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Terra God FE

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Feb 29th, 2020
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  5. do
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Bind = Instance.new("BindableEvent")
  10. local Fake;Fake = {Connections = {},
  11. fakeEvent=true;
  12. Connect=function(self,Func)
  13. Bind.Event:connect(Func)
  14. self.Connections[Bind] = true
  15. return setmetatable({Connected = true},{
  16. __index = function (self,Index)
  17. if Index:lower() == "disconnect" then
  18. return function() Fake.Connections[Bind] = false;self.Connected = false end
  19. end
  20. return Fake[Index]
  21. end;
  22. __tostring = function() return "Connection" end;
  23. })
  24. end}
  25. Fake.connect = Fake.Connect;return Fake;
  26. end
  27. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  28. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  29. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  30. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  31. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  32. local function TriggerEvent(self,Event,...)
  33. local Trigger = Mouse[Event]
  34. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  35. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  36. end
  37. end
  38. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  39. Event.OnServerEvent:Connect(function(FiredBy,Input)
  40. if FiredBy.Name ~= owner.Name then return end
  41. if Input.MouseEvent then
  42. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  43. else
  44. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  45. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  46. for _,Action in pairs(ContextActionService.Actions) do
  47. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  48. end
  49. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  50. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  51. end
  52. end)
  53. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  54. Event.Parent = NLS([[
  55. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)return InternalData["Mouse"] end
  80. end
  81. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  82. end
  83. return RealPlayer[Index]
  84. end;
  85. __tostring = function(self) return RealPlayer.Name end
  86. })
  87. end
  88. end
  89. if RealGame[Index] then
  90. local Type = type(RealGame[Index])
  91. if Type == "function" then
  92. if Index:lower() == "getservice" or Index:lower() == "service" then
  93. return function (self,Service)
  94. local FakeServices = {
  95. ["players"] = function()
  96. return setmetatable({},{
  97. __index = function (self2,Index2)
  98. local RealService = RealGame:GetService(Service)
  99. local Type2 = type(Index2)
  100. if Type2 == "function" then
  101. return function (self,...) return RealService[Index2](RealService,...)end
  102. else
  103. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  104. return RealService[Index2]
  105. end
  106. end;
  107. __tostring = function(self) return RealGame:GetService(Service).Name end
  108. })
  109. end;
  110. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  111. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  112. ["runservice"] = function()
  113. return setmetatable({},{
  114. __index = function(self2,Index2)
  115. local RealService = RealGame:GetService(Service)
  116. local Type2 = type(Index2)
  117. if Type2 == "function" then
  118. return function (self,...) return RealService[Index2](RealService,...) end
  119. else
  120. local RunServices = {
  121. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  122. ["renderstepped"] = function() return RealService["Stepped"] end
  123. }
  124. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  125. return RealService[Index2]
  126. end
  127. end
  128. })
  129. end
  130. }
  131. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  132. return RealGame:GetService(Service)
  133. end
  134. end
  135. return function (self,...) return RealGame[Index](RealGame,...) end
  136. else
  137. if game:GetService(Index) then return game:GetService(Index) end
  138. return RealGame[Index]
  139. end
  140. end
  141. return nil
  142. end
  143. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  144. Player = game.Players.LocalPlayer
  145. Character = Player.Character
  146. local txt = Instance.new("BillboardGui", Character)
  147. txt.Adornee = Character.Head
  148. txt.Name = "_status"
  149. txt.Size = UDim2.new(2, 0, 1.2, 0)
  150. txt.StudsOffset = Vector3.new(-9, 8, 0)
  151. local text = Instance.new("TextLabel", txt)
  152. text.Size = UDim2.new(10, 0, 7, 0)
  153. text.FontSize = "Size24"
  154. text.TextScaled = true
  155. text.TextTransparency = 0
  156. text.BackgroundTransparency = 10
  157. text.TextTransparency = 0
  158. text.TextStrokeTransparency = 0
  159. text.Font = "Antique"
  160. text.TextStrokeColor3 = Color3.new(0,0,0)
  161. text.Text = "Terra God"
  162.  
  163.  
  164. local createstuff = function()
  165. local stuff = Instance.new("Model")
  166. local collar = Instance.new("Part")
  167. local mesh = Instance.new("FileMesh")
  168. local part = Instance.new("Part")
  169. local mesh_2 = Instance.new("CylinderMesh")
  170. local weld = Instance.new("ManualWeld")
  171. local eye = Instance.new("Part")
  172. local mesh_3 = Instance.new("SpecialMesh")
  173. local decal = Instance.new("Decal")
  174. local hood = Instance.new("Part")
  175. local mesh_4 = Instance.new("FileMesh")
  176. local pillar = Instance.new("Part")
  177. local rock = Instance.new("Part")
  178. local core = Instance.new("Attachment")
  179. local emit = Instance.new("ParticleEmitter")
  180. local mesh_5 = Instance.new("FileMesh")
  181. local rockspike = Instance.new("Part")
  182. local mesh_6 = Instance.new("SpecialMesh")
  183. local shield = Instance.new("Part")
  184. local core_2 = Instance.new("Attachment")
  185. local spinepart = Instance.new("Part")
  186. local mesh_7 = Instance.new("FileMesh")
  187. local pants = Instance.new("Pants")
  188. local shirt = Instance.new("Shirt")
  189. local emit_2 = Instance.new("ParticleEmitter")
  190. local vortex = Instance.new("ParticleEmitter")
  191. local wave = Instance.new("ParticleEmitter")
  192.  
  193. stuff.Name = "Stuff"
  194. stuff.Parent = workspace
  195. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  196. collar.Name = "Collar"
  197. collar.Material = Enum.Material.Metal
  198. collar.TopSurface = Enum.SurfaceType.Smooth
  199. collar.BottomSurface = Enum.SurfaceType.Smooth
  200. collar.Parent = stuff
  201. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  202. mesh.MeshId = "rbxassetid://1861264141"
  203. mesh.Parent = collar
  204. part.Size = Vector3.new(1.3, 0.2, 1.3)
  205. part.BrickColor = BrickColor.new("Really black")
  206. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  207. part.Material = Enum.Material.Metal
  208. part.TopSurface = Enum.SurfaceType.Smooth
  209. part.BottomSurface = Enum.SurfaceType.Smooth
  210. part.Parent = collar
  211. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  212. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  213. mesh_2.Parent = part
  214. weld.Part0 = collar
  215. weld.Name = "Weld"
  216. weld.Part1 = part
  217. weld.Parent = collar
  218. eye.Anchored = true
  219. eye.Size = Vector3.new(2, 2, 2)
  220. eye.BottomSurface = Enum.SurfaceType.Smooth
  221. eye.Material = Enum.Material.SmoothPlastic
  222. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  223. eye.Name = "Eye"
  224. eye.TopSurface = Enum.SurfaceType.Smooth
  225. eye.BrickColor = BrickColor.new("Institutional white")
  226. eye.Parent = stuff
  227. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  228. mesh_3.MeshType = Enum.MeshType.Sphere
  229. mesh_3.Parent = eye
  230. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  231. decal.Parent = eye
  232. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  233. hood.BottomSurface = Enum.SurfaceType.Smooth
  234. hood.Material = Enum.Material.SmoothPlastic
  235. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  236. hood.BrickColor = BrickColor.new("Really black")
  237. hood.TopSurface = Enum.SurfaceType.Smooth
