Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Dream Mirror.
- Elthern, the Dream Mirror White Witch
- LIGHT Spellcaster / Effect
- Level 11 ATK - 2100 DEF - 3300
- If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your Deck in Defense Position, except "Elthern, the Dream Mirror White Witch" or "Elthern, the Dream Mirror Black Witch". During either player's Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Elthern, the Dream Mirror Black Witch" from your Deck. You can only use each effect of "Elthern, the Dream Mirror White Witch" once per turn.
- Elthern, the Dream Mirror Black Witch
- DARK Spellcaster / Effect
- Level 11 ATK - 3300 DEF - 2100
- If this card is Special Summoned by the effect of a "Dream Mirror" monster: It can make up to 2 attacks during each Battle Phase this turn. During either player's Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Elthern, the Dream Mirror White Witch" from your Deck. You can only use each effect of "Elthern, the Dream Mirror Black Witch" once per turn.
- Thunder Dragon. (Completed!!!)
- Thunder Dragonborn
- DARK Thunder / Effect
- Level 1 ATK - 500 DEF - 600
- (Quick Effect): You can Tribute this card; Special Summon 1 Level 5 or 6 LIGHT or DARK Thunder monster from your hand or Deck. Unless you have 2 Thunder monsters in your GY or banishment (1 LIGHT and 1 DARK) when this effect resolves, you can only use this effect of "Thunder Dragonborn" once per turn. You cannot Special Summon monsters during the turn you activate this effect, except LIGHT or DARK monsters. You can only use 1 of the following effects of "Thunder Dragonborn" per turn, and only once that turn. You can discard this card; add 1 "Thunder Dragon" Spell/Trap from your Deck to your hand. If this card is banished, or is sent from the field to the GY; You can target 1 Spell/Trap in your GY; Set it to your field. Quick-Play Spells & Traps Set by this effect can be activated this turn.
- Thunder Dragon Spark
- LIGHT Thunder / Effect
- Level 4 ATK - 1200 DEF - 0
- If this card is destroyed (even during the Damage Step): You can shuffle 5 cards with different names from your banishment into the Deck; destroy all monsters on the field, except Thunder monsters, also destroy all Spell/Traps your opponent controls. You can only use this effect of "Thunder Dragon Spark" once per turn, also you can only use 1 of the following effects of "Thunder Dragon Spark" per turn, and only once that turn. (Quick Effect): You can discard this card; destroy 1 "Thunder Dragonmatrix" from your hand, Deck, or field, and if you do, Special Summon 1 "Thunder Dragonborn" from your hand or Deck, then, if you destroyed a monster from your hand or field with this effect, you can add 1 "Thunder Dragon" monster from your Deck you your hand. If this card is banished, or sent from your field to the GY: You can target 1 "Thunder Dragon" monster in your GY or banishment; Special Summon it.
- Thunder Dragon Guardian
- LIGHT Thunder / Fusion / Effect
- Level 4 ATK - 1500 DEF - 1600
- 2 LIGHT and/or DARK Thunder monsters
- Must either be Fusion Summoned, or Special Summoned by shuffling 1 LIGHT & 1 DARK Thunder monster from your GY or banishment into the Deck. Thunder monsters you control cannot be targeted for attacks or by your opponent's card effects, except this one, nor be destroyed by your opponent's card effects, except this one. If your opponent Normal or Special Summons a monster(s): You can make all Thunder monsters you currently control gain 200 ATK/DEF. If this card would be destroyed, you can banish 1 Thunder monster in your GY instead.
- (Revised) Thunder Dragon King
- DARK Thunder / Fusion / Effect
- Level 6 ATK - 2000 DEF - 2400
- 2 Thunder monsters, including 1 LIGHT and 1 DARK
- Must either be Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher LIGHT or DARK monster you control, except a Token. If a Thunder monster(s) is banished (except during the Damage Step): You can place 1 card from your GY or banishment to the top or bottom of the Deck; draw 1 card. If this card would be destroyed, you can banish 2 cards in your GY instead.
- Thunder Dragon Storm Generator
- Continuous Spell
- When this card is activated: You can add 1 "Thunder Dragon" monster from your Deck or GY to your hand, then banish 1 Thunder monster from your Deck or GY. All Thunder monsters you control gain 800 ATK/DEF. If this card is in your GY: You can shuffle 2 Thunder monsters (1 LIGHT and 1 DARK) from your hand, GY, and/or banishment into the Deck; add it to your hand. You can only activate 1 "Thunder Dragon Storm Generator" per turn.
- Thunder Dragon Strike
- Quick-Play Spell
- If your opponent activates a card or effect while you control a Thunder Fusion Monster: Place 2 Thunder monsters (1 LIGHT and 1 DARK) from your hand, field, GY, and/or banishment to the bottom of the Deck; either destroy on your opponent's field, or banish from your opponent's GY, 2 cards (1 monster and 1 Spell/Trap). If this card leaves the field by a card effect: You can inflict damage to your opponent by the number of Thunder monsters you control x 200. You can only use this effect of "Thunder Dragon Strike" once per turn. You can only activate 1 "Thunder Dragon Strike" per turn.
- Thunder Dragon Ultrasonic Flash
- Normal Trap
- If your opponent's monster declares an attack, or your opponent activates a monster effect: Negate the attack or effect, and if you do, apply the appropriate effect.
- ● End the Battle Phase.
- ● Negate the effects of all face-up cards your opponent currently controls.
- If this card leaves the field by a card effect: You can change all face-up monsters currently on the field to face-down Defense Position, except Thunder monsters, also the battle positions of those monsters cannot be changed until the end of the next turn.
- Hazy Flame.
- Hazy Flame Vaprifaun
- FIRE Pyro / Effect
- Level 6 ATK - 1700 DEF - 1700
- If a Level 6 monster is Summoned, except "Hazy Flame Vaprifaun" (during the Damage Step): You can Special Summon this card from your GY (if it was there when that monster was Summoned) or hand (even if not). You can only use this effect of "Hazy Flame Vaprifaun" once each turn while it is in your hand or GY. Your opponent cannot target this card with effects. If this card is sent to the GY, except from the Deck: You can add 2 other "Hazy" cards from your GY to your hand. You can only use this effect of "Hazy Flame Vaprifaun" once per turn.
- Hazy Flame Lycanthrope
- FIRE Beast / Effect
- Level 6 ATK - 2000 DEF - 900
- Your opponent cannot target this card with effects. If this card is in your GY: You can destroy 1 FIRE monster in your hand or you control: Special Summon this card. You can only use this effect of "Hazy Flame Lycanthrope" once per turn. A FIRE Xyz Monster that used this card as material gains this effect.
- ● Can make attacks up to the number of materials on this card, also your opponent cannot activate Spell/Trap effects during the Battle Phase.
- Hazy Flame Aurora
- FIRE Pyro / Xyz / Effect
- Rank 6 ATK - 1800 DEF - 3500
- 2+ Level 6 FIRE monsters
- Unaffected by monster effects, except FIRE monsters. You can only use each of the following effects of "Hazy Flame Aurora" once per turn. When this card is Xyz Summoned: You can banish 2 FIRE monsters from your GY; draw 2 cards. You can detach 1 material from this card; Special Summon 1 Level 6 or lower FIRE monster from your hand or GY, ignoring its summoning conditions. If a card(s) you control is destroyed by a card effect (except during the Damage Step): You can detach 2 materials from this card, then reveal "Hazy" cards from the Deck up to the number of those destroyed cards; your opponent randomly picks 1 for you to add to your hand, then send the rest to the GY, also inflict 600 damage to your opponent for each sent by this effect.
- Hazy Ancestors
- Quick-Play Spell
- Target 1 face-up Rank 6 Xyz Monster you control; return it to the Extra Deck, and if you do, Special Summon 1 monster from your Extra Deck whose Attribute and Rank are the same as the returned monster but with a different name. (This is treated as an Xyz Summon.). If you Summoned a "Hazy Flame" monster with this effect, until the end of the next turn, you do not have to detach materials to activate its effect(s). You can only activate 1 "Hazy Ancestors" per turn.
