Advertisement
kolpastebin

Vampyre Path Skills

Feb 14th, 2019
1,196
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.32 KB | None | 0 0
  1. Vampyre skills:
  2. -------------------
  3. 24000 Dark Feast
  4. Type: Combat
  5. MP Cost: N/A
  6. usable once per fight
  7. You hunger.
  8. Regain HP the only way you know how
  9.  
  10. 24001 Wisdom of Countless Centuries
  11. Type: Passive
  12. MP Cost: N/A
  13. You can't live for centuris without learning a thing or two.
  14. +3 Stats Per Fight
  15.  
  16. 24010 Savage Bite
  17. Type: Combat
  18. MP Cost: 3
  19. You've got these sharp teeth, it'd be a shame to let them go to waste.
  20. Deals twice your Muscle in physical damage
  21.  
  22. 24011 Crush
  23. Type: Combat
  24. MP Cost: 10
  25. Some folks really need a hug.
  26. Deal 75% of a monster's HP in damage (up to 200)
  27.  
  28. 24012 Baleful Howl
  29. Type: Combat
  30. MP Cost: 30
  31. When you hear the howl of the Vampyre, your chief concern is getting far enough away that you never hear it again.
  32. Banish a foe for the rest of the day
  33.  
  34. 24013 Ceaseless Snarl
  35. Type: Noncombat
  36. MP Cost: 10
  37. You're capable of making threatening noises which really get your foes' blood pumping -- all the better for you.
  38. Gives Effect:
  39. Ceaseless Snarling
  40. (20 Adventures)
  41. You're making a guttural, annoying noise with your throat.
  42. +30 to Monster Level
  43.  
  44. 24014 Wolf Form
  45. Type: Noncombat
  46. MP Cost: 10
  47. Instead of just admiring wolves, you can become one.
  48. Gives Effect:
  49. Wolf Form
  50. You're a child of the night. A rebellious, extremely violent, extremely hairy child.
  51. Muscle +150%
  52. +150% Meat from Monsters
  53.  
  54. 24015 Preternatural Strength
  55. Type: Passive
  56. MP Cost: N/A
  57. Your body is a weapon fueled by your cunning.
  58. Your Muscle cannot be lower than your Mysticality
  59.  
  60. 24016 Flesh Scent
  61. Type: Passive
  62. MP Cost: N/A
  63. The smell of flesh is similar enough to the smell of blood.
  64. +100% Meat from Monsters
  65.  
  66. 24017 Ferocity
  67. Type: Passive
  68. MP Cost: N/A
  69. You approach combat with an uncanny vigor and enthusiasm.
  70. Your combat skills do 50% more damage
  71.  
  72. 24018 Intimidating Aura
  73. Type: Passive
  74. MP Cost: N/A
  75. You have ways of getting what you want.
  76. Gain more blood from the Blood Bank each day
  77.  
  78. 24020 Blood Spike
  79. Type: Combat
  80. MP Cost: 3
  81. Sometimes a wound causes bleeding, sometimes it's the other way around.
  82. Deal your Mysticality + 20 in physical damage
  83.  
  84. 24021 Blood Chains
  85. Type: Combat
  86. MP Cost: 5
  87. usable once per fight
  88. Blood is thicker than water, which is great, because chains made of water are totally ineffective.
  89. Stun an opponent for several rounds
  90.  
  91. 24022 Chill of the Tomb
  92. Type: Combat
  93. MP Cost: 7
  94. Spending eons in a grave has given you an intimate relationship with the cold. You should share what you've learned!
  95. Deal your Mysticality + 30 in Cold Damage and briefly stun your foe
  96.  
  97. 24023 Blood Cloak
  98. Type: Noncombat
  99. MP Cost: 10
  100. It's hard to hide behind your blood when it's all inside you.
  101. Gives Effect:
  102. Cloak of Shadows
  103. (20 Adventures)
  104. You've got a bunch of blood swirling around you, making you harder to see and also making people not want to look at you in the first place.
  105. Monsters will be less attracted to you
  106.  
  107. 24024 Mist Form
  108. Type: Noncombat
  109. MP Cost: 10
  110. You can become an insubstantial mist, which is convenient if you want to ride the subway but you don't want to pay for it.
