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- /*
- DayZ Mission System Config by Vampire
- DZMS: https://github.com/SMVampire/DZMS-DayZMissionSystem
- */
- ///////////////////////////////////////////////////////////////////////
- // Do you want your players to gain humanity from killing mission AI?
- DZMSMissHumanity = true;
- // How Much Humanity?
- DZMSCntHumanity = 250;
- // Do You Want AI to use NVGs?
- //(They are deleted on death)
- //mayby do like this: [true/false , %chance if true]
- //DZMSUseNVG = [true,35];
- DZMSUseNVG = true;
- // Do you want AI to use RPG7V's?
- //(Only one unit per group spawn will have one)
- //mayby do like this: [true/false , %chance if true]
- //DZMSUseRPG = [true,35];
- DZMSUseRPG = true;
- // Do you want AI kills to count as bandit kills?
- DZMSCntBanditKls = true;
- // Do you want AI to disappear instantly when killed?
- DZMSCleanDeath = false;
- // Do you want AI that players run over to not have gear?
- // (If DZMSCleanDeath is true, this doesn't matter)
- DZMSRunGear = false;
- // How long before bodies disappear? (in seconds) (default = 2400)
- DZMSBodyTime = 600;
- // Percentage of AI that must be dead before mission completes (default = 0)
- //( 0 is 0% of AI / 0.50 is 50% / 1 is 100% )
- DZMSRequiredKillPercent = 0.50;
- // How long in seconds before mission scenery disappears (default = 1800 / 0 = disabled)
- DZMSSceneryDespawnTimer = 300;
- // Should crates despawn with scenery? (default = false)
- DZMSSceneryDespawnLoot = false;
- //////////////////////////////////////////////////////////////////////////////////////////
- // You can adjust the weapons that spawn in weapon crates inside DZMSWeaponCrateList.sqf
- // You can adjust the AI's gear inside DZMSAIConfig.sqf in the ExtConfig folder also.
- //////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////
- // Do you want to use static coords for missions?
- // Leave this false unless you know what you are doing.
- DZMSStaticPlc = false;
- // Array of static locations. X,Y,Z
- DZMSStatLocs = [
- [0,0,0],
- [0,0,0]
- ];
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Do you want vehicles from missions to save to the Database? (this means they will stay after a restart)
- // If False, vehicles will disappear on restart. It will warn a player who gets inside of a vehicle.
- // This is experimental, and off by default in this version.
- DZMSSaveVehicles = false;
- /////////////////////////////////////////////////////////////////////////////////////////////
- // These are arrays of vehicle classnames for the missions.
- // Adjust to your liking.
- //Armed Choppers (Huey)
- DZMSChoppers = [
- "UH1Y_DZE","UH1H_DZE","AH6X_DZ","MH6J_DZ","UH60M_MEV_EP1","Mi17_DZE","UH60M_EP1_DZE","AN2_DZ","C130J_US_EP1","CH_47F_EP1_DZE",
- "Mi17_Civilian_DZ","MV22_DZ","GNT_C185","GNT_C185C","GNT_C185R","GNT_C185U","Mi24_V","Mi24_D","Mi24_D_TK_EP1","pook_H13_gunship",
- "pook_H13_transport","AH64D","AH64D_EP1","AW159_Lynx_BAF""AAV8B","AAV8B2","F35B","Mi17_rockets_RU","Mi171Sh_rockets_CZ_EP1",
- "MH60S","Su25_CDF","Su25_Ins","Su39","Su34"
- ];
- //Small Vehicles (Humvees)
- DZMSSmallVic = [
- "VWGolf",
- "Volha_2_TK_CIV_EP1",
- "Volha_1_TK_CIV_EP1",
- "VolhaLimo_TK_CIV_EP1",
- "car_hatchback",
- "car_sedan",
- "datsun1_civil_1_open",
- "datsun1_civil_2_covered",
- "datsun1_civil_3_open",
- "hilux1_civil_1_open",
- "hilux1_civil_2_covered",
- "hilux1_civil_3_open_EP1",
- "Lada1",
- "Lada1_TK_CIV_EP1",
- "Lada2",
- "Lada2_TK_CIV_EP1",
- "LadaLM",
- "LandRover_CZ_EP1",
- "LandRover_MG_TK_EP1_DZE",
- "LandRover_Special_CZ_EP1_DZE",
- "LandRover_TK_CIV_EP1",
- "M1030_US_DES_EP1",
- "Offroad_DSHKM_Gue_DZE",
- "Pickup_PK_GUE_DZE",
- "Pickup_PK_INS_DZE",
- "Pickup_PK_TK_GUE_EP1_DZE",
- "S1203_ambulance_EP1",
- "S1203_TK_CIV_EP1",
- "Skoda",
- "SkodaBlue",
- "SkodaGreen",
- "SkodaRed",
- "SUV_Blue",
- "SUV_Camo",
- "SUV_Charcoal",
