNCH(00FE,0301)]yies
- Pecha Berr[VAR NUMBRNCH(00FE,0301)]yies
- Rawst Berr[VAR NUMBRNCH(00FE,0301)]yies
- Aspear Berr[VAR NUMBRNCH(00FE,0301)]yies
- Leppa Berr[VAR NUMBRNCH(00FE,0301)]yies
- Oran Berr[VAR NUMBRNCH(00FE,0301)]yies
- Persim Berr[VAR NUMBRNCH(00FE,0301)]yies
- Lum Berr[VAR NUMBRNCH(00FE,0301)]yies
- Sitrus Berr[VAR NUMBRNCH(00FE,0301)]yies
- Figy Berr[VAR NUMBRNCH(00FE,0301)]yies
- Wiki Berr[VAR NUMBRNCH(00FE,0301)]yies
- Mago Berr[VAR NUMBRNCH(00FE,0301)]yies
- Aguav Berr[VAR NUMBRNCH(00FE,0301)]yies
- Iapapa Berr[VAR NUMBRNCH(00FE,0301)]yies
- Razz Berr[VAR NUMBRNCH(00FE,0301)]yies
- Bluk Berr[VAR NUMBRNCH(00FE,0301)]yies
- Nanab Berr[VAR NUMBRNCH(00FE,0301)]yies
- Wepear Berr[VAR NUMBRNCH(00FE,0301)]yies
- Pinap Berr[VAR NUMBRNCH(00FE,0301)]yies
- Pomeg Berr[VAR NUMBRNCH(00FE,0301)]yies
- Kelpsy Berr[VAR NUMBRNCH(00FE,0301)]yies
- Qualot Berr[VAR NUMBRNCH(00FE,0301)]yies
- Hondew Berr[VAR NUMBRNCH(00FE,0301)]yies
- Grepa Berr[VAR NUMBRNCH(00FE,0301)]yies
- Tamato Berr[VAR NUMBRNCH(00FE,0301)]yies
- Cornn Berr[VAR NUMBRNCH(00FE,0301)]yies
- Magost Berr[VAR NUMBRNCH(00FE,0301)]yies
- Rabuta Berr[VAR NUMBRNCH(00FE,0301)]yies
- Nomel Berr[VAR NUMBRNCH(00FE,0301)]yies
- Spelon Berr[VAR NUMBRNCH(00FE,0301)]yies
- Pamtre Berr[VAR NUMBRNCH(00FE,0301)]yies
- Watmel Berr[VAR NUMBRNCH(00FE,0301)]yies
- Durin Berr[VAR NUMBRNCH(00FE,0301)]yies
- Belue Berr[VAR NUMBRNCH(00FE,0301)]yies
- Occa Berr[VAR NUMBRNCH(00FE,0301)]yies
- Passho Berr[VAR NUMBRNCH(00FE,0301)]yies
- Wacan Berr[VAR NUMBRNCH(00FE,0301)]yies
- Rindo Berr[VAR NUMBRNCH(00FE,0301)]yies
- Yache Berr[VAR NUMBRNCH(00FE,0301)]yies
- Chople Berr[VAR NUMBRNCH(00FE,0301)]yies
- Kebia Berr[VAR NUMBRNCH(00FE,0301)]yies
- Shuca Berr[VAR NUMBRNCH(00FE,0301)]yies
- Coba Berr[VAR NUMBRNCH(00FE,0301)]yies
- Payapa Berr[VAR NUMBRNCH(00FE,0301)]yies
- Tanga Berr[VAR NUMBRNCH(00FE,0301)]yies
- Charti Berr[VAR NUMBRNCH(00FE,0301)]yies
- Kasib Berr[VAR NUMBRNCH(00FE,0301)]yies
- Haban Berr[VAR NUMBRNCH(00FE,0301)]yies
- Colbur Berr[VAR NUMBRNCH(00FE,0301)]yies
- Babiri Berr[VAR NUMBRNCH(00FE,0301)]yies
- Chilan Berr[VAR NUMBRNCH(00FE,0301)]yies
- Liechi Berr[VAR NUMBRNCH(00FE,0301)]yies
- Ganlon Berr[VAR NUMBRNCH(00FE,0301)]yies
- Salac Berr[VAR NUMBRNCH(00FE,0301)]yies
- Petaya Berr[VAR NUMBRNCH(00FE,0301)]yies
- Apicot Berr[VAR NUMBRNCH(00FE,0301)]yies
- Lansat Berr[VAR NUMBRNCH(00FE,0301)]yies
- Starf Berr[VAR NUMBRNCH(00FE,0301)]yies
- Enigma Berr[VAR NUMBRNCH(00FE,0301)]yies
- Micle Berr[VAR NUMBRNCH(00FE,0301)]yies
- Custap Berr[VAR NUMBRNCH(00FE,0301)]yies
- Jaboca Berr[VAR NUMBRNCH(00FE,0301)]yies
- Rowap Berr[VAR NUMBRNCH(00FE,0301)]yies
- Bright Powder[VAR NUMBRNCH(00FE,0100)]s
- White Herb[VAR NUMBRNCH(00FE,0100)]s
- Macho Brace[VAR NUMBRNCH(00FE,0100)]s
- Exp. Share[VAR NUMBRNCH(00FE,0100)]s
- Quick Claw[VAR NUMBRNCH(00FE,0100)]s
- Soothe Bell[VAR NUMBRNCH(00FE,0100)]s
- Mental Herb[VAR NUMBRNCH(00FE,0100)]s
- Choice Band[VAR NUMBRNCH(00FE,0100)]s
- King’s Rock[VAR NUMBRNCH(00FE,0100)]s
- Silver Powder[VAR NUMBRNCH(00FE,0100)]s
- Amulet Coin[VAR NUMBRNCH(00FE,0100)]s
- Cleanse Tag[VAR NUMBRNCH(00FE,0100)]s
- Soul Dew[VAR NUMBRNCH(00FE,0100)]s
- Deep Sea T[VAR NUMBRNCH(00FE,0202)]ooeeth
- Deep Sea Scale[VAR NUMBRNCH(00FE,0100)]s
- Smoke Ball[VAR NUMBRNCH(00FE,0100)]s
- Everstone[VAR NUMBRNCH(00FE,0100)]s
- Focus Band[VAR NUMBRNCH(00FE,0100)]s
- Lucky Egg[VAR NUMBRNCH(00FE,0100)]s
- Scope Lens[VAR NUMBRNCH(00FE,0200)]es
- Metal Coat[VAR NUMBRNCH(00FE,0100)]s
- Leftovers[VAR NUMBRNCH(00FE,0000)]
- Dragon Scale[VAR NUMBRNCH(00FE,0100)]s
- Light Ball[VAR NUMBRNCH(00FE,0100)]s
- Soft Sand[VAR NUMBRNCH(00FE,0000)]
- Hard Stone[VAR NUMBRNCH(00FE,0100)]s
- Miracle Seed[VAR NUMBRNCH(00FE,0100)]s
- Black Glasses[VAR NUMBRNCH(00FE,0000)]
- Black Belt[VAR NUMBRNCH(00FE,0100)]s
- Magnet[VAR NUMBRNCH(00FE,0100)]s
- Mystic Water[VAR NUMBRNCH(00FE,0100)]s
- Sharp Beak[VAR NUMBRNCH(00FE,0100)]s
- Poison Barb[VAR NUMBRNCH(00FE,0100)]s
- Never-Melt Ice[VAR NUMBRNCH(00FE,0100)]s
- Spell Tag[VAR NUMBRNCH(00FE,0100)]s
- Twisted Spoon[VAR NUMBRNCH(00FE,0100)]s
- Charcoal[VAR NUMBRNCH(00FE,0100)]s
- Dragon Fang[VAR NUMBRNCH(00FE,0100)]s
- Silk Scar[VAR NUMBRNCH(00FE,0301)]fves
- Up-Grade[VAR NUMBRNCH(00FE,0100)]s
- Shell Bell[VAR NUMBRNCH(00FE,0100)]s
- Sea Incense[VAR NUMBRNCH(00FE,0100)]s
- Lax Incense[VAR NUMBRNCH(00FE,0100)]s
- Lucky Punch[VAR NUMBRNCH(00FE,0200)]es
- Metal Powder[VAR NUMBRNCH(00FE,0100)]s
- Thick Club[VAR NUMBRNCH(00FE,0100)]s
- Stick[VAR NUMBRNCH(00FE,0100)]s
- Red Scar[VAR NUMBRNCH(00FE,0301)]fves
- Blue Scar[VAR NUMBRNCH(00FE,0301)]fves
- Pink Scar[VAR NUMBRNCH(00FE,0301)]fves
- Green Scar[VAR NUMBRNCH(00FE,0301)]fves
- Yellow Scar[VAR NUMBRNCH(00FE,0301)]fves
- Wide Lens[VAR NUMBRNCH(00FE,0200)]es
- Muscle Band[VAR NUMBRNCH(00FE,0100)]s
- Wise Glasses[VAR NUMBRNCH(00FE,0000)]
- Expert Belt[VAR NUMBRNCH(00FE,0100)]s
- Light Clay[VAR NUMBRNCH(00FE,0100)]s
- Life Orb[VAR NUMBRNCH(00FE,0100)]s
- Power Herb[VAR NUMBRNCH(00FE,0100)]s
- Toxic Orb[VAR NUMBRNCH(00FE,0100)]s
- Flame Orb[VAR NUMBRNCH(00FE,0100)]s
- Quick Powder[VAR NUMBRNCH(00FE,0100)]s
- Focus Sash[VAR NUMBRNCH(00FE,0200)]es
- Zoom Lens[VAR NUMBRNCH(00FE,0200)]es
- Metronome[VAR NUMBRNCH(00FE,0100)]s
- Iron Ball[VAR NUMBRNCH(00FE,0100)]s
- Lagging Tail[VAR NUMBRNCH(00FE,0100)]s
- Destiny Knot[VAR NUMBRNCH(00FE,0100)]s
- Black Sludge[VAR NUMBRNCH(00FE,0100)]s
- Icy Rock[VAR NUMBRNCH(00FE,0100)]s
- Smooth Rock[VAR NUMBRNCH(00FE,0100)]s
- Heat Rock[VAR NUMBRNCH(00FE,0100)]s
- Damp Rock[VAR NUMBRNCH(00FE,0100)]s
- Grip Claw[VAR NUMBRNCH(00FE,0100)]s
- Choice Scar[VAR NUMBRNCH(00FE,0301)]fves
- Sticky Barb[VAR NUMBRNCH(00FE,0100)]s
- Power Bracer[VAR NUMBRNCH(00FE,0100)]s
- Power Belt[VAR NUMBRNCH(00FE,0100)]s
- Power Lens[VAR NUMBRNCH(00FE,0200)]es
- Power Band[VAR NUMBRNCH(00FE,0100)]s
- Power Anklet[VAR NUMBRNCH(00FE,0100)]s
- Power Weight[VAR NUMBRNCH(00FE,0100)]s
- Shed Shell[VAR NUMBRNCH(00FE,0100)]s
- Big Root[VAR NUMBRNCH(00FE,0100)]s
- Choice Specs[VAR NUMBRNCH(00FE,0000)]
- Flame Plate[VAR NUMBRNCH(00FE,0100)]s
- Splash Plate[VAR NUMBRNCH(00FE,0100)]s
- Zap Plate[VAR NUMBRNCH(00FE,0100)]s
- Meadow Plate[VAR NUMBRNCH(00FE,0100)]s
- Icicle Plate[VAR NUMBRNCH(00FE,0100)]s
- Fist Plate[VAR NUMBRNCH(00FE,0100)]s
- Toxic Plate[VAR NUMBRNCH(00FE,0100)]s
- Earth Plate[VAR NUMBRNCH(00FE,0100)]s
- Sky Plate[VAR NUMBRNCH(00FE,0100)]s
- Mind Plate[VAR NUMBRNCH(00FE,0100)]s
- Insect Plate[VAR NUMBRNCH(00FE,0100)]s
- Stone Plate[VAR NUMBRNCH(00FE,0100)]s
- Spooky Plate[VAR NUMBRNCH(00FE,0100)]s
- Draco Plate[VAR NUMBRNCH(00FE,0100)]s
- Dread Plate[VAR NUMBRNCH(00FE,0100)]s
- Iron Plate[VAR NUMBRNCH(00FE,0100)]s
- Odd Incense[VAR NUMBRNCH(00FE,0100)]s
- Rock Incense[VAR NUMBRNCH(00FE,0100)]s
- Full Incense[VAR NUMBRNCH(00FE,0100)]s
- Wave Incense[VAR NUMBRNCH(00FE,0100)]s
- Rose Incense[VAR NUMBRNCH(00FE,0100)]s
- Luck Incense[VAR NUMBRNCH(00FE,0100)]s
- Pure Incense[VAR NUMBRNCH(00FE,0100)]s
- Protector[VAR NUMBRNCH(00FE,0100)]s
- Electirizer[VAR NUMBRNCH(00FE,0100)]s
- Magmarizer[VAR NUMBRNCH(00FE,0100)]s
- Dubious Disc[VAR NUMBRNCH(00FE,0100)]s
- Reaper Cloth[VAR NUMBRNCH(00FE,0100)]s
- Razor Claw[VAR NUMBRNCH(00FE,0100)]s
- Razor Fang[VAR NUMBRNCH(00FE,0100)]s
- TM01[VAR NUMBRNCH(00FE,0100)]s
- TM02[VAR NUMBRNCH(00FE,0100)]s
- TM03[VAR NUMBRNCH(00FE,0100)]s
- TM04[VAR NUMBRNCH(00FE,0100)]s
- TM05[VAR NUMBRNCH(00FE,0100)]s
- TM06[VAR NUMBRNCH(00FE,0100)]s
- TM07[VAR NUMBRNCH(00FE,0100)]s
- TM08[VAR NUMBRNCH(00FE,0100)]s
- TM09[VAR NUMBRNCH(00FE,0100)]s
