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rivahaviz

Untitled

May 20th, 2018
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  1. wait(0.2)
  2.  
  3.  
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",Character)
  26. sick.SoundId = "rbxassetid://183142252"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 5
  30. sick:Play()
  31. Humanoid.DisplayDistanceType = "None"
  32.  
  33. local naeeym2 = Instance.new("BillboardGui",Character)
  34. naeeym2.AlwaysOnTop = true
  35. naeeym2.Size = UDim2.new(5,35,2,35)
  36. naeeym2.StudsOffset = Vector3.new(0,3,0)
  37. naeeym2.Adornee = Character.Head
  38. naeeym2.Name = "Name"
  39. naeeym2.PlayerToHideFrom = Player
  40. local tecks2 = Instance.new("TextLabel",naeeym2)
  41. tecks2.BackgroundTransparency = 1
  42. tecks2.TextScaled = true
  43. tecks2.BorderSizePixel = 0
  44. tecks2.Text = "The Revenge"
  45. tecks2.Font = "SourceSansBold"
  46. tecks2.TextSize = 30
  47. tecks2.TextStrokeTransparency = 0
  48. tecks2.TextColor3 = BrickColor.new("Really red").Color
  49. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  50. tecks2.Size = UDim2.new(1,0,0.5,0)
  51. tecks2.Parent = naeeym2
  52. player=game:GetService('Players').LocalPlayer
  53. c=player.Character
  54. local color="Really red"
  55. local transPoints = {
  56. NumberSequenceKeypoint.new(0,.819,.0375),
  57. NumberSequenceKeypoint.new(.207,.594,.0187),
  58. NumberSequenceKeypoint.new(.4,.55,.031),
  59. NumberSequenceKeypoint.new(.57,.619,.05),
  60. NumberSequenceKeypoint.new(.76,.8,.0375),
  61. NumberSequenceKeypoint.new(1,1,0),
  62. }
  63. local sizePoints = {
  64. NumberSequenceKeypoint.new(0,0.505,0),
  65. NumberSequenceKeypoint.new(1,0,0),
  66. }
  67. local Size = NumberSequence.new(sizePoints)
  68. local Transparency = NumberSequence.new(transPoints)
  69. efxBlock = Instance.new("Part",c)
  70. efxBlock.CanCollide=false
  71. efxBlock.BrickColor = BrickColor.new(color)
  72. efxBlock.Material = "Neon"
  73. efxBlock.FormFactor = "Custom"
  74. efxBlock.Transparency = .3
  75. efxBlock.Size = Vector3.new(.25,.25,.25)
  76. local mesh = Instance.new("SpecialMesh",efxBlock)
  77. mesh.MeshType = Enum.MeshType.Sphere
  78. mesh.Scale = Vector3.new(1,1,1)
  79. local particles = Instance.new("ParticleEmitter",efxBlock)
  80. particles.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  81. particles.LightEmission = .7
  82. particles.Size = Size
  83. particles.Name = "Fire"
  84. particles.Transparency = Transparency
  85. particles.LockedToPart = false
  86. particles.VelocityInheritance = .5
  87. particles.LockedToPart = false
  88. particles.Rate = 70
  89. particles.Texture = "rbxassetid://56562006"
  90. particles.Lifetime = NumberRange.new(2,2)
  91. particles.RotSpeed = NumberRange.new(100,100)
  92. particles.Speed = NumberRange.new(1,1)
  93. local offset = Vector3.new(-0.11, .23, -0.5)
  94. local weld = Instance.new("Weld",c.Head)
  95. weld.Part0 = c.Head
  96. weld.Part1 = efxBlock
  97. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(50),math.rad(40))
  98. efxBlock.Parent = c
  99. efxBlock2 = Instance.new("Part",c)
  100. efxBlock2.CanCollide=false
  101. efxBlock2.BrickColor = BrickColor.new(color)
  102. efxBlock2.Material = "Neon"
  103. efxBlock2.FormFactor = "Custom"
  104. efxBlock2.Transparency = .3
  105. efxBlock2.Size = Vector3.new(.25,.25,.25)
  106. local mesh2 = Instance.new("SpecialMesh",efxBlock2)
  107. mesh2.MeshType = Enum.MeshType.Sphere
  108. mesh2.Scale = Vector3.new(1,1,1)
  109. local particles2 = Instance.new("ParticleEmitter",efxBlock2)
  110. particles2.Color =ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  111. particles2.LightEmission = .2
  112. particles2.Size = Size
  113. particles2.Name = "Fire"
  114. particles2.Transparency = Transparency
  115. particles2.LockedToPart = false
  116. particles2.VelocityInheritance = .5
  117. particles2.LockedToPart = false
  118. particles2.Rate = 70
  119. particles2.Texture = "rbxassetid://56562006"
  120. particles2.Lifetime = NumberRange.new(2,2)
  121. particles2.RotSpeed = NumberRange.new(100,100)
  122. particles2.Speed = NumberRange.new(1,1)
  123. local offset = Vector3.new(0.11, .23, -0.5)
  124. local weld2 = Instance.new("Weld",c.Head)
  125. weld2.Part0 = c.Head
  126. weld2.Part1 = efxBlock2
  127. weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-40))
  128. efxBlock2.Parent = c
  129.  
  130.  
  131.  
  132.  
  133.  
  134.  
  135.  
  136.  
  137. --Converted with ttyyuu12345's model to script plugin v4
  138. function sandbox(var,func)
  139. local env = getfenv(func)
  140. local newenv = setmetatable({},{
  141. __index = function(self,k)
  142. if k=="script" then
  143. return var
  144. else
  145. return env[k]
  146. end
  147. end,
  148. })
  149. setfenv(func,newenv)
  150. return func
  151. end
  152. cors = {}
  153. mas = Instance.new("Model",game:GetService("Lighting"))
  154. Model0 = Instance.new("Model")
  155. Model1 = Instance.new("Model")
  156. WedgePart2 = Instance.new("WedgePart")
  157. WedgePart3 = Instance.new("WedgePart")
  158. Part4 = Instance.new("Part")
  159. Part5 = Instance.new("Part")
  160. Part6 = Instance.new("Part")
  161. Part7 = Instance.new("Part")
  162. Part8 = Instance.new("Part")
  163. Part9 = Instance.new("Part")
  164. Part10 = Instance.new("Part")
  165. Part11 = Instance.new("Part")
  166. Part12 = Instance.new("Part")
  167. Part13 = Instance.new("Part")
  168. Part14 = Instance.new("Part")
  169. Part15 = Instance.new("Part")
  170. SpecialMesh16 = Instance.new("SpecialMesh")
  171. Part17 = Instance.new("Part")
  172. SpecialMesh18 = Instance.new("SpecialMesh")
  173. Part19 = Instance.new("Part")
  174. SpecialMesh20 = Instance.new("SpecialMesh")
  175. Part21 = Instance.new("Part")
  176. SpecialMesh22 = Instance.new("SpecialMesh")
  177. Part23 = Instance.new("Part")
  178. SpecialMesh24 = Instance.new("SpecialMesh")
  179. Part25 = Instance.new("Part")
  180. SpecialMesh26 = Instance.new("SpecialMesh")
  181. Part27 = Instance.new("Part")
  182. SpecialMesh28 = Instance.new("SpecialMesh")
  183. Part29 = Instance.new("Part")
  184. SpecialMesh30 = Instance.new("SpecialMesh")
  185. Part31 = Instance.new("Part")
  186. Part32 = Instance.new("Part")
  187. Part33 = Instance.new("Part")
  188. Part34 = Instance.new("Part")
  189. Part35 = Instance.new("Part")
  190. Part36 = Instance.new("Part")
  191. Part37 = Instance.new("Part")
  192. ParticleEmitter38 = Instance.new("ParticleEmitter")
  193. Part39 = Instance.new("Part")
  194. Part40 = Instance.new("Part")
  195. Part41 = Instance.new("Part")
  196. Part42 = Instance.new("Part")
  197. Part43 = Instance.new("Part")
  198. Part44 = Instance.new("Part")
  199. Part45 = Instance.new("Part")
  200. Part46 = Instance.new("Part")
  201. Part47 = Instance.new("Part")
  202. Part48 = Instance.new("Part")
  203. Part49 = Instance.new("Part")
  204. Part50 = Instance.new("Part")
  205. Part51 = Instance.new("Part")
  206. Part52 = Instance.new("Part")
  207. Part53 = Instance.new("Part")
  208. Part54 = Instance.new("Part")
  209. Part55 = Instance.new("Part")
  210. Part56 = Instance.new("Part")
  211. Part57 = Instance.new("Part")
  212. Part58 = Instance.new("Part")
  213. Part59 = Instance.new("Part")
  214. Part60 = Instance.new("Part")
  215. Part61 = Instance.new("Part")
  216. Part62 = Instance.new("Part")
  217. Part63 = Instance.new("Part")
  218. Part64 = Instance.new("Part")
  219. Part65 = Instance.new("Part")
  220. Part66 = Instance.new("Part")
  221. Part67 = Instance.new("Part")
  222. Part68 = Instance.new("Part")
  223. Part69 = Instance.new("Part")
  224. Part70 = Instance.new("Part")
  225. Part71 = Instance.new("Part")
  226. Part72 = Instance.new("Part")
  227. Part73 = Instance.new("Part")
  228. Part74 = Instance.new("Part")
  229. Part75 = Instance.new("Part")
  230. Part76 = Instance.new("Part")
  231. Part77 = Instance.new("Part")
  232. Part78 = Instance.new("Part")
  233. Part79 = Instance.new("Part")
  234. Part80 = Instance.new("Part")
  235. Part81 = Instance.new("Part")
  236. Part82 = Instance.new("Part")
  237. Part83 = Instance.new("Part")
  238. Part84 = Instance.new("Part")
  239. Part85 = Instance.new("Part")
  240. Part86 = Instance.new("Part")
  241. Part87 = Instance.new("Part")
  242. Part88 = Instance.new("Part")
  243. Part89 = Instance.new("Part")
  244. Part90 = Instance.new("Part")
  245. Part91 = Instance.new("Part")
  246. Part92 = Instance.new("Part")
  247. Part93 = Instance.new("Part")
  248. Part94 = Instance.new("Part")
  249. Part95 = Instance.new("Part")
  250. Part96 = Instance.new("Part")
  251. Part97 = Instance.new("Part")
  252. Part98 = Instance.new("Part")
  253. Part99 = Instance.new("Part")
  254. Part100 = Instance.new("Part")
  255. Part101 = Instance.new("Part")
  256. Part102 = Instance.new("Part")
  257. Part103 = Instance.new("Part")
  258. Part104 = Instance.new("Part")
  259. Part105 = Instance.new("Part")
  260. Part106 = Instance.new("Part")
  261. Part107 = Instance.new("Part")
  262. Part108 = Instance.new("Part")
  263. Part109 = Instance.new("Part")
  264. Part110 = Instance.new("Part")
  265. Part111 = Instance.new("Part")
  266. Part112 = Instance.new("Part")
  267. Part113 = Instance.new("Part")
  268. Part114 = Instance.new("Part")
  269. Part115 = Instance.new("Part")
  270. Part116 = Instance.new("Part")
  271. Part117 = Instance.new("Part")
  272. Part118 = Instance.new("Part")
  273. Part119 = Instance.new("Part")
  274. Part120 = Instance.new("Part")
  275. Part121 = Instance.new("Part")
  276. Part122 = Instance.new("Part")
  277. Part123 = Instance.new("Part")
  278. Part124 = Instance.new("Part")
  279. Part125 = Instance.new("Part")
  280. Part126 = Instance.new("Part")
  281. Part127 = Instance.new("Part")
  282. Part128 = Instance.new("Part")
  283. Part129 = Instance.new("Part")
  284. Part130 = Instance.new("Part")
  285. Part131 = Instance.new("Part")
  286. Part132 = Instance.new("Part")
  287. Part133 = Instance.new("Part")
  288. Part134 = Instance.new("Part")
  289. Part135 = Instance.new("Part")
  290. Part136 = Instance.new("Part")
  291. Part137 = Instance.new("Part")
  292. Part138 = Instance.new("Part")
  293. Part139 = Instance.new("Part")
  294. Part140 = Instance.new("Part")
  295. Part141 = Instance.new("Part")
  296. Part142 = Instance.new("Part")
  297. Part143 = Instance.new("Part")
  298. Part144 = Instance.new("Part")
  299. Part145 = Instance.new("Part")
  300. Part146 = Instance.new("Part")
  301. Part147 = Instance.new("Part")
  302. Part148 = Instance.new("Part")
  303. Part149 = Instance.new("Part")
  304. Part150 = Instance.new("Part")
  305. Part151 = Instance.new("Part")
  306. Part152 = Instance.new("Part")
  307. Part153 = Instance.new("Part")
  308. Part154 = Instance.new("Part")
  309. Part155 = Instance.new("Part")
  310. Part156 = Instance.new("Part")
  311. Part157 = Instance.new("Part")
  312. Part158 = Instance.new("Part")
  313. Part159 = Instance.new("Part")
  314. Part160 = Instance.new("Part")
  315. Part161 = Instance.new("Part")
  316. Part162 = Instance.new("Part")
  317. Part163 = Instance.new("Part")
  318. Part164 = Instance.new("Part")
  319. Part165 = Instance.new("Part")
  320. Part166 = Instance.new("Part")
  321. Part167 = Instance.new("Part")
  322. Part168 = Instance.new("Part")
  323. Part169 = Instance.new("Part")
  324. Part170 = Instance.new("Part")
  325. WedgePart171 = Instance.new("WedgePart")
  326. WedgePart172 = Instance.new("WedgePart")
  327. WedgePart173 = Instance.new("WedgePart")
  328. WedgePart174 = Instance.new("WedgePart")
  329. WedgePart175 = Instance.new("WedgePart")
  330. WedgePart176 = Instance.new("WedgePart")
  331. WedgePart177 = Instance.new("WedgePart")
  332. WedgePart178 = Instance.new("WedgePart")
  333. WedgePart179 = Instance.new("WedgePart")
  334. WedgePart180 = Instance.new("WedgePart")
  335. WedgePart181 = Instance.new("WedgePart")
  336. WedgePart182 = Instance.new("WedgePart")
  337. WedgePart183 = Instance.new("WedgePart")
  338. WedgePart184 = Instance.new("WedgePart")
  339. WedgePart185 = Instance.new("WedgePart")
  340. WedgePart186 = Instance.new("WedgePart")
  341. WedgePart187 = Instance.new("WedgePart")
  342. WedgePart188 = Instance.new("WedgePart")
  343. WedgePart189 = Instance.new("WedgePart")
  344. WedgePart190 = Instance.new("WedgePart")
  345. WedgePart191 = Instance.new("WedgePart")
  346. WedgePart192 = Instance.new("WedgePart")
  347. WedgePart193 = Instance.new("WedgePart")
  348. WedgePart194 = Instance.new("WedgePart")
  349. WedgePart195 = Instance.new("WedgePart")
  350. WedgePart196 = Instance.new("WedgePart")
  351. WedgePart197 = Instance.new("WedgePart")
  352. WedgePart198 = Instance.new("WedgePart")
  353. WedgePart199 = Instance.new("WedgePart")
  354. WedgePart200 = Instance.new("WedgePart")
  355. WedgePart201 = Instance.new("WedgePart")
  356. WedgePart202 = Instance.new("WedgePart")
  357. Model203 = Instance.new("Model")
  358. Part204 = Instance.new("Part")
  359. Part205 = Instance.new("Part")
  360. ParticleEmitter206 = Instance.new("ParticleEmitter")
  361. Model207 = Instance.new("Model")
  362. WedgePart208 = Instance.new("WedgePart")
  363. Part209 = Instance.new("Part")
  364. Part210 = Instance.new("Part")
  365. Part211 = Instance.new("Part")
  366. Part212 = Instance.new("Part")
  367. Part213 = Instance.new("Part")
  368. Part214 = Instance.new("Part")
  369. Part215 = Instance.new("Part")
  370. Part216 = Instance.new("Part")
  371. Part217 = Instance.new("Part")
  372. Part218 = Instance.new("Part")
  373. Part219 = Instance.new("Part")
  374. Part220 = Instance.new("Part")
  375. Part221 = Instance.new("Part")
  376. Part222 = Instance.new("Part")
  377. Part223 = Instance.new("Part")
  378. Part224 = Instance.new("Part")
  379. Part225 = Instance.new("Part")
  380. Part226 = Instance.new("Part")
  381. Part227 = Instance.new("Part")
  382. Part228 = Instance.new("Part")
  383. Part229 = Instance.new("Part")
  384. Part230 = Instance.new("Part")
  385. Part231 = Instance.new("Part")
  386. Part232 = Instance.new("Part")
  387. Part233 = Instance.new("Part")
  388. Part234 = Instance.new("Part")
  389. Part235 = Instance.new("Part")
  390. Part236 = Instance.new("Part")
  391. Part237 = Instance.new("Part")
  392. Part238 = Instance.new("Part")
  393. Part239 = Instance.new("Part")
  394. Part240 = Instance.new("Part")
  395. Part241 = Instance.new("Part")
  396. Part242 = Instance.new("Part")
  397. Part243 = Instance.new("Part")
  398. Part244 = Instance.new("Part")
  399. Part245 = Instance.new("Part")
  400. Part246 = Instance.new("Part")
  401. Part247 = Instance.new("Part")
  402. Part248 = Instance.new("Part")
  403. Part249 = Instance.new("Part")
  404. Part250 = Instance.new("Part")
  405. ParticleEmitter251 = Instance.new("ParticleEmitter")
  406. Model252 = Instance.new("Model")
  407. Part253 = Instance.new("Part")
  408. Part254 = Instance.new("Part")
  409. ParticleEmitter255 = Instance.new("ParticleEmitter")
  410. Model256 = Instance.new("Model")
  411. Part257 = Instance.new("Part")
  412. WedgePart258 = Instance.new("WedgePart")
  413. Part259 = Instance.new("Part")
  414. Part260 = Instance.new("Part")
  415. Part261 = Instance.new("Part")
  416. Part262 = Instance.new("Part")
  417. Part263 = Instance.new("Part")
  418. Part264 = Instance.new("Part")
  419. Part265 = Instance.new("Part")
  420. Part266 = Instance.new("Part")
  421. Part267 = Instance.new("Part")
  422. Part268 = Instance.new("Part")
  423. Part269 = Instance.new("Part")
  424. Part270 = Instance.new("Part")
  425. Part271 = Instance.new("Part")
  426. Part272 = Instance.new("Part")
  427. Part273 = Instance.new("Part")
  428. Part274 = Instance.new("Part")
  429. Part275 = Instance.new("Part")
  430. Part276 = Instance.new("Part")
  431. Part277 = Instance.new("Part")
  432. Part278 = Instance.new("Part")
  433. Part279 = Instance.new("Part")
  434. Part280 = Instance.new("Part")
  435. Part281 = Instance.new("Part")
  436. Part282 = Instance.new("Part")
  437. Part283 = Instance.new("Part")
  438. Part284 = Instance.new("Part")
  439. Part285 = Instance.new("Part")
  440. Part286 = Instance.new("Part")
  441. Part287 = Instance.new("Part")
  442. Part288 = Instance.new("Part")
  443. Part289 = Instance.new("Part")
  444. Part290 = Instance.new("Part")
  445. Part291 = Instance.new("Part")
  446. Part292 = Instance.new("Part")
  447. Part293 = Instance.new("Part")
  448. Part294 = Instance.new("Part")
  449. Part295 = Instance.new("Part")
  450. Part296 = Instance.new("Part")
  451. Part297 = Instance.new("Part")
  452. Part298 = Instance.new("Part")
  453. Part299 = Instance.new("Part")
  454. ParticleEmitter300 = Instance.new("ParticleEmitter")
  455. Model301 = Instance.new("Model")
  456. Part302 = Instance.new("Part")
  457. SpecialMesh303 = Instance.new("SpecialMesh")
  458. Script304 = Instance.new("Script")
  459. Model0.Name = "Armor"
  460. Model0.Parent = mas
  461. Model1.Name = "Torso"
  462. Model1.Parent = Model0
  463. WedgePart2.Parent = Model1
  464. WedgePart2.Material = Enum.Material.SmoothPlastic
  465. WedgePart2.BrickColor = BrickColor.new("Really black")
  466. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  467. WedgePart2.Anchored = true
  468. WedgePart2.FormFactor = Enum.FormFactor.Custom
  469. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  470. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  471. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  472. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  473. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  474. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  475. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  476. WedgePart3.Parent = Model1
  477. WedgePart3.Material = Enum.Material.SmoothPlastic
  478. WedgePart3.BrickColor = BrickColor.new("Really black")
  479. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  480. WedgePart3.Anchored = true
  481. WedgePart3.FormFactor = Enum.FormFactor.Custom
  482. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  483. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  484. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  485. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  486. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  487. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  488. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  489. Part4.Name = "Torso1"
  490. Part4.Parent = Model1
  491. Part4.Material = Enum.Material.SmoothPlastic
  492. Part4.BrickColor = BrickColor.new("Pastel brown")
  493. Part4.Transparency = 1
  494. Part4.Rotation = Vector3.new(-180, 0, 0)
  495. Part4.Anchored = true
  496. Part4.CanCollide = false
  497. Part4.FormFactor = Enum.FormFactor.Plate
  498. Part4.Size = Vector3.new(2, 2, 1)
  499. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  500. Part4.TopSurface = Enum.SurfaceType.Smooth
  501. Part4.Color = Color3.new(1, 0.8, 0.6)
  502. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  503. Part4.Orientation = Vector3.new(0, 180, 180)
  504. Part4.Color = Color3.new(1, 0.8, 0.6)
  505. Part5.Parent = Model1
  506. Part5.Material = Enum.Material.Neon
  507. Part5.BrickColor = BrickColor.new("Really red")
  508. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  509. Part5.Anchored = true
  510. Part5.CanCollide = false
  511. Part5.FormFactor = Enum.FormFactor.Custom
  512. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  513. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  514. Part5.BottomSurface = Enum.SurfaceType.Smooth
  515. Part5.TopSurface = Enum.SurfaceType.Smooth
  516. Part5.Color = Color3.new(1, 0, 0)
  517. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  518. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  519. Part5.Color = Color3.new(1, 0, 0)
  520. Part6.Parent = Model1
  521. Part6.Material = Enum.Material.SmoothPlastic
  522. Part6.BrickColor = BrickColor.new("Really black")
  523. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  524. Part6.Anchored = true
  525. Part6.CanCollide = false
  526. Part6.FormFactor = Enum.FormFactor.Custom
  527. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  528. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  529. Part6.BottomSurface = Enum.SurfaceType.Smooth
  530. Part6.TopSurface = Enum.SurfaceType.Smooth
  531. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  532. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  533. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  534. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  535. Part7.Parent = Model1
  536. Part7.Material = Enum.Material.SmoothPlastic
  537. Part7.BrickColor = BrickColor.new("Really black")
  538. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  539. Part7.Anchored = true
  540. Part7.CanCollide = false
  541. Part7.FormFactor = Enum.FormFactor.Custom
  542. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  543. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  544. Part7.BottomSurface = Enum.SurfaceType.Smooth
  545. Part7.TopSurface = Enum.SurfaceType.Smooth
  546. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  547. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  548. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  549. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  550. Part8.Parent = Model1
  551. Part8.Material = Enum.Material.Neon
  552. Part8.BrickColor = BrickColor.new("Really red")
  553. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  554. Part8.Anchored = true
  555. Part8.CanCollide = false
  556. Part8.FormFactor = Enum.FormFactor.Custom
  557. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  558. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  559. Part8.BottomSurface = Enum.SurfaceType.Smooth
  560. Part8.TopSurface = Enum.SurfaceType.Smooth
  561. Part8.Color = Color3.new(1, 0, 0)
  562. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  563. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  564. Part8.Color = Color3.new(1, 0, 0)
  565. Part9.Parent = Model1
  566. Part9.Material = Enum.Material.Neon
  567. Part9.BrickColor = BrickColor.new("Really red")
  568. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  569. Part9.Anchored = true
  570. Part9.CanCollide = false
  571. Part9.FormFactor = Enum.FormFactor.Custom
  572. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  573. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  574. Part9.BottomSurface = Enum.SurfaceType.Smooth
  575. Part9.TopSurface = Enum.SurfaceType.Smooth
  576. Part9.Color = Color3.new(1, 0, 0)
  577. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  578. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  579. Part9.Color = Color3.new(1, 0, 0)
  580. Part10.Parent = Model1
  581. Part10.Material = Enum.Material.SmoothPlastic
  582. Part10.BrickColor = BrickColor.new("Really black")
  583. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  584. Part10.Anchored = true
  585. Part10.CanCollide = false
  586. Part10.FormFactor = Enum.FormFactor.Custom
  587. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  588. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  589. Part10.BottomSurface = Enum.SurfaceType.Smooth
  590. Part10.TopSurface = Enum.SurfaceType.Smooth
  591. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  592. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  593. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  594. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  595. Part11.Parent = Model1
  596. Part11.Material = Enum.Material.SmoothPlastic
  597. Part11.BrickColor = BrickColor.new("Really black")
  598. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  599. Part11.Anchored = true
  600. Part11.CanCollide = false
  601. Part11.FormFactor = Enum.FormFactor.Custom
  602. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  603. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  604. Part11.BottomSurface = Enum.SurfaceType.Smooth
  605. Part11.TopSurface = Enum.SurfaceType.Smooth
  606. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  607. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  608. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  609. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  610. Part12.Parent = Model1
  611. Part12.Material = Enum.Material.SmoothPlastic
  612. Part12.BrickColor = BrickColor.new("Really black")
  613. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  614. Part12.Anchored = true
  615. Part12.CanCollide = false
  616. Part12.FormFactor = Enum.FormFactor.Custom
  617. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  618. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  619. Part12.BottomSurface = Enum.SurfaceType.Smooth
  620. Part12.TopSurface = Enum.SurfaceType.Smooth
  621. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  622. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  623. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  624. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  625. Part13.Parent = Model1
  626. Part13.Material = Enum.Material.SmoothPlastic
  627. Part13.BrickColor = BrickColor.new("Really black")
  628. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  629. Part13.Anchored = true
  630. Part13.CanCollide = false
  631. Part13.FormFactor = Enum.FormFactor.Custom
  632. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  633. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  634. Part13.BottomSurface = Enum.SurfaceType.Smooth
  635. Part13.TopSurface = Enum.SurfaceType.Smooth
  636. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  637. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  638. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  639. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  640. Part14.Parent = Model1
  641. Part14.Material = Enum.Material.SmoothPlastic
  642. Part14.BrickColor = BrickColor.new("Really black")
  643. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  644. Part14.Anchored = true
  645. Part14.CanCollide = false
  646. Part14.FormFactor = Enum.FormFactor.Custom
  647. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  648. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  649. Part14.BottomSurface = Enum.SurfaceType.Smooth
  650. Part14.TopSurface = Enum.SurfaceType.Smooth
  651. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  652. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  653. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  654. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  655. Part15.Parent = Model1
  656. Part15.Material = Enum.Material.Ice
  657. Part15.BrickColor = BrickColor.new("Black")
  658. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  659. Part15.Anchored = true
  660. Part15.CanCollide = false
  661. Part15.FormFactor = Enum.FormFactor.Custom
  662. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  663. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  664. Part15.BottomSurface = Enum.SurfaceType.Smooth
  665. Part15.TopSurface = Enum.SurfaceType.Smooth
  666. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  667. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  668. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  669. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  670. SpecialMesh16.Parent = Part15
  671. SpecialMesh16.MeshId = "rbxassetid://437432504"
  672. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  673. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  674. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  675. Part17.Parent = Model1
  676. Part17.Material = Enum.Material.Ice
  677. Part17.BrickColor = BrickColor.new("Black")
  678. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  679. Part17.Anchored = true
  680. Part17.CanCollide = false
  681. Part17.FormFactor = Enum.FormFactor.Custom
  682. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  683. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  684. Part17.BottomSurface = Enum.SurfaceType.Smooth
  685. Part17.TopSurface = Enum.SurfaceType.Smooth
  686. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  687. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  688. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  689. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  690. SpecialMesh18.Parent = Part17
  691. SpecialMesh18.MeshId = "rbxassetid://437432504"
  692. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  693. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  694. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  695. Part19.Parent = Model1
  696. Part19.Material = Enum.Material.Ice
  697. Part19.BrickColor = BrickColor.new("Black")
  698. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  699. Part19.Anchored = true
  700. Part19.CanCollide = false
  701. Part19.FormFactor = Enum.FormFactor.Custom
  702. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  703. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  704. Part19.BottomSurface = Enum.SurfaceType.Smooth
  705. Part19.TopSurface = Enum.SurfaceType.Smooth
  706. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  707. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  708. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  709. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  710. SpecialMesh20.Parent = Part19
  711. SpecialMesh20.MeshId = "rbxassetid://437432504"
  712. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  713. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  714. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  715. Part21.Parent = Model1
  716. Part21.Material = Enum.Material.Ice
  717. Part21.BrickColor = BrickColor.new("Black")
  718. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  719. Part21.Anchored = true
  720. Part21.CanCollide = false
  721. Part21.FormFactor = Enum.FormFactor.Custom
  722. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  723. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  724. Part21.BottomSurface = Enum.SurfaceType.Smooth
  725. Part21.TopSurface = Enum.SurfaceType.Smooth
  726. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  727. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  728. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  729. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  730. SpecialMesh22.Parent = Part21
  731. SpecialMesh22.MeshId = "rbxassetid://437432504"
  732. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  733. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  734. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  735. Part23.Parent = Model1
  736. Part23.Material = Enum.Material.Ice
  737. Part23.BrickColor = BrickColor.new("Black")
  738. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  739. Part23.Anchored = true
  740. Part23.CanCollide = false
  741. Part23.FormFactor = Enum.FormFactor.Custom
  742. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  743. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  744. Part23.BottomSurface = Enum.SurfaceType.Smooth
  745. Part23.TopSurface = Enum.SurfaceType.Smooth
  746. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  747. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  748. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  749. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  750. SpecialMesh24.Parent = Part23
  751. SpecialMesh24.MeshId = "rbxassetid://437432504"
  752. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  753. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  754. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  755. Part25.Parent = Model1
  756. Part25.Material = Enum.Material.Ice
  757. Part25.BrickColor = BrickColor.new("Black")
