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jlsonicduelist001

YGO - Small Deck Support (Updated Basis)

Dec 7th, 2019 (edited)
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  1. Twi- Lightsworn, Dragon's of Courtesy (currently in redesigning)
  2.  
  3.  
  4.  
  5. Punishment, the Dragon of Pandemonium
  6. DARK Dragon / Xyz / Effect
  7. Rank 8 ATK - 3000 DEF - 2600
  8. 2+ Level 8 monsters
  9. If you Xyz Summon this card, all of the materials must be the same Attribute, also you can use any 2 monsters with the same Level but different names as its materials. Once per turn, if you have 4 monsters with the same Level but different names in the GY and control this Xyz Summoned card: You can pay half of your LP; banish all cards in the GYs, also you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.
  10. (Changed)
  11.  
  12. Dream Mirror.
  13. Elthern, the Dream Mirror White Witch
  14. LIGHT Spellcaster / Effect
  15. Level 11 ATK - 2100 DEF - 3300
  16. If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your Deck in Defense Position, except "Elthern, the Dream Mirror White Witch" or "Elthern, the Dream Mirror Black Witch". During either player's Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Elthern, the Dream Mirror Black Witch" from your Deck. You can only use each effect of "Elthern, the Dream Mirror White Witch" once per turn.
  17. Elthern, the Dream Mirror Black Witch
  18. DARK Spellcaster/Effect
  19. Level 11 ATK - 3300 DEF - 2100
  20. If this card is Special Summoned by the effect of a "Dream Mirror" monster: It can make up to 2 attacks during each Battle Phase this turn. During either player's Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Elthern, the Dream Mirror White Witch" from your Deck. You can only use each effect of "Elthern, the Dream Mirror Black Witch" once per turn.
  21.  
  22. Thunder Dragon.
  23. When Colossus goes to 1.
  24. Thunder Dragon King
  25. LIGHT Thunder / Fusion / Effect
  26. Lvl 6 ATK - 2500 DEF - 2500
  27. 2 Thunder monsters, including 1 LIGHT or DARK
  28. Must either be Fusion Summoned using the above materials, or Special Summoned by Tributing 1 Level 5 or higher LIGHT or DARK monster you control, except a Token. If a Thunder monster(s) is banished (except during the Damage Step): You can shuffle 1 card from your GY into the Deck; draw 1 card. If this card would be destroyed, you can banish 1 Thunder monster in your GY instead.
  29.  
  30. Hazy Flame.
  31. Hazy Flame Vaprifaun
  32. FIRE Pyro / Effect
  33. Lvl 6 ATK - 1700 DEF - 1700
  34. If a Level 6 monster is Summoned, except "Hazy Flame Vaprifaun" (during the Damage Step): You can Special Summon this card from your GY (if it was there when that monster was Summoned) or hand (even if not). You can only use this effect of "Hazy Flame Vaprifaun" once each while it is in your hand or GY. Your opponent cannot target this card with effects. If this card is sent to the GY, except from your Deck: You can add 2 other "Hazy" cards from your GY to your hand. You can only use this effect of "Hazy Flame Vaprifaun" once per turn.
  35. Hazy Flame Lycanthrope
  36. FIRE Beast / Effect
  37. Lvl 6 ATK - 2000 DEF - 900
  38. Your opponent cannot target this card with effects. If this card is in your GY: You can destroy 1 FIRE monster in your hand or you control: Special Summon this card. You can only use this effect of "Hazy Flame Lycanthrope" once per turn. A FIRE Xyz Monster that used this card as material gains this effect.
  39. ● Can make attacks up to the number of materials on this card, also your opponent cannot activate Spell/Trap effects
  40. Hazy Ancestors
  41. Quick-Play Spell
  42. Target 1 face-up Rank 6 Xyz Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 monster from your Extra Deck whose Attribute and Rank are the same as the targeted monster but with a different name. (This is treated as an Xyz Summon.). If you Summoned a "Hazy Flame" monster with this effect, until the end of the next turn, you do not have to detach materials to activate its effect(s). You can only activate 1 "Hazy Ancestors" per turn.