- TM10[VAR NUMBRNCH(00FE,0100)]s
- TM11[VAR NUMBRNCH(00FE,0100)]s
- TM12[VAR NUMBRNCH(00FE,0100)]s
- TM13[VAR NUMBRNCH(00FE,0100)]s
- TM14[VAR NUMBRNCH(00FE,0100)]s
- TM15[VAR NUMBRNCH(00FE,0100)]s
- TM16[VAR NUMBRNCH(00FE,0100)]s
- TM17[VAR NUMBRNCH(00FE,0100)]s
- TM18[VAR NUMBRNCH(00FE,0100)]s
- TM19[VAR NUMBRNCH(00FE,0100)]s
- TM20[VAR NUMBRNCH(00FE,0100)]s
- TM21[VAR NUMBRNCH(00FE,0100)]s
- TM22[VAR NUMBRNCH(00FE,0100)]s
- TM23[VAR NUMBRNCH(00FE,0100)]s
- TM24[VAR NUMBRNCH(00FE,0100)]s
- TM25[VAR NUMBRNCH(00FE,0100)]s
- TM26[VAR NUMBRNCH(00FE,0100)]s
- TM27[VAR NUMBRNCH(00FE,0100)]s
- TM28[VAR NUMBRNCH(00FE,0100)]s
- TM29[VAR NUMBRNCH(00FE,0100)]s
- TM30[VAR NUMBRNCH(00FE,0100)]s
- TM31[VAR NUMBRNCH(00FE,0100)]s
- TM32[VAR NUMBRNCH(00FE,0100)]s
- TM33[VAR NUMBRNCH(00FE,0100)]s
- TM34[VAR NUMBRNCH(00FE,0100)]s
- TM35[VAR NUMBRNCH(00FE,0100)]s
- TM36[VAR NUMBRNCH(00FE,0100)]s
- TM37[VAR NUMBRNCH(00FE,0100)]s
- TM38[VAR NUMBRNCH(00FE,0100)]s
- TM39[VAR NUMBRNCH(00FE,0100)]s
- TM40[VAR NUMBRNCH(00FE,0100)]s
- TM41[VAR NUMBRNCH(00FE,0100)]s
- TM42[VAR NUMBRNCH(00FE,0100)]s
- TM43[VAR NUMBRNCH(00FE,0100)]s
- TM44[VAR NUMBRNCH(00FE,0100)]s
- TM45[VAR NUMBRNCH(00FE,0100)]s
- TM46[VAR NUMBRNCH(00FE,0100)]s
- TM47[VAR NUMBRNCH(00FE,0100)]s
- TM48[VAR NUMBRNCH(00FE,0100)]s
- TM49[VAR NUMBRNCH(00FE,0100)]s
- TM50[VAR NUMBRNCH(00FE,0100)]s
- TM51[VAR NUMBRNCH(00FE,0100)]s
- TM52[VAR NUMBRNCH(00FE,0100)]s
- TM53[VAR NUMBRNCH(00FE,0100)]s
- TM54[VAR NUMBRNCH(00FE,0100)]s
- TM55[VAR NUMBRNCH(00FE,0100)]s
- TM56[VAR NUMBRNCH(00FE,0100)]s
- TM57[VAR NUMBRNCH(00FE,0100)]s
- TM58[VAR NUMBRNCH(00FE,0100)]s
- TM59[VAR NUMBRNCH(00FE,0100)]s
- TM60[VAR NUMBRNCH(00FE,0100)]s
- TM61[VAR NUMBRNCH(00FE,0100)]s
- TM62[VAR NUMBRNCH(00FE,0100)]s
- TM63[VAR NUMBRNCH(00FE,0100)]s
- TM64[VAR NUMBRNCH(00FE,0100)]s
- TM65[VAR NUMBRNCH(00FE,0100)]s
- TM66[VAR NUMBRNCH(00FE,0100)]s
- TM67[VAR NUMBRNCH(00FE,0100)]s
- TM68[VAR NUMBRNCH(00FE,0100)]s
- TM69[VAR NUMBRNCH(00FE,0100)]s
- TM70[VAR NUMBRNCH(00FE,0100)]s
- TM71[VAR NUMBRNCH(00FE,0100)]s
- TM72[VAR NUMBRNCH(00FE,0100)]s
- TM73[VAR NUMBRNCH(00FE,0100)]s
- TM74[VAR NUMBRNCH(00FE,0100)]s
- TM75[VAR NUMBRNCH(00FE,0100)]s
- TM76[VAR NUMBRNCH(00FE,0100)]s
- TM77[VAR NUMBRNCH(00FE,0100)]s
- TM78[VAR NUMBRNCH(00FE,0100)]s
- TM79[VAR NUMBRNCH(00FE,0100)]s
- TM80[VAR NUMBRNCH(00FE,0100)]s
- TM81[VAR NUMBRNCH(00FE,0100)]s
- TM82[VAR NUMBRNCH(00FE,0100)]s
- TM83[VAR NUMBRNCH(00FE,0100)]s
- TM84[VAR NUMBRNCH(00FE,0100)]s
- TM85[VAR NUMBRNCH(00FE,0100)]s
- TM86[VAR NUMBRNCH(00FE,0100)]s
- TM87[VAR NUMBRNCH(00FE,0100)]s
- TM88[VAR NUMBRNCH(00FE,0100)]s
- TM89[VAR NUMBRNCH(00FE,0100)]s
- TM90[VAR NUMBRNCH(00FE,0100)]s
- TM91[VAR NUMBRNCH(00FE,0100)]s
- TM92[VAR NUMBRNCH(00FE,0100)]s
- HM01[VAR NUMBRNCH(00FE,0100)]s
- HM02[VAR NUMBRNCH(00FE,0100)]s
- HM03[VAR NUMBRNCH(00FE,0100)]s
- HM04[VAR NUMBRNCH(00FE,0100)]s
- HM05[VAR NUMBRNCH(00FE,0100)]s
- HM06[VAR NUMBRNCH(00FE,0100)]s
- ???[VAR NUMBRNCH(00FE,0000)]
- ???[VAR NUMBRNCH(00FE,0000)]
- Explorer Kit[VAR NUMBRNCH(00FE,0100)]s
- Loot Sack[VAR NUMBRNCH(00FE,0100)]s
- Rule Book[VAR NUMBRNCH(00FE,0100)]s
- Poké Radar[VAR NUMBRNCH(00FE,0100)]s
- Point Card[VAR NUMBRNCH(00FE,0100)]s
- Journal[VAR NUMBRNCH(00FE,0100)]s
- Seal Case[VAR NUMBRNCH(00FE,0100)]s
- Fashion Case[VAR NUMBRNCH(00FE,0100)]s
- Seal Bag[VAR NUMBRNCH(00FE,0100)]s
- Pal Pad[VAR NUMBRNCH(00FE,0100)]s
- Works Key[VAR NUMBRNCH(00FE,0100)]s
- Old Charm[VAR NUMBRNCH(00FE,0100)]s
- Galactic Key[VAR NUMBRNCH(00FE,0100)]s
- Red Chain[VAR NUMBRNCH(00FE,0100)]s
- Town Map[VAR NUMBRNCH(00FE,0100)]s
- Vs. Seeker[VAR NUMBRNCH(00FE,0100)]s
- Coin Case[VAR NUMBRNCH(00FE,0100)]s
- Old Rod[VAR NUMBRNCH(00FE,0100)]s
- Good Rod[VAR NUMBRNCH(00FE,0100)]s
- Super Rod[VAR NUMBRNCH(00FE,0100)]s
- Sprayduck[VAR NUMBRNCH(00FE,0100)]s
- Poffin Case[VAR NUMBRNCH(00FE,0100)]s
- Bike[VAR NUMBRNCH(00FE,0100)]s
- Suite Key[VAR NUMBRNCH(00FE,0100)]s
- Oak’s Letter[VAR NUMBRNCH(00FE,0100)]s
- Lunar Wing[VAR NUMBRNCH(00FE,0100)]s
- Member Card[VAR NUMBRNCH(00FE,0100)]s
- Azure Flute[VAR NUMBRNCH(00FE,0100)]s
- S.S. Ticket[VAR NUMBRNCH(00FE,0100)]s
- Contest Pass[VAR NUMBRNCH(00FE,0200)]es
- Magma Stone[VAR NUMBRNCH(00FE,0100)]s
- Parcel[VAR NUMBRNCH(00FE,0100)]s
- Coupon 1[VAR NUMBRNCH(00FE,0100)]s
- Coupon 2[VAR NUMBRNCH(00FE,0100)]s
- Coupon 3[VAR NUMBRNCH(00FE,0100)]s
- Storage Key[VAR NUMBRNCH(00FE,0100)]s
- Secret Potion[VAR NUMBRNCH(00FE,0100)]s
- Vs. Recorder[VAR NUMBRNCH(00FE,0100)]s
- Gracidea[VAR NUMBRNCH(00FE,0100)]s
- Secret Key[VAR NUMBRNCH(00FE,0100)]s
- Apricorn Box[VAR NUMBRNCH(00FE,0200)]es
- Unown Report[VAR NUMBRNCH(00FE,0100)]s
- Berry Pots[VAR NUMBRNCH(00FE,0000)]
- Dowsing Machine[VAR NUMBRNCH(00FE,0100)]s
- Blue Card[VAR NUMBRNCH(00FE,0100)]s
- Slowpoke Tail[VAR NUMBRNCH(00FE,0100)]s
- Clear Bell[VAR NUMBRNCH(00FE,0100)]s
- Card Key[VAR NUMBRNCH(00FE,0100)]s
- Basement Key[VAR NUMBRNCH(00FE,0100)]s
- Squirt Bottle[VAR NUMBRNCH(00FE,0100)]s
- Red Scale[VAR NUMBRNCH(00FE,0100)]s
- Lost Item[VAR NUMBRNCH(00FE,0100)]s
- Pass[VAR NUMBRNCH(00FE,0200)]es
- Machine Part[VAR NUMBRNCH(00FE,0100)]s
- Silver Wing[VAR NUMBRNCH(00FE,0100)]s
- Rainbow Wing[VAR NUMBRNCH(00FE,0100)]s
- Mystery Egg[VAR NUMBRNCH(00FE,0100)]s
- Red Apricorn[VAR NUMBRNCH(00FE,0100)]s
- Blue Apricorn[VAR NUMBRNCH(00FE,0100)]s
- Yellow Apricorn[VAR NUMBRNCH(00FE,0100)]s
- Green Apricorn[VAR NUMBRNCH(00FE,0100)]s
- Pink Apricorn[VAR NUMBRNCH(00FE,0100)]s
- White Apricorn[VAR NUMBRNCH(00FE,0100)]s
- Black Apricorn[VAR NUMBRNCH(00FE,0100)]s
- Fast Ball[VAR NUMBRNCH(00FE,0100)]s
- Level Ball[VAR NUMBRNCH(00FE,0100)]s
- Lure Ball[VAR NUMBRNCH(00FE,0100)]s
- Heavy Ball[VAR NUMBRNCH(00FE,0100)]s
- Love Ball[VAR NUMBRNCH(00FE,0100)]s
- Friend Ball[VAR NUMBRNCH(00FE,0100)]s
- Moon Ball[VAR NUMBRNCH(00FE,0100)]s
- Sport Ball[VAR NUMBRNCH(00FE,0100)]s
- Park Ball[VAR NUMBRNCH(00FE,0100)]s
- Photo Album[VAR NUMBRNCH(00FE,0100)]s
- GB Sounds[VAR NUMBRNCH(00FE,0000)]
- Tidal Bell[VAR NUMBRNCH(00FE,0100)]s
- Rage Candy Bar[VAR NUMBRNCH(00FE,0100)]s
- Data Card 01[VAR NUMBRNCH(00FE,0100)]s
- Data Card 02[VAR NUMBRNCH(00FE,0100)]s
- Data Card 03[VAR NUMBRNCH(00FE,0100)]s
- Data Card 04[VAR NUMBRNCH(00FE,0100)]s
- Data Card 05[VAR NUMBRNCH(00FE,0100)]s
- Data Card 06[VAR NUMBRNCH(00FE,0100)]s
- Data Card 07[VAR NUMBRNCH(00FE,0100)]s
- Data Card 08[VAR NUMBRNCH(00FE,0100)]s
- Data Card 09[VAR NUMBRNCH(00FE,0100)]s
- Data Card 10[VAR NUMBRNCH(00FE,0100)]s
- Data Card 11[VAR NUMBRNCH(00FE,0100)]s
- Data Card 12[VAR NUMBRNCH(00FE,0100)]s
- Data Card 13[VAR NUMBRNCH(00FE,0100)]s
- Data Card 14[VAR NUMBRNCH(00FE,0100)]s
- Data Card 15[VAR NUMBRNCH(00FE,0100)]s
- Data Card 16[VAR NUMBRNCH(00FE,0100)]s
- Data Card 17[VAR NUMBRNCH(00FE,0100)]s
- Data Card 18[VAR NUMBRNCH(00FE,0100)]s
- Data Card 19[VAR NUMBRNCH(00FE,0100)]s
- Data Card 20[VAR NUMBRNCH(00FE,0100)]s
- Data Card 21[VAR NUMBRNCH(00FE,0100)]s
- Data Card 22[VAR NUMBRNCH(00FE,0100)]s
- Data Card 23[VAR NUMBRNCH(00FE,0100)]s
- Data Card 24[VAR NUMBRNCH(00FE,0100)]s
- Data Card 25[VAR NUMBRNCH(00FE,0100)]s
- Data Card 26[VAR NUMBRNCH(00FE,0100)]s
- Data Card 27[VAR NUMBRNCH(00FE,0100)]s
- Jade Orb[VAR NUMBRNCH(00FE,0100)]s
- Lock Capsule[VAR NUMBRNCH(00FE,0100)]s
- Red Orb[VAR NUMBRNCH(00FE,0100)]s
- Blue Orb[VAR NUMBRNCH(00FE,0100)]s
- Enigma Stone[VAR NUMBRNCH(00FE,0100)]s
- Prism Scale[VAR NUMBRNCH(00FE,0100)]s
- Eviolite[VAR NUMBRNCH(00FE,0100)]s
- Float Stone[VAR NUMBRNCH(00FE,0100)]s
- Rocky Helmet[VAR NUMBRNCH(00FE,0100)]s
- Air Balloon[VAR NUMBRNCH(00FE,0100)]s
