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Skyrim SE - Physics Editor Log

Jul 26th, 2026
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  1. [25/07/26 15:54:55] Physics Editor v1.0.0.0 initializing...
  2. [25/07/26 15:54:55] SkyrimSE v1.6.640.0
  3. [25/07/26 15:54:55] SKSE v2.2.3.0
  4. [25/07/26 15:54:55] Hooks initializing...
  5. [25/07/26 15:55:00] Settings: mode=Hybrid player=true npcs=true controlCBPC=true bodySlot=2 toggleKey=0 offKey=0
  6. [25/07/26 15:55:00] Settings: femaleBodyXml='SKSE\Plugins\hdtSkinnedMeshConfigs\PhysicsEditor\3BA-Body.xml' maleBodyXml='' cbpcNodes=20
  7. [25/07/26 15:55:00] chained onto FSMP biped-attach detour at 7FF6227883B0
  8. [25/07/26 15:57:39] CBPC: CBPCPluginScript resolved, CBPC control enabled
  9. [25/07/26 15:57:43] hybrid: generated 'SKSE\Plugins\hdtSkinnedMeshConfigs\PhysicsEditor\3BA-Body-hybrid-10.xml' (mask 10, 20 elements removed)
  10. [25/07/26 15:57:43] defaultBBPs: 8 mapped shape names loaded
  11. [25/07/26 15:57:43] registered Physics Modes + Physics Editor tools with FUCK menu framework
  12. [25/07/26 15:57:43] npc manager: started (budget 20, every 2.0s)
  13. [25/07/26 15:57:43] Physics Editor loaded
  14. [25/07/26 15:57:43] capabilities (every dependency is optional):
  15. [25/07/26 15:57:43] Faster HDT-SMP : detected - SMP and Hybrid inject physics onto the body
  16. [25/07/26 15:57:43] DynamicHDT natives resolved
  17. [25/07/26 15:57:43] DynamicHDT natives: detected - SMP switches live
  18. [25/07/26 15:57:43] CBPC : detected - CBPC bone groups follow the mode
  19. [25/07/26 15:57:43] FUCK menu : detected - Physics Modes and Physics Editor panels registered
  20. [25/07/26 15:57:43] On-mesh shading : not resolved - bone highlight uses the screen-space overlay (Community Shaders is probed on the editor's first draw)
  21. [25/07/26 16:03:33] editor: registry scanned 180 config files (22 alias mappings)
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