  238. hood.Name = "Hood"
  239. hood.Parent = stuff
  240. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  241. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  242. mesh_4.MeshId = "rbxassetid://16952952"
  243. mesh_4.Parent = hood
  244. pillar.Size = Vector3.new(1, 1, 1)
  245. pillar.Name = "Pillar"
  246. pillar.Material = Enum.Material.Metal
  247. pillar.TopSurface = Enum.SurfaceType.Smooth
  248. pillar.BottomSurface = Enum.SurfaceType.Smooth
  249. pillar.Parent = stuff
  250. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  251. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  252. rock.BottomSurface = Enum.SurfaceType.Smooth
  253. rock.Name = "Rock"
  254. rock.TopSurface = Enum.SurfaceType.Smooth
  255. rock.Parent = stuff
  256. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  257. core.Name = "Core"
  258. core.Parent = rock
  259. emit.Enabled = false
  260. emit.Lifetime = NumberRange.new(1, 4)
  261. emit.Name = "Emit"
  262. emit.Speed = NumberRange.new(0, 35)
  263. emit.Rotation = NumberRange.new(0, 360)
  264. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  265. emit.VelocitySpread = 360
  266. emit.Texture = "rbxassetid://281633012"
  267. emit.Acceleration = Vector3.new(0, -15, 0)
  268. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  269. emit.RotSpeed = NumberRange.new(-25, 25)
  270. emit.SpreadAngle = Vector2.new(360, 360)
  271. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  272. emit.Parent = core
  273. mesh_5.MeshId = "rbxassetid://1861108040"
  274. mesh_5.Parent = rock
  275. rockspike.Anchored = true
  276. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  277. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  278. rockspike.Material = Enum.Material.Grass
  279. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  280. rockspike.Name = "RockSpike"
  281. rockspike.TopSurface = Enum.SurfaceType.Smooth
  282. rockspike.BrickColor = BrickColor.new("Pine Cone")
  283. rockspike.Parent = stuff
  284. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  285. mesh_6.TextureId = "rbxassetid://136560096"
  286. mesh_6.MeshType = Enum.MeshType.FileMesh
  287. mesh_6.MeshId = "rbxassetid://1861231635"
  288. mesh_6.Parent = rockspike
  289. shield.Size = Vector3.new(1, 1, 1)
  290. shield.Name = "Shield"
  291. shield.Material = Enum.Material.Metal
  292. shield.TopSurface = Enum.SurfaceType.Smooth
  293. shield.BottomSurface = Enum.SurfaceType.Smooth
  294. shield.Parent = stuff
  295. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  296. core_2.Name = "Core"
  297. core_2.Parent = shield
  298. spinepart.CanCollide = false
  299. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  300. spinepart.BrickColor = BrickColor.new("Institutional white")
  301. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  302. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  303. spinepart.Name = "SpinePart"
  304. spinepart.TopSurface = Enum.SurfaceType.Smooth
  305. spinepart.Parent = stuff
  306. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  307. mesh_7.MeshId = "rbxassetid://1861166416"
  308. mesh_7.Parent = spinepart
  309. pants.Name = "Pants"
  310. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  311. pants.Parent = stuff
  312. shirt.Name = "Shirt"
  313. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  314. shirt.Parent = stuff
  315. emit_2.Enabled = false
  316. emit_2.Lifetime = NumberRange.new(1, 4)
  317. emit_2.Name = "Emit"
  318. emit_2.Speed = NumberRange.new(0, 35)
  319. emit_2.Rotation = NumberRange.new(0, 360)
  320. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  321. emit_2.VelocitySpread = 360
  322. emit_2.Texture = "rbxassetid://281633012"
  323. emit_2.Acceleration = Vector3.new(0, -15, 0)
  324. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  325. emit_2.RotSpeed = NumberRange.new(-25, 25)
  326. emit_2.SpreadAngle = Vector2.new(360, 360)
  327. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  328. emit_2.Parent = stuff
  329. vortex.Enabled = false
  330. vortex.Name = "Vortex"
  331. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  332. vortex.Lifetime = NumberRange.new(1)
  333. vortex.Rate = 0
  334. vortex.Speed = NumberRange.new(0)
  335. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  336. vortex.Rotation = NumberRange.new(0, 360)
  337. vortex.ZOffset = -2
  338. vortex.RotSpeed = NumberRange.new(360)
  339. vortex.LightEmission = 1
  340. vortex.Texture = "rbxassetid://1084969997"
  341. vortex.LockedToPart = true
  342. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  343. vortex.Parent = stuff
  344. wave.Enabled = false
  345. wave.Lifetime = NumberRange.new(0.3)
  346. wave.Name = "Wave"
  347. wave.Speed = NumberRange.new(0)
  348. wave.LightEmission = 1
  349. wave.Rate = 1
  350. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  351. wave.Texture = "rbxassetid://1084991215"
  352. wave.Rotation = NumberRange.new(-180, 180)
  353. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  354. wave.ZOffset = 1
  355. wave.Parent = stuff
  356. for i,v in pairs(stuff:GetChildren()) do
  357. v.Parent = script
  358. end
  359. end
  360.  
  361. createstuff()
  362.  
  363.  
  364.  
  365.  
  366.  
  367. wait(0.2)
  368.  
  369. Player = game:GetService("Players").LocalPlayer
  370. PlayerGui = Player.PlayerGui
  371. Cam = workspace.CurrentCamera
  372. Backpack = Player.Backpack
  373. Character = Player.Character
  374. Humanoid = Character.Humanoid
  375. Mouse = Player:GetMouse()
  376. RootPart = Character["HumanoidRootPart"]
  377. Torso = Character["Torso"]
  378. Head = Character["Head"]
  379. RightArm = Character["Right Arm"]
  380. LeftArm = Character["Left Arm"]
  381. RightLeg = Character["Right Leg"]
  382. LeftLeg = Character["Left Leg"]
  383. RootJoint = RootPart["RootJoint"]
  384. Neck = Torso["Neck"]
  385. RightShoulder = Torso["Right Shoulder"]
  386. LeftShoulder = Torso["Left Shoulder"]
  387. RightHip = Torso["Right Hip"]
  388. LeftHip = Torso["Left Hip"]
  389.  
  390. IT = Instance.new
  391. CF = CFrame.new
  392. VT = Vector3.new
  393. RAD = math.rad
  394. C3 = Color3.new
  395. UD2 = UDim2.new
  396. BRICKC = BrickColor.new
  397. ANGLES = CFrame.Angles
  398. EULER = CFrame.fromEulerAnglesXYZ
  399. COS = math.cos
  400. ACOS = math.acos
  401. SIN = math.sin
  402. ASIN = math.asin
  403. ABS = math.abs
  404. MRANDOM = math.random
  405. FLOOR = math.floor
  406.  
  407. --//=================================\\
  408. --|| USEFUL VALUES
  409. --\\=================================//
  410.  
  411. Animation_Speed = 3
  412. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  413. local Speed = 35
  414. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  415. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  416. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  417. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  418. local DAMAGEMULTIPLIER = 1
  419. local ANIM = "Idle"
  420. local ATTACK = false
  421. local EQUIPPED = false
  422. local HOLD = false
  423. local COMBO = 1
  424. local Rooted = false
  425. local SINE = 0
  426. local KEYHOLD = false
  427. local CHANGE = 2 / Animation_Speed
  428. local WALKINGANIM = false
  429. local VALUE1 = false
  430. local VALUE2 = false
  431. local ROBLOXIDLEANIMATION = IT("Animation")
  432. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  433. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  434. --ROBLOXIDLEANIMATION.Parent = Humanoid
  435. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  436. WEAPONGUI.Name = "Weapon GUI"
  437. local Effects = IT("Folder", Character)
  438. Effects.Name = "Effects"
  439. local ANIMATOR = Humanoid.Animator
  440. local ANIMATE = Character.Animate
  441. local UNANCHOR = true
  442. local PLAYSONG = true
  443. local EXTRATRANS = 0
  444.  
  445. --//=================================\\
  446. --\\=================================//
  447.  
  448.  
  449. --//=================================\\
  450. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  451. --\\=================================//
  452.  
  453. ArtificialHB = Instance.new("BindableEvent", script)
  454. ArtificialHB.Name = "ArtificialHB"
  455.  
  456. script:WaitForChild("ArtificialHB")
  457.  