  43. Hazy Disaster
  44. Normal Trap
  45. If a "Hazy Flame" Xyz Monster you control leaves the field because of an opponent's card effect and is now in the GY or banished: You can destroy 3 other cards you control, and if you do, make your opponent banish their entire hand, field, and GY. You can only activate 1 "Hazy Disaster" per turn.
  46. Hazy Flame Aurora
  47. FIRE Pyro / Xyz / Effect
  48. Rank 6 ATK - 1800 DEF - 3500
  49. 2+ Level 6 FIRE monsters
  50. Unaffected by monster effects, except FIRE monsters. You can only use each of the following effects of "Hazy Flame Aurora" once per turn. When this card is Xyz Summoned: You can banish 2 FIRE monsters from your GY; draw 2 cards. You can detach 1 material from this card; Special Summon 1 Level 6 or lower FIRE monster from your hand or GY, ignoring its summoning conditions. If a card(s) you control is destroyed by a card effect (except during the Damage Step): You can detach 2 materials from this card, then reveal "Hazy" cards from the Deck up to the number of those destroyed cards; your opponent randomly picks 1 for you to add to your hand, then send the rest to the GY, also inflict 600 damage to your opponent for each sent by this effect.
  51. (Changed)
  52.  
  53. Fire King & Nephthy.
  54. Fire King Avatar FeiFei
  55. FIRE Beast / Effect
  56. Level 3 ATK - 1400 DEF - 800
  57. If this card is Summoned, or flipped face-up: You can Special Summon 1 Level 4 or lower FIRE monster from your hand, except "Fire King Avatar FeiFei, but it is destroyed during the End Phase, but other cards with its original name cannot activate their effects from the GY this turn, also you can destroy this card. You can only use this effect of "Fire King Avatar FeiFei" once per turn. If this card is destroyed: You can add 1 "Fire King" Spell/Trap from your GY to your hand.
  58. Fire King Avatar Bixi
  59. FIRE Dragon / Effect
  60. Level 4 ATK - 1600 DEF - 1800
  61. (This card is also a Winged Beast monster.) If a "Fire King" monster(s) you control is destroyed: You can add 1 "Fire King" monster from your Deck to your hand, except "Fire King Avatar Bixi", then destroy 1 card you control or in your hand. If this card is destroyed: You can Special Summon 1 "Fire King Avatar" monster from your Deck, but it cannot attack, also it is destroyed during the End Phase.
  62. Fire King Avatar Gusio
  63. FIRE Winged Beast / Effect
  64. Level 3 ATK - 900 DEF - 1500
  65. When a Spell/Trap or effect is activated while this monster is on the field (Quick Effect): You can negate that effect, and if you do, destroy 1 Spell/Trap on the field. You can only use this effect of "Fire King Avatar Gusio" once per turn. If this card is destroyed: You can add 1 "Fire King" Spell/Trap from your Deck to your hand.
  66. Fire King Avatar Natlaja
  67. FIRE Beast-Warrior / Effect
  68. Level 4 ATK - 1800 DEF - 1800
  69. At the start of the Main Phase: You can destroy this card from your hand or you control, and if you do, for the rest of this turn, your opponent cannot activate cards or effects in response your "Fire King" cards that are Summoned or activated their effects. During the End Phase, if this card was destroyed this turn: You can inflict damage to your opponent equal to the number of "Fire King" monsters in your GY x 400. You can only use this effect of "Fire King Avatar Natlaja" once per turn.
  70. Fire King High Avatar Bixi
  71. FIRE Dragon / Effect
  72. Level 8 ATK - 1700 DEF - 2700
  73. (This card is also a Winged Beast monster.) If this card is in your hand or GY (Quick Effect): You can banish 2 FIRE monsters in your GY; Special Summon this card, then you can Special Summon 1 "Fire King" monster from your GY, except "Fire King High Avatar Bixi". If this card is destroyed: You can Special Summon the monsters banished for the effect of "Fire King High Avatar Bixi", also inflict 1000 damage to your opponent. You can only use each effect of "Fire King High Avatar Bixi" once per turn.
