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Ban43_GodOfEdits

sword

Sep 16th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. --{{Linked Sword remake by SezHu. Made for Darkross. Whoever it is that spread this around, I hope you kill yourself.}}--
  9. wait(1 / 60)
  10. Effects = { }
  11. local Player = game.Players.localPlayer
  12. local Mouse = Player:GetMouse()
  13. local Character = Player.Character
  14. local Humanoid = Character.Humanoid
  15. local Head = Character.Head
  16. local RootPart = Character.HumanoidRootPart
  17. local Torso = Character.Torso
  18. local LeftArm = Character["Left Arm"]
  19. local RightArm = Character["Right Arm"]
  20. local LeftLeg = Character["Left Leg"]
  21. local RightLeg = Character["Right Leg"]
  22. local Camera = game.Workspace.CurrentCamera
  23. local RootJoint = RootPart.RootJoint
  24. local Equipped = false
  25. local Attack = false
  26. local Anim = 'Idle'
  27. local Idle = 0
  28. local Combo = 1
  29. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  30. local Velocity = RootPart.Velocity.y
  31. local Sine = 0
  32. local Change = 1
  33. Instance.new("ForceField",Character).Visible = false
  34. Character.Humanoid.Name = "help"
  35. humanoid = Character.help
  36.  
  37. local RbxUtility = LoadLibrary("RbxUtility")
  38. local Create = RbxUtility.Create
  39.  
  40. humanoid.WalkSpeed = 13
  41. humanoid.JumpPower = 60
  42. humanoid.Animator.Parent = nil
  43. Character.Animate.Parent = nil
  44.  
  45. local newMotor = function(part0, part1, c0, c1)
  46. local w = Create('Motor'){
  47. Parent = part0,
  48. Part0 = part0,
  49. Part1 = part1,
  50. C0 = c0,
  51. C1 = c1,
  52. }
  53. return w
  54. end
  55.  
  56. function clerp(a, b, t)
  57. return a:lerp(b, t)
  58. end
  59.  
  60. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  61. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  62.  
  63. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  64. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  65. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  66. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  67. RootJoint.C1 = CFrame.new(0, 0, 0)
  68. RootJoint.C0 = CFrame.new(0, 0, 0)
  69. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  70. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  71.  
  72. local rarmc1 = RW.C1
  73. local larmc1 = LW.C1
  74. local rlegc1 = RH.C1
  75. local llegc1 = LH.C1
  76.  
  77. local resetc1 = false
  78.  
  79. function PlayAnimationFromTable(table, speed, bool)
  80. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  81. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  82. RW.C0 = clerp(RW.C0, table[3], speed)
  83. LW.C0 = clerp(LW.C0, table[4], speed)
  84. RH.C0 = clerp(RH.C0, table[5], speed)
  85. LH.C0 = clerp(LH.C0, table[6], speed)
  86. if bool == true then
  87. if resetc1 == false then
  88. resetc1 = true
  89. RootJoint.C1 = RootJoint.C1
  90. Torso.Neck.C1 = Torso.Neck.C1
  91. RW.C1 = rarmc1
  92. LW.C1 = larmc1
  93. RH.C1 = rlegc1
  94. LH.C1 = llegc1
  95. end
  96. end
  97. end
  98.  
  99. ArtificialHB = Create("BindableEvent"){
  100. Parent = script,
  101. Name = "Heartbeat",
  102. }
  103.  
  104. script:WaitForChild("Heartbeat")
  105.  
  106. frame = 1 / 45
  107. tf = 0
  108. allowframeloss = false
  109. tossremainder = false
  110. lastframe = tick()
  111. script.Heartbeat:Fire()
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.Heartbeat:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.Heartbeat:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132.  
  133. function swait(num)
  134. if num == 0 or num == nil then
  135. ArtificialHB.Event:wait()
  136. else
  137. for i = 0, num do
  138. ArtificialHB.Event:wait()
  139. end
  140. end
  141. end
  142.  
  143. local m = Create("Model"){
  144. Parent = Character,
  145. Name = "WeaponModel"
  146. }
  147.  
  148. function RemoveOutlines(part)
  149. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  150. end
  151.  
  152. CFuncs = {
  153. Part = {
  154. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  155. local Part = Create("Part"){
  156. Parent = Parent,
  157. Reflectance = Reflectance,
  158. Transparency = Transparency,
  159. CanCollide = false,
  160. Locked = true,
  161. BrickColor = BrickColor.new(tostring(BColor)),
  162. Name = Name,
  163. Size = Size,
  164. Material = Material,
  165. }
  166. RemoveOutlines(Part)
  167. if Size == Vector3.new() then
  168. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  169. else
  170. Part.Size = Size
  171. end
  172. return Part
  173. end;
  174. };
  175.  
  176. Mesh = {
  177. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  178. local Msh = Create(Mesh){
  179. Parent = Part,
  180. Offset = OffSet,
  181. Scale = Scale,
  182. }
  183. if Mesh == "SpecialMesh" then
  184. Msh.MeshType = MeshType
  185. Msh.MeshId = MeshId
  186. end
  187. return Msh
  188. end;
  189. };
  190.  
  191. Weld = {
  192. Create = function(Parent, Part0, Part1, C0, C1)
  193. local Weld = Create("Weld"){
  194. Parent = Parent,
  195. Part0 = Part0,
  196. Part1 = Part1,
  197. C0 = C0,
  198. C1 = C1,
  199. }
  200. return Weld
  201. end;
  202. };
  203.  
  204. Sound = {
  205. Create = function(id, par, vol, pit)
  206. coroutine.resume(coroutine.create(function()
  207. local S = Create("Sound"){
  208. Volume = vol,
  209. Pitch = pit or 1,
  210. SoundId = "rbxassetid://" .. id,
  211. Parent = par or workspace,
  212. }
  213. wait()
  214. S:play()
  215. game:GetService("Debris"):AddItem(S, 10)
  216. end))
  217. end;
  218. };
  219.  
