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- ----------------------------------------------
- MDL Full Compile
- ----------------------------------------------
- pCube1
- E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/
- modelsrc/
- models/
- -----------------------------------------------------
- Writing SMD files
- -----------------------------------------------------
- exporting to E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter_idle.smd
- -----------------------------------------------------
- Extracting animation data frames 0 to 1
- -----------------------------------------------------
- -----------------------------------------------------
- Writing SMD files
- -----------------------------------------------------
- exporting to E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter_phy.smd
- pCubeShape1
- getting triangles from pCubeShape1
- -----------------------------------------------------
- Writing .VMT files
- -----------------------------------------------------
- writing :phongE1SG
- exporting shader phongE1
- // Warning: file: E:/games/steam/SteamApps/sourcemods/mesa/scripts/vmt.mel line 134: Materials directory E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/materialsrc/moneyprinter_diffuse must exist for VMT to be exported! //
- -!!!---------!!!---------!!!-----------!!!----------!!!
- !!! The following shaders did not export correctly !!!
- -!!!---------!!!---------!!!-----------!!!----------!!!
- phongE1SG
- -----------------------------------------------------
- Writing SMD files
- -----------------------------------------------------
- exporting to E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter.smd
- polySurface26Shape
- getting triangles from polySurface26Shape
- -----------------------------------------------------
- Writing .VMT files
- -----------------------------------------------------
- writing :phongE1SG
- exporting shader phongE1
- // Warning: file: E:/games/steam/SteamApps/sourcemods/mesa/scripts/vmt.mel line 134: Materials directory E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/materialsrc/moneyprinter_diffuse must exist for VMT to be exported! //
- -!!!---------!!!---------!!!-----------!!!----------!!!
- !!! The following shaders did not export correctly !!!
- -!!!---------!!!---------!!!-----------!!!----------!!!
- phongE1SG
- -----------------------------------------------------
- STUDIOMDL COMPILATION
- -----------------------------------------------------
- ""E:/games/steam/steamapps/common/Team Fortress 2/bin/studiomdl.exe" -nop4 "E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter.qc"
- qdir: "e:\games\steam\steamapps\sourcemods\mesa\projects\team_fortress_2\modelsrc\"
- gamedir: "E:\games\steam\steamapps\common\Team Fortress 2\tf\"
- g_path: "E:/games/steam/SteamApps/sourcemods/mesa/projects/Team_Fortress_2/modelsrc/mprinter.qc"
- Building binary model files...
- Working on "mprinter.qc"
- SMD MODEL mprinter.smd
- ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
- ERROR: Aborted Processing on 'mprinter.mdl'
- WARNING: Leaking 1 elements
- -----------------------------------------------------
- HLMV THUMBNAIL CREATION
- -----------------------------------------------------
- "E:\games\steam\SteamApps\sourcemods\mesa\projects\Team_Fortress_2\\materialsrc\tmp\mprinter.jpg" "%GAME_PROJECT%\models\mprinter.jpg" 1 file(s) copied.
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