  74. Awakening of the Fire Kings
  75. Normal Spell
  76. Fusion Summon 1 FIRE Fusion Monster from your Extra Deck by destroying FIRE monsters from your field as materials. If you have a "Fire King High" monster in your GY, you can also shuffle your "Fire King" monsters into the Deck that are either banished or in your GY. If this card is destroyed: You can send 8 "Fire King" monsters with different names from your Deck to the GY, including a "Fire King High" monster: Special Summon 1 "Fire King" Fusion Monster from your Extra Deck (This is treated as a Fusion Summon.). You can only use this effect of "Awakening of the Fire Kings" once per turn.
  77. Destruction of the Fire Kings
  78. Continuous Trap
  79. If a monster(s) your opponent controls is destroyed by your card's effect: You can banish cards from your opponent's hand or GY equal to the number destroyed. During the End Phase, if this card was destroyed this turn: You can Special Summon any number of monsters that were destroyed this turn to their owners' field. You can only use each effect of "Destruction of the Fire Kings" once per turn.
  80. Fire King High Avatar Golden Garunix
  81. FIRE Winged Beast / Fusion / Effect
  82. Level 9 ATK - 3200 DEF - 2500
  83. 4 FIRE monsters, including 1 "Fire King High" monster
  84. Must first be Fusion Summoned. Cannot be destroyed by the effects of your "Fire King" cards. Can make up up 3 attacks on monsters during each Battle Phase. If this card battles, your opponent cannot activate cards or effects during the Damage Step. If this card being attacked: You can target 1 other "Fire King" monster you control (even if it's face-down, but the condition still needs to be met); your opponent now battles that monster. If this card leaves the field: You can place to the top of your Deck up to 3 of your FIRE monsters that is either banished or in your GY, except this card, then Special Summon the placed monsters, ignoring their Summoning conditions.
  85. Fire King High Avatar Solid Bixi
  86. FIRE Dragon / Fusion / Effect
  87. Level 9 ATK - 2500 DEF - 3200
  88. 3 "Fire King" monsters
  89. (This card is also a Winged Beast monster.) Must first be Fusion Summoned. Cannot be destroyed by the effects of your "Fire King" cards. "Fire King" cards you control are unaffected by other card effects, except by the effects that destroy them. Each time a card(s) you control is destroyed: All monsters you currently control gain 1000 DEF. Each time a card(s) your opponent controls is destroyed: All monsters you currently control gain 500 ATK. You can only use the preceding effects of "Fire High Avatar Solid Bixi" once per turn. If you control no other monsters: You can Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster monster from your hand. If this card leaves the field: You can shuffle as many of your cards that is banished or in your GY into the Deck.
  90.  
  91. Formula Athlete (F.A.) / Ultra Athlete (U.A.)
  92. F.A. Safety Control
  93. WIND Machine / Tuner / Effect
  94. Level 1 ATK - 0 DEF - 0
  95. If you control a "F.A." monster, or your "F.A." monster(s) is Normal or Special Summoned: You can Special Summon this card from your GY (if it was there when that monster was Summoned) or hand (even if not). If this card was Special Summoned from the GY by this effect, banish it when it leaves the field. You can only use this effect of "F.A. Safety Control" once per turn. Once per turn: You can target 1 other "F.A." monster you control; this card's Level and that monster's Level become their combined current Levels, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Machine Synchro Monsters
  96. F.A. Bullet Dozer
  97. WIND Machine / Effect
  98. Level 6 ATK - 0 DEF - 1800
  99. Gains ATK equal to its Level x 300. Your opponent cannot activate monster effects in response to your "F.A." cards while this card's Level is higher than their original Level. Each time an "F.A." Spell/Trap or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot Tribute cards.
