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- local rs = game:GetService("ReplicatedStorage")
- local ds = game:GetService("DataStoreService")
- local store = ds:GetDataStore("saveStore")
- local library = rs:WaitForChild("Library")
- local dir = {}
- local function edit(player, list)
- dir[player.Name] = list
- end
- local function setup(player, list)
- for i = 1, #list do
- local tool = library:FindFirstChild(list[i])
- if tool then
- local clone = tool:Clone()
- clone.Parent = player.Backpack
- else
- print(list[i] .. " not found")
- end
- end
- end
- game.Players.PlayerAdded:connect(function(player)
- local ready = false
- player.CharacterAdded:connect(function(char)
- local bp = player.Backpack
- local data = nil
- if ready == false then
- ready = true
- data = store:GetAsync(player.UserId)
- if data then
- setup(player, data)
- edit(player, data)
- end
- end
- char.Humanoid.Died:connect(function()
- char.Humanoid:UnequipTools()
- local old = player.StarterGear:GetChildren()
- for i = 1, #old do
- old[i]:Destroy()
- end
- local new = player.Backpack:GetChildren()
- for i = 1, #new do
- new[i].Parent = player.StarterGear
- end
- end)
- local count = 0
- local function adjust()
- if char.Humanoid.Health > 0 then
- local list = {}
- local equipped = char:FindFirstChildOfClass("Tool")
- if equipped then
- table.insert(list, equipped.Name)
- end
- local tools = bp:GetChildren()
- for i = 1, #tools do
- table.insert(list, tools[i].Name)
- end
- if count ~= #list then
- edit(player, list)
- count = #list
- end
- end
- end
- bp.ChildAdded:connect(adjust)
- bp.ChildRemoved:connect(adjust)
- char.ChildAdded:connect(function(child)
- if child.ClassName == "Tool" then
- adjust()
- end
- end)
- char.ChildRemoved:connect(function(child)
- if child.ClassName == "Tool" then
- adjust()
- end
- end)
- end)
- end)
- game.Players.PlayerRemoving:connect(function(player)
- store:SetAsync(player.UserId, dir[player.Name])
- dir[player.Name] = nil
- end)
- game:BindToClose(function()
- wait(5)
- end)
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