  458. frame = Frame_Speed
  459. tf = 0
  460. allowframeloss = false
  461. tossremainder = false
  462. lastframe = tick()
  463. script.ArtificialHB:Fire()
  464.  
  465. game:GetService("RunService").Heartbeat:connect(function(s, p)
  466. tf = tf + s
  467. if tf >= frame then
  468. if allowframeloss then
  469. script.ArtificialHB:Fire()
  470. lastframe = tick()
  471. else
  472. for i = 1, math.floor(tf / frame) do
  473. script.ArtificialHB:Fire()
  474. end
  475. lastframe = tick()
  476. end
  477. if tossremainder then
  478. tf = 0
  479. else
  480. tf = tf - frame * math.floor(tf / frame)
  481. end
  482. end
  483. end)
  484.  
  485. --//=================================\\
  486. --\\=================================//
  487.  
  488. --//=================================\\
  489. --|| SOME FUNCTIONS
  490. --\\=================================//
  491.  
  492. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  493. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  494. end
  495.  
  496. function PositiveAngle(NUMBER)
  497. if NUMBER >= 0 then
  498. NUMBER = 0
  499. end
  500. return NUMBER
  501. end
  502.  
  503. function NegativeAngle(NUMBER)
  504. if NUMBER <= 0 then
  505. NUMBER = 0
  506. end
  507. return NUMBER
  508. end
  509.  
  510. function Swait(NUMBER)
  511. if NUMBER == 0 or NUMBER == nil then
  512. ArtificialHB.Event:wait()
  513. else
  514. for i = 1, NUMBER do
  515. ArtificialHB.Event:wait()
  516. end
  517. end
  518. end
  519.  
  520. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  521. local NEWMESH = IT(MESH)
  522. if MESH == "SpecialMesh" then
  523. NEWMESH.MeshType = MESHTYPE
  524. if MESHID ~= "nil" and MESHID ~= "" then
  525. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  526. end
  527. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  528. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  529. end
  530. end
  531. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  532. NEWMESH.Scale = SCALE
  533. NEWMESH.Parent = PARENT
  534. return NEWMESH
  535. end
  536.  
  537. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  538. local NEWPART = IT("Part")
  539. NEWPART.formFactor = FORMFACTOR
  540. NEWPART.Reflectance = REFLECTANCE
  541. NEWPART.Transparency = TRANSPARENCY
  542. NEWPART.CanCollide = false
  543. NEWPART.Locked = true
  544. NEWPART.Anchored = true
  545. if ANCHOR == false then
  546. NEWPART.Anchored = false
  547. end
  548. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  549. NEWPART.Name = NAME
  550. NEWPART.Size = SIZE
  551. NEWPART.Position = Torso.Position
  552. NEWPART.Material = MATERIAL
  553. NEWPART:BreakJoints()
  554. NEWPART.Parent = PARENT
  555. return NEWPART
  556. end
  557.  
  558. local function weldBetween(a, b)
  559. local weldd = Instance.new("ManualWeld")
  560. weldd.Part0 = a
  561. weldd.Part1 = b
  562. weldd.C0 = CFrame.new()
  563. weldd.C1 = b.CFrame:inverse() * a.CFrame
  564. weldd.Parent = a
  565. return weldd
  566. end
  567.  
  568.  
  569. function QuaternionFromCFrame(cf)
  570. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  571. local trace = m00 + m11 + m22
  572. if trace > 0 then
  573. local s = math.sqrt(1 + trace)
  574. local recip = 0.5 / s
  575. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  576. else
  577. local i = 0
  578. if m11 > m00 then
  579. i = 1
  580. end
  581. if m22 > (i == 0 and m00 or m11) then
  582. i = 2
  583. end
  584. if i == 0 then
  585. local s = math.sqrt(m00 - m11 - m22 + 1)
  586. local recip = 0.5 / s
  587. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  588. elseif i == 1 then
  589. local s = math.sqrt(m11 - m22 - m00 + 1)
  590. local recip = 0.5 / s
  591. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  592. elseif i == 2 then
  593. local s = math.sqrt(m22 - m00 - m11 + 1)
  594. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  595. end
  596. end
  597. end
  598.  
  599. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  600. local xs, ys, zs = x + x, y + y, z + z
  601. local wx, wy, wz = w * xs, w * ys, w * zs
  602. local xx = x * xs
  603. local xy = x * ys
  604. local xz = x * zs
  605. local yy = y * ys
  606. local yz = y * zs
  607. local zz = z * zs
  608. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  609. end
  610.  
  611. function QuaternionSlerp(a, b, t)
  612. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  613. local startInterp, finishInterp;
  614. if cosTheta >= 0.0001 then
  615. if (1 - cosTheta) > 0.0001 then
  616. local theta = ACOS(cosTheta)
  617. local invSinTheta = 1 / SIN(theta)
  618. startInterp = SIN((1 - t) * theta) * invSinTheta
  619. finishInterp = SIN(t * theta) * invSinTheta
  620. else
  621. startInterp = 1 - t
  622. finishInterp = t
  623. end
  624. else
  625. if (1 + cosTheta) > 0.0001 then
  626. local theta = ACOS(-cosTheta)
  627. local invSinTheta = 1 / SIN(theta)
  628. startInterp = SIN((t - 1) * theta) * invSinTheta
  629. finishInterp = SIN(t * theta) * invSinTheta
  630. else
  631. startInterp = t - 1
  632. finishInterp = t
  633. end
  634. end
  635. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  636. end
  637.  
  638. function Clerp(a, b, t)
  639. local qa = {QuaternionFromCFrame(a)}
  640. local qb = {QuaternionFromCFrame(b)}
  641. local ax, ay, az = a.x, a.y, a.z
  642. local bx, by, bz = b.x, b.y, b.z
  643. local _t = 1 - t
  644. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  645. end
  646.  
  647. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  648. local frame = IT("Frame")
  649. frame.BackgroundTransparency = TRANSPARENCY
  650. frame.BorderSizePixel = BORDERSIZEPIXEL
  651. frame.Position = POSITION
  652. frame.Size = SIZE
  653. frame.BackgroundColor3 = COLOR
  654. frame.BorderColor3 = BORDERCOLOR
  655. frame.Name = NAME
  656. frame.Parent = PARENT
  657. return frame
  658. end
  659.  
  660. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  661. local label = IT("TextLabel")
  662. label.BackgroundTransparency = 1
  663. label.Size = UD2(1, 0, 1, 0)
  664. label.Position = UD2(0, 0, 0, 0)
  665. label.TextColor3 = TEXTCOLOR
  666. label.TextStrokeTransparency = STROKETRANSPARENCY
  667. label.TextTransparency = TRANSPARENCY
  668. label.FontSize = TEXTFONTSIZE
  669. label.Font = TEXTFONT
  670. label.BorderSizePixel = BORDERSIZEPIXEL
  671. label.TextScaled = false
  672. label.Text = TEXT
  673. label.Name = NAME
  674. label.Parent = PARENT
  675. return label
  676. end
  677.  
  678. function NoOutlines(PART)
  679. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  680. end
  681.  
  682. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  683. local NEWWELD = IT(TYPE)
  684. NEWWELD.Part0 = PART0
  685. NEWWELD.Part1 = PART1
  686. NEWWELD.C0 = C0
  687. NEWWELD.C1 = C1
  688. NEWWELD.Parent = PARENT
  689. return NEWWELD
  690. end
  691.  
  692. local S = IT("Sound")
  693. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  694. local NEWSOUND = nil
  695. coroutine.resume(coroutine.create(function()
  696. NEWSOUND = S:Clone()
  697. NEWSOUND.Parent = PARENT
  698. NEWSOUND.Volume = VOLUME
  699. NEWSOUND.Pitch = PITCH
  700. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  701. NEWSOUND:play()
  702. if DOESLOOP == true then
  703. NEWSOUND.Looped = true
  704. else
  705. repeat wait(1) until NEWSOUND.Playing == false
  706. NEWSOUND:remove()
  707. end
  708. end))
  709. return NEWSOUND
  710. end
  711.  
  712. function CFrameFromTopBack(at, top, back)
  713. local right = top:Cross(back)
  714. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  715. end
  716.  
  717. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  718. function WACKYEFFECT(Table)
  719. local TYPE = (Table.EffectType or "Sphere")
  720. local SIZE = (Table.Size or VT(1,1,1))
  721. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  722. local TRANSPARENCY = (Table.Transparency or 0)
  723. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  724. local CFRAME = (Table.CFrame or Torso.CFrame)
  725. local MOVEDIRECTION = (Table.MoveToPos or nil)
  726. local ROTATION1 = (Table.RotationX or 0)
  727. local ROTATION2 = (Table.RotationY or 0)
  728. local ROTATION3 = (Table.RotationZ or 0)
  729. local MATERIAL = (Table.Material or "Neon")
  730. local COLOR = (Table.Color or C3(1,1,1))
  731. local TIME = (Table.Time or 45)
  732. local SOUNDID = (Table.SoundID or nil)
  733. local SOUNDPITCH = (Table.SoundPitch or nil)
  734. local SOUNDVOLUME = (Table.SoundVolume or nil)
  735. coroutine.resume(coroutine.create(function()
  736. local PLAYSSOUND = false
  737. local SOUND = nil
  738. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  739. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  740. PLAYSSOUND = true
  741. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  742. end
  743. EFFECT.Color = COLOR
  744. local MSH = nil
  745. if TYPE == "Sphere" then
  746. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  747. elseif TYPE == "Block" then
  748. MSH = IT("BlockMesh",EFFECT)
  749. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  750. elseif TYPE == "Wave" then
  751. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  752. elseif TYPE == "Ring" then
  753. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  754. elseif TYPE == "Slash" then
  755. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  756. elseif TYPE == "Round Slash" then
  757. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  758. elseif TYPE == "Swirl" then
  759. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  760. elseif TYPE == "Skull" then
  761. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  762. elseif TYPE == "Crystal" then
  763. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  764. end
  765. if MSH ~= nil then
  766. local MOVESPEED = nil
  767. if MOVEDIRECTION ~= nil then
  768. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  769. end
  770. local GROWTH = SIZE - ENDSIZE
  771. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  772. if TYPE == "Block" then
  773. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  774. else
  775. EFFECT.CFrame = CFRAME
  776. end
  777. for LOOP = 1, TIME+1 do
  778. Swait()
  779. MSH.Scale = MSH.Scale - GROWTH/TIME
  780. if TYPE == "Wave" then
  781. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  782. end
  783. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  784. if TYPE == "Block" then
  785. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  786. else
  787. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  788. end
  789. if MOVEDIRECTION ~= nil then
  790. local ORI = EFFECT.Orientation
  791. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  792. EFFECT.Orientation = ORI
  793. end
  794. end
  795. if PLAYSSOUND == false then
  796. EFFECT:remove()
  797. else
  798. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  799. EFFECT:remove()
  800. end
  801. else
  802. if PLAYSSOUND == false then
  803. EFFECT:remove()
  804. else
  805. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  806. EFFECT:remove()
  807. end
  808. end
  809. end))
  810. end
  811.  
  812. function MakeForm(PART,TYPE)
  813. if TYPE == "Cyl" then
  814. local MSH = IT("CylinderMesh",PART)
  815. elseif TYPE == "Ball" then
  816. local MSH = IT("SpecialMesh",PART)
  817. MSH.MeshType = "Sphere"
  818. elseif TYPE == "Wedge" then
  819. local MSH = IT("SpecialMesh",PART)
  820. MSH.MeshType = "Wedge"
  821. end
  822. end
  823.  
  824. Debris = game:GetService("Debris")
  825.  
  826. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  827. local DIRECTION = CF(StartPos,EndPos).lookVector
  828. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  829. end
  830.  
  831. local ROCK = script.Rock
  832. ROCK.Parent = nil
  833. function GetRock(FLOOROBJECT)
  834. local Rock = ROCK:Clone()
  835. Rock.Parent = Effects
  836. if FLOOROBJECT ~= nil then
  837. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  838. Rock.Material = FLOOROBJECT.Material
  839. Rock.Color = FLOOROBJECT.Color
  840. else
  841. Rock.Material = "Slate"
  842. Rock.Color = BRICKC"Dirt brown".Color
  843. end
  844. else
  845. Rock.Material = "Slate"
  846. Rock.Color = BRICKC"Dirt brown".Color
  847. end
  848. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  849. return Rock
  850. end
  851.  
  852. local SPIKE = script.RockSpike
  853. SPIKE.Parent = nil
  854. function GetSpike(FLOOROBJECT)
  855. local Rock = SPIKE:Clone()
  856. Rock.Parent = Effects
  857. if FLOOROBJECT ~= nil then
  858. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  859. Rock.Material = FLOOROBJECT.Material
  860. Rock.Color = FLOOROBJECT.Color
  861. else
  862. Rock.Material = "Slate"
  863. Rock.Color = BRICKC"Dirt brown".Color
  864. end
  865. else
  866. Rock.Material = "Slate"
  867. Rock.Color = BRICKC"Dirt brown".Color
  868. end
  869. return Rock
  870. end
  871.  
  872. local SHIELD = script.Shield
  873. SHIELD.Parent = nil
  874. function GetShield(FLOOROBJECT)
  875. local Rock = SHIELD:Clone()
  876. Rock.Parent = Effects
  877. if FLOOROBJECT ~= nil then
  878. Rock.Material = FLOOROBJECT.Material
  879. Rock.Color = FLOOROBJECT.Color
  880. else
  881. Rock.Material = "Slate"
  882. Rock.Color = BRICKC"Dirt brown".Color
  883. end
  884. return Rock
  885. end
  886.  
  887. function RespondToImpact(Object,Rock)
  888. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  889. for i = 1, #BREAKABLEMATERIALS do
  890. local MATERIAL = BREAKABLEMATERIALS[i]
  891. if Object.Material == MATERIAL[1] then
  892. local A = Rock.Size.Magnitude
  893. local B = Object.Size.Magnitude
  894. if B < A*MATERIAL[2] then
  895. WaveParticles(Object.Position,B*3,Object.Color)
  896. Object:remove()
  897. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  898. end
  899. end
  900. end
  901. end
  902.  
  903. function WaveParticles(Position,Size,Color)
  904. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  905. BASE.CFrame = CF(Position)
  906. local A = IT("Attachment",BASE)
  907. local WAVE = script.Wave:Clone()
  908. WAVE.Parent = A
  909. WAVE.Size = NumberSequence.new(0,Size)
  910. WAVE.Color = ColorSequence.new(Color)
  911. Debris:AddItem(BASE,0.5)
  912. WAVE:Emit(1)
  913. end
  914.  
  915. --//=================================\\
  916. --|| WEAPON CREATION
  917. --\\=================================//
  918.  
  919. local sick = Instance.new("Sound",Character)
  920.  
  921. local PILLAR = script.Pillar
  922. PILLAR.Parent = nil
  923. local HOOD = script.Hood
  924. HOOD.Parent = Character
  925. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  926. weldBetween(Torso,HOOD)
  927. Head:ClearAllChildren()
  928. Head.Transparency = 1
  929. local EYE = script.Eye
  930. EYE.Parent = Character
  931. EYE.CFrame = Head.CFrame*CF(0,0,0)
  932. EYE.Anchored = false
  933. weldBetween(EYE,Head)
  934. local COLLAR = script.Collar
  935. COLLAR.Parent = Character
  936. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  937. weldBetween(Torso,COLLAR)
  938. local BONE = script.SpinePart
  939. BONE.Parent = nil
  940. local TAIL = {}
  941. local LASTPART = Torso
  942. local SIZE = BONE.Size
  943. for i = 1, 23 do
  944. local PART = BONE:Clone()
  945. PART.Anchored = false
  946. PART.Parent = Character
  947. PART.Size = SIZE*((25-i)/10)/1.6
  948. if LASTPART == Torso then
  949. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  950. LASTPART = PART
  951. table.insert(TAIL,WELD)
  952. else
  953. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  954. LASTPART = PART
  955. table.insert(TAIL,WELD)
  956. end
  957. end
  958. for _, c in pairs(Character:GetChildren()) do
  959. if c:IsA("BasePart") then
  960. if c:FindFirstChildOfClass("ParticleEmitter") then
  961. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  962. end
  963. if c == Head then
  964. if c:FindFirstChild("face") then
  965. c.face:remove()
  966. end
  967. end
  968. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  969. c:remove()
  970. end
  971. end
  972. local BODY = {}
  973. for _, c in pairs(Character:GetDescendants()) do
  974. if c:IsA("BasePart") and c.Name ~= "Handle" then
  975. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  976. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  977. end
  978. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  979. elseif c:IsA("JointInstance") then
  980. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  981. end
  982. end
  983. for e = 1, #BODY do
  984. if BODY[e] ~= nil then
  985. local STUFF = BODY[e]
  986. local PART = STUFF[1]
  987. local PARENT = STUFF[2]
  988. local MATERIAL = STUFF[3]
  989. local COLOR = STUFF[4]
  990. local TRANSPARENCY = STUFF[5]
  991. if PART.ClassName == "Part" and PART ~= RootPart then
  992. PART.Material = MATERIAL
  993. PART.Color = COLOR
  994. PART.Transparency = TRANSPARENCY
  995. end
  996. PART.AncestryChanged:Connect(function()
  997. PART.Parent = PARENT
  998. end)
  999. end
  1000. end
  1001. function refit()
  1002. Character.Parent = workspace
  1003. for e = 1, #BODY do
  1004. if BODY[e] ~= nil then
  1005. local STUFF = BODY[e]
  1006. local PART = STUFF[1]
  1007. local PARENT = STUFF[2]
  1008. local MATERIAL = STUFF[3]
  1009. local COLOR = STUFF[4]
  1010. local TRANSPARENCY = STUFF[5]
  1011. if PART:IsA("BasePart") and PART ~= RootPart then
  1012. PART.Material = MATERIAL
  1013. PART.Color = COLOR
  1014. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1015. end
  1016. if PART.Parent ~= PARENT then
  1017. Humanoid:remove()
  1018. PART.Parent = PARENT
  1019. Humanoid = IT("Humanoid",Character)
  1020. end
  1021. end
  1022. end
  1023. end
  1024.  
  1025. Humanoid.Died:connect(function()
  1026. refit()
  1027. end)
  1028.  
  1029. --//=================================\\
  1030. --|| DAMAGING
  1031. --\\=================================//
  1032.  
  1033. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1034. Damage = Damage * DAMAGEMULTIPLIER
  1035. if Humanoid.Health ~= 0 then
  1036. Humanoid.Health = Humanoid.Health - Damage
  1037. end
  1038. end
  1039.  
  1040. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  1041. local CHILDREN = workspace:GetDescendants()
  1042. for index, CHILD in pairs(CHILDREN) do
  1043. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1044. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1045. if HUM then
  1046. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1047. if TORSO then
  1048. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1049. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  1050. CHILD:BreakJoints()
  1051. else
  1052. local DMG = MRANDOM(MINDMG,MAXDMG)
  1053. ApplyDamage(HUM,DMG,TORSO)
  1054. end
  1055. if FLING > 0 then
  1056. for _, c in pairs(CHILD:GetChildren()) do
  1057. if c:IsA("BasePart") then
  1058. local bv = Instance.new("BodyVelocity",c)
  1059. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1060. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1061. Debris:AddItem(bv,0.05)
  1062. end
  1063. end
  1064. end
  1065. end
  1066. end
  1067. end
  1068. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1069. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1070. RespondToImpact(CHILD,ROCK)
  1071. end
  1072. end
  1073. end
  1074. end
  1075.  
  1076. --//=================================\\
  1077. --|| ATTACK FUNCTIONS AND STUFF
  1078. --\\=================================//
  1079.  
  1080. function RockExplosion(Rock,Multiplier,Survive)
  1081. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  1082. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  1083. local SIZE = (Rock.Size.Y*4)*Multiplier
  1084. EXPLOSION.Enabled = false
  1085. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  1086. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  1087. EXPLOSION:Emit(200,300)
  1088. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  1089. coroutine.resume(coroutine.create(function()
  1090. Rock:BreakJoints()
  1091. if Survive == nil then
  1092. Rock.Transparency = 1
  1093. Rock.CanCollide = false
  1094. Rock.Anchored = true
  1095. Debris:AddItem(Rock,5)
  1096. end
  1097. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  1098. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  1099. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  1100. Swait()
  1101. if HITFLOOR then
  1102. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1103. end
  1104. for i = 1, 5 do
  1105. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1106. end
  1107. end))
  1108. end
  1109.  
  1110. function Bullet()
  1111. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1112. ATTACK = true
  1113. Rooted = true
  1114. local GYRO = IT("BodyGyro",RootPart)
  1115. GYRO.D = 2
  1116. GYRO.P = 2000
  1117. GYRO.MaxTorque = VT(0,4000000,0)
  1118. coroutine.resume(coroutine.create(function()
  1119. repeat
  1120. Swait()
  1121. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1122. until ATTACK == false
  1123. GYRO:Remove()
  1124. end))
  1125. local FLOOR = false
  1126. if HITFLOOR then
  1127. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  1128. FLOOR = true
  1129. end
  1130. end
  1131. if FLOOR == true then
  1132. for i=0, 0.5, 0.1 / Animation_Speed do
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1140. end
  1141. for i=0, 0.25, 0.1 / Animation_Speed do
  1142. Swait()
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. end
  1150. local ROCKPLACED = false
  1151. local Rock = nil
  1152. if HITFLOOR.Anchored == true then
  1153. Rock = GetRock(HITFLOOR)
  1154. Rock.Core.Emit.Enabled = true
  1155. Rock.Size = VT(6,6,6)
  1156. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1157. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1158. coroutine.resume(coroutine.create(function()
  1159. for i = 1, 30 do
  1160. Swait()
  1161. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1162. end
  1163. ROCKPLACED = true
  1164. Rock.Core.Emit.Enabled = false
  1165. end))
  1166. else
  1167. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1168. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1169. if TORSO then
  1170. Rock = TORSO
  1171. ROCK.Core:Clone().Parent = Rock
  1172. else
  1173. Rock = HITFLOOR
  1174. ROCK.Core:Clone().Parent = Rock
  1175. end
  1176. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1177. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1178. if TORSO then
  1179. Rock = TORSO
  1180. ROCK.Core:Clone().Parent = Rock
  1181. else
  1182. Rock = HITFLOOR
  1183. ROCK.Core:Clone().Parent = Rock
  1184. end
  1185. else
  1186. Rock = HITFLOOR
  1187. ROCK.Core:Clone().Parent = Rock
  1188. end
  1189. Rock.Anchored = true
  1190. coroutine.resume(coroutine.create(function()
  1191. for i = 1, 30 do
  1192. Swait()
  1193. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1194. end
  1195. ROCKPLACED = true
  1196. end))
  1197. end
  1198. for i=0, 0.1, 0.1 / Animation_Speed do
  1199. Swait()
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. end
  1207. repeat
  1208. Swait()
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. until ROCKPLACED == true
  1216. for i=0, 0.1, 0.1 / Animation_Speed do
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. end
  1225. WaveParticles(Rock.Position,12,C3(1,1,1))
  1226. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1227. coroutine.resume(coroutine.create(function()
  1228. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1229. for i = 1, 200 do
  1230. Swait()
  1231. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1232. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1233. if HIT then
  1234. RespondToImpact(HIT,Rock)
  1235. break
  1236. end
  1237. end
  1238. RockExplosion(Rock,1)
  1239. else
  1240. for i = 1, 60 do
  1241. Swait()
  1242. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1243. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1244. if HIT then
  1245. RespondToImpact(HIT,Rock)
  1246. break
  1247. end
  1248. end
  1249. RockExplosion(Rock,2)
  1250. end
  1251. end))
  1252. for i=0, 0.4, 0.1 / Animation_Speed do
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. end
  1261. else
  1262. local GRAV = IT("BodyPosition",RootPart)
  1263. GRAV.D = 250
  1264. GRAV.P = 20000
  1265. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1266. GRAV.Position = RootPart.Position
  1267. local Rock = GetRock()
  1268. Rock.Size = VT(0,0,0)
  1269. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1270. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1271. local DONEROCK = false
  1272. coroutine.resume(coroutine.create(function()
  1273. for i = 1, 15 do
  1274. Swait()
  1275. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1276. Rock.Size = Rock.Size * 1.1
  1277. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1278. end
  1279. DONEROCK = true
  1280. end))
  1281. repeat
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. until DONEROCK == true
  1290. local LOOP = 0
  1291. for i=0, 0.2, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. WaveParticles(Rock.Position,5,C3(1,1,1))
  1301. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1302. coroutine.resume(coroutine.create(function()
  1303. for i = 1, 300 do
  1304. Swait()
  1305. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1306. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1307. if HIT then
  1308. RespondToImpact(HIT,Rock)
  1309. break
  1310. end
  1311. end
  1312. RockExplosion(Rock,1)
  1313. end))
  1314. for i=0, 0.3, 0.1 / Animation_Speed do
  1315. Swait()
  1316. LOOP = LOOP + 15*3
  1317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. end
  1324. GRAV:remove()
  1325. end
  1326. ATTACK = false
  1327. Rooted = false
  1328. end
  1329.  
  1330. function Melee()
  1331. ATTACK = true
  1332. Rooted = false
  1333. Speed = 12
  1334. repeat
  1335. Swait()
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. until KEYHOLD == false
  1343. Speed = 0
  1344. local ROOT = nil
  1345. local TORS = nil
  1346. local HUMAN = nil
  1347. local DIST = 4
  1348. for i=0, 0.2, 0.1 / Animation_Speed do
  1349. Swait()
  1350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. end
  1357. for i=0, 1, 0.1 / Animation_Speed do
  1358. Swait()
  1359. local CHILDREN = workspace:GetDescendants()
  1360. for index, CHILD in pairs(CHILDREN) do
  1361. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1362. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1363. if HUM then
  1364. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1365. if TORSO and HUM.Health > 0 then
  1366. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1367. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1368. ROOT = TORSO
  1369. HUMAN = HUM
  1370. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1371. end
  1372. end
  1373. end
  1374. end
  1375. end
  1376. if ROOT then
  1377. break
  1378. end
  1379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. end
  1386. if ROOT then
  1387. local POSITIONED = false
  1388. coroutine.resume(coroutine.create(function()
  1389. ROOT.Anchored = true
  1390. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1391. for i = 1, 25 do
  1392. ROOT.Anchored = true
  1393. Swait()
  1394. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1395. end
  1396. POSITIONED = true
  1397. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1398. ROOT.Anchored = false
  1399. end))
  1400. repeat
  1401. Swait()
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. until POSITIONED == true
  1409. for i = 1, 3 do
  1410. for i=0, 0.5, 0.1 / Animation_Speed do
  1411. Swait()
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1418. end
  1419. for i=0, 0.15, 0.1 / Animation_Speed do
  1420. Swait()
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. end
  1428. local EMIT = script.Emit:Clone()
  1429. EMIT.Parent = TORS
  1430. EMIT.Size = NumberSequence.new(1,0)
  1431. EMIT:Emit(120)
  1432. Debris:AddItem(EMIT,5)
  1433. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1434. WaveParticles(TORS.Position,12,C3(1,1,1))
  1435. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1436. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1437. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1438. for i=0, 0.25, 0.1 / Animation_Speed do
  1439. Swait()
  1440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. end
  1447. if HUMAN.Health == 0 then
  1448. break
  1449. end
  1450. for i=0, 0.2, 0.1 / Animation_Speed do
  1451. Swait()
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. end
  1459. end
  1460. end
  1461. Speed = 25
  1462. ATTACK = false
  1463. Rooted = false
  1464. end
  1465.  
  1466. function Launch()
  1467. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1468. if HITFLOOR then
  1469. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1470. local P = PILLAR:Clone()
  1471. P.Color = HITFLOOR.Color
  1472. P.Material = HITFLOOR.Material
  1473. P.Parent = Effects
  1474. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1475. coroutine.resume(coroutine.create(function()
  1476. for i = 1, 6 do
  1477. Swait()
  1478. P.CFrame = P.CFrame * CF(0,0.9,0)
  1479. end
  1480. wait(1)
  1481. for i = 1, 45 do
  1482. Swait()
  1483. P.Transparency =P.Transparency + 1/45
  1484. end
  1485. P:remove()
  1486. end))
  1487. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1488. RootPart.Velocity = VT(0,0,0)
  1489. local bv = Instance.new("BodyVelocity",RootPart)
  1490. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1491. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1492. Debris:AddItem(bv,0.1)
  1493. end
  1494. end
  1495.  
  1496. function Ravage()
  1497. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1498. if HITFLOOR then
  1499. ATTACK = true
  1500. Rooted = false
  1501. for i=0, 0.3, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. end
  1510. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1511. Rooted = true
  1512. CreateSound(217767125, RightArm, 5, 1, false)
  1513. for i=0, 0.15, 0.1 / Animation_Speed do
  1514. Swait()
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. end
  1522. local HOLD = true
  1523. coroutine.resume(coroutine.create(function()
  1524. repeat
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. until HOLD == false
  1533. end))
  1534. repeat
  1535. wait(0.3)
  1536. coroutine.resume(coroutine.create(function()
  1537. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1538. if HITFLOOR then
  1539. if HITFLOOR.Anchored == true then
  1540. local ROCK = GetRock(HITFLOOR)
  1541. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1542. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1543. ROCK.Core.Emit.Enabled = true
  1544. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1545. local POS = ROCK.CFrame*CF(0,12,0)
  1546. for i = 1, 25 do
  1547. ROCK.Anchored = true
  1548. Swait()
  1549. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1550. end
  1551. ROCK.Core.Emit.Enabled = false
  1552. wait(0.3)
  1553. RockExplosion(ROCK,1)
  1554. end
  1555. end
  1556. end))
  1557. until KEYHOLD == false
  1558. wait(0.5)
  1559. HOLD = false
  1560. ATTACK = false
  1561. Rooted = false
  1562. end
  1563. end
  1564.  
  1565. function Shield()
  1566. ATTACK = true
  1567. Rooted = false
  1568. local GYRO = IT("BodyGyro",RootPart)
  1569. GYRO.D = 2
  1570. GYRO.P = 2000
  1571. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1572. local GRAV = IT("BodyPosition",RootPart)
  1573. GRAV.D = 250
  1574. GRAV.P = 20000
  1575. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1576. GRAV.Position = RootPart.Position
  1577. coroutine.resume(coroutine.create(function()
  1578. repeat
  1579. Swait()
  1580. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1581. until ATTACK == false
  1582. GYRO:Remove()
  1583. GRAV:Remove()
  1584. end))
  1585. for i=0, 0.3, 0.1 / Animation_Speed do
  1586. Swait()
  1587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. end
  1594. local Defence = GetShield()
  1595. Defence.Size = VT(0,2,0)
  1596. Defence.Parent = Effects
  1597. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1598. WaveParticles(Defence.Position,12,Defence.Color)
  1599. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1600. local FIX = Defence.AncestryChanged:Connect(function()
  1601. Defence.Parent = Effects
  1602. end)
  1603. for i = 1, 40 do
  1604. Swait()
  1605. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1606. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1607. end
  1608. repeat
  1609. Swait()
  1610. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. until KEYHOLD == false
  1618. FIX:Disconnect()
  1619. coroutine.resume(coroutine.create(function()
  1620. for i = 1, 40 do
  1621. Swait()
  1622. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1623. end
  1624. WaveParticles(Defence.Position,12,Defence.Color)
  1625. Defence:remove()
  1626. end))
  1627. ATTACK = false
  1628. Rooted = false
  1629. end
  1630.  