  220. ParticleEmitter = {
  221. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  222. local Particle = Create("ParticleEmitter"){
  223. Parent = Parent,
  224. Color = ColorSequence.new(Color1, Color2),
  225. LightEmission = LightEmission,
  226. Size = Size,
  227. Texture = Texture,
  228. Transparency = Transparency,
  229. ZOffset = ZOffset,
  230. Acceleration = Accel,
  231. Drag = Drag,
  232. LockedToPart = LockedToPart,
  233. VelocityInheritance = VelocityInheritance,
  234. EmissionDirection = EmissionDirection,
  235. Enabled = Enabled,
  236. Lifetime = LifeTime,
  237. Rate = Rate,
  238. Rotation = Rotation,
  239. RotSpeed = RotSpeed,
  240. Speed = Speed,
  241. VelocitySpread = VelocitySpread,
  242. }
  243. return Particle
  244. end;
  245. };
  246.  
  247. CreateTemplate = {
  248.  
  249. };
  250. }
  251.  
  252.  
  253. SwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  254. SwordHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  255.  
  256. FSwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  257. FSwordHandleWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  258.  
  259. SwordHitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHitbox",Vector3.new(2.86000085, 0.780000031, 0.490000904))
  260. SwordHitboxWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.40326214, -0.0246145725, 0.0822520256, 0.996526599, -0.0713239759, 0.0429853499, -0.0685022175, -0.995603502, -0.063884899, 0.04735291, 0.0607184023, -0.997031152))
  261. Sword=CFuncs.Part.Create(m,Enum.Material.Plastic,0.40000000596046,0,"Dark stone grey","Sword",Vector3.new(1, 0.800000012, 4))
  262. SwordWeld=CFuncs.Weld.Create(m,FSwordHandle,Sword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00868201256, -0.0434961319, -1.57871437, -0.0685393885, -0.995604873, -0.0638238713, -0.0473001003, -0.060659457, 0.997037172, -0.996526659, 0.0713551864, -0.0429345965))
  263. CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  264. SwordTip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordTip",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  265. SwordTipWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordTip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.99350071, 0.0115001202, -0.0282430649, 0.996526718, -0.0713239908, 0.0429855287, 0.0685023069, 0.995603621, 0.0638830736, -0.0473529696, -0.0607165657, 0.997031391))
  266. SwordBase=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordBase",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  267. SwordBaseWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordBase,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.965875626, -0.108898878, -0.0282406807, 0.996527016, -0.0713239983, 0.0429854989, 0.0685023293, 0.995603859, 0.0638830885, -0.0473529994, -0.0607165806, 0.997031689))
  268. sw00ng=CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  269. sw00ng.TextureId = "rbxasset://textures/SwordTexture.png"
  270. Dodgebox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Dodgebox",Vector3.new(0.380000204, 0.440000057, 0.370000631))
  271. DodgeboxWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Dodgebox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19000053, 0.0500006676, 0.00499725342, -5.2829273e-07, -1, 9.87201929e-08, -1.00000012, 5.32949343e-07, -2.98023224e-08, 2.98023224e-08, -9.68575478e-08, -1.00000012))
  272. RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(4.92000628, 0.740000546, 0.839999795))
  273. RHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.891376376, 0.0220794678, -0.335389137, -0.0211870149, 0.999322236, 0.0301050469, 0.985142112, 0.0157343224, 0.171019673, 0.170430094, 0.0332811475, -0.98480773))
  274. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  275. RocketMaker=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RocketMaker",Vector3.new(0.349999934, 0.350000024, 0.369999945))
  276. RocketMakerWeld=CFuncs.Weld.Create(m,RHandle,RocketMaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.6350019, 0.17499733, 0.0449929237, 0.999999702, 0, 7.4505806e-09, 0, 1.72555447e-05, -1, 0, 1.00000012, 1.72555447e-05))
  277.  
  278. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  279. kaboomsky.TextureId = "rbxasset://textures/rocketlaunchertex.png"
  280.  
  281.  
  282.  
  283. swordtrail = Instance.new("Trail", SwordHitbox)
  284. A2 = Instance.new('Attachment',SwordBase)
  285. A3 = Instance.new('Attachment',SwordTip)
  286. swordtrail.Lifetime = .1
  287. swordtrail.Enabled = false
  288. swordtrail.Attachment0 = A2
  289. swordtrail.Attachment1 = A3
  290. local startColor = Color3.new(0, 0, 0)
  291. local endColor = Color3.new(200,200, 200)
  292. local startT = .2
  293. local endT = .8
  294.  
  295. local sequence = ColorSequence.new(startColor, endColor)
  296. local sequence2 = NumberSequence.new(startT, endT)
  297.  
  298. swordtrail.Color = sequence
  299. swordtrail.Transparency = sequence2
  300.  
  301.  
  302. function RayCast(Position, Direction, Range, Ignore)
  303. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  304. end
  305.  
  306. FindNearestTorso = function(pos)
  307. local list = (game.Workspace:children())
  308. local torso = nil
  309. local dist = 1000
  310. local temp, human, temp2 = nil, nil, nil
  311. for x = 1, #list do
  312. temp2 = list[x]
  313. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  314. temp = temp2:findFirstChild("Torso")
  315. human = temp2:findFirstChild("Humanoid")
  316. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  317. local dohit = true
  318. if dohit == true then
  319. torso = temp
  320. dist = (temp.Position - pos).magnitude
  321. end
  322. end
  323. end
  324. end
  325. return torso, dist
  326. end
  327.  