- Hazy Disaster
- Normal Trap
- If a "Hazy Flame" Xyz Monster you control leaves the field because of an opponent's card effect and is now in your GY or banishment: You can destroy 3 cards you control, and if you do, make your opponent banish their entire hand, field, and GY. You can only activate 1 "Hazy Disaster" per turn.
- Fire King & Nephthys.
- Fire King Avatar FeiFei
- FIRE Beast / Effect
- Level 3 ATK - 1400 DEF - 800
- If this card is Summoned, or flipped face-up: You can Special Summon 1 Level 4 or lower FIRE monster from your hand, except "Fire King Avatar FeiFei, but it is destroyed during the End Phase, and other cards with its original name cannot activate their effects from the GY this turn, also you can destroy this card. You can only use this effect of "Fire King Avatar FeiFei" once per turn. If this card is destroyed: You can add 1 "Fire King" Spell/Trap from your GY to your hand.
- Fire King Avatar Bixi
- FIRE Dragon / Effect
- Level 4 ATK - 1600 DEF - 1800
- This card is also a Winged Beast monster. If a "Fire King" monster(s) you control is destroyed: You can add 1 "Fire King" monster from your Deck to your hand, except "Fire King Avatar Bixi", then destroy 1 card you control or in your hand. If this card is destroyed: You can Special Summon 1 "Fire King Avatar" monster from your Deck, but it cannot attack, also it is destroyed during the End Phase.
- Fire King Avatar Gusio
- FIRE Winged Beast / Effect
- Level 3 ATK - 900 DEF - 1500
- When a Spell/Trap or effect is activated while this monster is on the field (Quick Effect): You can negate that effect, and if you do, destroy 1 Spell/Trap on the field. You can only use this effect of "Fire King Avatar Gusio" once per turn. If this card is destroyed: You can add 1 "Fire King" Spell/Trap from your Deck to your hand.
- Fire King Avatar Natlaja
- FIRE Beast-Warrior / Effect
- Level 4 ATK - 1800 DEF - 1800
- At the start of the Main Phase: You can destroy this card from your hand or you control, and if you do, for the rest of this turn, the Summons & effects of your "Fire King" cards cannot be negated. During the End Phase of the turn this card was destroyed: You can inflict damage to your opponent equal to the number of "Fire King" monsters in your GY x 900. You can only use this effect of "Fire King Avatar Natlaja" once per turn.
- Fire King High Avatar Bixi
- FIRE Dragon / Effect
- Level 8 ATK - 1700 DEF - 2700
- This card is also a Winged Beast monster. If this card is in your hand or GY (Quick Effect): You can banish 2 other FIRE monsters in your GY; Special Summon this card, then you can Special Summon 1 "Fire King" monster from your GY, except "Fire King High Avatar Bixi". If this card is destroyed: You can Special Summon as many monsters banished for the effect of "Fire King High Avatar Bixi", also inflict 1000 damage to your opponent. You can only use each effect of "Fire King High Avatar Bixi" once per turn.
- (Revised) Fire King High Avatar Golden Garunix
- FIRE Winged Beast / Fusion / Effect
- Level 9 ATK - 3200 DEF - 2500
- 4 FIRE monsters, including 1 "Fire King High" monster
- Must first be Fusion Summoned. Cannot be destroyed by the effects of your "Fire King" cards. Can make up up 3 attacks on monsters during each Battle Phase. If this card battles, your opponent cannot activate cards or effects during the Damage Step. If this card is being attacked: You can target 1 other "Fire King" monster you control (even if it's face-down, but the condition still needs to be met); your opponent now battles that monster. If this card leaves the field by a card effect: You can place up to 3 FIRE monsters from your GY and/or banishment on the top of your Main Deck, including a "Fire King" monster; Special Summon the monsters you placed, ignoring their summoning conditions.
- Fire King High Avatar Solid Bixi
- FIRE Dragon / Fusion / Effect
- Level 9 ATK - 2500 DEF - 3200
- 3 "Fire King" monsters
- This card is also a Winged Beast monster. Must first be Fusion Summoned. Cannot be destroyed by the effects of your "Fire King" cards. "Fire King" cards you control are unaffected by card effects that would move them to another place, except by WATER and FIRE monsters and effects that destroy them. Each time a card(s) you control is destroyed, gain 1000 LP for each destroyed. Each time a card(s) your opponent controls is destroyed, inflict 1000 damage to them for each destroyed. If you control no other monsters: You can Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster monster from your hand. If this card leaves the field by a card effect: You can shuffle as many cards in your GY and/or banishment into the Deck.
- Awakening of the Fire Kings
- Normal Spell
- Fusion Summon 1 FIRE Fusion Monster from your Extra Deck by destroying FIRE monsters you control as materials. If you have a "Fire King High" monster in your GY, you can also shuffle "Fire King" monsters from your GY or banishment. If this card is destroyed: You can send 8 "Fire King" monsters with different names from your Deck to the GY, including a "Fire King High" monster: Special Summon 1 "Fire King" Fusion Monster from your Extra Deck (This is treated as a Fusion Summon.). You can only use this effect of "Awakening of the Fire Kings" once per turn.
- Destruction of the Fire Kings
- Continuous Trap
- If a monster(s) your opponent controls is destroyed by your card's effect: You can banish cards from your opponent's hand (at random) and/or GY equal to the number destroyed. During the End Phase of the turn this card was destroyed: You can Special Summon any number of monsters that were destroyed this turn to their owners' field. You can only use each effect of "Destruction of the Fire Kings" once per turn.
- Formula Athlete (F.A.) / Ultra Athlete (U.A.)
- F.A. Safety Control
- WIND Machine / Tuner / Effect
- Level 1 ATK - 0 DEF - 0
- If you control a "F.A." monster, or your "F.A." monster(s) is Normal or Special Summoned: You can Special Summon this card from your GY (if it was there when that monster was Summoned) or hand (even if not). If this card was Special Summoned from the GY by this effect, banish it when it leaves the field. You can only use this effect of "F.A. Safety Control" once per turn. Once per turn: You can target 1 other "F.A." monster you control; this card's Level and that monster's Level become their combined current Levels, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine monsters, also place this card and the targeted monster to the bottom of the Deck when they leave the field.
- F.A. Bullet Dozer
- WIND Machine / Effect
- Level 6 ATK - 0 DEF - 1800
- Gains ATK equal to its Level x 300. Your opponent cannot activate monster effects in response to your "F.A." cards while this card's Level is higher than their original Level. Each time an "F.A." Spell/Trap or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot Tribute cards.
- F.A. Hovercraft Factory
- LIGHT Machine / Tuner / Synchro / Effect
- Level 5 ATK - 0 DEF - 1000
- 1 WIND Tuner + 1+ non-Tuner Machine monsters
- If this card is Special Summoned: You can shuffle 1 "F.A." monster from your GY or banishment into the Deck; add 1 "F.A" Spell/Trap from your Deck, GY, or banishment to your hand. Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap or effect is activated: You can increase this card's Level by 1. You can only use each of the following effects of "F.A." Hovercraft Factory" once per turn, also, for the rest of the turn after either of them resolves, you cannot Special Summon monsters, except "F.A." monsters, or activate card effects, except "F.A." card effects. During the Main Phase (Quick Effect): You can reduce this card's Level by 3; Special Summon 1 "F.A." monster from your hand, Deck, or GY, and if you do, you can increase that monster's Level by 3. If your opponent activates a monster's effect while this card is in your GY or banishment (Quick Effect): You can reduce the Level of a Machine monster you control by 5; Special Summon this card, then immediately after this effect resolves, you can Synchro Summon using this card you control.
- F.A. Armor Jet Top Racers' Feat. Stage
- LIGHT Machine / Synchro / Effect
- Level 11 ATK - 0 DEF - 4000
- 1 Tuner + 1+ non-Tuner monsters
- During the Standby Phase, in the turn after this card leaves the field or is returned to the Extra Deck: Special Summon this card (If it was Special Summoned from the Extra Deck this way, it is treated as a Synchro Summon.). Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap or effect is activated: You can increase this card's Level by 1. Each time a "F.A." monster(s) you control increases its Level, excluding "F.A. Armor Jet Top Racers' Feat. Stage": You can reduce this card's Level by 1 for each of those monsters; increase the Levels of those monsters by 1. If this card leaves the field or is returned to the Extra Deck by a card effect: You can target 3 or 5 "F.A" cards in your GY or banishment; shuffle them into the Deck, then draw 2 cards. If this card was Synchro Summoned using a Level 7 or higher Machine Synchro Monster(s), you can apply this effect.
