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Kuroji

Jump 093: Legend of Mana

Jan 25th, 2018
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  1. Jump 93: Legend of Mana
  2. >Wheel of Fortune (An unexpected turn of good fortune.)
  3. I think this means I don't have to roll to see how well I do against a 600 point drawback.
  4. >Age: 20
  5. >Location: Irrelevant
  6. >Race: Human
  7. >Drawbacks: No Future (+600)
  8. Speaking of 600 point drawbacks. I'm going to be grinding against black rabites for a long time, aren't I?
  9. >Abilities and Techniques (1500)
  10. Because why get such abilities if I can't apply them to everything I use in combat?
  11. >Green Thumb (1400)
  12. So I can grow plants better? Sounds good to me.
  13. >Duba Bubu? (1300)
  14. And not only can I understand dudbears, I can also understand wookies!
  15. >The Path of the Blacksmith (1100)
  16. Well, this looks like it's going to be a very important part of surviving for the next however many years.
  17. >Basic Golemology (900)
  18. So let's use golems to do my dirty work for me.
  19. >Tempering Tycoon (300)
  20. I'm pretty sure that combining this with the other two perks I've attained will lead to some very interesting results.
  21. >Mailbox (Free)
  22. Gee. I've always wanted a mailbox for my warehouse.
  23. >Blacksmithy (200)
  24. This on the other hand... I don't recall if I have such a thing attached to my warehouse, but I definitely do now!
  25. >Golem Laboratory (0)
  26. A place to build golems and such automatons? Sounds good to me.
  27.  
  28. So. A decade spent grinding my way up to the more dangerous critters. This is going to be quite the ordeal, but as long as I play it smart, I'm pretty sure I should be able to go all the way.
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