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fe script 9

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Nov 19th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. -- ty krystalburger
  85. --[[
  86. Thomas The Dank Engine:
  87. By: KrystalTeam
  88. Features: Being a dank engine that kill people
  89. Version: 1.0.0.2
  90. --]]
  91.  
  92. local p = owner
  93. local weld = Instance.new("Weld",p.Torso)
  94. weld.Part0 = p.Torso
  95.  
  96. local train = Instance.new("Part",p.Torso)
  97. train.Anchored = true
  98. train.CanCollide = false
  99. train.Size = Vector3.new(3,2,6)
  100. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  101. weld.Part1 = train
  102. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  103. train.Anchored = false
  104. local TrainMesh = Instance.new("SpecialMesh",train)
  105. TrainMesh.MeshType = Enum.MeshType.FileMesh
  106. TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
  107. TrainMesh.MeshId = "rbxassetid://431017802"
  108. TrainMesh.TextureId = "rbxassetid://431017809"
  109.  
  110.  
  111. local weld2 = Instance.new("Weld",p.Torso)
  112. weld2.Part0 = p.Torso
  113. local Smoke = Instance.new("Part",p.Torso)
  114. Smoke.Anchored = true
  115. Smoke.CanCollide = false
  116. Smoke.Size = Vector3.new(1,1,1)
  117. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  118. weld2.Part1 = Smoke
  119. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  120. Smoke.Anchored = false
  121. Smoke.Transparency = 1;
  122.  
  123. local Particle = Instance.new("ParticleEmitter",Smoke)
  124. Particle.Rate = 50;
  125. Particle.Speed = NumberRange.new(30,60);
  126. Particle.VelocitySpread = 4;
  127. Particle.Texture = "rbxassetid://133619974"
  128.  
  129. local Light = Instance.new("SpotLight",train)
  130. Light.Angle = 45;
  131. Light.Brightness = 100;
  132. Light.Face = Enum.NormalId.Back;
  133. Light.Range = 30;
  134.  
  135. p.Humanoid.WalkSpeed = 60;
  136.  
  137.  
  138. for i,v in pairs(p:GetChildren()) do
  139. if v:IsA("Part") then
  140. v.Transparency = 1;
  141. elseif v:IsA("Hat") then
  142. v:Destroy()
  143. elseif v:IsA("Model") then
  144. v:Destroy()
  145. end
  146. end
  147.  
  148. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  149. train.Touched:connect(function(p)
  150. if p.Parent then
  151. if p.Parent:IsA("Model") then
  152. if game.Players:FindFirstChild(p.Parent.Name) then
  153. if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  154. game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  155. local Whistle = SFX(475073913)
  156. Whistle:Play()
  157. end
  158. end
  159. end
  160. end
  161. end)
  162.  
  163. local Music = SFX(190819252)
  164. Music.Looped = true;
  165. wait(1)
  166. Music:Play();
  167. -- ~CL 2016
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