carlosname

Untitled

Apr 16th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142.  
  143. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"With this blade forged with the blood of the great one's, you will be cut down!", "Green")
  144. wait(2.6)
  145. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Mannitus's Annihilation Blade!", "Red")
  146. Player=game:GetService("Players").LocalPlayer
  147. Character=Player.Character
  148. PlayerGui=Player.PlayerGui
  149. Backpack=Player.Backpack
  150. Torso=Character.Torso
  151. Head=Character.Head
  152. Humanoid=Character.Humanoid
  153. print('Player is Eliagable')
  154. LeftArm=Character["Left Arm"]
  155. LeftLeg=Character["Left Leg"]
  156. RightArm=Character["Right Arm"]
  157. RightLeg=Character["Right Leg"]
  158. LS=Torso["Left Shoulder"]
  159. LH=Torso["Left Hip"]
  160. RS=Torso["Right Shoulder"]
  161. RH=Torso["Right Hip"]
  162. Neck=Torso.Neck
  163. it=Instance.new
  164. vt=Vector3.new
  165. cf=CFrame.new
  166. euler=CFrame.fromEulerAnglesXYZ
  167. angles=CFrame.Angles
  168. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  169. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  170. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  171. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  172. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  173. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  174. RootPart=Character.HumanoidRootPart
  175. RootJoint=RootPart.RootJoint
  176. RootCF=euler(-1.57,0,3.14)
  177. attack=false
  178. attackdebounce=false
  179. MMouse=nil
  180. combo=0
  181. local Anim="Idle"
  182. local Effects={}
  183. equipped=false
  184. local idle=0
  185. local hold=false
  186. local con1=nil
  187. local con2=nil
  188. local Mode="Binary"
  189. local idleanim=0
  190. local idleanim2=false
  191. local impulse=1
  192. local hitfloor,posfloor=nil,nil
  193. local damcount=0
  194. local guard=false
  195. --player
  196. player=nil
  197. --save shoulders
  198. RSH, LSH=nil, nil
  199. --welds
  200. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  201. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  202. LH=Torso["Left Hip"]
  203. RH=Torso["Right Hip"]
  204. Asset="http://www.roblox.com/asset/?id="
  205. Health=879000
  206. Humanoid.MaxHealth=879000
  207. Humanoid.Health=879000
  208. coroutine.resume(coroutine.create(function()
  209. for i=1,20 do
  210. Humanoid.MaxHealth=879000
  211. Humanoid.Health=879000
  212. end
  213. Humanoid.MaxHealth=879000
  214. Humanoid.Health=879000
  215. Humanoid:TakeDamage(0)
  216. Humanoid.Health=Health
  217. end))
  218. Humanoid.Health=Health
  219.  
  220. function swait(num)
  221. if num==0 or num==nil then
  222. game:service'RunService'.RenderStepped:wait()
  223. else
  224. for i=0,num do
  225. game:service'RunService'.RenderStepped:wait()
  226. end
  227. end
  228. end
  229.  
  230. if Character:findFirstChild("Hades Judgement Blade",true) ~= nil then
  231. Character:findFirstChild("Hades Judgement Blade",true).Parent = nil
  232. end
  233. if Character:findFirstChild("Demon Blade",true) ~= nil then
  234. Character:findFirstChild("Demon Blade",true).Parent = nil
  235. end
  236. if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
  237. Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
  238. end
  239.  
  240.  
  241. function NoOutline(Part)
  242. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  243. end
  244.  
  245. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  246. local fp=it("Part")
  247. fp.formFactor=formfactor
  248. fp.Parent=parent
  249. fp.Reflectance=reflectance
  250. fp.Transparency=transparency
  251. fp.CanCollide=false
  252. fp.Locked=true
  253. fp.BrickColor=brickcolor
  254. fp.Name=name
  255. fp.Size=size
  256. fp.Position=Torso.Position
  257. NoOutline(fp)
  258. fp.Material="Granite"
  259. fp:BreakJoints()
  260. return fp
  261. end
  262.  
  263. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  264. local mesh=it(Mesh)
  265. mesh.Parent=part
  266. if Mesh=="SpecialMesh" then
  267. mesh.MeshType=meshtype
  268. mesh.MeshId=meshid
  269. end
  270. mesh.Offset=offset
  271. mesh.Scale=scale
  272. return mesh
  273. end
  274.  
  275. function weld(parent,part0,part1,c0)
  276. local weld=it("Weld")
  277. weld.Parent=parent
  278. weld.Part0=part0
  279. weld.Part1=part1
  280. weld.C0=c0
  281. return weld
  282. end
  283.  
  284. local fengui=it("GuiMain")
  285. fengui.Parent=Player.PlayerGui
  286. fengui.Name="WeaponGUI"
  287.  
  288. local Color1=BrickColor.new("Really red")
  289. local Color2=BrickColor.new("Black")
  290. local Colorr3=BrickColor.new("Black")
  291. local Color4=BrickColor.new("Really red")
  292.  
  293. local model1=Instance.new("Model")
  294. model1.Parent=Character
  295. model1.Name="Hades Judgement Blade"
  296. BSword={}
  297. BSwordWelds={}
  298. local model2=Instance.new("Model")
  299. model2.Parent=nil
  300. model2.Name="Demon Blade"
  301. DBlade={}
  302. DBladeWelds={}
  303.  
  304. prt1=part(3,model1,0,1,Color1,"Part1",vt())
  305. prt2=part(3,model1,0,0,Color2,"Part2",vt())
  306. prt3=part(3,model1,0,0,Color2,"Part3",vt())
  307. prt4=part(3,model1,0,0,Colorr3,"Part4",vt())
  308. prt5=part(3,model1,0,0,Colorr3,"Part5",vt())
  309. prt6=part(3,model1,0.7,0,Color4,"Part6",vt())
  310. prt7=part(3,model1,0.7,0,Color4,"Part7",vt())
  311. prt8=part(3,model1,0.7,0,Color4,"Part8",vt())
  312. prt9=part(3,model1,0.7,0,Color4,"Part9",vt())
  313. prt10=part(3,model1,0,0,Colorr3,"Part10",vt())
  314. prt11=part(3,model1,0,0,Colorr3,"Part11",vt())
  315. prt12=part(3,model1,0,0,Colorr3,"Part12",vt())
  316.  
  317. prtd1=part(3,model2,0,0.4,BrickColor.new("Really red"),"DPart1",vt())
  318. prtd2=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart2",vt())
  319. prtd3=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart3",vt())
  320. prtd4=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart4",vt())
  321. prtd5=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart5",vt())
  322. prtd6=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart6",vt())
  323. prtd7=part(3,model2,0.8,0,BrickColor.new("Really red"),"DPart7",vt())
  324. prtd8=part(3,model2,0.8,0,BrickColor.new("Really red"),"DPart8",vt())
  325. prtd9=part(3,model2,0.5,0.2,BrickColor.new("Really red"),"DPart9",vt())
  326. prtd10=part(3,model2,0.5,0.2,BrickColor.new("Really red"),"DPart10",vt())
  327. prtd11=part(3,model2,0.5,0,BrickColor.new("Really red"),"DPart11",vt())
  328. prtd12=part(3,model2,0,0,BrickColor.new("Really Really black"),"DPart12",vt())
  329. for _,c in pairs(model2:children()) do
  330. if c.className=="Part" then
  331. table.insert(DBlade,c)
  332. end
  333. end
  334. light=it("PointLight")
  335. light.Brightness=.8
  336. light.Color=Color3.new(255/255,50/255,0)
  337. --light.Color=BrickColor.new("Really red")
  338. light.Range=10
  339. light.Parent=prtd9
  340.  
  341. msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
  342. msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2))
  343. msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5))
  344. msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3))
  345. msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1))
  346. msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1))
  347. msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1))
  348. msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1))
  349. msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1))
  350. msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2))
  351. msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
  352. msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
  353.  
  354. mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01))
  355. mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1))
  356. mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3))
  357. mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3))
  358. mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6))
  359. mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6))
  360. mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1))
  361. mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5))
  362. mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1))
  363. mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8))
  364. mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4))
  365. mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3))
  366.  
