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  1. Deviltiger caste:SCION
  2.  
  3. anima power:
  4. - Scions achieve awesome feats through sheer force of will alone. They may Reflexively spend Willpower at a 1:1 for any number of successes in any pool, limited only by the available willpower they have to spend. this is free to do when flaring at 11+, otherwise he must pay 10motes+1wp to enable this for the scene.
  5. -Additionally, Scions can increase their own reserves of Essence through force of will alone. By spending one temporary Willpower, they can regain (highest Virtue x 2) motes of Essence. This power may be used only once per scene.
  6.  
  7. emanations of endless effulgence(shedding infinite radiance mirrored into the hertical charmtree) enhanced anima: eclipse-style charmshare. modified as follows:
  8. -all charms are cosmetically altered to fit his infernal themes(fluff is they are being researched and adapted) and similarly to infernal sorcery, may display minor functional differences at storyteller discretion. (st may veto any charm that he feels doesn't and cannot fit or be modified to fit infernal/titanic themes)
  9. -holy charms may be learned and even used... but if the Scion is a creature of darkness he will be effected too, in addition to paying a minimum of one lethal health level(may be more depending on the effect) for twisting his essence into patterns anathema to his very being. if sufficiently minor, holy effects may be modded out of the charm by athestetic twisting.
  10. -cost varies by splat:
  11. -resonant as fellow primordial exalts: alchemical and dragonblood charms cost 1.5x favoured (rounded up) (alchemicals don't have favoured/unfavoured distinction. to clarify oaks must use general charmslots not dedicated).
  12. 15xp per dragonblood charm, 9xp per alchemical charm, 9xp per alchemical slot.
  13. -resonant due to his exaltation: solar charms and spirit charms learned from demons are 2x favoured cost.
  14. 16xp perr solar charm, 16xp per demon charm.
  15. -dissonant due to antithetical oblivion: abyssals are 3x unfavoured.
  16. 30xp per abyssal charm
  17. -mildly dissonant of 2.5x favoured because while the hun/po is a core soulgroup ghost's charms are oblivion-tinged
  18. 25xp per arcanoi charm
  19. -neutral: everybody else is 2x unfavoured
  20. 24xp per sidereal charm, 24xp per lunar charm, 20xp per spirit charm learned from non-demons(spirits, elementals, etc)
  21. -should a Scion use this power to learn charms from a yozi or primordial who has not opened their charms to green sun princes (by teaching even a single prince even a single charm) this does not count as opening their charms to all gsp, nor is it learned as an infernal charm, instead being treated as foreign(this changes retroactively should that being later open their charms)(use same pricing as dragonblooded charms, and don't forget the 2m surcharge for use)
  22. -on alchemical charms: you can have arrays but are hardcapped in chamslot count to a maximum of [essence*4] as well as being limited by physical space any such implants may require(the fluff on where they are installed matters). Additionally, he can only install colossus charms if he enlarges his humaniform jouton(aka his day to day body) to warstrider size permanently and can only install municipal charmslots in his worldbody, although permanent clarity would be a problem there. speaking of caps, a reminder that alchemical charms are attuned with personal essence only. also, extensive shapeshifting banishes alchemical charms and slots to elsewhere until he returns to a compatible bodyplan, making them unusable for the duration)
  23. 15xp per primordial or nonreclaimation yozi charm.
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