- ● Your opponent cannot activate cards or effects in response to the effects of your "F.A." cards.
- F.A. Maintenance
- Continuous Spell
- During the End Phase, if your monster(s)'s current Level is lower than its original Level: You can make the current Level of any of those monsters become their original Level. During your Main Phase: You can banish 3 Spell/Traps in your GY, then target 1 "F.A." monster in your GY; add it to your hand, then you can Special Summon 1 Level 6 or lower WIND Machine monster from your hand with a different name among the monsters you control. You can only use this effect of "F.A. Maintenence" per turn.
- F.A. Curve Exterior
- Normal Trap
- (This card is also treated as a "U.A." card.)
- If the only monsters you control are "F.A." and/or "U.A" monsters (min. 2): Destroy 1 card you control, then you can banish it or send 1 "F.A." or "U.A." card from your hand to the GY, and if you do, increase the Level of all "F.A." & "U.A." monsters you control by 3, then double their current ATK, but destroy them during the End Phase. If this card is in your GY or banishment: You can shuffle it into the Deck, then return up to 3 of your banished "F.A" and/or "U.A." Spell/Traps to the GY. You can only use each effect of "F.A. Curve Exterior" once per turn.
- Felgrand. Graveyard Dragon.
- Dragon Knight of Destruction
- DARK Dragon / Effect
- Level 4 ATK - 1800 DEF - 600
- Increase this card's Level by 4 during your opponent's turn only. If a Level 7 or 8 Dragon monster(s) you control, except "Dragon Knight of Destruction" is destroyed by battle or sent to the GY by an opponent's card effect, while this card is in your GY: You can Special Summon this card, and if you do, Special Summon as many of those monsters as possible. You can only use this effect of "Dragon Knight of Destruction" once per turn. During your opponent's Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using monsters you control, including 1 "Felgrand" or "Arkbrave" monster.
- King of Felgrand
- LIGHT Warrior / Effect
- Level 4 ATK - 1800 DEF - 1500
- (This card is also treated as an "Arkbrave" monster.)
- If you control a Level 7 or 8 Dragon monster, you can treat this card as a Level 7 or 8 monster for an Xyz Summon. You can only use each of the following effects of "King of Felgrand" once per turn. (Quick Effect): You can send this card from your hand or field to the GY, and if you do, send 1 Level 7 or 8 Dragon monster from your Deck to the GY. If you control a Level 7 or 8 Dragon monster: You can Special Summon this card from your GY, also you cannot Special Summon monsters while you control this card, except LIGHT or DARK Warrior or Dragon monsters.
- Celestial Arkbrave Dragon
- LIGHT Dragon / Effect
- Level 7 ATK - 2400 DEF - 2000
- Gains 200 ATK/DEF for each Spell/Trap in the GYs. You can only use each of the following effects of "Celestial Arkbrave Dragon" once per turn. If this card is sent to the GY while you have 5 or more cards in your GY that are Level/Rank 7 or 8 Dragon or "Felgrand" monsters: You can Special Summon this card, and if you do, you can Special Summon 1 monster in either GY, except "Celestial Arkbrave Dragon". If you Summon a monster from your opponent's GY with this effect, it is Summoned to your field as a Warrior and Dragon monster. If another Warrior or Dragon monster(s) is Special Summoned from the GY to your field: You can shuffle Spell/Traps your opponent controls into the Deck up to the number of those monsters you control, then both players send cards from the top of their Deck to the GY equal by the same number.
- Master of Felgrand
- DARK Warrior / Xyz / Effect
- Rank 4 ATK - 2300 DEF - 2100
- 2+ Level 4 monsters, including a Warrior and a Dragon monster
- While face-up on the field, this card is also a LIGHT and a Dragon monster. During your opponent's turn (Quick Effect): You can detach 2 materials from this card; Special Summon 1 Level/Rank 4, 7, or 8 Warrior or Dragon monster from your GY, except "Master of Felgrand", and if it is an Xyz Monster, you can attach the detached materials to it as material. If this face-up card you control leaves the field by an opponent's card: You can Special Summon 1 Rank 7 or 8 Warrior or Dragon Xyz Monster from your Extra Deck, then attach this card to it as material, also draw 2 cards. (This is treated as an Xyz Summon.) You can only use this effect of "Master of Felgrand" once per turn.
- Master Arkbrave Knight
- LIGHT Dragon / Xyz / Effect
- Rank 7 ATK - 2400 DEF - 2000
- 2 Level 7 monsters
- Warrior and Dragon monsters you control Special Summoned from the GY cannot be targeted by card effects. If your Level/Rank 7 or 8 monster attacks, your opponent cannot activate cards or effects during the Damage Step. Once per turn, If your Level/Rank 7 or 8 monster battles: You can detach 1 material from this card; double the ATK of the attacking monster until the end of the Damage Step.
- Master Arkbrave Knight of War
- DARK Dragon / Xyz / Effect
- Rank 7 ATK - 2400 DEF - 3500
- 3+ Level 7 monsters, including an "Arkbrave" monster
- Gain 300 ATK for each of its materials. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 of your "Dragon Shrine" or "Dragon Lords" Spell/Trap that is banished or in your GY; Set it to your field. If it is a Quick-Play Spell or Trap, it can be activated this turn. If this card is Xyz Summoned, or Special Summoned from your GY: Your opponent cannot activate Spell/Trap or effects for the rest of this turn. If this card leaves the field by an opponent's card while it has a Monster Card as material: You can add 1 Level 4 Warrior or Dragon monster from your GY to your hand.
- Divine Dragon Knight Destroyer Felgrand
- DARK Warrior / Xyz / Effect
- Rank 8 ATK - 3500 DEF - 2800
- 3+ Level 8 monsters, including a "Felgrand" monster
- During your Main Phase: You can detach any number of materials from this card; Set that many "Dragon Shrine" and/or "Dragon Lords" Spell/Traps with different names directly from your Deck. Quick-Play Spells Set by this effect can be activated this turn. If this card destroys an opponent's monster by battle: You can detach 1 material from this card; banish that monster, and if you do, banish 1 other card your opponent controls or in their GY, also this card can make another attack in a row. If this card leaves the field by an opponent's card while it has a Monster Card as material: You can add 1 Level 4 Warrior or Dragon monster from your Deck to your hand.
- Ritual of the Dragon Lords
- Quick-Play Spell
- Banish 2 Dragon and/or Warrior monsters from your hand or GY; immediately after this effect resolves, Xyz Summon 1 "Felgrand" or "Arkbrave" Xyz Monster using monsters you control. If this card and a "Felgrand" or "Arkbrave" Xyz Monster is in your GY: You can banish this card from your GY; return as many of those monsters to your Extra Deck as possible (min. 3), also "Felgrand" and "Arkbrave" Xyz Monsters you control do not have to detach their materials to activate their effects for the rest of this turn. You cannot activate this effect of "Ritual of the Dragon Lords" again for the next 3 turns.
- Savior of the Divine Dragon Lords
- Quick-Play Spell
- If your opponent activates a card or effect that would destroy or banish your card(s): You can negate the activation or effect, then add up to 2 of your banished Warrior and/or Dragon monsters to your hand. If you control no monsters: You can banish this card from your GY; Special Summon 1 Level 4 Warrior or Dragon monster from your hand or GY, but it cannot activate its effects, be Tributed, or used as material for the Special Summon of a monster(s) this turn unless it is a "Felgrand" or "Dragon Knight" monster. You can only activate 1 "Savior of the Divine Dragon Lords" per turn.
- Mourn in the Sanctuary of the Dragon Lords
- Normal Trap
- If you control no monsters: Special Summon 1 Level 4 Warrior or Dragon monster from your Deck, but send it to the GY during the End Phase unless it is a "Felgrand" or "Dragon Knight" monster. Once per turn, if this card is in your GY, and a Warrior or Dragon monster(s) is sent to the GY: You can send 1 of your face-up Continuous Spell/Traps you control to the GY; add those monsters to your hand.