  100. (New) --------
  101. F.A. Hovercraft Factory
  102. LIGHT Machine / Tuner / Synchro / Effect
  103. Level 5 ATK - 0 DEF - 1000
  104. 1 WIND Tuner + 1+ non-Tuner Machine monsters
  105. If this card is Special Summoned: You can shuffle 1 of your "F.A." monsters that is banished or in your GY into the Deck; add to your hand, 1 of your "F.A" Spell/Traps that is either banished, or from your Deck or GY. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap or effect is activated: You can increase this card's Level by 1. You can only use each of the following effects of "F.A." Hovercraft Factory" once per turn. Also while this card is on the field and either of these effects resolve, you cannot Special Summon monsters, except "F.A." monsters, or activate card effects, except "F.A." card effects. During the Main Phase (Quick Effect): You can reduce this card's Level by 3; Special Summon 1 "F.A." monster from your hand, Deck, or GY, and if you do, you can increase that monster's Level by 3. If your opponent activates a monster's effect while this card is either banished or in your GY (Quick Effect): You can reduce the Level of a Machine monster you control by 5; Special Summon this card, then immediately after this effect resolves, you can Synchro Summon using this card you control.
  106. F.A. Armor Jet Top Racers' Feat. Stage
  107. LIGHT Machine / Synchro / Effect
  108. Level 11 ATK - 0 DEF - 4000
  109. 1 Tuner + 1+ non-Tuner monsters
  110. If this card was Synchro Summoned using a Level 7 or higher Machine Synchro Monster(s), you can apply this effect.
  111. • Your opponent cannot activate cards or effects in response to the effects of your "F.A." cards.
  112. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap or effect is activated: You can increase this card's Level by 1. Each time an "F.A." monster(s) you control increases its Level: You can reduce this card's Level by 1 for each of those monsters; increase the Levels of those monsters by 1. If this card leaves the field or is returned to the Extra Deck by a card effect: You can target 3 or 5 "F.A" cards among your banished cards or in your GY; shuffle them into the Deck, then draw 2 cards. During the Standby Phase, in the turn after this card leaves the field or returned to the Extra Deck: Special Summon this card (If it was Special Summoned from the Extra Deck this way, it is treated as a Synchro Summon.).
  113. F.A. Maintenance
  114. Continuous Spell
  115. During the End Phase, if your monster(s)'s current Level is lower than its original Level: You can make its current Level become its original Level. During your Main Phase: You can banish 3 Spell/Traps in your GY, then target 1 "F.A." monster in your GY; add it to your hand, then you can Special Summon 1 Level 6 or lower WIND Machine monster from your hand with a different name among the monsters you control. You can only use this effect of "F.A. Maintenence" per turn.
  116. F.A. Curve Exterior
  117. Normal Trap
  118. (This card is also treated as a "U.A." card.)
  119. If the only monsters you control are either "F.A." and/or "U.A" monsters (min. 2): Destroy 1 card you control, then you can banish it or send 1 "F.A." or "U.A." card from your hand to the GY, and if you do, increase the Level of all "F.A." or "U.A." monsters you control by 3, then double their current ATK, but destroy them during the End Phase. If this card is banished or in your GY: You can shuffle it into the Deck, then return up to 3 of your banished "F.A" and/or "U.A." Spell/Traps to the GY. You can only use each effect of "F.A. Curve Exterior" once per turn.
  120.  
  121. Felgrand. Graveyard Dragon.
  122. Dragon Knight of Destruction
  123. DARK Dragon / Effect
  124. Level 4 ATK - 1800 DEF - 600
  125. Increase this card's Level by 4 during your opponent's turn only. If a Level 7 or 8 Dragon monster(s) you control, except "Dragon Knight of Destruction" is destroyed by battle or sent to the GY by an opponent's card effect, while this card is in your GY: You can Special Summon this card, and if you do, Special Summon as many of those monsters as possible. You can only use this effect of "Dragon Knight of Destruction" once per turn. During your opponent's Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using monsters you control, including 1 "Felgrand" or "Arkbrave" monster.
  126. King of Felgrand
  127. LIGHT Warrior / Effect
  128. Level 4 ATK - 1800 DEF - 1500
  129. (This card is also treated as an "Arkbrave" monster.)