  1631. function TwinMeteor()
  1632. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1633. if HITFLOOR == nil then
  1634. ATTACK = true
  1635. Rooted = false
  1636. local GYRO = IT("BodyGyro",RootPart)
  1637. GYRO.D = 2
  1638. GYRO.P = 2000
  1639. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1640. local GRAV = IT("BodyPosition",RootPart)
  1641. GRAV.D = 250
  1642. GRAV.P = 20000
  1643. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1644. GRAV.Position = RootPart.Position
  1645. coroutine.resume(coroutine.create(function()
  1646. repeat
  1647. Swait()
  1648. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1649. until ATTACK == false
  1650. GYRO:Remove()
  1651. GRAV:Remove()
  1652. end))
  1653. local CHARGED = false
  1654. coroutine.resume(coroutine.create(function()
  1655. repeat
  1656. Swait()
  1657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. until CHARGED == true
  1664. end))
  1665. local ROCK1 = GetRock()
  1666. local ROCK2 = GetRock()
  1667. local VORTEX1 = script.Vortex:Clone()
  1668. local VORTEX2 = script.Vortex:Clone()
  1669. VORTEX1.Parent = ROCK1.Core
  1670. VORTEX2.Parent = ROCK2.Core
  1671. ROCK1.Core.Emit.Enabled = true
  1672. ROCK2.Core.Emit.Enabled = true
  1673. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1674. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1675. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1676. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1677. for i = 1, 70 do
  1678. Swait()
  1679. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1680. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1681. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1682. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1683. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1684. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1685. VORTEX1:Emit(1)
  1686. VORTEX2:Emit(1)
  1687. end
  1688. CHARGED = true
  1689. for i=0, 1, 0.1 / Animation_Speed do
  1690. Swait()
  1691. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1692. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. end
  1700. for i=0, 0.5, 0.1 / Animation_Speed do
  1701. Swait()
  1702. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1703. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. end
  1711. coroutine.resume(coroutine.create(function()
  1712. local Rock = ROCK1
  1713. WaveParticles(Rock.Position,30,C3(1,1,1))
  1714. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1715. for i = 1, 200 do
  1716. Swait()
  1717. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1718. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1719. if HIT then
  1720. RespondToImpact(HIT,Rock)
  1721. break
  1722. end
  1723. end
  1724. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1725. for i = 1, 6 do
  1726. RockExplosion(Rock,1.5,true)
  1727. wait(1)
  1728. end
  1729. RockExplosion(Rock,1.5)
  1730. end))
  1731. for i=0, 1, 0.1 / Animation_Speed do
  1732. Swait()
  1733. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. end
  1741. for i=0, 0.5, 0.1 / Animation_Speed do
  1742. Swait()
  1743. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. end
  1751. coroutine.resume(coroutine.create(function()
  1752. local Rock = ROCK2
  1753. WaveParticles(Rock.Position,30,C3(1,1,1))
  1754. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1755. for i = 1, 200 do
  1756. Swait()
  1757. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1758. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1759. if HIT then
  1760. RespondToImpact(HIT,Rock)
  1761. break
  1762. end
  1763. end
  1764. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1765. for i = 1, 6 do
  1766. RockExplosion(Rock,1.5,true)
  1767. wait(1)
  1768. end
  1769. RockExplosion(Rock,1.5)
  1770. end))
  1771. for i=0, 1, 0.1 / Animation_Speed do
  1772. Swait()
  1773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. end
  1780. ATTACK = false
  1781. Rooted = false
  1782. end
  1783. end
  1784.  
  1785. function Spikes()
  1786. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1787. if HITFLOOR then
  1788. ATTACK = true
  1789. Rooted = true
  1790. local GYRO = IT("BodyGyro",RootPart)
  1791. GYRO.D = 2
  1792. GYRO.P = 2000
  1793. GYRO.MaxTorque = VT(0,4000000,0)
  1794. coroutine.resume(coroutine.create(function()
  1795. repeat
  1796. Swait()
  1797. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1798. until ATTACK == false
  1799. GYRO:Remove()
  1800. end))
  1801. for i=0, 1, 0.1 / Animation_Speed do
  1802. Swait()
  1803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1809. end
  1810. for i=0, 0.25, 0.1 / Animation_Speed do
  1811. Swait()
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. end
  1819. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1820. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1821. coroutine.resume(coroutine.create(function()
  1822. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1823. for i = 1, 60 do
  1824. Swait()
  1825. local SPIKE = GetSpike(HITFLOOR)
  1826. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1827. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1828. coroutine.resume(coroutine.create(function()
  1829. local POS = SPIKE.CFrame*CF(0,11,0)
  1830. for i = 1, 25 do
  1831. Swait()
  1832. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1833. end
  1834. wait(0.2)
  1835. for i = 1, 45 do
  1836. Swait()
  1837. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1838. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1839. end
  1840. SPIKE:remove()
  1841. end))
  1842. end
  1843. end))
  1844. wait(0.3)
  1845. ATTACK = false
  1846. Rooted = false
  1847. end
  1848. end
  1849.  
  1850. function TakeOnMe()
  1851. Speed = 5
  1852. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1853. ATTACK = true
  1854. Rooted = false
  1855. local DANCE = true
  1856. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1857. if NEWKEY == "p" then
  1858. DANCE = false
  1859. end
  1860. end)
  1861. PLAYSONG = false
  1862. while true do
  1863. for i = 1, 15 do
  1864. Swait()
  1865. MEME.Parent = Effects
  1866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. end
  1873. if DANCE == false then
  1874. break
  1875. end
  1876. for i = 1, 15 do
  1877. Swait()
  1878. MEME.Parent = Effects
  1879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. end
  1886. end
  1887. PLAYSONG = true
  1888. KEY:Disconnect()
  1889. MEME:remove()
  1890. Speed = 25
  1891. ATTACK = false
  1892. Rooted = false
  1893. end
  1894.  