  111. Gives Effect:
  112. Mist Form
  113. I must've mist something -- when did you become a floating cloud of vapor?
  114. Damage Reduction: 20
  115. Damage Absorption +200
  116. Stupendous Hot Resistance (+4)
  117. Stupendous Cold Resistance (+4)
  118. Stupendous Spooky Resistance (+4)
  119. Stupendous Stench Resistance (+4)
  120. Stupendous Sleaze Resistance (+4)
  121.  
  122. 24025 Madness of Untold Aeons
  123. Type: Passive
  124. MP Cost: N/A
  125. Spending centuries in a deathlike slumber leaves your attic a little disorganized.
  126. Mysticality +150%
  127.  
  128. 24026 Hypnotic Eyes
  129. Type: Passive
  130. MP Cost: N/A
  131. It's easier to consume folks if you can convince them they want to be consumed.
  132. You can Darkly Feast on enemies with up to 100 HP, and Feasting Darkly is more effective
  133.  
  134. 24027 Macabre Cunning
  135. Type: Passive
  136. MP Cost: N/A
  137. You're always thinking, especially about stuff you just killed.
  138. +5 Stats Per Fight
  139.  
  140. 24028 Sanguine Magnetism
  141. Type: Passive
  142. MP Cost: N/A
  143. There's blood almost everywhere if you know how to find it.
  144. Recover some HP after each combat
  145.  
  146. 24030 Piercing Gaze
  147. Type: Combat
  148. MP Cost: 3
  149. You can make the abyss gaze into people without them having to fulfill the usual prerequisite.
  150. Deal your Moxie + 30 in damage and weaken your foe
  151.  
  152. 24031 Perceive Soul
  153. Type: Combat
  154. MP Cost: 15
  155. usable once per fight
  156. Your lack of a soul makes you keenly aware of the souls of others.
  157. Memorize the pattern of a monster's soul, making you more likely to encounter it in the future.
  158.  
  159. 24032 Ensorcel
  160. Type: Combat
  161. MP Cost: 30
  162. The best thing about being able to mentally dominate others is that it lets you get a lot more done without exerting any extra effort.
  163. Binds an enemy to your service
  164.  
  165. 24033 Spectral Awareness
  166. Type: Noncombat
  167. MP Cost: 10
  168. Being a significant existential threat yourself, you're more perceptive of things that compete with you in that arena.
  169. Gives Effect:
  170. Spectral Awareness
  171. (20 Adventures)
  172. You're aware of every threat. That oversized candle over there? That refrigerator with the door left open? That open sewer? That ominous mist-wraithed tombstone? That bucket of bacon grease perched precariously on a high shelf? All of it.
  173. So-So Hot Resistance (+2)
  174. So-So Cold Resistance (+2)
  175. So-So Stench Resistance (+2)
  176. So-So Spooky Resistance (+2)
  177. So-So Sleaze Resistance (+2)
  178.  
  179. 24034 Flock of Bats Form
  180. Type: Noncombat
  181. MP Cost: 10
  182. Sometimes it's fun to be several bats instead of a guy.
  183. Gives Effect:
  184. Bats Form
  185. You're more bats than you've ever been before.
  186. +150% Combat Initiative
  187. +150% Item Drops from Monsters
  188.  
  189. 24035 Sinister Charm
  190. Type: Passive
  191. MP Cost: N/A
  192. Even if you're using mystical trickery to seem cool, it still counts as being cool.
  193. Your Moxie cannot be lower than your Mysticality
  194.  
  195. 24036 Batlike Reflexes
  196. Type: Passive
  197. MP Cost: N/A
  198. You don't actually know if bats have good reflexes, they just seem more thematically appropriate than cats in this context.
  199. +75% Combat Initiative
  200.  
  201. 24037 Sharp Eyes
  202. Type: Passive
  203. MP Cost: N/A
  204. Your eyes are as sharp as a knife, which is handy if you're looking for one.
  205. +100% Item Drops from Monsters
  206.  
  207. 24038 Spot Weakness
  208. Type: Passive
  209. MP Cost: N/A
  210. You have an innate sense of how to more effectively hurt things.
  211. Weakens foes at the start of combat
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement