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Jun 26th, 2017
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  1. // Netcode
  2. cl_dynamiccrosshair 1
  3. cl_min_ct 4
  4. cl_min_t 1
  5. cl_minmodels 1
  6. net_graph 1
  7. fps_max "0"
  8. rate "1048576"
  9. cl_cmdrate "66"
  10. cl_updaterate "66"
  11. cl_interp "0"
  12. cl_interp_ratio "1"
  13. cl_lagcomp_errorcheck "0"
  14. cl_lagcompensation "1"
  15. cl_predictweapons "1"
  16. cl_smooth "0"
  17. cl_smoothtime "0.01"
  18. alias "hsmod" "connect 87.98.139.119:27035"
  19.  
  20. //Disabling Ropes
  21. r_ropetranslucent "0"
  22. rope_smooth "0"
  23. rope_wind_dist "0"
  24. rope_collide "0"
  25. rope_subdiv "0"
  26.  
  27. //General Performance CVARs
  28. r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
  29. r_drawdetailprops "0" // 'Detailed' props, such as grass
  30. r_drawflecks "0" // Impact debris
  31. r_shadows "1" // Player Shadows
  32. r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
  33. r_dynamic "0" // Dynamic lighting
  34. r_3dsky "0" // Render the 3D skybox projection
  35. r_propsmaxdist "0" // Maximum visible distance of props
  36. r_worldlights "1" // Lights that reflect off your weapon
  37. r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
  38. cl_phys_props_max "0" // Maximum clientside physic props
  39. cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics
  40. cl_ragdoll_collide "0" // Ragdoll collisions
  41. cl_ragdoll_fade_time "0" // Time until ragdolls disappear
  42. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  43. cl_ejectbrass "0" // Disables brass ejection
  44. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
  45. cl_show_splashes "0" // Disables water splashes.
  46. r_eyes "0" // Disables eyes in models.
  47. r_teeth "0" // Disables teeth in models.
  48. gl_clear "0" // Disables the gl_clear convariable.
  49. mat_clipz "0" // Disables optimized Z-Buffer rendering.
  50. mat_disable_bloom "1" // Disables bloom effects.
  51. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
  52. props_break_max_pieces "0" // Disables prop fragmenting
  53. r_decal_cullsize 0
  54.  
  55. mat_debug_postprocessing_effects "0"
  56. mat_debugdepthmode "0"
  57. mat_debugdepthval "128"
  58. mat_debugdepthvalmax "256"
  59. texture_budget_background_alpha "9999999"
  60. texture_budget_panel_height "0"
  61. texture_budget_panel_width "0"
  62. mat_compressedtextures "1"
  63. mat_filterlightmaps "1"
  64. mat_forcehardwaresync "0"
  65. r_maxdlights "32"
  66. cl_detail_avoid_force "0"
  67. cl_detail_avoid_radius "0"
  68. cl_detail_avoid_recover_speed "0"
  69. cl_detail_max_sway "0"
  70. r_maxnewsamples "0"
  71. r_maxsampledist "0"
  72. r_norefresh "0"
  73. r_minnewsamples "0"
  74. mat_parallaxmap "0"
  75. mat_hdr_level "0"
  76. budget_peaks_window "0"
  77. mat_bloomscale "0"
  78. mat_forcemanagedtextureintohardware "0"
  79. mat_fastnobump "1"
  80. cl_wpn_sway_interp "0"
  81.  
