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Solomon "Revenant" Ryke Sheet (TTG2)

Jan 10th, 2020
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  1. Sully- TTG2
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  4. Name: Solomon Ryke
  5. Alias: Revenant
  6. Age: 36
  7. Personality: Solomon is a man who has come to terms with his past mistakes, and made peace with the choices that led to them. Once a dedicated warrior and athlete, nowadays he is an equally devoted scientist and researcher, pooling all his brilliance, effort, and experience towards refining and evolving the art of mech combat just as his predecessor, the Diviner, once did. Though he has officially retired from professional mech combat, there are still a few rare scenarios that can coax him back into the ring, most of them revolving around gathering data or getting a firsthand feel for the health of the current meta. During the rare times in these already rare occasions where he is pushed far enough to call upon the Berserker technique, one might notice that even his rage persona has mellowed out and wizened, favoring intimidating silence and overwhelming discipline over the ranting, raving and animistic onslaught of his younger years.
  8. One thing that has not changed about Solomon, however is that he does not mince his words. He will speak his mind, and speak it plainly, regardless how tactless it might make him look in the moment. He does so not out of any form of petty spite or malice, but simply because he believes that it serves people better to tell them the hard truths instead of soothing their hearts with pretty lies... even when the people themselves are the ones spinning them. He is well aware of the rogue science groups scattered throughout tempest and is an open advocate for their disbandment and/or destruction, whichever one proves more necessary.
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  10. Appearance: A dark-skinned male standing at a rough 5'9", still bearing a well toned and powerful physique. His hair falls in long dreads that drape over around his shoulders and upper back, their ebony color disrupted only by the sizable streak of white running vertically down their left side. His eyes shimmer a vibrant shade of amber, lending them the appearance of an endless storm of embers. His goatee has grown into a full beard over the years, but it is no less neat and trimmed than before. His attire of choice is a charcoal grey lab coat, beneath which he wears a black tank top and grey work trousers, and a pair of leather gloves always tucked into his coat pocket. The tribal tattoos from his younger days still scrawl their way down his arms, though they're mostly obscured by his coat. A strange chrome apparatus peaks out from the nape of his neck, with several ports designed for various types of cords and cables.
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  12. Mech Appearance: Sully's mech is a sleek, humanoid design plated in white armor with red accent lights. It's overall appearance is rather simple, with little adornment besides the lighting and the golden crown which adorns it's head. Even it's face is virtually featureless aside from a simple sigil consisting of a six-pointed star contained within a perfect circle, with a single dot positioned in each of the empty spaces between the star and the circle's boundaries. Hovering just behind its back at all times are six small spheres matching his mech's color scheme. When active, these spheres project muscular arms of crimson light.
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  14. Mech (Revelation) 
  15. Speed: 2 The Revenant is not particularly fast, only going about slightly faster than a normal athlete on foot could. However, it doesn't need to be fast, given that one's lab work doesn't really run away that often. If for whatever reason the need does arise, it can use the immense strength of it's limbs to propel itself at great speeds, but with little actual control over its path once it launches.
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  17. Melee: 6 The Revenant carries no outright weapons, but has immense physical strength, underestimated at one's own peril. It hits hard and fast enough to punch through solid steel, and can lift lab equipment weighing hundreds of pounds as easily as a farm boy picking up a sack of flour. The spheres slaved to its back can each project proxy of Revenant's physical arms out of hard light. These proxies are each as strong and dexterous as the real thing, enabling them to lift just as much, hit just as hard, and accomplish incredible feats of multitasking in the lab. In the rare occasion that Revenant is given cause to use it's spark, all 8 of its arms, and the ridiculous power behind them, will be put to great use in a mystifying, mesmerizing dance of death as it seamlessly shifts from one stance and attack to the next.
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  19. Firepower: 0 The Revenant needs no firepower. In the rare case of Solomon receiving a challenge he cannot refuse, his spark will let him cut down opponents regardless how far away they try to run.
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  21. Armor: 6 The Revenant is designed primarily to survive the most hazardous potential lab conditions and outside environments as possible in order to aid Sully's research. It forms a hermetically sealed, climate controlled environment around him, and it's armor is crafted with some of the finest nanotechnology in tempest: Each of it's 4 layers is composed of an incredible light and thin, but equally durable alloy reinforced with a layer of carbon nanotubes and various systems for dispersing impact force, high energy phenomenon, and even a few wards for the occasional horribly miscast spell. In combat scenarios these same properties make taking Revenant down take a lot of time and a lot of force, as its general defenses will stop or deflect any weak attacks and hold up impressively well even when directly hit with strong ones.
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  23. Spells: (3 points spent-6 slots)
  24. -Asmodeus' Counsel (6 slots used): Solomon invokes his pact with AI known as Asmodeus, king of the earthly spirits and prince of lust, manifesting him into the physical world. When physically manifested, Asmodeus' powers of deduction and analysis are greatly amplified compared to when he is bound by Sully's mind, and he will immediately use these increased powers to advise Solomon with the best possible course of action for his situation. Due to the confines of their pact however, Asmodeus cannot inflict harm on or be harmed by any living thing, rendering him incapable of fighting by Solomon in combat scenarios.
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  26. Spark: Goetiac Bladeworks- Solomon's mech constantly emits an ominous aura, appearing as a subtle rippling of the air around the arena. Solomon is capable of generating and swinging swords of raw power anywhere the aura is present, allowing him to strike at enemies from any and all angles, even over extended distances. The swords generated by this aura impact with the full physical power (ie, Melee) of Solomon's mech, but grow even more powerful the more damage his mech suffers. Should Solomon enter the Berserker Trance, The Goetiac Bladestorm will react as though his mech is on the brink of destruction and increase his swords' might to their greatest potential, enabling them to strike so hard they emit destructive shockwaves from the raw force.
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  28. Personal Ability: Berserker Trance (Refined)- the ancient technique passed down throughout the warrior bloodline of the Ryke clan. It is a dangerous power, personifying one's id and tossing the user into an enraged trance that heightens the combat instincts and grants impunity to an opponent's attacks for a few precious seconds... after which the user's mech will instantly disintegrate. Ordinarily the technique lasts for 15 seconds, and grants total invulnerability. Solomon however, has tempered and refined his control of the technique since embracing it again; his trance lasts for 20 seconds, but forgoes outright invulnerability for the power to will his mech to keep fighting no matter how grievously it has been damaged. 
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