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Server Modlist

Feb 5th, 2018
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  1. This is a WIP modlist for the future serverfag. If you want mods to be added or removed then please give as many reasons as to why. I would like to try to make some sort of voting on adding/removing mods but internet voting sites can be hacked by Russians so I'll just let you autists screech at each other in the thread instead.
  2.  
  3. Essential:
  4. >ServerTweaks
  5. Fixes an exploit with killing traders, and lets you disable the Fatigue mechanic. (NoFatigue mod is therefore useless)
  6. >FixGuards
  7. Lets an admin run a command that fixes a database error that causes a fuckton of templars to be spawned at once.
  8. >TimerFix
  9. Causes the action timer to actually apply to some actions it normally wouldn't, i.e. fixes a bug.
  10.  
  11. So fucking nice it's basically essential:
  12. >BetterDig
  13. Because vanilla digging is painful.
  14. >MoveToCenter
  15. Adds the Move to Corner option to appease my autism
  16. >SalveMod
  17. So you actually know what your healing covers do.
  18. >BulkMod
  19. Because needing a third container to move things from one BSB to another is retarded.
  20. >ScriptRunner
  21. Lets admins do cool things like server join messages. Very flexible.
  22. >SetHeight
  23. Useful for admins when terraforming. Brainlets need not apply as this mod doubles as a server-wide parking lot creation utility. There is also a vanilla command to flatten tiles now but it's kind of different so I still like this for some things.
  24. >WyvernAntiCheat
  25. Because why wouldn't you want to stop cheaters? Just remember that the anti-ESP might cause lag sometimes.
  26. >CreaturesMod
  27. Adds a lot of new creatures to kill and shit.
  28.  
  29. Bretty gud tier:
  30. >BetterCombatLog
  31. It's nice to be able to read wtf I'm doing.
  32. >StarterGear
  33. Give new players whatever you want to start with.
  34. >MeditateMod
  35. Mediate when you want.
  36. >Armoury
  37. Fine-tune weapons/armor. Need to get thread approval to change shit cause muh balance.
  38. >Spellcraft
  39. Same above except spells
  40. >Spellmod
  41. Spells don't break items anymore.
  42. >Inbreedwarning
  43. Stop animals from cumming in their sister.
  44. >Movement Tweaks/Movemod
  45. Self-explanatory for the most part, can also change loading ranges.
  46.  
  47. Questionable Tier:
  48. >BetterFarm
  49. The idea of letting high-level farmers farm a larger area is an interesting one. On one hand it's already easy for a couple of dudes to supply an entire town anyway. On the other hand, if someone grinds to 90 farming, maybe they deserve an extra 1 farming radius.
  50. >SkillGainControl
  51. Depends if you want to cap characteristics at 31 or not. If you want to just remove the cap and leave the gain rate the same, the setting you want here is "characteristicDivider = 15.0f"
  52. >Hitchlimits
  53. Do you want players to be able to hitch rats, cats, and other meme shit to their carts even if they pull slowly? Play with the numbers and maybe it will work. But it might also make horses/hellhorses run too fast when attached to carts.
  54. >CustomNPC
  55. This mod works fine but it's in Alpha so it will probably be updated frequently.
  56. >Taxidermy
  57. Depends if you want it in the game, really.
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