  367. wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5))
  368. wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
  369. wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0))
  370. wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0))
  371. wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0))
  372. wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1))
  373. wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1))
  374. wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0))
  375. wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0))
  376. wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0))
  377. wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01))
  378. wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01))
  379.  
  380. wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0))
  381. wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0))
  382. wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0))
  383. wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0))
  384. wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0))
  385. wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0))
  386. wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0))
  387. wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0))
  388. wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0))
  389. wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3))
  390. wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0))
  391. wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0))
  392. for _,c in pairs(prtd1:children()) do
  393. if c.className=="Weld" then
  394. table.insert(DBladeWelds,c)
  395. print(c)
  396. end
  397. end
  398.  
  399. for i=-.9,.9,0.2 do
  400. prt13=part(3,model1,0,0,Color1,"Part13",vt())
  401. msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2))
  402. wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0))
  403. end
  404.  
  405. local hitbox1=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
  406. local hitbox2=part(3,nil,0,1,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
  407.  
  408. if (script.Parent.className~="HopperBin") then
  409. Tool=Instance.new("HopperBin")
  410. Tool.Parent=Backpack
  411. Tool.Name="Hades Judgement Blade"
  412. script.Parent=Tool
  413. end
  414. Bin=script.Parent
  415. --Bin=Tool
  416.  
  417. local bodvel=Instance.new("BodyVelocity")
  418. bodvel.Name="FixerVel"
  419. local bg=Instance.new("BodyGyro")
  420. bg.Name="FixerGyro"
  421.  
  422. so = function(id,par,vol,pit)
  423. coroutine.resume(coroutine.create(function()
  424. local sou = Instance.new("Sound",par or workspace)
  425. sou.Parent=par
  426. sou.Volume=vol
  427. sou.Pitch=pit or 1
  428. sou.SoundId=id
  429. swait()
  430. sou:Play()
  431. game:GetService("Debris"):AddItem(sou,6)
  432. end))
  433. end
  434.  
  435. function clerp(a,b,t)
  436. local qa = {QuaternionFromCFrame(a)}
  437. local qb = {QuaternionFromCFrame(b)}
  438. local ax, ay, az = a.x, a.y, a.z
  439. local bx, by, bz = b.x, b.y, b.z
  440. local _t = 1-t
  441. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  442. end
  443.  
  444. function QuaternionFromCFrame(cf)
  445. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  446. local trace = m00 + m11 + m22
  447. if trace > 0 then
  448. local s = math.sqrt(1 + trace)
  449. local recip = 0.5/s
  450. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  451. else
  452. local i = 0
  453. if m11 > m00 then
  454. i = 1
  455. end
  456. if m22 > (i == 0 and m00 or m11) then
  457. i = 2
  458. end
  459. if i == 0 then
  460. local s = math.sqrt(m00-m11-m22+1)
  461. local recip = 0.5/s
  462. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  463. elseif i == 1 then
  464. local s = math.sqrt(m11-m22-m00+1)
  465. local recip = 0.5/s
  466. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  467. elseif i == 2 then
  468. local s = math.sqrt(m22-m00-m11+1)
  469. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  470. end
  471. end
  472. end
  473.  
  474. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  475. local xs, ys, zs = x + x, y + y, z + z
  476. local wx, wy, wz = w*xs, w*ys, w*zs
  477. local xx = x*xs
  478. local xy = x*ys
  479. local xz = x*zs
  480. local yy = y*ys
  481. local yz = y*zs
  482. local zz = z*zs
  483. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  484. end
  485.  
  486. function QuaternionSlerp(a, b, t)
  487. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  488. local startInterp, finishInterp;
  489. if cosTheta >= 0.0001 then
  490. if (1 - cosTheta) > 0.0001 then
  491. local theta = math.acos(cosTheta)
  492. local invSinTheta = 1/math.sin(theta)
  493. startInterp = math.sin((1-t)*theta)*invSinTheta
  494. finishInterp = math.sin(t*theta)*invSinTheta
  495. else
  496. startInterp = 1-t
  497. finishInterp = t
  498. end
  499. else
  500. if (1+cosTheta) > 0.0001 then
  501. local theta = math.acos(-cosTheta)
  502. local invSinTheta = 1/math.sin(theta)
  503. startInterp = math.sin((t-1)*theta)*invSinTheta
  504. finishInterp = math.sin(t*theta)*invSinTheta
  505. else
  506. startInterp = t-1
  507. finishInterp = t
  508. end
  509. end
  510. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  511. end
  512.  
  513. function hideanim()
  514. equipped=false
  515. attack=true
  516. if Mode=="Binary" then
  517. so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
  518. for i=0,1,0.1 do
  519. swait()
  520. wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
  521. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
  522. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
  523. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
  524. end
  525. wld1.Part1=Torso
  526. wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
  527. for i=0,1,0.2 do
  528. swait()
  529. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3)
  530. end
  531. for i=0,1,0.1 do
  532. swait()
  533. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  534. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
  535. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
  536. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
  537. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
  538. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
  539. end
  540. --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
  541. else
  542. for i=0,1,0.1 do
  543. swait()
  544. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
  545. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
  546. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3)
  547. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
  548. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
  549. LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
  550. end
  551. so("http://roblox.com/asset/?id=161006163",RightArm,1,.4)
  552. so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2)
  553. for i=0,1,0.015 do
  554. swait()
  555. for i=1,3 do
  556. if math.random(1,5)==1 then
  557. MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  558. else
  559. MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  560. end
  561. end
  562. end
  563. model2.Parent=nil
  564. for i=0,1,0.1 do
  565. swait()
  566. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
  567. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
  568. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
  569. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
  570. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
  571. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
  572. end
  573. end
  574. Torso.Neck.C0=necko
  575. Torso.Neck.C1=necko2
  576. RootJoint.C0=RootCF
  577. RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
  578. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  579. LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
  580. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  581. RH.C0=RHC0
  582. RH.C1=RHC1
  583. LH.C0=LHC0
  584. LH.C1=LHC1
  585. Mode="Binary"
  586. attack=false
  587. end
  588.  
  589. function equipanim()
  590. equipped=true
  591. attack=true
  592. for i=0,1,0.2 do
  593. swait()
  594. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
  595. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4)
  596. end
  597. for i=0,1,0.1 do
  598. swait()
  599. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3)
  600. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
  601. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  602. end
  603. so("rbxasset://sounds\\unsheath.wav",prt1,1,.6)
  604. wld1.Part1=RightArm
  605. wld1.C0=euler(.2,0,-.5)*cf(0,1,0)
  606. for i=0,1,0.1 do
  607. swait()
  608. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
  609. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3)
  610. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3)
  611. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  612. end
  613. for i=0,1,0.1 do
  614. swait()
  615. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  616. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
  617. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
  618. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3)
  619. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3)
  620. end
  621. --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
  622. wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3)
  623. Torso.Neck.C0=necko*euler(0,0,0.5)
  624. RootJoint.C0=RootCF*euler(0,0,-0.5)
  625. RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7)
  626. RW.C1=cf(0,0.5,0)*euler(0,0,0)
  627. LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5)
  628. LW.C1=cf(0,0.5,0)*euler(0,0,0)
  629. attack=false
  630. end
  631.  
  632. function Stomp()
  633. Humanoid.WalkSpeed=0
  634. Torso.Velocity=RootPart.CFrame.lookVector*0
  635. so("http://roblox.com/asset/?id=157878578",Torso,1,0.8)
  636. so("http://roblox.com/asset/?id=2760979",Torso,1,0.4)
  637. --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6)
  638. MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05)
  639. Dam=math.random(5,10)
  640. Humanoid.Health=Humanoid.Health-Dam
  641. MagniDamage(Torso,50,50,50,math.random(10000,20000),"Knockdown")
  642. --[[for i=0,1,0.2 do
  643. swait()
  644. if Mode=="Binary" then
  645. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  646. end
  647. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3)
  648. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
  649. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
  650. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3)
  651. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
  652. LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)
  653. end
  654. for i=0,1,0.1 do
  655. swait()
  656. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3)
  657. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3)
  658. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3)
  659. LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3)
  660. end]]
  661. swait(10)
  662. Humanoid.WalkSpeed=16
  663. end
  664.  