- Red Card[VAR NUMBRNCH(00FE,0100)]s
- Ring Target[VAR NUMBRNCH(00FE,0100)]s
- Binding Band[VAR NUMBRNCH(00FE,0100)]s
- Absorb Bulb[VAR NUMBRNCH(00FE,0100)]s
- Cell Batter[VAR NUMBRNCH(00FE,0301)]yies
- Eject Button[VAR NUMBRNCH(00FE,0100)]s
- Fire Gem[VAR NUMBRNCH(00FE,0100)]s
- Water Gem[VAR NUMBRNCH(00FE,0100)]s
- Electric Gem[VAR NUMBRNCH(00FE,0100)]s
- Grass Gem[VAR NUMBRNCH(00FE,0100)]s
- Ice Gem[VAR NUMBRNCH(00FE,0100)]s
- Fighting Gem[VAR NUMBRNCH(00FE,0100)]s
- Poison Gem[VAR NUMBRNCH(00FE,0100)]s
- Ground Gem[VAR NUMBRNCH(00FE,0100)]s
- Flying Gem[VAR NUMBRNCH(00FE,0100)]s
- Psychic Gem[VAR NUMBRNCH(00FE,0100)]s
- Bug Gem[VAR NUMBRNCH(00FE,0100)]s
- Rock Gem[VAR NUMBRNCH(00FE,0100)]s
- Ghost Gem[VAR NUMBRNCH(00FE,0100)]s
- Dragon Gem[VAR NUMBRNCH(00FE,0100)]s
- Dark Gem[VAR NUMBRNCH(00FE,0100)]s
- Steel Gem[VAR NUMBRNCH(00FE,0100)]s
- Normal Gem[VAR NUMBRNCH(00FE,0100)]s
- Health Wing[VAR NUMBRNCH(00FE,0100)]s
- Muscle Wing[VAR NUMBRNCH(00FE,0100)]s
- Resist Wing[VAR NUMBRNCH(00FE,0100)]s
- Genius Wing[VAR NUMBRNCH(00FE,0100)]s
- Clever Wing[VAR NUMBRNCH(00FE,0100)]s
- Swift Wing[VAR NUMBRNCH(00FE,0100)]s
- Pretty Wing[VAR NUMBRNCH(00FE,0100)]s
- Cover Fossil[VAR NUMBRNCH(00FE,0100)]s
- Plume Fossil[VAR NUMBRNCH(00FE,0100)]s
- Liberty Pass[VAR NUMBRNCH(00FE,0200)]es
- Pass Orb[VAR NUMBRNCH(00FE,0100)]s
- Dream Ball[VAR NUMBRNCH(00FE,0100)]s
- Poké Toy[VAR NUMBRNCH(00FE,0100)]s
- Prop Case[VAR NUMBRNCH(00FE,0100)]s
- Dragon Skull[VAR NUMBRNCH(00FE,0100)]s
- Balm Mushroom[VAR NUMBRNCH(00FE,0100)]s
- Big Nugget[VAR NUMBRNCH(00FE,0100)]s
- Pearl String[VAR NUMBRNCH(00FE,0100)]s
- Comet Shard[VAR NUMBRNCH(00FE,0100)]s
- Relic Copper[VAR NUMBRNCH(00FE,0100)]s
- Relic Silver[VAR NUMBRNCH(00FE,0100)]s
- Relic Gold[VAR NUMBRNCH(00FE,0100)]s
- Relic Vase[VAR NUMBRNCH(00FE,0100)]s
- Relic Band[VAR NUMBRNCH(00FE,0100)]s
- Relic Statue[VAR NUMBRNCH(00FE,0100)]s
- Relic Crown[VAR NUMBRNCH(00FE,0100)]s
- Casteliacone[VAR NUMBRNCH(00FE,0100)]s
- Dire Hit 2[VAR NUMBRNCH(00FE,0100)]s
- X Speed 2[VAR NUMBRNCH(00FE,0100)]s
- X Sp. Atk 2[VAR NUMBRNCH(00FE,0100)]s
- X Sp. Def 2[VAR NUMBRNCH(00FE,0100)]s
- X Defense 2[VAR NUMBRNCH(00FE,0100)]s
- X Attack 2[VAR NUMBRNCH(00FE,0100)]s
- X Accuracy 2[VAR NUMBRNCH(00FE,0100)]s
- X Speed 3[VAR NUMBRNCH(00FE,0100)]s
- X Sp. Atk 3[VAR NUMBRNCH(00FE,0100)]s
- X Sp. Def 3[VAR NUMBRNCH(00FE,0100)]s
- X Defense 3[VAR NUMBRNCH(00FE,0100)]s
- X Attack 3[VAR NUMBRNCH(00FE,0100)]s
- X Accuracy 3[VAR NUMBRNCH(00FE,0100)]s
- X Speed 6[VAR NUMBRNCH(00FE,0100)]s
- X Sp. Atk 6[VAR NUMBRNCH(00FE,0100)]s
- X Sp. Def 6[VAR NUMBRNCH(00FE,0100)]s
- X Defense 6[VAR NUMBRNCH(00FE,0100)]s
- X Attack 6[VAR NUMBRNCH(00FE,0100)]s
- X Accuracy 6[VAR NUMBRNCH(00FE,0100)]s
- Ability Urge[VAR NUMBRNCH(00FE,0100)]s
- Item Drop[VAR NUMBRNCH(00FE,0100)]s
- Item Urge[VAR NUMBRNCH(00FE,0100)]s
- Reset Urge[VAR NUMBRNCH(00FE,0100)]s
- Dire Hit 3[VAR NUMBRNCH(00FE,0100)]s
- Light Stone[VAR NUMBRNCH(00FE,0100)]s
- Dark Stone[VAR NUMBRNCH(00FE,0100)]s
- TM93[VAR NUMBRNCH(00FE,0100)]s
- TM94[VAR NUMBRNCH(00FE,0100)]s
- TM95[VAR NUMBRNCH(00FE,0100)]s
- Xtransceiver[VAR NUMBRNCH(00FE,0100)]s
- ???[VAR NUMBRNCH(00FE,0000)]
- Gram 1[VAR NUMBRNCH(00FE,0100)]s
- Gram 2[VAR NUMBRNCH(00FE,0100)]s
- Gram 3[VAR NUMBRNCH(00FE,0100)]s
- Xtransceiver[VAR NUMBRNCH(00FE,0100)]s
- Medal Box[VAR NUMBRNCH(00FE,0200)]es
- DNA Splicers[VAR NUMBRNCH(00FE,0000)]
- DNA Splicers[VAR NUMBRNCH(00FE,0000)]
- Permit[VAR NUMBRNCH(00FE,0100)]s
- Oval Charm[VAR NUMBRNCH(00FE,0100)]s
- Shiny Charm[VAR NUMBRNCH(00FE,0100)]s
- Plasma Card[VAR NUMBRNCH(00FE,0100)]s
- Grubby Hank[VAR NUMBRNCH(00FE,0301)]yies
- Colress Machine[VAR NUMBRNCH(00FE,0100)]s
- Dropped Item[VAR NUMBRNCH(00FE,0100)]s
- Dropped Item[VAR NUMBRNCH(00FE,0100)]s
- Reveal Glass[VAR NUMBRNCH(00FE,0200)]es
- Weakness Polic[VAR NUMBRNCH(00FE,0301)]yies
- Assault Vest[VAR NUMBRNCH(00FE,0100)]s
- Holo Caster[VAR NUMBRNCH(00FE,0100)]s
- Prof’s Letter[VAR NUMBRNCH(00FE,0100)]s
- Roller Skates[VAR NUMBRNCH(00FE,0000)]
- Pixie Plate[VAR NUMBRNCH(00FE,0100)]s
- Ability Capsule[VAR NUMBRNCH(00FE,0100)]s
- Whipped Dream[VAR NUMBRNCH(00FE,0100)]s
- Sachet[VAR NUMBRNCH(00FE,0100)]s
- Luminous Moss[VAR NUMBRNCH(00FE,0000)]
- Snowball[VAR NUMBRNCH(00FE,0100)]s
- Safety Goggles[VAR NUMBRNCH(00FE,0000)]
- Poké Flute[VAR NUMBRNCH(00FE,0100)]s
- Rich Mulch[VAR NUMBRNCH(00FE,0000)]
- Surprise Mulch[VAR NUMBRNCH(00FE,0000)]
- Boost Mulch[VAR NUMBRNCH(00FE,0000)]
- Amaze Mulch[VAR NUMBRNCH(00FE,0000)]
- Gengarite[VAR NUMBRNCH(00FE,0100)]s
- Gardevoirite[VAR NUMBRNCH(00FE,0100)]s
- Ampharosite[VAR NUMBRNCH(00FE,0100)]s
- Venusaurite[VAR NUMBRNCH(00FE,0100)]s
- Charizardite X[VAR NUMBRNCH(00FE,0100)]s
- Blastoisinite[VAR NUMBRNCH(00FE,0100)]s
- Mewtwonite X[VAR NUMBRNCH(00FE,0100)]s
- Mewtwonite Y[VAR NUMBRNCH(00FE,0100)]s
- Blazikenite[VAR NUMBRNCH(00FE,0100)]s
- Medichamite[VAR NUMBRNCH(00FE,0100)]s
- Houndoominite[VAR NUMBRNCH(00FE,0100)]s
- Aggronite[VAR NUMBRNCH(00FE,0100)]s
- Banettite[VAR NUMBRNCH(00FE,0100)]s
- Tyranitarite[VAR NUMBRNCH(00FE,0100)]s
- Scizorite[VAR NUMBRNCH(00FE,0100)]s
- Pinsirite[VAR NUMBRNCH(00FE,0100)]s
- Aerodactylite[VAR NUMBRNCH(00FE,0100)]s
- Lucarionite[VAR NUMBRNCH(00FE,0100)]s
- Abomasite[VAR NUMBRNCH(00FE,0100)]s
- Kangaskhanite[VAR NUMBRNCH(00FE,0100)]s
- Gyaradosite[VAR NUMBRNCH(00FE,0100)]s
- Absolite[VAR NUMBRNCH(00FE,0100)]s
- Charizardite Y[VAR NUMBRNCH(00FE,0100)]s
- Alakazite[VAR NUMBRNCH(00FE,0100)]s
- Heracronite[VAR NUMBRNCH(00FE,0100)]s
- Mawilite[VAR NUMBRNCH(00FE,0100)]s
- Manectite[VAR NUMBRNCH(00FE,0100)]s
- Garchompite[VAR NUMBRNCH(00FE,0100)]s
- Latiasite[VAR NUMBRNCH(00FE,0100)]s
- Latiosite[VAR NUMBRNCH(00FE,0100)]s
- Roseli Berr[VAR NUMBRNCH(00FE,0301)]yies
- Kee Berr[VAR NUMBRNCH(00FE,0301)]yies
- Maranga Berr[VAR NUMBRNCH(00FE,0301)]yies
- Sprinklotad[VAR NUMBRNCH(00FE,0100)]s
- TM96[VAR NUMBRNCH(00FE,0100)]s
- TM97[VAR NUMBRNCH(00FE,0100)]s
- TM98[VAR NUMBRNCH(00FE,0100)]s
- TM99[VAR NUMBRNCH(00FE,0100)]s
- TM100[VAR NUMBRNCH(00FE,0100)]s
- Power Plant Pass[VAR NUMBRNCH(00FE,0200)]es
- Mega Ring[VAR NUMBRNCH(00FE,0100)]s
- Intriguing Stone[VAR NUMBRNCH(00FE,0100)]s
- Common Stone[VAR NUMBRNCH(00FE,0100)]s
- Discount Coupon[VAR NUMBRNCH(00FE,0100)]s
- Elevator Key[VAR NUMBRNCH(00FE,0100)]s
- TMV Pass[VAR NUMBRNCH(00FE,0200)]es
- Honor[VAR NUMBRNCH(00FE,0100)]s of Kalos
- Adventure Rules[VAR NUMBRNCH(00FE,0000)]
- Strange Souvenir[VAR NUMBRNCH(00FE,0100)]s
- Lens Case[VAR NUMBRNCH(00FE,0100)]s
- Makeup Bag[VAR NUMBRNCH(00FE,0100)]s
- Travel Trunk[VAR NUMBRNCH(00FE,0100)]s
- Lumiose Galette[VAR NUMBRNCH(00FE,0100)]s
- Shalour Sable[VAR NUMBRNCH(00FE,0100)]s
- Jaw Fossil[VAR NUMBRNCH(00FE,0100)]s
- Sail Fossil[VAR NUMBRNCH(00FE,0100)]s
- Looker Ticket[VAR NUMBRNCH(00FE,0100)]s
- Bike[VAR NUMBRNCH(00FE,0100)]s
- Holo Caster[VAR NUMBRNCH(00FE,0100)]s
- Fairy Gem[VAR NUMBRNCH(00FE,0100)]s
- Mega Charm[VAR NUMBRNCH(00FE,0100)]s
- Mega Glove[VAR NUMBRNCH(00FE,0100)]s
- Mach Bike[VAR NUMBRNCH(00FE,0100)]s
- Acro Bike[VAR NUMBRNCH(00FE,0100)]s
- Wailmer Pail[VAR NUMBRNCH(00FE,0100)]s
- Devon Parts[VAR NUMBRNCH(00FE,0000)]
- Soot Sack[VAR NUMBRNCH(00FE,0100)]s
- Basement Key[VAR NUMBRNCH(00FE,0100)]s
- Pokéblock Kit[VAR NUMBRNCH(00FE,0100)]s
- Letter[VAR NUMBRNCH(00FE,0100)]s
- Eon Ticket[VAR NUMBRNCH(00FE,0100)]s
- Scanner[VAR NUMBRNCH(00FE,0100)]s
- Go-Goggles[VAR NUMBRNCH(00FE,0000)]
- Meteorite[VAR NUMBRNCH(00FE,0100)]s
- Key[VAR NUMBRNCH(00FE,0100)]s to Room 1
- Key[VAR NUMBRNCH(00FE,0100)]s to Room 2
- Key[VAR NUMBRNCH(00FE,0100)]s to Room 4