- Destruction of the Divine Dragon Lords
- Continuous Trap
- When this card is activated: You can banish up to 3 cards from your opponent's GY, then randomly send cards from your opponent's Extra Deck to the GY equal to the number banished. While you control a Level 7 or 8 Dragon monster, monsters your opponent controls loses 200 ATK/DEF for each monster you control, also your opponent cannot target monsters you control for attacks, except among the monsters with the highest ATK or DEF (whichever is higher, also their choice if tied). If this card is in your GY: You can shuffle 1 of your banished Level 7 or 8 Dragon monsters into the Deck, and if you do, add this card to your hand. You can only activate 1 "Destruction of the Divine Dragon Lords" per turn.
- Runick, Odin's Servants
- Odin the Tactical Master
- LIGHT Fairy / Fusion / Effect
- Level 10 ATK - 4000 DEF - 4000
- 4 "Runick" monsters with different names
- Must first be Fusion Summoned, or Special Summoned from your Extra Deck by banishing the above cards you control and/or from your GY. Unaffected by Spell/Trap effects other than "Runick" cards. You can Special Summon "Runick" monsters from your Extra Deck to the Main Monster Zone instead of the Extra Monster Zone. Your opponent cannot activate cards or effects in response to the effects of your "Runick" cards. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can pay 2000 LP, and shuffle 4 of your "Runick" cards from the GY or banishment into the Deck; skip your opponent's next Battle Phase.
- Runick's Call Fusion
- Continuous Spell
- Each time a card(s) is banished from the top your opponent's Deck: You can target 1 "Runick" monster you control; send it to the GY, then Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone with a different name among the monsters in your GY. During your Main or End Phases: You can send this card you control to the GY; Fusion Summon 1 Fairy Fusion Monster or 1 Beast Fusion Monster from your Extra Deck by shuffling monsters you control and/or from your GY into the Deck that is listed on it as Fusion Material, and if you do, draw 2 cards. You can only use this effect of "Runick's Call Fusion" once per turn.
- Amorphage. Dracoverlord. (Updated & complete!!)
- Specter Pendulum, the Dracoverlord
- DARK Dragon / Pendulum / Effect
- Pendulum Scale: 8 | 8
- Pendulum Effect:
- Negate the effects of cards in your opponent's Pendulum Zone when they resolve.
- Monster Effect:
- This card is treated as a Normal Monster, except while on the field. Once per turn, when an opponent's Pendulum Monster activates it effect (Quick Effect): You can shuffle this card into the Deck; negate that effect, and if you do, banish it.
- Level 4 ATK - 1750 DEF - 0
- Amorphage Born-Wicked
- EARTH Dragon / Pendulum / Effect
- Pendulum Scale: 0 | 0
- Pendulum Effect:
- Once per turn, if you have an "Amorphage" card in your other Pendulum Zone: You can reveal 1 "Amorphage" Pendulum Monster in your hand; send 1 "Amorphage" card from your Deck to the GY, and if you do, make this card's Pendulum Scale become 9 until the end of this turn. You can only use each of the following Pendulum Effects of "Amorphage Born-Wicked" once per turn. During your Main Phase: You can Tribute 1 "Amorphage" monster; place 1 "Amorphage" Continuous Spell/Trap from your GY to your Spell & Trap Zone. If you activate an "Amorphage" card effect or an effect of a card with "Amorphage" in its text (except during the Damage Step): You can Special Summon 1 "Amorphage" Pendulum Monster from your hand or GY in Defense Position, then destroy this card.
- Monster Effect:
- This card can only be Normal or Special Summoned while you control an "Amorphage" Pendulum Monster, except "Amorphage Born-Wicked". If this card in your Pendulum Zone is destroyed: You can shuffle up to 5 "Amorphage" Pendulum Monsters from your face-up Extra Deck into the Main Deck, then destroy cards on the field equal to the number of those cards shuffled. You can only use each of the following effects of "Amorphage Born-Wicked" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Amorphage" Pendulum Monster from your Deck, except "Amorphage Born-Wicked". If this face-up card in its owners Monster Zone leaves the field by a card effect (except during the Damage Step): You can add 1 "Amorphage" Spell/Trap from your Deck to your hand, then you can add 1 "Amorphage" Pendulum Monster from your face-up Extra Deck to your hand.
- Level 1 ATK - 550 DEF - 750
- Amorphacteses Despair, the Corruption Dracoverlord
- EARTH Dragon / Ritual / Pendulum / Effect
- Pendulum Scale: 9 | 9
- Pendulum Effect:
- Your opponent cannot activate cards or effects in response to effects of your Dragon Pendulum Monster Cards. This effect cannot applied until the start of your next turn if this card was activated from your hand. During your Main Phase: You can activate 1 of these effects. You can only use each of these Pendulum Effects of "Amorphacteses Despair, the Corruption Dracoverlord" once per turn.
- Reveal 1 "Dracoverlord" Ritual Monster in your hand whose original Level is less than or equal to the number of Dragon Pendulum Monster Cards in your face-up Extra Deck; Special Summon the revealed monster (This is treated as a Ritual Summon.).
- ● Shuffle 3 Dragon Pendulum Monsters from your face-up Extra Deck to your Main Deck; Special Summon this card (from your Pendulum Zone) and 1 "Dracoverlord" Ritual Monster with a different name from your GY (This is treated as a Ritual Summon for those Summoned monsters.).
- Monster Effect:
- This card can be Ritual Summoned using "Amorphous Chantment Chambers". If this card is Ritual Summoned, skip your opponent's next Draw Phase. Make the ATK/DEF of all Fusion, Synchro, and Xyz Monsters on the field become 0. Once per turn (Quick Effect): You can activate this effect; send 1 card in your Pendulum Zone to your Extra Deck, face up, and/or place 1 Dragon Pendulum Monster from your Deck, GY, or your face-up Extra Deck to your Pendulum Zone. If this card is sent from the field to the GY or Extra Deck, face-up: You can send 1 "Dracoverlord" monster from your Deck to the GY, except "Amorphacteses Despair, the Corruption Dracoverlord".
- Level 4 ATK - 1850 DEF - 2250
- Amorphactis Abuse, the Manipulation Dracoverlord
- EARTH Dragon / Ritual / Effect
- Level 6 ATK - 2450 DEF - 2450
- This card can be Ritual Summoned using "Amorphous Chantment Chambers". If this card is Ritual Summoned, skip your opponent's next Battle Phase. Any Fusion, Synchro, or Xyz Monster sent to the GY is banished instead. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your GY or face-up Extra Deck to your hand, except "Amorphactis Abuse, the Manipulation Dracoverlord".
- Amorphage Sinister Warden
- EARTH Dragon / Link / Effect
- Link Arrows: BL, BR
- ATK - 850 LINK - 2
- 2 Dragon Pendulum Monsters
- Cannot be used as Link Material the turn it is Link Summoned unless you have only Dragon Pendulum Monster Cards in your Pendulum Zones. If this card is Special Summoned: You can place 1 "Amorphous" Field Spell from your hand, Deck, or GY to your Field Zone face-up. Once per turn, during the Main Phase (Quick Effect): You can change the Pendulum Scale of 1 Dragon Pendulum Effect Monster Card to 0 or 9 until the end of this turn, then immediately after this effect resolves, you can also Pendulum Summon a Dragon monster(s). If a Dragon monster(s) you control leaves the field by a Spell/Trap or effect (except during the Damage Step): You can send the top card of your opponent's Deck to the GY, then add 1 Spell/Trap from your opponent's GY to your hand.
- Amorphage Assault Terror
- EARTH Dragon / Link / Effect
- Link Arrows: L, R, B
- ATK - 2550 LINK - 3
- 2+ Dragon monsters, including a Pendulum Monster
- "Amorphage" Pendulum Monsters you control can attack directly. If a Dragon monster(s) you control moves to another place by a Spell/Trap or effect (except during the Damage Step): You can destroy 1 "Amorphage" card you control, then take control of 1 face-up non-Dragon monster your opponent controls, and if you do, have that monster become a Dragon monster and be treated as an "Amorphage" monster. If an opponent's card effect has resolved, in which your Spell/Trap(s) on the field or in the GY moves to another place (even during the Damage Step): You can shuffle 3 "Amorphage" monsters from your GY and/or face-up Extra Deck into the Deck, then look at your opponent's hand and banish 1 card from it, face-down. Before your opponent draws during their Draw Phase, they can give up their normal draw this turn and add 1 of the cards banished by this effect to their hand.