  758. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  759. Part25.Anchored = true
  760. Part25.CanCollide = false
  761. Part25.FormFactor = Enum.FormFactor.Custom
  762. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  763. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  764. Part25.BottomSurface = Enum.SurfaceType.Smooth
  765. Part25.TopSurface = Enum.SurfaceType.Smooth
  766. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  767. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  768. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  769. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  770. SpecialMesh26.Parent = Part25
  771. SpecialMesh26.MeshId = "rbxassetid://437432504"
  772. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  773. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  774. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  775. Part27.Parent = Model1
  776. Part27.Material = Enum.Material.Ice
  777. Part27.BrickColor = BrickColor.new("Black")
  778. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  779. Part27.Anchored = true
  780. Part27.CanCollide = false
  781. Part27.FormFactor = Enum.FormFactor.Custom
  782. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  783. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  784. Part27.BottomSurface = Enum.SurfaceType.Smooth
  785. Part27.TopSurface = Enum.SurfaceType.Smooth
  786. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  787. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  788. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  789. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  790. SpecialMesh28.Parent = Part27
  791. SpecialMesh28.MeshId = "rbxassetid://437432504"
  792. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  793. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  794. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  795. Part29.Parent = Model1
  796. Part29.Material = Enum.Material.Ice
  797. Part29.BrickColor = BrickColor.new("Black")
  798. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  799. Part29.Anchored = true
  800. Part29.CanCollide = false
  801. Part29.FormFactor = Enum.FormFactor.Custom
  802. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  803. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  804. Part29.BottomSurface = Enum.SurfaceType.Smooth
  805. Part29.TopSurface = Enum.SurfaceType.Smooth
  806. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  807. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  808. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  809. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  810. SpecialMesh30.Parent = Part29
  811. SpecialMesh30.MeshId = "rbxassetid://437432504"
  812. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  813. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  814. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  815. Part31.Parent = Model1
  816. Part31.Material = Enum.Material.Neon
  817. Part31.BrickColor = BrickColor.new("Really red")
  818. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  819. Part31.Anchored = true
  820. Part31.CanCollide = false
  821. Part31.FormFactor = Enum.FormFactor.Custom
  822. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  823. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  824. Part31.BottomSurface = Enum.SurfaceType.Smooth
  825. Part31.TopSurface = Enum.SurfaceType.Smooth
  826. Part31.Color = Color3.new(1, 0, 0)
  827. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  828. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  829. Part31.Color = Color3.new(1, 0, 0)
  830. Part32.Parent = Model1
  831. Part32.Material = Enum.Material.Neon
  832. Part32.BrickColor = BrickColor.new("Really red")
  833. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  834. Part32.Anchored = true
  835. Part32.CanCollide = false
  836. Part32.FormFactor = Enum.FormFactor.Custom
  837. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  838. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  839. Part32.BottomSurface = Enum.SurfaceType.Smooth
  840. Part32.TopSurface = Enum.SurfaceType.Smooth
  841. Part32.Color = Color3.new(1, 0, 0)
  842. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  843. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  844. Part32.Color = Color3.new(1, 0, 0)
  845. Part33.Parent = Model1
  846. Part33.Material = Enum.Material.Neon
  847. Part33.BrickColor = BrickColor.new("Really red")
  848. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  849. Part33.Anchored = true
  850. Part33.CanCollide = false
  851. Part33.FormFactor = Enum.FormFactor.Custom
  852. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  853. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  854. Part33.BottomSurface = Enum.SurfaceType.Smooth
  855. Part33.TopSurface = Enum.SurfaceType.Smooth
  856. Part33.Color = Color3.new(1, 0, 0)
  857. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  858. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  859. Part33.Color = Color3.new(1, 0, 0)
  860. Part34.Parent = Model1
  861. Part34.Material = Enum.Material.Neon
  862. Part34.BrickColor = BrickColor.new("Really red")
  863. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  864. Part34.Anchored = true
  865. Part34.CanCollide = false
  866. Part34.FormFactor = Enum.FormFactor.Custom
  867. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  868. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  869. Part34.BottomSurface = Enum.SurfaceType.Smooth
  870. Part34.TopSurface = Enum.SurfaceType.Smooth
  871. Part34.Color = Color3.new(1, 0, 0)
  872. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  873. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  874. Part34.Color = Color3.new(1, 0, 0)
  875. Part35.Parent = Model1
  876. Part35.Material = Enum.Material.Neon
  877. Part35.BrickColor = BrickColor.new("Really red")
  878. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  879. Part35.Anchored = true
  880. Part35.CanCollide = false
  881. Part35.FormFactor = Enum.FormFactor.Custom
  882. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  883. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  884. Part35.BottomSurface = Enum.SurfaceType.Smooth
  885. Part35.TopSurface = Enum.SurfaceType.Smooth
  886. Part35.Color = Color3.new(1, 0, 0)
  887. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  888. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  889. Part35.Color = Color3.new(1, 0, 0)
  890. Part36.Parent = Model1
  891. Part36.Material = Enum.Material.Neon
  892. Part36.BrickColor = BrickColor.new("Really red")
  893. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  894. Part36.Anchored = true
  895. Part36.CanCollide = false
  896. Part36.FormFactor = Enum.FormFactor.Custom
  897. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  898. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  899. Part36.BottomSurface = Enum.SurfaceType.Smooth
  900. Part36.TopSurface = Enum.SurfaceType.Smooth
  901. Part36.Color = Color3.new(1, 0, 0)
  902. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  903. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  904. Part36.Color = Color3.new(1, 0, 0)
  905. Part37.Parent = Model1
  906. Part37.Material = Enum.Material.SmoothPlastic
  907. Part37.Transparency = 1
  908. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  909. Part37.Anchored = true
  910. Part37.FormFactor = Enum.FormFactor.Custom
  911. Part37.Size = Vector3.new(1.9000001, 1, 2)
  912. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  913. Part37.BottomSurface = Enum.SurfaceType.Smooth
  914. Part37.TopSurface = Enum.SurfaceType.Smooth
  915. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  916. Part37.Orientation = Vector3.new(90, -180, 0)
  917. ParticleEmitter38.Name = "Void"
  918. ParticleEmitter38.Parent = Part37
  919. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  920. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  921. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  922. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  923. ParticleEmitter38.Texture = "rbxassetid://341277531"
  924. ParticleEmitter38.ZOffset = -1
  925. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  926. ParticleEmitter38.Rate = 1000
  927. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  928. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  929. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  930. Part39.Parent = Model1
  931. Part39.Material = Enum.Material.Neon
  932. Part39.BrickColor = BrickColor.new("Really red")
  933. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  934. Part39.Anchored = true
  935. Part39.CanCollide = false
  936. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  937. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  938. Part39.Color = Color3.new(1, 0, 0)
  939. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  940. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  941. Part39.Color = Color3.new(1, 0, 0)
  942. Part40.Parent = Model1
  943. Part40.Material = Enum.Material.Neon
  944. Part40.BrickColor = BrickColor.new("Really red")
  945. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  946. Part40.Anchored = true
  947. Part40.CanCollide = false
  948. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  949. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  950. Part40.Color = Color3.new(1, 0, 0)
  951. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  952. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  953. Part40.Color = Color3.new(1, 0, 0)
  954. Part41.Parent = Model1
  955. Part41.Material = Enum.Material.Neon
  956. Part41.BrickColor = BrickColor.new("Really red")
  957. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  958. Part41.Anchored = true
  959. Part41.CanCollide = false
  960. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  961. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  962. Part41.Color = Color3.new(1, 0, 0)
  963. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  964. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  965. Part41.Color = Color3.new(1, 0, 0)
  966. Part42.Parent = Model1
  967. Part42.Material = Enum.Material.Neon
  968. Part42.BrickColor = BrickColor.new("Really red")
  969. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  970. Part42.Anchored = true
  971. Part42.CanCollide = false
  972. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  973. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  974. Part42.Color = Color3.new(1, 0, 0)
  975. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  976. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  977. Part42.Color = Color3.new(1, 0, 0)
  978. Part43.Parent = Model1
  979. Part43.Material = Enum.Material.Neon
  980. Part43.BrickColor = BrickColor.new("Really red")
  981. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  982. Part43.Anchored = true
  983. Part43.CanCollide = false
  984. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  985. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  986. Part43.Color = Color3.new(1, 0, 0)
  987. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  988. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  989. Part43.Color = Color3.new(1, 0, 0)
  990. Part44.Parent = Model1
  991. Part44.Material = Enum.Material.Neon
  992. Part44.BrickColor = BrickColor.new("Really red")
  993. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  994. Part44.Anchored = true
  995. Part44.CanCollide = false
  996. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  997. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  998. Part44.Color = Color3.new(1, 0, 0)
  999. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  1000. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  1001. Part44.Color = Color3.new(1, 0, 0)
  1002. Part45.Parent = Model1
  1003. Part45.Material = Enum.Material.Neon
  1004. Part45.BrickColor = BrickColor.new("Really red")
  1005. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  1006. Part45.Anchored = true
  1007. Part45.CanCollide = false
  1008. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1009. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  1010. Part45.Color = Color3.new(1, 0, 0)
  1011. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  1012. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  1013. Part45.Color = Color3.new(1, 0, 0)
  1014. Part46.Parent = Model1
  1015. Part46.Material = Enum.Material.Neon
  1016. Part46.BrickColor = BrickColor.new("Really red")
  1017. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  1018. Part46.Anchored = true
  1019. Part46.CanCollide = false
  1020. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1021. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  1022. Part46.Color = Color3.new(1, 0, 0)
  1023. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  1024. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  1025. Part46.Color = Color3.new(1, 0, 0)
  1026. Part47.Parent = Model1
  1027. Part47.Material = Enum.Material.Neon
  1028. Part47.BrickColor = BrickColor.new("Really red")
  1029. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  1030. Part47.Anchored = true
  1031. Part47.CanCollide = false
  1032. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1033. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  1034. Part47.Color = Color3.new(1, 0, 0)
  1035. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  1036. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  1037. Part47.Color = Color3.new(1, 0, 0)
  1038. Part48.Parent = Model1
  1039. Part48.Material = Enum.Material.Neon
  1040. Part48.BrickColor = BrickColor.new("Really red")
  1041. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  1042. Part48.Anchored = true
  1043. Part48.CanCollide = false
  1044. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1045. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  1046. Part48.Color = Color3.new(1, 0, 0)
  1047. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  1048. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  1049. Part48.Color = Color3.new(1, 0, 0)
  1050. Part49.Parent = Model1
  1051. Part49.Material = Enum.Material.Neon
  1052. Part49.BrickColor = BrickColor.new("Really red")
  1053. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  1054. Part49.Anchored = true
  1055. Part49.CanCollide = false
  1056. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1057. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  1058. Part49.Color = Color3.new(1, 0, 0)
  1059. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  1060. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  1061. Part49.Color = Color3.new(1, 0, 0)
  1062. Part50.Parent = Model1
  1063. Part50.Material = Enum.Material.Neon
  1064. Part50.BrickColor = BrickColor.new("Really red")
  1065. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  1066. Part50.Anchored = true
  1067. Part50.CanCollide = false
  1068. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1069. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  1070. Part50.Color = Color3.new(1, 0, 0)
  1071. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  1072. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  1073. Part50.Color = Color3.new(1, 0, 0)
  1074. Part51.Parent = Model1
  1075. Part51.Material = Enum.Material.Neon
  1076. Part51.BrickColor = BrickColor.new("Really red")
  1077. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  1078. Part51.Anchored = true
  1079. Part51.CanCollide = false
  1080. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1081. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  1082. Part51.Color = Color3.new(1, 0, 0)
  1083. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  1084. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  1085. Part51.Color = Color3.new(1, 0, 0)
  1086. Part52.Parent = Model1
  1087. Part52.Material = Enum.Material.Neon
  1088. Part52.BrickColor = BrickColor.new("Really red")
  1089. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  1090. Part52.Anchored = true
  1091. Part52.CanCollide = false
  1092. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1093. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  1094. Part52.Color = Color3.new(1, 0, 0)
  1095. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  1096. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  1097. Part52.Color = Color3.new(1, 0, 0)
  1098. Part53.Parent = Model1
  1099. Part53.Material = Enum.Material.Neon
  1100. Part53.BrickColor = BrickColor.new("Really red")
  1101. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  1102. Part53.Anchored = true
  1103. Part53.CanCollide = false
  1104. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1105. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  1106. Part53.Color = Color3.new(1, 0, 0)
  1107. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  1108. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  1109. Part53.Color = Color3.new(1, 0, 0)
  1110. Part54.Parent = Model1
  1111. Part54.Material = Enum.Material.Neon
  1112. Part54.BrickColor = BrickColor.new("Really red")
  1113. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  1114. Part54.Anchored = true
  1115. Part54.CanCollide = false
  1116. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1117. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  1118. Part54.Color = Color3.new(1, 0, 0)
  1119. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  1120. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  1121. Part54.Color = Color3.new(1, 0, 0)
  1122. Part55.Parent = Model1
  1123. Part55.Material = Enum.Material.Neon
  1124. Part55.BrickColor = BrickColor.new("Really red")
  1125. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  1126. Part55.Anchored = true
  1127. Part55.CanCollide = false
  1128. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  1129. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  1130. Part55.Color = Color3.new(1, 0, 0)
  1131. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  1132. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  1133. Part55.Color = Color3.new(1, 0, 0)
  1134. Part56.Parent = Model1
  1135. Part56.Material = Enum.Material.Neon
  1136. Part56.BrickColor = BrickColor.new("Really red")
  1137. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  1138. Part56.Anchored = true
  1139. Part56.CanCollide = false
  1140. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1141. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  1142. Part56.Color = Color3.new(1, 0, 0)
  1143. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  1144. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  1145. Part56.Color = Color3.new(1, 0, 0)
  1146. Part57.Parent = Model1
  1147. Part57.Material = Enum.Material.Neon
  1148. Part57.BrickColor = BrickColor.new("Really red")
  1149. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  1150. Part57.Anchored = true
  1151. Part57.CanCollide = false
  1152. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1153. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  1154. Part57.Color = Color3.new(1, 0, 0)
  1155. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  1156. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  1157. Part57.Color = Color3.new(1, 0, 0)
  1158. Part58.Parent = Model1
  1159. Part58.Material = Enum.Material.Neon
  1160. Part58.BrickColor = BrickColor.new("Really red")
  1161. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  1162. Part58.Anchored = true
  1163. Part58.CanCollide = false
  1164. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1165. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  1166. Part58.Color = Color3.new(1, 0, 0)
  1167. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  1168. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  1169. Part58.Color = Color3.new(1, 0, 0)
  1170. Part59.Parent = Model1
  1171. Part59.Material = Enum.Material.Neon
  1172. Part59.BrickColor = BrickColor.new("Really red")
  1173. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  1174. Part59.Anchored = true
  1175. Part59.CanCollide = false
  1176. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1177. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  1178. Part59.Color = Color3.new(1, 0, 0)
  1179. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  1180. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  1181. Part59.Color = Color3.new(1, 0, 0)
  1182. Part60.Parent = Model1
  1183. Part60.Material = Enum.Material.Neon
  1184. Part60.BrickColor = BrickColor.new("Really red")
  1185. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  1186. Part60.Anchored = true
  1187. Part60.CanCollide = false
  1188. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1189. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  1190. Part60.Color = Color3.new(1, 0, 0)
  1191. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  1192. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  1193. Part60.Color = Color3.new(1, 0, 0)
  1194. Part61.Parent = Model1
  1195. Part61.Material = Enum.Material.Neon
  1196. Part61.BrickColor = BrickColor.new("Really red")
  1197. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  1198. Part61.Anchored = true
  1199. Part61.CanCollide = false
  1200. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1201. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  1202. Part61.Color = Color3.new(1, 0, 0)
  1203. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  1204. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  1205. Part61.Color = Color3.new(1, 0, 0)
  1206. Part62.Parent = Model1
  1207. Part62.Material = Enum.Material.Neon
  1208. Part62.BrickColor = BrickColor.new("Really red")
  1209. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  1210. Part62.Anchored = true
  1211. Part62.CanCollide = false
  1212. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1213. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  1214. Part62.Color = Color3.new(1, 0, 0)
  1215. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  1216. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  1217. Part62.Color = Color3.new(1, 0, 0)
  1218. Part63.Parent = Model1
  1219. Part63.Material = Enum.Material.Neon
  1220. Part63.BrickColor = BrickColor.new("Really red")
  1221. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  1222. Part63.Anchored = true
  1223. Part63.CanCollide = false
  1224. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1225. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  1226. Part63.Color = Color3.new(1, 0, 0)
  1227. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  1228. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  1229. Part63.Color = Color3.new(1, 0, 0)
  1230. Part64.Parent = Model1
  1231. Part64.Material = Enum.Material.Neon
  1232. Part64.BrickColor = BrickColor.new("Really red")
  1233. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  1234. Part64.Anchored = true
  1235. Part64.CanCollide = false
  1236. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1237. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  1238. Part64.Color = Color3.new(1, 0, 0)
  1239. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  1240. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  1241. Part64.Color = Color3.new(1, 0, 0)
  1242. Part65.Parent = Model1
  1243. Part65.Material = Enum.Material.Neon
  1244. Part65.BrickColor = BrickColor.new("Really red")
  1245. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  1246. Part65.Anchored = true
  1247. Part65.CanCollide = false
  1248. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1249. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  1250. Part65.Color = Color3.new(1, 0, 0)
  1251. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  1252. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  1253. Part65.Color = Color3.new(1, 0, 0)
  1254. Part66.Parent = Model1
  1255. Part66.Material = Enum.Material.Neon
  1256. Part66.BrickColor = BrickColor.new("Really red")
  1257. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  1258. Part66.Anchored = true
  1259. Part66.CanCollide = false
  1260. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  1261. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  1262. Part66.Color = Color3.new(1, 0, 0)
  1263. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  1264. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  1265. Part66.Color = Color3.new(1, 0, 0)
  1266. Part67.Parent = Model1
  1267. Part67.Material = Enum.Material.Neon
  1268. Part67.BrickColor = BrickColor.new("Really red")
  1269. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  1270. Part67.Anchored = true
  1271. Part67.CanCollide = false
  1272. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1273. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  1274. Part67.Color = Color3.new(1, 0, 0)
  1275. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  1276. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  1277. Part67.Color = Color3.new(1, 0, 0)
  1278. Part68.Parent = Model1
  1279. Part68.Material = Enum.Material.Neon
  1280. Part68.BrickColor = BrickColor.new("Really red")
  1281. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  1282. Part68.Anchored = true
  1283. Part68.CanCollide = false
  1284. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1285. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  1286. Part68.Color = Color3.new(1, 0, 0)
  1287. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  1288. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  1289. Part68.Color = Color3.new(1, 0, 0)
  1290. Part69.Parent = Model1
  1291. Part69.Material = Enum.Material.Neon
  1292. Part69.BrickColor = BrickColor.new("Really red")
  1293. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  1294. Part69.Anchored = true
  1295. Part69.CanCollide = false
  1296. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  1297. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  1298. Part69.Color = Color3.new(1, 0, 0)
  1299. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  1300. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  1301. Part69.Color = Color3.new(1, 0, 0)
  1302. Part70.Parent = Model1
  1303. Part70.Material = Enum.Material.Neon
  1304. Part70.BrickColor = BrickColor.new("Really red")
  1305. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  1306. Part70.Anchored = true
  1307. Part70.CanCollide = false
  1308. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1309. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  1310. Part70.Color = Color3.new(1, 0, 0)
  1311. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  1312. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  1313. Part70.Color = Color3.new(1, 0, 0)
  1314. Part71.Parent = Model1
  1315. Part71.Material = Enum.Material.Neon
  1316. Part71.BrickColor = BrickColor.new("Really red")
  1317. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  1318. Part71.Anchored = true
  1319. Part71.CanCollide = false
  1320. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1321. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  1322. Part71.Color = Color3.new(1, 0, 0)
  1323. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  1324. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  1325. Part71.Color = Color3.new(1, 0, 0)
  1326. Part72.Parent = Model1
  1327. Part72.Material = Enum.Material.Neon
  1328. Part72.BrickColor = BrickColor.new("Really red")
  1329. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  1330. Part72.Anchored = true
  1331. Part72.CanCollide = false
  1332. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1333. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  1334. Part72.Color = Color3.new(1, 0, 0)
  1335. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  1336. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  1337. Part72.Color = Color3.new(1, 0, 0)
  1338. Part73.Parent = Model1
  1339. Part73.Material = Enum.Material.Neon
  1340. Part73.BrickColor = BrickColor.new("Really red")
  1341. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  1342. Part73.Anchored = true
  1343. Part73.CanCollide = false
  1344. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1345. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  1346. Part73.Color = Color3.new(1, 0, 0)
  1347. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  1348. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  1349. Part73.Color = Color3.new(1, 0, 0)
  1350. Part74.Parent = Model1
  1351. Part74.Material = Enum.Material.Neon
  1352. Part74.BrickColor = BrickColor.new("Really red")
  1353. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  1354. Part74.Anchored = true
  1355. Part74.CanCollide = false
  1356. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1357. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  1358. Part74.Color = Color3.new(1, 0, 0)
  1359. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  1360. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  1361. Part74.Color = Color3.new(1, 0, 0)
  1362. Part75.Parent = Model1
  1363. Part75.Material = Enum.Material.Neon
  1364. Part75.BrickColor = BrickColor.new("Really red")
  1365. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  1366. Part75.Anchored = true
  1367. Part75.CanCollide = false
  1368. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1369. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  1370. Part75.Color = Color3.new(1, 0, 0)
  1371. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  1372. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  1373. Part75.Color = Color3.new(1, 0, 0)
  1374. Part76.Parent = Model1
  1375. Part76.Material = Enum.Material.Neon
  1376. Part76.BrickColor = BrickColor.new("Really red")
  1377. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  1378. Part76.Anchored = true
  1379. Part76.CanCollide = false
  1380. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  1381. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  1382. Part76.Color = Color3.new(1, 0, 0)
  1383. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  1384. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  1385. Part76.Color = Color3.new(1, 0, 0)
  1386. Part77.Parent = Model1
  1387. Part77.Material = Enum.Material.Neon
  1388. Part77.BrickColor = BrickColor.new("Really red")
  1389. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  1390. Part77.Anchored = true
  1391. Part77.CanCollide = false
  1392. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  1393. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  1394. Part77.Color = Color3.new(1, 0, 0)
  1395. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  1396. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  1397. Part77.Color = Color3.new(1, 0, 0)
  1398. Part78.Parent = Model1
  1399. Part78.Material = Enum.Material.Neon
  1400. Part78.BrickColor = BrickColor.new("Really red")
  1401. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  1402. Part78.Anchored = true
  1403. Part78.CanCollide = false
  1404. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1405. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  1406. Part78.Color = Color3.new(1, 0, 0)
  1407. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  1408. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  1409. Part78.Color = Color3.new(1, 0, 0)
  1410. Part79.Parent = Model1
  1411. Part79.Material = Enum.Material.Neon
  1412. Part79.BrickColor = BrickColor.new("Really red")
  1413. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  1414. Part79.Anchored = true
  1415. Part79.CanCollide = false