- Key[VAR NUMBRNCH(00FE,0100)]s to Room 6
- Storage Key[VAR NUMBRNCH(00FE,0100)]s
- Devon Scope[VAR NUMBRNCH(00FE,0100)]s
- S.S. Ticket[VAR NUMBRNCH(00FE,0100)]s
- HM07[VAR NUMBRNCH(00FE,0100)]s
- Devon Scuba Gear[VAR NUMBRNCH(00FE,0000)]
- Contest Costume[VAR NUMBRNCH(00FE,0100)]s
- Contest Costume[VAR NUMBRNCH(00FE,0100)]s
- Magma Suit[VAR NUMBRNCH(00FE,0100)]s
- Aqua Suit[VAR NUMBRNCH(00FE,0100)]s
- Pair of Tickets[VAR NUMBRNCH(00FE,0000)]
- Mega Bracelet[VAR NUMBRNCH(00FE,0100)]s
- Mega Pendant[VAR NUMBRNCH(00FE,0100)]s
- Mega Glasses[VAR NUMBRNCH(00FE,0000)]
- Mega Anchor[VAR NUMBRNCH(00FE,0100)]s
- Mega Stickpin[VAR NUMBRNCH(00FE,0100)]s
- Mega Tiara[VAR NUMBRNCH(00FE,0100)]s
- Mega Anklet[VAR NUMBRNCH(00FE,0100)]s
- Meteorite[VAR NUMBRNCH(00FE,0100)]s
- Swampertite[VAR NUMBRNCH(00FE,0100)]s
- Sceptilite[VAR NUMBRNCH(00FE,0100)]s
- Sablenite[VAR NUMBRNCH(00FE,0100)]s
- Altarianite[VAR NUMBRNCH(00FE,0100)]s
- Galladite[VAR NUMBRNCH(00FE,0100)]s
- Audinite[VAR NUMBRNCH(00FE,0100)]s
- Metagrossite[VAR NUMBRNCH(00FE,0100)]s
- Sharpedonite[VAR NUMBRNCH(00FE,0100)]s
- Slowbronite[VAR NUMBRNCH(00FE,0100)]s
- Steelixite[VAR NUMBRNCH(00FE,0100)]s
- Pidgeotite[VAR NUMBRNCH(00FE,0100)]s
- Glalitite[VAR NUMBRNCH(00FE,0100)]s
- Diancite[VAR NUMBRNCH(00FE,0100)]s
- Prison Bottle[VAR NUMBRNCH(00FE,0100)]s
- Mega Cuff[VAR NUMBRNCH(00FE,0100)]s
- Cameruptite[VAR NUMBRNCH(00FE,0100)]s
- Lopunnite[VAR NUMBRNCH(00FE,0100)]s
- Salamencite[VAR NUMBRNCH(00FE,0100)]s
- Beedrillite[VAR NUMBRNCH(00FE,0100)]s
- Meteorite[VAR NUMBRNCH(00FE,0100)]s
- Meteorite[VAR NUMBRNCH(00FE,0100)]s
- Key Stone[VAR NUMBRNCH(00FE,0100)]s
- Meteorite Shard[VAR NUMBRNCH(00FE,0100)]s
- Eon Flute[VAR NUMBRNCH(00FE,0100)]s
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- Electrium Z[VAR NUMBRNCH(00FE,0100)]s
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- Z-Ring[VAR NUMBRNCH(00FE,0100)]s
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- Electrium Z[VAR NUMBRNCH(00FE,0100)]s
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- n/a[VAR NUMBRNCH(00FE,0000)]
- ~~~~~~~~~~~~~~~
- Text File : 24
- ~~~~~~~~~~~~~~~
- The game is preparing to load.
- Use the +Control Pad to select a language. Press the A Button to confirm. [VAR COLOR(0001)]Once your language has been set, you cannot change it during the game.[VAR COLOR(0000)] If you aren’t sure what to do, ask for help setting the language.
- Would you like to start the game with this language? [VAR COLOR(0001)]Once your language has been set, you cannot change it in the middle of the game.[VAR COLOR(0000)]
- Would you like to start the game with this language? [VAR COLOR(0001)]Once your language has been set, you cannot change it in the middle of the game.[VAR COLOR(0000)] You can change hiragana/Chinese characters at the Options in the menu.
- Play the game in
- Selected language
- Your settings have been saved.
- You have a message from the Alola region’s own Professor Kukui!
- English
- Spanish
- French
- German
- Italian
- Japanese
- Korean
- Simplified Chinese Characters
- Traditional Chinese Characters
- Begin game
- Select language
- Hiragana
- Kanji
- The saved game data is corrupted. Please go to the HOME Menu and refer to the manual for this software.
- The extra data in the SD Card is corrupted. Press the A Button to initialize the extra data.
- The SD Card couldn’t be recognized. Please end the game and start again.
- The saved data is not compatible with this version, so it can’t be used. Please go to the HOME Menu and refer to the manual for this software.
- Repairing your saved data. Do not turn off the power.
- You can’t start the game because there is not enough space on the SD Card.
- ~~~~~~~~~~~~~~~
- Text File : 25
- ~~~~~~~~~~~~~~~
- The SD Card is full. You can’t download data.
- No data was found on the server. Please try again later.
- Communication with the server was interrupted.
- Communication ended due to an error.
- Communication with the other Trainer was interrupted.
- Communication with the server was interrupted.
- Communication failed.
- Failed to connect with the other Trainer. Please start again from the beginning.
- The infrared transceiver may be broken. Please start again from the beginning. If the problem persists, please contact Nintendo Customer Service.
- The infrared connection failed. Please choose the same game option as the communication partner.
- An error has occurred on the server. Please try again. (Error Code: 090-0230)
- An error has occurred on the server. Please try again. (Error Code: 090-0231)
- The server is undergoing maintenance. Please try again later. (Error Code: 090-0232)
- An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0200)
- An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0201)
- An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0202)
- An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0203)
- An error has occurred on the Pokémon Global Link server. Disconnect from the Internet and try again. (Error Code: 090-0204)
- An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0205)
- An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0206)
- Game Sync was canceled because more time must pass before you can use Game Sync again. Please wait a bit before trying Game Sync again. (Error Code: 090-0207)
- An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0208)
- An error has occurred on the Pokémon Global Link server. Please try again. (Error Code: 090-0209)
- You can’t connect to the Pokémon Global Link due to ongoing maintenance. Please wait, and then try again. (Error Code: 090-0210)
- The connection of Pokémon Sun and Pokémon Moon to the Pokémon Global Link is no longer supported. (Error Code: 090-0211)
- An error has occurred on the Pokémon Global Link server. Please wait awhile, and then try again. (HTTP Error: 500)
- An error has occurred on the Pokémon Global Link server. Please wait awhile, and then try again. (HTTP Error: 502)
- An error has occurred on the Pokémon Global Link server. Please wait awhile, and then try again. (HTTP Error: 503)
- [~ 28]
- An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0200)
- An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0201)
- An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0202)
- An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0203)
- An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0204)
- An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0205)
- An error has occurred on the authentication-code server. Please try again. (Error Code: 090-0206)
- You can’t connect to the authentication-code server due to ongoing maintenance. Please wait awhile, and then try again. (Error Code: 090-0210)
- The connection of Pokémon Sun and Pokémon Moon to the Pokémon Global Link is no longer supported. (Error Code: 090-0211)
- An error has occurred on the authentication-code server. Please wait awhile, and then try again. (HTTP Error: 500)
- An error has occurred on the authentication-code server. Please wait awhile, and then try again. (HTTP Error: 502)
- An error has occurred on the authentication-code server. Please wait awhile, and then try again. (HTTP Error: 503)
- The connection to Pokémon Global Link from this saved data has been denied. (Error Code: 090-0212)
- Game Sync from this saved data is denied. (Error Code: 090-0213)
- The SD Card could not be recognized. Press the POWER Button and insert the SD Card again.
- A communication error has occurred. Press the POWER Button and end the game.