  130. If you control a Level 7 or 8 Dragon monster, you can treat this card as a Level 7 or 8 monster for an Xyz Summon. You can only use each of the following effects of "King of Felgrand" once per turn. (Quick Effect): You can send this card from your hand or field to the GY, and if you do, send 1 Level 7 or 8 Dragon monster from your Deck to the GY. If you control a Level 7 or 8 Dragon monster: You can Special Summon this card from your GY, also you cannot Special Summon monsters while you control this card, except Warrior or Dragon monsters that are LIGHT or DARK.
  131. Celestial Arkbrave Dragon
  132. LIGHT Dragon / Effect
  133. Level 7 ATK - 2400 DEF - 2000
  134. Gains 200 ATK/DEF for each Spell/Trap in the GYs. You can only use each of the following effects of "Celestial Arkbrave Dragon" once per turn. If this card is sent to the GY while you have 5 or more cards in your GY that are Level/Rank 7 or 8 Dragon monsters or "Felgrand" monsters: You can Special Summon this card, and if you do, you can Special Summon 1 monster in either GYs, except "Celestial Arkbrave Dragon". If you Summon a monster from your opponent's GY with this effect, it is Summoned to your field as a Warrior and Dragon monster. If another Warrior monster(s) or Dragon monster(s) is Special Summoned from the GY to your field: You can shuffle Spell/Traps your opponent controls into the Deck up to the number of those monsters you control, then both players send cards from the top of their Deck to the GY equal by the same number.
  135. Ritual of the Dragon Lords
  136. Quick-Play Spell
  137. Banish 2 Dragon and/or Warrior monsters from your hand or GY; immediately after this effect resolves, Xyz Summon 1 "Felgrand" or "Arkbrave" Xyz Monster using monsters you control. If this card and a "Felgrand" or "Arkbrave" Xyz Monster is in your GY: You can banish this card from your GY; return as many of those monsters to your Extra Deck as possible (min. 3), also "Felgrand" and "Arkbrave" Xyz Monsters you control do not have to detach their materials to activate their effects for the rest of this turn. You cannot activate this effect of "Ritual of the Dragon Lords" again for the next 3 turns.
  138. Savior of the Divine Dragon Lords
  139. Quick-Play Spell
  140. If your opponent activates a card or effect that would destroy or banish your card(s): You can negate the activation or effect, then add up to 2 of your banished Warrior and/or Dragon monsters to your hand. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 4 Warrior or Dragon monster from your hand or GY, but it cannot activate its effects, be Tributed, or used as material for the Special Summon of a monster(s) this turn unless it is a "Felgrand" monster or a "Dragon Knight" monster. You can only activate 1 "Savior of the Divine Dragon Lords" per turn.
  141. Mourn in the Sanctuary of the Dragon Lords
  142. Normal Trap
  143. If you control no monsters: Special Summon 1 Level 4 Warrior or Dragon monster from your Deck, but send it to the GY during the End Phase unless it is a "Felgrand" monster or "Dragon Knight" monster. Once per turn, if this card is in your GY, and a Warrior monster(s) or Dragon monster(s) is sent to the GY: You can send 1 of your face-up Continuous Spell/Traps you control to the GY; add those monsters to your hand.
  144. Destruction of the Divine Dragon Lords
  145. Continuous Trap
  146. When this card is activated: You can banish up to 3 cards from your opponent's GY, then randomly send cards from your opponent's Extra Deck to the GY equal to the number banished. While you control a Level 7 or 8 Dragon monster, monsters your opponent controls loses 200 ATK/DEF for each monster you control, also your opponent cannot target monsters you control for attacks, except among the monsters with the highest ATK or DEF (whichever is higher, also their choice if tied). If this card is in your GY: You can shuffle 1 of your banished Level 7 or 8 Dragon monsters into the Deck, and if you do, add this card to your hand. You can only activate 1 "Destruction of the Divine Dragon Lords" per turn.