  1416. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1417. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  1418. Part79.Color = Color3.new(1, 0, 0)
  1419. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  1420. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  1421. Part79.Color = Color3.new(1, 0, 0)
  1422. Part80.Parent = Model1
  1423. Part80.Material = Enum.Material.Neon
  1424. Part80.BrickColor = BrickColor.new("Really red")
  1425. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  1426. Part80.Anchored = true
  1427. Part80.CanCollide = false
  1428. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1429. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  1430. Part80.Color = Color3.new(1, 0, 0)
  1431. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  1432. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  1433. Part80.Color = Color3.new(1, 0, 0)
  1434. Part81.Parent = Model1
  1435. Part81.Material = Enum.Material.Neon
  1436. Part81.BrickColor = BrickColor.new("Really red")
  1437. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  1438. Part81.Anchored = true
  1439. Part81.CanCollide = false
  1440. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  1441. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  1442. Part81.Color = Color3.new(1, 0, 0)
  1443. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  1444. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  1445. Part81.Color = Color3.new(1, 0, 0)
  1446. Part82.Parent = Model1
  1447. Part82.Material = Enum.Material.Neon
  1448. Part82.BrickColor = BrickColor.new("Really red")
  1449. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  1450. Part82.Anchored = true
  1451. Part82.CanCollide = false
  1452. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1453. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  1454. Part82.Color = Color3.new(1, 0, 0)
  1455. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  1456. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  1457. Part82.Color = Color3.new(1, 0, 0)
  1458. Part83.Parent = Model1
  1459. Part83.Material = Enum.Material.Neon
  1460. Part83.BrickColor = BrickColor.new("Really red")
  1461. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  1462. Part83.Anchored = true
  1463. Part83.CanCollide = false
  1464. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1465. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  1466. Part83.Color = Color3.new(1, 0, 0)
  1467. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  1468. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  1469. Part83.Color = Color3.new(1, 0, 0)
  1470. Part84.Parent = Model1
  1471. Part84.Material = Enum.Material.Neon
  1472. Part84.BrickColor = BrickColor.new("Really red")
  1473. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  1474. Part84.Anchored = true
  1475. Part84.CanCollide = false
  1476. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1477. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  1478. Part84.Color = Color3.new(1, 0, 0)
  1479. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  1480. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  1481. Part84.Color = Color3.new(1, 0, 0)
  1482. Part85.Parent = Model1
  1483. Part85.Material = Enum.Material.Neon
  1484. Part85.BrickColor = BrickColor.new("Really red")
  1485. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  1486. Part85.Anchored = true
  1487. Part85.CanCollide = false
  1488. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1489. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  1490. Part85.Color = Color3.new(1, 0, 0)
  1491. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  1492. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  1493. Part85.Color = Color3.new(1, 0, 0)
  1494. Part86.Parent = Model1
  1495. Part86.Material = Enum.Material.Neon
  1496. Part86.BrickColor = BrickColor.new("Really red")
  1497. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  1498. Part86.Anchored = true
  1499. Part86.CanCollide = false
  1500. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1501. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  1502. Part86.Color = Color3.new(1, 0, 0)
  1503. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  1504. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  1505. Part86.Color = Color3.new(1, 0, 0)
  1506. Part87.Parent = Model1
  1507. Part87.Material = Enum.Material.Neon
  1508. Part87.BrickColor = BrickColor.new("Really red")
  1509. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  1510. Part87.Anchored = true
  1511. Part87.CanCollide = false
  1512. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  1513. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  1514. Part87.Color = Color3.new(1, 0, 0)
  1515. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  1516. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  1517. Part87.Color = Color3.new(1, 0, 0)
  1518. Part88.Parent = Model1
  1519. Part88.Material = Enum.Material.Neon
  1520. Part88.BrickColor = BrickColor.new("Really red")
  1521. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  1522. Part88.Anchored = true
  1523. Part88.CanCollide = false
  1524. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  1525. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  1526. Part88.Color = Color3.new(1, 0, 0)
  1527. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  1528. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  1529. Part88.Color = Color3.new(1, 0, 0)
  1530. Part89.Parent = Model1
  1531. Part89.Material = Enum.Material.Neon
  1532. Part89.BrickColor = BrickColor.new("Really red")
  1533. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  1534. Part89.Anchored = true
  1535. Part89.CanCollide = false
  1536. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  1537. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  1538. Part89.Color = Color3.new(1, 0, 0)
  1539. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  1540. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  1541. Part89.Color = Color3.new(1, 0, 0)
  1542. Part90.Parent = Model1
  1543. Part90.Material = Enum.Material.Neon
  1544. Part90.BrickColor = BrickColor.new("Really red")
  1545. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  1546. Part90.Anchored = true
  1547. Part90.CanCollide = false
  1548. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  1549. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  1550. Part90.Color = Color3.new(1, 0, 0)
  1551. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  1552. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  1553. Part90.Color = Color3.new(1, 0, 0)
  1554. Part91.Parent = Model1
  1555. Part91.Material = Enum.Material.Neon
  1556. Part91.BrickColor = BrickColor.new("Really red")
  1557. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  1558. Part91.Anchored = true
  1559. Part91.CanCollide = false
  1560. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  1561. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  1562. Part91.Color = Color3.new(1, 0, 0)
  1563. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  1564. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  1565. Part91.Color = Color3.new(1, 0, 0)
  1566. Part92.Parent = Model1
  1567. Part92.Material = Enum.Material.Neon
  1568. Part92.BrickColor = BrickColor.new("Really red")
  1569. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  1570. Part92.Anchored = true
  1571. Part92.CanCollide = false
  1572. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1573. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  1574. Part92.Color = Color3.new(1, 0, 0)
  1575. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  1576. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  1577. Part92.Color = Color3.new(1, 0, 0)
  1578. Part93.Parent = Model1
  1579. Part93.Material = Enum.Material.Neon
  1580. Part93.BrickColor = BrickColor.new("Really red")
  1581. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  1582. Part93.Anchored = true
  1583. Part93.CanCollide = false
  1584. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1585. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  1586. Part93.Color = Color3.new(1, 0, 0)
  1587. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  1588. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  1589. Part93.Color = Color3.new(1, 0, 0)
  1590. Part94.Parent = Model1
  1591. Part94.Material = Enum.Material.Neon
  1592. Part94.BrickColor = BrickColor.new("Really red")
  1593. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  1594. Part94.Anchored = true
  1595. Part94.CanCollide = false
  1596. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  1597. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  1598. Part94.Color = Color3.new(1, 0, 0)
  1599. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  1600. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  1601. Part94.Color = Color3.new(1, 0, 0)
  1602. Part95.Parent = Model1
  1603. Part95.Material = Enum.Material.Neon
  1604. Part95.BrickColor = BrickColor.new("Really red")
  1605. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  1606. Part95.Anchored = true
  1607. Part95.CanCollide = false
  1608. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1609. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  1610. Part95.Color = Color3.new(1, 0, 0)
  1611. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  1612. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  1613. Part95.Color = Color3.new(1, 0, 0)
  1614. Part96.Parent = Model1
  1615. Part96.Material = Enum.Material.Neon
  1616. Part96.BrickColor = BrickColor.new("Really red")
  1617. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  1618. Part96.Anchored = true
  1619. Part96.CanCollide = false
  1620. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  1621. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  1622. Part96.Color = Color3.new(1, 0, 0)
  1623. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  1624. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  1625. Part96.Color = Color3.new(1, 0, 0)
  1626. Part97.Parent = Model1
  1627. Part97.Material = Enum.Material.Neon
  1628. Part97.BrickColor = BrickColor.new("Really red")
  1629. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  1630. Part97.Anchored = true
  1631. Part97.CanCollide = false
  1632. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1633. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  1634. Part97.Color = Color3.new(1, 0, 0)
  1635. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  1636. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  1637. Part97.Color = Color3.new(1, 0, 0)
  1638. Part98.Parent = Model1
  1639. Part98.Material = Enum.Material.Neon
  1640. Part98.BrickColor = BrickColor.new("Really red")
  1641. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  1642. Part98.Anchored = true
  1643. Part98.CanCollide = false
  1644. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  1645. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  1646. Part98.Color = Color3.new(1, 0, 0)
  1647. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  1648. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  1649. Part98.Color = Color3.new(1, 0, 0)
  1650. Part99.Parent = Model1
  1651. Part99.Material = Enum.Material.Neon
  1652. Part99.BrickColor = BrickColor.new("Really red")
  1653. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  1654. Part99.Anchored = true
  1655. Part99.CanCollide = false
  1656. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  1657. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  1658. Part99.Color = Color3.new(1, 0, 0)
  1659. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  1660. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  1661. Part99.Color = Color3.new(1, 0, 0)
  1662. Part100.Parent = Model1
  1663. Part100.Material = Enum.Material.Neon
  1664. Part100.BrickColor = BrickColor.new("Really red")
  1665. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  1666. Part100.Anchored = true
  1667. Part100.CanCollide = false
  1668. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1669. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  1670. Part100.Color = Color3.new(1, 0, 0)
  1671. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  1672. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  1673. Part100.Color = Color3.new(1, 0, 0)
  1674. Part101.Parent = Model1
  1675. Part101.Material = Enum.Material.Neon
  1676. Part101.BrickColor = BrickColor.new("Really red")
  1677. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  1678. Part101.Anchored = true
  1679. Part101.CanCollide = false
  1680. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1681. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  1682. Part101.Color = Color3.new(1, 0, 0)
  1683. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  1684. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  1685. Part101.Color = Color3.new(1, 0, 0)
  1686. Part102.Parent = Model1
  1687. Part102.Material = Enum.Material.Neon
  1688. Part102.BrickColor = BrickColor.new("Really red")
  1689. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  1690. Part102.Anchored = true
  1691. Part102.CanCollide = false
  1692. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1693. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  1694. Part102.Color = Color3.new(1, 0, 0)
  1695. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  1696. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  1697. Part102.Color = Color3.new(1, 0, 0)
  1698. Part103.Parent = Model1
  1699. Part103.Material = Enum.Material.Neon
  1700. Part103.BrickColor = BrickColor.new("Really red")
  1701. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  1702. Part103.Anchored = true
  1703. Part103.CanCollide = false
  1704. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1705. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  1706. Part103.Color = Color3.new(1, 0, 0)
  1707. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  1708. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  1709. Part103.Color = Color3.new(1, 0, 0)
  1710. Part104.Parent = Model1
  1711. Part104.Material = Enum.Material.Neon
  1712. Part104.BrickColor = BrickColor.new("Really red")
  1713. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  1714. Part104.Anchored = true
  1715. Part104.CanCollide = false
  1716. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1717. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  1718. Part104.Color = Color3.new(1, 0, 0)
  1719. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  1720. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  1721. Part104.Color = Color3.new(1, 0, 0)
  1722. Part105.Parent = Model1
  1723. Part105.Material = Enum.Material.Neon
  1724. Part105.BrickColor = BrickColor.new("Really red")
  1725. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  1726. Part105.Anchored = true
  1727. Part105.CanCollide = false
  1728. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  1729. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  1730. Part105.Color = Color3.new(1, 0, 0)
  1731. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  1732. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  1733. Part105.Color = Color3.new(1, 0, 0)
  1734. Part106.Parent = Model1
  1735. Part106.Material = Enum.Material.Neon
  1736. Part106.BrickColor = BrickColor.new("Really red")
  1737. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  1738. Part106.Anchored = true
  1739. Part106.CanCollide = false
  1740. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1741. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  1742. Part106.Color = Color3.new(1, 0, 0)
  1743. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  1744. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  1745. Part106.Color = Color3.new(1, 0, 0)
  1746. Part107.Parent = Model1
  1747. Part107.Material = Enum.Material.Neon
  1748. Part107.BrickColor = BrickColor.new("Really red")
  1749. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  1750. Part107.Anchored = true
  1751. Part107.CanCollide = false
  1752. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1753. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  1754. Part107.Color = Color3.new(1, 0, 0)
  1755. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  1756. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  1757. Part107.Color = Color3.new(1, 0, 0)
  1758. Part108.Parent = Model1
  1759. Part108.Material = Enum.Material.Neon
  1760. Part108.BrickColor = BrickColor.new("Really red")
  1761. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  1762. Part108.Anchored = true
  1763. Part108.CanCollide = false
  1764. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  1765. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  1766. Part108.Color = Color3.new(1, 0, 0)
  1767. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  1768. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  1769. Part108.Color = Color3.new(1, 0, 0)
  1770. Part109.Parent = Model1
  1771. Part109.Material = Enum.Material.Neon
  1772. Part109.BrickColor = BrickColor.new("Really red")
  1773. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  1774. Part109.Anchored = true
  1775. Part109.CanCollide = false
  1776. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  1777. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  1778. Part109.Color = Color3.new(1, 0, 0)
  1779. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  1780. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  1781. Part109.Color = Color3.new(1, 0, 0)
  1782. Part110.Parent = Model1
  1783. Part110.Material = Enum.Material.Neon
  1784. Part110.BrickColor = BrickColor.new("Really red")
  1785. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  1786. Part110.Anchored = true
  1787. Part110.CanCollide = false
  1788. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1789. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  1790. Part110.Color = Color3.new(1, 0, 0)
  1791. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  1792. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  1793. Part110.Color = Color3.new(1, 0, 0)
  1794. Part111.Parent = Model1
  1795. Part111.Material = Enum.Material.Neon
  1796. Part111.BrickColor = BrickColor.new("Really red")
  1797. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  1798. Part111.Anchored = true
  1799. Part111.CanCollide = false
  1800. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1801. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  1802. Part111.Color = Color3.new(1, 0, 0)
  1803. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  1804. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  1805. Part111.Color = Color3.new(1, 0, 0)
  1806. Part112.Parent = Model1
  1807. Part112.Material = Enum.Material.Neon
  1808. Part112.BrickColor = BrickColor.new("Really red")
  1809. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  1810. Part112.Anchored = true
  1811. Part112.CanCollide = false
  1812. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1813. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  1814. Part112.Color = Color3.new(1, 0, 0)
  1815. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  1816. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  1817. Part112.Color = Color3.new(1, 0, 0)
  1818. Part113.Parent = Model1
  1819. Part113.Material = Enum.Material.Neon
  1820. Part113.BrickColor = BrickColor.new("Really red")
  1821. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  1822. Part113.Anchored = true
  1823. Part113.CanCollide = false
  1824. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1825. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  1826. Part113.Color = Color3.new(1, 0, 0)
  1827. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  1828. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  1829. Part113.Color = Color3.new(1, 0, 0)
  1830. Part114.Parent = Model1
  1831. Part114.Material = Enum.Material.Neon
  1832. Part114.BrickColor = BrickColor.new("Really red")
  1833. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  1834. Part114.Anchored = true
  1835. Part114.CanCollide = false
  1836. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  1837. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  1838. Part114.Color = Color3.new(1, 0, 0)
  1839. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  1840. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  1841. Part114.Color = Color3.new(1, 0, 0)
  1842. Part115.Parent = Model1
  1843. Part115.Material = Enum.Material.Neon
  1844. Part115.BrickColor = BrickColor.new("Really red")
  1845. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  1846. Part115.Anchored = true
  1847. Part115.CanCollide = false
  1848. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1849. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  1850. Part115.Color = Color3.new(1, 0, 0)
  1851. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  1852. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  1853. Part115.Color = Color3.new(1, 0, 0)
  1854. Part116.Parent = Model1
  1855. Part116.Material = Enum.Material.Neon
  1856. Part116.BrickColor = BrickColor.new("Really red")
  1857. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  1858. Part116.Anchored = true
  1859. Part116.CanCollide = false
  1860. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  1861. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  1862. Part116.Color = Color3.new(1, 0, 0)
  1863. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  1864. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  1865. Part116.Color = Color3.new(1, 0, 0)
  1866. Part117.Parent = Model1
  1867. Part117.Material = Enum.Material.Neon
  1868. Part117.BrickColor = BrickColor.new("Really red")
  1869. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  1870. Part117.Anchored = true
  1871. Part117.CanCollide = false
  1872. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  1873. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  1874. Part117.Color = Color3.new(1, 0, 0)
  1875. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  1876. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  1877. Part117.Color = Color3.new(1, 0, 0)
  1878. Part118.Parent = Model1
  1879. Part118.Material = Enum.Material.Neon
  1880. Part118.BrickColor = BrickColor.new("Really red")
  1881. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  1882. Part118.Anchored = true
  1883. Part118.CanCollide = false
  1884. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1885. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  1886. Part118.Color = Color3.new(1, 0, 0)
  1887. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  1888. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  1889. Part118.Color = Color3.new(1, 0, 0)
  1890. Part119.Parent = Model1
  1891. Part119.Material = Enum.Material.Neon
  1892. Part119.BrickColor = BrickColor.new("Really red")
  1893. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  1894. Part119.Anchored = true
  1895. Part119.CanCollide = false
  1896. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  1897. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  1898. Part119.Color = Color3.new(1, 0, 0)
  1899. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  1900. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  1901. Part119.Color = Color3.new(1, 0, 0)
  1902. Part120.Parent = Model1
  1903. Part120.Material = Enum.Material.Neon
  1904. Part120.BrickColor = BrickColor.new("Really red")
  1905. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  1906. Part120.Anchored = true
  1907. Part120.CanCollide = false
  1908. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  1909. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  1910. Part120.Color = Color3.new(1, 0, 0)
  1911. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  1912. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  1913. Part120.Color = Color3.new(1, 0, 0)
  1914. Part121.Parent = Model1
  1915. Part121.Material = Enum.Material.Neon
  1916. Part121.BrickColor = BrickColor.new("Really red")
  1917. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  1918. Part121.Anchored = true
  1919. Part121.CanCollide = false
  1920. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  1921. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  1922. Part121.Color = Color3.new(1, 0, 0)
  1923. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  1924. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  1925. Part121.Color = Color3.new(1, 0, 0)
  1926. Part122.Parent = Model1
  1927. Part122.Material = Enum.Material.Neon
  1928. Part122.BrickColor = BrickColor.new("Really red")
  1929. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  1930. Part122.Anchored = true
  1931. Part122.CanCollide = false
  1932. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1933. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  1934. Part122.Color = Color3.new(1, 0, 0)
  1935. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  1936. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  1937. Part122.Color = Color3.new(1, 0, 0)
  1938. Part123.Parent = Model1
  1939. Part123.Material = Enum.Material.Neon
  1940. Part123.BrickColor = BrickColor.new("Really red")
  1941. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  1942. Part123.Anchored = true
  1943. Part123.CanCollide = false
  1944. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  1945. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  1946. Part123.Color = Color3.new(1, 0, 0)
  1947. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  1948. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  1949. Part123.Color = Color3.new(1, 0, 0)
  1950. Part124.Parent = Model1
  1951. Part124.Material = Enum.Material.Neon
  1952. Part124.BrickColor = BrickColor.new("Really red")
  1953. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  1954. Part124.Anchored = true
  1955. Part124.CanCollide = false
  1956. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1957. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  1958. Part124.Color = Color3.new(1, 0, 0)
  1959. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  1960. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  1961. Part124.Color = Color3.new(1, 0, 0)
  1962. Part125.Parent = Model1
  1963. Part125.Material = Enum.Material.Neon
  1964. Part125.BrickColor = BrickColor.new("Really red")
  1965. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  1966. Part125.Anchored = true
  1967. Part125.CanCollide = false
  1968. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1969. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  1970. Part125.Color = Color3.new(1, 0, 0)
  1971. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  1972. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  1973. Part125.Color = Color3.new(1, 0, 0)
  1974. Part126.Parent = Model1
  1975. Part126.Material = Enum.Material.Neon
  1976. Part126.BrickColor = BrickColor.new("Really red")
  1977. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  1978. Part126.Anchored = true
  1979. Part126.CanCollide = false
  1980. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1981. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  1982. Part126.Color = Color3.new(1, 0, 0)
  1983. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  1984. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  1985. Part126.Color = Color3.new(1, 0, 0)
  1986. Part127.Parent = Model1
  1987. Part127.Material = Enum.Material.Neon
  1988. Part127.BrickColor = BrickColor.new("Really red")
  1989. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  1990. Part127.Anchored = true
  1991. Part127.CanCollide = false
  1992. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  1993. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  1994. Part127.Color = Color3.new(1, 0, 0)
  1995. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  1996. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  1997. Part127.Color = Color3.new(1, 0, 0)
  1998. Part128.Parent = Model1
  1999. Part128.Material = Enum.Material.Neon
  2000. Part128.BrickColor = BrickColor.new("Really red")
  2001. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  2002. Part128.Anchored = true
  2003. Part128.CanCollide = false
  2004. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2005. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  2006. Part128.Color = Color3.new(1, 0, 0)
  2007. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  2008. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  2009. Part128.Color = Color3.new(1, 0, 0)
  2010. Part129.Parent = Model1
  2011. Part129.Material = Enum.Material.Neon
  2012. Part129.BrickColor = BrickColor.new("Really red")
  2013. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  2014. Part129.Anchored = true
  2015. Part129.CanCollide = false
  2016. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2017. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  2018. Part129.Color = Color3.new(1, 0, 0)
  2019. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  2020. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  2021. Part129.Color = Color3.new(1, 0, 0)
  2022. Part130.Parent = Model1
  2023. Part130.Material = Enum.Material.Neon
  2024. Part130.BrickColor = BrickColor.new("Really red")
  2025. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  2026. Part130.Anchored = true
  2027. Part130.CanCollide = false
  2028. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2029. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  2030. Part130.Color = Color3.new(1, 0, 0)
  2031. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  2032. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  2033. Part130.Color = Color3.new(1, 0, 0)
  2034. Part131.Parent = Model1
  2035. Part131.Material = Enum.Material.Neon
  2036. Part131.BrickColor = BrickColor.new("Really red")
  2037. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  2038. Part131.Anchored = true
  2039. Part131.CanCollide = false
  2040. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2041. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  2042. Part131.Color = Color3.new(1, 0, 0)
  2043. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  2044. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  2045. Part131.Color = Color3.new(1, 0, 0)
  2046. Part132.Parent = Model1
  2047. Part132.Material = Enum.Material.Neon
  2048. Part132.BrickColor = BrickColor.new("Really red")
  2049. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  2050. Part132.Anchored = true
  2051. Part132.CanCollide = false
  2052. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2053. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  2054. Part132.Color = Color3.new(1, 0, 0)
  2055. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  2056. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  2057. Part132.Color = Color3.new(1, 0, 0)
  2058. Part133.Parent = Model1
  2059. Part133.Material = Enum.Material.Neon
  2060. Part133.BrickColor = BrickColor.new("Really red")
  2061. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  2062. Part133.Anchored = true
  2063. Part133.CanCollide = false
  2064. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2065. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  2066. Part133.Color = Color3.new(1, 0, 0)
  2067. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  2068. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  2069. Part133.Color = Color3.new(1, 0, 0)
  2070. Part134.Parent = Model1
  2071. Part134.Material = Enum.Material.Neon
  2072. Part134.BrickColor = BrickColor.new("Really red")