  328. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  329. if hit.Parent == nil then
  330. return
  331. end
  332. local h = hit.Parent:FindFirstChild("Humanoid")
  333. for _, v in pairs(hit.Parent:children()) do
  334. if v:IsA("Humanoid") then
  335. h = v
  336. end
  337. end
  338. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  339. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  340. if hit.Parent.DebounceHit.Value == true then
  341. return
  342. end
  343. end
  344. local c = Create("ObjectValue"){
  345. Name = "creator",
  346. Value = game:service("Players").LocalPlayer,
  347. Parent = h,
  348. }
  349. game:GetService("Debris"):AddItem(c, .5)
  350. if HitSound ~= nil and HitPitch ~= nil then
  351. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  352. end
  353. local Damage = math.random(minim, maxim)
  354. local blocked = false
  355. local block = hit.Parent:findFirstChild("Block")
  356. if block ~= nil then
  357. if block.className == "IntValue" then
  358. if block.Value > 0 then
  359. blocked = true
  360. block.Value = block.Value - 1
  361. print(block.Value)
  362. end
  363. end
  364. end
  365. if blocked == false then
  366. h.Health = h.Health - Damage
  367. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  368. else
  369. h.Health = h.Health - (Damage / 2)
  370. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  371. end
  372. if Type == "Knockdown" then
  373. local hum = hit.Parent.Humanoid
  374. hum.PlatformStand = true
  375. coroutine.resume(coroutine.create(function(HHumanoid)
  376. swait(1)
  377. HHumanoid.PlatformStand = false
  378. end), hum)
  379. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  380. local bodvol = Create("BodyVelocity"){
  381. velocity = angle * knockback,
  382. P = 5000,
  383. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  384. Parent = hit,
  385. }
  386. local rl = Create("BodyAngularVelocity"){
  387. P = 3000,
  388. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  389. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  390. Parent = hit,
  391. }
  392. game:GetService("Debris"):AddItem(bodvol, .5)
  393. game:GetService("Debris"):AddItem(rl, .5)
  394. elseif Type == "Normal" then
  395. local vp = Create("BodyVelocity"){
  396. P = 500,
  397. maxForce = Vector3.new(math.huge, 0, math.huge),
  398. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  399. }
  400. hit.Parent.Torso:BreakJoints()
  401. if knockback > 0 then
  402. vp.Parent = hit.Parent.Torso
  403. end
  404. game:GetService("Debris"):AddItem(vp, .5)
  405. elseif Type == "Up" then
  406. local bodyVelocity = Create("BodyVelocity"){
  407. velocity = Vector3.new(0, 20, 0),
  408. P = 5000,
  409. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  410. Parent = hit,
  411. }
  412. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  413. elseif Type == "DarkUp" then
  414. coroutine.resume(coroutine.create(function()
  415. for i = 0, 1, 0.1 do
  416. swait()
  417. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  418. end
  419. end))
  420. local bodyVelocity = Create("BodyVelocity"){
  421. velocity = Vector3.new(0, 20, 0),
  422. P = 5000,
  423. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  424. Parent = hit,
  425. }
  426. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  427. elseif Type == "Snare" then
  428. local bp = Create("BodyPosition"){
  429. P = 2000,
  430. D = 100,
  431. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  432. position = hit.Parent.Torso.Position,
  433. Parent = hit.Parent.Torso,
  434. }
  435. game:GetService("Debris"):AddItem(bp, 1)
  436. elseif Type == "Freeze" then
  437. local BodPos = Create("BodyPosition"){
  438. P = 50000,
  439. D = 1000,
  440. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  441. position = hit.Parent.Torso.Position,
  442. Parent = hit.Parent.Torso,
  443. }
  444. local BodGy = Create("BodyGyro") {
  445. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  446. P = 20e+003,
  447. Parent = hit.Parent.Torso,
  448. cf = hit.Parent.Torso.CFrame,
  449. }
  450. hit.Parent.Torso.Anchored = true
  451. coroutine.resume(coroutine.create(function(Part)
  452. swait(1.5)
  453. Part.Anchored = false
  454. end), hit.Parent.Torso)
  455. game:GetService("Debris"):AddItem(BodPos, 3)
  456. game:GetService("Debris"):AddItem(BodGy, 3)
  457. end
  458. local debounce = Create("BoolValue"){
  459. Name = "DebounceHit",
  460. Parent = hit.Parent,
  461. Value = true,
  462. }
  463. game:GetService("Debris"):AddItem(debounce, Delay)
  464. c = Create("ObjectValue"){
  465. Name = "creator",
  466. Value = Player,
  467. Parent = h,
  468. }
  469. game:GetService("Debris"):AddItem(c, .5)
  470. end
  471. end
  472.  
  473. function ShowDamage(Pos, Text, Time, Color)
  474. local Rate = (1 / 30)
  475. local Pos = (Pos or Vector3.new(0, 0, 0))
  476. local Text = (Text or "")
  477. local Time = (Time or 2)
  478. local Color = (Color or Color3.new(1, 0, 1))
  479. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  480. EffectPart.Anchored = true
  481. local BillboardGui = Create("BillboardGui"){
  482. Size = UDim2.new(3, 0, 3, 0),
  483. Adornee = EffectPart,
  484. Parent = EffectPart,
  485. }
  486. local TextLabel = Create("TextLabel"){
  487. BackgroundTransparency = 1,
  488. Size = UDim2.new(1, 0, 1, 0),
  489. Text = Text,
  490. Font = "SourceSansLight",
  491. TextColor3 = Color,
  492. TextScaled = true,
  493. Parent = BillboardGui,
  494. }
  495. game.Debris:AddItem(EffectPart, (Time))
  496. EffectPart.Parent = game:GetService("Workspace")
  497. delay(0, function()
  498. local Frames = (Time / Rate)
  499. for Frame = 1, Frames do
  500. wait(Rate)
  501. local Percent = (Frame / Frames)
  502. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  503. TextLabel.TextTransparency = Percent
  504. end
  505. if EffectPart and EffectPart.Parent then
  506. EffectPart:Destroy()
  507. end
  508. end)
  509. end
  510.  
  511. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  512. for _, c in pairs(workspace:children()) do
  513. local hum = c:findFirstChild("Humanoid")
  514. if hum ~= nil then
  515. local head = c:findFirstChild("Torso")
  516. if head ~= nil then
  517. local targ = head.Position - Part.Position
  518. local mag = targ.magnitude
  519. if mag <= Magnitude and c.Name ~= Player.Name then
  520. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  521. end
  522. end
  523. end
  524. end
  525. end
  526.  
  527. EffectModel = Create("Model"){
  528. Parent = Character,
  529. Name = "EffectModel",
  530. }
  531.  