  147. Master of Felgrand
  148. DARK Warrior / Xyz / Effect
  149. Rank 4 ATK - 2300 DEF - 2100
  150. 2+ Level 4 monsters, including a Warrior monster and a Dragon monster
  151. While face-up on the field, this card is also a LIGHT Dragon monster. During your opponent's turn (Quick Effect): You can detach 2 materials from this card; Special Summon 1 Level/Rank 4, 7, or 8 Warrior or Dragon monster from your GY, except "Master of Felgrand", and if it is an Xyz Monster, you can attach the detached materials to it as material. If this face-up card you control leaves the field by an opponent's card: You can Special Summon 1 Rank 7 or 8 Warrior or Dragon Xyz Monster from your Extra Deck, then attach this card to it as material, also draw 2 cards. (This is treated as an Xyz Summon.) You can only use this effect of "Master of Felgrand" once per turn.
  152. Master Arkbrave Knight
  153. LIGHT Dragon / Xyz / Effect
  154. Rank 7 ATK - 2400 DEF - 2000
  155. 2 Level 7 monsters
  156. If your Level/Rank 7 or 8 monster attacks, your opponent cannot activate cards or effects during the Damage Step. Also once per turn: You can detach 1 material from this card; double the ATK of the attacking monster until the end of the Damage Step. Warrior monsters and Dragon monsters you control Special Summoned from the GY cannot be targeted by card effects.
  157. Master Arkbrave Knight of War
  158. DARK Dragon / Xyz / Effect
  159. Rank 7 ATK - 2400 DEF - 3500
  160. 3+ Level 7 monsters, including an "Arkbrave" monster
  161. Gain 300 ATK for each of its materials. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 of your "Dragon Shrine" or "Dragon Lords" Spell/Trap that is either banished or in your GY; Set it to your field. If it was a Quick-Play Spell or Trap, it can be activated this turn. If this card is Xyz Summoned, or Special Summoned from your GY: You can activate this effect: Your opponent cannot activate Spell/Trap or effects for the rest of this turn. If this card leaves the field by an opponent's card while it has a Monster Card as material: You can add 1 Level 4 monster whose Type is Warrior or Dragon from your GY to your hand.
  162. Divine Dragon Knight Destroyer Felgrand
  163. DARK Warrior / Xyz / Effect
  164. Rank 8 ATK - 3500 DEF - 2800
  165. 3+ Level 8 monsters, including a "Felgrand" monster
  166. During your Main Phase: You can detach any number of materials from this card; Set that many "Dragon Shrine" and/or "Dragon Lords" Spell/Traps with different names directly from your Deck. Quick-Play Spells Set by this effect can be activated this turn. If this card destroys an opponent's monster by battle: You can detach 1 material from this card; banish that monster, and if you do, banish 1 other card your opponent controls or in their GY, also this card can make another attack in a row. If this card leaves the field by an opponent's card while it has a Monster Card as material: You can add 1 Level 4 monster whose Type is Warrior or Dragon from your Deck to your hand.
  167.  
  168. Runick, Odin's Servants
  169. Odin the Tactical Master
  170. LIGHT Fairy / Fusion / Effect
  171. Level 10 ATK - 4000 DEF - 4000
  172. 4 "Runick" monsters with different names
  173. Must first be Fusion Summoned, or Special Summoned from your Extra Deck by banishing the above cards you control and/or from your GY. Unaffected by Spell/Trap effects other than "Runick" cards. You can Special Summon "Runick" monsters from your Extra Deck to the Main Monster Zone instead of the Extra Monster Zone. Your opponent cannot respond to the effects of your "Runick" cards. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can pay 2000 LP, and shuffle 4 of your "Runick" cards that are banished and/or from your GY into the Deck; skip your opponent's next Battle Phase.
  174. Runick's Call Fusion
  175. Continuous Spell
  176. Each time a card(s) is banished from the top your opponent's Deck: You can target 1 "Runick" monster you control; send it to the GY, then Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone with a different name among the monsters in your GY. During your Main or End Phases: You can send this card you control to the GY; Fusion Summon 1 Fairy Fusion Monster or 1 Beast Fusion Monster from your Extra Deck by shuffling monsters you control and/or from your GY into the Deck that is listed on it as Fusion Material, and if you do, draw 2 cards. You can only use this effect of "Runick's Call Fusion" once per turn.
