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GML layer_sprite_x

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Oct 21st, 2018
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  1. #create
  2. backgroundLayer = layer_create(100, "Background");
  3. backgroundSprite = choose(sprBgA, sprBgB, sprBgC);
  4. backgroundElement = layer_background_create(backgroundLayer, backgroundSprite);
  5.  
  6. #step
  7. layer_sprite_x(backgroundElement, layer_sprite_get_x(backgroundElement) + 1);
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