  532. Effects = {
  533. Block = {
  534. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  535. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  536. prt.Anchored = true
  537. prt.CFrame = cframe
  538. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  539. game:GetService("Debris"):AddItem(prt, 10)
  540. if Type == 1 or Type == nil then
  541. table.insert(Effects, {
  542. prt,
  543. "Block1",
  544. delay,
  545. x3,
  546. y3,
  547. z3,
  548. msh
  549. })
  550. elseif Type == 2 then
  551. table.insert(Effects, {
  552. prt,
  553. "Block2",
  554. delay,
  555. x3,
  556. y3,
  557. z3,
  558. msh
  559. })
  560. elseif Type == 3 then
  561. table.insert(Effects, {
  562. prt,
  563. "Block3",
  564. delay,
  565. x3,
  566. y3,
  567. z3,
  568. msh,
  569. Part
  570. })
  571. elseif Type == 4 then
  572. table.insert(Effects, {
  573. prt,
  574. "Block2Fire",
  575. delay,
  576. x3,
  577. y3,
  578. z3,
  579. msh
  580. })
  581. end
  582. end
  583. };
  584.  
  585. Sphere = {
  586. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  587. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  588. prt.Anchored = true
  589. prt.CFrame = cframe
  590. if parent == nil then
  591. prt.Parent = workspace
  592. else
  593. prt.Parent = parent
  594. end
  595. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  596. game:GetService("Debris"):AddItem(prt, 10)
  597. table.insert(Effects, {
  598. prt,
  599. "Cylinder",
  600. delay,
  601. x3,
  602. y3,
  603. z3,
  604. msh
  605. })
  606. end
  607. };
  608.  
  609. Blood = {
  610. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  611. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  612. prt.Anchored = true
  613. prt.CFrame = cframe
  614. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  615. game:GetService("Debris"):AddItem(prt, 10)
  616. table.insert(Effects, {
  617. prt,
  618. "Blood",
  619. delay,
  620. x3,
  621. y3,
  622. z3,
  623. msh
  624. })
  625. end
  626. };
  627.  
  628. Blast = {
  629. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  630. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  631. prt.Anchored = true
  632. prt.CFrame = cframe
  633. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  634. game:GetService("Debris"):AddItem(prt, 10)
  635. table.insert(Effects, {
  636. prt,
  637. "Block4",
  638. delay,
  639. x3,
  640. y3,
  641. z3,
  642. msh,
  643. Part
  644. })
  645. end
  646. };
  647.  
  648. Ring = {
  649. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  650. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  651. prt.Anchored = true
  652. prt.CFrame = cframe
  653. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  654. game:GetService("Debris"):AddItem(prt, 10)
  655. table.insert(Effects, {
  656. prt,
  657. "Cylinder",
  658. delay,
  659. x3,
  660. y3,
  661. z3,
  662. msh
  663. })
  664. end
  665. };
  666.  
  667. Cylinder = {
  668. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  669. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  670. prt.Anchored = true
  671. prt.CFrame = cframe
  672. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  673. game:GetService("Debris"):AddItem(prt, 10)
  674. table.insert(Effects, {
  675. prt,
  676. "Cylinder",
  677. delay,
  678. x3,
  679. y3,
  680. z3,
  681. msh
  682. })
  683. end
  684. };
  685.  
  686. Head = {
  687. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  688. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  689. prt.Anchored = true
  690. prt.CFrame = cframe
  691. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  692. game:GetService("Debris"):AddItem(prt, 10)
  693. table.insert(Effects, {
  694. prt,
  695. "Cylinder",
  696. delay,
  697. x3,
  698. y3,
  699. z3,
  700. msh
  701. })
  702. end
  703. };
  704.  
  705. Wave = {
  706. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  707. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  708. prt.Anchored = true
  709. prt.CFrame = cframe
  710. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  711. game:GetService("Debris"):AddItem(prt, 10)
  712. table.insert(Effects, {
  713. prt,
  714. "Cylinder",
  715. delay,
  716. x3,
  717. y3,
  718. z3,
  719. msh
  720. })
  721. end
  722. };
  723.  
  724. Break = {
  725. Create = function(brickcolor, cframe, x1, y1, z1)
  726. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  727. prt.Anchored = true
  728. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  729. game:GetService("Debris"):AddItem(prt, 10)
  730. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  731. local num = math.random(10, 50) / 1000
  732. table.insert(Effects, {
  733. prt,
  734. "Shatter",
  735. num,
  736. prt.CFrame,
  737. math.random() - math.random(),
  738. 0,
  739. math.random(50, 100) / 100
  740. })
  741. end
  742. };
  743.  
  744. Elec = {
  745. Create = function(brickcolor, cff, x, y, z)
  746. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  747. prt.Anchored = true
  748. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  749. prt.CFrame = CFrame.new(prt.Position)
  750. game:GetService("Debris"):AddItem(prt, 10)
  751. xval = math.random() / 9
  752. yval = math.random() / 9
  753. zval = math.random() / 9
  754. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  755. eul1 = math.random(-50, 50)
  756. eul2 = math.random(-50, 50)
  757. eul3 = math.random(-50, 50)
  758. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  759. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  760. table.insert(Effects, {
  761. prt,
  762. "Elec",
  763. .05,
  764. x,
  765. y,
  766. z,
  767. xval,
  768. yval,
  769. zval,
  770. msh,
  771. euld,
  772. euld2
  773. })
  774. end
  775. };
  776.  
  777. Elec2 = {
  778. Create = function(brickcolor, cff, x, y, z)
  779. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  780. prt.Anchored = true
  781. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  782. prt.CFrame = CFrame.new(prt.Position)
  783. game:GetService("Debris"):AddItem(prt, 10)
  784. xval = math.random() / 7
  785. yval = math.random() / 7
  786. zval = math.random() / 7
  787. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  788. eul1 = math.random(-50, 50)
  789. eul2 = math.random(-50, 50)
  790. eul3 = math.random(-50, 50)
  791. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  792. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  793. table.insert(Effects, {
  794. prt,
  795. "Elec",
  796. .1,
  797. x,
  798. y,
  799. z,
  800. xval,
  801. yval,
  802. zval,
  803. msh,
  804. euld,
  805. euld2
  806. })
  807. end
  808. };
  809.  
