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- function genMove()
- local str=""
- for i = 1, 19 do
- str = str .. tostring(math.random( 1, 4 ))
- end
- return (str)
- end
- function newgame()
- txt = io.output("botlog.txt")
- io.write("NewGame \n")
- txt = io.close()
- end
- function savemove(str)
- txt = io.output("botlog.txt", "w")
- io.write(str, "\n")
- txt = io.close()
- end
- local function setJoints(player, js)
- for i = 1, string.len(js) do
- set_joint_state(player, i-1, string.sub(js, i,i))
- end
- end
- str=genMove()
- newgame()
- setJoints(0, str)
- savemove(str)
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