- ~~~~~~~~~~~~~~~
- Text File : 26
- ~~~~~~~~~~~~~~~
- Egg
- Bulbasaur
- Ivysaur
- Venusaur
- Charmander
- Charmeleon
- Charizard
- Squirtle
- Wartortle
- Blastoise
- Caterpie
- Metapod
- Butterfree
- Weedle
- Kakuna
- Beedrill
- Pidgey
- Pidgeotto
- Pidgeot
- Rattata
- Raticate
- Spearow
- Fearow
- Ekans
- Arbok
- Pikachu
- Raichu
- Sandshrew
- Sandslash
- Nidoran♀
- Nidorina
- Nidoqueen
- Nidoran♂
- Nidorino
- Nidoking
- Clefairy
- Clefable
- Vulpix
- Ninetales
- Jigglypuff
- Wigglytuff
- Zubat
- Golbat
- Oddish
- Gloom
- Vileplume
- Paras
- Parasect
- Venonat
- Venomoth
- Diglett
- Dugtrio
- Meowth
- Persian
- Psyduck
- Golduck
- Mankey
- Primeape
- Growlithe
- Arcanine
- Poliwag
- Poliwhirl
- Poliwrath
- Abra
- Kadabra
- Alakazam
- Machop
- Machoke
- Machamp
- Bellsprout
- Weepinbell
- Victreebel
- Tentacool
- Tentacruel
- Geodude
- Graveler
- Golem
- Ponyta
- Rapidash
- Slowpoke
- Slowbro
- Magnemite
- Magneton
- Farfetch’d
- Doduo
- Dodrio
- Seel
- Dewgong
- Grimer
- Muk
- Shellder
- Cloyster
- Gastly
- Haunter
- Gengar
- Onix
- Drowzee
- Hypno
- Krabby
- Kingler
- Voltorb
- Electrode
- Exeggcute
- Exeggutor
- Cubone
- Marowak
- Hitmonlee
- Hitmonchan
- Lickitung
- Koffing
- Weezing
- Rhyhorn
- Rhydon
- Chansey
- Tangela
- Kangaskhan
- Horsea
- Seadra
- Goldeen
- Seaking
- Staryu
- Starmie
- Mr. Mime
- Scyther
- Jynx
- Electabuzz
- Magmar
- Pinsir
- Tauros
- Magikarp
- Gyarados
- Lapras
- Ditto
- Eevee
- Vaporeon
- Jolteon
- Flareon
- Porygon
- Omanyte
- Omastar
- Kabuto
- Kabutops
- Aerodactyl
- Snorlax
- Articuno
- Zapdos
- Moltres
- Dratini
- Dragonair
- Dragonite
- Mewtwo
- Mew
- Chikorita
- Bayleef
- Meganium
- Cyndaquil
- Quilava
- Typhlosion
- Totodile
- Croconaw
- Feraligatr
- Sentret
- Furret
- Hoothoot
- Noctowl
- Ledyba
- Ledian
- Spinarak
- Ariados
- Crobat
- Chinchou
- Lanturn
- Pichu
- Cleffa
- Igglybuff
- Togepi
- Togetic
- Natu
- Xatu
- Mareep
- Flaaffy
- Ampharos
- Bellossom
- Marill
- Azumarill
- Sudowoodo
- Politoed
- Hoppip
- Skiploom
- Jumpluff
- Aipom
- Sunkern
- Sunflora
- Yanma
- Wooper
- Quagsire
- Espeon
- Umbreon
- Murkrow
- Slowking
- Misdreavus
- Unown
- Wobbuffet
- Girafarig
- Pineco
- Forretress
- Dunsparce
- Gligar
- Steelix
- Snubbull
- Granbull
- Qwilfish
- Scizor
- Shuckle
- Heracross
- Sneasel
- Teddiursa
- Ursaring
- Slugma
- Magcargo
- Swinub
- Piloswine
- Corsola
- Remoraid
- Octillery
- Delibird
- Mantine
- Skarmory
- Houndour
- Houndoom
- Kingdra
- Phanpy
- Donphan
- Porygon2
- Stantler
- Smeargle
- Tyrogue
- Hitmontop
- Smoochum
- Elekid
- Magby
- Miltank
- Blissey
- Raikou
- Entei
- Suicune
- Larvitar
- Pupitar
- Tyranitar
- Lugia
- Ho-Oh
- Celebi
- Treecko
- Grovyle
- Sceptile
- Torchic
- Combusken
- Blaziken
- Mudkip
- Marshtomp
- Swampert
- Poochyena
- Mightyena
- Zigzagoon
- Linoone
- Wurmple
- Silcoon
- Beautifly
- Cascoon
- Dustox
- Lotad
- Lombre
- Ludicolo
- Seedot
- Nuzleaf
- Shiftry
- Taillow
- Swellow
- Wingull
- Pelipper
- Ralts
- Kirlia
- Gardevoir
- Surskit
- Masquerain
- Shroomish
- Breloom
- Slakoth
- Vigoroth
- Slaking
- Nincada
- Ninjask
- Shedinja
- Whismur
- Loudred
- Exploud
- Makuhita
- Hariyama
- Azurill
- Nosepass
- Skitty
- Delcatty
- Sableye
- Mawile
- Aron
- Lairon
- Aggron
- Meditite
- Medicham
- Electrike
- Manectric
- Plusle
- Minun
- Volbeat
- Illumise
- Roselia
- Gulpin
- Swalot
- Carvanha
- Sharpedo
- Wailmer
- Wailord
- Numel
- Camerupt
- Torkoal
- Spoink
- Grumpig
- Spinda
- Trapinch
- Vibrava
- Flygon
- Cacnea
- Cacturne
- Swablu
- Altaria
- Zangoose
- Seviper
- Lunatone
- Solrock
- Barboach
- Whiscash
- Corphish
- Crawdaunt
- Baltoy
- Claydol
- Lileep
- Cradily
- Anorith
- Armaldo
- Feebas
- Milotic
- Castform
- Kecleon
- Shuppet
- Banette
- Duskull
- Dusclops
- Tropius
- Chimecho
- Absol
- Wynaut
- Snorunt
- Glalie
- Spheal
- Sealeo
- Walrein
- Clamperl
- Huntail
- Gorebyss
- Relicanth
- Luvdisc
- Bagon
- Shelgon
- Salamence
- Beldum
- Metang
- Metagross
- Regirock
- Regice
- Registeel
- Latias
- Latios
- Kyogre
- Groudon
- Rayquaza
- Jirachi
- Deoxys
- Turtwig
- Grotle
- Torterra
- Chimchar
- Monferno
- Infernape
- Piplup
- Prinplup
- Empoleon
- Starly
- Staravia
- Staraptor
- Bidoof
- Bibarel
- Kricketot
- Kricketune
- Shinx
- Luxio
- Luxray
- Budew
- Roserade
- Cranidos
- Rampardos
- Shieldon
- Bastiodon
- Burmy
- Wormadam
- Mothim
- Combee
- Vespiquen
- Pachirisu
- Buizel
- Floatzel
- Cherubi
- Cherrim
- Shellos
- Gastrodon
- Ambipom
- Drifloon
- Drifblim
- Buneary
- Lopunny
- Mismagius
- Honchkrow
- Glameow
- Purugly
- Chingling
- Stunky
- Skuntank
- Bronzor
- Bronzong
- Bonsly
- Mime Jr.
- Happiny
- Chatot
- Spiritomb
- Gible
- Gabite
- Garchomp
- Munchlax
- Riolu
- Lucario
- Hippopotas
- Hippowdon
- Skorupi
- Drapion
- Croagunk
- Toxicroak
- Carnivine
- Finneon
- Lumineon
- Mantyke
- Snover
- Abomasnow
- Weavile
- Magnezone
- Lickilicky
- Rhyperior
- Tangrowth
- Electivire
- Magmortar
- Togekiss
- Yanmega
- Leafeon
- Glaceon
- Gliscor
- Mamoswine
- Porygon-Z
- Gallade
- Probopass
- Dusknoir
- Froslass
- Rotom
- Uxie
- Mesprit
- Azelf
- Dialga
- Palkia
- Heatran
- Regigigas
- Giratina
- Cresselia
- Phione
- Manaphy
- Darkrai
- Shaymin
- Arceus
- Victini
- Snivy
- Servine
- Serperior
- Tepig
- Pignite
- Emboar
- Oshawott
- Dewott
- Samurott
- Patrat
- Watchog
- Lillipup
- Herdier
- Stoutland
- Purrloin
- Liepard
- Pansage
- Simisage
- Pansear
- Simisear
- Panpour
- Simipour
- Munna
- Musharna
- Pidove
- Tranquill
- Unfezant
- Blitzle
- Zebstrika
- Roggenrola
- Boldore
- Gigalith
- Woobat
- Swoobat
- Drilbur
- Excadrill
- Audino
- Timburr
- Gurdurr
- Conkeldurr
- Tympole
- Palpitoad
- Seismitoad
- Throh
- Sawk
- Sewaddle
- Swadloon
- Leavanny
- Venipede
- Whirlipede
- Scolipede
- Cottonee
- Whimsicott
- Petilil
- Lilligant
- Basculin
- Sandile
- Krokorok
- Krookodile
- Darumaka
- Darmanitan
- Maractus
- Dwebble
- Crustle
- Scraggy
- Scrafty
- Sigilyph
- Yamask
- Cofagrigus
- Tirtouga
- Carracosta
- Archen
- Archeops
- Trubbish
- Garbodor
- Zorua
- Zoroark
- Minccino
- Cinccino
- Gothita
- Gothorita
- Gothitelle
- Solosis
- Duosion
- Reuniclus
- Ducklett
- Swanna
- Vanillite
- Vanillish
- Vanilluxe
- Deerling
- Sawsbuck
- Emolga
- Karrablast
- Escavalier
- Foongus
- Amoonguss
- Frillish
- Jellicent
- Alomomola
- Joltik
- Galvantula
- Ferroseed
- Ferrothorn
- Klink
- Klang
- Klinklang
- Tynamo
- Eelektrik
- Eelektross
- Elgyem
- Beheeyem
- Litwick
- Lampent
- Chandelure
- Axew
- Fraxure
- Haxorus
- Cubchoo
- Beartic
- Cryogonal
- Shelmet
- Accelgor
- Stunfisk
- Mienfoo
- Mienshao
- Druddigon
- Golett
- Golurk
- Pawniard
- Bisharp
- Bouffalant
- Rufflet
- Braviary
- Vullaby
- Mandibuzz
- Heatmor
- Durant
- Deino
- Zweilous
- Hydreigon
- Larvesta
- Volcarona
- Cobalion
- Terrakion
- Virizion
- Tornadus
- Thundurus
- Reshiram
- Zekrom
- Landorus
- Kyurem
- Keldeo
- Meloetta
- Genesect
- Chespin
- Quilladin
- Chesnaught
- Fennekin
- Braixen
- Delphox
- Froakie
- Frogadier
- Greninja
- Bunnelby
- Diggersby
- Fletchling
- Fletchinder
- Talonflame
- Scatterbug
- Spewpa
- Vivillon
- Litleo
- Pyroar
- Flabébé
- Floette
- Florges
- Skiddo
- Gogoat
- Pancham
- Pangoro
- Furfrou
- Espurr
- Meowstic
- Honedge
- Doublade
- Aegislash
- Spritzee
- Aromatisse
- Swirlix
- Slurpuff
- Inkay
- Malamar
- Binacle
- Barbaracle
- Skrelp
- Dragalge
- Clauncher
- Clawitzer
- Helioptile
- Heliolisk
- Tyrunt
- Tyrantrum
- Amaura
- Aurorus
- Sylveon
- Hawlucha
- Dedenne
- Carbink
- Goomy
- Sliggoo
- Goodra
- Klefki
- Phantump
- Trevenant
- Pumpkaboo
- Gourgeist
- Bergmite
- Avalugg
- Noibat
- Noivern
- Xerneas
- Yveltal
- Zygarde
- Diancie
- Hoopa
- Volcanion
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Pikipek
- ???
- ???
- Yungoos
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Rockruff
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- ???
- Jangmo-o
- Hakamo-o
- ~~~~~~~~~~~~~~~
- Text File : 27
- ~~~~~~~~~~~~~~~
- [VAR TRNAME(0000)]
- [~ 1]
- [VAR TRNAME(0000)]
- [~ 3]
- Mom
- Kukui
- n/a
- Hau
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Plumeria
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 32]
- [~ 33]
- [~ 34]
- [~ 35]
- [~ 36]
- [~ 37]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ???
- n/a
- n/a
- n/a
- n/a
- n/a
- Ash
- Sun
- Kukui
- ~~~~~~~~~~~~~~~
- Text File : 28
- ~~~~~~~~~~~~~~~
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 29
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 67]
- [~ 68]
- [~ 69]
- [~ 70]
- [~ 71]
- [~ 72]
- [~ 73]
- [~ 74]
- [~ 75]
- [~ 76]
- [~ 77]
- [~ 78]
- [~ 79]
- [~ 80]
- [~ 81]
- [~ 82]
- [~ 83]
- ~~~~~~~~~~~~~~~
- Text File : 30
- ~~~~~~~~~~~~~~~
- ——————
- Mystery Zone
- Faraway Place
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Hau’oli City
- Shopping District
- Hau’oli City
- Marina
- n/a
- Mahalo Trail
- Mahalo Trail
- n/a
- n/a
- n/a
- [~ 33]
- Ten Carat Hill
- Ten Carat Hill
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 80]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 96]
- [~ 97]
- [~ 98]
- [~ 99]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 31
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 32
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 33
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ----------
- n/a
- the Kalos region
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 34
- ~~~~~~~~~~~~~~~
- [~ 0]
- [~ 1]
- [~ 2]
- [~ 3]
- [~ 4]
- [~ 5]
- [~ 6]
- [~ 7]
- [~ 8]
- [~ 9]
- [~ 10]
- [~ 11]
- [~ 12]
- n/a
- n/a
- n/a
- You’re about to close the Poké Finder. You sure you want to do that?
- Do you want to save this photo to the SD Card?
- The photo has been saved to the SD Card.
- [~ 19]
- [~ 20]
- [~ 21]
- Failed to save the photo due to lack of space on the SD Card.
- The Nintendo 3DS Camera application has no room for additional photos, so your photo cannot be saved.
- Failed to save the photo.
- Save photo to the SD Card
- Continue shooting photos here
- Close the Poké Finder
- Quit
- Next
- Total Thumbs-Ups
- [VAR NUM7(0000,002C)]
- [VAR NUM5(0000,002C)]
- Current Thumbs-Up
- Record Thumbs-Up
- Yes
- No
- [~ 37]
- [~ 38]
- [~ 39]
- [~ 40]
- [~ 41]
- [~ 42]
- [~ 43]
- [~ 44]
- [~ 45]
- [~ 46]
- [~ 47]
- [~ 48]
- [~ 49]
- [~ 50]
- [~ 51]
- [~ 52]
- [~ 53]
- [~ 54]
- [~ 55]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Let’s keep on taking photos together, partner! Zzz-zz-zz-zz!
- C’mon, lazy pants! Let’s take photos in lots of new places! Zzt!
- Don’t worry, kiddo. I like your photos. Zzz-zz-zz-zz!
- n/a
- n/a
- n/a
- Just a little bit further, kiddo. Don’t give up now! Zzt-zzt!
- The goal is in sight! Repeat after me... I think I can, I think I can, I think I can...
- Keep on taking as many photos as your hot little fingers can handle! Zzt!
- n/a
- n/a
- n/a
- n/a
- That was a decent enough photo, kid! Zzt!
- That’s a pretty sweet photo, pal! Zzt-zzt!
- That was an amazing shot! Zzzzzzt!
- That was an astounding shot! Wowzzzzers!
- n/a
- n/a
- n/a
- Use the Circle Pad to move the camera around, got it, kiddo? You should always try to look at your world from lots of different angles. Zz-zz-zz... And at the optimal moment...slam that and get your shot before it runs away! You can take up to six shots each time you fire up the Poké Finder. Zzz-zzt!
- n/a
- n/a
- [~ 324]
- [~ 325]
- [~ 326]
- [~ 327]
- [~ 328]
- [~ 329]
- [~ 330]
- [~ 331]
- [~ 332]
- [~ 333]
- [~ 334]
- [~ 335]
- [~ 336]
- [~ 337]
- [~ 338]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 589]
- [~ 590]
- [~ 591]
- [~ 592]
- [~ 593]
- [~ 594]
- [~ 595]
- [~ 596]
- [~ 597]
- [~ 598]
- ~~~~~~~~~~~~~~~
- Text File : 35
- ~~~~~~~~~~~~~~~
- ON
- OFF
- You’ve taken all the pics you can in one go! Let’s shuffle along to photo selection, zzt-zzt...
- Zzt? But you can still take some more pics... You sure you want to move on already?
- You’re going to give up on this shoot? You sure, zzt-zzt?
- But you’ve taken some photos already, zzt! You sure want to give ’em up?
