Sinstar_

Gen 5 Battle RNG

May 14th, 2020
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  1. http://tasvideos.org/forum/viewtopic.php?p=356972#356972
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  3. the entropy data that's passed through the sha-1 function is made from a bunch of different things that i partially listed above.
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  5. -vcount is the vertical line counter, 0-262 each vframe
  6. -the current value of timer0, a timer moving at the speed of system bus(16.78 mhz) counting 0-65535
  7. -the mac address
  8. -the current value of the tick system which is a special counter that is part of the sdk and not considered in normal rnging because it's always 0 at that point
  9. -the current vframe number
  10. -the current graphics engine status
  11. -the current realtime clock values for y/m/d and h/m/s
  12. -microphone sampling data result
  13. -address in ram of the last microphone sampling data
  14. -current touch panel status and info- all ranging from 0-65535
  15. -current sel/sta/a/b/udlr/lpad/rpad key input
  16. -current x/y/closed input
  17. -the wireless rssi pool that generates random numbers- depends on wireless module received signal intensity.
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