  665. function attackone()
  666. attack=true
  667. for i=0,1,0.1 do
  668. swait()
  669. wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
  670. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
  671. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
  672. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3)
  673. LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3)
  674. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
  675. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
  676. end
  677. hitbox1.Parent=model1
  678. hitbox1.Size=vt(1,5,1)
  679. hitbox1.Transparency=1
  680. hitbox1.CFrame=prt10.CFrame
  681. --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  682. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  683. so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
  684. blcf=nil
  685. scfr=nil
  686. for i=0,1,0.25 do
  687. swait()
  688. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  689. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  690. local h = 5
  691. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  692. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  693. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  694. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  695. scfr = blcf
  696. elseif not scfr then
  697. scfr = blcf
  698. end
  699. hitbox1.CFrame=prt10.CFrame
  700. wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3)
  701. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3)
  702. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
  703. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3)
  704. LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3)
  705. end
  706. for i=0,1,0.1 do
  707. swait()
  708. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  709. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  710. local h = 5
  711. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  712. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  713. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  714. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  715. scfr = blcf
  716. elseif not scfr then
  717. scfr = blcf
  718. end
  719. hitbox1.CFrame=prt10.CFrame
  720. wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3)
  721. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3)
  722. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3)
  723. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3)
  724. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3)
  725. end
  726. con1:disconnect()
  727. hitbox1.Parent=nil
  728. attack=false
  729. end
  730.  
  731. function attacktwo()
  732. attack=true
  733. for i=0,1,0.1 do
  734. swait()
  735. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  736. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
  737. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
  738. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
  739. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
  740. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
  741. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
  742. end
  743. hitbox1.Parent=model1
  744. hitbox1.Size=vt(1,5,1)
  745. hitbox1.Transparency=1
  746. hitbox1.CFrame=prt10.CFrame
  747. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  748. so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
  749. blcf=nil
  750. scfr=nil
  751. for i=0,1,0.1 do
  752. swait()
  753. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  754. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  755. local h = 5
  756. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  757. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  758. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  759. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  760. scfr = blcf
  761. elseif not scfr then
  762. scfr = blcf
  763. end
  764. hitbox1.CFrame=prt10.CFrame
  765. wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3)
  766. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
  767. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
  768. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
  769. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
  770. end
  771. con1:disconnect()
  772. hitbox1.Parent=nil
  773. attack=false
  774. end
  775.  
  776. function attackthree()
  777. attack=true
  778. for i=0,1,0.1 do
  779. swait()
  780. wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3)
  781. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  782. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  783. RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3)
  784. LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3)
  785. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
  786. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
  787. end
  788. hitbox1.Parent=model1
  789. hitbox1.Size=vt(1,5,1)
  790. hitbox1.Transparency=1
  791. hitbox1.CFrame=prt10.CFrame
  792. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,20000,math.random(1,5),"Normal",RootPart,.5,1) end)
  793. so("http://roblox.com/asset/?id=161006212",prt10,1,.9)
  794. blcf=nil
  795. scfr=nil
  796. for i=0,1,0.25 do
  797. swait()
  798. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  799. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  800. local h = 5
  801. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  802. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  803. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  804. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  805. scfr = blcf
  806. elseif not scfr then
  807. scfr = blcf
  808. end
  809. hitbox1.CFrame=prt10.CFrame
  810. wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4)
  811. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4)
  812. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4)
  813. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4)
  814. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4)
  815. end
  816. for i=0,1,0.2 do
  817. swait()
  818. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  819. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  820. local h = 5
  821. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  822. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  823. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  824. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  825. scfr = blcf
  826. elseif not scfr then
  827. scfr = blcf
  828. end
  829. hitbox1.CFrame=prt10.CFrame
  830. wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4)
  831. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4)
  832. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4)
  833. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4)
  834. end
  835. con1:disconnect()
  836. hitbox1.Parent=nil
  837. attack=false
  838. end
  839.  
  840. function SpinSlash()
  841. attack=true
  842. for i=0,1,0.1 do
  843. swait()
  844. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
  845. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4)
  846. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4)
  847. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4)
  848. LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4)
  849. --RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
  850. --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
  851. end
  852. hitbox1.Parent=model1
  853. hitbox1.Size=vt(1,5,1)
  854. hitbox1.Transparency=1
  855. hitbox1.CFrame=prt10.CFrame
  856. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10000,15000,math.random(1,5),"Normal",RootPart,.2,1) end)
  857. blcf=nil
  858. scfr=nil
  859. so("http://roblox.com/asset/?id=161006212",prt10,1,.6)
  860. repeat
  861. hitbox1.Parent=model1
  862. hitbox1.Size=vt(1,5,1)
  863. hitbox1.Transparency=1
  864. hitbox1.CFrame=prt10.CFrame
  865. for i=0,1,0.15 do
  866. swait()
  867. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  868. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  869. local h = 5
  870. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  871. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  872. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  873. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  874. scfr = blcf
  875. elseif not scfr then
  876. scfr = blcf
  877. end
  878. hitbox1.CFrame=prt10.CFrame
  879. wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
  880. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3)
  881. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25)
  882. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3)
  883. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3)
  884. RH.C0=clerp(RH.C0,RHC0,.3)
  885. LH.C0=clerp(LH.C0,LHC0,.3)
  886. end
  887. for i=0,1,0.05 do
  888. swait()
  889. if i>=0.45 and i<=0.5 then
  890. so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
  891. end
  892. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  893. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  894. local h = 5
  895. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  896. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  897. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  898. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  899. scfr = blcf
  900. elseif not scfr then
  901. scfr = blcf
  902. end
  903. hitbox1.CFrame=prt10.CFrame
  904. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1)
  905. end
  906. until hold==false
  907. con1:disconnect()
  908. hitbox1.Parent=nil
  909. attack=false
  910. end
  911.  
  912. function BinarySwing()
  913. attack=true
  914. for i=0,1,0.1 do
  915. swait()
  916. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  917. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3)
  918. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3)
  919. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3)
  920. LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3)
  921. RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3)
  922. LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3)
  923. end
  924. Humanoid.Jump=true
  925. bodvol=Instance.new("BodyVelocity")
  926. bodvol.Parent=RootPart
  927. bodvol.velocity=vt(0,1,0)*100
  928. bodvol.P=5000
  929. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  930. --Torso.Velocity=vt(0,1,0)*100
  931. hitbox1.Parent=model1
  932. hitbox1.Size=vt(1,5,1)
  933. hitbox1.Transparency=1
  934. hitbox1.CFrame=prt10.CFrame
  935. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10000,20000),"Normal",RootPart,.2,1) end)
  936. so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
  937. blcf=nil
  938. scfr=nil
  939. for i=0,1,0.1 do
  940. swait()
  941. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  942. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  943. local h = 5
  944. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  945. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  946. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  947. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  948. scfr = blcf
  949. elseif not scfr then
  950. scfr = blcf
  951. end
  952. hitbox1.CFrame=prt10.CFrame
  953. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3)
  954. LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3)
  955. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
  956. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3)
  957. RH.C0=clerp(RH.C0,RHC0,.3)
  958. LH.C0=clerp(LH.C0,LHC0,.3)
  959. end
  960. con1:disconnect()
  961. hitbox1.Parent=nil
  962. bodvol.Parent=nil
  963. attack=false
  964. end
  965.  
