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- On Projectile Hit:
- wait 8 ticks
- projectile is arrow
- delete projectile
- on place:
- world is "RPG"
- if player is op:
- player's gamemode is creative:
- stop
- cancel event
- on break:
- world is "RPG"
- if player is op:
- if player's gamemode is creative:
- stop
- cancel event
- on armor equip:
- if player's gamemode isn't creative:
- cancel event
- send "&6裝備 >> &e請使用 &b/equip &e來穿上裝備!"
- stop
- on join:
- if player's gamemode is creative:
- set player's gamemode to survival
- on damage:
- wait 1 ticks
- set {_damage} to damage*2
- set {_怪物血量} to round (victim's health*2)
- if {_damage} is more than 1:
- send action bar from "&c %victim's name% &e剩餘血量 : &c %{_怪物血量}% HP &e造成傷害 : &c %{_damage}%" to attacker
- if damage cause is suffocation:
- if victim isn't a player:
- damage victim by 1000000
- command /gm [<number>]:
- trigger:
- if player is op:
- make player execute command "/gamemode %arg-1%"
- stop
- command /killall:
- trigger:
- if player is op:
- loop entities in radius 50 of player:
- if loop-entity isn't a player or a dropped item:
- damage loop-entity by 10000000
- command /pcmd <player> <text>:
- permission: op.oao
- trigger:
- run player-arg command "/%arg-2%" as op
- on join:
- if player isn't op:
- if player's gamemode is creative:
- set player's gamemode to survival
- on command:
- command is "me"
- cancel event
- stop
- on right click on a 116:
- cancel event
- on right click on a 379:
- cancel event
- on right click on a 145:
- cancel event
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