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- Vampyre skills:
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- 24000 Dark Feast
- Type: Combat
- MP Cost: N/A
- usable once per fight
- You hunger.
- Regain HP the only way you know how
- 24001 Wisdom of Countless Centuries
- Type: Passive
- MP Cost: N/A
- You can't live for centuris without learning a thing or two.
- +3 Stats Per Fight
- 24010 Savage Bite
- Type: Combat
- MP Cost: 3
- You've got these sharp teeth, it'd be a shame to let them go to waste.
- Deals twice your Muscle in physical damage
- 24011 Crush
- Type: Combat
- MP Cost: 10
- Some folks really need a hug.
- Deal 75% of a monster's HP in damage (up to 200)
- 24012 Baleful Howl
- Type: Combat
- MP Cost: 30
- When you hear the howl of the Vampyre, your chief concern is getting far enough away that you never hear it again.
- Banish a foe for the rest of the day
- 24013 Ceaseless Snarl
- Type: Noncombat
- MP Cost: 10
- You're capable of making threatening noises which really get your foes' blood pumping -- all the better for you.
- Gives Effect:
- Ceaseless Snarling
- (20 Adventures)
- You're making a guttural, annoying noise with your throat.
- +30 to Monster Level
- 24014 Wolf Form
- Type: Noncombat
- MP Cost: 10
- Instead of just admiring wolves, you can become one.
- Gives Effect:
- Wolf Form
- You're a child of the night. A rebellious, extremely violent, extremely hairy child.
- Muscle +150%
- +150% Meat from Monsters
- 24015 Preternatural Strength
- Type: Passive
- MP Cost: N/A
- Your body is a weapon fueled by your cunning.
- Your Muscle cannot be lower than your Mysticality
- 24016 Flesh Scent
- Type: Passive
- MP Cost: N/A
- The smell of flesh is similar enough to the smell of blood.
- +100% Meat from Monsters
- 24017 Ferocity
- Type: Passive
- MP Cost: N/A
- You approach combat with an uncanny vigor and enthusiasm.
- Your combat skills do 50% more damage
- 24018 Intimidating Aura
- Type: Passive
- MP Cost: N/A
- You have ways of getting what you want.
- Gain more blood from the Blood Bank each day
- 24020 Blood Spike
- Type: Combat
- MP Cost: 3
- Sometimes a wound causes bleeding, sometimes it's the other way around.
- Deal your Mysticality + 20 in physical damage
- 24021 Blood Chains
- Type: Combat
- MP Cost: 5
- usable once per fight
- Blood is thicker than water, which is great, because chains made of water are totally ineffective.
- Stun an opponent for several rounds
- 24022 Chill of the Tomb
- Type: Combat
- MP Cost: 7
- Spending eons in a grave has given you an intimate relationship with the cold. You should share what you've learned!
- Deal your Mysticality + 30 in Cold Damage and briefly stun your foe
- 24023 Blood Cloak
- Type: Noncombat
- MP Cost: 10
- It's hard to hide behind your blood when it's all inside you.
- Gives Effect:
- Cloak of Shadows
- (20 Adventures)
- You've got a bunch of blood swirling around you, making you harder to see and also making people not want to look at you in the first place.
- Monsters will be less attracted to you
- 24024 Mist Form
- Type: Noncombat
- MP Cost: 10
- You can become an insubstantial mist, which is convenient if you want to ride the subway but you don't want to pay for it.
- Gives Effect:
- Mist Form
- I must've mist something -- when did you become a floating cloud of vapor?
- Damage Reduction: 20
- Damage Absorption +200
- Stupendous Hot Resistance (+4)
- Stupendous Cold Resistance (+4)
- Stupendous Spooky Resistance (+4)
- Stupendous Stench Resistance (+4)
- Stupendous Sleaze Resistance (+4)
- 24025 Madness of Untold Aeons
- Type: Passive
- MP Cost: N/A
- Spending centuries in a deathlike slumber leaves your attic a little disorganized.
- Mysticality +150%
- 24026 Hypnotic Eyes
- Type: Passive
- MP Cost: N/A
- It's easier to consume folks if you can convince them they want to be consumed.
- You can Darkly Feast on enemies with up to 100 HP, and Feasting Darkly is more effective
- 24027 Macabre Cunning
- Type: Passive
- MP Cost: N/A
- You're always thinking, especially about stuff you just killed.
- +5 Stats Per Fight
- 24028 Sanguine Magnetism
- Type: Passive
- MP Cost: N/A
- There's blood almost everywhere if you know how to find it.
- Recover some HP after each combat
- 24030 Piercing Gaze
- Type: Combat
- MP Cost: 3
- You can make the abyss gaze into people without them having to fulfill the usual prerequisite.
- Deal your Moxie + 30 in damage and weaken your foe
- 24031 Perceive Soul
- Type: Combat
- MP Cost: 15
- usable once per fight
- Your lack of a soul makes you keenly aware of the souls of others.
- Memorize the pattern of a monster's soul, making you more likely to encounter it in the future.
- 24032 Ensorcel
- Type: Combat
- MP Cost: 30
- The best thing about being able to mentally dominate others is that it lets you get a lot more done without exerting any extra effort.
- Binds an enemy to your service
- 24033 Spectral Awareness
- Type: Noncombat
- MP Cost: 10
- Being a significant existential threat yourself, you're more perceptive of things that compete with you in that arena.
- Gives Effect:
- Spectral Awareness
- (20 Adventures)
- You're aware of every threat. That oversized candle over there? That refrigerator with the door left open? That open sewer? That ominous mist-wraithed tombstone? That bucket of bacon grease perched precariously on a high shelf? All of it.
- So-So Hot Resistance (+2)
- So-So Cold Resistance (+2)
- So-So Stench Resistance (+2)
- So-So Spooky Resistance (+2)
- So-So Sleaze Resistance (+2)
- 24034 Flock of Bats Form
- Type: Noncombat
- MP Cost: 10
- Sometimes it's fun to be several bats instead of a guy.
- Gives Effect:
- Bats Form
- You're more bats than you've ever been before.
- +150% Combat Initiative
- +150% Item Drops from Monsters
- 24035 Sinister Charm
- Type: Passive
- MP Cost: N/A
- Even if you're using mystical trickery to seem cool, it still counts as being cool.
- Your Moxie cannot be lower than your Mysticality
- 24036 Batlike Reflexes
- Type: Passive
- MP Cost: N/A
- You don't actually know if bats have good reflexes, they just seem more thematically appropriate than cats in this context.
- +75% Combat Initiative
- 24037 Sharp Eyes
- Type: Passive
- MP Cost: N/A
- Your eyes are as sharp as a knife, which is handy if you're looking for one.
- +100% Item Drops from Monsters
- 24038 Spot Weakness
- Type: Passive
- MP Cost: N/A
- You have an innate sense of how to more effectively hurt things.
- Weakens foes at the start of combat
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