  1895. function Noclip()
  1896. ATTACK = true
  1897. Rooted = true
  1898. UNANCHOR = false
  1899. RootPart.Anchored = true
  1900. local CLIPPING = true
  1901. local MOVEMENT = nil
  1902. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1903. for i = 1, 50 do
  1904. Swait()
  1905. EXTRATRANS = EXTRATRANS + 0.5/50
  1906. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. end
  1914. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1915. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1916. if NEWKEY == "w" then
  1917. MOVEMENT = "Forward"
  1918. repeat
  1919. Swait()
  1920. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1921. until KEYHOLD == false
  1922. elseif NEWKEY == "s" then
  1923. MOVEMENT = "Backwards"
  1924. repeat
  1925. Swait()
  1926. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1927. until KEYHOLD == false
  1928. elseif NEWKEY == "a" then
  1929. MOVEMENT = "Strafe"
  1930. repeat
  1931. Swait()
  1932. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1933. until KEYHOLD == false
  1934. elseif NEWKEY == "d" then
  1935. MOVEMENT = "Strafe"
  1936. repeat
  1937. Swait()
  1938. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1939. until KEYHOLD == false
  1940. elseif NEWKEY == "y" then
  1941. CLIPPING = false
  1942. end
  1943. MOVEMENT = nil
  1944. end)
  1945. local LOOP = 0
  1946. repeat
  1947. Swait()
  1948. AURA.Parent = Torso
  1949. LOOP = LOOP + 1
  1950. if LOOP >= 15 then
  1951. LOOP = 0
  1952. WaveParticles(Torso.Position,15,C3(1,1,1))
  1953. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1954. end
  1955. if MOVEMENT == nil then
  1956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1962. elseif MOVEMENT == "Forward" then
  1963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. elseif MOVEMENT == "Backwards" then
  1970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. elseif MOVEMENT == "Strafe" then
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. end
  1984. until CLIPPING == false
  1985. KEY:Disconnect()
  1986. coroutine.resume(coroutine.create(function()
  1987. for i = 1, 20 do
  1988. Swait()
  1989. AURA.Volume = AURA.Volume - 3/20
  1990. end
  1991. AURA:remove()
  1992. end))
  1993. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1994. for i = 1, 50 do
  1995. Swait()
  1996. EXTRATRANS = EXTRATRANS - 0.5/50
  1997. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2004. end
  2005. EXTRATRANS = 0
  2006. UNANCHOR = true
  2007. ATTACK = false
  2008. Rooted = false
  2009. end
  2010.  
  2011. function Taunt()
  2012. ATTACK = true
  2013. Rooted = true
  2014. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2015. repeat
  2016. Swait()
  2017. TAUNT.Parent = Torso
  2018. TAUNT.Playing = true
  2019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. until TAUNT.TimePosition >= 1.25
  2026. for i=0, 1.6, 0.1 / Animation_Speed do
  2027. Swait()
  2028. TAUNT.Parent = Torso
  2029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. end
  2036. ATTACK = false
  2037. Rooted = false
  2038. end
  2039.  
  2040. --//=================================\\
  2041. --|| ASSIGN THINGS TO KEYS
  2042. --\\=================================//
  2043.  
  2044. function MouseDown(Mouse)
  2045. if ATTACK == false then
  2046. end
  2047. end
  2048.  
  2049. function MouseUp(Mouse)
  2050. HOLD = false
  2051. end
  2052.  
  2053. function KeyDown(Key)
  2054. KEYHOLD = true
  2055. if Key == "z" and ATTACK == false then
  2056. Bullet()
  2057. end
  2058.  
  2059. if Key == "b" and ATTACK == false then
  2060. Melee()
  2061. end
  2062.  
  2063. if Key == "c" and ATTACK == false then
  2064. Launch()
  2065. end
  2066.  
  2067. if Key == "v" and ATTACK == false then
  2068. Ravage()
  2069. end
  2070.  
  2071. if Key == "e" and ATTACK == false then
  2072. Shield()
  2073. end
  2074.  
  2075. if Key == "q" and ATTACK == false then
  2076. Spikes()
  2077. end
  2078.  
  2079. if Key == "x" and ATTACK == false then
  2080. TwinMeteor()
  2081. end
  2082.  
  2083. if Key == "y" and ATTACK == false then
  2084. Noclip()
  2085. end
  2086.  
  2087. if Key == "p" and ATTACK == false then
  2088. TakeOnMe()
  2089. end
  2090.  
  2091. if Key == "t" and ATTACK == false then
  2092. Taunt()
  2093. end
  2094.  
  2095. if Key == "]" and ATTACK == false then
  2096. if PLAYSONG == true then
  2097. PLAYSONG = false
  2098. else
  2099. PLAYSONG = true
  2100. end
  2101. end
  2102. end
  2103.  
  2104. function KeyUp(Key)
  2105. KEYHOLD = false
  2106. end
  2107.  
  2108. Mouse.Button1Down:connect(function(NEWKEY)
  2109. MouseDown(NEWKEY)
  2110. end)
  2111. Mouse.Button1Up:connect(function(NEWKEY)
  2112. MouseUp(NEWKEY)
  2113. end)
  2114. Mouse.KeyDown:connect(function(NEWKEY)
  2115. KeyDown(NEWKEY)
  2116. end)
  2117. Mouse.KeyUp:connect(function(NEWKEY)
  2118. KeyUp(NEWKEY)
  2119. end)
  2120.  
  2121. --//=================================\\
  2122. --\\=================================//
  2123.  
  2124. function AntiTimeStop()
  2125. for _, c in pairs(Character:GetChildren()) do
  2126. if c:IsA("BasePart") and c ~= RootPart then
  2127. c.Anchored = false
  2128. end
  2129. end
  2130. if UNANCHOR == true then
  2131. RootPart.Anchored = false
  2132. else
  2133. RootPart.Anchored = true
  2134. end
  2135. end
  2136.  
  2137. --//=================================\\
  2138. --|| WRAP THE WHOLE SCRIPT UP
  2139. --\\=================================//
  2140.  
  2141. Humanoid.Changed:connect(function(Jump)
  2142. if Jump == "Jump" and (Disable_Jump == true) then
  2143. Humanoid.Jump = false
  2144. end
  2145. end)
  2146.  
  2147. while true do
  2148. Swait()
  2149. Head:ClearAllChildren()
  2150. script.Parent = WEAPONGUI
  2151. ANIMATE.Parent = nil
  2152. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2153. v:Stop();
  2154. end
  2155. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2156. Humanoid = IT("Humanoid",Character)
  2157. end
  2158. SINE = SINE + CHANGE
  2159. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2160. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2161. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2162. local WALKSPEEDVALUE = 4
  2163. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2164. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2165. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2166. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2167. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2168. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2169. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2170. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2171. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2172. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2173. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2174. end
  2175. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2176. ANIM = "Jump"
  2177. if ATTACK == false then
  2178. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2184. end
  2185. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2186. ANIM = "Fall"
  2187. if ATTACK == false then
  2188. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. end
  2195. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2196. ANIM = "Idle"
  2197. if ATTACK == false then
  2198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. end
  2205. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2206. ANIM = "Walk"
  2207. if ATTACK == false then
  2208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2212. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2214. end
  2215. end
  2216. for _, c in pairs(Character:GetChildren()) do
  2217. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2218. c:remove()
  2219. end
  2220. end
  2221. AntiTimeStop()
  2222. Humanoid.MaxHealth = 10e10
  2223. Humanoid.Health = 10e10
  2224. if Rooted == false then
  2225. Disable_Jump = false
  2226. Humanoid.WalkSpeed = Speed
  2227. elseif Rooted == true then
  2228. Disable_Jump = true
  2229. Humanoid.WalkSpeed = 0
  2230. end
  2231. for E = 1, #TAIL do
  2232. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2233. end
  2234. sick.SoundId = "rbxassetid://157460916"
  2235. sick.Looped = true
  2236. sick.Pitch = 1
  2237. sick.Volume = 2
  2238. sick.Parent = Effects
  2239. sick.Playing = PLAYSONG
  2240. Humanoid.PlatformStand = false
  2241. Humanoid.Name = "I am the god of earth"
  2242. refit()
  2243. if Character:FindFirstChild("Pants") == nil then
  2244. script.Pants:Clone().Parent = Character
  2245. end
  2246. if Character:FindFirstChild("Shirt") == nil then
  2247. script.Shirt:Clone().Parent = Character
  2248. end
  2249. for _, c in pairs(Character:GetChildren()) do
  2250. if c:IsA("BasePart") and ATTACK == false then
  2251. for _, e in pairs(c:GetChildren()) do
  2252. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2253. e:remove()
  2254. end
  2255. end
  2256. end
  2257. end
  2258. end
  2259.  
  2260. --//=================================\\
  2261. --\\=================================//
  2262.  
  2263.  
  2264.  
  2265.  
  2266.  
  2267. --//====================================================\\--
  2268. --|| END OF SCRIPT
  2269. --\\====================================================//--
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