  82. mat_debug_postprocessing_effects "0"
  83. mat_debugdepthmode "0"
  84. mat_debugdepthval "128"
  85. mat_debugdepthvalmax "256"
  86. cl_forcepreload "1"
  87. cl_drawmonitors "0"
  88. gl_clear "1"
  89. texture_budget_background_alpha "9999999"
  90. texture_budget_panel_height "0"
  91. texture_budget_panel_width "0"
  92. mat_compressedtextures "1"
  93. mat_filterlightmaps "1"
  94. mat_forcehardwaresync "0"
  95. mat_reducefillrate "1"
  96. mat_disable_bloom "1"
  97. r_maxdlights "32"
  98. mat_wateroverlaysize "8"
  99. cl_show_splashes "0"
  100. cl_detail_avoid_force "0"
  101. cl_detail_avoid_radius "0"
  102. cl_detail_avoid_recover_speed "0"
  103. cl_detail_max_sway "0"
  104. mat_hdr_enabled "0"
  105. r_maxnewsamples "0"
  106. r_maxsampledist "0"
  107. r_norefresh "0"
  108. r_minnewsamples "0"
  109. mat_parallaxmap "0"
  110. mat_hdr_level "0"
  111. budget_peaks_window "0"
  112. mat_bloomscale "0"
  113. mat_forcemanagedtextureintohardware "0"
  114. mat_fastnobump "1"
  115. cl_wpn_sway_interp "0"
  116. budget_show_peaks "0"
  117. budget_averages_window "0"
  118. budget_background_alpha "0"
  119. budget_show_averages "0"
  120. mat_antialias "0"
  121. mat_specular "0"
  122. mat_bumpmap "0"
  123. mat_bufferprimitives "1"
  124. mat_disable_lightwarp "1"
  125. budget_show_history "0"
  126. mat_framebuffercopyoverlaysize "0"
  127. budget_history_range_ms "5"
  128. r_forcewaterleaf "0"
  129. mat_disable_ps_patch "1"
  130. mat_envmapsize "0"
  131. mat_envmaptgasize "0"
  132. mat_disable_fancy_blending "1"
  133. mat_autoexposure_max "0"
  134. mat_autoexposure_min "0"
  135. budget_history_numsamplesvisible "0"
  136. mat_picmip "2"
  137. mat_clipz "1"
  138. r_phong "0"
  139. lod_TransitionDist "0"
  140. mat_vsync "0"
  141. r_shadows "1"
  142. r_eyes "0"
  143. r_eyeglintlodpixels "0"
  144. r_eyesize "0"
  145. r_eyeshift_z "0"
  146. r_shadowrendertotexture "1"
  147. flex_smooth "0"
  148. r_lod_noupdate "1"
  149. r_flex "0"
  150. r_eyeshift_y "0"
  151. mat_shadowstate "0"
  152. r_eyeshift_x "0"
  153. r_eyemove "0"
  154. r_eyegloss "0"
  155. r_teeth "0"
  156. r_worldlightmin "0.0002"
  157. r_waterforcereflectentities "0"
  158. r_worldlights "1"
  159. r_PhysPropStaticLighting "0"
  160. r_cheapwaterend "1"
  161. r_cheapwaterstart "1"
  162. r_updaterefracttexture "0"
  163. r_WaterDrawReflection "0"
  164. r_WaterDrawRefraction "0"
  165. r_drawflecks "0"
  166. r_dopixelvisibility "0"
  167. r_renderoverlayfragment "0"
  168. r_occlusion "0"
  169. r_shadowmaxrendered "32"
  170. r_rootlod "2"
  171. r_lod "2"
  172. r_drawbatchdecals "0"
  173. cl_rumblescale "0"
  174. net_showevents "0"
  175. r_spray_lifetime "1"
  176. showhitlocation "1"
  177. r_ambientboost "0"
  178. r_ambientfactor "1"
  179. r_waterforceexpensive "0"
  180. r_ropetranslucent "0"
  181. r_dynamic "0"
  182. r_lightaverage "1"
  183. g_ragdoll_fadespeed "0"
  184. g_ragdoll_lvfadespeed "0"
  185. lod_enable "1"
  186. dsp_water "14"
  187. blink_duration "0"
  188.  
  189.  
  190. // These cvars boost your fps dramaticly
  191. r_3dsky "0"
  192. r_sse "1"
  193. r_sse2 "1"
  194. r_mmx "1"
  195. props_break_max_pieces "0"
  196. weapon_showproficiency "1"
  197.  
  198. //Ropes
  199. rope_smooth_maxalphawidth "0"
  200. rope_smooth_maxalpha "0"
  201. rope_smooth_enlarge "0"
  202. rope_wind_dist "0.01"
  203. rope_subdiv "0"
  204. rope_smooth_minwidth "0"
  205. rope_smooth_minalpha "0"
  206. rope_averagelight "0"
  207. rope_smooth "0"
  208. rope_shake "0"
  209. rope_collide "0"
  210.  
  211. //Models
  212. cl_ragdoll_physics_enable "1"
  213. cl_ragdoll_collide "0"
  214. cl_phys_props_max "50"
  215. r_maxmodeldecal "0"
  216. r_drawmodeldecals "0"
  217.  
  218. //Blood Settings
  219. violence_ablood "1"
  220. violence_agibs "1"
  221. violence_hblood "1"
  222. violence_hgibs "1"
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