- Zzzt! You can move the camera all around by using the Circle Pad! It’s always a good idea to try looking at the world from all kinds of different angles! When the time is ripe and you’ve framed the perfect shot, press or the A Button, zzt! Each time you fire up the Poké Finder, you can take six pics before you run outta space.
- The zoom function has been added, zzzt! Press up and down on the +Control Pad to change how far you zzzoom in or zzzoom out!
- n/a
- n/a
- n/a
- Yes
- No
- Mm-hmm!
- Getting warmer.
- Not bad.
- That’s the spirit!
- Beautiful!
- You’re on fire!
- Nice one!
- Looking good!
- Brilliant!
- Fantastic!
- Electrifying!
- Bravo!
- Operation Manual
- Move the camera around by using the Circle Pad, then press or to snap a photo!
- Press up or down on the +Control Pad to zzzoom in or out on your subject!
- n/a
- Zrmm? Lookzzz like you’re out of film!
- ~~~~~~~~~~~~~~~
- Text File : 36
- ~~~~~~~~~~~~~~~
- [VAR PKNICK(0000)]
- [~ 1]
- [VAR MOVE(0000)]
- [VAR ITEM2(0000)]
- [VAR TRNAME(0000)]
- [~ 5]
- l
- [VAR NUM3(0000)]
- /
- [VAR NUM3(0000)]
- Summary
- Restore
- Held Item
- Use a Move
- Back
- Use/Give
- Take
- Move
- Enter
- Withdraw
- Leave Pokémon
- Confirm
- [~ 22]
- Pokémon
- Held Item
- Choose a Pokémon.
- Which Pokémon do you want to move?
- Which item do you want to move?
- Where do you want to move it to?
- Where do you want to move it to?
- Which Pokémon do you want to use it on?
- What would you like to do with [VAR PKNICK(0000)]?
- Which move should [VAR PKNICK(0000)] use?
- Which Pokémon do you want to send?
- Which Pokémon will you battle with?
- You can choose an item in the Bag and use it or give it to a Pokémon.
- You can take an item that a Pokémon is holding and put it back in the Bag.
- You can move an item that a Pokémon is holding.
- [VAR PKNICK(0000)] isn’t holding anything.
- You received the [VAR ITEM2(0001)] from [VAR PKNICK(0000)].
- You can’t receive the item because your Bag is full.
- This can’t be used on that Pokémon.
- The Pokémon does not have enough HP...
- [VAR PKNAME(0000)] changed Forme!
- You can’t use that here.
- [~ 45]
- [~ 46]
- [~ 47]
- [~ 48]
- [~ 49]
- No more than one Pokémon may enter.
- No more than two Pokémon may enter.
- No more than three Pokémon may enter.
- No more than four Pokémon may enter.
- No more than five Pokémon may enter.
- Banned
- [VAR COLOR(0002)]First[VAR COLOR(0000)]
- [VAR COLOR(0002)]Second[VAR COLOR(0000)]
- [VAR COLOR(0002)]Third[VAR COLOR(0000)]
- [VAR COLOR(0002)]Fourth[VAR COLOR(0000)]
- [VAR COLOR(0002)]Fifth[VAR COLOR(0000)]
- [VAR COLOR(0002)]Sixth[VAR COLOR(0000)]
- Able!
- [VAR COLOR(0001)]Unable![VAR COLOR(0000)]
- [VAR COLOR(0002)]Learned[VAR COLOR(0000)]
- [VAR COLOR(0001)]Unavailable[VAR COLOR(0000)]
- Identical Pokémon are not permitted.
- Some Pokémon are holding identical items.
- The total of all party members’ levels has gone over [VAR NUM3(0000)].
- There are [VAR NUM1(0000)] or more Legendary Pokémon.
- The Pokémon that must participate is not selected.
- The conditions to participate in the battle have not been met.
- Communicating. Please stand by...
- TIME REMAINING:
- [VAR NUM2(0000)]:[VAR NUM2(0001)]
- [VAR NUM2(0001)]
- Standing by...
- Yes
- No
- [VAR NUM1(0000)]/[VAR NUM1(0001)]
- ~~~~~~~~~~~~~~~
- Text File : 37
- ~~~~~~~~~~~~~~~
- [VAR PKNICK(0000)]
- [VAR PKNAME(0000)]
- [VAR TRNAME(0000)]
- [VAR MOVE(0000)]
- [VAR ITEM2(0000)]
- [VAR ABILITY(0000)]
- Pokédex No.
- Name
- Type
- [~ 9]
- [~ 10]
- —
- OT
- ID No.
- [VAR NUM6(0000,0000)]
- Exp. Points
- [VAR NUM7(0000,002C)]
- To Next Lv.
- [VAR NUM7(0000,002C)]
- HP
- [VAR NUM3(0000)]
- /
- Attack
- Defense
- Sp. Atk
- Sp. Def
- Speed
- L
- [VAR NUM3(0000)]
- PP
- /
- [VAR NUM2(0000)]
- Category
- Power
- Accuracy
- [VAR NUM2(0000)]
- ???
- You can change the order of moves.
- Where do you want to move it to?
- Check Moves
- Check Ribbons
- You can’t make changes right now.
- [~ 44]
- You can select marks.
- Ability
- Item
- ~~~~~~~~~~~~~~~
- Text File : 38
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- [~ 3]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 39
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Saving... Don’t turn off the power.
- The game has been saved.
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 40
- ~~~~~~~~~~~~~~~
- Kalos Champion Ribbon
- Champion Ribbon
- Sinnoh Champion Ribbon
- Best Friends Ribbon
- Training Ribbon
- Skillful Battler Ribbon
- Expert Battler Ribbon
- Effort Ribbon
- Alert Ribbon
- Shock Ribbon
- Downcast Ribbon
- Careless Ribbon
- Relax Ribbon
- Snooze Ribbon
- Smile Ribbon
- Gorgeous Ribbon
- Royal Ribbon
- Gorgeous Royal Ribbon
- Artist Ribbon
- Footprint Ribbon
- Record Ribbon
- Legend Ribbon
- Country Ribbon
- National Ribbon
- Earth Ribbon
- World Ribbon
- Classic Ribbon
- Premier Ribbon
- Event Ribbon
- Birthday Ribbon
- Special Ribbon
- Souvenir Ribbon
- Wishing Ribbon
- Battle Champion Ribbon
- Regional Champion Ribbon
- National Champion Ribbon
- World Champion Ribbon
- Contest Memory Ribbon
- Battle Memory Ribbon
- Hoenn Champion Ribbon
- Contest Star Ribbon
- Coolness Master Ribbon
- Beauty Master Ribbon
- Cuteness Master Ribbon
- Cleverness Master Ribbon
- Toughness Master Ribbon
- n/a
- n/a
- n/a
- n/a
- A Ribbon awarded for beating the Kalos Champion and entering the Kalos Hall of Fame.
- A Ribbon awarded for clearing the Pokémon League and entering the Hall of Fame somewhere long ago.
- A Ribbon awarded for beating the Sinnoh Champion and entering the Sinnoh Hall of Fame.
- A Ribbon that can be given to a Pokémon with which you share a close and meaningful bond.
- A Ribbon that can be given to a Pokémon that has overcome rigorous trials and training.
- A Ribbon that can be given to a Pokémon that has achieved victory in difficult battles.
- A Ribbon that can be given to a brave Pokémon that has honed its battle skills to an art.
- A Ribbon awarded for being an exceptionally hard worker.
- A Ribbon for recalling an invigorating event that created life energy.
- A Ribbon for recalling a thrilling event that made life more exciting.
- A Ribbon for recalling feelings of sadness that added spice to life.
- A Ribbon for recalling a careless error that helped steer life decisions.
- A Ribbon for recalling a refreshing event that added sparkle to life.
- A Ribbon for recalling a deep slumber that made life soothing.
- A Ribbon for recalling that smiles enrich the quality of life.
- An extraordinarily gorgeous and extravagant Ribbon.
- An incredibly regal Ribbon with an air of nobility.
- A gorgeous and regal Ribbon that is the peak of fabulous.
- A Ribbon awarded for being chosen as a super sketch model in the Hoenn region.
- A Ribbon awarded to a Pokémon deemed to have a top-quality footprint.
- A Ribbon awarded for setting an incredible record.
- A Ribbon awarded for setting a legendary record.
- A Ribbon awarded to a Pokémon League Champion.
- A Ribbon awarded for overcoming all difficult challenges.
- A Ribbon awarded for winning 100 battles in a row.
- A Ribbon awarded to a Pokémon League Champion.
- A Ribbon that proclaims love for Pokémon.
- A Ribbon awarded for a special holiday.
- A Ribbon awarded for participating in a special Pokémon event.
- A Ribbon that commemorates a birthday.
- A special Ribbon for a special day.
- A Ribbon for cherishing a special memory.
- A Ribbon said to make your wish come true.
- A Ribbon awarded to a Battle Competition Champion.
- A Ribbon awarded to a Regional Champion in the Pokémon World Championships.
- A Ribbon awarded to a National Champion in the Pokémon World Championships.
- A Ribbon awarded to a World Champion in the Pokémon World Championships.
- A commemorative Ribbon representing all of the Ribbons you collected for contests somewhere long ago.
- A commemorative Ribbon representing all of the Ribbons you collected for battling somewhere long ago.
- A Ribbon awarded for beating the Hoenn Champion and entering the Hoenn Hall of Fame.
- A Ribbon awarded to a Pokémon that has performed superbly in every kind of contest.
- A Ribbon awarded to a Pokémon that has perfectly embodied Coolness in Pokémon Contests.
- A Ribbon awarded to a Pokémon that has perfectly embodied Beauty in Pokémon Contests.
- A Ribbon awarded to a Pokémon that has perfectly embodied Cuteness in Pokémon Contests.
- A Ribbon awarded to a Pokémon that has perfectly embodied Cleverness in Pokémon Contests.
- A Ribbon awarded to a Pokémon that has perfectly embodied Toughness in Pokémon Contests.
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 41
- ~~~~~~~~~~~~~~~
- Tauros Charge
- [~ 1]
- n/a
- n/a
- [~ 4]
- n/a
- n/a
- n/a
- n/a
- [~ 9]
- [~ 10]
- [~ 11]
- [~ 12]
- [~ 13]
- [~ 14]
- [~ 15]
- ~~~~~~~~~~~~~~~
- Text File : 42
- ~~~~~~~~~~~~~~~
- Please select a Pokémon.
- Register this Pokémon to the +Control Pad?
- Press Y or A to get down from this Pokémon
- You can’t call this Pokémon here.
- There’s no space to call this Pokémon.
- You can’t get down from this Pokémon here.
- There’s no space to climb off this Pokémon.
- This Tauros’s charge can break rocks.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- You can’t get down from this Ride Pokémon here.
- There is not enough space to get down from this Ride Pokémon here.
- You can’t call this Ride Pokémon here.
- There is not enough space to call this Ride Pokémon here.
- You can’t call this Ride Pokémon now.
- n/a
- Which Ride Pokémon would you like to ride? Press X to check what the Pokémon can do.
- ~~~~~~~~~~~~~~~
- Text File : 43
- ~~~~~~~~~~~~~~~
- [~ 0]
- [~ 1]
- [~ 2]
- [~ 3]
- [~ 4]
- [~ 5]
- [~ 6]
- [~ 7]
- [~ 8]
- [~ 9]
- [~ 10]
- [~ 11]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 160]
- [~ 161]
- [~ 162]
- [~ 163]
- [~ 164]
- [~ 165]
- [~ 166]
- [~ 167]
- [~ 168]
- [~ 169]
- [~ 170]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 182]
- [~ 183]
- [~ 184]
- [~ 185]
- [~ 186]
- [~ 187]
- [~ 188]
- [~ 189]
- [~ 190]
- ~~~~~~~~~~~~~~~
- Text File : 44
- ~~~~~~~~~~~~~~~
- Hardy
- Lonely
- Brave
- Adamant
- Naughty
- Bold
- Docile
- Relaxed
- Impish
- Lax
- Timid
- Hasty
- Serious
- Jolly
- Naive
- Modest
- Mild
- Quiet
- Bashful
- Rash
- Calm
- Gentle
- Sassy
- Careful
- Quirky
- [~ 25]
- ~~~~~~~~~~~~~~~
- Text File : 45
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The saved data was erased!
- Would you like to delete all saved data?
- Once the data has been deleted, there is no way to recover it. Is it really OK to delete this saved data?
- Yes
- No
- There is a gift that you have not received. Please start the game and pick up your gift from the deliveryman in any Pokémon Center.
- Initializing the saved data... Please don’t turn off the power.