  966. function BinaryImpulse()
  967. attack=true
  968. if impulse==1 then
  969. impulse=2
  970. Humanoid.Jump=true
  971. for i=0,1,0.2 do
  972. swait()
  973. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
  974. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
  975. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45)
  976. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
  977. LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
  978. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
  979. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
  980. end
  981. blcf=nil
  982. scfr=nil
  983. hitbox1.Parent=model1
  984. hitbox1.Size=vt(1,5,1)
  985. hitbox1.Transparency=1
  986. hitbox1.CFrame=prt10.CFrame
  987. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20000,30000,math.random(10,20),"Normal",RootPart,.5,1) end)
  988. for i=1,3 do
  989. so("http://roblox.com/asset/?id=161006212",prt10,1,1)
  990. for i=0,1,0.1 do
  991. swait()
  992. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  993. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  994. local h = 5
  995. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  996. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  997. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  998. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  999. scfr = blcf
  1000. elseif not scfr then
  1001. scfr = blcf
  1002. end
  1003. hitbox1.CFrame=prt10.CFrame
  1004. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
  1005. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
  1006. RootJoint.C0=RootCF*euler(0,0.5,6.6*i)
  1007. end
  1008. end
  1009. con1:disconnect()
  1010. hitbox1.Parent=nil
  1011. elseif impulse==2 then
  1012. impulse=3
  1013. Humanoid.Jump=true
  1014. for i=0,1,0.2 do
  1015. swait()
  1016. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
  1017. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
  1018. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45)
  1019. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
  1020. LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
  1021. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
  1022. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
  1023. end
  1024. blcf=nil
  1025. scfr=nil
  1026. hitbox1.Parent=model1
  1027. hitbox1.Size=vt(1,5,1)
  1028. hitbox1.Transparency=1
  1029. hitbox1.CFrame=prt10.CFrame
  1030. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,20000),"Normal",RootPart,.5,1) end)
  1031. for i=1,3 do
  1032. so("http://roblox.com/asset/?id=161006212",prt10,1,1.05)
  1033. for i=0,1,0.1 do
  1034. swait()
  1035. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  1036. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  1037. local h = 5
  1038. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1039. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1040. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1041. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1042. scfr = blcf
  1043. elseif not scfr then
  1044. scfr = blcf
  1045. end
  1046. hitbox1.CFrame=prt10.CFrame
  1047. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
  1048. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
  1049. RootJoint.C0=RootCF*euler(0,-0.5,6.6*i)
  1050. end
  1051. end
  1052. con1:disconnect()
  1053. hitbox1.Parent=nil
  1054. elseif impulse==3 then
  1055. impulse=1
  1056. for i=0,1,0.2 do
  1057. swait()
  1058. wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45)
  1059. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45)
  1060. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45)
  1061. RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45)
  1062. LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45)
  1063. RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
  1064. LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
  1065. end
  1066. Humanoid.Jump=true
  1067. blcf=nil
  1068. scfr=nil
  1069. hitbox1.Parent=model1
  1070. hitbox1.Size=vt(1,5,1)
  1071. hitbox1.Transparency=1
  1072. hitbox1.CFrame=prt10.CFrame
  1073. con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(20000,30000),"Normal",RootPart,.5,1) end)
  1074. for i=1,3 do
  1075. so("http://roblox.com/asset/?id=161006195",prt10,1,1)
  1076. for i=0,1,0.1 do
  1077. swait()
  1078. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  1079. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  1080. local h = 5
  1081. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1082. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1083. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1084. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1085. scfr = blcf
  1086. elseif not scfr then
  1087. scfr = blcf
  1088. end
  1089. hitbox1.CFrame=prt10.CFrame
  1090. wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45)
  1091. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45)
  1092. RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3)
  1093. LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3)
  1094. RootJoint.C0=RootCF*euler(6.28*i,0,0)
  1095. end
  1096. end
  1097. con1:disconnect()
  1098. hitbox1.Parent=nil
  1099. end
  1100. attack=false
  1101. end
  1102.  
  1103. function Bash()
  1104. attack=true
  1105. for i=0,1,0.1 do
  1106. swait()
  1107. wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
  1108. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3)
  1109. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
  1110. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3)
  1111. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3)
  1112. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3)
  1113. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3)
  1114. end
  1115. Torso.Velocity=RootPart.CFrame.lookVector*200
  1116. so("http://roblox.com/asset/?id=2767090",Torso,1,.7)
  1117. MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05)
  1118. hit=nil
  1119. for i=1,20 do
  1120. if hit==nil then
  1121. swait()
  1122. end
  1123. hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
  1124. end
  1125. Torso.Velocity=RootPart.CFrame.lookVector*0
  1126. Humanoid.WalkSpeed=0
  1127. for i=0,1,0.1 do
  1128. swait()
  1129. wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
  1130. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3)
  1131. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
  1132. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3)
  1133. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3)
  1134. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
  1135. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
  1136. end
  1137. so("http://roblox.com/asset/?id=161006195",prt10,1,.5)
  1138. blcf=nil
  1139. scfr=nil
  1140. for i=0,1,0.2 do
  1141. swait()
  1142. local blcf = prt10.CFrame*CFrame.new(0,.5,0)
  1143. if scfr and (prt10.Position-scfr.p).magnitude > .1 then
  1144. local h = 5
  1145. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1146. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1147. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1148. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1149. scfr = blcf
  1150. elseif not scfr then
  1151. scfr = blcf
  1152. end
  1153. wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45)
  1154. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45)
  1155. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45)
  1156. RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45)
  1157. LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45)
  1158. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45)
  1159. LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45)
  1160. end
  1161. hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
  1162. if hit~=nil then
  1163. local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
  1164. ref.Anchored=true
  1165. ref.CFrame=cf(pos)
  1166. game:GetService("Debris"):AddItem(ref,3)
  1167. for i=1,10 do
  1168. Col=hit.BrickColor
  1169. local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1170. groundpart.Anchored=true
  1171. groundpart.Material=hit.Material
  1172. groundpart.CanCollide=true
  1173. groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1174. game:GetService("Debris"):AddItem(groundpart,5)
  1175. end
  1176. so("http://roblox.com/asset/?id=157878578",ref,.6,1.2)
  1177. MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
  1178. MagniDamage(ref,50,50,50,math.random(10000,20000),"Knockdown")
  1179. end
  1180. swait(50)
  1181. Humanoid.WalkSpeed=16
  1182. attack=false
  1183. end
  1184.  
  1185. function UnleashTheDemon()
  1186. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Now you're in for a show, you'll be sent to the abyss when i'm done!", "Green")
  1187. wait(2.6)
  1188. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Mannitus's Voiding Blade!", "Red")
  1189. attack=true
  1190. so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
  1191. for i=0,1,0.1 do
  1192. swait()
  1193. wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
  1194. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
  1195. RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
  1196. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
  1197. RH.C0=clerp(RH.C0,RHC0,.4)
  1198. LH.C0=clerp(LH.C0,LHC0,.4)
  1199. end
  1200. wld1.Part1=Torso
  1201. wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
  1202. for i=0,1,0.1 do
  1203. swait()
  1204. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  1205. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3)
  1206. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3)
  1207. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3)
  1208. end
  1209. so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4)
  1210. so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6)
  1211. so("http://roblox.com/asset/?id=160740121",RightArm,1,.8)
  1212. num=0
  1213. for i=0,1,0.01 do
  1214. swait()
  1215. if num>=10 then
  1216. num=0
  1217. MagicWave(BrickColor.new("Really Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
  1218. end
  1219. for i=1,2 do
  1220. if math.random(1,5)==1 then
  1221. MagicBlock(BrickColor.new("Really Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  1222. else
  1223. MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
  1224. end
  1225. end
  1226. num=num+1
  1227. end
  1228. so("http://roblox.com/asset/?id=168586621",RightArm,1,.5)
  1229. so("http://roblox.com/asset/?id=160867463",RightArm,1,.8)
  1230. for i=1,4 do
  1231. MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05)
  1232. end
  1233. MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01)
  1234. Mode="Demon"
  1235. model2.Parent=Character
  1236. for i=1,#DBlade do
  1237. DBlade[i].Parent=model2
  1238. DBladeWelds[i].Parent=DBlade[1]
  1239. end
  1240. for i=0,1,0.1 do
  1241. swait()
  1242. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3)
  1243. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
  1244. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3)
  1245. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3)
  1246. end
  1247. swait(50)
  1248. attack=false
  1249. end
  1250.  
