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- Jump 93: Legend of Mana
- >Wheel of Fortune (An unexpected turn of good fortune.)
- I think this means I don't have to roll to see how well I do against a 600 point drawback.
- >Age: 20
- >Location: Irrelevant
- >Race: Human
- >Drawbacks: No Future (+600)
- Speaking of 600 point drawbacks. I'm going to be grinding against black rabites for a long time, aren't I?
- >Abilities and Techniques (1500)
- Because why get such abilities if I can't apply them to everything I use in combat?
- >Green Thumb (1400)
- So I can grow plants better? Sounds good to me.
- >Duba Bubu? (1300)
- And not only can I understand dudbears, I can also understand wookies!
- >The Path of the Blacksmith (1100)
- Well, this looks like it's going to be a very important part of surviving for the next however many years.
- >Basic Golemology (900)
- So let's use golems to do my dirty work for me.
- >Tempering Tycoon (300)
- I'm pretty sure that combining this with the other two perks I've attained will lead to some very interesting results.
- >Mailbox (Free)
- Gee. I've always wanted a mailbox for my warehouse.
- >Blacksmithy (200)
- This on the other hand... I don't recall if I have such a thing attached to my warehouse, but I definitely do now!
- >Golem Laboratory (0)
- A place to build golems and such automatons? Sounds good to me.
- So. A decade spent grinding my way up to the more dangerous critters. This is going to be quite the ordeal, but as long as I play it smart, I'm pretty sure I should be able to go all the way.
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