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APEX COMPETITIVE AUTOEXEC - PATCH 1.2- by DEAFPS

deaZ1 Mar 10th, 2019 (edited) 6,735 Never
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  1. //                       _____________________
  2. //                       |  DEAFPS - CONFIG  |
  3. //                          v3.1 - 11.06.19
  4. //                    Follow @deaFPS_ on Twitter
  5. //
  6.  
  7. // HOW-TO-INSTALL----------------------------------------------------------------------------------------------------------------------
  8. // AUTOEXEC.CFG
  9. // 1. Go to the games directory. (Usually in C:\Program Files (x86)\Origin Games\Apex\cfg)
  10. // 2. Create there a new file called "autoexec.cfg" (without the Quotation marks)
  11. // 3. Paste everything from here in it.
  12. // 4. Rightclick on the game inside of Origin and go to "Game Properties".
  13. // 5. Switch to the "Advanced Launch Options" Tab.
  14. // 6. Add the Command line argument "+exec autoexec.cfg" (without the Quotation marks)
  15.  
  16. // VIDEOONFIG.TXT ( NESSESARY FOR FPS BOOST )
  17. // 1. Press Win+R while you are on your desktop.
  18. // 2. Paste this inside the Run box: "%USERPROFILE%\Saved Games\Respawn\Apex\local" (without the Quotation marks)
  19. // 3. Open up the Videoconfig.txt with Wordpad or Notepad++.
  20. // 4. Replace everything in it with the code from this pastebin: https://bit.ly/2ZenGoa
  21. // 5. Save and make the file read-only. (also make sure your Origin Cloud Sync is disabled in the origin settings)
  22.  
  23.  
  24. // FEATURES----------------------------------------------------------------------------------------------------------------------------
  25. // Rotating Minimap
  26. // Transparent "Downed-Player" indicators
  27. // 120 FOV
  28. // No 4:3 Blackbars
  29. // No Telemetry for better privacy of your data
  30. // No Blurred UI*
  31. // Disabled Depth-of-Field for better visibility*
  32. // Upped Envmap scale to brighten up dark corners*
  33. // Unlimited FPS
  34. // More Stable FPS thanks to lowered LOD and disabled shadows ( ONLY WORKS WITH VIDEOCONFIG.TXT )
  35. // Net-graph (See ping)
  36. //
  37. // *Broken at the moment (11 June 2019), but devs said eventually it will be fixed
  38.  
  39.  
  40.  
  41. // KEY-LIST----------------------------------------------------------------------------------------------------------------------------
  42. // "F1"     - Toggle FPS Counter
  43. // "F2"     - Toggle Net-graph (See ping)
  44. // "F3"     - Switch to 1440x1080 Resolution
  45. // "F4"     - Switch back to 1920x1080 Resolution
  46. // "F7"     - Reexecute this Autoexec
  47.  
  48.  
  49. // GAMEPLAY-SETTINGS-------------------------------------------------------------------------------------------------------------------
  50. //mouse_sensitivity "2"                         // Your mouse sensitivity - wont take any effect unless you remove the "//" at the
  51.                                                 // beginning
  52.  
  53. cl_fovScale "1.7"                               // 1.55 = 110FOV | 1.7 = 120FOV - wont take any effect unless you remove the "//" at
  54.                                                 // the beginning
  55.  
  56. m_rawinput "1"                                  // Takes the direct input of your mouse
  57. m_filter "0"                                    // Makes sure any kind of mouse filtering is off
  58. m_acceleration "0"                              // Once again this makes sure mouse acceleration is off
  59.  
  60. hud_setting_minimapRotate "1"                   // This setting allows the minimap to rotate with you (default 0)
  61.  
  62. sprint_view_shake_style "1"                     // Less Headbob
  63.  
  64. hud_setting_pingAlpha "0.3"                     // Opacity of the pings and downed banners (default 1)
  65.  
  66.  
  67.  
  68. // BINDS-------------------------------------------------------------------------------------------------------------------------------
  69. bind "F1" "toggle cl_showfps 4 0"               // Toggle for the FPS Counter
  70.  
  71. bind "F2" "toggle shownet_enabled 1 0"          // Net Graph
  72.  
  73. bind "F3" "mat_setvideomode 1440 1080 0 0"      // Changes res to your 4:3 res - you might like to change this to your preferred
  74.                                                 // res...like 1440x1080
  75.  
  76. bind "F4" "mat_setvideomode 1920 1080 0 0"      // Changes res back to 1920x1080
  77.  
  78. bind "F7" "exec autoexec.cfg"                   // If you have accidentally changes something in the video options just press F7 and
  79.                                                 // the settings will load again
  80.  
  81.  
  82.  
  83. // Simple Bind to re-execute some commands that need to be executed every new match----------------------------------------------------
  84. bind "w" "+forward; dof_enable 0"
  85.  
  86.  
  87.  
  88. // 4:3-SETTINGS------------------------------------------------------------------------------------------------------------------------
  89. // IMPORTANT! - If the UI glitches switch to 1080p with "F4" and back to your 4:3 res with "F3"----------------------------------------
  90.  
  91. mat_letterbox_aspect_goal 0
  92.  
  93. mat_letterbox_aspect_threshold 0
  94.  
  95.  
  96.  
  97. // Audio Occlusion/Distortion---------------------------------------------------------------------------------------------------------
  98. miles_occlusion 0
  99.  
  100. miles_occlusion_force 0
  101.  
  102. miles_occlusion_partial 0
  103.  
  104.  
  105.  