- Amorphous Chantment Chambers
- Field Spell
- When a monster(s) is Pendulum Summoned (even during the Damage Step): Immediately after this effect resolves, you can; Ritual Summon 1 "Dracoverlord" Ritual Monster from your hand, GY, or face-up Extra Deck by Tributing only those Pendulum Summoned monsters you control whose total Levels equal exactly the original Level of that Ritual Monster. If an "Amorphage" monster you control attacks an opponent's monster: You can destroy the opponent's monster, then have your monster gain ATK equal to the ATK or DEF of the destroyed monster depending on its battle position, also it can make a second attack on a monster. This effect can only be applied to each monster you control once each turn.
- Amorphage Stasis
- Continuous Spell
- Your opponent can only target "Amorphage" monsters you control with the highest ATK for attacks (their choice, if tied). If a Pendulum Monster(s) you control would leave the field by an opponent's card effect (except during the Damage Step): You can make that monster(s) unaffected by that card's effect, then make 1 face-up monster your opponent controls unable to attack on their next Battle Phase.
- Amorphage Mutation
- Continuous Trap
- If an "Amorphage" Monster Card leaves the field because of an opponent's card effect (even during the Damage Step): You can place that Monster Card into the bottom of the Deck, then Special Summon a number of "Amorphage Tokens" with the same names, Levels, ATK, and DEF from each of those placed monsters. If an "Amorphage" monster(s) is Pendulum Summoned: You can target any of those monster(s); add monsters from your Deck, GY, face-up Extra Deck, or banishment to your hand with the same name as those monsters but with different names from each other.
- Invoked. (IN FINAL DESIGN DEVELOPMENT STAGES!!)
- Chorozo, the Invoker's Ghost
- DARK Spellcaster / Effect
- Level 2 ATK - 500 DEF - 1400
- (This card is always treated as a "Magistus" card). If you have a "Crowley" or "Aleister" monster in your banishment: You can Special Summon this card from your hand and 1 of those banished monsters, but they cannot be used as material if you have a Fusion Monster on your field or GY and an "Invocation" Spell/Trap in your GY. During the Main or Battle Phase (Quick Effect): You can Fusion Summon by banishing monsters on the field or in the GYs as material, including 1 "Aleister" monster or "Crowley" monster you control, then you can add 1 "Invocation" Spell/Trap from your GY or banishment to your hand. You can only use each effect of "Chorozo, the Invoker's Ghost" once per turn.
- Awaiss, the Invoker of Knowledge
- WIND Fiend / Effect
- Level 2 ATK - 0 DEF - 800
- (This card is always treated as a "Magistus" card). If a Fusion Monster(s) you control leaves the field by an opponent's effect and you have a Spell/Trap in your GY that Special Summons a Fusion Monster(s) (even during the Damage Step): You can send, to the GY, this card from your hand and 1 "Invocation" Spell/Trap from your hand or Deck; Special Summon that monster(s). If this card is sent to the GY by a card effect: You can add 1 "Invocation" Spell/Trap, 1 "The Book of the Law", or 1 "Omega Summon" from your Deck or GY to your hand but you cannot add cards with the same name as it from the same place using this effect for the rest of this turn. If this card is in your GY: You can reveal 1 card that specifically Special Summons an "Invoked" Fusion Monster in your hand, and if you do, add this card to your hand. You can only use this effect of "Awaiss, the Invoker of Knowledge" once per turn.
- Hadit, the Sermon Invoker
- FIRE Beast / Effect
- Level 3 ATK - 800 DEF - 300
- If you Special Summon a Fusion Monster(s): You can Tribute this card, then activate this effect; if a Fusion Monster(s) would be used as material for a Fusion Summon(s) of an "Invoked" monster, you can treat its name as "Aleister the Invoker" for that Fusion Summon(s). If this card is used as material for a Fusion Summon: You can place it in the bottom of the Deck, then draw 2 cards if the monster Summoned using this card as material is an "Invoked" monster. You can only use this effect of "Hadit, the Sermon Invoker" once per turn.
- Ankh KHOUSU, the Prophet Invoker
- WATER Psychic / Effect
- Level 5 ATK - 1800 DEF - 2000
- If your opponent activates a card or effect that would move a Fusion Monster(s) to another place (Quick Effect): You can reveal from your hand or shuffle from your GY or banishment into the Deck 1 Spell/Trap that mentions "Invoked" in its text; Special Summon this card from your hand (if it was there when that card was activated) or GY (even if not), also negate that card or effect, and if you do, and that card was activated from the hand (and still is in the hand) or field, send it to the GY. If a Fusion Monster(s) you control is destroyed by battle or sent to your GY or banishment by an opponent's card effect while this card is in your banishment (even during the Damage Step): You can add this card to your hand. You can only use this effect of "Ankh KHOUSU, the Prophet Invoker" once per turn.
- Nuit, Queen of the Invoked
- LIGHT Fairy / Effect
- Level 7 ATK - 1500 DEF - 2400
- If this card is Summoned, or flipped face-up: You can Special Summon 1 monster from your hand. GY, banishment, or Extra Deck that mentions "Invocation" or "Aleister the Invoker", except "Nuit, Queen of the Invoked", but place it at the bottom of the Deck during the End Phase. If you Summoned a monster from the Extra Deck with this effect, it cannot activate its effects unless you have Fusion Summoned an "Invoked" monster this turn. While you have a Fusion Monster or a monster that lists "Invocation" in its text in your field or GY, except "Nuit, Queen of the Invoked", this card cannot be targeted for attacks or by opponent's card effects.
- Ra Hoor-us Khut, Founder of the Invoked
- EARTH Illusion / Effect
- Level 7 ATK - 2300 DEF - 1700
- Fusion Monsters you control can attack directly. You can only use each of the following effects of "Ra Hoor-us Khut, Founder of the Invoked" once per turn. If you have this card and an "Invocation" Spell/Trap in your hand or GY: You can (and must) reveal them if either or both of those cards are in your hand, otherwise; Special Summon this card, then you can send up to 2 cards from your Deck to the GY that lists "Invocation" in its name or text, except "Ra Hoor-us Khut, Founder of the Invoked". If this card leaves the field, or returns to your hand or Deck and you control a Fusion Summoned monster: You can Special Summon 1 monster that lists "Invocation" in its text from your Deck.
- Stèle of Revealing
- Continuous Spell
- (This card is always treated as an "Invocation" card). Fusion Monsters are unaffected by card effects, except by the effects that move them from the field to another place. Once per turn: You can reveal 1 "Invoked" Fusion Monster from your Extra Deck that lists "Aleister the Invoker" as material; discard 1 monster with the same Attribute as the revealed monster and send 1 "Invocation" Spell/Trap from your hand or Deck to the GY that Fusion Summons a monster, except "Stèle of Revealing", and if you do, Special Summon the revealed monster (This Summon is treated as a Fusion Summon.).
- Malefic (New Theme Support)
- Malefic Dimensional Gear
- DARK Machine / Tuner / Effect
- Level 1 ATK - 0 DEF - 0
- This card can be used as a substitute for any 1 material whose name is specifically listed on a Level 7 or higher DARK Fusion Monster, but the other material(s) must be correct. If this card would be used for a Synchro Summon of a Level 7 or higher DARK monster, it can be treated as a non-Tuner. If you would use this card for a Synchro Summon of a "Malefic" monster (even during the Damage Step), you can show 1 Level 3 or higher "Malefic" monster from your hand or GY. This card's Level becomes the Level of the shown monster for that Synchro Summon. These above effects are unaffected by the effects of "Malefic Territory". If a "Malefic" card(s) in its owner's posession is sent to the GY or banishment by your opponent's card effect (except during the Damage Step): You can Special Summon this card from your GY or banishment (if it was there when that card has left the field) or hand (even if not), then you can Special Summon 1 Level 6 or lower "Malefic" monster from your hand, Deck, GY, or banishment. If Summoning "Malefic Parallel Gear" with this effect, you can negate its effects. You cannot use this effect of "Malefic Dimensional Gear" in the same place again for the rest of this turn.