  1251. function Demonattackone()
  1252. attack=true
  1253. --[[
  1254. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
  1255. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
  1256. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3)
  1257. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
  1258. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
  1259. LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
  1260. ]]
  1261. for i=0,1,0.1 do
  1262. swait()
  1263. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3)
  1264. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
  1265. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3)
  1266. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3)
  1267. RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3)
  1268. LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3)
  1269. end
  1270. hitbox2.Parent=model2
  1271. hitbox2.Size=vt(1,6,1)
  1272. hitbox2.Transparency=1
  1273. hitbox2.CFrame=prtd7.CFrame
  1274. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
  1275. so("http://roblox.com/asset/?id=28144425",prtd7,1,.7)
  1276. blcf=nil
  1277. scfr=nil
  1278. for i=0,1,0.08 do
  1279. swait()
  1280. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1281. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1282. local h = 5
  1283. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1284. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1285. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1286. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1287. scfr = blcf
  1288. elseif not scfr then
  1289. scfr = blcf
  1290. end
  1291. hitbox2.CFrame=prtd7.CFrame
  1292. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3)
  1293. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
  1294. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3)
  1295. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
  1296. RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3)
  1297. LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3)
  1298. end
  1299. con1:disconnect()
  1300. hitbox2.Parent=nil
  1301. attack=false
  1302. end
  1303.  
  1304. function Demonattacktwo()
  1305. attack=true
  1306. for i=0,1,0.1 do
  1307. swait()
  1308. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3)
  1309. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
  1310. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3)
  1311. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
  1312. RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3)
  1313. LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3)
  1314. end
  1315. hitbox2.Parent=model2
  1316. hitbox2.Size=vt(1,6,1)
  1317. hitbox2.Transparency=1
  1318. hitbox2.CFrame=prtd7.CFrame
  1319. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
  1320. so("http://roblox.com/asset/?id=28144425",prtd7,1,.5)
  1321. blcf=nil
  1322. scfr=nil
  1323. for i=0,1,0.1 do
  1324. swait()
  1325. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1326. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1327. local h = 5
  1328. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1329. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1330. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1331. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1332. scfr = blcf
  1333. elseif not scfr then
  1334. scfr = blcf
  1335. end
  1336. hitbox2.CFrame=prtd7.CFrame
  1337. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3)
  1338. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
  1339. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3)
  1340. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
  1341. RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3)
  1342. LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
  1343. end
  1344. con1:disconnect()
  1345. hitbox2.Parent=nil
  1346. attack=false
  1347. end
  1348.  
  1349. function Demonattackthree()
  1350. attack=true
  1351. for i=0,1,0.1 do
  1352. swait()
  1353. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3)
  1354. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
  1355. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3)
  1356. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
  1357. RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3)
  1358. LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
  1359. end
  1360. Humanoid.WalkSpeed=0
  1361. hitbox2.Parent=model2
  1362. hitbox2.Size=vt(1,6,1)
  1363. hitbox2.Transparency=1
  1364. hitbox2.CFrame=prtd7.CFrame
  1365. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,50,50,math.random(10000,50000),"Lifesteal",RootPart,.5,1) end)
  1366. so("http://roblox.com/asset/?id=28144425",prtd7,1,.6)
  1367. blcf=nil
  1368. scfr=nil
  1369. for i=0,1,0.15 do
  1370. swait()
  1371. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1372. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1373. local h = 5
  1374. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1375. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1376. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1377. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1378. scfr = blcf
  1379. elseif not scfr then
  1380. scfr = blcf
  1381. end
  1382. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4)
  1383. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4)
  1384. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4)
  1385. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4)
  1386. RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4)
  1387. LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4)
  1388. if i==0.6 then
  1389. hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1390. if hit~=nil then
  1391. local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
  1392. ref.Anchored=true
  1393. ref.CFrame=cf(pos)
  1394. game:GetService("Debris"):AddItem(ref,3)
  1395. for i=1,5 do
  1396. Col=hit.BrickColor
  1397. local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1398. groundpart.Anchored=true
  1399. groundpart.Material=hit.Material
  1400. groundpart.CanCollide=true
  1401. groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1402. game:GetService("Debris"):AddItem(groundpart,3)
  1403. end
  1404. so("http://roblox.com/asset/?id=157878578",ref,.6,1.5)
  1405. MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
  1406. MagniDamage(ref,50,50,50,math.random(10000,20000),"Normal")
  1407. end
  1408. end
  1409. end
  1410. con1:disconnect()
  1411. hitbox2.Parent=nil
  1412. swait(10)
  1413. Humanoid.WalkSpeed=16
  1414. attack=false
  1415. end
  1416.  
  1417. function LetItBuild()
  1418. attack=true
  1419. for i=0,1,0.1 do
  1420. swait()
  1421. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3)
  1422. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3)
  1423. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3)
  1424. LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
  1425. RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
  1426. LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
  1427. end
  1428. local num=0
  1429. local magik=0
  1430. local num2=0
  1431. while holdx==true do
  1432. swait()
  1433. if magik<25 then
  1434. if num>=10 then
  1435. Humanoid:TakeDamage(0)
  1436. pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  1437. pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  1438. Lightning(pos1,pos2,5,3,"Really red",.1,.5,.5)
  1439. MagicCircle(BrickColor.new("Really red"),cf(pos1),5,5,5,1,1,1,.1)
  1440. MagicBlood(BrickColor.new("Really red"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
  1441. so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5)
  1442. magik=magik+1
  1443. num=0
  1444. end
  1445. end
  1446. num=num+1
  1447. num2=num2+magik
  1448. if num2>=50 then
  1449. MagicBlood(BrickColor.new("Really Really black"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1)
  1450. num2=0
  1451. end
  1452. --MagicBlock(BrickColor.new("Really red"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1)
  1453. end
  1454. Torso.Velocity=RootPart.CFrame.lookVector*(10*magik)
  1455. blcf=nil
  1456. scfr=nil
  1457. hitbox2.Parent=model2
  1458. hitbox2.Size=vt(1,6,1)
  1459. hitbox2.Transparency=1
  1460. hitbox2.CFrame=prtd7.CFrame
  1461. con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,math.ceil((200000/200000)),magik,1,"Lifesteal",RootPart,.5,1) end)
  1462. for i=1,3 do
  1463. so("http://roblox.com/asset/?id=28144425",prtd7,1,1)
  1464. for i=0,1,0.1 do
  1465. swait()
  1466. hitbox2.CFrame=prtd7.CFrame
  1467. local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
  1468. if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
  1469. local h = 5
  1470. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1471. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1472. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1473. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  1474. scfr = blcf
  1475. elseif not scfr then
  1476. scfr = blcf
  1477. end
  1478. RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1)
  1479. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3)
  1480. LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
  1481. RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
  1482. LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
  1483. end
  1484. end
  1485. con1:disconnect()
  1486. hitbox2.Parent=nil
  1487. attack=false
  1488. end
  1489.  
  1490. function YourMoveCreep()
  1491. attack=true
  1492. local pers=nil
  1493. for i=0,1,0.1 do
  1494. swait()
  1495. cost=Humanoid.Health-0
  1496. Humanoid:TakeDamage(0)
  1497. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3)
  1498. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3)
  1499. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3)
  1500. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3)
  1501. RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3)
  1502. LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
  1503. end
  1504. local blockprt=part(3,Character,0,1,BrickColor.new("Really Really black"),"Block",vt(8,.1,8))
  1505. blockprt.Anchored=true
  1506. blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
  1507. conbl=blockprt.Touched:connect(function(hit)
  1508. if hit.Parent.Parent:findFirstChild("Torso")~=nil then
  1509. hit=hit.Parent.Parent.Torso
  1510. end
  1511. if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then
  1512. pers=hit
  1513. print("HIT")
  1514. guard=false
  1515. end
  1516. end)
  1517. num=0
  1518. while guard==true do
  1519. swait()
  1520. if num>10 then
  1521. num=0
  1522. MagicBlock(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05)
  1523. MagicCircle(BrickColor.new("Really Really black"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1)
  1524. end
  1525. blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
  1526. num=num+1
  1527. end
  1528. conbl:disconnect()
  1529. blockprt.Parent=nil
  1530. print(pers)
  1531. if pers~=nil then
  1532. for i=0,1,0.1 do
  1533. swait()
  1534. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3)
  1535. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3)
  1536. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3)
  1537. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  1538. RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3)
  1539. LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
  1540. end
  1541. swait(200)
  1542. end
  1543. attack=false
  1544. end
  1545.  
  1546. function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
  1547. for _,c in pairs(workspace:children()) do
  1548. local hum=c:findFirstChild("Humanoid")
  1549. if hum~=nil then
  1550. local head=c:findFirstChild("Torso")
  1551. if head~=nil then
  1552. local targ=head.Position-Part.Position
  1553. local mag=targ.magnitude
  1554. if mag<=magni and c.Name~=Player.Name then
  1555. Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1)
  1556. end
  1557. end
  1558. end
  1559. end
  1560. end
  1561.  