- ~~~~~~~~~~~~~~~
- Text File : 46
- ~~~~~~~~~~~~~~~
- —
- Stench
- Drizzle
- Speed Boost
- Battle Armor
- Sturdy
- Damp
- Limber
- Sand Veil
- Static
- Volt Absorb
- Water Absorb
- Oblivious
- Cloud Nine
- Compound Eyes
- Insomnia
- Color Change
- Immunity
- Flash Fire
- Shield Dust
- Own Tempo
- Suction Cups
- Intimidate
- Shadow Tag
- Rough Skin
- Wonder Guard
- Levitate
- Effect Spore
- Synchronize
- Clear Body
- Natural Cure
- Lightning Rod
- Serene Grace
- Swift Swim
- Chlorophyll
- Illuminate
- Trace
- Huge Power
- Poison Point
- Inner Focus
- Magma Armor
- Water Veil
- Magnet Pull
- Soundproof
- Rain Dish
- Sand Stream
- Pressure
- Thick Fat
- Early Bird
- Flame Body
- Run Away
- Keen Eye
- Hyper Cutter
- Pickup
- Truant
- Hustle
- Cute Charm
- Plus
- Minus
- Forecast
- Sticky Hold
- Shed Skin
- Guts
- Marvel Scale
- Liquid Ooze
- Overgrow
- Blaze
- Torrent
- Swarm
- Rock Head
- Drought
- Arena Trap
- Vital Spirit
- White Smoke
- Pure Power
- Shell Armor
- Air Lock
- Tangled Feet
- Motor Drive
- Rivalry
- Steadfast
- Snow Cloak
- Gluttony
- Anger Point
- Unburden
- Heatproof
- Simple
- Dry Skin
- Download
- Iron Fist
- Poison Heal
- Adaptability
- Skill Link
- Hydration
- Solar Power
- Quick Feet
- Normalize
- Sniper
- Magic Guard
- No Guard
- Stall
- Technician
- Leaf Guard
- Klutz
- Mold Breaker
- Super Luck
- Aftermath
- Anticipation
- Forewarn
- Unaware
- Tinted Lens
- Filter
- Slow Start
- Scrappy
- Storm Drain
- Ice Body
- Solid Rock
- Snow Warning
- Honey Gather
- Frisk
- Reckless
- Multitype
- Flower Gift
- Bad Dreams
- Pickpocket
- Sheer Force
- Contrary
- Unnerve
- Defiant
- Defeatist
- Cursed Body
- Healer
- Friend Guard
- Weak Armor
- Heavy Metal
- Light Metal
- Multiscale
- Toxic Boost
- Flare Boost
- Harvest
- Telepathy
- Moody
- Overcoat
- Poison Touch
- Regenerator
- Big Pecks
- Sand Rush
- Wonder Skin
- Analytic
- Illusion
- Imposter
- Infiltrator
- Mummy
- Moxie
- Justified
- Rattled
- Magic Bounce
- Sap Sipper
- Prankster
- Sand Force
- Iron Barbs
- Zen Mode
- Victory Star
- Turboblaze
- Teravolt
- Aroma Veil
- Flower Veil
- Cheek Pouch
- Protean
- Fur Coat
- Magician
- Bulletproof
- Competitive
- Strong Jaw
- Refrigerate
- Sweet Veil
- Stance Change
- Gale Wings
- Mega Launcher
- Grass Pelt
- Symbiosis
- Tough Claws
- Pixilate
- Gooey
- Aerilate
- Parental Bond
- Dark Aura
- Fairy Aura
- Aura Break
- Primordial Sea
- Desolate Land
- Delta Stream
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Stakeout
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Battle Bond
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 47
- ~~~~~~~~~~~~~~~
- -
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The Pokémon is charged with static electricity, so contact with it may cause paralysis.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
- n/a
- n/a
- n/a
- Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The Pokémon is full of vitality, and that prevents it from falling asleep.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Maximizes the number of times multi-strike moves hit.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Protects the Pokémon from some ball and bomb moves.
- n/a
- The Pokémon’s strong jaw boosts the power of its biting moves.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Doubles the damage dealt to the target’s replacement if the target switches out.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 48
- ~~~~~~~~~~~~~~~
- [~ 0]
- Nature: [VAR COLOR(0002)]Hardy[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Lonely[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Brave[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Adamant[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Naughty[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Bold[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Docile[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Relaxed[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Impish[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Lax[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Timid[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Hasty[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Serious[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Jolly[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Naive[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Modest[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Mild[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Quiet[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Bashful[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Rash[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Calm[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Gentle[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Sassy[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Careful[VAR COLOR(0000)]
- Nature: [VAR COLOR(0002)]Quirky[VAR COLOR(0000)]
- Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Met: [VAR NUM3(0003)]
- Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Met: Apparently Lv. [VAR NUM3(0003)]
- Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] From: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Arrived: [VAR NUM3(0003)]
- Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] From: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Arrived: Apparently Lv. [VAR NUM3(0003)]
- n/a
- n/a
- n/a
- n/a
- Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Met: [VAR NUM3(0003)] Note: A fateful encounter.
- Date Met: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] Where: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Met: [VAR NUM3(0003)] Note: Apparently a fateful encounter.
- n/a
- n/a
- Traveled across space and time to reach you from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)].
- Seems to have traveled across both space and time to reach you from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)].
- A fateful encounter led it across both space and time in order to reach you from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)].
- A fateful encounter seems to have led it across space and time to reach you[VAR COLOR(0002)] [VAR COLOR(0000)]from [VAR COLOR(0002)][VAR LOCATION(0008)][VAR COLOR(0000)].
- n/a
- n/a
- n/a
- n/a
- Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] From: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Arrived: [VAR NUM3(0003)]
- Date Arrived: [VAR NUM2(0001)]/[VAR NUM2(0002)]/20[VAR NUM2(0000)] From: [VAR COLOR(0002)][VAR LOCATION(0004)][VAR COLOR(0000)] Level Arrived: Apparently Lv. [VAR NUM3(0003)]
- n/a
- n/a
- Characteristic: Loves to eat
- Characteristic: Takes plenty of siestas
- Characteristic: Nods off a lot
- Characteristic: Scatters things often
- Characteristic: Likes to relax
- Characteristic: Proud of its power
- Characteristic: Likes to thrash about
- Characteristic: A little quick tempered
- Characteristic: Likes to fight
- Characteristic: Quick tempered
- Characteristic: Sturdy body
- Characteristic: Capable of taking hits
- Characteristic: Highly persistent
- Characteristic: Good endurance
- Characteristic: Good perseverance
- Characteristic: Likes to run
- Characteristic: Alert to sounds
- Characteristic: Impetuous and silly
- Characteristic: Somewhat of a clown
- Characteristic: Quick to flee
- Characteristic: Highly curious
- Characteristic: Mischievous
- Characteristic: Thoroughly cunning
- Characteristic: Often lost in thought
- Characteristic: Very finicky
- Characteristic: Strong willed
- Characteristic: Somewhat vain
- Characteristic: Strongly defiant
- Characteristic: Hates to lose
- Characteristic: Somewhat stubborn
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 49
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 26]
- [~ 27]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 40]
- [~ 41]
- [~ 42]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 89]
- [~ 90]
- [~ 91]
- [~ 92]
- [~ 93]
- [~ 94]
- [~ 95]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 107]
- [~ 108]
- [~ 109]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 123]
- [~ 124]
- [~ 125]
- [~ 126]
- [~ 127]
- [~ 128]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 138]
- [~ 139]
- [~ 140]
- n/a
- n/a
- n/a
- [~ 144]
- [~ 145]
- [~ 146]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 175]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 198]
- [~ 199]
- [~ 200]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 207]
- [~ 208]
- [~ 209]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 305]
- [~ 306]
- [~ 307]
- [~ 308]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 335]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 366]
- [~ 367]
- [~ 368]
- [~ 369]
- [~ 370]
- [~ 371]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 390]
- [~ 391]
- [~ 392]
- n/a
- n/a
- n/a
- [~ 396]
- [~ 397]
- [~ 398]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 411]
- [~ 412]
- [~ 413]
- [~ 414]
- [~ 415]
- [~ 416]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 426]
- [~ 427]
- [~ 428]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 446]
- [~ 447]
- [~ 448]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 482]
- [~ 483]
- [~ 484]
- [~ 485]
- [~ 486]
- [~ 487]
- [~ 488]
- [~ 489]
- [~ 490]
- [~ 491]
- [~ 492]
- [~ 493]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 523]
- [~ 524]
- [~ 525]
- [~ 526]
- [~ 527]
- [~ 528]
- n/a
- n/a
- n/a
- [~ 532]
- [~ 533]
- [~ 534]
- [~ 535]
- [~ 536]
- [~ 537]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 608]
- [~ 609]
- [~ 610]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 690]
- [~ 691]
- [~ 692]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 717]
- [~ 718]
- [~ 719]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 755]
- [~ 756]
- [~ 757]
- [~ 758]
- n/a
- [~ 760]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 771]
- [~ 772]
- n/a
- n/a
- n/a
- [~ 776]
- [~ 777]
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 783]
- [~ 784]
- [~ 785]
- [~ 786]
- n/a
- [~ 788]
- [~ 789]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 796]
- [~ 797]
- [~ 798]
- [~ 799]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 813]
- [~ 814]
- [~ 815]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 844]
- n/a
- [~ 846]
- [~ 847]
- n/a
- [~ 849]
- [~ 850]
- n/a
- [~ 852]
- [~ 853]
- n/a
- [~ 855]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 909]
- [~ 910]
- [~ 911]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 939]
- Check out my Pokémon! It’s so cute!
- No matter whether I win or lose, my Pokémon’s still the cutest!
- Time to go look for more cute Pokémon! Thanks for playing with me!
- Huh? Is it over already?!
- Hmmph! I guess I just have to hold that loss.
- Hey! Hey! You’ve got a Pokémon, so let’s have a Pokémon battle!
- I lost, but it was fun. Wait... Should I say it was fun, but I lost?
- I’m going to make my Pokémon battle more, so it can grow stronger and stronger!
- Let me show you the awesome combination that is me and my Pokémon.
- You and your Pokémon were a better combination...
- I have to catch more Pokémon until I can create the perfect combination.
- I’ll never forget how strong you and your Pokémon were when battling at full force.
- ~~~~~~~~~~~~~~~
- Text File : 50
- ~~~~~~~~~~~~~~~
- -
- Ellie
- Grunt
- Plumeria
- Honus
- Ikaika
- Sheri
- n/a
- [~ 8]
- [~ 9]
- [~ 10]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 23]
- n/a
- [~ 25]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 32]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 50]
- [~ 51]
- n/a
- [~ 53]
- [~ 54]
- [~ 55]
- [~ 56]
- n/a
- [~ 58]
- n/a
- n/a
- n/a
- [~ 62]
- n/a
- n/a
- n/a
- n/a
- [~ 67]
- [~ 68]
- n/a
- n/a
- n/a
- [~ 72]
- n/a
- [~ 74]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 90]
- n/a
- [~ 92]
- n/a
- n/a
- n/a
- [~ 96]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 108]
- n/a
- n/a
- [~ 111]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 132]
- [~ 133]
- n/a
- [~ 135]
- n/a
- n/a
- [~ 138]
- n/a
- [~ 140]
- n/a
- n/a
- n/a
- [~ 144]
- [~ 145]
- n/a
- [~ 147]
- [~ 148]
- n/a
- [~ 150]
- n/a
- n/a
- [~ 153]
- n/a
- [~ 155]
- [~ 156]
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 162]
- n/a
- n/a
- n/a
- [~ 166]
- [~ 167]
- [~ 168]
- n/a
- [~ 170]
- [~ 171]
- n/a
- [~ 173]
- [~ 174]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 181]
- n/a
- n/a
- [~ 184]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 206]
- [~ 207]
- [~ 208]
- [~ 209]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 230]
- [~ 231]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 239]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 249]
- n/a
- n/a
- [~ 252]
- n/a
- [~ 254]
- [~ 255]
- n/a
- [~ 257]
- n/a
- n/a
- [~ 260]
- [~ 261]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 272]
- [~ 273]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 286]
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 292]
- n/a
- n/a
- n/a
- n/a
- [~ 297]
- [~ 298]
- [~ 299]
- [~ 300]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 309]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 322]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 330]
- n/a
- n/a
- [~ 333]
- [~ 334]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 341]
- [~ 342]
- [~ 343]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 350]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 382]
- [~ 383]
- n/a
- n/a
- [~ 386]
- [~ 387]
- n/a
- [~ 389]
- [~ 390]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 402]
- n/a
- [~ 404]
- n/a
- n/a
- [~ 407]
- n/a
- [~ 409]
- n/a
- [~ 411]
- [~ 412]
- [~ 413]
- n/a
- n/a
- [~ 416]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 428]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 475]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 51
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- Youngster
- Lass
- Ace Trainer
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Rising Star
- Rising Star
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Team Skull
- Team Skull
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Team Skull Admin
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Rising Star
- Ace Trainer
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Ace Trainer
- n/a
- n/a
- Rising Star
- Youngster
- Lass
- n/a
- n/a
- Youngster
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 52
- ~~~~~~~~~~~~~~~
- Normal
- Fighting
- Flying
- Poison
- Ground
- Rock
- Bug
- Ghost
- Steel
- Fire
- Water
- Grass
- Electric
- Psychic
- Ice
- Dragon
- Dark
- Fairy
- ~~~~~~~~~~~~~~~
- Text File : 53
- ~~~~~~~~~~~~~~~
- [VAR TRNAME(0000)]
- ~~~~~~~~~~~~~~~
- Text File : 54
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The target is slammed with a long tail, vines, or the like to inflict damage.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Sand is hurled in the target’s face, reducing the target’s accuracy.
- The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
- n/a
- The target is jabbed repeatedly with a horn or beak two to five times in a row.
- n/a
- A physical attack in which the user charges and slams into the target with its whole body.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
- The target is bitten with viciously sharp fangs. This may also make the target flinch.
- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
- n/a
- n/a
- The user generates odd sound waves from its body that confuse the target.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- A strong electric blast crashes down on the target. This may also leave the target with paralysis.
- The user launches a weak jolt of electricity that paralyzes the target.
- n/a
- The user picks up and throws a small rock at the target to attack.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
- n/a
- n/a
- n/a
- n/a
- n/a
- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user frightens the target with a scary face to harshly lower its Speed stat.
- n/a
- n/a
- n/a
- n/a
- The user hurls mud in the target’s face to inflict damage and lower its accuracy.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
- n/a
- n/a
- The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
- n/a
- Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
- Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user confounds the target with speed, then slashes. This attack never misses.
- n/a
- n/a
- n/a
- The user howls loudly to raise its spirit, which raises its Attack stat.
- The user slashes the target with huge sharp claws.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user slashes the target the instant an opportunity arises. Critical hits land more easily.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
- n/a
- n/a
- n/a
- n/a
- The user hits the target with throwing stars two to five times in a row. This move always goes first.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- Dummy Data
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 55
- ~~~~~~~~~~~~~~~
- ———
- Pound
- Karate Chop
- Double Slap
- Comet Punch
- Mega Punch
- Pay Day
- Fire Punch
- Ice Punch
- Thunder Punch
- Scratch
- Vice Grip
- Guillotine
- Razor Wind
- Swords Dance
- Cut
- Gust
- Wing Attack
- Whirlwind
- Fly
- Bind
- Slam
- Vine Whip
- Stomp
- Double Kick
- Mega Kick
- Jump Kick
- Rolling Kick
- Sand Attack
- Headbutt
- Horn Attack
- Fury Attack
- Horn Drill
- Tackle
- Body Slam
- Wrap
- Take Down
- Thrash
- Double-Edge
- Tail Whip
- Poison Sting
- Twineedle
- Pin Missile
- Leer
- Bite
- Growl
- Roar
- Sing
- Supersonic
- Sonic Boom
- Disable
- Acid
- Ember
- Flamethrower
- Mist
- Water Gun
- Hydro Pump
- Surf
- Ice Beam
- Blizzard
- Psybeam
- Bubble Beam
- Aurora Beam
- Hyper Beam
- Peck
- Drill Peck
- Submission
- Low Kick
- Counter
- Seismic Toss
- Strength
- Absorb
- Mega Drain
- Leech Seed
- Growth
- Razor Leaf
- Solar Beam
- Poison Powder
- Stun Spore
- Sleep Powder
- Petal Dance
- String Shot
- Dragon Rage
- Fire Spin
- Thunder Shock
- Thunderbolt
- Thunder Wave
- Thunder
- Rock Throw
- Earthquake
- Fissure
- Dig
- Toxic
- Confusion
- Psychic
- Hypnosis
- Meditate
- Agility
- Quick Attack
- Rage
- Teleport
- Night Shade
- Mimic
- Screech
- Double Team
- Recover
- Harden
- Minimize
- Smokescreen
- Confuse Ray
- Withdraw
- Defense Curl
- Barrier
- Light Screen
- Haze
- Reflect
- Focus Energy
- Bide
- Metronome
- Mirror Move
- Self-Destruct
- Egg Bomb
- Lick
- Smog
- Sludge
- Bone Club
- Fire Blast
- Waterfall
- Clamp
- Swift
- Skull Bash
- Spike Cannon
- Constrict
- Amnesia
- Kinesis
- Soft-Boiled
- High Jump Kick
- Glare
- Dream Eater
- Poison Gas
- Barrage
- Leech Life
- Lovely Kiss
- Sky Attack
- Transform
- Bubble
- Dizzy Punch
- Spore
- Flash
- Psywave
- Splash
- Acid Armor
- Crabhammer
- Explosion
- Fury Swipes
- Bonemerang
- Rest
- Rock Slide
- Hyper Fang
- Sharpen
- Conversion
- Tri Attack
- Super Fang
- Slash
- Substitute
- Struggle
- Sketch
- Triple Kick
- Thief
- Spider Web
- Mind Reader
- Nightmare
- Flame Wheel
- Snore
- Curse
- Flail
- Conversion 2
- Aeroblast
- Cotton Spore
- Reversal
- Spite
- Powder Snow
- Protect
- Mach Punch
- Scary Face
- Feint Attack
- Sweet Kiss
- Belly Drum
- Sludge Bomb
- Mud-Slap
- Octazooka
- Spikes
- Zap Cannon
- Foresight
- Destiny Bond
- Perish Song
- Icy Wind
- Detect
- Bone Rush
- Lock-On
- Outrage
- Sandstorm
- Giga Drain
- Endure
- Charm
- Rollout
- False Swipe
- Swagger
- Milk Drink
- Spark
- Fury Cutter
- Steel Wing
- Mean Look
- Attract
- Sleep Talk
- Heal Bell
- Return
- Present
- Frustration
- Safeguard
- Pain Split
- Sacred Fire
- Magnitude
- Dynamic Punch
- Megahorn
- Dragon Breath
- Baton Pass
- Encore
- Pursuit
- Rapid Spin
- Sweet Scent
- Iron Tail
- Metal Claw
- Vital Throw
- Morning Sun
- Synthesis
- Moonlight
- Hidden Power
- Cross Chop
- Twister
- Rain Dance
- Sunny Day
- Crunch
- Mirror Coat
- Psych Up
- Extreme Speed
- Ancient Power
- Shadow Ball
- Future Sight
- Rock Smash
- Whirlpool
- Beat Up
- Fake Out
- Uproar
- Stockpile
- Spit Up
- Swallow
- Heat Wave
- Hail
- Torment
- Flatter
- Will-O-Wisp
- Memento
- Facade
- Focus Punch
- Smelling Salts
- Follow Me
- Nature Power
- Charge
- Taunt
- Helping Hand
- Trick
- Role Play
- Wish
- Assist
- Ingrain
- Superpower
- Magic Coat
- Recycle
- Revenge
- Brick Break
- Yawn
- Knock Off
- Endeavor
- Eruption
- Skill Swap
- Imprison
- Refresh
- Grudge
- Snatch
- Secret Power
- Dive
- Arm Thrust
- Camouflage
- Tail Glow
- Luster Purge
- Mist Ball
- Feather Dance
- Teeter Dance
- Blaze Kick
- Mud Sport
- Ice Ball
- Needle Arm
- Slack Off
- Hyper Voice
- Poison Fang
- Crush Claw
- Blast Burn
- Hydro Cannon
- Meteor Mash
- Astonish
- Weather Ball
- Aromatherapy
- Fake Tears
- Air Cutter
- Overheat
- Odor Sleuth
- Rock Tomb
- Silver Wind
- Metal Sound
- Grass Whistle
- Tickle
- Cosmic Power
- Water Spout
- Signal Beam
- Shadow Punch
- Extrasensory
- Sky Uppercut
- Sand Tomb
- Sheer Cold
- Muddy Water
- Bullet Seed
- Aerial Ace
- Icicle Spear
- Iron Defense
- Block
- Howl
- Dragon Claw
- Frenzy Plant
- Bulk Up
- Bounce
- Mud Shot
- Poison Tail
- Covet
- Volt Tackle
- Magical Leaf
- Water Sport
- Calm Mind
- Leaf Blade
- Dragon Dance
- Rock Blast
- Shock Wave
- Water Pulse
- Doom Desire
- Psycho Boost
- Roost
- Gravity
- Miracle Eye
- Wake-Up Slap
- Hammer Arm
- Gyro Ball
- Healing Wish
- Brine
- Natural Gift
- Feint
- Pluck
- Tailwind
- Acupressure
- Metal Burst
- U-turn
- Close Combat
- Payback
- Assurance
- Embargo
- Fling
- Psycho Shift
- Trump Card
- Heal Block
- Wring Out
- Power Trick
- Gastro Acid
- Lucky Chant
- Me First
- Copycat
- Power Swap
- Guard Swap
- Punishment
- Last Resort
- Worry Seed
- Sucker Punch
- Toxic Spikes
- Heart Swap
- Aqua Ring
- Magnet Rise
- Flare Blitz
- Force Palm
- Aura Sphere
- Rock Polish
- Poison Jab
- Dark Pulse
- Night Slash
- Aqua Tail
- Seed Bomb
- Air Slash
- X-Scissor
- Bug Buzz
- Dragon Pulse
- Dragon Rush
- Power Gem
- Drain Punch
- Vacuum Wave
- Focus Blast
- Energy Ball
- Brave Bird
- Earth Power
- Switcheroo
- Giga Impact
- Nasty Plot
- Bullet Punch
- Avalanche
- Ice Shard
- Shadow Claw
- Thunder Fang
- Ice Fang
- Fire Fang
- Shadow Sneak
- Mud Bomb
- Psycho Cut
- Zen Headbutt
- Mirror Shot
- Flash Cannon
- Rock Climb
- Defog
- Trick Room
- Draco Meteor
- Discharge
- Lava Plume
- Leaf Storm
- Power Whip
- Rock Wrecker
- Cross Poison
- Gunk Shot
- Iron Head
- Magnet Bomb
- Stone Edge
- Captivate
- Stealth Rock
- Grass Knot
- Chatter
- Judgment
- Bug Bite
- Charge Beam
- Wood Hammer
- Aqua Jet
- Attack Order
- Defend Order
- Heal Order
- Head Smash
- Double Hit
- Roar of Time
- Spacial Rend
- Lunar Dance
- Crush Grip
- Magma Storm
- Dark Void
- Seed Flare
- Ominous Wind
- Shadow Force
- Hone Claws
- Wide Guard
- Guard Split
- Power Split
- Wonder Room
- Psyshock
- Venoshock
- Autotomize
- Rage Powder
- Telekinesis
- Magic Room
- Smack Down
- Storm Throw
- Flame Burst
- Sludge Wave
- Quiver Dance
- Heavy Slam
- Synchronoise
- Electro Ball
- Soak
- Flame Charge
- Coil
- Low Sweep
- Acid Spray
- Foul Play
- Simple Beam
- Entrainment
- After You
- Round
- Echoed Voice
- Chip Away
- Clear Smog
- Stored Power
- Quick Guard
- Ally Switch
- Scald
- Shell Smash
- Heal Pulse
- Hex
- Sky Drop
- Shift Gear
- Circle Throw
- Incinerate
- Quash
- Acrobatics
- Reflect Type
- Retaliate
- Final Gambit
- Bestow
- Inferno
- Water Pledge
- Fire Pledge
- Grass Pledge
- Volt Switch
- Struggle Bug
- Bulldoze
- Frost Breath
- Dragon Tail
- Work Up
- Electroweb
- Wild Charge
- Drill Run
- Dual Chop
- Heart Stamp
- Horn Leech
- Sacred Sword
- Razor Shell
- Heat Crash
- Leaf Tornado
- Steamroller
- Cotton Guard
- Night Daze
- Psystrike
- Tail Slap
- Hurricane
- Head Charge
- Gear Grind
- Searing Shot
- Techno Blast
- Relic Song
- Secret Sword
- Glaciate
- Bolt Strike
- Blue Flare
- Fiery Dance
- Freeze Shock
- Ice Burn
- Snarl
- Icicle Crash
- V-create
- Fusion Flare
- Fusion Bolt
- Flying Press
- Mat Block
- Belch
- Rototiller
- Sticky Web
- Fell Stinger
- Phantom Force
- Trick-or-Treat
- Noble Roar
- Ion Deluge
- Parabolic Charge
- Forest’s Curse
- Petal Blizzard
- Freeze-Dry
- Disarming Voice
- Parting Shot
- Topsy-Turvy
- Draining Kiss
- Crafty Shield
- Flower Shield
- Grassy Terrain
- Misty Terrain
- Electrify
- Play Rough
- Fairy Wind
- Moonblast
- Boomburst
- Fairy Lock
- King’s Shield
- Play Nice
- Confide
- Diamond Storm
- Steam Eruption
- Hyperspace Hole
- Water Shuriken
- Mystical Fire
- Spiky Shield
- Aromatic Mist
- Eerie Impulse
- Venom Drench
- Powder
- Geomancy
- Magnetic Flux
- Happy Hour
- Electric Terrain
- Dazzling Gleam
- Celebrate
- Hold Hands
- Baby-Doll Eyes
- Nuzzle
- Hold Back
- Infestation
- Power-Up Punch
- Oblivion Wing
- Thousand Arrows
- Thousand Waves
- Land’s Wrath
- Light of Ruin
- Origin Pulse
- Precipice Blades
- Dragon Ascent
- Hyperspace Fury
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Gigavolt Havoc
- Gigavolt Havoc
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 56
- ~~~~~~~~~~~~~~~
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 57
- ~~~~~~~~~~~~~~~
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 58
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 59
- ~~~~~~~~~~~~~~~
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 60
- ~~~~~~~~~~~~~~~
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 9]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 25]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 37]
- [~ 38]
- [~ 39]
- [~ 40]
- [~ 41]
- n/a
- n/a
- [~ 44]
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 51]
- Where do you want to send [VAR PKNICK(0000)] to?
- Add to your party
- Send home to nature
- Please select a Pokémon to swap from your party.
- n/a
- [VAR PKNICK(0000)] will be added to your party, and [VAR PKNICK(0001)] will be sent home to nature.
- You sent [VAR PKNICK(0000)] home to nature!
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- Check [VAR PKNICK(0000)]’s summary
- Check summary of your party Pokémon
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- n/a
- [~ 106]
- [~ 107]
- n/a
- n/a
- n/a
- You can’t swap that Pokémon.
- Are you sure you want to send [VAR PKNICK(0000)] home to nature?
- Yes
- No
- ~~~~~~~~~~~~~~~
- Text File : 61
- ~~~~~~~~~~~~~~~
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 62
- ~~~~~~~~~~~~~~~
- n/a
- ~~~~~~~~~~~~~~~
- Text File : 63
- ~~~~~~~~~~~~~~~
- n/a
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement