deaZ1

(new version: https://github.com/deaFPS/apex)

Mar 10th, 2019
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  1. // I MOVED THE CFG TO GITHUB
  2. // https://github.com/deaFPS/apex
  3. // ANY OTHER UPDATED WILL FOLLOW THERE
  4. //
  5. // _____________________
  6. // | DEAFPS - CONFIG |
  7. // v3.7 - 15.11.19 (outdated)
  8. // Follow @deaFPS_ on Twitter
  9. //
  10.  
  11.  
  12.  
  13. // FEATURES------------------------------------------------------
  14. // Rotating Minimap
  15. // Transparent "Downed-Player" indicators
  16. // 120 FOV
  17. // No 4:3 Blackbars
  18. // No Telemetry for better privacy of your data
  19. // No Blurred UI*
  20. // Disabled Depth-of-Field for better visibility*
  21. // Upped Envmap scale to brighten up dark corners*
  22. // Unlimited FPS
  23. // More Stable FPS thanks to lowered LOD and disabled shadows ( ONLY WORKS WITH VIDEOCONFIG.TXT )
  24. // Net-graph (See ping)
  25. //
  26. // *Broken at the moment (11 June 2019), but devs said eventually it will be fixed
  27.  
  28.  
  29.  
  30. // KEY-LIST------------------------------------------------------
  31. // "F1" - Toggle FPS Counter
  32. // "F2" - Toggle Net-graph (See ping)
  33. // "F3" - Switch to 1440x1080 Resolution
  34. // "F4" - Switch back to 1920x1080 Resolution
  35. // "F7" - Reexecute this Autoexec
  36.  
  37.  
  38. // GAMEPLAY-SETTINGS---------------------------------------------
  39. m_rawinput "1"
  40. // Takes the direct input of your mouse
  41.  
  42. m_filter "0"
  43. // Makes sure any kind of mouse filtering is off
  44.  
  45. m_acceleration "0"
  46. // Once again this makes sure mouse acceleration is off
  47.  
  48. hud_setting_minimapRotate "1"
  49. // This setting allows the minimap to rotate with you
  50. //(default 0)
  51.  
  52. sprint_view_shake_style "1"
  53. // Less Headbob
  54.  
  55. hud_setting_pingAlpha "0.4"
  56. // Opacity of the pings and downed banners (default 1)
  57.  
  58. colorblind_mode 1
  59. // Colorblind modes
  60.  
  61. dvs_gpuframetime_min "6944"
  62.  
  63. dvs_gpuframetime_max "6944"
  64.  
  65. player_setting_damage_closes_deathbox_menu "0"
  66. // Your inventory wont auto-close anymore when receiving damage
  67.  
  68.  
  69.  
  70. // PERSONAL-SETTINGS---------------------------------------------
  71. // IMPORTANT! - Remove "//" infront of the commands to take effect
  72. //mouse_sensitivity "2.5"
  73. // Your mouse sensitivity
  74.  
  75. //bind "f" "+use; +use_long" 0
  76. // Your use bind
  77.  
  78. //unbind "mouse4"
  79. //unbind "mouse5"
  80.  
  81. //bind "e" "+offhand1" 0
  82. // Your Tactical
  83.  
  84. //bind "x" "weaponSelectPrimary2" 0
  85. // Your Fists
  86.  
  87. //bind "q" "ping_specific_type ENEMY" 0
  88. // Ping Enemy
  89.  
  90. cl_fovScale "1.55"
  91. // 1.55 = 110FOV | 1.7 = 120FOV
  92. // to deactivate add "//" at the beginning
  93.  
  94. bind "SPACE" "+jump" 0
  95. bind "MWHEELDOWN" "+jump" 0
  96. // Your Jump key
  97.  
  98.  
  99. // CUSTOM-BINDS--------------------------------------------------
  100. bind "F1" "toggle cl_showfps 4 0"
  101. // Toggle for the FPS Counter
  102.  
  103. bind "F2" "toggle shownet_enabled 1 0"
  104. // Net Graph Toggle
  105.  
  106. bind "F3" "mat_setvideomode 1440 1080 0 0"
  107. // Changes res to your 4:3 res - you might like to change
  108. // this to your preferred res...like 1440x1080
  109.  
  110. bind "F4" "mat_setvideomode 1920 1080 0 0"
  111. // Changes res back to 1920x1080
  112.  
  113. bind "F7" "exec autoexec.cfg"
  114. // If you have accidentally changes something in the video
  115. // options just press F7 and the settings will load again
  116.  
  117.  
  118. // 4:3-SETTINGS--------------------------------------------------
  119. // IMPORTANT! - If the UI glitches switch to 1080p with "F4" and
  120. back to your 4:3 res with "F3"-----------------------------------
  121.  
  122. mat_letterbox_aspect_goal 0
  123.  
  124. mat_letterbox_aspect_threshold 0
  125.  
  126.  
  127.  
  128. // Audio Occlusion/Distortion-------------------------------------
  129. miles_channels 2
  130. // Tells the number of audio channels to the audio engine
  131.  
  132. miles_occlusion 0
  133. // Sound bouncing of walls
  134.  
  135. miles_occlusion_force 0
  136.  
  137. miles_occlusion_partial 0
  138.  
  139. sound_num_speakers 2
  140. // Number of your audio channels
  141.  
  142. sound_without_focus 1
  143. // Game desent stop to play sound when tabbed out
  144.  
  145.  
  146.  
  147. // PRIVACY-SETTINGS----------------------------------------------
  148. telemetry_client_enable 0
  149.  
  150. telemetry_client_sendInterval 0
  151.  
  152. pin_opt_in 0
  153.  
  154.  
  155.  
  156. // IMPORTANT-GRAPHICS-BASED-COMMANDS-----------------------------
  157. fps_max unlimited
  158. // Unlocks Framerate
  159.  
  160. mat_picmip 4
  161. // Basically this is the texture Quality controller of the
  162. // game 4 = Lowest ... 1 = High
  163.  
  164. stream_memory "0"
  165. // Change this to 0 if you want to use mat_picmip 4 (default 307200)
  166.  
  167. r_lod_switch_scale 0.3
  168. // Distance at where the low end models are loaded
  169.  
  170. csm_enabled 0
  171. // Disables Cascaded Shadows
  172.  
  173. fog_enableskybox 0
  174. // Removes the fog from the skybox... You can see the
  175. //mountains in the background more clearly now
  176.  
  177. mat_screen_blur_enabled 0
  178. // Disables the blur effect on the HUD, this gives you like
  179. // 5-10 more fps
  180.  
  181. mat_forceaniso 0
  182.  
  183. ssao_enabled 0
  184. // Disables SSAO
  185.  
  186. shadow_enable 0
  187. shadow_maxdynamic 0
  188. shadow_max_dynamic 0
  189. shadow_depth_dimen_min 0
  190. shadow_depth_upres_factor_max 0
  191.  
  192. r_decals 0
  193. // Removes Bullet Impacts
  194.  
  195. particle_cpu_level 0
  196. // Reduces the quality of particles
  197.  
  198. cl_ragdoll_maxcount 0
  199. // Disables Ragdoll
  200.  
  201. cl_particle_fallback_multiplier 0
  202. // Multiplier for falling back to cheaper effects under load
  203.  
  204. cl_particle_fallback_base 0
  205. // Base for falling back to cheaper effects under load
  206.  
  207. noise_filter_scale 0
  208. // Removes Film-grain
  209.  
  210.  
  211. // OTHER-GRAPHICS-BASED-COMMANDS---------------------------------
  212. mat_disable_bloom 1
  213. // Disables Glow spread of the light
  214.  
  215. mat_mip_linear 0
  216.  
  217. cl_gib_allow 0
  218.  
  219. sssss_enable 0
  220.  
  221. staticProp_budget 1
  222.  
  223. func_break_max_pieces 1
  224.  
  225. cheap_captions_fadetime 0
  226.  
  227. crypto_cam_level_flight_is_default 1
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