  1562. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1563. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1564. end
  1565.  
  1566. local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
  1567. LastPoint=Point
  1568. function effect(Color,Ref,LP,P1,returnn)
  1569. local effectsmsh=Instance.new("CylinderMesh")
  1570. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  1571. effectsmsh.Name="Mesh"
  1572. local effectsg=Instance.new("Part")
  1573. effectsg.formFactor=3
  1574. effectsg.CanCollide=false
  1575. effectsg.Name="Eff"
  1576. effectsg.Locked=true
  1577. effectsg.Anchored=true
  1578. effectsg.Size=Vector3.new(0.5,1,0.5)
  1579. effectsg.Parent=workspace
  1580. effectsmsh.Parent=effectsg
  1581. effectsg.BrickColor=BrickColor.new(Color)
  1582. effectsg.Reflectance=Ref
  1583. local point1=P1
  1584. local mg=(LP.p - point1.p).magnitude
  1585. effectsg.Size=Vector3.new(0.5,mg,0.5)
  1586. effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  1587. effectsmsh.Scale=Vector3.new(0.2,1,0.2)
  1588. game:GetService("Debris"):AddItem(effectsg,2)
  1589. if returnn then return effectsg end
  1590. coroutine.resume(coroutine.create(function(Part,Mesh)
  1591. if not returnn then
  1592. for i=0,1,0.05 do
  1593. wait()
  1594. Part.Transparency=1*i
  1595. Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i)
  1596. end
  1597. Part.Parent=nil
  1598. end
  1599. end),effectsg,effectsmsh)
  1600. end
  1601.  
  1602. local function CFrameFromTopBack(at, top, back)
  1603. local right = top:Cross(back)
  1604. return CFrame.new(at.x, at.y, at.z,
  1605. right.x, top.x, back.x,
  1606. right.y, top.y, back.y,
  1607. right.z, top.z, back.z)
  1608. end
  1609.  
  1610. function Triangle(a, b, c)
  1611. local edg1 = (c-a):Dot((b-a).unit)
  1612. local edg2 = (a-b):Dot((c-b).unit)
  1613. local edg3 = (b-c):Dot((a-c).unit)
  1614. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1615. a, b, c = a, b, c
  1616. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1617. a, b, c = b, c, a
  1618. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1619. a, b, c = c, a, b
  1620. else
  1621. assert(false, "unreachable")
  1622. end
  1623.  
  1624. local len1 = (c-a):Dot((b-a).unit)
  1625. local len2 = (b-a).magnitude - len1
  1626. local width = (a + (b-a).unit*len1 - c).magnitude
  1627.  
  1628. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1629.  
  1630. local list = {}
  1631.  
  1632. if len2 > 0.01 then
  1633. end
  1634. return unpack(list)
  1635. end
  1636. --[[
  1637. Things for effects
  1638. put the variables in one table
  1639. like effect={brick,interval,i}
  1640. ]]
  1641. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1642. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1643. prt.Anchored=true
  1644. prt.CFrame=cframe
  1645. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1646. game:GetService("Debris"):AddItem(prt,5)
  1647. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
  1648. --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  1649. for i=0,1,delay do
  1650. wait()
  1651. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1652. Part.Transparency=i
  1653. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1654. end
  1655. Part.Parent=nil
  1656. end),prt,msh)]]
  1657. end
  1658.  
  1659. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1660. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1661. prt.Anchored=true
  1662. prt.CFrame=cframe
  1663. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1664. game:GetService("Debris"):AddItem(prt,5)
  1665. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1666. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1667. local wld=nil
  1668. for i=0,1,delay do
  1669. wait()
  1670. Part.CFrame=Part.CFrame
  1671. Part.Transparency=i
  1672. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1673. end
  1674. Part.Parent=nil
  1675. end),prt,msh)]]
  1676. end
  1677.  
  1678. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1679. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1680. prt.Anchored=true
  1681. prt.CFrame=cframe
  1682. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1683. game:GetService("Debris"):AddItem(prt,5)
  1684. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1685. end
  1686.  
  1687. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1688. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1689. prt.Anchored=true
  1690. prt.CFrame=cframe
  1691. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  1692. game:GetService("Debris"):AddItem(prt,5)
  1693. --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1694. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  1695. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1696. for i=0,1,delay do
  1697. wait()
  1698. Part.CFrame=Part.CFrame
  1699. Part.Transparency=i
  1700. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1701. end
  1702. Part.Parent=nil
  1703. end),prt,msh)]]
  1704. end
  1705.  
  1706. function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1707. local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  1708. prt.Anchored=true
  1709. prt.CFrame=cframe
  1710. msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1711. game:GetService("Debris"):AddItem(prt,5)
  1712. --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
  1713. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  1714. --[[coroutine.resume(coroutine.create(function(Part,Mesh)
  1715. for i=0,1,delay do
  1716. wait()
  1717. Part.CFrame=Part.CFrame
  1718. Part.Transparency=i
  1719. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1720. end
  1721. Part.Parent=nil
  1722. end),prt,msh)]]
  1723. end
  1724.  
  1725. function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1726. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  1727. prt.Anchored=true
  1728. prt.CFrame=cframe
  1729. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1730. game:GetService("Debris"):AddItem(prt,5)
  1731. table.insert(Effects,{prt,"Blood",delay,x3,y3,z3})
  1732. end
  1733.  
  1734. function ElecEffect(cff,x,y,z)
  1735. local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1))
  1736. prt.Anchored=true
  1737. prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  1738. prt.CFrame=cf(prt.Position)
  1739. --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  1740. game:GetService("Debris"):AddItem(prt,2)
  1741. xval=math.random()/2
  1742. yval=math.random()/2
  1743. zval=math.random()/2
  1744. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
  1745. Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
  1746. end
  1747.  
  1748. function Lightning(p0,p1,tym,ofs,col,th,tra,last)
  1749. --[[p0=pos1
  1750. p1=pos2
  1751. tym=times
  1752. ofs=offset
  1753. col=color
  1754. th=size
  1755. tra=transparency
  1756. last=lastingtime]]
  1757. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  1758. for i=1,tym do
  1759. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  1760. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1761. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  1762. if tym == i then
  1763. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  1764. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  1765. else
  1766. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  1767. end
  1768. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
  1769. end
  1770. end
  1771.  
  1772. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1773. if hit.Parent==nil then
  1774. return
  1775. end
  1776. h=hit.Parent:FindFirstChild("Humanoid")
  1777. for _,v in pairs(hit.Parent:children()) do
  1778. if v:IsA("Humanoid") then
  1779. h=v
  1780. end
  1781. end
  1782. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1783. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  1784. end
  1785. if hit.Parent.className=="Hat" then
  1786. hit=hit.Parent.Parent:findFirstChild("Head")
  1787. end
  1788. -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent
  1789. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1790. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1791. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1792. return
  1793. end]]
  1794. -- hs(hit,1.2)
  1795. so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100)
  1796. --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100)
  1797. c=Instance.new("ObjectValue")
  1798. c.Name="creator"
  1799. c.Value=game:service("Players").LocalPlayer
  1800. c.Parent=h
  1801. game:GetService("Debris"):AddItem(c,.5)
  1802. Damage=math.random(minim,maxim)
  1803. if Mode=="Demon" then
  1804. Damage=Damage+damcount
  1805. end
  1806. -- h:TakeDamage()
  1807. blocked=false
  1808. block=hit.Parent:findFirstChild("Block")
  1809. if block~=nil then
  1810. print(block.className)
  1811. if block.className=="NumberValue" then
  1812. if block.Value>0 then
  1813. blocked=true
  1814. if decreaseblock==nil then
  1815. block.Value=block.Value-1
  1816. end
  1817. end
  1818. end
  1819. if block.className=="IntValue" then
  1820. if block.Value>0 then
  1821. blocked=true
  1822. if decreaseblock~=nil then
  1823. block.Value=block.Value-1
  1824. end
  1825. end
  1826. end
  1827. end
  1828. if blocked==false then
  1829. -- h:TakeDamage(Damage)
  1830. h.Health=h.Health-Damage
  1831. else
  1832. h.Health=h.Health-(Damage/0)
  1833. end
  1834. if Type=="Knockdown" then
  1835. hum=hit.Parent.Humanoid
  1836. hum.PlatformStand=true
  1837. coroutine.resume(coroutine.create(function(HHumanoid)
  1838. swait(1)
  1839. HHumanoid.PlatformStand=false
  1840. end),hum)
  1841. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1842. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1843. local bodvol=Instance.new("BodyVelocity")
  1844. bodvol.velocity=angle*knockback
  1845. bodvol.P=5000
  1846. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1847. bodvol.Parent=hit
  1848. rl=Instance.new("BodyAngularVelocity")
  1849. rl.P=3000
  1850. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1851. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1852. rl.Parent=hit
  1853. game:GetService("Debris"):AddItem(bodvol,.5)
  1854. game:GetService("Debris"):AddItem(rl,.5)
  1855. elseif Type=="Normal" then
  1856. vp=Instance.new("BodyVelocity")
  1857. vp.P=500
  1858. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1859. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1860. if KnockbackType==1 then
  1861. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100
  1862. elseif KnockbackType==2 then
  1863. vp.velocity=Property.CFrame.lookVector*knockback
  1864. end
  1865. if knockback>-100 then
  1866. vp.Parent=hit.Parent.Torso
  1867. end
  1868. game:GetService("Debris"):AddItem(vp,.5)
  1869. elseif Type=="Lifesteal" then
  1870. for i=1,5 do
  1871. MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
  1872. end
  1873. vp=Instance.new("BodyVelocity")
  1874. vp.P=500
  1875. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  1876. if KnockbackType==1 then
  1877. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250
  1878. elseif KnockbackType==2 then
  1879. vp.velocity=Property.CFrame.lookVector*knockback
  1880. end
  1881. if knockback>-250 then
  1882. vp.Parent=hit.Parent.Torso
  1883. end
  1884. game:GetService("Debris"):AddItem(vp,.5)
  1885. Heal=math.ceil(Damage/25100)
  1886. Humanoid.Health=Humanoid.Health+Heal
  1887. elseif Type=="Up" then
  1888. local bodyVelocity=Instance.new("BodyVelocity")
  1889. bodyVelocity.velocity=vt(0,30,0)
  1890. bodyVelocity.P=5000
  1891. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1892. bodyVelocity.Parent=hit
  1893. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1894. rl=Instance.new("BodyAngularVelocity")
  1895. rl.P=3000
  1896. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1897. rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  1898. rl.Parent=hit
  1899. game:GetService("Debris"):AddItem(rl,.5)
  1900. elseif Type=="Snare" then
  1901. bp=Instance.new("BodyPosition")
  1902. bp.P=2000
  1903. bp.D=100
  1904. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1905. bp.position=hit.Parent.Torso.Position
  1906. bp.Parent=hit.Parent.Torso
  1907. game:GetService("Debris"):AddItem(bp,1)
  1908. elseif Type=="Charge" then
  1909. Charge=Charge+1
  1910. coroutine.resume(coroutine.create(function(Part)
  1911. swait(30)
  1912. for i=1,5 do
  1913. swait(5)
  1914. so("rbxasset://sounds\\unsheath.wav",hit,1,2)
  1915. MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
  1916. newdam=math.random(1,5)
  1917. if blocked==false then
  1918. h:TakeDamage()
  1919. else
  1920. h:TakeDamage(newdam/0)
  1921. end
  1922. end
  1923. end),hit)
  1924. end
  1925. debounce=Instance.new("BoolValue")
  1926. debounce.Name="DebounceHit"
  1927. debounce.Parent=hit.Parent
  1928. debounce.Value=true
  1929. game:GetService("Debris"):AddItem(debounce,Delay)
  1930. c=Instance.new("ObjectValue")
  1931. c.Name="creator"
  1932. c.Value=Player
  1933. c.Parent=h
  1934. game:GetService("Debris"):AddItem(c,.5)
  1935. CRIT=false
  1936. hitDeb=true
  1937. AttackPos=6
  1938. end
  1939. end
  1940.  
  1941. showDamage=function(Char,Dealt,du,Color)
  1942. m=Instance.new("Model")
  1943. m.Name=tostring(Dealt)
  1944. h=Instance.new("Humanoid")
  1945. h.Health=0
  1946. h.MaxHealth=0
  1947. h.Parent=m
  1948. c=Instance.new("Part")
  1949. c.Transparency=1
  1950. c.BrickColor=Color
  1951. c.Name="Head"
  1952. c.TopSurface=0
  1953. c.BottomSurface=0
  1954. c.formFactor="Plate"
  1955. c.Size=Vector3.new(1,.4,1)
  1956. ms=Instance.new("CylinderMesh")
  1957. ms.Scale=Vector3.new(.8,.8,.8)
  1958. if CRIT==true then
  1959. ms.Scale=Vector3.new(1,1.25,1)
  1960. end
  1961. ms.Parent=c
  1962. c.Reflectance=0
  1963. Instance.new("BodyGyro").Parent=c
  1964. c.Parent=m
  1965. if Char:findFirstChild("Head")~=nil then
  1966. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1967. elseif Char.Parent:findFirstChild("Head")~=nil then
  1968. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1969. end
  1970. f=Instance.new("BodyPosition")
  1971. f.P=2000
  1972. f.D=100
  1973. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1974. f.position=c.Position+Vector3.new(0,3,0)
  1975. f.Parent=c
  1976. game:GetService("Debris"):AddItem(m,.5+du)
  1977. c.CanCollide=false
  1978. m.Parent=workspace
  1979. c.CanCollide=false
  1980. end
  1981.  
  1982. combo=0
  1983. function ob1d(mouse)
  1984. hold=true
  1985. if attack==true or equipped==false then return end
  1986. if Mode=="Binary" then
  1987. idle=0
  1988. if Anim=="Run" then
  1989. SpinSlash()
  1990. else
  1991. if combo==0 then
  1992. combo=1
  1993. attackone()
  1994. elseif combo==1 then
  1995. combo=2
  1996. attacktwo()
  1997. elseif combo==2 then
  1998. combo=0
  1999. attackthree()
  2000. end
  2001. end
  2002. else
  2003. if combo==0 then
  2004. combo=1
  2005. Demonattackone()
  2006. elseif combo==1 then
  2007. combo=2
  2008. Demonattacktwo()
  2009. elseif combo==2 then
  2010. combo=0
  2011. Demonattackthree()
  2012. end
  2013. end
  2014. coroutine.resume(coroutine.create(function()
  2015. for i=1,20 do
  2016. if attack==false then
  2017. swait()
  2018. end
  2019. end
  2020. if attack==false then
  2021. combo=0
  2022. --equipanim()
  2023. end
  2024. end))
  2025. end
  2026.  
  2027. function ob1u(mouse)
  2028. hold = false
  2029. end
  2030.  
  2031. buttonhold = false
  2032.  
  2033. eul=0
  2034. holdx=false
  2035. equipped=false
  2036. function key(key)
  2037. if key=="c" then
  2038. if guard==true then
  2039. guard=false
  2040. else
  2041. guard=true
  2042. end
  2043. end
  2044. if key=="x" then
  2045. holdx=true
  2046. end
  2047. if attack==true then return end
  2048. if key=="f" then
  2049. if equipped==false then
  2050. equipped=true
  2051. RSH=ch.Torso["Right Shoulder"]
  2052. LSH=ch.Torso["Left Shoulder"]
  2053. --
  2054. RSH.Parent=nil
  2055. LSH.Parent=nil
  2056. --
  2057. RW.Name="Right Shoulder"
  2058. RW.Part0=ch.Torso
  2059. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  2060. RW.C1=cf(0, 0.5, 0)
  2061. RW.Part1=ch["Right Arm"]
  2062. RW.Parent=ch.Torso
  2063. --
  2064. LW.Name="Left Shoulder"
  2065. LW.Part0=ch.Torso
  2066. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  2067. LW.C1=cf(0, 0.5, 0)
  2068. LW.Part1=ch["Left Arm"]
  2069. LW.Parent=ch.Torso
  2070. --
  2071. equipanim()
  2072. else
  2073. equipped=false
  2074. hideanim()
  2075. swait(0)
  2076. RW.Parent=nil
  2077. LW.Parent=nil
  2078. RSH.Parent=player.Character.Torso
  2079. LSH.Parent=player.Character.Torso
  2080. end
  2081. end
  2082. if equipped==false then return end
  2083. if Mode=="Binary" then
  2084. if key=="q" then
  2085. idle=500
  2086. end
  2087. if key=="z" and hitfloor~=nil then
  2088. BinarySwing()
  2089. end
  2090. if key=="x" then
  2091. BinaryImpulse()
  2092. end
  2093. if key=="c" then
  2094. Bash()
  2095. end
  2096. if key=="v" then
  2097. UnleashTheDemon()
  2098. end
  2099. end
  2100. if Mode=="Demon" then
  2101. if key=="x" then
  2102. LetItBuild()
  2103. end
  2104. if key=="c" then
  2105. YourMoveCreep()
  2106. end
  2107. end
  2108. if key=="0" then
  2109. Humanoid.WalkSpeed=(180)
  2110. end
  2111. end
  2112.  
