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Maya source mdl export

Aug 21st, 2014
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  1. ----------------------------------------------
  2. MDL Full Compile
  3. ----------------------------------------------
  4. pCube1
  5.  
  6. E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/
  7. modelsrc/
  8. models/
  9. -----------------------------------------------------
  10. Writing SMD files
  11. -----------------------------------------------------
  12. exporting to E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter_idle.smd
  13. -----------------------------------------------------
  14. Extracting animation data frames 0 to 1
  15. -----------------------------------------------------
  16.  
  17. -----------------------------------------------------
  18. Writing SMD files
  19. -----------------------------------------------------
  20. exporting to E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter_phy.smd
  21. pCubeShape1
  22. getting triangles from pCubeShape1
  23. -----------------------------------------------------
  24. Writing .VMT files
  25. -----------------------------------------------------
  26. writing :phongE1SG
  27. exporting shader phongE1
  28. // Warning: file: E:/games/steam/SteamApps/sourcemods/mesa/scripts/vmt.mel line 134: Materials directory E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/materialsrc/moneyprinter_diffuse must exist for VMT to be exported! //
  29. -!!!---------!!!---------!!!-----------!!!----------!!!
  30. !!! The following shaders did not export correctly !!!
  31. -!!!---------!!!---------!!!-----------!!!----------!!!
  32. phongE1SG
  33.  
  34.  
  35. -----------------------------------------------------
  36. Writing SMD files
  37. -----------------------------------------------------
  38. exporting to E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter.smd
  39. polySurface26Shape
  40. getting triangles from polySurface26Shape
  41. -----------------------------------------------------
  42. Writing .VMT files
  43. -----------------------------------------------------
  44. writing :phongE1SG
  45. exporting shader phongE1
  46. // Warning: file: E:/games/steam/SteamApps/sourcemods/mesa/scripts/vmt.mel line 134: Materials directory E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/materialsrc/moneyprinter_diffuse must exist for VMT to be exported! //
  47. -!!!---------!!!---------!!!-----------!!!----------!!!
  48. !!! The following shaders did not export correctly !!!
  49. -!!!---------!!!---------!!!-----------!!!----------!!!
  50. phongE1SG
  51.  
  52. -----------------------------------------------------
  53. STUDIOMDL COMPILATION
  54. -----------------------------------------------------
  55. ""E:/games/steam/steamapps/common/Team Fortress 2/bin/studiomdl.exe" -nop4 "E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter.qc"
  56. qdir: "e:\games\steam\steamapps\sourcemods\mesa\projects\team_fortress_2\modelsrc\"
  57. gamedir: "E:\games\steam\steamapps\common\Team Fortress 2\tf\"
  58. g_path: "E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter.qc"
  59. Building binary model files...
  60. Working on "mprinter.qc"
  61. SMD MODEL mprinter.smd
  62. ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
  63. ERROR: Aborted Processing on 'mprinter.mdl'
  64. WARNING: Leaking 1 elements
  65. -----------------------------------------------------
  66. HLMV THUMBNAIL CREATION
  67. -----------------------------------------------------
  68. "E:\games\steam\SteamApps\sourcemods\mesa\projects\Team_Fortress_2\\materialsrc\tmp\mprinter.jpg" "%GAME_PROJECT%\models\mprinter.jpg" 1 file(s) copied.
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