  2073. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  2074. Part134.Anchored = true
  2075. Part134.CanCollide = false
  2076. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2077. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  2078. Part134.Color = Color3.new(1, 0, 0)
  2079. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  2080. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  2081. Part134.Color = Color3.new(1, 0, 0)
  2082. Part135.Parent = Model1
  2083. Part135.Material = Enum.Material.Neon
  2084. Part135.BrickColor = BrickColor.new("Really red")
  2085. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  2086. Part135.Anchored = true
  2087. Part135.CanCollide = false
  2088. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2089. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  2090. Part135.Color = Color3.new(1, 0, 0)
  2091. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  2092. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  2093. Part135.Color = Color3.new(1, 0, 0)
  2094. Part136.Parent = Model1
  2095. Part136.Material = Enum.Material.Neon
  2096. Part136.BrickColor = BrickColor.new("Really red")
  2097. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  2098. Part136.Anchored = true
  2099. Part136.CanCollide = false
  2100. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2101. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  2102. Part136.Color = Color3.new(1, 0, 0)
  2103. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  2104. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  2105. Part136.Color = Color3.new(1, 0, 0)
  2106. Part137.Parent = Model1
  2107. Part137.Material = Enum.Material.Neon
  2108. Part137.BrickColor = BrickColor.new("Really red")
  2109. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  2110. Part137.Anchored = true
  2111. Part137.CanCollide = false
  2112. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2113. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  2114. Part137.Color = Color3.new(1, 0, 0)
  2115. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  2116. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  2117. Part137.Color = Color3.new(1, 0, 0)
  2118. Part138.Parent = Model1
  2119. Part138.Material = Enum.Material.Neon
  2120. Part138.BrickColor = BrickColor.new("Really red")
  2121. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  2122. Part138.Anchored = true
  2123. Part138.CanCollide = false
  2124. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2125. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  2126. Part138.Color = Color3.new(1, 0, 0)
  2127. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  2128. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  2129. Part138.Color = Color3.new(1, 0, 0)
  2130. Part139.Parent = Model1
  2131. Part139.Material = Enum.Material.Neon
  2132. Part139.BrickColor = BrickColor.new("Really red")
  2133. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  2134. Part139.Anchored = true
  2135. Part139.CanCollide = false
  2136. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2137. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  2138. Part139.Color = Color3.new(1, 0, 0)
  2139. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  2140. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  2141. Part139.Color = Color3.new(1, 0, 0)
  2142. Part140.Parent = Model1
  2143. Part140.Material = Enum.Material.Neon
  2144. Part140.BrickColor = BrickColor.new("Really red")
  2145. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  2146. Part140.Anchored = true
  2147. Part140.CanCollide = false
  2148. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2149. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  2150. Part140.Color = Color3.new(1, 0, 0)
  2151. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  2152. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  2153. Part140.Color = Color3.new(1, 0, 0)
  2154. Part141.Parent = Model1
  2155. Part141.Material = Enum.Material.Neon
  2156. Part141.BrickColor = BrickColor.new("Really red")
  2157. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  2158. Part141.Anchored = true
  2159. Part141.CanCollide = false
  2160. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2161. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  2162. Part141.Color = Color3.new(1, 0, 0)
  2163. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  2164. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  2165. Part141.Color = Color3.new(1, 0, 0)
  2166. Part142.Parent = Model1
  2167. Part142.Material = Enum.Material.Neon
  2168. Part142.BrickColor = BrickColor.new("Really red")
  2169. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  2170. Part142.Anchored = true
  2171. Part142.CanCollide = false
  2172. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2173. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  2174. Part142.Color = Color3.new(1, 0, 0)
  2175. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  2176. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  2177. Part142.Color = Color3.new(1, 0, 0)
  2178. Part143.Parent = Model1
  2179. Part143.Material = Enum.Material.Neon
  2180. Part143.BrickColor = BrickColor.new("Really red")
  2181. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  2182. Part143.Anchored = true
  2183. Part143.CanCollide = false
  2184. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2185. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  2186. Part143.Color = Color3.new(1, 0, 0)
  2187. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  2188. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  2189. Part143.Color = Color3.new(1, 0, 0)
  2190. Part144.Parent = Model1
  2191. Part144.Material = Enum.Material.Neon
  2192. Part144.BrickColor = BrickColor.new("Really red")
  2193. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  2194. Part144.Anchored = true
  2195. Part144.CanCollide = false
  2196. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2197. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  2198. Part144.Color = Color3.new(1, 0, 0)
  2199. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  2200. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  2201. Part144.Color = Color3.new(1, 0, 0)
  2202. Part145.Parent = Model1
  2203. Part145.Material = Enum.Material.Neon
  2204. Part145.BrickColor = BrickColor.new("Really red")
  2205. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  2206. Part145.Anchored = true
  2207. Part145.CanCollide = false
  2208. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2209. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  2210. Part145.Color = Color3.new(1, 0, 0)
  2211. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  2212. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  2213. Part145.Color = Color3.new(1, 0, 0)
  2214. Part146.Parent = Model1
  2215. Part146.Material = Enum.Material.Neon
  2216. Part146.BrickColor = BrickColor.new("Really red")
  2217. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  2218. Part146.Anchored = true
  2219. Part146.CanCollide = false
  2220. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2221. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  2222. Part146.Color = Color3.new(1, 0, 0)
  2223. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  2224. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  2225. Part146.Color = Color3.new(1, 0, 0)
  2226. Part147.Parent = Model1
  2227. Part147.Material = Enum.Material.Neon
  2228. Part147.BrickColor = BrickColor.new("Really red")
  2229. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  2230. Part147.Anchored = true
  2231. Part147.CanCollide = false
  2232. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2233. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  2234. Part147.Color = Color3.new(1, 0, 0)
  2235. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  2236. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  2237. Part147.Color = Color3.new(1, 0, 0)
  2238. Part148.Parent = Model1
  2239. Part148.Material = Enum.Material.Neon
  2240. Part148.BrickColor = BrickColor.new("Really red")
  2241. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  2242. Part148.Anchored = true
  2243. Part148.CanCollide = false
  2244. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2245. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  2246. Part148.Color = Color3.new(1, 0, 0)
  2247. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  2248. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  2249. Part148.Color = Color3.new(1, 0, 0)
  2250. Part149.Parent = Model1
  2251. Part149.Material = Enum.Material.Neon
  2252. Part149.BrickColor = BrickColor.new("Really red")
  2253. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  2254. Part149.Anchored = true
  2255. Part149.CanCollide = false
  2256. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2257. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  2258. Part149.Color = Color3.new(1, 0, 0)
  2259. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  2260. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  2261. Part149.Color = Color3.new(1, 0, 0)
  2262. Part150.Parent = Model1
  2263. Part150.Material = Enum.Material.Neon
  2264. Part150.BrickColor = BrickColor.new("Really red")
  2265. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  2266. Part150.Anchored = true
  2267. Part150.CanCollide = false
  2268. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2269. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  2270. Part150.Color = Color3.new(1, 0, 0)
  2271. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  2272. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  2273. Part150.Color = Color3.new(1, 0, 0)
  2274. Part151.Parent = Model1
  2275. Part151.Material = Enum.Material.Neon
  2276. Part151.BrickColor = BrickColor.new("Really red")
  2277. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  2278. Part151.Anchored = true
  2279. Part151.CanCollide = false
  2280. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2281. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  2282. Part151.Color = Color3.new(1, 0, 0)
  2283. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  2284. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  2285. Part151.Color = Color3.new(1, 0, 0)
  2286. Part152.Parent = Model1
  2287. Part152.Material = Enum.Material.Neon
  2288. Part152.BrickColor = BrickColor.new("Really red")
  2289. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  2290. Part152.Anchored = true
  2291. Part152.CanCollide = false
  2292. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2293. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  2294. Part152.Color = Color3.new(1, 0, 0)
  2295. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  2296. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  2297. Part152.Color = Color3.new(1, 0, 0)
  2298. Part153.Parent = Model1
  2299. Part153.Material = Enum.Material.Neon
  2300. Part153.BrickColor = BrickColor.new("Really red")
  2301. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  2302. Part153.Anchored = true
  2303. Part153.CanCollide = false
  2304. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2305. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  2306. Part153.Color = Color3.new(1, 0, 0)
  2307. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  2308. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  2309. Part153.Color = Color3.new(1, 0, 0)
  2310. Part154.Parent = Model1
  2311. Part154.Material = Enum.Material.Neon
  2312. Part154.BrickColor = BrickColor.new("Really red")
  2313. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  2314. Part154.Anchored = true
  2315. Part154.CanCollide = false
  2316. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2317. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  2318. Part154.Color = Color3.new(1, 0, 0)
  2319. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  2320. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  2321. Part154.Color = Color3.new(1, 0, 0)
  2322. Part155.Parent = Model1
  2323. Part155.Material = Enum.Material.Neon
  2324. Part155.BrickColor = BrickColor.new("Really red")
  2325. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  2326. Part155.Anchored = true
  2327. Part155.CanCollide = false
  2328. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2329. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  2330. Part155.Color = Color3.new(1, 0, 0)
  2331. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  2332. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  2333. Part155.Color = Color3.new(1, 0, 0)
  2334. Part156.Parent = Model1
  2335. Part156.Material = Enum.Material.Neon
  2336. Part156.BrickColor = BrickColor.new("Really red")
  2337. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  2338. Part156.Anchored = true
  2339. Part156.CanCollide = false
  2340. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2341. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  2342. Part156.Color = Color3.new(1, 0, 0)
  2343. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  2344. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  2345. Part156.Color = Color3.new(1, 0, 0)
  2346. Part157.Parent = Model1
  2347. Part157.Material = Enum.Material.Neon
  2348. Part157.BrickColor = BrickColor.new("Really red")
  2349. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  2350. Part157.Anchored = true
  2351. Part157.CanCollide = false
  2352. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2353. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  2354. Part157.Color = Color3.new(1, 0, 0)
  2355. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  2356. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  2357. Part157.Color = Color3.new(1, 0, 0)
  2358. Part158.Parent = Model1
  2359. Part158.Material = Enum.Material.Neon
  2360. Part158.BrickColor = BrickColor.new("Really red")
  2361. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  2362. Part158.Anchored = true
  2363. Part158.CanCollide = false
  2364. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2365. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  2366. Part158.Color = Color3.new(1, 0, 0)
  2367. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  2368. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  2369. Part158.Color = Color3.new(1, 0, 0)
  2370. Part159.Parent = Model1
  2371. Part159.Material = Enum.Material.Neon
  2372. Part159.BrickColor = BrickColor.new("Really red")
  2373. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  2374. Part159.Anchored = true
  2375. Part159.CanCollide = false
  2376. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2377. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  2378. Part159.Color = Color3.new(1, 0, 0)
  2379. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  2380. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  2381. Part159.Color = Color3.new(1, 0, 0)
  2382. Part160.Parent = Model1
  2383. Part160.Material = Enum.Material.Neon
  2384. Part160.BrickColor = BrickColor.new("Really red")
  2385. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  2386. Part160.Anchored = true
  2387. Part160.CanCollide = false
  2388. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2389. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  2390. Part160.Color = Color3.new(1, 0, 0)
  2391. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  2392. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  2393. Part160.Color = Color3.new(1, 0, 0)
  2394. Part161.Parent = Model1
  2395. Part161.Material = Enum.Material.Neon
  2396. Part161.BrickColor = BrickColor.new("Really red")
  2397. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  2398. Part161.Anchored = true
  2399. Part161.CanCollide = false
  2400. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2401. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  2402. Part161.Color = Color3.new(1, 0, 0)
  2403. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  2404. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  2405. Part161.Color = Color3.new(1, 0, 0)
  2406. Part162.Parent = Model1
  2407. Part162.Material = Enum.Material.Neon
  2408. Part162.BrickColor = BrickColor.new("Really red")
  2409. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  2410. Part162.Anchored = true
  2411. Part162.CanCollide = false
  2412. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2413. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  2414. Part162.Color = Color3.new(1, 0, 0)
  2415. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  2416. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  2417. Part162.Color = Color3.new(1, 0, 0)
  2418. Part163.Parent = Model1
  2419. Part163.Material = Enum.Material.Neon
  2420. Part163.BrickColor = BrickColor.new("Really red")
  2421. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  2422. Part163.Anchored = true
  2423. Part163.CanCollide = false
  2424. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2425. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  2426. Part163.Color = Color3.new(1, 0, 0)
  2427. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  2428. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  2429. Part163.Color = Color3.new(1, 0, 0)
  2430. Part164.Parent = Model1
  2431. Part164.Material = Enum.Material.Neon
  2432. Part164.BrickColor = BrickColor.new("Really red")
  2433. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  2434. Part164.Anchored = true
  2435. Part164.CanCollide = false
  2436. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2437. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  2438. Part164.Color = Color3.new(1, 0, 0)
  2439. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  2440. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  2441. Part164.Color = Color3.new(1, 0, 0)
  2442. Part165.Parent = Model1
  2443. Part165.Material = Enum.Material.Neon
  2444. Part165.BrickColor = BrickColor.new("Really red")
  2445. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  2446. Part165.Anchored = true
  2447. Part165.CanCollide = false
  2448. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2449. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  2450. Part165.Color = Color3.new(1, 0, 0)
  2451. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  2452. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  2453. Part165.Color = Color3.new(1, 0, 0)
  2454. Part166.Parent = Model1
  2455. Part166.Material = Enum.Material.Neon
  2456. Part166.BrickColor = BrickColor.new("Really red")
  2457. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  2458. Part166.Anchored = true
  2459. Part166.CanCollide = false
  2460. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2461. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  2462. Part166.Color = Color3.new(1, 0, 0)
  2463. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  2464. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  2465. Part166.Color = Color3.new(1, 0, 0)
  2466. Part167.Parent = Model1
  2467. Part167.Material = Enum.Material.Neon
  2468. Part167.BrickColor = BrickColor.new("Really red")
  2469. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  2470. Part167.Anchored = true
  2471. Part167.CanCollide = false
  2472. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2473. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  2474. Part167.Color = Color3.new(1, 0, 0)
  2475. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  2476. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  2477. Part167.Color = Color3.new(1, 0, 0)
  2478. Part168.Parent = Model1
  2479. Part168.Material = Enum.Material.Neon
  2480. Part168.BrickColor = BrickColor.new("Really red")
  2481. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  2482. Part168.Anchored = true
  2483. Part168.CanCollide = false
  2484. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2485. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  2486. Part168.Color = Color3.new(1, 0, 0)
  2487. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  2488. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  2489. Part168.Color = Color3.new(1, 0, 0)
  2490. Part169.Parent = Model1
  2491. Part169.Material = Enum.Material.Neon
  2492. Part169.BrickColor = BrickColor.new("Really red")
  2493. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  2494. Part169.Anchored = true
  2495. Part169.CanCollide = false
  2496. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2497. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  2498. Part169.Color = Color3.new(1, 0, 0)
  2499. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  2500. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  2501. Part169.Color = Color3.new(1, 0, 0)
  2502. Part170.Parent = Model1
  2503. Part170.Material = Enum.Material.Neon
  2504. Part170.BrickColor = BrickColor.new("Really red")
  2505. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  2506. Part170.Anchored = true
  2507. Part170.CanCollide = false
  2508. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2509. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  2510. Part170.Color = Color3.new(1, 0, 0)
  2511. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  2512. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  2513. Part170.Color = Color3.new(1, 0, 0)
  2514. WedgePart171.Parent = Model1
  2515. WedgePart171.Material = Enum.Material.Neon
  2516. WedgePart171.BrickColor = BrickColor.new("Really red")
  2517. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  2518. WedgePart171.Anchored = true
  2519. WedgePart171.CanCollide = false
  2520. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  2521. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  2522. WedgePart171.Color = Color3.new(1, 0, 0)
  2523. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  2524. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  2525. WedgePart171.Color = Color3.new(1, 0, 0)
  2526. WedgePart172.Parent = Model1
  2527. WedgePart172.Material = Enum.Material.Neon
  2528. WedgePart172.BrickColor = BrickColor.new("Really red")
  2529. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  2530. WedgePart172.Anchored = true
  2531. WedgePart172.CanCollide = false
  2532. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  2533. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  2534. WedgePart172.Color = Color3.new(1, 0, 0)
  2535. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  2536. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  2537. WedgePart172.Color = Color3.new(1, 0, 0)
  2538. WedgePart173.Parent = Model1
  2539. WedgePart173.Material = Enum.Material.Neon
  2540. WedgePart173.BrickColor = BrickColor.new("Really red")
  2541. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  2542. WedgePart173.Anchored = true
  2543. WedgePart173.CanCollide = false
  2544. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  2545. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  2546. WedgePart173.Color = Color3.new(1, 0, 0)
  2547. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  2548. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  2549. WedgePart173.Color = Color3.new(1, 0, 0)
  2550. WedgePart174.Parent = Model1
  2551. WedgePart174.Material = Enum.Material.Neon
  2552. WedgePart174.BrickColor = BrickColor.new("Really red")
  2553. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  2554. WedgePart174.Anchored = true
  2555. WedgePart174.CanCollide = false
  2556. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  2557. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  2558. WedgePart174.Color = Color3.new(1, 0, 0)
  2559. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  2560. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  2561. WedgePart174.Color = Color3.new(1, 0, 0)
  2562. WedgePart175.Parent = Model1
  2563. WedgePart175.Material = Enum.Material.Neon
  2564. WedgePart175.BrickColor = BrickColor.new("Really red")
  2565. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  2566. WedgePart175.Anchored = true
  2567. WedgePart175.CanCollide = false
  2568. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  2569. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  2570. WedgePart175.Color = Color3.new(1, 0, 0)
  2571. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  2572. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  2573. WedgePart175.Color = Color3.new(1, 0, 0)
  2574. WedgePart176.Parent = Model1
  2575. WedgePart176.Material = Enum.Material.Neon
  2576. WedgePart176.BrickColor = BrickColor.new("Really red")
  2577. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  2578. WedgePart176.Anchored = true
  2579. WedgePart176.CanCollide = false
  2580. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  2581. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  2582. WedgePart176.Color = Color3.new(1, 0, 0)
  2583. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  2584. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  2585. WedgePart176.Color = Color3.new(1, 0, 0)
  2586. WedgePart177.Parent = Model1
  2587. WedgePart177.Material = Enum.Material.Neon
  2588. WedgePart177.BrickColor = BrickColor.new("Really red")
  2589. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  2590. WedgePart177.Anchored = true
  2591. WedgePart177.CanCollide = false
  2592. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  2593. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  2594. WedgePart177.Color = Color3.new(1, 0, 0)
  2595. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  2596. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  2597. WedgePart177.Color = Color3.new(1, 0, 0)
  2598. WedgePart178.Parent = Model1
  2599. WedgePart178.Material = Enum.Material.Neon
  2600. WedgePart178.BrickColor = BrickColor.new("Really red")
  2601. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  2602. WedgePart178.Anchored = true
  2603. WedgePart178.CanCollide = false
  2604. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  2605. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  2606. WedgePart178.Color = Color3.new(1, 0, 0)
  2607. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  2608. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  2609. WedgePart178.Color = Color3.new(1, 0, 0)
  2610. WedgePart179.Parent = Model1
  2611. WedgePart179.Material = Enum.Material.Neon
  2612. WedgePart179.BrickColor = BrickColor.new("Really red")
  2613. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  2614. WedgePart179.Anchored = true
  2615. WedgePart179.CanCollide = false
  2616. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  2617. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  2618. WedgePart179.Color = Color3.new(1, 0, 0)
  2619. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  2620. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  2621. WedgePart179.Color = Color3.new(1, 0, 0)
  2622. WedgePart180.Parent = Model1
  2623. WedgePart180.Material = Enum.Material.Neon
  2624. WedgePart180.BrickColor = BrickColor.new("Really red")
  2625. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  2626. WedgePart180.Anchored = true
  2627. WedgePart180.CanCollide = false
  2628. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  2629. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  2630. WedgePart180.Color = Color3.new(1, 0, 0)
  2631. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  2632. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  2633. WedgePart180.Color = Color3.new(1, 0, 0)
  2634. WedgePart181.Parent = Model1
  2635. WedgePart181.Material = Enum.Material.Neon
  2636. WedgePart181.BrickColor = BrickColor.new("Really red")
  2637. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  2638. WedgePart181.Anchored = true
  2639. WedgePart181.CanCollide = false
  2640. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  2641. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  2642. WedgePart181.Color = Color3.new(1, 0, 0)
  2643. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  2644. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  2645. WedgePart181.Color = Color3.new(1, 0, 0)
  2646. WedgePart182.Parent = Model1
  2647. WedgePart182.Material = Enum.Material.Neon
  2648. WedgePart182.BrickColor = BrickColor.new("Really red")
  2649. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  2650. WedgePart182.Anchored = true
  2651. WedgePart182.CanCollide = false
  2652. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  2653. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  2654. WedgePart182.Color = Color3.new(1, 0, 0)
  2655. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  2656. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  2657. WedgePart182.Color = Color3.new(1, 0, 0)
  2658. WedgePart183.Parent = Model1
  2659. WedgePart183.Material = Enum.Material.Neon
  2660. WedgePart183.BrickColor = BrickColor.new("Really red")
  2661. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  2662. WedgePart183.Anchored = true
  2663. WedgePart183.CanCollide = false
  2664. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  2665. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  2666. WedgePart183.Color = Color3.new(1, 0, 0)
  2667. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  2668. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  2669. WedgePart183.Color = Color3.new(1, 0, 0)
  2670. WedgePart184.Parent = Model1
  2671. WedgePart184.Material = Enum.Material.Neon
  2672. WedgePart184.BrickColor = BrickColor.new("Really red")
  2673. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  2674. WedgePart184.Anchored = true
  2675. WedgePart184.CanCollide = false
  2676. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  2677. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  2678. WedgePart184.Color = Color3.new(1, 0, 0)
  2679. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  2680. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  2681. WedgePart184.Color = Color3.new(1, 0, 0)
  2682. WedgePart185.Parent = Model1
  2683. WedgePart185.Material = Enum.Material.Neon
  2684. WedgePart185.BrickColor = BrickColor.new("Really red")
  2685. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  2686. WedgePart185.Anchored = true
  2687. WedgePart185.CanCollide = false
  2688. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  2689. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  2690. WedgePart185.Color = Color3.new(1, 0, 0)
  2691. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  2692. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  2693. WedgePart185.Color = Color3.new(1, 0, 0)
  2694. WedgePart186.Parent = Model1
  2695. WedgePart186.Material = Enum.Material.Neon
  2696. WedgePart186.BrickColor = BrickColor.new("Really red")
  2697. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  2698. WedgePart186.Anchored = true
  2699. WedgePart186.CanCollide = false
  2700. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  2701. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  2702. WedgePart186.Color = Color3.new(1, 0, 0)
  2703. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  2704. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  2705. WedgePart186.Color = Color3.new(1, 0, 0)
  2706. WedgePart187.Parent = Model1
  2707. WedgePart187.Material = Enum.Material.Neon
  2708. WedgePart187.BrickColor = BrickColor.new("Really red")
  2709. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  2710. WedgePart187.Anchored = true
  2711. WedgePart187.CanCollide = false
  2712. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  2713. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  2714. WedgePart187.Color = Color3.new(1, 0, 0)
  2715. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  2716. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  2717. WedgePart187.Color = Color3.new(1, 0, 0)
  2718. WedgePart188.Parent = Model1
  2719. WedgePart188.Material = Enum.Material.Neon
  2720. WedgePart188.BrickColor = BrickColor.new("Really red")
  2721. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  2722. WedgePart188.Anchored = true
  2723. WedgePart188.CanCollide = false
  2724. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  2725. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  2726. WedgePart188.Color = Color3.new(1, 0, 0)
  2727. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  2728. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  2729. WedgePart188.Color = Color3.new(1, 0, 0)
  2730. WedgePart189.Parent = Model1
  2731. WedgePart189.Material = Enum.Material.Neon
  2732. WedgePart189.BrickColor = BrickColor.new("Really red")
  2733. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  2734. WedgePart189.Anchored = true
  2735. WedgePart189.CanCollide = false
  2736. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  2737. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  2738. WedgePart189.Color = Color3.new(1, 0, 0)
  2739. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  2740. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  2741. WedgePart189.Color = Color3.new(1, 0, 0)
  2742. WedgePart190.Parent = Model1
  2743. WedgePart190.Material = Enum.Material.Neon
  2744. WedgePart190.BrickColor = BrickColor.new("Really red")
  2745. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  2746. WedgePart190.Anchored = true
  2747. WedgePart190.CanCollide = false
  2748. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  2749. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  2750. WedgePart190.Color = Color3.new(1, 0, 0)
  2751. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  2752. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  2753. WedgePart190.Color = Color3.new(1, 0, 0)
  2754. WedgePart191.Parent = Model1
  2755. WedgePart191.Material = Enum.Material.Neon
  2756. WedgePart191.BrickColor = BrickColor.new("Really red")
  2757. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  2758. WedgePart191.Anchored = true
  2759. WedgePart191.CanCollide = false
  2760. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  2761. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  2762. WedgePart191.Color = Color3.new(1, 0, 0)
  2763. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  2764. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  2765. WedgePart191.Color = Color3.new(1, 0, 0)
  2766. WedgePart192.Parent = Model1
  2767. WedgePart192.Material = Enum.Material.Neon
  2768. WedgePart192.BrickColor = BrickColor.new("Really red")
  2769. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  2770. WedgePart192.Anchored = true
  2771. WedgePart192.CanCollide = false
  2772. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  2773. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  2774. WedgePart192.Color = Color3.new(1, 0, 0)
  2775. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  2776. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  2777. WedgePart192.Color = Color3.new(1, 0, 0)
  2778. WedgePart193.Parent = Model1
  2779. WedgePart193.Material = Enum.Material.Neon
  2780. WedgePart193.BrickColor = BrickColor.new("Really red")
  2781. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  2782. WedgePart193.Anchored = true
  2783. WedgePart193.CanCollide = false
  2784. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  2785. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  2786. WedgePart193.Color = Color3.new(1, 0, 0)
  2787. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  2788. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  2789. WedgePart193.Color = Color3.new(1, 0, 0)
  2790. WedgePart194.Parent = Model1
  2791. WedgePart194.Material = Enum.Material.Neon
  2792. WedgePart194.BrickColor = BrickColor.new("Really red")
  2793. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  2794. WedgePart194.Anchored = true
  2795. WedgePart194.CanCollide = false
  2796. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  2797. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  2798. WedgePart194.Color = Color3.new(1, 0, 0)
  2799. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  2800. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  2801. WedgePart194.Color = Color3.new(1, 0, 0)
  2802. WedgePart195.Parent = Model1
  2803. WedgePart195.Material = Enum.Material.Neon
  2804. WedgePart195.BrickColor = BrickColor.new("Really red")
  2805. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  2806. WedgePart195.Anchored = true
  2807. WedgePart195.CanCollide = false
  2808. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  2809. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  2810. WedgePart195.Color = Color3.new(1, 0, 0)
  2811. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  2812. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  2813. WedgePart195.Color = Color3.new(1, 0, 0)
  2814. WedgePart196.Parent = Model1
  2815. WedgePart196.Material = Enum.Material.Neon
  2816. WedgePart196.BrickColor = BrickColor.new("Really red")
  2817. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  2818. WedgePart196.Anchored = true
  2819. WedgePart196.CanCollide = false
  2820. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  2821. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  2822. WedgePart196.Color = Color3.new(1, 0, 0)
  2823. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  2824. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  2825. WedgePart196.Color = Color3.new(1, 0, 0)
  2826. WedgePart197.Parent = Model1
  2827. WedgePart197.Material = Enum.Material.Neon
  2828. WedgePart197.BrickColor = BrickColor.new("Really red")
  2829. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  2830. WedgePart197.Anchored = true
  2831. WedgePart197.CanCollide = false
  2832. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  2833. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  2834. WedgePart197.Color = Color3.new(1, 0, 0)
  2835. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  2836. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  2837. WedgePart197.Color = Color3.new(1, 0, 0)
  2838. WedgePart198.Parent = Model1
  2839. WedgePart198.Material = Enum.Material.Neon
  2840. WedgePart198.BrickColor = BrickColor.new("Really red")
  2841. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  2842. WedgePart198.Anchored = true
  2843. WedgePart198.CanCollide = false
  2844. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  2845. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  2846. WedgePart198.Color = Color3.new(1, 0, 0)
  2847. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  2848. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  2849. WedgePart198.Color = Color3.new(1, 0, 0)
  2850. WedgePart199.Parent = Model1
  2851. WedgePart199.Material = Enum.Material.Neon
  2852. WedgePart199.BrickColor = BrickColor.new("Really red")
  2853. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  2854. WedgePart199.Anchored = true
  2855. WedgePart199.CanCollide = false
  2856. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  2857. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  2858. WedgePart199.Color = Color3.new(1, 0, 0)
  2859. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  2860. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  2861. WedgePart199.Color = Color3.new(1, 0, 0)
  2862. WedgePart200.Parent = Model1
  2863. WedgePart200.Material = Enum.Material.Neon
  2864. WedgePart200.BrickColor = BrickColor.new("Really red")
  2865. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  2866. WedgePart200.Anchored = true
  2867. WedgePart200.CanCollide = false
  2868. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  2869. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  2870. WedgePart200.Color = Color3.new(1, 0, 0)
  2871. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  2872. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  2873. WedgePart200.Color = Color3.new(1, 0, 0)
  2874. WedgePart201.Parent = Model1
  2875. WedgePart201.Material = Enum.Material.Neon
  2876. WedgePart201.BrickColor = BrickColor.new("Really red")
  2877. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  2878. WedgePart201.Anchored = true
  2879. WedgePart201.CanCollide = false
  2880. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  2881. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  2882. WedgePart201.Color = Color3.new(1, 0, 0)
  2883. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  2884. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  2885. WedgePart201.Color = Color3.new(1, 0, 0)
  2886. WedgePart202.Parent = Model1
  2887. WedgePart202.Material = Enum.Material.Neon
  2888. WedgePart202.BrickColor = BrickColor.new("Really red")
  2889. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  2890. WedgePart202.Anchored = true
  2891. WedgePart202.CanCollide = false
  2892. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  2893. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  2894. WedgePart202.Color = Color3.new(1, 0, 0)
  2895. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  2896. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  2897. WedgePart202.Color = Color3.new(1, 0, 0)
  2898. Model203.Name = "RightLeg"
  2899. Model203.Parent = Model0
  2900. Part204.Name = "Right Leg1"
  2901. Part204.Parent = Model203
  2902. Part204.Material = Enum.Material.SmoothPlastic
  2903. Part204.BrickColor = BrickColor.new("Pastel brown")
  2904. Part204.Transparency = 1
  2905. Part204.Rotation = Vector3.new(-180, 0, 180)
  2906. Part204.Anchored = true
  2907. Part204.CanCollide = false
  2908. Part204.FormFactor = Enum.FormFactor.Plate
  2909. Part204.Size = Vector3.new(1, 2, 1)
  2910. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  2911. Part204.Color = Color3.new(1, 0.8, 0.6)
  2912. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  2913. Part204.Orientation = Vector3.new(0, 180, 0)
  2914. Part204.Color = Color3.new(1, 0.8, 0.6)
  2915. Part205.Parent = Model203
  2916. Part205.Material = Enum.Material.SmoothPlastic
  2917. Part205.Transparency = 1
  2918. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  2919. Part205.Anchored = true
  2920. Part205.FormFactor = Enum.FormFactor.Custom
  2921. Part205.Size = Vector3.new(1.0999999, 1, 2)
  2922. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  2923. Part205.BottomSurface = Enum.SurfaceType.Smooth
  2924. Part205.TopSurface = Enum.SurfaceType.Smooth
  2925. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  2926. Part205.Orientation = Vector3.new(90, -180, 0)
  2927. ParticleEmitter206.Name = "Void"
  2928. ParticleEmitter206.Parent = Part205
  2929. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  2930. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  2931. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  2932. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2933. ParticleEmitter206.Texture = "rbxassetid://341277531"
  2934. ParticleEmitter206.ZOffset = -1
  2935. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  2936. ParticleEmitter206.Rate = 1000
  2937. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  2938. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  2939. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  2940. Model207.Name = "RightArm"
  2941. Model207.Parent = Model0
  2942. WedgePart208.Parent = Model207
  2943. WedgePart208.Material = Enum.Material.SmoothPlastic
  2944. WedgePart208.BrickColor = BrickColor.new("Really black")
  2945. WedgePart208.Reflectance = 0.20000000298023
  2946. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  2947. WedgePart208.Anchored = true
  2948. WedgePart208.CanCollide = false
  2949. WedgePart208.FormFactor = Enum.FormFactor.Custom
  2950. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  2951. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  2952. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  2953. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2954. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  2955. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  2956. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2957. Part209.Name = "Right Arm1"
  2958. Part209.Parent = Model207
  2959. Part209.Material = Enum.Material.SmoothPlastic
  2960. Part209.BrickColor = BrickColor.new("Pastel brown")
  2961. Part209.Transparency = 1
  2962. Part209.Rotation = Vector3.new(180, 0, 180)
  2963. Part209.Anchored = true
  2964. Part209.CanCollide = false
  2965. Part209.FormFactor = Enum.FormFactor.Plate
  2966. Part209.Size = Vector3.new(1, 2, 1)
  2967. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  2968. Part209.BottomSurface = Enum.SurfaceType.Smooth
  2969. Part209.TopSurface = Enum.SurfaceType.Smooth
  2970. Part209.Color = Color3.new(1, 0.8, 0.6)
  2971. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  2972. Part209.Orientation = Vector3.new(0, 180, 0)
  2973. Part209.Color = Color3.new(1, 0.8, 0.6)
  2974. Part210.Parent = Model207
  2975. Part210.Material = Enum.Material.SmoothPlastic
  2976. Part210.BrickColor = BrickColor.new("Really black")
  2977. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  2978. Part210.Anchored = true
  2979. Part210.CanCollide = false
  2980. Part210.FormFactor = Enum.FormFactor.Custom
  2981. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  2982. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  2983. Part210.BottomSurface = Enum.SurfaceType.Smooth
  2984. Part210.TopSurface = Enum.SurfaceType.Smooth
  2985. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2986. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  2987. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  2988. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2989. Part211.Parent = Model207
  2990. Part211.Material = Enum.Material.Neon
  2991. Part211.BrickColor = BrickColor.new("Really red")
  2992. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  2993. Part211.Anchored = true
  2994. Part211.CanCollide = false
  2995. Part211.FormFactor = Enum.FormFactor.Custom
  2996. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  2997. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  2998. Part211.BottomSurface = Enum.SurfaceType.Smooth
  2999. Part211.TopSurface = Enum.SurfaceType.Smooth
  3000. Part211.Color = Color3.new(1, 0, 0)
  3001. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  3002. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  3003. Part211.Color = Color3.new(1, 0, 0)
  3004. Part212.Parent = Model207
  3005. Part212.Material = Enum.Material.SmoothPlastic
  3006. Part212.BrickColor = BrickColor.new("Really black")
  3007. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  3008. Part212.Anchored = true
  3009. Part212.CanCollide = false
  3010. Part212.FormFactor = Enum.FormFactor.Custom
  3011. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3012. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3013. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3014. Part212.TopSurface = Enum.SurfaceType.Smooth
  3015. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3016. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  3017. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  3018. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3019. Part213.Parent = Model207
  3020. Part213.Material = Enum.Material.SmoothPlastic
  3021. Part213.BrickColor = BrickColor.new("Really black")
  3022. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  3023. Part213.Anchored = true
  3024. Part213.CanCollide = false
  3025. Part213.FormFactor = Enum.FormFactor.Custom
  3026. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  3027. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3028. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3029. Part213.TopSurface = Enum.SurfaceType.Smooth
  3030. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3031. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3032. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  3033. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3034. Part214.Parent = Model207
  3035. Part214.Material = Enum.Material.SmoothPlastic
  3036. Part214.BrickColor = BrickColor.new("Really black")
  3037. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  3038. Part214.Anchored = true
  3039. Part214.CanCollide = false
  3040. Part214.FormFactor = Enum.FormFactor.Custom
  3041. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3042. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3043. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3044. Part214.TopSurface = Enum.SurfaceType.Smooth
  3045. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3046. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  3047. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  3048. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3049. Part215.Parent = Model207
  3050. Part215.Material = Enum.Material.Neon
  3051. Part215.BrickColor = BrickColor.new("Really red")
  3052. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  3053. Part215.Anchored = true
  3054. Part215.CanCollide = false
  3055. Part215.FormFactor = Enum.FormFactor.Custom
  3056. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3057. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3058. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3059. Part215.TopSurface = Enum.SurfaceType.Smooth
  3060. Part215.Color = Color3.new(1, 0, 0)
  3061. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  3062. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  3063. Part215.Color = Color3.new(1, 0, 0)
  3064. Part216.Parent = Model207
  3065. Part216.Material = Enum.Material.SmoothPlastic
  3066. Part216.BrickColor = BrickColor.new("Really black")
  3067. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  3068. Part216.Anchored = true
  3069. Part216.CanCollide = false
  3070. Part216.FormFactor = Enum.FormFactor.Custom
  3071. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  3072. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3073. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3074. Part216.TopSurface = Enum.SurfaceType.Smooth
  3075. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3076. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  3077. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  3078. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3079. Part217.Parent = Model207
  3080. Part217.Material = Enum.Material.SmoothPlastic
  3081. Part217.BrickColor = BrickColor.new("Really black")
  3082. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  3083. Part217.Anchored = true
  3084. Part217.CanCollide = false
  3085. Part217.FormFactor = Enum.FormFactor.Custom
  3086. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3087. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3088. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3089. Part217.TopSurface = Enum.SurfaceType.Smooth
  3090. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3091. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  3092. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  3093. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3094. Part218.Parent = Model207
  3095. Part218.Material = Enum.Material.SmoothPlastic
  3096. Part218.BrickColor = BrickColor.new("Really black")
  3097. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  3098. Part218.Anchored = true
  3099. Part218.CanCollide = false
  3100. Part218.FormFactor = Enum.FormFactor.Custom
  3101. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  3102. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3103. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3104. Part218.TopSurface = Enum.SurfaceType.Smooth
  3105. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3106. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3107. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  3108. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3109. Part219.Parent = Model207
  3110. Part219.Material = Enum.Material.SmoothPlastic
  3111. Part219.BrickColor = BrickColor.new("Black")
  3112. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  3113. Part219.Anchored = true
  3114. Part219.CanCollide = false
  3115. Part219.FormFactor = Enum.FormFactor.Custom
  3116. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  3117. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3118. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3119. Part219.TopSurface = Enum.SurfaceType.Smooth
  3120. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3121. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3122. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  3123. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3124. Part220.Parent = Model207
  3125. Part220.Material = Enum.Material.Neon
  3126. Part220.BrickColor = BrickColor.new("Really red")
  3127. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  3128. Part220.Anchored = true
  3129. Part220.CanCollide = false
  3130. Part220.FormFactor = Enum.FormFactor.Custom
  3131. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  3132. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3133. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3134. Part220.TopSurface = Enum.SurfaceType.Smooth
  3135. Part220.Color = Color3.new(1, 0, 0)
  3136. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3137. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  3138. Part220.Color = Color3.new(1, 0, 0)
  3139. Part221.Parent = Model207
  3140. Part221.Material = Enum.Material.SmoothPlastic
  3141. Part221.BrickColor = BrickColor.new("Really black")
  3142. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  3143. Part221.Anchored = true
  3144. Part221.CanCollide = false
  3145. Part221.FormFactor = Enum.FormFactor.Custom
  3146. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3147. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3148. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3149. Part221.TopSurface = Enum.SurfaceType.Smooth
  3150. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3151. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  3152. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  3153. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3154. Part222.Parent = Model207
  3155. Part222.Material = Enum.Material.SmoothPlastic
  3156. Part222.BrickColor = BrickColor.new("Really black")
  3157. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  3158. Part222.Anchored = true
  3159. Part222.CanCollide = false
  3160. Part222.FormFactor = Enum.FormFactor.Custom
  3161. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3162. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3163. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3164. Part222.TopSurface = Enum.SurfaceType.Smooth
  3165. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3166. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  3167. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  3168. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3169. Part223.Parent = Model207
  3170. Part223.Material = Enum.Material.SmoothPlastic
  3171. Part223.BrickColor = BrickColor.new("Really black")
  3172. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  3173. Part223.Anchored = true
  3174. Part223.CanCollide = false
  3175. Part223.FormFactor = Enum.FormFactor.Custom
  3176. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3177. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3178. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3179. Part223.TopSurface = Enum.SurfaceType.Smooth
  3180. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3181. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  3182. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  3183. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3184. Part224.Parent = Model207
  3185. Part224.Material = Enum.Material.SmoothPlastic
  3186. Part224.BrickColor = BrickColor.new("Really black")
  3187. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  3188. Part224.Anchored = true
  3189. Part224.CanCollide = false
  3190. Part224.FormFactor = Enum.FormFactor.Custom
  3191. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3192. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3193. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3194. Part224.TopSurface = Enum.SurfaceType.Smooth
  3195. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3196. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  3197. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  3198. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3199. Part225.Parent = Model207
  3200. Part225.Material = Enum.Material.SmoothPlastic
  3201. Part225.BrickColor = BrickColor.new("Really black")
  3202. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  3203. Part225.Anchored = true
  3204. Part225.CanCollide = false
  3205. Part225.FormFactor = Enum.FormFactor.Custom
  3206. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3207. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3208. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3209. Part225.TopSurface = Enum.SurfaceType.Smooth
  3210. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3211. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  3212. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  3213. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3214. Part226.Parent = Model207
  3215. Part226.Material = Enum.Material.SmoothPlastic
  3216. Part226.BrickColor = BrickColor.new("Really black")
  3217. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  3218. Part226.Anchored = true
  3219. Part226.CanCollide = false
  3220. Part226.FormFactor = Enum.FormFactor.Custom
  3221. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3222. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3223. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3224. Part226.TopSurface = Enum.SurfaceType.Smooth
  3225. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3226. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  3227. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  3228. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3229. Part227.Parent = Model207
  3230. Part227.Material = Enum.Material.Neon
  3231. Part227.BrickColor = BrickColor.new("Really red")
  3232. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  3233. Part227.Anchored = true
  3234. Part227.CanCollide = false
  3235. Part227.FormFactor = Enum.FormFactor.Custom
  3236. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3237. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3238. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3239. Part227.TopSurface = Enum.SurfaceType.Smooth
  3240. Part227.Color = Color3.new(1, 0, 0)
  3241. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  3242. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  3243. Part227.Color = Color3.new(1, 0, 0)
  3244. Part228.Parent = Model207
  3245. Part228.Material = Enum.Material.Neon
  3246. Part228.BrickColor = BrickColor.new("Really red")
  3247. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  3248. Part228.Anchored = true
  3249. Part228.CanCollide = false
  3250. Part228.FormFactor = Enum.FormFactor.Custom
  3251. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3252. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3253. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3254. Part228.TopSurface = Enum.SurfaceType.Smooth
  3255. Part228.Color = Color3.new(1, 0, 0)
  3256. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  3257. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  3258. Part228.Color = Color3.new(1, 0, 0)
  3259. Part229.Parent = Model207
  3260. Part229.Material = Enum.Material.SmoothPlastic
  3261. Part229.BrickColor = BrickColor.new("Really black")
  3262. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  3263. Part229.Anchored = true
  3264. Part229.CanCollide = false
  3265. Part229.FormFactor = Enum.FormFactor.Custom
  3266. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3267. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3268. Part229.BottomSurface = Enum.SurfaceType.Smooth
  3269. Part229.TopSurface = Enum.SurfaceType.Smooth
  3270. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3271. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  3272. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  3273. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3274. Part230.Parent = Model207
  3275. Part230.Material = Enum.Material.Neon
  3276. Part230.BrickColor = BrickColor.new("Really red")
  3277. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  3278. Part230.Anchored = true
  3279. Part230.CanCollide = false
  3280. Part230.FormFactor = Enum.FormFactor.Custom
  3281. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3282. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3283. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3284. Part230.TopSurface = Enum.SurfaceType.Smooth
  3285. Part230.Color = Color3.new(1, 0, 0)
  3286. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  3287. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  3288. Part230.Color = Color3.new(1, 0, 0)
  3289. Part231.Parent = Model207
  3290. Part231.Material = Enum.Material.Neon
  3291. Part231.BrickColor = BrickColor.new("Really red")
  3292. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  3293. Part231.Anchored = true
  3294. Part231.CanCollide = false
  3295. Part231.FormFactor = Enum.FormFactor.Custom
  3296. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3297. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3298. Part231.BottomSurface = Enum.SurfaceType.Smooth
  3299. Part231.TopSurface = Enum.SurfaceType.Smooth
  3300. Part231.Color = Color3.new(1, 0, 0)
  3301. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  3302. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  3303. Part231.Color = Color3.new(1, 0, 0)
  3304. Part232.Parent = Model207
  3305. Part232.Material = Enum.Material.SmoothPlastic
  3306. Part232.BrickColor = BrickColor.new("Really black")
  3307. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  3308. Part232.Anchored = true
  3309. Part232.CanCollide = false
  3310. Part232.FormFactor = Enum.FormFactor.Custom
  3311. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3312. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3313. Part232.BottomSurface = Enum.SurfaceType.Smooth
  3314. Part232.TopSurface = Enum.SurfaceType.Smooth
  3315. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3316. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  3317. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  3318. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3319. Part233.Parent = Model207
  3320. Part233.Material = Enum.Material.Neon
  3321. Part233.BrickColor = BrickColor.new("Really red")
  3322. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  3323. Part233.Anchored = true
  3324. Part233.CanCollide = false
  3325. Part233.FormFactor = Enum.FormFactor.Custom
  3326. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3327. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3328. Part233.BottomSurface = Enum.SurfaceType.Smooth
  3329. Part233.TopSurface = Enum.SurfaceType.Smooth
  3330. Part233.Color = Color3.new(1, 0, 0)
  3331. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  3332. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  3333. Part233.Color = Color3.new(1, 0, 0)
  3334. Part234.Parent = Model207
  3335. Part234.Material = Enum.Material.SmoothPlastic