  177.  
  178. Amorphage. Dracoverlord. (WIP)
  179. Specter Pendulum, the Dracoverlord
  180. DARK Dragon / Pendulum / Effect
  181. Pendulum Scale: 8 | 8
  182. Pendulum Effect:
  183. Negate the effects of cards in your opponent's Pendulum Zone when they resolve.
  184. Level 4 ATK - 1750 DEF - 0
  185. Monster Effect:
  186. This card is treated as a Normal Monster, except the turn the following effect of it is activated and resolved. Once per turn, when an opponent's Pendulum Monster activates it effect (Quick Effect): You can shuffle this card into the Deck; negate that effect, and if you do, banish it.
  187. Amorphage Born-Wicked
  188. EARTH Dragon / Pendulum / Effect
  189. Pendulum Scale: 0 | 0
  190. Pendulum Effect:
  191. Once per turn, if you have an "Amorphage" card in your other Pendulum Zone: You can reveal 1 "Amorphage" Pendulum Monster in your hand; send 1 "Amorphage" card from your Deck to the GY, and if you do, make this card's Pendulum Scale become 9 until the end of this turn. You can only use each of the following Pendulum Effects of "Amorphage Born-Wicked" once per turn. During your Main Phase: You can Tribute 1 "Amorphage" monster; place 1 "Amorphage" Continuous Spell/Trap from your GY to your Spell & Trap Zone. If you activate an "Amorphage" card effect or an effect of a card with "Amorphage" in its text (except during the Damage Step): You can Special Summon 1 "Amorphage" Pendulum Monster from your hand or GY in Defense Position, then destroy this card.
  192. Level 1 ATK - 550 DEF - 750
  193. Monster Effect:
  194. This card can only be Normal or Special Summoned while you control an "Amorphage" Pendulum Monster, except "Amorphage Born-Wicked". If this card in your Pendulum Zone is destroyed: You can shuffle into the Main Deck up to 5 "Amorphage" Pendulum Monsters from your face-up Extra Deck, then destroy cards on the field equal to the number of those cards shuffled. You can only use each of the following effects of "Amorphage Born-Wicked" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Amorphage" Pendulum Monster from your Deck, except "Amorphage Born-Wicked". If this face-up card in its owners Monster Zone leaves the field by a card effect (except during the Damage Step): You can add 1 "Amorphage" Spell/Trap from your Deck to your hand, then you can add 1 "Amorphage" Pendulum Monster from your face-up Extra Deck to your hand.
  195. Amorphacteses Despair, the Corruption Dracoverlord
  196. EARTH Dragon / Ritual / Pendulum / Effect
  197. Pendulum Scale: 9 | 9
  198. Pendulum Effect:
  199. Your opponent cannot activate cards or effects in response to effects of your Dragon Pendulum Monster Cards. This effect cannot applied until the start of your next turn if this card was activated from your hand. During your Main Phase: You can activate 1 of these effects. You can only use each of these Pendulum Effects of "Amorphacteses Despair, the Corruption Dracoverlord" once per turn.
  200. • Reveal 1 "Dracoverlord" Ritual Monster in your hand whose original Level is less than or equal to the number of Dragon Pendulum Monster Cards in your face-up Extra Deck; Special Summon the revealed monster (This is treated as a Ritual Summon.).
  201. • Shuffle 3 Dragon Pendulum Monsters from your face-up Extra Deck to your Main Deck; Special Summon this card (from your Pendulum Zone) and 1 "Dracoverlord" Ritual Monster with a different name from your GY (This is treated as a Ritual Summon for those Summoned monsters.).