  810. Clone = {
  811. Create = function()
  812. for _, v in pairs(Torso.Parent:children()) do
  813. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  814. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  815. c.Anchored = true
  816. c.CFrame = v.CFrame
  817. game:GetService("Debris"):AddItem(c, 5)
  818. local cmsh = nil
  819. if v.Name == "Head" then
  820. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  821. else
  822. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  823. end
  824. table.insert(Effects, {
  825. c,
  826. "Cylinder",
  827. 0.05,
  828. 0.1,
  829. 0.1,
  830. 0.1,
  831. cmsh
  832. })
  833. end
  834. end
  835. end
  836. };
  837.  
  838. EffectTemplate = {
  839.  
  840. };
  841. }
  842.  
  843.  
  844.  
  845. function basicatk3()
  846. Attack = true
  847. for i = 0, 1, 0.1 do
  848. swait()
  849. PlayAnimationFromTable({
  850. CFrame.new(-0.0142343417, 0.0233179983, 0.020687107, 0.573575377, 0, -0.819152832, 0, 1, 0, 0.819152832, 0, 0.573575377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  851. CFrame.new(2.98023224e-07, 1.49992621, 2.16066837e-07, 0.608099699, -0.0691893846, 0.790839791, 0, 0.99619478, 0.0871555731, -0.793860614, -0.0529992878, 0.605785728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  852. CFrame.new(2.05688548, 0.769726157, 0.0676793456, -0.311439514, -0.945715487, -0.092885226, 0.945463896, -0.298567384, -0.130214006, 0.09541291, -0.128373384, 0.987125456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  853. CFrame.new(-0.411215395, 0.158524469, -0.878887057, 0.250847429, -0.870902896, 0.422615528, 0.960933626, 0.276778936, -3.5065608e-07, -0.116970763, 0.406105578, 0.906309128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  854. CFrame.new(0.657444179, -1.99999833, -0.128117085, 0.896965504, -0.0924630314, 0.432323426, 0.14320904, 0.98592627, -0.0862591267, -0.418263227, 0.139284089, 0.897583365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  855. CFrame.new(-0.494430214, -2.06444812, 0.151889086, 0.924378932, -0.0320322104, 0.380128324, -0.00379799958, 0.995646238, 0.093135722, -0.381456703, -0.0875364318, 0.920232713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  856. }, .3, false)
  857. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  858. end
  859. swordtrail.Enabled = true
  860. local con = SwordHitbox.Touched:connect(function(hit)
  861. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  862. CFuncs.Sound.Create("12222208", SwordHitbox, 1, 1)
  863. for i = 0, 1, 0.1 do
  864. swait()
  865. PlayAnimationFromTable({
  866. CFrame.new(-0.0142339114, 0.0233179983, 0.0206872839, 0.642787755, 0, 0.766044497, 0, 1, 0, -0.766044497, 0, 0.642787755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  867. CFrame.new(9.59248496e-07, 1.49992597, 4.65522191e-07, 0.60942173, 0, -0.792846382, 0, 1, 0, 0.792846322, 0, 0.609421849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  868. CFrame.new(1.73596513, 0.521444082, -0.798278034, 0.809956312, -0.584440529, 0.0489933714, 0.032929007, -0.0380880162, -0.998731732, 0.585565269, 0.810542405, -0.0116045829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  869. CFrame.new(-1.85990238, 0.325684935, -0.117992491, 0.89608562, 0.442657262, 0.0329447091, -0.4075903, 0.849945962, -0.333859384, -0.175786465, 0.285738617, 0.942047179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  870. CFrame.new(0.425910503, -2.07023525, 0.0920312852, 0.940003216, -0.0248685181, 0.340258449, -0.0248680059, 0.98969233, 0.141034499, -0.340258539, -0.141034409, 0.929695547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  871. CFrame.new(-0.614895225, -2, -0.0110759763, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  872. }, .3, false)
  873. Torso.Velocity=RootPart.CFrame.lookVector*50
  874. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), .5)
  875. end
  876. Torso.Velocity=RootPart.CFrame.lookVector*0
  877. con:Disconnect()
  878. swordtrail.Enabled = false
  879. Attack = false
  880. end
  881.  
  882. function basicatk1()
  883. Attack = true
  884. CFuncs.Sound.Create("12222216", SwordHitbox, 1, 1)
  885. local con = SwordHitbox.Touched:connect(function(hit)
  886. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  887. for i = 0, 1, 0.1 do
  888. swait()
  889. PlayAnimationFromTable({
  890. CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  891. CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  892. CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  893. CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  894. CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  895. CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. }, .3, false)
  897. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 1)
  898. end
  899. swordtrail.Enabled = true
  900. for i = 0, .5, 0.1 do
  901. swait()
  902. PlayAnimationFromTable({
  903. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  904. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  905. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  906. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  907. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  908. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. }, .3, false)
  910. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), 1)
  911. end
  912.  
  913.  
  914. for i = 0, .5, 0.1 do
  915. swait()
  916. PlayAnimationFromTable({
  917. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  918. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  919. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  920. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  921. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  922. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  923. }, .3, false)
  924. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .1)
  925. end
  926. swordtrail.Enabled = false
  927. con:Disconnect()
  928. Attack = false
  929. end
  930.  
  931.  
  932.  
  933.  
  934.  