- Malefic Cross Gear
- DARK Machine / Effect
- Level 2 ATK - 0 DEF - 0
- You can banish 1 Level 3 or higher "Malefic" monster from your hand or GY; Special Summon this card from your hand or GY, but this effect of "Malefic Cross Gear" cannot be activated in the same place for the rest of this turn. Once per turn: You can show 1 "Malefic" monster from your hand, GY, banishment, or face-up in your Monster Zone with a Level other than this card's current Level; switch the current Levels of this card and that monster, but you cannot Special Summon monsters from your Extra Deck after this effect resolves while this card or that monster is in your Monster Zone, except DARK Synchro Monsters. If this card is sent to the GY as Synchro Material of a "Malefic" monster (except during the Damage Step): You can target 1 Level 3 or higher "Malefic" monster you control and 1 "Malefic" Spell/Trap in your GY or banishment; banish the monster and add the Spell/Trap to your hand (simultaneously). You cannot add cards with the same name as that Spell/Trap with this effect of "Malefic Cross Gear" for the rest of this turn.
- Malefic Armed Dragon
- DARK Dragon / Effect
- Level 3 ATK - 1200 DEF - 300
- You can Special Summon this card (from your hand or GY) by sending 3 "Armed Dragon" monsters with different names from your hand or Deck to the GY. You cannot Special Summon "Malefic Armed Dragon" from the same place this way each turn. If "Malefic World" is not on the field, the following effect cannot be activated. (Quick Effect): You can send this face-up card in your Monster Zone to the GY OR send this card from your hand to the GY in response to an opponent's card or effect, and banish, face-down, 1 card from your hand, field, or GY; Special Summon 1 "Malefic" monster from your hand or Deck, except "Malefic Armed Dragon" and ignoring its summoning conditions, but you cannot Special Summon monsters or activate monster effects the turn you activate this effect, except with DARK monsters. This effect is unaffected by the effects of "Malefic Territory". You can only control 1 "Malefic Armed Dragon".
- Ancient Gear Malefic Wyvern
- DARK Machine / Effect
- Level 4 ATK - 1700 DEF - 1400
- You can Special Summon this card (from your hand or GY) in the turn 2 or more "Ancient Gear" monsters have been Normal Summoned. You cannot Special Summon "Ancient Gear Malefic Wyvern" from the same place this way each turn. If "Malefic World" is not on the field, the following effect cannot be activated. Once per turn: You can destroy 2 cards you control, then target 1 "Malefic" monster in your GY or banishment; add it to your hand, then you can Special Summon it, ignoring its summoning conditions. You can only control 1 "Ancient Gear Malefic Wyvern".
- Malefic Guardian Dragon
- DARK Dragon / Effect
- Level 4 ATK - 1400 DEF - 1200
- You can Special Summon this card (from your hand or GY) in the turn a Level 4 or lower Dragon Normal Monster with 1400 ATK or less you control is destroyed by an opponent's card, except "Malefic Guardian Dragon". You cannot Special Summon "Malefic Guardian Dragon" from the same place this way each turn. You can discard this card; Set 1 "Malefic" Spell/Trap from your Deck or GY, but you cannot Set a card with the same name as it using the effect of "Malefic Guardian Dragon" for the rest of this turn after it resolves. While you control this face-up card, Quick-Play Spells & Traps Set by this effect can be activated this turn. This effect is unaffected by the effects of "Malefic Territory". If "Malefic World" is not on the field, this previous effect cannot be activated. You can only control 1 "Malefic Guardian Dragon".
- Malefic Winged Fortress Guardian
- DARK Winged Beast / Effect
- Level 4 ATK - 1200 DEF - 1000
- You can Special Summon this card (from your hand or GY) by controlling 2 or more Level 4 Winged Beast Normal Monsters with the same name. You cannot Special Summon "Malefic Winged Fortress Guardian" in the same place this way each turn. If "Malefic World" is not on the field, the following effect cannot be activated. (Quick Effect): You can shuffle 3 cards in your GY or banishment into the Deck, then target 1 card on your opponent's field or in their GY or banishment; place it on the top or bottom of their Deck. This effect is unaffected by the effects of "Malefic Territory". You can only control 1 "Malefic Winged Fortress Guardian".
- Twin-Barrel Malefic Dragon
- DARK Machine / Effect
- Level 4 ATK - 1700 DEF - 200
- You can Special Summon this card (from your hand or GY) by destroying 2 DARK Machine monsters from your hand, Deck, or among the monsters you control. You cannot Special Summon "Twin-Barrel Malefic Dragon" from the same place this way each turn. If "Malefic World" is not on the field, the following effect cannot be activated. If this card is targeted for an attack or card effect (even during the Damage Step): You can target 1 face-up Attack Position monster your opponent controls; negate the attack or effect, also destroy the targeted monster, and if you do, this card cannot be targeted for an attack or your opponent's card effects for the rest of this turn. This effect is unaffected by the effects of "Malefic Territory". You can only control 1 "Twin-Barrel Malefic Dragon".
- Cloudian Malefic Storm Dragon
- DARK Fairy / Effect
- Level 4 ATK - 1000 DEF - 0
- You can Special Summon this card (from your hand or GY) by removing 4 Fog Counters from anywhere on the field. You cannot Special Summon "Cloudian Malefic Storm Dragon" from the same place this way each turn. If "Malefic World" is not on the field, the following effect cannot be activated. If a monster(s) is banished from your hand, Deck, or GY (even during the Damage Step): You can pay 1000 LP; draw 1 card. This effect is unaffected by the effects of "Malefic Territory". You can only control 1 "Cloudian Malefic Storm Dragon".
- Ghost Wyvern, the Underworld Malefic
- DARK Zombie / Effect
- Level 4 ATK - 1700 DEF - 0
- You can Special Summon this card (from your hand or GY) if you have 7 or more Zombie monsters in your GY or banishment. You cannot Special Summon "Ghost Wyvern, the Underworld Malefic" from the same place this way each turn. If "Malefic World" is not on the field, the following effect cannot be activated. If your opponent adds a card(s) from their GY or banishment to their hand (except during the Damage Step): You can banish 2 "Malefic" cards from your hand; look at your opponent's hand and send 1 card from it to the GY. This effect is unaffected by the effects of "Malefic Territory". You can only control 1 "Ghost Wyvern, the Underworld Malefic".
- Malefic Crawling Dragon
- DARK Dragon / Effect
- Level 5 ATK - 1600 DEF - 1400
- Cannot be Normal Summoned/Set. Can be Special Summoned (from your hand or GY) by banishing 1 Level 5 EARTH Dragon Normal Monster with an original 1600 ATK/1400 DEF from your Deck or the GYs. Otherwise, must be Special Summoned by a card effect. If you control no Field Spell, this card cannot attack. If this card leaves the field (even during the Damage Step): You can target 1 Spell/Trap your opponent controls; place it at the bottom of their Deck, then each player draws 1 card. You can only Special Summon "Malefic Crawling Dragon" by a card effect once per turn.
- Malefic Kairyu-Shin
- DARK Sea Serpent / Effect
- Level 5 ATK - 1800 DEF - 1500
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect or (from your hand or GY) by banishing 1 Level 5 WATER Sea Serpent Normal Monster with an original 1800 ATK/1500 DEF from your Deck or the GYs. If you control no Field Spell: You can place 1 "Malefic" Field Spell from your hand or Deck to either player's face-up field, but it cannot activate its effects this turn. Otherwise, this card cannot attack. You can only Special Summon "Malefic Kairyu-Shin" by a card effect once per turn.
- Malefic Thunder Dragon
- DARK Thunder / Effect
- Level 5 ATK - 1600 DEF - 1500
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect or (from your hand or GY) by banishing 1 Level 5 LIGHT Thunder Effect Monster with an original 1600 ATK/1500 DEF from your Deck or the GYs. If you control no Field Spell, this card cannot attack. If this card is destroyed: You can activate this effect; negate the effects of all face-up cards your opponent currently controls, also they are destroyed during the End Phase. You can only Special Summon "Malefic Thunder Dragon" by a card effect once per turn.
