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kingmaker btsl druid build

Nov 8th, 2026
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  1. LVL 1:
  2.  
  3. Race: Human
  4. Class: Druid (Defender of the True World) - lvl 1 spells (Longstrider; Acid Maw; Aspect of the Falcon; Firebelly; Remove Sickness)
  5. Bond: Animal Companion — Leopard — small, fast, can use trip
  6.  
  7. Ability Scores:
  8. STR 17
  9. DEX 14
  10. CON 7
  11. INT 12
  12. WIS 19 — enough to cast lvl 9 spells, of which Foresight is the only notable one
  13. CHA 7
  14. Racial Bonus: WIS
  15.  
  16. Skills:
  17. Trickery
  18. Knowledge (Arcana)
  19. Knowledge (World)
  20. Lore (Nature)
  21. Perception
  22.  
  23. Power Attack — required for Cleave
  24. Cleave — required for Cleaving Finish
  25.  
  26. Alignment: Lawful Neutral — allows us to dip in Monk
  27.  
  28. LVL 2: Druid
  29.  
  30. Trickery
  31. Knowledge (Arcana)
  32. Lore (Nature)
  33. Perception
  34.  
  35. LVL 3: Druid — we gain lvl 2 spells (Barkskin; Aspect of the Bear; Solo Enhancement spells; Natural Rhythm)
  36.  
  37. Trickery
  38. Knowledge (Arcana)
  39. Knowledge (World)
  40. Lore (Nature)
  41. Perception
  42.  
  43. Cleaving Finish
  44.  
  45. LVL 4: Druid (STR)
  46.  
  47. Trickery
  48. Knowledge (Arcana)
  49. Lore (Nature)
  50. Perception
  51.  
  52. LVL 5: Druid — we gain lvl 3 spells (Delay Poison, Communal; Feather Step, Mass; Magic Fang, Greater; Resist Energy, Communal)
  53.  
  54. Trickery
  55. Knowledge (Arcana)
  56. Knowledge (World)
  57. Lore (Nature)
  58. Perception
  59.  
  60. Toughness — we're low on CON so extra hit points are welcome
  61. LVL 6: Druid - we gain Wild Shape (Leopard)
  62.  
  63. Trickery
  64. Knowledge (Arcana)
  65. Lore (Nature)
  66. Perception
  67.  
  68. LVL 7: Monk (Traditional Monk — extra +2 to Will saving throws)
  69.  
  70. Mobility x3 — dodge bonus +1 to AC from fighting defensively, which synergizes with Crane Style; slightly improved odds of escaping some traps
  71. Trickery
  72. Perception
  73.  
  74. Natural Spell
  75. Crane Style — we have low CON, so we fight defensively
  76.  
  77. LVL 8: Druid (STR) — we gain lvl 4 spells (Echolocation; Freedom of Movement; Thorn Body)
  78.  
  79. Trickery
  80. Lore (Nature)
  81. Lore (Religion) — because monk made it our class skill, so 1 point here is worth 4
  82. Perception
  83.  
  84. LVL 9: Druid — we gain Wild Shape (Medium Air Elemental)
  85.  
  86. Trickery
  87. Knowledge (Arcana)
  88. Lore (Nature) x2
  89. Perception
  90.  
  91. Skill Focus — Perception
  92.  
  93. LVL 10: Druid — we gain lvl 5 spells (Animal Growth; Aspect of the Wolf; Geniekind)
  94.  
  95. Trickery
  96. Knowledge (Arcana)
  97. Lore (Nature)
  98. Perception
  99.  
  100. LVL 11: Druid — we gain Wild Shape (Smilodon)
  101.  
  102. Trickery
  103. Knowledge (Arcana) x2
  104. Lore (Nature)
  105. Perception
  106.  
  107. Weapon Focus — Claw
  108.  
  109. LVL 12: Druid (STR) — we gain lvl 6 spells (+4 Enhancement Bonus, Communal; Stoneskin, Communal; Sirocco)
  110.  
  111. Trickery
  112. Knowledge (Arcana)
  113. Lore (Nature)
  114. Perception
  115.  
  116. LVL 13: Alchemist (Vivisectionist) — mutagen (STR) but also sneak attack
  117.  
  118. Trickery
  119. Knowledge (Arcana) x2
  120. Lore (Nature)
  121. Perception
  122.  
  123. Shield
  124. Expeditious Retreat
  125. Enlarge Person
  126. Reduce Person
  127.  
  128. Accomplished Sneak Attacker
  129.  
  130. LVL 14: Druid — we gain Wild Shape (Huge Elemental), which is worse than Smilodon so whatever
  131.  
  132. Trickery
  133. Knowledge (Arcana)
  134. Lore (Nature)
  135. Perception
  136.  
  137. LVL 15: Druid — we gain lvl 7 spells (Legendary Proportions)
  138.  
  139. Athletics — 1 rank won't hurt
  140. Trickery
  141. Knowledge (Arcana)
  142. Lore (Nature)
  143. Perception
  144.  
  145. Improved Critical — Claw
  146.  
  147. LVL 16: Druid (STR)
  148.  
  149. Trickery
  150. Knowledge (Arcana)
  151. Lore (Nature)
  152. Perception
  153.  
  154. LVL 17: Druid — we gain lvl 8 spells (Seamantle)
  155.  
  156. Trickery
  157. Knowledge (Arcana)
  158. Knowledge (World)
  159. Lore (Nature)
  160. Perception
  161.  
  162. Great Cleave — required for Improved Cleaving Finish
  163.  
  164. LVL 18: Monk — Evasion + free feat
  165.  
  166. Trickery
  167. Knowledge (Arcana)
  168. Lore (Nature)
  169. Perception
  170.  
  171. Improved Initiative
  172.  
  173. LVL 19: Druid
  174.  
  175. Trickery
  176. Knowledge (Arcana)
  177. Knowledge (World)
  178. Lore (Nature)
  179. Perception
  180.  
  181. Improved Cleaving Finish
  182.  
  183. LVL 20: Druid — we get lvl 9 spells (Foresight)
  184.  
  185. Trickery
  186. Knowledge (Arcana)
  187. Lore (Nature)
  188. Perception
  189.  
  190.  
  191. ADDENDUM: Best gear for Druid
  192.  
  193. Weapon: Thundering Claw of the Bear God — simply the best druid weapon; Arcane Protector — +3 dodge AC
  194. Helmet: Hat of Mental Perfection — +8 INT, WIS, CHA ; Philosopher's Hat — +4 INT, WIS, CHA and DR 5/melee; Ravena's Crown — DR 10/cold iron and good
  195. Cape: Cloak of the Winter Wolf — +1d6 cold dmg to bite attack + trip
  196. Ring 1: Greater Ring of Ultimate Protection
  197. Ring 2: Ring of Circumstances; Ring of Blur; Great Dreamer's Smile
  198. Bracers: of Armor +8
  199. Amulet: of Mighty Fists +5
  200. Armor: Envy of the Master — +4 AC, +6 INT, +4 WIS
  201. Belt: of Physical Perfection +8
  202. Gloves: Alkali Gloves — +1d6 acid dmg; Manticore's Claws — +4 STR, +2 attack with natural weapons; Gloves of Deathdealer — +1d6 sneak attack dmg; Gloves of Rending — +2 attack and dmg with claws
  203. Boots: Manticore Skin Boots — +10 Speed (stacks with longstrider!), +4 natural armor enhancement; Sure Step — +4 CMD, +4 CON and immunity to forced movement effects, slow and tripping
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