  202. Level 4 ATK - 1850 DEF - 2250
  203. Monster Effect:
  204. This card can be Ritual Summoned using "Amorphous Chantment Chambers". If this card is Ritual Summoned, skip your opponent's next Draw Phase. Make the ATK/DEF of all Fusion, Synchro, and Xyz Monsters on the field become 0. Once per turn (Quick Effect): You can activate this effect; send 1 card in your Pendulum Zone to your Extra Deck, face up, and/or place 1 Dragon Pendulum Monster from your Deck, GY, or your face-up Extra Deck to your Pendulum Zone. If this card is sent from the field to the GY or Extra Deck, face-up: You can send 1 "Dracoverlord" monster from your Deck to the GY, except "Amorphacteses Despair, the Corruption Dracoverlord".
  205. Amorphactis Abuse, the Manipulation Dracoverlord
  206. EARTH Dragon / Ritual / Effect
  207. Level 6 ATK - 2450 DEF - 2450
  208. This card can be Ritual Summoned using "Amorphous Chantment Chambers". If this card is Ritual Summoned, skip your opponent's next Battle Phase. Any Fusion, Synchro, or Xyz Monster sent to the GY is banished instead. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your GY or face-up Extra Deck to your hand, except "Amorphactis Abuse, the Manipulation Dracoverlord".
  209. Amorphage Sinister Warden
  210. EARTH Dragon / Link / Effect
  211. Link Arrows: BL, BR
  212. ATK - 850 LINK - 2
  213. 2 Dragon Pendulum Monsters
  214. Cannot be used as Link Material the turn it is Link Summoned unless you have only Dragon Pendulum Monster Cards in your Pendulum Zones. If this card is Special Summoned: You can place 1 "Amorphous" Field Spell from your hand, Deck, or GY to your Field Zone. Once per turn, during the Main Phase (Quick Effect): You can change the Pendulum Scale of 1 Dragon Pendulum Effect Monster Card to 0 or 9 until the end of this turn and/or immediately after this effect resolves, Pendulum Summon Dragon monsters. If a Dragon monster(s) you control leaves the field by a Spell/Trap or effect (except during the Damage Step): You can send the top card of your opponent's Deck to the GY, then add 1 Spell/Trap from your opponent's GY to your hand.
  215. Amorphage Assault Terror
  216. EARTH Dragon / Link / Effect
  217. Link Arrows: L, R, B
  218. ATK - 2550 LINK - 3
  219. 2+ Dragon monsters, including a Pendulum Monster
  220. "Amorphage" Pendulum Monsters you control can attack directly. If a Dragon monster(s) you control leaves the field by a Spell/Trap or effect (except during the Damage Step): You can remove 1 "Amorphage" card you control, then take control of 1 face-up non-Dragon monster your opponent controls, and if you do, have that monster become a Dragon monster and treated as an "Amorphage" monster. If an opponent's card effect has resolved, in which your Spell/Trap(s) on the field or in the GY is removed (even during the Damage Step): You can shuffle 3 "Amorphage" monsters from your GY and/or face-up Extra Deck into the Deck, then look at your opponent's hand and banish 1 card from it, face-down. Before your opponent draws during their Draw Phase, they can give up their normal draw this turn and add 1 of the cards banished by this effect to their hand.
  221. Amorphous Chantment Chambers
  222. Field Spell
  223. When a monster(s) is Pendulum Summoned (even during the Damage Step): Immediately after this effect resolves, you can; Ritual Summon 1 "Dracoverlord" Ritual Monster from your hand, GY, or face-up Extra Deck by Tributing only those Pendulum Summoned monsters you control whose total Levels equal exactly the original Level of that Ritual Monster. If an "Amorphage" monster you control attacks an opponent's monster: You can destroy the opponent's monster, then have your monster gain ATK equal to the ATK or DEF of the destroyed monster depending on its battle position, also it can make a second attack om a monster. This effect can only be applied to monsters you control once each turn.
  224. Amorphage Stasis
  225. Continuous Spell
  226. Your opponent can only target "Amorphage" monsters you control with the highest ATK for attacks (their choice, if tied). If a Pendulum Monster(s) you control would leave the field by an opponent's card effect (except during the Damage Step): You can negate the activation of that effect, and if you do, make 1 face-up monster they control unable to attack on their next Battle Phase.
  227. Amorphage Mutation
  228. Continuous Trap
  229.  
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