  3336. Part234.BrickColor = BrickColor.new("Really black")
  3337. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  3338. Part234.Anchored = true
  3339. Part234.CanCollide = false
  3340. Part234.FormFactor = Enum.FormFactor.Custom
  3341. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3342. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3343. Part234.BottomSurface = Enum.SurfaceType.Smooth
  3344. Part234.TopSurface = Enum.SurfaceType.Smooth
  3345. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3346. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  3347. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  3348. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3349. Part235.Parent = Model207
  3350. Part235.Material = Enum.Material.SmoothPlastic
  3351. Part235.BrickColor = BrickColor.new("Really black")
  3352. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  3353. Part235.Anchored = true
  3354. Part235.CanCollide = false
  3355. Part235.FormFactor = Enum.FormFactor.Custom
  3356. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  3357. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3358. Part235.BottomSurface = Enum.SurfaceType.Smooth
  3359. Part235.TopSurface = Enum.SurfaceType.Smooth
  3360. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3361. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  3362. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  3363. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3364. Part236.Parent = Model207
  3365. Part236.Material = Enum.Material.SmoothPlastic
  3366. Part236.BrickColor = BrickColor.new("Really black")
  3367. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  3368. Part236.Anchored = true
  3369. Part236.CanCollide = false
  3370. Part236.FormFactor = Enum.FormFactor.Custom
  3371. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3372. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3373. Part236.BottomSurface = Enum.SurfaceType.Smooth
  3374. Part236.TopSurface = Enum.SurfaceType.Smooth
  3375. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3376. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  3377. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  3378. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3379. Part237.Parent = Model207
  3380. Part237.Material = Enum.Material.Neon
  3381. Part237.BrickColor = BrickColor.new("Really red")
  3382. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  3383. Part237.Anchored = true
  3384. Part237.CanCollide = false
  3385. Part237.FormFactor = Enum.FormFactor.Custom
  3386. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3387. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3388. Part237.BottomSurface = Enum.SurfaceType.Smooth
  3389. Part237.TopSurface = Enum.SurfaceType.Smooth
  3390. Part237.Color = Color3.new(1, 0, 0)
  3391. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  3392. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  3393. Part237.Color = Color3.new(1, 0, 0)
  3394. Part238.Parent = Model207
  3395. Part238.Material = Enum.Material.Neon
  3396. Part238.BrickColor = BrickColor.new("Really red")
  3397. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  3398. Part238.Anchored = true
  3399. Part238.CanCollide = false
  3400. Part238.FormFactor = Enum.FormFactor.Custom
  3401. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3402. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3403. Part238.BottomSurface = Enum.SurfaceType.Smooth
  3404. Part238.TopSurface = Enum.SurfaceType.Smooth
  3405. Part238.Color = Color3.new(1, 0, 0)
  3406. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  3407. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  3408. Part238.Color = Color3.new(1, 0, 0)
  3409. Part239.Parent = Model207
  3410. Part239.Material = Enum.Material.Neon
  3411. Part239.BrickColor = BrickColor.new("Really red")
  3412. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  3413. Part239.Anchored = true
  3414. Part239.CanCollide = false
  3415. Part239.FormFactor = Enum.FormFactor.Custom
  3416. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3417. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3418. Part239.BottomSurface = Enum.SurfaceType.Smooth
  3419. Part239.TopSurface = Enum.SurfaceType.Smooth
  3420. Part239.Color = Color3.new(1, 0, 0)
  3421. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  3422. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  3423. Part239.Color = Color3.new(1, 0, 0)
  3424. Part240.Parent = Model207
  3425. Part240.Material = Enum.Material.Neon
  3426. Part240.BrickColor = BrickColor.new("Really red")
  3427. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  3428. Part240.Anchored = true
  3429. Part240.CanCollide = false
  3430. Part240.FormFactor = Enum.FormFactor.Custom
  3431. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3432. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3433. Part240.BottomSurface = Enum.SurfaceType.Smooth
  3434. Part240.TopSurface = Enum.SurfaceType.Smooth
  3435. Part240.Color = Color3.new(1, 0, 0)
  3436. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  3437. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  3438. Part240.Color = Color3.new(1, 0, 0)
  3439. Part241.Parent = Model207
  3440. Part241.Material = Enum.Material.Neon
  3441. Part241.BrickColor = BrickColor.new("Really red")
  3442. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  3443. Part241.Anchored = true
  3444. Part241.CanCollide = false
  3445. Part241.FormFactor = Enum.FormFactor.Custom
  3446. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3447. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3448. Part241.BottomSurface = Enum.SurfaceType.Smooth
  3449. Part241.TopSurface = Enum.SurfaceType.Smooth
  3450. Part241.Color = Color3.new(1, 0, 0)
  3451. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  3452. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  3453. Part241.Color = Color3.new(1, 0, 0)
  3454. Part242.Parent = Model207
  3455. Part242.Material = Enum.Material.SmoothPlastic
  3456. Part242.BrickColor = BrickColor.new("Really black")
  3457. Part242.Reflectance = 0.20000000298023
  3458. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  3459. Part242.Anchored = true
  3460. Part242.CanCollide = false
  3461. Part242.FormFactor = Enum.FormFactor.Custom
  3462. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  3463. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3464. Part242.BottomSurface = Enum.SurfaceType.Smooth
  3465. Part242.TopSurface = Enum.SurfaceType.Smooth
  3466. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3467. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  3468. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  3469. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3470. Part243.Parent = Model207
  3471. Part243.Material = Enum.Material.SmoothPlastic
  3472. Part243.BrickColor = BrickColor.new("Really black")
  3473. Part243.Reflectance = 0.20000000298023
  3474. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  3475. Part243.Anchored = true
  3476. Part243.CanCollide = false
  3477. Part243.FormFactor = Enum.FormFactor.Custom
  3478. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  3479. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3480. Part243.BottomSurface = Enum.SurfaceType.Smooth
  3481. Part243.TopSurface = Enum.SurfaceType.Smooth
  3482. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3483. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  3484. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  3485. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3486. Part244.Parent = Model207
  3487. Part244.Material = Enum.Material.SmoothPlastic
  3488. Part244.BrickColor = BrickColor.new("Really black")
  3489. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  3490. Part244.Anchored = true
  3491. Part244.CanCollide = false
  3492. Part244.FormFactor = Enum.FormFactor.Custom
  3493. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3494. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3495. Part244.BottomSurface = Enum.SurfaceType.Smooth
  3496. Part244.TopSurface = Enum.SurfaceType.Smooth
  3497. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3498. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  3499. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  3500. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3501. Part245.Parent = Model207
  3502. Part245.Material = Enum.Material.Neon
  3503. Part245.BrickColor = BrickColor.new("Really red")
  3504. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  3505. Part245.Anchored = true
  3506. Part245.CanCollide = false
  3507. Part245.FormFactor = Enum.FormFactor.Custom
  3508. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3509. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3510. Part245.BottomSurface = Enum.SurfaceType.Smooth
  3511. Part245.TopSurface = Enum.SurfaceType.Smooth
  3512. Part245.Color = Color3.new(1, 0, 0)
  3513. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  3514. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  3515. Part245.Color = Color3.new(1, 0, 0)
  3516. Part246.Parent = Model207
  3517. Part246.Material = Enum.Material.Neon
  3518. Part246.BrickColor = BrickColor.new("Really red")
  3519. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  3520. Part246.Anchored = true
  3521. Part246.CanCollide = false
  3522. Part246.FormFactor = Enum.FormFactor.Custom
  3523. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3524. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3525. Part246.BottomSurface = Enum.SurfaceType.Smooth
  3526. Part246.TopSurface = Enum.SurfaceType.Smooth
  3527. Part246.Color = Color3.new(1, 0, 0)
  3528. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  3529. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  3530. Part246.Color = Color3.new(1, 0, 0)
  3531. Part247.Parent = Model207
  3532. Part247.Material = Enum.Material.SmoothPlastic
  3533. Part247.BrickColor = BrickColor.new("Really black")
  3534. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  3535. Part247.Anchored = true
  3536. Part247.CanCollide = false
  3537. Part247.FormFactor = Enum.FormFactor.Custom
  3538. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3539. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3540. Part247.BottomSurface = Enum.SurfaceType.Smooth
  3541. Part247.TopSurface = Enum.SurfaceType.Smooth
  3542. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3543. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  3544. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  3545. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3546. Part248.Parent = Model207
  3547. Part248.Material = Enum.Material.Neon
  3548. Part248.BrickColor = BrickColor.new("Really red")
  3549. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  3550. Part248.Anchored = true
  3551. Part248.CanCollide = false
  3552. Part248.FormFactor = Enum.FormFactor.Custom
  3553. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3554. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3555. Part248.BottomSurface = Enum.SurfaceType.Smooth
  3556. Part248.TopSurface = Enum.SurfaceType.Smooth
  3557. Part248.Color = Color3.new(1, 0, 0)
  3558. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  3559. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  3560. Part248.Color = Color3.new(1, 0, 0)
  3561. Part249.Parent = Model207
  3562. Part249.Material = Enum.Material.Neon
  3563. Part249.BrickColor = BrickColor.new("Really red")
  3564. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  3565. Part249.Anchored = true
  3566. Part249.CanCollide = false
  3567. Part249.FormFactor = Enum.FormFactor.Custom
  3568. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3569. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3570. Part249.BottomSurface = Enum.SurfaceType.Smooth
  3571. Part249.TopSurface = Enum.SurfaceType.Smooth
  3572. Part249.Color = Color3.new(1, 0, 0)
  3573. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  3574. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  3575. Part249.Color = Color3.new(1, 0, 0)
  3576. Part250.Parent = Model207
  3577. Part250.Material = Enum.Material.SmoothPlastic
  3578. Part250.Transparency = 1
  3579. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  3580. Part250.Anchored = true
  3581. Part250.FormFactor = Enum.FormFactor.Custom
  3582. Part250.Size = Vector3.new(1.0999999, 1, 2)
  3583. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3584. Part250.BottomSurface = Enum.SurfaceType.Smooth
  3585. Part250.TopSurface = Enum.SurfaceType.Smooth
  3586. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  3587. Part250.Orientation = Vector3.new(90, -180, 0)
  3588. ParticleEmitter251.Name = "Void"
  3589. ParticleEmitter251.Parent = Part250
  3590. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3591. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  3592. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3593. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3594. ParticleEmitter251.Texture = "rbxassetid://341277531"
  3595. ParticleEmitter251.ZOffset = -1
  3596. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  3597. ParticleEmitter251.Rate = 1000
  3598. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  3599. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  3600. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3601. Model252.Name = "LeftLeg"
  3602. Model252.Parent = Model0
  3603. Part253.Name = "Left Leg1"
  3604. Part253.Parent = Model252
  3605. Part253.Material = Enum.Material.SmoothPlastic
  3606. Part253.BrickColor = BrickColor.new("Pastel brown")
  3607. Part253.Transparency = 1
  3608. Part253.Rotation = Vector3.new(-180, 0, 180)
  3609. Part253.Anchored = true
  3610. Part253.CanCollide = false
  3611. Part253.FormFactor = Enum.FormFactor.Plate
  3612. Part253.Size = Vector3.new(1, 2, 1)
  3613. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  3614. Part253.Color = Color3.new(1, 0.8, 0.6)
  3615. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  3616. Part253.Orientation = Vector3.new(0, 180, 0)
  3617. Part253.Color = Color3.new(1, 0.8, 0.6)
  3618. Part254.Parent = Model252
  3619. Part254.Material = Enum.Material.SmoothPlastic
  3620. Part254.Transparency = 1
  3621. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  3622. Part254.Anchored = true
  3623. Part254.FormFactor = Enum.FormFactor.Custom
  3624. Part254.Size = Vector3.new(1.0999999, 1, 2)
  3625. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3626. Part254.BottomSurface = Enum.SurfaceType.Smooth
  3627. Part254.TopSurface = Enum.SurfaceType.Smooth
  3628. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  3629. Part254.Orientation = Vector3.new(90, -180, 0)
  3630. ParticleEmitter255.Name = "Void"
  3631. ParticleEmitter255.Parent = Part254
  3632. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3633. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  3634. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3635. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3636. ParticleEmitter255.Texture = "rbxassetid://341277531"
  3637. ParticleEmitter255.ZOffset = -1
  3638. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  3639. ParticleEmitter255.Rate = 1000
  3640. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  3641. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  3642. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3643. Model256.Name = "LeftArm"
  3644. Model256.Parent = Model0
  3645. Part257.Name = "Left Arm1"
  3646. Part257.Parent = Model256
  3647. Part257.Material = Enum.Material.SmoothPlastic
  3648. Part257.BrickColor = BrickColor.new("Pastel brown")
  3649. Part257.Transparency = 1
  3650. Part257.Rotation = Vector3.new(-180, 0, 0)
  3651. Part257.Anchored = true
  3652. Part257.CanCollide = false
  3653. Part257.FormFactor = Enum.FormFactor.Plate
  3654. Part257.Size = Vector3.new(1, 2, 1)
  3655. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  3656. Part257.BottomSurface = Enum.SurfaceType.Smooth
  3657. Part257.TopSurface = Enum.SurfaceType.Smooth
  3658. Part257.Color = Color3.new(1, 0.8, 0.6)
  3659. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  3660. Part257.Orientation = Vector3.new(0, 180, 180)
  3661. Part257.Color = Color3.new(1, 0.8, 0.6)
  3662. WedgePart258.Parent = Model256
  3663. WedgePart258.Material = Enum.Material.SmoothPlastic
  3664. WedgePart258.BrickColor = BrickColor.new("Really black")
  3665. WedgePart258.Reflectance = 0.20000000298023
  3666. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  3667. WedgePart258.Anchored = true
  3668. WedgePart258.CanCollide = false
  3669. WedgePart258.FormFactor = Enum.FormFactor.Custom
  3670. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  3671. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  3672. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  3673. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3674. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  3675. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  3676. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3677. Part259.Parent = Model256
  3678. Part259.Material = Enum.Material.Neon
  3679. Part259.BrickColor = BrickColor.new("Really red")
  3680. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  3681. Part259.Anchored = true
  3682. Part259.CanCollide = false
  3683. Part259.FormFactor = Enum.FormFactor.Custom
  3684. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3685. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  3686. Part259.BottomSurface = Enum.SurfaceType.Smooth
  3687. Part259.TopSurface = Enum.SurfaceType.Smooth
  3688. Part259.Color = Color3.new(1, 0, 0)
  3689. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  3690. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  3691. Part259.Color = Color3.new(1, 0, 0)
  3692. Part260.Parent = Model256
  3693. Part260.Material = Enum.Material.SmoothPlastic
  3694. Part260.BrickColor = BrickColor.new("Really black")
  3695. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3696. Part260.Anchored = true
  3697. Part260.CanCollide = false
  3698. Part260.FormFactor = Enum.FormFactor.Custom
  3699. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  3700. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3701. Part260.BottomSurface = Enum.SurfaceType.Smooth
  3702. Part260.TopSurface = Enum.SurfaceType.Smooth
  3703. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3704. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  3705. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  3706. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3707. Part261.Parent = Model256
  3708. Part261.Material = Enum.Material.SmoothPlastic
  3709. Part261.BrickColor = BrickColor.new("Really black")
  3710. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3711. Part261.Anchored = true
  3712. Part261.CanCollide = false
  3713. Part261.FormFactor = Enum.FormFactor.Custom
  3714. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  3715. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3716. Part261.BottomSurface = Enum.SurfaceType.Smooth
  3717. Part261.TopSurface = Enum.SurfaceType.Smooth
  3718. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3719. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  3720. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  3721. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3722. Part262.Parent = Model256
  3723. Part262.Material = Enum.Material.SmoothPlastic
  3724. Part262.BrickColor = BrickColor.new("Really black")
  3725. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3726. Part262.Anchored = true
  3727. Part262.CanCollide = false
  3728. Part262.FormFactor = Enum.FormFactor.Custom
  3729. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3730. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3731. Part262.BottomSurface = Enum.SurfaceType.Smooth
  3732. Part262.TopSurface = Enum.SurfaceType.Smooth
  3733. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3734. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  3735. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  3736. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3737. Part263.Parent = Model256
  3738. Part263.Material = Enum.Material.SmoothPlastic
  3739. Part263.BrickColor = BrickColor.new("Really black")
  3740. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3741. Part263.Anchored = true
  3742. Part263.CanCollide = false
  3743. Part263.FormFactor = Enum.FormFactor.Custom
  3744. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3745. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3746. Part263.BottomSurface = Enum.SurfaceType.Smooth
  3747. Part263.TopSurface = Enum.SurfaceType.Smooth
  3748. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3749. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  3750. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  3751. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3752. Part264.Parent = Model256
  3753. Part264.Material = Enum.Material.SmoothPlastic
  3754. Part264.BrickColor = BrickColor.new("Really black")
  3755. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3756. Part264.Anchored = true
  3757. Part264.CanCollide = false
  3758. Part264.FormFactor = Enum.FormFactor.Custom
  3759. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  3760. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3761. Part264.BottomSurface = Enum.SurfaceType.Smooth
  3762. Part264.TopSurface = Enum.SurfaceType.Smooth
  3763. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3764. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  3765. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  3766. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3767. Part265.Parent = Model256
  3768. Part265.Material = Enum.Material.SmoothPlastic
  3769. Part265.BrickColor = BrickColor.new("Really black")
  3770. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3771. Part265.Anchored = true
  3772. Part265.CanCollide = false
  3773. Part265.FormFactor = Enum.FormFactor.Custom
  3774. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3775. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3776. Part265.BottomSurface = Enum.SurfaceType.Smooth
  3777. Part265.TopSurface = Enum.SurfaceType.Smooth
  3778. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3779. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  3780. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  3781. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3782. Part266.Parent = Model256
  3783. Part266.Material = Enum.Material.Neon
  3784. Part266.BrickColor = BrickColor.new("Really red")
  3785. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3786. Part266.Anchored = true
  3787. Part266.CanCollide = false
  3788. Part266.FormFactor = Enum.FormFactor.Custom
  3789. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  3790. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3791. Part266.BottomSurface = Enum.SurfaceType.Smooth
  3792. Part266.TopSurface = Enum.SurfaceType.Smooth
  3793. Part266.Color = Color3.new(1, 0, 0)
  3794. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  3795. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  3796. Part266.Color = Color3.new(1, 0, 0)
  3797. Part267.Parent = Model256
  3798. Part267.Material = Enum.Material.SmoothPlastic
  3799. Part267.BrickColor = BrickColor.new("Black")
  3800. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3801. Part267.Anchored = true
  3802. Part267.CanCollide = false
  3803. Part267.FormFactor = Enum.FormFactor.Custom
  3804. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  3805. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3806. Part267.BottomSurface = Enum.SurfaceType.Smooth
  3807. Part267.TopSurface = Enum.SurfaceType.Smooth
  3808. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3809. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  3810. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  3811. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3812. Part268.Parent = Model256
  3813. Part268.Material = Enum.Material.Neon
  3814. Part268.BrickColor = BrickColor.new("Really red")
  3815. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3816. Part268.Anchored = true
  3817. Part268.CanCollide = false
  3818. Part268.FormFactor = Enum.FormFactor.Custom
  3819. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3820. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3821. Part268.BottomSurface = Enum.SurfaceType.Smooth
  3822. Part268.TopSurface = Enum.SurfaceType.Smooth
  3823. Part268.Color = Color3.new(1, 0, 0)
  3824. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  3825. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  3826. Part268.Color = Color3.new(1, 0, 0)
  3827. Part269.Parent = Model256
  3828. Part269.Material = Enum.Material.Neon
  3829. Part269.BrickColor = BrickColor.new("Really red")
  3830. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3831. Part269.Anchored = true
  3832. Part269.CanCollide = false
  3833. Part269.FormFactor = Enum.FormFactor.Custom
  3834. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  3835. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3836. Part269.BottomSurface = Enum.SurfaceType.Smooth
  3837. Part269.TopSurface = Enum.SurfaceType.Smooth
  3838. Part269.Color = Color3.new(1, 0, 0)
  3839. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  3840. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  3841. Part269.Color = Color3.new(1, 0, 0)
  3842. Part270.Parent = Model256
  3843. Part270.Material = Enum.Material.SmoothPlastic
  3844. Part270.BrickColor = BrickColor.new("Really black")
  3845. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3846. Part270.Anchored = true
  3847. Part270.CanCollide = false
  3848. Part270.FormFactor = Enum.FormFactor.Custom
  3849. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3850. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3851. Part270.BottomSurface = Enum.SurfaceType.Smooth
  3852. Part270.TopSurface = Enum.SurfaceType.Smooth
  3853. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3854. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  3855. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  3856. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3857. Part271.Parent = Model256
  3858. Part271.Material = Enum.Material.Neon
  3859. Part271.BrickColor = BrickColor.new("Really red")
  3860. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3861. Part271.Anchored = true
  3862. Part271.CanCollide = false
  3863. Part271.FormFactor = Enum.FormFactor.Custom
  3864. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3865. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3866. Part271.BottomSurface = Enum.SurfaceType.Smooth
  3867. Part271.TopSurface = Enum.SurfaceType.Smooth
  3868. Part271.Color = Color3.new(1, 0, 0)
  3869. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  3870. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  3871. Part271.Color = Color3.new(1, 0, 0)
  3872. Part272.Parent = Model256
  3873. Part272.Material = Enum.Material.Neon
  3874. Part272.BrickColor = BrickColor.new("Really red")
  3875. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3876. Part272.Anchored = true
  3877. Part272.CanCollide = false
  3878. Part272.FormFactor = Enum.FormFactor.Custom
  3879. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3880. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3881. Part272.BottomSurface = Enum.SurfaceType.Smooth
  3882. Part272.TopSurface = Enum.SurfaceType.Smooth
  3883. Part272.Color = Color3.new(1, 0, 0)
  3884. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  3885. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  3886. Part272.Color = Color3.new(1, 0, 0)
  3887. Part273.Parent = Model256
  3888. Part273.Material = Enum.Material.SmoothPlastic
  3889. Part273.BrickColor = BrickColor.new("Really black")
  3890. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  3891. Part273.Anchored = true
  3892. Part273.CanCollide = false
  3893. Part273.FormFactor = Enum.FormFactor.Custom
  3894. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  3895. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  3896. Part273.BottomSurface = Enum.SurfaceType.Smooth
  3897. Part273.TopSurface = Enum.SurfaceType.Smooth
  3898. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3899. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  3900. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  3901. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3902. Part274.Parent = Model256
  3903. Part274.Material = Enum.Material.Neon
  3904. Part274.BrickColor = BrickColor.new("Really red")
  3905. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3906. Part274.Anchored = true
  3907. Part274.CanCollide = false
  3908. Part274.FormFactor = Enum.FormFactor.Custom
  3909. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3910. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3911. Part274.BottomSurface = Enum.SurfaceType.Smooth
  3912. Part274.TopSurface = Enum.SurfaceType.Smooth
  3913. Part274.Color = Color3.new(1, 0, 0)
  3914. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  3915. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  3916. Part274.Color = Color3.new(1, 0, 0)
  3917. Part275.Parent = Model256
  3918. Part275.Material = Enum.Material.Neon
  3919. Part275.BrickColor = BrickColor.new("Really red")
  3920. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  3921. Part275.Anchored = true
  3922. Part275.CanCollide = false
  3923. Part275.FormFactor = Enum.FormFactor.Custom
  3924. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3925. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  3926. Part275.BottomSurface = Enum.SurfaceType.Smooth
  3927. Part275.TopSurface = Enum.SurfaceType.Smooth
  3928. Part275.Color = Color3.new(1, 0, 0)
  3929. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  3930. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  3931. Part275.Color = Color3.new(1, 0, 0)
  3932. Part276.Parent = Model256
  3933. Part276.Material = Enum.Material.SmoothPlastic
  3934. Part276.BrickColor = BrickColor.new("Really black")
  3935. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3936. Part276.Anchored = true
  3937. Part276.CanCollide = false
  3938. Part276.FormFactor = Enum.FormFactor.Custom
  3939. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3940. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3941. Part276.BottomSurface = Enum.SurfaceType.Smooth
  3942. Part276.TopSurface = Enum.SurfaceType.Smooth
  3943. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3944. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  3945. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  3946. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3947. Part277.Parent = Model256
  3948. Part277.Material = Enum.Material.Neon
  3949. Part277.BrickColor = BrickColor.new("Really red")
  3950. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3951. Part277.Anchored = true
  3952. Part277.CanCollide = false
  3953. Part277.FormFactor = Enum.FormFactor.Custom
  3954. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3955. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3956. Part277.BottomSurface = Enum.SurfaceType.Smooth
  3957. Part277.TopSurface = Enum.SurfaceType.Smooth
  3958. Part277.Color = Color3.new(1, 0, 0)
  3959. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  3960. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  3961. Part277.Color = Color3.new(1, 0, 0)
  3962. Part278.Parent = Model256
  3963. Part278.Material = Enum.Material.SmoothPlastic
  3964. Part278.BrickColor = BrickColor.new("Really black")
  3965. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3966. Part278.Anchored = true
  3967. Part278.CanCollide = false
  3968. Part278.FormFactor = Enum.FormFactor.Custom
  3969. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3970. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3971. Part278.BottomSurface = Enum.SurfaceType.Smooth
  3972. Part278.TopSurface = Enum.SurfaceType.Smooth
  3973. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3974. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  3975. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  3976. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3977. Part279.Parent = Model256
  3978. Part279.Material = Enum.Material.SmoothPlastic
  3979. Part279.BrickColor = BrickColor.new("Really black")
  3980. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3981. Part279.Anchored = true
  3982. Part279.CanCollide = false
  3983. Part279.FormFactor = Enum.FormFactor.Custom
  3984. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3985. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  3986. Part279.BottomSurface = Enum.SurfaceType.Smooth
  3987. Part279.TopSurface = Enum.SurfaceType.Smooth
  3988. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3989. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  3990. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  3991. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3992. Part280.Parent = Model256
  3993. Part280.Material = Enum.Material.SmoothPlastic
  3994. Part280.BrickColor = BrickColor.new("Really black")
  3995. Part280.Reflectance = 0.20000000298023
  3996. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  3997. Part280.Anchored = true
  3998. Part280.CanCollide = false
  3999. Part280.FormFactor = Enum.FormFactor.Custom
  4000. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4001. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4002. Part280.BottomSurface = Enum.SurfaceType.Smooth
  4003. Part280.TopSurface = Enum.SurfaceType.Smooth
  4004. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4005. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  4006. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  4007. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4008. Part281.Parent = Model256
  4009. Part281.Material = Enum.Material.Neon
  4010. Part281.BrickColor = BrickColor.new("Really red")
  4011. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4012. Part281.Anchored = true
  4013. Part281.CanCollide = false
  4014. Part281.FormFactor = Enum.FormFactor.Custom
  4015. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4016. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4017. Part281.BottomSurface = Enum.SurfaceType.Smooth
  4018. Part281.TopSurface = Enum.SurfaceType.Smooth
  4019. Part281.Color = Color3.new(1, 0, 0)
  4020. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  4021. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  4022. Part281.Color = Color3.new(1, 0, 0)
  4023. Part282.Parent = Model256
  4024. Part282.Material = Enum.Material.SmoothPlastic
  4025. Part282.BrickColor = BrickColor.new("Really black")
  4026. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4027. Part282.Anchored = true
  4028. Part282.CanCollide = false
  4029. Part282.FormFactor = Enum.FormFactor.Custom
  4030. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4031. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4032. Part282.BottomSurface = Enum.SurfaceType.Smooth
  4033. Part282.TopSurface = Enum.SurfaceType.Smooth
  4034. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4035. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  4036. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  4037. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4038. Part283.Parent = Model256
  4039. Part283.Material = Enum.Material.Neon
  4040. Part283.BrickColor = BrickColor.new("Really red")
  4041. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4042. Part283.Anchored = true
  4043. Part283.CanCollide = false
  4044. Part283.FormFactor = Enum.FormFactor.Custom
  4045. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4046. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4047. Part283.BottomSurface = Enum.SurfaceType.Smooth
  4048. Part283.TopSurface = Enum.SurfaceType.Smooth
  4049. Part283.Color = Color3.new(1, 0, 0)
  4050. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  4051. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  4052. Part283.Color = Color3.new(1, 0, 0)
  4053. Part284.Parent = Model256
  4054. Part284.Material = Enum.Material.Neon
  4055. Part284.BrickColor = BrickColor.new("Really red")
  4056. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4057. Part284.Anchored = true
  4058. Part284.CanCollide = false
  4059. Part284.FormFactor = Enum.FormFactor.Custom
  4060. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4061. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4062. Part284.BottomSurface = Enum.SurfaceType.Smooth
  4063. Part284.TopSurface = Enum.SurfaceType.Smooth
  4064. Part284.Color = Color3.new(1, 0, 0)
  4065. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  4066. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  4067. Part284.Color = Color3.new(1, 0, 0)
  4068. Part285.Parent = Model256
  4069. Part285.Material = Enum.Material.Neon
  4070. Part285.BrickColor = BrickColor.new("Really red")
  4071. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4072. Part285.Anchored = true
  4073. Part285.CanCollide = false
  4074. Part285.FormFactor = Enum.FormFactor.Custom
  4075. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4076. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4077. Part285.BottomSurface = Enum.SurfaceType.Smooth
  4078. Part285.TopSurface = Enum.SurfaceType.Smooth
  4079. Part285.Color = Color3.new(1, 0, 0)
  4080. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  4081. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  4082. Part285.Color = Color3.new(1, 0, 0)
  4083. Part286.Parent = Model256
  4084. Part286.Material = Enum.Material.SmoothPlastic
  4085. Part286.BrickColor = BrickColor.new("Really black")
  4086. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4087. Part286.Anchored = true
  4088. Part286.CanCollide = false
  4089. Part286.FormFactor = Enum.FormFactor.Custom
  4090. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4091. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4092. Part286.BottomSurface = Enum.SurfaceType.Smooth
  4093. Part286.TopSurface = Enum.SurfaceType.Smooth
  4094. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4095. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  4096. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  4097. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4098. Part287.Parent = Model256
  4099. Part287.Material = Enum.Material.SmoothPlastic
  4100. Part287.BrickColor = BrickColor.new("Really black")
  4101. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4102. Part287.Anchored = true
  4103. Part287.CanCollide = false
  4104. Part287.FormFactor = Enum.FormFactor.Custom
  4105. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4106. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4107. Part287.BottomSurface = Enum.SurfaceType.Smooth
  4108. Part287.TopSurface = Enum.SurfaceType.Smooth
  4109. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4110. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  4111. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  4112. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4113. Part288.Parent = Model256
  4114. Part288.Material = Enum.Material.SmoothPlastic
  4115. Part288.BrickColor = BrickColor.new("Really black")
  4116. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4117. Part288.Anchored = true
  4118. Part288.CanCollide = false
  4119. Part288.FormFactor = Enum.FormFactor.Custom
  4120. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4121. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4122. Part288.BottomSurface = Enum.SurfaceType.Smooth
  4123. Part288.TopSurface = Enum.SurfaceType.Smooth
  4124. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4125. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  4126. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  4127. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4128. Part289.Parent = Model256
  4129. Part289.Material = Enum.Material.Neon
  4130. Part289.BrickColor = BrickColor.new("Really red")
  4131. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4132. Part289.Anchored = true
  4133. Part289.CanCollide = false
  4134. Part289.FormFactor = Enum.FormFactor.Custom
  4135. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4136. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4137. Part289.BottomSurface = Enum.SurfaceType.Smooth
  4138. Part289.TopSurface = Enum.SurfaceType.Smooth
  4139. Part289.Color = Color3.new(1, 0, 0)
  4140. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  4141. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  4142. Part289.Color = Color3.new(1, 0, 0)
  4143. Part290.Parent = Model256
  4144. Part290.Material = Enum.Material.Neon
  4145. Part290.BrickColor = BrickColor.new("Really red")
  4146. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4147. Part290.Anchored = true
  4148. Part290.CanCollide = false
  4149. Part290.FormFactor = Enum.FormFactor.Custom
  4150. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4151. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4152. Part290.BottomSurface = Enum.SurfaceType.Smooth
  4153. Part290.TopSurface = Enum.SurfaceType.Smooth
  4154. Part290.Color = Color3.new(1, 0, 0)
  4155. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  4156. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  4157. Part290.Color = Color3.new(1, 0, 0)
  4158. Part291.Parent = Model256
  4159. Part291.Material = Enum.Material.Neon
  4160. Part291.BrickColor = BrickColor.new("Really red")
  4161. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4162. Part291.Anchored = true
  4163. Part291.CanCollide = false
  4164. Part291.FormFactor = Enum.FormFactor.Custom
  4165. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4166. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4167. Part291.BottomSurface = Enum.SurfaceType.Smooth
  4168. Part291.TopSurface = Enum.SurfaceType.Smooth
  4169. Part291.Color = Color3.new(1, 0, 0)
  4170. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  4171. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  4172. Part291.Color = Color3.new(1, 0, 0)
  4173. Part292.Parent = Model256
  4174. Part292.Material = Enum.Material.SmoothPlastic
  4175. Part292.BrickColor = BrickColor.new("Really black")
  4176. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4177. Part292.Anchored = true
  4178. Part292.CanCollide = false
  4179. Part292.FormFactor = Enum.FormFactor.Custom
  4180. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4181. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4182. Part292.BottomSurface = Enum.SurfaceType.Smooth
  4183. Part292.TopSurface = Enum.SurfaceType.Smooth
  4184. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4185. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  4186. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  4187. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4188. Part293.Parent = Model256
  4189. Part293.Material = Enum.Material.SmoothPlastic
  4190. Part293.BrickColor = BrickColor.new("Really black")
  4191. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4192. Part293.Anchored = true
  4193. Part293.CanCollide = false
  4194. Part293.FormFactor = Enum.FormFactor.Custom
  4195. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4196. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4197. Part293.BottomSurface = Enum.SurfaceType.Smooth
  4198. Part293.TopSurface = Enum.SurfaceType.Smooth
  4199. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4200. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  4201. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  4202. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4203. Part294.Parent = Model256
  4204. Part294.Material = Enum.Material.SmoothPlastic
  4205. Part294.BrickColor = BrickColor.new("Really black")
  4206. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4207. Part294.Anchored = true
  4208. Part294.CanCollide = false
  4209. Part294.FormFactor = Enum.FormFactor.Custom
  4210. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4211. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4212. Part294.BottomSurface = Enum.SurfaceType.Smooth
  4213. Part294.TopSurface = Enum.SurfaceType.Smooth
  4214. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4215. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  4216. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  4217. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4218. Part295.Parent = Model256
  4219. Part295.Material = Enum.Material.SmoothPlastic
  4220. Part295.BrickColor = BrickColor.new("Really black")
  4221. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4222. Part295.Anchored = true
  4223. Part295.CanCollide = false
  4224. Part295.FormFactor = Enum.FormFactor.Custom
  4225. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4226. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4227. Part295.BottomSurface = Enum.SurfaceType.Smooth
  4228. Part295.TopSurface = Enum.SurfaceType.Smooth
  4229. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4230. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  4231. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  4232. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4233. Part296.Parent = Model256
  4234. Part296.Material = Enum.Material.SmoothPlastic
  4235. Part296.BrickColor = BrickColor.new("Really black")
  4236. Part296.Reflectance = 0.20000000298023
  4237. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4238. Part296.Anchored = true
  4239. Part296.CanCollide = false
  4240. Part296.FormFactor = Enum.FormFactor.Custom
  4241. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4242. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4243. Part296.BottomSurface = Enum.SurfaceType.Smooth
  4244. Part296.TopSurface = Enum.SurfaceType.Smooth
  4245. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4246. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  4247. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  4248. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4249. Part297.Parent = Model256
  4250. Part297.Material = Enum.Material.Neon
  4251. Part297.BrickColor = BrickColor.new("Really red")
  4252. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4253. Part297.Anchored = true
  4254. Part297.CanCollide = false
  4255. Part297.FormFactor = Enum.FormFactor.Custom
  4256. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4257. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4258. Part297.BottomSurface = Enum.SurfaceType.Smooth
  4259. Part297.TopSurface = Enum.SurfaceType.Smooth
  4260. Part297.Color = Color3.new(1, 0, 0)
  4261. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  4262. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  4263. Part297.Color = Color3.new(1, 0, 0)
  4264. Part298.Parent = Model256
  4265. Part298.Material = Enum.Material.SmoothPlastic
  4266. Part298.BrickColor = BrickColor.new("Really black")
  4267. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4268. Part298.Anchored = true
  4269. Part298.CanCollide = false
  4270. Part298.FormFactor = Enum.FormFactor.Custom
  4271. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4272. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4273. Part298.BottomSurface = Enum.SurfaceType.Smooth
  4274. Part298.TopSurface = Enum.SurfaceType.Smooth
  4275. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4276. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  4277. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  4278. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4279. Part299.Parent = Model256
  4280. Part299.Material = Enum.Material.SmoothPlastic
  4281. Part299.Transparency = 1
  4282. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  4283. Part299.Anchored = true
  4284. Part299.FormFactor = Enum.FormFactor.Custom
  4285. Part299.Size = Vector3.new(1.0999999, 1, 2)
  4286. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4287. Part299.BottomSurface = Enum.SurfaceType.Smooth
  4288. Part299.TopSurface = Enum.SurfaceType.Smooth
  4289. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  4290. Part299.Orientation = Vector3.new(90, -180, 0)
  4291. ParticleEmitter300.Name = "Void"
  4292. ParticleEmitter300.Parent = Part299
  4293. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4294. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  4295. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4296. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4297. ParticleEmitter300.Texture = "rbxassetid://341277531"
  4298. ParticleEmitter300.ZOffset = -1
  4299. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  4300. ParticleEmitter300.Rate = 1000
  4301. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  4302. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  4303. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4304. Model301.Name = "Head"
  4305. Model301.Parent = Model0
  4306. Part302.Name = "Head1"
  4307. Part302.Parent = Model301
  4308. Part302.Material = Enum.Material.SmoothPlastic
  4309. Part302.BrickColor = BrickColor.new("Pastel brown")
  4310. Part302.Transparency = 1
  4311. Part302.Rotation = Vector3.new(-180, 0, 180)
  4312. Part302.Anchored = true
  4313. Part302.CanCollide = false
  4314. Part302.FormFactor = Enum.FormFactor.Symmetric
  4315. Part302.Size = Vector3.new(2, 1, 1)
  4316. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4317. Part302.TopSurface = Enum.SurfaceType.Smooth
  4318. Part302.Color = Color3.new(1, 0.8, 0.6)
  4319. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  4320. Part302.Orientation = Vector3.new(0, 180, 0)
  4321. Part302.Color = Color3.new(1, 0.8, 0.6)
  4322. SpecialMesh303.Parent = Part302
  4323. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4324. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4325. Script304.Name = "Welds"
  4326. Script304.Parent = Model0
  4327. Script304.Disabled = true
  4328. table.insert(cors,sandbox(Script304,function()
  4329. --Saz
  4330.  
  4331. --A new system which is a combination of fast-welds and hard-welds.
  4332. --Should be far, far better.
  4333.  
  4334. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  4335. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  4336.  
  4337. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  4338. --The fact that you're reading this means you should likely kill yourself. Immediately.
  4339.  
  4340. wait(.33)
  4341.  
  4342. Tool=script.Parent
  4343. Nib=Tool.Parent
  4344.  
  4345.  
  4346. for _,v in pairs(Nib:children()) do
  4347. if v.className=="Hat" then
  4348. v:Remove()
  4349. end
  4350. end
  4351.  
  4352. wait(1)
  4353.  
  4354. weldparts=function()
  4355. print("Welding")
  4356. lel={}
  4357. function jarate(p)
  4358. for i=1, #p do
  4359. table.insert(lel,p[i])
  4360. k=p[i]:children()
  4361. if #k>0 then
  4362. jarate(k)
  4363. end
  4364. end
  4365. end
  4366. for _,v in pairs(script.Parent:children()) do
  4367. if v.Name~="Cloak" and v.className~="Script" then
  4368. v:BreakJoints()
  4369. jarate(v:children())
  4370. end
  4371. end
  4372. for _,v in pairs(lel) do
  4373. if v.className=="Weld" or v.className=="Motor6D" then
  4374. v:Remove()
  4375. end
  4376. end
  4377. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  4378. if v.Name~="Right Leg1" then
  4379. w=Instance.new("Weld")
  4380. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  4381. w.Part1=v
  4382. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4383. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4384. w.Parent=w.Part0
  4385. end
  4386. end
  4387. w=Instance.new("Weld")
  4388. w.Part0=Nib["Right Leg"]
  4389. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  4390. w.Parent=w.Part0
  4391. w.C0=CFrame.new(0,-.1,0)
  4392. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  4393. if v.Name~="Left Leg1" then
  4394. w=Instance.new("Weld")
  4395. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  4396. w.Part1=v
  4397. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4398. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4399. w.Parent=w.Part0
  4400. end
  4401. end
  4402. w=Instance.new("Weld")
  4403. w.Part0=Nib["Left Leg"]
  4404. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  4405. w.Parent=w.Part0
  4406. w.C0=CFrame.new(0,-.1,0)
  4407. for _,v in pairs(script.Parent["RightArm"]:children()) do
  4408. if v.Name~="Right Arm1" then
  4409. w=Instance.new("Weld")
  4410. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  4411. w.Part1=v
  4412. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4413. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4414. w.Parent=w.Part1
  4415. end
  4416. end
  4417. w=Instance.new("Weld")
  4418. w.Part0=Nib["Right Arm"]
  4419. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  4420. w.Parent=w.Part0
  4421. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  4422.  
  4423. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  4424. if v.Name~="Left Arm1" then
  4425. w=Instance.new("Weld")
  4426. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  4427. w.Part1=v
  4428. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4429. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4430. w.Parent=w.Part0
  4431. end
  4432. end
  4433. w=Instance.new("Weld")
  4434. w.Part0=Nib["Left Arm"]
  4435. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  4436. w.Parent=w.Part0
  4437.  
  4438.  
  4439. for _,v in pairs(script.Parent["Head"]:children()) do
  4440. if v.Name~="Head1" then
  4441. w=Instance.new("Weld")
  4442. w.Part0=script.Parent["Head"]["Head1"]
  4443. w.Part1=v
  4444. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4445. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  4446. w.Parent=w.Part0
  4447. end
  4448. end
  4449. w=Instance.new("Weld")
  4450. w.Part0=Nib["Head"]
  4451. w.Part1=script.Parent["Head"]["Head1"]
  4452. w.Parent=w.Part0
  4453.  
  4454. for _,v in pairs(script.Parent["Torso"]:children()) do
  4455. if v.Name~="Torso1" then
  4456. w=Instance.new("Weld")
  4457. w.Part0=script.Parent["Torso"]["Torso1"]
  4458. w.Part1=v
  4459. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4460. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  4461. w.Parent=script.Parent["Torso"]["Torso1"]
  4462. end
  4463. end
  4464.  
  4465. w=Instance.new("Weld")
  4466. w.Part0=Nib["Torso"]
  4467. w.Part1=script.Parent["Torso"]["Torso1"]
  4468. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  4469. w.Parent=w.Part0
  4470.  
  4471. for _,v in pairs(lel) do
  4472. if v:IsA("BasePart") then v.Anchored=false end
  4473. end
  4474.  
  4475.  
  4476.  
  4477. wait(1)
  4478.  
  4479. w=Instance.new("Weld")
  4480. w.Part0=Nib.Torso
  4481. w.Part1=Tool.Torso.Torso1
  4482. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4483. w.C1=CFrame.new(0,0,0)
  4484. w.Parent=w.Part1
  4485. w.Name="ClothingWeld"
  4486.  
  4487. wait(.06)
  4488.  
  4489. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  4490. wait(.03)
  4491. w=Instance.new("Weld")
  4492. w.Part0=Nib.Torso
  4493. w.Part1=Tool.Torso.Torso1
  4494. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4495. w.C1=CFrame.new(0,0,0)
  4496. w.Parent=w.Part1
  4497. w.Name="ClothingWeld"
  4498. end
  4499.  
  4500. w=Instance.new("Weld")
  4501. w.Part0=Nib["Right Leg"]
  4502. w.Part1=Tool.RightLeg["Right Leg1"]
  4503. w.C0=CFrame.new(0,0,0)
  4504. w.C1=CFrame.new(0,0,0)
  4505. w.Parent=w.Part1
  4506. w.Name="ClothingWeld"
  4507.  
  4508. w=Instance.new("Weld")
  4509. w.Part0=Nib["Left Leg"]
  4510. w.Part1=Tool.LeftLeg["Left Leg1"]
  4511. w.C0=CFrame.new(0,0,0)
  4512. w.C1=CFrame.new(0,0,0)
  4513. w.Parent=w.Part1
  4514. w.Name="ClothingWeld"
  4515.  
  4516. w=Instance.new("Weld")
  4517. w.Part0=Nib["Right Arm"]
  4518. w.Part1=Tool.RightArm["Right Arm1"]
  4519. w.C0=CFrame.new(0,0,0)
  4520. w.C1=CFrame.new(0,0,0)
  4521. w.Parent=w.Part1
  4522. w.Name="ClothingWeld"
  4523.  
  4524. w=Instance.new("Weld")
  4525. w.Part0=Nib["Left Arm"]
  4526. w.Part1=Tool.LeftArm["Left Arm1"]
  4527. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4528. w.C1=CFrame.new(0,0,0)
  4529. w.Parent=w.Part1
  4530. w.Name="ClothingWeld"
  4531.  
  4532. wait()
  4533.  
  4534. end
  4535. weldparts()
  4536.  
  4537. end))
  4538. for i,v in pairs(mas:GetChildren()) do
  4539. v.Parent = game:GetService("Players").LocalPlayer.Character
  4540. pcall(function() v:MakeJoints() end)
  4541. end
  4542. mas:Destroy()
  4543. for i,v in pairs(cors) do
  4544. spawn(function()
  4545. pcall(v)
  4546. end)
  4547. end
  4548. local runDummyScript = function(f,scri)
  4549. local oldenv = getfenv(f)
  4550. local newenv = setmetatable({}, {
  4551. __index = function(_, k)
  4552. if k:lower() == 'script' then
  4553. return scri
  4554. else
  4555. return oldenv[k]
  4556. end
  4557. end
  4558. })
  4559. setfenv(f, newenv)
  4560. ypcall(function() f() end)
  4561. end
  4562. cors = {}
  4563. mas = Instance.new("Model",game:GetService("Lighting"))
  4564. mas.Name = "CompiledModel"
  4565. o1 = Instance.new("Model")
  4566. o2 = Instance.new("Part")
  4567. o3 = Instance.new("SpecialMesh")
  4568. o4 = Instance.new("Model")
  4569. o5 = Instance.new("Part")
  4570. o6 = Instance.new("SpecialMesh")
  4571. o7 = Instance.new("Weld")
  4572. o8 = Instance.new("Part")
  4573. o9 = Instance.new("SpecialMesh")
  4574. o10 = Instance.new("Weld")
  4575. o11 = Instance.new("Part")
  4576. o12 = Instance.new("SpecialMesh")
  4577. o13 = Instance.new("Weld")
  4578. o14 = Instance.new("Part")
  4579. o15 = Instance.new("SpecialMesh")
  4580. o16 = Instance.new("Weld")
  4581. o17 = Instance.new("Part")
  4582. o18 = Instance.new("SpecialMesh")
  4583. o19 = Instance.new("Weld")
  4584. o20 = Instance.new("Part")
  4585. o21 = Instance.new("SpecialMesh")
  4586. o22 = Instance.new("Weld")
  4587. o23 = Instance.new("Part")
  4588. o24 = Instance.new("SpecialMesh")
  4589. o25 = Instance.new("Weld")
  4590. o26 = Instance.new("Part")
  4591. o27 = Instance.new("SpecialMesh")
  4592. o28 = Instance.new("Weld")
  4593. o29 = Instance.new("Part")
  4594. o30 = Instance.new("SpecialMesh")
  4595. o31 = Instance.new("Weld")
  4596. o32 = Instance.new("Part")
  4597. o33 = Instance.new("SpecialMesh")
  4598. o34 = Instance.new("Weld")
  4599. o35 = Instance.new("Part")
  4600. o36 = Instance.new("SpecialMesh")
  4601. o37 = Instance.new("Weld")
  4602. o38 = Instance.new("Part")
  4603. o39 = Instance.new("SpecialMesh")
  4604. o40 = Instance.new("Weld")
  4605. o41 = Instance.new("Part")
  4606. o42 = Instance.new("SpecialMesh")
  4607. o43 = Instance.new("Weld")
  4608. o44 = Instance.new("Part")
  4609. o45 = Instance.new("SpecialMesh")
  4610. o46 = Instance.new("Weld")
  4611. o47 = Instance.new("Part")
  4612. o48 = Instance.new("SpecialMesh")
  4613. o49 = Instance.new("Weld")
  4614. o50 = Instance.new("Part")
  4615. o51 = Instance.new("SpecialMesh")
  4616. o52 = Instance.new("Weld")
  4617. o53 = Instance.new("Part")
  4618. o54 = Instance.new("SpecialMesh")
  4619. o55 = Instance.new("Weld")
  4620. o56 = Instance.new("Part")
  4621. o57 = Instance.new("SpecialMesh")
  4622. o58 = Instance.new("Weld")
  4623. o59 = Instance.new("Part")
  4624. o60 = Instance.new("SpecialMesh")
  4625. o61 = Instance.new("Weld")
  4626. o62 = Instance.new("Part")
  4627. o63 = Instance.new("SpecialMesh")
  4628. o64 = Instance.new("Weld")
  4629. o1.Name = "Head_"
  4630. o1.Parent = mas
  4631. o2.Name = "REF"
  4632. o2.Parent = o1
  4633. o2.Transparency = 1
  4634. o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913)
  4635. o2.Rotation = Vector3.new(180, 0.0199999996, -180)
  4636. o2.Anchored = false
  4637. o2.CanCollide = false
  4638. o2.FormFactor = Enum.FormFactor.Symmetric
  4639. o2.Size = Vector3.new(2, 1, 1)
  4640. o2.CFrame = CFrame.new(110.644409, 4.68007088, -60.6269913, -0.99999994, 1.23944917e-22, 0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, -0.000331714633, -1.09697344e-22, -0.99999994)
  4641. o2.BottomSurface = Enum.SurfaceType.Smooth
  4642. o2.TopSurface = Enum.SurfaceType.Smooth
  4643. o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913)
  4644. o3.Parent = o2
  4645. o3.Scale = Vector3.new(1.25, 1.25, 1.25)
  4646. o4.Name = "Hat"
  4647. o4.Parent = o1
  4648.  
  4649.  
  4650. o56.Name = "NinjaHalfmask"
  4651. o56.Parent = o1
  4652. o56.Position = Vector3.new(110.62999, 4.40999889, -60.6299591)
  4653. o56.Rotation = Vector3.new(-180, 0, -180)
  4654. o56.Anchored = false
  4655. o56.FormFactor = Enum.FormFactor.Custom
  4656. o56.Size = Vector3.new(1.39999914, 0.80000025, 1.39999986)
  4657. o56.CFrame = CFrame.new(110.62999, 4.40999889, -60.6299591, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4658. o56.BottomSurface = Enum.SurfaceType.Smooth
  4659. o56.TopSurface = Enum.SurfaceType.Smooth
  4660. o56.Position = Vector3.new(110.62999, 4.40999889, -60.6299591)
  4661. o57.Parent = o56
  4662. o57.MeshId = "http://www.roblox.com/asset/?id=72541091"
  4663. o57.Scale = Vector3.new(1, 1, 0.949999988)
  4664. o57.TextureId = "rbxassetid://0"
  4665. o57.VertexColor = Vector3.new(0, 0, 0)
  4666. o57.MeshType = Enum.MeshType.FileMesh
  4667. o58.Name = "Joint"
  4668. o58.Parent = o56
  4669. o58.C0 = CFrame.new(-0.0144195557, 0.270071983, -0.00296783447, 0.99999994, -1.23944917e-22, -0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, 0.000331714633, 1.09697344e-22, 0.99999994)
  4670. o58.Part0 = o56
  4671. o58.Part1 = o2
  4672. o61.Name = "Joint"
  4673. o61.Parent = o59
  4674. o61.C0 = CFrame.new(-0.0643463135, -1.15692234, -0.00032043457, 0.99999994, -1.23944917e-22, -0.000331714633, -6.51779555e-05, 0.980506241, -0.196488023, 0.000325248257, 0.196488023, 0.980506182)
  4675. o61.Part0 = o59
  4676. o61.Part1 = o2
  4677. o64.Name = "Joint"
  4678. o64.Parent = o61
  4679. o64.C0 = CFrame.new(-0.0451278687, 0.602211952, -0.865444183, 0.999979198, -1.23196559e-22, 0.00646429276, -0.000884826644, 0.990587771, 0.13687627, -0.00640344899, -0.136879131, 0.990567029)
  4680. o64.Part0 = o62
  4681. o64.Part1 = o2
  4682. mas.Parent = workspace
  4683. mas:MakeJoints()
  4684. local mas1 = mas:GetChildren()
  4685. for i=1,#mas1 do
  4686. mas1[i].Parent = workspace
  4687. ypcall(function() mas1[i]:MakeJoints() end)
  4688. end
  4689. mas:Destroy()
  4690. for i=1,#cors do
  4691. coroutine.resume(cors[i])
  4692. end
  4693.  
  4694. wait()
  4695.  
  4696. Workspace["Head_"].Parent = game.Players.LocalPlayer.Character
  4697.  
  4698. game.Players.LocalPlayer.Character["Head_"].Name = "Familiar Head"
  4699.  
  4700. w = Instance.new("Weld", game.Players.LocalPlayer.Character["Head"])
  4701. w.Part0 = game.Players.LocalPlayer.Character["Head"]
  4702. w.Part1 = o2
  4703. w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  4704. game.Players.LocalPlayer.Character["Head"].Transparency = 0
  4705.  
  4706. for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Head"]:GetChildren()) do
  4707. if v.ClassName == "Part" then
  4708. v.CanCollide = false
  4709. v.Anchored = false
  4710. end
  4711. end
  4712.  
  4713. for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Head"].Hat:GetChildren()) do
  4714. v.Anchored = false
  4715. v.CanCollide = false
  4716. end
  4717.  
  4718.  