  935. function basicatk2()
  936. Attack = true
  937. CFuncs.Sound.Create("12222216", SwordHitbox, 1, .8)
  938. local con = SwordHitbox.Touched:connect(function(hit)
  939. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  940. for i = 0, .5, 0.1 do
  941. PlayAnimationFromTable({
  942. CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  943. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  944. CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  945. CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  946. CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  947. CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  948. }, .3, false)
  949. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  950. end
  951. swordtrail.Enabled = true
  952. for i = 0, .5, 0.1 do
  953. swait()
  954. PlayAnimationFromTable({
  955. CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  956. CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  957. CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  958. CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  959. CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  960. CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  961. }, .3, false)
  962. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  963. end
  964. for i = 0, .5, 0.1 do
  965. swait()
  966. PlayAnimationFromTable({
  967. CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968. CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  969. CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  970. CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  971. CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  972. CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  973. }, .3, false)
  974. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  975. end
  976. for i = 0, .5, 0.1 do
  977. swait()
  978. PlayAnimationFromTable({
  979. CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980. CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  982. CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  983. CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  984. CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  985. }, .3, false)
  986. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  987. end
  988. swordtrail.Enabled = false
  989. con:Disconnect()
  990. Attack = false
  991. end
  992.  
  993.  
  994. function dodgeball()
  995. Attack = true
  996. humanoid.AutoRotate = false
  997. local spawnPos = Torso.Position
  998. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(2,2,2))
  999. orb1.Anchored=true
  1000. orb1.CanCollide=false
  1001.  
  1002. game:GetService("Debris"):AddItem(orb1, 10)
  1003. orb1.Elasticity = 1
  1004. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1005. mbewm2.MeshType = "Sphere"
  1006. mbewm2.Scale = Vector3.new(1,1,1)
  1007. game:GetService("Debris"):AddItem(orb1, 3)
  1008. for i = 0, 2, 0.1 do
  1009. orb1.CFrame = Dodgebox.CFrame
  1010. swait()
  1011. PlayAnimationFromTable({
  1012. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1013. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1014. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1015. CFrame.new(-1.9394995, 0.331927955, -0.314799666, 0.117194936, 0.856613636, -0.502472639, -0.987918258, 0.0488963015, -0.14706032, -0.101404801, 0.513636589, 0.851994693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1016. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1017. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1018. }, .3, false)
  1019. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1020. end
  1021. local con = orb1.Touched:connect(function(hit)
  1022. CFuncs.Sound.Create("112503990", Torso, 1, .8)end)
  1023. orb1.Anchored=false
  1024. orb1.CanCollide=true
  1025.  
  1026. local roketsped = 500
  1027. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -3)).p
  1028. orb1.CFrame = CFrame.new(spawnPosition, Mouse.hit.p)
  1029. orb1.Velocity = orb1.CFrame.lookVector * roketsped
  1030. local GRAVITY_ACCELERATION = 196.2
  1031. local bodyForce = Instance.new('BodyForce', orb1)
  1032. bodyForce.Name = 'Antigravity'
  1033. bodyForce.force = Vector3.new(0, orb1:GetMass() * GRAVITY_ACCELERATION, 0)
  1034.  
  1035. game:GetService("Debris"):AddItem(orb1, 8)
  1036.  
  1037. for i = 0, 1, 0.1 do
  1038. swait()
  1039. PlayAnimationFromTable({
  1040. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1041. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1042. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1043. CFrame.new(-1.58664989, 0.765351355, -0.846855521, -0.120212317, 0.321875662, -0.939119458, -0.987918437, -0.131986037, 0.0812216997, -0.0978073403, 0.937537193, 0.333853245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1044. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1045. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1046. }, .3, false)
  1047. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1048. end
  1049. humanoid.AutoRotate = true
  1050. Attack = false
  1051. while orb1 do
  1052. swait()
  1053. MagnitudeDamage(orb1, 4, 0, 0, 100, "Normal", "112503990", 1)
  1054. end
  1055.  
  1056. end
  1057.  
  1058.  
  1059. function roketlunch()
  1060. Attack = true
  1061. humanoid.WalkSpeed = 0
  1062. humanoid.JumpPower = 0
  1063. RHandle.Transparency = 0
  1064. Sword.Transparency = 1
  1065. for i = 0, 1, 0.1 do
  1066. swait()
  1067. PlayAnimationFromTable({
  1068. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1070. CFrame.new(1.28755724, 0.00418370962, -0.0650342703, 0.890014946, 0.230696142, -0.393259257, -0.298804998, 0.946620405, -0.120936036, 0.344367683, 0.225142673, 0.911439359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1071. CFrame.new(-1.59552705, 0.053297095, -0.298519343, 0.986049891, 0.15347448, -0.0644321442, -0.162331849, 0.801095366, -0.576103032, -0.036800772, 0.578525543, 0.814833522) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1072. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1073. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074. }, .3, false)
  1075. end
  1076.  
  1077.  
  1078. for i = 0, 3, 0.1 do
  1079. swait()
  1080. PlayAnimationFromTable({
  1081. CFrame.new(-0.0142319426, -1.08839262, 0.0206871927, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082. CFrame.new(0.0154080922, 1.55223548, -0.0916156173, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1083. CFrame.new(0.428888142, 0.573096275, -1.0865351, 0.629741013, 0.73693651, -0.245664269, -0.133446366, -0.208918005, -0.968785584, -0.765257001, 0.64286691, -0.0332227312) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1084. CFrame.new(-1.24049437, 0.563232303, -0.47247985, 0.974705219, -0.150607079, -0.165128678, -0.176947653, -0.0686892122, -0.981820583, 0.136526525, 0.986204565, -0.0936013013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1085. CFrame.new(0.542829335, -1.05595815, -0.494429678, 0.999206185, -0.0391747355, 0.00724902749, 0.0392762125, 0.999124289, -0.0144301355, -0.00667738914, 0.0147034377, 0.999869585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1086. CFrame.new(-0.433013409, -1.47995389, 0.259185165, 1, -2.98023224e-08, 0, 0, 0.17364727, 0.984807968, 2.98023224e-08, -0.984807849, 0.173647255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1087. }, .3, false)
  1088. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1089. end
  1090.  