  106. // PRIVACY-SETTINGS--------------------------------------------------------------------------------------------------------------------
  107. telemetry_client_enable 0
  108.  
  109. telemetry_client_sendInterval 0
  110.  
  111.  
  112.  
  113. // IMPORTANT-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------------------
  114. fps_max unlimited                               // Unlocks Framerate
  115.  
  116. mat_picmip 4                                    // Basically this is the texture Quality controller of the game 4 = Lowest ... 1 = High
  117.  
  118. stream_memory 0                                 // Change this to 0 if you want to use mat_picmip 4
  119.  
  120. r_lod_switch_scale 0.3                          // Distance at where the low end models are loaded
  121.  
  122. csm_enabled 0                                   // Disables Cascaded Shadows
  123.  
  124. fog_enableskybox 0                              // Removes the fog from the skybox... You can see the mountains in the background more
  125.                                                 // clearly now
  126.  
  127. mat_screen_blur_enabled 0                       // Disables the blur effect on the HUD, this gives you like 5-10 more fps
  128.  
  129.  
  130.  
  131. // OTHER-GRAPHICS-BASED-COMMANDS---------------------------------------------------------------------------------------
  132. r_shadows 0                                     // Disables Shadows
  133.  
  134. mat_diffuse 1                                   // Disables Specularmapping
  135.  
  136. mat_fxaa_enable 0                               // This makes sure FXAA is off
  137.  
  138. mat_antialias_mode 0                            // Disables Anti-aliasing
  139.  
  140. mat_disable_bloom 1                             // Disables Glow spread of the light
  141.  
  142. mat_drawflat 1                                  // Apparently disables something like Tessellation or Parallax
  143.  
  144. mat_depthfeather_enable 0                       // DoF smoothing
  145.  
  146. mat_detail_tex 0
  147.  
  148. mat_sun_highlight_size 0                        // Sun Size
  149.  
  150. mat_enable_ssr 0                                // SSR = Screen Space Reflections
  151.  
  152. mat_fastnobump 0                                // Faster Bump-mapping, may cause crashes so put to "1" at own risk
  153.  
  154. mat_fastspecular 0                              // Faster Specularmapping, may cause crashes so put to "1" at own risk
  155.  
  156. mat_global_lighting 0
  157.  
  158. mat_hdr_enabled 0                               // Disables HDR
  159.  
  160. mat_norendering 1
  161.  
  162. mat_reducefillrate 1
  163.  
  164. mat_use_compressed_hdr_textures 0               // Setting that is referring to mat_hdr_enabled
  165.  
  166. mat_mip_linear 1
  167.  
  168. mat_phong 0                                     // May cause crashes on "1"
  169.  
  170. mat_filtertextures 0                            // Unfiltered textures
  171.  
  172. mat_filterlightmaps 0                           // Unfiltered light-maps
  173.  
  174. mat_vignette_enable 0                           // Removes the vignette from the screen
  175.  
  176. r_dynamic 0                                     // Removes the Ambient light for example when firing a gun the near surroundings wont
  177.                                                 // be lit by the muzzleflash
  178.  
  179. r_fastzreject 0                                 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware
  180.                                                 // fast z reject for improved performance. If set to -1 detects your default hardware
  181.                                                 // setting for this option. Initially this should be set to -1
  182.  
  183. r_WaterDrawReflection 0                         // Disables Water Reflections
  184.  
  185. r_jiggle_bones 0                                // May cause crashes on "1"
  186.  
  187. r_decals 0                                      // No bullet impacts
  188.  
  189. ssao_enabled 0                                  // Disables Ambient Occlusion
  190.  
  191. modeldecals_forceAllowed -1
  192.  
  193. particle_cpu_level 0
  194.  
  195. cl_particle_fallback_base 0
  196.  
  197. cl_particle_fallback_multiplier 0
  198.  
  199. cl_use_simd_bones 0
  200.  
  201. cl_simdbones_slerp 0
  202.  
  203. cl_gib_allow 0
  204.  
  205. cl_cull_weapon_fx 0
  206.  
  207. cl_threaded_bone_setup 1
  208.  
  209. cl_threaded_client_leaf_system 1
  210.  
  211. //cl_fasttempentcollision 20
  212.                        
  213. lightmap_realtimelight 0
  214.  
  215. lightmap_realtimeshadows 0
  216.  
  217. lightmap_ambient 0
  218.  
  219. sssss_enable 0
  220.  
  221. viewmodel_selfshadow 0                          // Disables shadow of your own player model on your gun
  222.  
  223. static_shadow_res 1
  224.  
  225. staticProp_budget 4000
  226.  
  227.  
  228.  
  229. // OTHER-------------------------------------------------------------------------------------------------------------------------------
  230. cl_ragdoll_maxcount 0                           // Disables Rag doll
  231.  
  232. cl_ragdoll_self_collision 0                     // Disables Rag doll beeing affected by the player
  233.  
  234. cl_ragdoll_force_fade_time 0
  235.  
  236. cl_ragdoll_force_fade_time_local_view_player 0
  237.  
  238. cl_ragdoll_force_fade_time_on_moving_geo 0
  239.  
  240. rspn_motd "DEAFPS AUTOEXEC LOADING..."
  241.  
  242.  
  243. //-------------------------------------------------------------------------------------------------------------------------------------
  244. //                       __________________
  245. //                      |     CHANGELOG    |
  246. //                       ------------------
  247. //
  248. //  Reverted to V2 and removed command for reduced muzzleflash
  249. //
  250. //
  251. //
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