- "SUV_Green",
- "SUV_Orange",
- "SUV_Pink",
- "SUV_Red",
- "SUV_Silver",
- "SUV_TK_CIV_EP1",
- "SUV_White",
- "SUV_Yellow",
- "tractor",
- "UAZ_CDF",
- "UAZ_INS",
- "UAZ_MG_TK_EP1_DZE",
- "UAZ_RU",
- "UAZ_Unarmed_TK_CIV_EP1",
- "UAZ_Unarmed_TK_EP1",
- "UAZ_Unarmed_UN_EP1",
- "Old_bike_TK_INS_EP1",
- "Old_moto_TK_Civ_EP1",
- "ATV_CZ_EP1",
- "ATV_US_EP1"
- ];
- //Large Vehicles (Urals)
- DZMSLargeVic = [
- "HMMWV_M2",
- "HMMWV_Avenger_DES_EP1",
- "UAZ_MG_CDF",
- "BTR40_MG_TK_INS_EP1",
- "ArmoredSUV_PMC_DZE",
- "HMMWV_Ambulance",
- "HMMWV_Ambulance_CZ_DES_EP1",
- "HMMWV_DES_EP1",
- "HMMWV_DZ",
- "HMMWV_M1035_DES_EP1",
- "HMMWV_M1151_M2_CZ_DES_EP1_DZE",
- "HMMWV_M998A2_SOV_DES_EP1_DZE",
- "GAZ_Vodnik_DZE",
- "GAZ_Vodnik_MedEvac",
- "Ikarus",
- "Ikarus_TK_CIV_EP1",
- "Kamaz",
- "KamazRefuel_DZ",
- "MtvrRefuel_DES_EP1_DZ",
- "MTVR_DES_EP1",
- "UralRefuel_TK_EP1_DZ",
- "Ural_CDF",
- "Ural_TK_CIV_EP1",
- "Ural_UN_EP1",
- "M1133_MEV_EP1",
- "M1130_CV_EP1",
- "M1126_ICV_M2_EP1",
- "LAV25_DZE",
- "BTR60_TK_EP1",
- "BAF_Jackal2_L2A1_W",
- "BAF_Jackal2_L2A1_D",
- "V3S_Refuel_TK_GUE_EP1_DZ",
- "V3S_Open_TK_EP1",
- "V3S_Open_TK_CIV_EP1",
- "M2A2_EP1",
- "HMMWV_Armored",
- "Ural_ZU23_INS",
- "BAF_FV510_W",
- "M1126_ICV_mk19_EP1",
- "BAF_FV510_D",
- "BMP3",
- "HMMWV_Avenger",
- "M113_TK_EP1",
- "BAF_Jackal2_L2A1_D",
- "BAF_Jackal2_L2A1_W",
- "BAF_Jackal2_GMG_D",
- "BAF_Jackal2_GMG_W",
- "M113_TK_EP1",
- "M113_UN_EP1",
- "GAZ_Vodnik_HMG",
- "BRDM2_Gue",
- "BTR90_HQ_DZE",
- "BTR90_DZE",
- "LAV25_HQ_DZE",
- "BRDM2_HQ_Gue",
- "BTR40_MG_TK_INS_EP1",
- "BAF_Jackal2_GMG_D",
- "BAF_Jackal2_GMG_W",
- "AAV",
- "M6_EP1",
- "M2A3_EP1",
- "Ural_ZU23_TK_GUE_EP1",
- "Ural_ZU23_TK_EP1",
- "Ural_ZU23_Gue",
- "Ural_ZU23_CDF",
- "BMP2_Gue",
- "BMP2_CDF",
- "BMP2_INS",
- "BMP2_TK_EP1",
- "BMP2_UN_EP1",
- "M113Ambul_TK_EP1",
- "M113Ambul_UN_EP1",
- "M113Ambul_UN_EP1_DZ",
- "M113Ambul_TK_EP1_DZ"
- ];
- /*///////////////////////////////////////////////////////////////////////////////////////////
- There are two types of missions that run simultaneously on a the server.
- The two types are Major and Minor missions.
- Major missions have a higher AI count, but also have more crates to loot.
- Minor missions have less AI than Major missions, but have crates that reflect that.
- Below is the array of mission file names and the minimum and maximum times they run.
- Do not edit the Arrays unless you know what you are doing.
- */
- DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","EM1"];
- DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6"];
- /////////////////////////////////////////////////////////////////////////////////////////////
- // The Minumum time in seconds before a major mission will run.
- // At least this much time will pass between major missions. Default = 650 (10.8 Minutes)
- DZMSMajorMin = 650;
- // Maximum time in seconds before a major mission will run.
- // A major mission will always run before this much time has passed. Default = 2000 (33.33 Minutes)
- DZMSMajorMax = 2000;
- // Time in seconds before a minor mission will run.
- // At least this much time will pass between minor missions. Default = 600 (10 Minutes)
- DZMSMinorMin = 600;
- // Maximum time in seconds before a minor mission will run.
- // A minor mission will always run before this much time has passed. Default = 990 (16.5 Minutes)
- DZMSMinorMax = 990;
- // Blacklist Zone Array -- missions will not spawn in these areas
- // format: [[x,y,z],radius]
- // Ex: [[06325,07807,0],300] //Starry Sobor
- DZMSBlacklistZones = [
- [[0,0,0],50]
- ];
- /*=============================================================================================*/
- // Do Not Edit Below This Line
- /*=============================================================================================*/
- DZMSVersion = "RC1.1";
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