- Twin-Headed Malefic Dragon
- DARK Dragon / Effect
- Level 6 ATK - 2200 DEF - 1700
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect or (from your hand or GY) by banishing 1 Level 6 FIRE Pyro Normal Monster with an original 2200 ATK/1700 DEF from your Deck or the GYs. If you control no Field Spell, this card cannot attack. Once per turn: You can target 1 you control; it can make up to 2 attacks during each Battle Phase this turn. You can only Special Summon "Twin-Headed Malefic Dragon" by a card effect once per turn.
- Malefic Red Wyvern
- DARK Dragon / Effect
- Level 6 ATK - 2400 DEF - 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect or (from your hand or GY) banishing 1 Level 6 FIRE Dragon Synchro Effect Monster with an original ATK 2400/DEF 2000 from your Extra Deck or the GYs. If you control no Field Spell, this card cannot attack. You can only Special Summon "Malefic Red Wyvern" by a card effect once per turn.
- Doomkaiser Malefic Dragon
- DARK Zombie / Effect
- Level 6 ATK - 2400 DEF - 1500
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect or (from your hand or GY) by banishing a Level 6 FIRE Zombie Synchro Effect Monster with an original ATK 2400/DEF 1500 from your Extra Deck or the GYs. If you control no Field Spell, this card cannot attack. If a monster(s) is sent to the GY or banishment and you control another "Malefic" card, except "Doomkaiser Malefic Dragon" or a Field Spell: You can shuffle up to 3 "Malefic" cards from your GY and/or banishment into the Deck, except the sent cards; inflict 300 damage to your opponent for each sent card. This effect is unaffected by the effects of "Malefic Territory". You can only Special Summon "Doomkaiser Malefic Dragon" by a card effect once per turn.
- Malefic Gaia the Fierce Knight
- DARK Dragon / Effect
- Level 7 ATK - 2600 DEF - 2100
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Gaia the Fierce Knight" from your Extra Deck. There can be only 1 face-up "malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Your opponent cannot target your cards with card effects, also cards you control cannot be destroyed by your opponent's card effects.
- Malefic Barrel Dragon
- DARK Machine / Effect
- Level 7 ATK - 2600 DEF - 2200
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Barrel Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Your opponent cannot target their cards with card effects.
- Malefic Levia-Dragon Daedalus
- DARK Sea Serpent / Effect
- Level 7 ATK - 2600 DEF - 1500
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Levia-Dragon Daedalus" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. All monsters your opponent controls lose 700 ATK/DEF, also they cannot change their battle positions, except by your card effects. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Black Rose Dragon
- DARK Dragon / Effect
- Level 7 ATK - 2400 DEF - 1800
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Black Rose Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Monsters in your opponent's GY cannot activate their effects.
- Malefic Ancient Fairy Dragon
- DARK Dragon / Effect
- Level 7 ATK - 2400 DEF - 3000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Ancient Fairy Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Each time your opponent Normal or Special Summons a monster(s), they take 800 damage. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Dragon Buster
- DARK Machine / Effect
- Level 8 ATK - 2800 DEF - 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "ABC-Dragon Buster" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Your opponent cannot destroy their cards with their card effects. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Tyrant Dragon
- DARK Dragon / Effect
- Level 8 ATK - 2900 DEF - 2500
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Tyrant Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Each time your opponent activates a card effect, they must banish another card from their hand, field, or GY, face-down, with the same card type (Monster, Spell, or Trap) as that card before it resolves. Cards banished by this effect are placed at the bottom of the owner's Deck during the End Phase. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Water Dragon
- DARK Sea Serpent / Effect
- Level 8 ATK - 2800 DEF - 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Water Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. While this face-up card is on the field, if another player(s) controls more monsters than you do, and you have no cards in your hand, that player(s) must send monsters they control to the GY until they control the same amount of monsters as you do. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Dragon Cannon
- DARK Machine / Effect
- Level 8 ATK - 3000 DEF - 2500
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "XYZ-Dragon Cannon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Cards your opponent controls destroyed by your attacking monster or card effects are banished instead of being sent to the GY. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Fossil Dragon Skullgios
- DARK Rock / Effect
- Level 8 ATK - 3500 DEF - 0
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Fossil Dragon Skullgios" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Each time a card(s) is sent from your opponent's Deck and/or Extra Deck to the GY, they must send 1 additional card there to the GY from the top.
- Malefic Dragon Ananta
- DARK Reptile / Effect
- Level 8 ATK - 0 DEF - 0
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Evil Dragon Ananta" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. This card's original ATK/DEF becomes the total number of "Malefic" monsters in your GY and banishment x 1000, also your opponent's monsters Special Summoned from the hand, Deck, or Extra Deck are changed to face-up Defense Position. This effect is unaffected by the effects of "Malefic Territory".
- Grapha, Malefic Dragon Lord of Dark World
- DARK Fiend / Effect
- Level 8 ATK - 2700 DEF - 1500
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Grapha, Dragon Lord of Dark World" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters Special Summoned from your GY or banishment cannot attack. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Life-Stream Dragon
- DARK Dragon / Effect
- Level 8 ATK - 2900 DEF - 2400
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Life-Stream Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Each time your opponent activates a card or effect, gain 800 LP. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Dragon Nethersoul
- DARK Dragon / Effect
- Level 8 ATK - 3000 DEF - 0
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Dragonecro Nethersoul Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Your opponent must pay 400 LP to declare attacks. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Black-Winged Dragon
- DARK Dragon / Effect
- Level 8 ATK - 2800 DEF - 2400
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Black-Winged Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Can attack directly, also you take no battle damage if this card is being attacked. This effect is unaffected by the effects of "Malefic Territory".
- Malefic Red Dragon Archfiend
- DARK Dragon / Effect
- Level 8 ATK - 3000 DEF - 2500
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Red Dragon Archfiend" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Monsters your opponent controls with 3000 or more ATK cannot activate their effects. This effect is unaffected by the effects of "Malefic Territory".
- Ancient Gear Malefic Dragon
- DARK Machine / Effect
- Level 9 ATK - 3000 DEF - 3000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Ancient Gear Reactor Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot attack. If there is no face-up Field Spell on the field, destroy this card. Negate the effects of your opponent's Spell/Traps that do not activate.
- Malefic Infuser of D.
- DARK Spellcaster / Fusion / Effect
- Level 4 ATK - 1200 DEF - 1100
- "Lord of D." + 1 Level 2 or lower Machine "Malefic" monster
- Must be Fusion Summoned using the above materials. If your opponent controls a monster(s) while you control this Fusion Summoned card: You can target Level 3 or higher "Malefic" monster with different names in your GY or banishment up to the number of monsters your opponent controls +2; add them to your hand, but you lose 1200 LP for each card added by this effect. If you activated a card or effect (except during the Damage Step), OR your opponent has activated a card or effect this turn (Quick Effect): Immediately after this effect resolves, you can; Fusion Summon 1 DARK monster using monsters from your hand or field. If Summoning a "Malefic" monster this way, you can also shuffle DARK monsters from your GY and/or banishment into the Deck as material, but you can only Fusion Summon this way using the effect of "Malefic Infuser of D." once per turn.
- Absolute Malefic Controller of D.
- DARK Spellcaster / Fusion / Effect
- Level 8 ATK - 1200 DEF - 1100
- 1 Level 4 DARK Spellcaster monster with an original 1200 ATK/1100 DEF + 2 Level 5 or higher "Malefic" Effect Monsters with different names
- Cannot be targeted for an attack while you control a Level 7 or higher "Malefic" Fusion or Synchro Monster, except "Absolute Malefic Controller of D.". DARK Fusion and Synchro Monsters whose original Levels are 10 or higher are unaffected by your opponent's Spell/Trap effects. If your opponent Normal or Special Summons a monster(s), or activated a monster's effect: You can banish cards from your hand, field, and/or GY up to the number of those monsters; take control a number of them equal the the number of cards banished for the effect of "Absolute Malefic Controller of D." .....