  1091. local roket=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Smoky grey"), "ref", Vector3.new(1,1,2))
  1092. roket.Anchored=false
  1093. roket.CanCollide=true
  1094. local roketsped = 100
  1095. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -6)).p
  1096. roket.CFrame = CFrame.new(spawnPosition, Mouse.hit.p) --NOTE: This must be done before assigning Parent
  1097. roket.Velocity = roket.CFrame.lookVector * roketsped
  1098. CFuncs.Sound.Create("31761785", roket, 3, 1)
  1099. local GRAVITY_ACCELERATION = 196.2
  1100. local bodyForce = Instance.new('BodyForce', roket)
  1101. bodyForce.Name = 'Antigravity'
  1102. bodyForce.force = Vector3.new(0, roket:GetMass() * GRAVITY_ACCELERATION, 0)
  1103.  
  1104. game:GetService("Debris"):AddItem(roket, 8)
  1105. local con = roket.Touched:connect(function(hit)
  1106. MagnitudeDamage(roket, 10, 0, 0, 100, "Normal", "112503990", 1) Effects.Sphere.Create(BrickColor.new(roket.Color), roket.CFrame, 3, 3, 3, 3, 3, 3, 0.03) roket.Transparency = 1 CFuncs.Sound.Create("169628396", Character, .1, 1) local boo = Instance.new("Explosion", roket) boo.Position = roket.Position boo.BlastRadius = 30
  1107. boo.BlastPressure = 500 roket:Destroy() end)
  1108. for i = 0, 2, 0.1 do
  1109. swait()
  1110. PlayAnimationFromTable({
  1111. CFrame.new(-0.0142334783, -1.08840001, 0.0206862688, 1.00000119, 7.67409801e-07, -2.98023224e-08, 6.21078584e-07, 0.984811127, -0.173649758, 2.38418579e-07, 0.173647732, 0.984807074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1112. CFrame.new(-0.0153429285, 1.61389816, 0.0791989863, 0.999084234, -0.0110745579, -0.0413306355, 0.00743017718, 0.996153533, -0.0873102993, 0.0421385169, 0.0869232267, 0.995323479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1113. CFrame.new(0.489735812, 0.316905022, -1.24634087, 0.629742265, 0.683080673, -0.369899511, -0.387131512, -0.136858344, -0.911810875, -0.67346406, 0.717405558, 0.178256541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114. CFrame.new(-1.24049377, 0.367668957, -0.636619806, 0.974705458, -0.198001236, -0.103657492, -0.119579755, -0.0701957047, -0.990339994, 0.188812226, 0.977685094, -0.092097044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1115. CFrame.new(0.542830348, -1.16139019, -0.103446305, 0.999207258, -0.0391742066, 0.00724938512, 0.0346246623, 0.943902194, 0.328414857, -0.0197079182, -0.327904552, 0.944504917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116. CFrame.new(-0.433018923, -1.30207276, 0.749731183, 1.00000107, -2.38418579e-07, 6.00692658e-07, 7.78585672e-07, -0.173647717, 0.984811127, 5.96046448e-08, -0.984807074, -0.173649803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1117. }, .3, false)
  1118. Torso.Velocity=RootPart.CFrame.lookVector*-20
  1119. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1120. end
  1121. RHandle.Transparency = 1
  1122. Sword.Transparency = 0
  1123.  
  1124. humanoid.WalkSpeed = 13
  1125. humanoid.JumpPower = 60
  1126. Attack = false
  1127. end
  1128.  
  1129.  
  1130.  
  1131. function fireinDhole()
  1132. Attack = true
  1133. local bomb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(1,1,1))
  1134. bomb1.Anchored=true
  1135. bomb1.CanCollide=true
  1136. game:GetService("Debris"):AddItem(orb1, 10)
  1137. bomb1.Elasticity = .3
  1138. local mbewm2 = Instance.new("SpecialMesh", bomb1)
  1139. mbewm2.MeshId = "rbxasset://fonts/timebomb.mesh"
  1140. mbewm2.TextureId = "rbxasset://textures/bombtex.png"
  1141. mbewm2.Scale = Vector3.new(1,1,1)
  1142.  
  1143. CFuncs.Sound.Create("11565378", bomb1, 1, 1)
  1144. for i = 0, 2, 0.1 do
  1145. swait()
  1146. PlayAnimationFromTable({
  1147. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(-1.66880238, 0.166423663, -0.183722675, 0.845035851, 0.182852611, -0.502473533, -0.291941375, 0.945062757, -0.147059917, 0.447978795, 0.270963728, 0.851994097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. }, .3, false)
  1154. bomb1.CFrame = Dodgebox.CFrame
  1155. end
  1156. for i = 0, .5, 0.1 do
  1157. swait()
  1158. PlayAnimationFromTable({
  1159. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1163. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. }, .3, false)
  1166. bomb1.CFrame = Dodgebox.CFrame
  1167. end
  1168. bomb1.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
  1169. bomb1.Anchored=false
  1170. bomb1.Velocity=RootPart.CFrame.lookVector*50
  1171. for i = 0, .5, 0.1 do
  1172. swait()
  1173. PlayAnimationFromTable({
  1174. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1176. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1177. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1178. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1180. }, .3, false)
  1181. end
  1182. Attack = false
  1183. wait(4)
  1184. MagnitudeDamage(bomb1, 30, 0, 0, 400, "Normal", "112503990", 1)
  1185. Effects.Sphere.Create(BrickColor.new(Torso.Color), bomb1.CFrame, 3, 3, 3, 3, 3, 3, 0.03)
  1186. CFuncs.Sound.Create("169628396", bomb1, 3, 1)
  1187. bomb1.Transparency = 1
  1188. bomb1.Anchored=true
  1189. bomb1.CanCollide=false
  1190. local boo = Instance.new("Explosion", bomb1)
  1191. boo.Position = bomb1.Position
  1192. boo.BlastRadius = 30
  1193. boo.BlastPressure = 500
  1194. end
  1195.  
  1196.  
  1197.  
  1198.  
  1199. Mouse.KeyDown:connect(function(Key)
  1200. Key = Key:lower()
  1201. if Attack == false and Key == 'z' then
  1202. dodgeball()
  1203. elseif Attack == false and Key == 'x' then
  1204. roketlunch()
  1205. elseif Attack == false and Key == 'c' then
  1206. fireinDhole()
  1207. end
  1208. end)
  1209.  
  1210.  
  1211.  