  2113. function key2(key)
  2114. if key=="0" then
  2115. Humanoid.WalkSpeed=16
  2116. end
  2117. if key=="x" then
  2118. holdx=false
  2119. end
  2120. end
  2121.  
  2122. function s(mouse)
  2123. mouse.Button1Down:connect(function() ob1d(mouse) end)
  2124. mouse.Button1Up:connect(function() ob1u(mouse) end)
  2125. mouse.KeyDown:connect(key)
  2126. mouse.KeyUp:connect(key2)
  2127.  
  2128. player=Player
  2129. ch=Character
  2130. MMouse=mouse
  2131. end
  2132.  
  2133. function ds(mouse)
  2134. end
  2135.  
  2136. Bin.Selected:connect(s)
  2137. Bin.Deselected:connect(ds)
  2138. print("Fixer the Demon Mercenary loaded.")
  2139.  
  2140. local thenum=0
  2141. while true do
  2142. swait()
  2143. if Mode=="Demon" then
  2144. if thenum>=5 then
  2145. ElecEffect(prtd7.CFrame,2,4,2)
  2146. thenum=0
  2147. end
  2148. thenum=thenum+1
  2149. for _,c in pairs(Character:children()) do
  2150. for _,v in pairs(c:children()) do
  2151. if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then
  2152. if v.Name~="FixerVel" and v.Name~="FixerGyro" then
  2153. v.Parent=nil
  2154. end
  2155. end
  2156. end
  2157. end
  2158. end
  2159. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2160. local velderp=RootPart.Velocity.y
  2161. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2162. if equipped==true then
  2163. if Anim=="Idle" and attack==false and Mode=="Binary" then
  2164. idle=idle+1
  2165. else
  2166. idle=0
  2167. end
  2168. if idleanim>=0.3 then
  2169. idleanim2=true
  2170. elseif idleanim<=0 then
  2171. idleanim2=false
  2172. end
  2173. if idleanim2==false then
  2174. if Anim=="Walk" then
  2175. idleanim=idleanim+0.005
  2176. elseif Anim=="Idle" then
  2177. idleanim=idleanim+0.003
  2178. end
  2179. else
  2180. if Anim=="Walk" then
  2181. idleanim=idleanim-0.005
  2182. elseif Anim=="Idle" then
  2183. idleanim=idleanim-0.003
  2184. end
  2185. end
  2186. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2187. Anim="Jump"
  2188. if attack==false and Mode=="Binary" then
  2189. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  2190. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3)
  2191. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  2192. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  2193. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  2194. RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2)
  2195. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2)
  2196. end
  2197. if attack==false and Mode=="Demon" then
  2198. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
  2199. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  2200. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3)
  2201. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
  2202. RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3)
  2203. LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3)
  2204. end
  2205. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2206. Anim="Fall"
  2207. if attack==false and Mode=="Binary" then
  2208. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
  2209. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3)
  2210. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
  2211. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
  2212. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
  2213. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  2214. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  2215. end
  2216. if attack==false and Mode=="Demon" then
  2217. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3)
  2218. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3)
  2219. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3)
  2220. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3)
  2221. RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3)
  2222. LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3)
  2223. end
  2224. elseif torvel<1 and hitfloor~=nil then
  2225. if Anim=="Fall" then
  2226. if velderp<=-70 then
  2227. coroutine.resume(coroutine.create(function()
  2228. Stomp()
  2229. end))
  2230. end
  2231. end
  2232. Anim="Idle"
  2233. if idle<=500 then
  2234. if attack==false and Mode=="Binary" then
  2235. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
  2236. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
  2237. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
  2238. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3)
  2239. LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3)
  2240. RH.C0=clerp(RH.C0,RHC0,.2)
  2241. LH.C0=clerp(LH.C0,LHC0,.2)
  2242. end
  2243. if attack==false and Mode=="Demon" then
  2244. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3)
  2245. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3)
  2246. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3)
  2247. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3)
  2248. RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3)
  2249. LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3)
  2250. end
  2251. else
  2252. if attack==false and Mode=="Binary" then
  2253. --wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1)
  2254. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1)
  2255. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1)
  2256. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1)
  2257. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1)
  2258. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1)
  2259. LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1)
  2260. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15)
  2261. LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15)
  2262. end
  2263. end
  2264. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2265. if Anim=="Fall" then
  2266. if velderp<=-70 then
  2267. coroutine.resume(coroutine.create(function()
  2268. Stomp()
  2269. end))
  2270. end
  2271. end
  2272. Anim="Walk"
  2273. if attack==false and Mode=="Binary" then
  2274. wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2)
  2275. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
  2276. RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
  2277. --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
  2278. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2)
  2279. LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2)
  2280. RH.C0=clerp(RH.C0,RHC0,.3)
  2281. LH.C0=clerp(LH.C0,LHC0,.3)
  2282. end
  2283. if attack==false and Mode=="Demon" then
  2284. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
  2285. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
  2286. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3)
  2287. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3)
  2288. RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3)
  2289. LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
  2290. end
  2291. elseif torvel>=22 and hitfloor~=nil then
  2292. if Anim=="Fall" then
  2293. if velderp<=-70 then
  2294. coroutine.resume(coroutine.create(function()
  2295. Stomp()
  2296. end))
  2297. end
  2298. end
  2299. Anim="Run"
  2300. if attack==false and Mode=="Binary" then
  2301. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4)
  2302. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4)
  2303. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
  2304. RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4)
  2305. LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4)
  2306. RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
  2307. --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3)
  2308. LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
  2309. end
  2310. if attack==false and Mode=="Demon" then
  2311. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3)
  2312. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3)
  2313. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3)
  2314. LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
  2315. RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
  2316. LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
  2317. end
  2318. end
  2319. end
  2320. if #Effects>0 then
  2321. --table.insert(Effects,{prt,"Block1",delay})
  2322. for e=1,#Effects do
  2323. if Effects[e]~=nil then
  2324. --for j=1,#Effects[e] do
  2325. local Thing=Effects[e]
  2326. if Thing~=nil then
  2327. local Part=Thing[1]
  2328. local Mode=Thing[2]
  2329. local Delay=Thing[3]
  2330. local IncX=Thing[4]
  2331. local IncY=Thing[5]
  2332. local IncZ=Thing[6]
  2333. if Thing[1].Transparency<=1 then
  2334. if Thing[2]=="Block1" then
  2335. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2336. Mesh=Thing[1].Mesh
  2337. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2338. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2339. elseif Thing[2]=="Cylinder" then
  2340. Mesh=Thing[1].Mesh
  2341. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2342. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2343. elseif Thing[2]=="Blood" then
  2344. Mesh=Thing[1].Mesh
  2345. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
  2346. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  2347. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2348. elseif Thing[2]=="Elec" then
  2349. Mesh=Thing[1].Mesh
  2350. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  2351. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2352. elseif Thing[2]=="Disappear" then
  2353. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2354. end
  2355. else
  2356. Part.Parent=nil
  2357. table.remove(Effects,e)
  2358. end
  2359. end
  2360. --end
  2361. end
  2362. end
  2363. end
  2364. end
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