- Malefic Paradoxious Dragon
- DARK Dragon / Fusion / Effect
- Level 10 ATK - 4000 DEF - 4000
- "Malefic Paradox Dragon" + 1 Level 7 or higher Fusion or Synchro Monster, except "Malefic Paradox Dragon"
- Must first be Fusion Summoned. Cannot be Tributed involving a monster. When a card or effect is activated. OR when your opponent Summon a monster(s) (Quick Effect): You can show 1 "Malefic" monster from your hand or GY to your opponent that lists a name or a description of a monster in its text, then shuffle 2 cards that is listed on it from the banishment into the Deck, or shuffle 1 instead if the card shown is a Level 7 or higher monster; destroy 1 card on the field. You cannot show a monster with the same name using this effect of "Malefic Paradoxious Dragon" for the rest of this turn. ....
- Malefic Reality Dragon
- DARK Dragon / Fusion / Effect
- Level 12 ATK - 5000 DEF - 5000
- 1 "Malefic Truth Dragon" not in the hand, or sent to the GY or banishment this turn + 6 Fusion and/or Synchro Monsters, including at least 1 each of those card types
- Must either be Fusion Summoned, or Special Summoned (from your Extra Deck) by sending 1 Level 10 or higher "Malefic" monster you control, except "Malefic Reality Dragon", in the turn "Malefic Truth Dragon" has resolved its effect when it destroyed a monster by battle. You can only Special Summon "Malefic Reality Dragon" once per turn this way, no matter which method you use. Cannot be used as Fusion Material. Cannot be Tributed. When a card effect is activated, OR when your opponent Summon a monster(s) (Quick Effect): You can show 1 "Malefic" monster from your hand or GY to your opponent that list a name or a description of a monster in its text, then shuffle 2 cards that is listed on it from the banishment into the Deck, or shuffle 1 instead if the card shown is a Level 7 or higher monster; negate the Summon or effect, and if you do, you can Set it to your field unless it is a card that can be Summoned (ignoring its summoning conditions) or be activated and remain face-up.
- Malefic Resonator of D.
- DARK Spellcaster / Synchro / Tuner / Effect
- Level 4 ATK - 1200 DEF - 1100
- 1 Machine "Malefic" Tuner + 1+ DARK non-Tuners
- If you Special Summon a DARK monster(s) from your hand, except by a card effect (except during the Damage Step): You can destroy 2 cards you control, except "Malefic Resonator of D." and the Summoned monster, then Special Summon 1 Level 6 or lower "Malefic" monster from your Deck or GY with a different name than the monsters you control, except the destroyed card, but its effects are negated and you cannot activate non-DARK monster effects for the rest of this turn. (Quick Effect): Immediately after this effect resolves, you can; Synchro Summon 1 DARK monster using monsters from your hand or field. If Summoning a "Malefic" monster this way, you can also shuffle DARK monsters from your GY and/or banishment into the Deck as material, but you can only Synchro Summon this way using the effect of "Malefic Resonator of D." once per turn.
- Absolute Malefic Ruler of D.
- DARK Spellcaster / Synchro / Effect
- Level 8 ATK - 1200 DEF - 1100
- 1 DARK Tuner + 1+ "Malefic" non-Tuners
- Cannot be targeted for an attack while you control a Level 7 or higher "Malefic" Fusion or Synchro Monster, except "Absolute Malefic Ruler of D.". DARK Fusion and Synchro Monsters whose original Levels are 10 or higher are unaffected by your opponent's monster effects. ....
- Mekklord Astro Dragon Malefic
- DARK Machine / Synchro / Effect
- Level 10 ATK - 0 DEF - 0
- 1 "Malefic" OR Machine Tuner + 1+ non-Tuners
- For this card's Synchro Summon, you can treat 1 "Mekklord" monster you control as a Tuner. Must first be Synchro Summoned using the above materials. The original ATK and DEF of this card becomes the total ATK and DEF of all Fusion and Synchro Monster Cards on the field. If a monster(s) you control becomes equipped with a monster your opponent controls (even during the Damage Step): You can target 1 face-up monster you control and 1 monster your opponent controls; equip the opponent's monster to yours as an Equip Card ...
- Malefic Time Paradox Dragon
- DARK Dragon / Synchro / Effect
- Level 10 ATK - 4000 DEF - 4000
- 1 "Malefic" Tuner + 1+ non-Tuner "Malefic" monsters
- Must first be Synchro Summoned using the above materials, or Special Summoned (from your Extra Deck) by banishing from your Monster Zone or GY a monster whose original name is "Malefic Paradox Dragon". You can only Special Summon "Malefic Time Paradox Dragon" once per turn this way, no matter which method you use. When your opponent activates a card or effect (Quick Effect): You can shuffle 5 cards from your GY or banishment into the Deck, including at least 3 "Malefic" cards with different card types (Effect, Fusion, Synchro, Spell, Trap); negate the activation, and if you do, return it to the top or bottom of their Deck. You can only use this effect of "Malefic Time Paradox Dragon" unless you have no cards in your hand. If this Synchro Summoned card leaves the field because of an opponent's card effect: You can banish your entire hand, face-down (min. 3); Special Summon this card.
- Malefic Crimson Dragon
- DARK Dragon / Synchro / Effect
- Level 12 ATK - 0 DEF - 0
- 1+ Tuners + 1+ non-Tuners
- If this card is Special Summoned while you control "Malefic World" and no other monsters: You can Special Summon as many "Malefic" monsters with different names as possible from your hand, Deck, Extra Deck, GY, and/or banishment, except "Malefic Crimson Dragon", ignoring their summoning conditions, but, for the rest of this turn after this effect resolves, you cannot Special Summon monsters, also any battle damage your opponent takes is halved. If this Synchro Summoned card leaves the field or is returned to the Extra Deck: You can pay half your LP; Special Summon 1 "Crimson Dragon" or 1 Level 11 or lower "Malefic" monster from your Deck or Extra Deck, ignoring its summoning conditions. You can only use this effect of "Malefic Crimson Dragon" once per turn.
- Malefic Assembly
- Normal Spell
- If you control no monsters: Special Summon 1 Level 2 or lower Machine "Malefic" monster from your Deck, then add 1 Level 5 or higher "Malefic" monster from your Deck to your hand, but you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except DARK Fusion and Synchro Monsters. If a card(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can add it to your hand. You can only use this effect of "Malefic Assembly" once per turn. You cannot activate non-DARK monster effects nor Special Summon non-DARK monsters from your hand or Deck in the turn you activate this card.
- Malefic Dimension
- Field Spell
- This card's name is treated as "Malefic World" while in the Deck, hand, field, and GY. Cannot be banished by card effects. You can declare the card name or the Type (with its card type: Normal, Effect, Fusion, and/or Synchro), Attribute, Level, ATK, & DEF of a monster listed on a "Malefic" monster you want to Summon using its condition. Your opponent must show their hand, Deck, or Extra Deck if they have a card with that declared name or declared Type (with its card type), Attribute, Level, ATK, & DEF in any of them for you to banish the card that fits that criteria. If you control no monsters and this card is in your GY or banishment: You can place it in your Field Zone. You can only use this effect of "Malefic Dimension" once per turn.
- Malefic Milestone
- Continuous Trap
- If your opponent controls a monster, you activate this card from your hand or the turn it was Set. Once per Chain, while you control a Level 2 or lower Machine "Malefic" monster: Immediately after this effect resolves, you can activate one of these effects;
- ● Fusion Summon using monsters you control and/or banishing "Malefic" monsters, Synchro Monsters, and/or Fusion Monsters from your GY as material. If Summoning a "Malefic" monster this way, you can also use "Malefic" monsters from your hand as material.
- ● Synchro Summon using monsters you control and/or shuffling monsters in your banishment into the Deck as material. If Summoning a "Malefic" monster this way, you can also use "Malefic" monsters in your hand as material.
- Fate of the Malefic
- Counter Trap
- If your opponent controls more monsters than you do while you control a "Malefic" Fusion or Synchro Monster, you can activate this card from your hand or the turn it was Set. When your opponent activates a card or effect in response to the effects of your cards that mentions "Malefic" in its name or text: Negate that effect, and if you do, banish it. If this Set card is destroyed by a card effect: .....
Add Comment
Please, Sign In to add comment