  1212. Mouse.Button1Up:connect(function()
  1213. if Attack == false and Combo== 1 then
  1214. basicatk1()
  1215. Combo=2
  1216. elseif Attack == false and Combo== 2 then
  1217. basicatk2()
  1218. Combo=3
  1219. elseif Attack == false and Combo== 3 then
  1220. basicatk3()
  1221. Combo=1
  1222. end
  1223. end)
  1224.  
  1225.  
  1226.  
  1227.  
  1228.  
  1229. --{{Linked Sword remake by SezHu. Made for WolfyKi11er.}}--
  1230. while true do
  1231. swait()
  1232. for i, v in pairs(Character:GetChildren()) do
  1233. if v:IsA("Part") then
  1234. v.Material = "SmoothPlastic"
  1235. elseif v:IsA("Accessory") then
  1236. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1237. end
  1238. end
  1239. for i, v in pairs(Character:GetChildren()) do
  1240. if v:IsA'Model' then
  1241. for _, c in pairs(v:GetChildren()) do
  1242. if c:IsA'Part' then
  1243. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1244. end
  1245. end
  1246. end
  1247. end
  1248. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1249. Velocity = RootPart.Velocity.y
  1250. Sine = Sine + Change
  1251. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1252. if RootPart.Velocity.y > 1 and hit == nil then
  1253. Anim = "Jump"
  1254. if Attack == false then
  1255. Change = 1
  1256. PlayAnimationFromTable({
  1257. CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. }, .3, false)
  1264. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1265. end
  1266. elseif RootPart.Velocity.y < -1 and hit == nil then
  1267. Anim = "Fall"
  1268. if Attack == false then
  1269. Change = 1
  1270. PlayAnimationFromTable({
  1271. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. }, .3, false)
  1278. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1279. end
  1280. elseif TorsoVelocity < 1 and hit ~= nil then
  1281. Anim = "Idle"
  1282. if Attack == false then
  1283. Change = 1
  1284. PlayAnimationFromTable({
  1285. CFrame.new(-0.014233104, 0.0233179983, 0.020687025, 0.866024911, 0, -0.500000954, 0, 1, 0, 0.500000954, 0, 0.866024852) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(0, 1.49992597, 0, 0.886625588, 0, 0.462487936, 0, 1, 0, -0.462487817, 0, 0.886625707) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .08 * math.cos(Sine/25), 0, 0),
  1287. CFrame.new(1.70001733, 0.169989109, 0.310000241, 0.827918112, -0.251382649, -0.501356483, 0.215029001, 0.967887759, -0.130214334, 0.51799041, 6.03497028e-07, 0.855386436) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 2 * math.cos(Sine/25)), math.rad(0), math.rad(0)),
  1288. CFrame.new(-1.61998975, 0.0599977374, 2.55400209e-06, 0.981399894, 0.191975057, 4.17232513e-07, -0.191975072, 0.981399834, 9.87734779e-07, -2.38418579e-07, -1.05053186e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 2 * math.cos(Sine/25))),
  1289. CFrame.new(0.649993002, -1.99999797, 9.67067535e-07, 0.98969245, -0.143209025, 1.16229057e-06, 0.14320904, 0.98969245, -1.03930267e-06, -1.01327896e-06, 1.19954348e-06, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0 + .01 * math.cos(Sine/25)),
  1290. CFrame.new(-0.500000954, -2, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1291. }, .3, false)
  1292. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1293. end
  1294. elseif TorsoVelocity > 2 and hit ~= nil then
  1295. Anim = "Walk"
  1296. if Attack == false then
  1297. PlayAnimationFromTable({
  1298. CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0),
  1299. CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0),
  1301. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0),
  1302. CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1303. CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false)
  1304. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1305. end
  1306. end
  1307.  
  1308. if #Effects > 0 then
  1309. for e = 1, #Effects do
  1310. if Effects[e] ~= nil then
  1311. local Thing = Effects[e]
  1312. if Thing ~= nil then
  1313. local Part = Thing[1]
  1314. local Mode = Thing[2]
  1315. local Delay = Thing[3]
  1316. local IncX = Thing[4]
  1317. local IncY = Thing[5]
  1318. if Thing[1].Transparency <= 1 then
  1319. if Thing[2] == "Block1" then
  1320. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1321. Mesh = Thing[7]
  1322. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1323. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1324. elseif Thing[2] == "Ice" then
  1325. if Thing[6] <= Thing[5] then
  1326. Thing[6] = Thing[6] + .05
  1327. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1328. else
  1329. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1330. end
  1331. elseif Thing[2] == "Shatter" then
  1332. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1333. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1334. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1335. Thing[6] = Thing[6] + Thing[5]
  1336. elseif Thing[2] == "Block2" then
  1337. Thing[1].CFrame = Thing[1].CFrame
  1338. Mesh = Thing[7]
  1339. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1340. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1341. elseif Thing[2] == "Block3" then
  1342. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1343. Mesh = Thing[7]
  1344. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1345. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1346. elseif Thing[2] == "Block4" then
  1347. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1348. Mesh = Thing[7]
  1349. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1350. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1351. elseif Thing[2] == "Block2Fire" then
  1352. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1353. Mesh = Thing[7]
  1354. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1355. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1356. if Thing[1].Transparency >= .3 then
  1357. Thing[1].BrickColor = BrickColor.new("Bright red")
  1358. else
  1359. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1360. end
  1361. elseif Thing[2] == "Cylinder" then
  1362. Mesh = Thing[7]
  1363. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1364. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1365. elseif Thing[2] == "Blood" then
  1366. Mesh = Thing[7]
  1367. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1368. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1369. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1370. elseif Thing[2] == "Elec" then
  1371. Mesh = Thing[10]
  1372. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1373. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1374. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1375. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1376. elseif Thing[2] == "Disappear" then
  1377. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1378. end
  1379. else
  1380. Part.Parent = nil
  1381. table.remove(Effects, e)
  1382. end
  1383. end
  1384. end
  1385. end
  1386. end
  1387. Humanoid.Health = math.huge
  1388. end
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