  4719. local runDummyScript = function(f,scri)
  4720. local oldenv = getfenv(f)
  4721. local newenv = setmetatable({}, {
  4722. __index = function(_, k)
  4723. if k:lower() == 'script' then
  4724. return scri
  4725. else
  4726. return oldenv[k]
  4727. end
  4728. end
  4729. })
  4730. setfenv(f, newenv)
  4731. ypcall(function() f() end)
  4732. end
  4733. cors = {}
  4734. mas = Instance.new("Model",game:GetService("Lighting"))
  4735. mas.Name = "CompiledModel"
  4736. o1 = Instance.new("Model")
  4737. o2 = Instance.new("Script")
  4738. o3 = Instance.new("Model")
  4739. o4 = Instance.new("Part")
  4740. o5 = Instance.new("SpecialMesh")
  4741. o6 = Instance.new("Weld")
  4742. o7 = Instance.new("Part")
  4743. o8 = Instance.new("BlockMesh")
  4744. o9 = Instance.new("Weld")
  4745. o10 = Instance.new("Part")
  4746. o11 = Instance.new("SpecialMesh")
  4747. o12 = Instance.new("Weld")
  4748. o13 = Instance.new("Part")
  4749. o14 = Instance.new("BlockMesh")
  4750. o15 = Instance.new("Weld")
  4751. o16 = Instance.new("Part")
  4752. o17 = Instance.new("SpecialMesh")
  4753. o18 = Instance.new("Weld")
  4754. o19 = Instance.new("Part")
  4755. o20 = Instance.new("BlockMesh")
  4756. o21 = Instance.new("Weld")
  4757. o22 = Instance.new("Part")
  4758. o23 = Instance.new("SpecialMesh")
  4759. o24 = Instance.new("Weld")
  4760. o25 = Instance.new("Part")
  4761. o26 = Instance.new("BlockMesh")
  4762. o27 = Instance.new("Weld")
  4763. o28 = Instance.new("LocalScript")
  4764. o29 = Instance.new("IntValue")
  4765. o30 = Instance.new("IntValue")
  4766. o31 = Instance.new("IntValue")
  4767. o32 = Instance.new("IntValue")
  4768. o33 = Instance.new("IntValue")
  4769. o34 = Instance.new("IntValue")
  4770. o35 = Instance.new("IntValue")
  4771. o36 = Instance.new("Part")
  4772. o37 = Instance.new("SpecialMesh")
  4773. o38 = Instance.new("Script")
  4774. o39 = Instance.new("Weld")
  4775. o40 = Instance.new("Part")
  4776. o41 = Instance.new("SpecialMesh")
  4777. o42 = Instance.new("Script")
  4778. o43 = Instance.new("Weld")
  4779. o44 = Instance.new("Part")
  4780. o45 = Instance.new("SpecialMesh")
  4781. o46 = Instance.new("Script")
  4782. o47 = Instance.new("Weld")
  4783. o48 = Instance.new("Part")
  4784. o49 = Instance.new("CylinderMesh")
  4785. o50 = Instance.new("Script")
  4786. o51 = Instance.new("Weld")
  4787. o52 = Instance.new("Part")
  4788. o53 = Instance.new("SpecialMesh")
  4789. o54 = Instance.new("Weld")
  4790. o55 = Instance.new("Part")
  4791. o56 = Instance.new("SpecialMesh")
  4792. o57 = Instance.new("Weld")
  4793. o58 = Instance.new("Part")
  4794. o59 = Instance.new("SpecialMesh")
  4795. o60 = Instance.new("Weld")
  4796. o61 = Instance.new("Part")
  4797. o62 = Instance.new("SpecialMesh")
  4798. o63 = Instance.new("Weld")
  4799. o64 = Instance.new("Part")
  4800. o65 = Instance.new("BlockMesh")
  4801. o66 = Instance.new("Part")
  4802. o67 = Instance.new("SpecialMesh")
  4803. o68 = Instance.new("Weld")
  4804. o69 = Instance.new("Part")
  4805. o70 = Instance.new("SpecialMesh")
  4806. o71 = Instance.new("Weld")
  4807. o72 = Instance.new("Part")
  4808. o73 = Instance.new("BlockMesh")
  4809. o74 = Instance.new("Weld")
  4810. o75 = Instance.new("Part")
  4811. o76 = Instance.new("SpecialMesh")
  4812. o77 = Instance.new("Weld")
  4813. o78 = Instance.new("Part")
  4814. o79 = Instance.new("BlockMesh")
  4815. o80 = Instance.new("Weld")
  4816. o81 = Instance.new("Part")
  4817. o82 = Instance.new("BlockMesh")
  4818. o83 = Instance.new("Weld")
  4819. o84 = Instance.new("Part")
  4820. o85 = Instance.new("SpecialMesh")
  4821. o86 = Instance.new("Weld")
  4822. o87 = Instance.new("Part")
  4823. o88 = Instance.new("SpecialMesh")
  4824. o89 = Instance.new("Weld")
  4825. o90 = Instance.new("Part")
  4826. o91 = Instance.new("SpecialMesh")
  4827. o92 = Instance.new("Weld")
  4828. o93 = Instance.new("Part")
  4829. o94 = Instance.new("SpecialMesh")
  4830. o95 = Instance.new("Weld")
  4831. o96 = Instance.new("Part")
  4832. o97 = Instance.new("BlockMesh")
  4833. o98 = Instance.new("Weld")
  4834. o99 = Instance.new("Part")
  4835. o100 = Instance.new("SpecialMesh")
  4836. o101 = Instance.new("Weld")
  4837. o102 = Instance.new("Part")
  4838. o103 = Instance.new("BlockMesh")
  4839. o104 = Instance.new("Weld")
  4840. o1.Name = "Armor"
  4841. o1.Parent = mas
  4842. o2.Name = "Welds"
  4843. o2.Parent = o1
  4844. table.insert(cors,coroutine.create(function()
  4845. wait()
  4846. runDummyScript(function()
  4847. --Saz
  4848.  
  4849. --A new system which is a combination of fast-welds and hard-welds.
  4850. --Should be far, far better.
  4851.  
  4852. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  4853. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  4854.  
  4855. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  4856. --The fact that you're reading this means you should likely kill yourself. Immediately.
  4857.  
  4858. wait(.33)
  4859.  
  4860. Tool=script.Parent
  4861. Nib=Tool.Parent
  4862.  
  4863. running=0
  4864. jumping=0
  4865. clothinganim=function()
  4866.  
  4867. torsovel=Nib.Torso.Velocity
  4868. vely=torsovel.y
  4869. velh=Vector3.new(torsovel.x,0,torsovel.z)
  4870.  
  4871. coseff=math.cos(time()*2) / 18
  4872. jumping=0
  4873. if vely > 6 then
  4874. jumping=1
  4875. coseff=0
  4876. elseif vely<-6 then
  4877. jumping=-1
  4878. coseff=0
  4879. end
  4880. running=0
  4881. if velh.magnitude > 5 then
  4882. running=1
  4883. coseff=0
  4884. end
  4885.  
  4886. rundir=1
  4887. dir=Nib.Torso.Velocity
  4888. magfor=(dir-Nib.Torso.CFrame.lookVector*dir.magnitude).magnitude
  4889. magback=(dir-Nib.Torso.CFrame.lookVector*-dir.magnitude).magnitude
  4890. if magfor > magback then
  4891. rundir=-1
  4892. end
  4893.  
  4894. runeff=(((velh.magnitude / math.pi / 9) * running) * rundir) * 1.1
  4895. jumpeff=(math.abs(vely / 4) * jumping) / 9
  4896.  
  4897. fluidback=-.2 + jumpeff - (runeff / 3)
  4898. fluidback2=-.8 + coseff + runeff * 2 - jumpeff*2
  4899.  
  4900. if fluidback > -.05 then
  4901. fluidback=-.05
  4902. end
  4903. if fluidback < -math.rad(175) then
  4904. fluidback=-math.rad(175)
  4905. end
  4906. if fluidback2 > 1.6 then
  4907. fluidback2=1.6
  4908. end
  4909. if fluidback2 < -1.55 then
  4910. fluidback2=-1.55
  4911. end
  4912.  
  4913. gottagofast=(dir-Vector3.new(0,0,0)).magnitude/10 + .08
  4914.  
  4915. Tool.Cloak.CloakScript.Initial.Value = -6 - math.deg(fluidback*1.5) + (jumpeff)
  4916. Tool.Cloak.CloakScript.Progression.Value = gottagofast*1.5 + - (jumpeff * 2) - 1
  4917.  
  4918. Tool.Cloak.CloakScript.Right1.Value=40-gottagofast*17.5 + (jumpeff * 3)
  4919. Tool.Cloak.CloakScript.Right2.Value=20-gottagofast*8 + (jumpeff * 4)
  4920. Tool.Cloak.CloakScript.Left1.Value=40-gottagofast*17.5 + (jumpeff * 3)
  4921. Tool.Cloak.CloakScript.Left2.Value=20-gottagofast*8 + (jumpeff * 4)
  4922. end
  4923.  
  4924. weldparts=function()
  4925. print("Welding")
  4926. lel={}
  4927. function jarate(p)
  4928. for i=1, #p do
  4929. table.insert(lel,p[i])
  4930. k=p[i]:children()
  4931. if #k>0 then
  4932. jarate(k)
  4933. end
  4934. end
  4935. end
  4936. for _,v in pairs(script.Parent:children()) do
  4937. if v.Name~="Cloak" and v.className~="Script" then
  4938. v:BreakJoints()
  4939. jarate(v:children())
  4940. end
  4941. end
  4942. for _,v in pairs(lel) do
  4943. if v.className=="Weld" or v.className=="Motor6D" then
  4944. v:Remove()
  4945. end
  4946. end
  4947. end
  4948. weldparts()
  4949.  
  4950. wait(.5)
  4951.  
  4952. LEL=game:GetService("RunService").Stepped:connect(clothinganim)
  4953. end,o2)
  4954. end))
  4955. o3.Name = "Cloak"
  4956. o3.Parent = o1
  4957. o4.Name = "Tier6L"
  4958. o4.Parent = o3
  4959. o4.Material = Enum.Material.SmoothPlastic
  4960. o4.BrickColor = BrickColor.new("Really black")
  4961. o4.Position = Vector3.new(61.7912445, 1.25607467, -7180.82422)
  4962. o4.Rotation = Vector3.new(-86.7399979, 5.03999996, 147.070007)
  4963. o4.CanCollide = false
  4964. o4.FormFactor = Enum.FormFactor.Custom
  4965. o4.Size = Vector3.new(0.200000003, 2.19999981, 0.600000024)
  4966. o4.CFrame = CFrame.new(61.7912445, 1.25607467, -7180.82422, -0.836119115, -0.541471124, 0.0878807157, 0.10452985, -1.06138032e-07, 0.994521618, -0.538504481, 0.840725243, 0.056600064)
  4967. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4968. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4969. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4970. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4971. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4972. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4973. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4974. o4.Position = Vector3.new(61.7912445, 1.25607467, -7180.82422)
  4975. o4.Orientation = Vector3.new(-84, 57.2200012, 90)
  4976. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4977. o5.Parent = o4
  4978. o5.Scale = Vector3.new(0.550000012, 1, 1)
  4979. o5.MeshType = Enum.MeshType.Wedge
  4980. o5.Scale = Vector3.new(0.550000012, 1, 1)
  4981. o6.Name = "Joint"
  4982. o6.Parent = o4
  4983. o6.C0 = CFrame.new(-0.0329589844, 0.100097656, 2.759552, -4.52394415e-05, 0.99939096, 0.0348952115, 1, 4.41140946e-05, 3.30192197e-05, 3.14597382e-05, 0.0348952115, -0.999391079)
  4984. o6.Part0 = o4
  4985. o6.Part1 = o64
  4986. o7.Name = "Tier4"
  4987. o7.Parent = o3
  4988. o7.Material = Enum.Material.SmoothPlastic
  4989. o7.BrickColor = BrickColor.new("Really black")
  4990. o7.Position = Vector3.new(61.9097748, 3.12423563, -7180.62842)
  4991. o7.Rotation = Vector3.new(-86.1999969, 5.88000011, -122.980003)
  4992. o7.CanCollide = false
  4993. o7.FormFactor = Enum.FormFactor.Custom
  4994. o7.Size = Vector3.new(2.4000001, 0.200000003, 0.400000036)
  4995. o7.CFrame = CFrame.new(61.9097748, 3.12423563, -7180.62842, -0.541471064, 0.834458232, 0.102458574, 1.34532456e-08, -0.121869415, 0.992546022, 0.840725303, 0.537434757, 0.0659888163)
  4996. o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4997. o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4998. o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4999. o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5000. o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5001. o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5002. o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5003. o7.Position = Vector3.new(61.9097748, 3.12423563, -7180.62842)
  5004. o7.Orientation = Vector3.new(-83, 57.2200012, 180)
  5005. o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5006. o8.Parent = o7
  5007. o8.Scale = Vector3.new(1, 0.550000012, 1)
  5008. o8.Scale = Vector3.new(1, 0.550000012, 1)
  5009. o9.Name = "Joint"
  5010. o9.Parent = o7
  5011. o9.C0 = CFrame.new(0, 0.00854492188, 0.880432129, 1, 4.40463482e-05, 3.28889328e-05, 4.46135346e-05, -0.99984777, -0.0174494404, 3.21153384e-05, 0.0174494442, -0.99984777)
  5012. o9.Part0 = o7
  5013. o9.Part1 = o64
  5014. o10.Name = "Tier6R"
  5015. o10.Parent = o3
  5016. o10.Material = Enum.Material.SmoothPlastic
  5017. o10.BrickColor = BrickColor.new("Really black")
  5018. o10.Position = Vector3.new(61.6828423, 1.25604415, -7180.65576)
  5019. o10.Rotation = Vector3.new(-86.7399979, 5.03999996, -32.9300003)
  5020. o10.CanCollide = false
  5021. o10.FormFactor = Enum.FormFactor.Custom
  5022. o10.Size = Vector3.new(0.200000003, 2.19999981, 0.600000024)
  5023. o10.CFrame = CFrame.new(61.6828423, 1.25604415, -7180.65576, 0.836119175, 0.541471064, 0.0878807157, -0.104529843, 1.12366251e-07, 0.994521618, 0.538504422, -0.840725303, 0.056600064)
  5024. o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5025. o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5026. o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5027. o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5028. o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5029. o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5030. o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5031. o10.Position = Vector3.new(61.6828423, 1.25604415, -7180.65576)
  5032. o10.Orientation = Vector3.new(-84, 57.2200012, -90)
  5033. o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5034. o11.Parent = o10
  5035. o11.Scale = Vector3.new(0.550000012, 1, 1)
  5036. o11.MeshType = Enum.MeshType.Wedge
  5037. o11.Scale = Vector3.new(0.550000012, 1, 1)
  5038. o12.Name = "Joint"
  5039. o12.Parent = o10
  5040. o12.C0 = CFrame.new(0.0329589844, 0.100097656, 2.75958252, 4.51798369e-05, -0.99939096, -0.0348952152, -1, -4.40545264e-05, -3.30171388e-05, 3.14597382e-05, 0.0348952152, -0.999391079)
  5041. o12.Part0 = o10
  5042. o12.Part1 = o64
  5043. o13.Name = "Tier2"
  5044. o13.Parent = o3
  5045. o13.Material = Enum.Material.SmoothPlastic
  5046. o13.BrickColor = BrickColor.new("Really black")
  5047. o13.Position = Vector3.new(61.9512939, 3.51092005, -7180.60254)
  5048. o13.Rotation = Vector3.new(-85.9199982, 6.30000019, 56.9900017)
  5049. o13.CanCollide = false
  5050. o13.FormFactor = Enum.FormFactor.Custom
  5051. o13.Size = Vector3.new(2.4000001, 0.200000003, 0.400000036)
  5052. o13.CFrame = CFrame.new(61.9512939, 3.51092005, -7180.60254, 0.541472912, -0.833535492, 0.10973569, -1.20988261e-07, 0.13052462, 0.991444767, -0.840728939, -0.536840379, 0.0706755593)
  5053. o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5054. o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5055. o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5056. o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5057. o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5058. o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5059. o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5060. o13.Position = Vector3.new(61.9512939, 3.51092005, -7180.60254)
  5061. o13.Orientation = Vector3.new(-82.5, 57.2200012, 0)
  5062. o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5063. o14.Parent = o13
  5064. o14.Scale = Vector3.new(1, 0.550000012, 1)
  5065. o14.Scale = Vector3.new(1, 0.550000012, 1)
  5066. o15.Name = "Joint"
  5067. o15.Parent = o13
  5068. o15.C0 = CFrame.new(-0.00048828125, -0.00268554688, 0.490692139, -1.00000405, -4.36902046e-05, -3.27304006e-05, -4.42266464e-05, 0.999965429, 0.00872571021, 3.24249268e-05, 0.00872471556, -0.999961913)
  5069. o15.Part0 = o13
  5070. o15.Part1 = o64
  5071. o16.Name = "Tier5L"
  5072. o16.Parent = o3
  5073. o16.Material = Enum.Material.SmoothPlastic
  5074. o16.BrickColor = BrickColor.new("Really black")
  5075. o16.Position = Vector3.new(62.5848083, 2.63398647, -7181.72168)
  5076. o16.Rotation = Vector3.new(93.5299988, -5.46000004, -127.550003)
  5077. o16.CanCollide = false
  5078. o16.FormFactor = Enum.FormFactor.Custom
  5079. o16.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  5080. o16.CFrame = CFrame.new(62.5848083, 2.63398647, -7181.72168, -0.606665313, 0.789254844, -0.0951735154, 0.106710076, -0.0377883092, -0.993571579, -0.787777841, -0.612922907, -0.0612967759)
  5081. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5082. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5083. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5084. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5085. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5086. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5087. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5088. o16.Position = Vector3.new(62.5848083, 2.63398647, -7181.72168)
  5089. o16.Orientation = Vector3.new(83.5, -122.779999, 109.5)
  5090. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5091. o17.Parent = o16
  5092. o17.Scale = Vector3.new(0.550000012, 1, 1)
  5093. o17.MeshType = Enum.MeshType.Wedge
  5094. o17.Scale = Vector3.new(0.550000012, 1, 1)
  5095. o18.Name = "Joint"
  5096. o18.Parent = o16
  5097. o18.C0 = CFrame.new(-0.414550781, -1.21582031, -1.37017822, -0.333852053, 0.94231075, 0.0246626958, -0.942634106, -0.33373633, -0.00876811519, -3.1657517e-05, -0.0261731111, 0.999657452)
  5098. o18.Part0 = o16
  5099. o18.Part1 = o64
  5100. o19.Name = "Tier5"
  5101. o19.Parent = o3
  5102. o19.Material = Enum.Material.SmoothPlastic
  5103. o19.BrickColor = BrickColor.new("Really black")
  5104. o19.Position = Vector3.new(61.8614883, 2.63791513, -7180.66016)
  5105. o19.Rotation = Vector3.new(93.5299988, -5.46000004, -57.0499992)
  5106. o19.CanCollide = false
  5107. o19.FormFactor = Enum.FormFactor.Custom
  5108. o19.Size = Vector3.new(2.4000001, 0.200000003, 0.600000024)
  5109. o19.CFrame = CFrame.new(61.8614883, 2.63791513, -7180.66016, 0.541470945, 0.835320532, -0.0951727629, -8.41937435e-08, -0.113203257, -0.993571639, -0.840725422, 0.537990034, -0.061296273)
  5110. o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5111. o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5112. o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5113. o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5114. o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5115. o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5116. o19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5117. o19.Position = Vector3.new(61.8614883, 2.63791513, -7180.66016)
  5118. o19.Orientation = Vector3.new(83.5, -122.779999, -180)
  5119. o19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5120. o20.Parent = o19
  5121. o20.Scale = Vector3.new(1, 0.550000012, 1)
  5122. o20.Scale = Vector3.new(1, 0.550000012, 1)
  5123. o21.Name = "Joint"
  5124. o21.Parent = o19
  5125. o21.C0 = CFrame.new(-0.00048828125, 0.0185546875, -1.37005615, -1, -4.39487958e-05, -3.28037859e-05, 4.47923449e-05, -0.999657393, -0.0261740107, -3.16422302e-05, -0.0261740107, 0.999657393)
  5126. o21.Part0 = o19
  5127. o21.Part1 = o64
  5128. o22.Name = "Tier5R"
  5129. o22.Parent = o3
  5130. o22.Material = Enum.Material.SmoothPlastic
  5131. o22.BrickColor = BrickColor.new("Really black")
  5132. o22.Position = Vector3.new(61.1939087, 2.63406706, -7179.56299)
  5133. o22.Rotation = Vector3.new(93.5299988, -5.46000004, 13.4499998)
  5134. o22.CanCollide = false
  5135. o22.FormFactor = Enum.FormFactor.Custom
  5136. o22.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  5137. o22.CFrame = CFrame.new(61.1939087, 2.63406706, -7179.56299, 0.968161643, -0.231579393, -0.0951733962, -0.106710136, -0.0377878621, -0.993571639, 0.226493433, 0.972095311, -0.061296802)
  5138. o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5139. o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5140. o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5141. o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5142. o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5143. o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5144. o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5145. o22.Position = Vector3.new(61.1939087, 2.63406706, -7179.56299)
  5146. o22.Orientation = Vector3.new(83.5, -122.779999, -109.5)
  5147. o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5148. o23.Parent = o22
  5149. o23.Scale = Vector3.new(0.550000012, 1, 1)
  5150. o23.MeshType = Enum.MeshType.Wedge
  5151. o23.Scale = Vector3.new(0.550000012, 1, 1)
  5152. o24.Name = "Joint"
  5153. o24.Parent = o22
  5154. o24.C0 = CFrame.new(0.414672852, -1.21484375, -1.37014771, -0.333767116, -0.942340016, -0.0246845838, 0.942664266, -0.333653569, -0.00870657712, -3.17431986e-05, -0.0261731967, 0.999657452)
  5155. o24.Part0 = o22
  5156. o24.Part1 = o64
  5157. o25.Name = "Tier6"
  5158. o25.Parent = o3
  5159. o25.Material = Enum.Material.SmoothPlastic
  5160. o25.BrickColor = BrickColor.new("Really black")
  5161. o25.Position = Vector3.new(61.7986336, 1.95236802, -7180.70068)
  5162. o25.Rotation = Vector3.new(93.2600021, -5.03999996, -57.0699997)
  5163. o25.CanCollide = false
  5164. o25.FormFactor = Enum.FormFactor.Custom
  5165. o25.Size = Vector3.new(2.4000001, 0.200000003, 0.800000012)
  5166. o25.CFrame = CFrame.new(61.7986336, 1.95236802, -7180.70068, 0.541468561, 0.836115897, -0.0878793746, -4.34719283e-08, -0.104528502, -0.994521856, -0.840721488, 0.538502276, -0.0565988719)
  5167. o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5168. o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5169. o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5170. o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5171. o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5172. o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5173. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5174. o25.Position = Vector3.new(61.7986336, 1.95236802, -7180.70068)
  5175. o25.Orientation = Vector3.new(84, -122.779999, -180)
  5176. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5177. o26.Parent = o25
  5178. o26.Scale = Vector3.new(1, 0.550000012, 1)
  5179. o26.Scale = Vector3.new(1, 0.550000012, 1)
  5180. o27.Name = "Joint"
  5181. o27.Parent = o25
  5182. o27.C0 = CFrame.new(-0.00048828125, 0.033203125, -2.05944824, -1.00000453, -4.39882278e-05, -3.27453017e-05, 4.51505184e-05, -0.999394894, -0.0348971263, -3.12998891e-05, -0.0348961428, 0.999390841)
  5183. o27.Part0 = o25
  5184. o27.Part1 = o64
  5185. o28.Name = "CloakScript"
  5186. o28.Parent = o3
  5187. table.insert(cors,coroutine.create(function()
  5188. wait()
  5189. runDummyScript(function()
  5190. --SazErenos
  5191. wait(1.2) --FOUL SORCERY
  5192.  
  5193. Tool=script.Parent --Ihaveaproblemsendhelp
  5194. Nub=game.Players.LocalPlayer.Character
  5195. Tier1M=Tool.Tier1
  5196. Tier2M=Tool.Tier2
  5197. --nope
  5198. Tier3M=Tool.Tier4
  5199. Tier4M=Tool.Tier5
  5200. Tier5M=Tool.Tier6
  5201.  
  5202. t1w,t2w,t3w,t4w,t5w,l1w,l2w,r1w,r2w,t4l,t4r,t5r,t5l,t6r,t6l=nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil
  5203.  
  5204. initialWeld=function()
  5205.  
  5206. t1w=Instance.new("Motor6D",Tier1M)
  5207. t1w.Name="TierWeld"
  5208. t1w.Part0=Nub.Torso
  5209. t1w.Part1=Tier1M
  5210. t1w.C0=CFrame.new(0,1,0.8)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(-90))
  5211. t1w.C1=CFrame.new(0,.32,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
  5212. t1w.MaxVelocity=.08
  5213. t1w.DesiredAngle=.08
  5214.  
  5215.  
  5216. wait(.1)
  5217. end
  5218. initialWeld()
  5219.  
  5220. wait(1)
  5221.  
  5222. while true do
  5223. if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed <= 35 then
  5224. t1w.DesiredAngle=math.rad(script.Initial.Value + game.Players.LocalPlayer.Character.Humanoid.WalkSpeed + script.Progression.Value + script.Hard.Value)
  5225. end
  5226. if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed >= 35 then
  5227. t1w.DesiredAngle=math.rad(script.Initial.Value + 35 + script.Progression.Value + script.Hard.Value)
  5228. end
  5229. wait()
  5230. end
  5231.  
  5232.  
  5233. end,o28)
  5234. end))
  5235. o29.Name = "Progression"
  5236. o29.Parent = o28
  5237. o29.Value = -1
  5238. o30.Name = "Right1"
  5239. o30.Parent = o28
  5240. o30.Value = 39
  5241. o31.Name = "Right2"
  5242. o31.Parent = o28
  5243. o31.Value = 19
  5244. o32.Name = "Left1"
  5245. o32.Parent = o28
  5246. o32.Value = 39
  5247. o33.Name = "Left2"
  5248. o33.Parent = o28
  5249. o33.Value = 19
  5250. o34.Name = "Initial"
  5251. o34.Parent = o28
  5252. o34.Value = 11
  5253. o35.Name = "Hard"
  5254. o35.Parent = o28
  5255. o35.Value = -2
  5256. o36.Name = "Tier10"
  5257. o36.Parent = o3
  5258. o36.Material = Enum.Material.Neon
  5259. o36.BrickColor = BrickColor.new("Crimson")
  5260. o36.Position = Vector3.new(61.4215698, 2.85112214, -7180.03271)
  5261. o36.Rotation = Vector3.new(66.8899994, -20.6800003, -63.2299995)
  5262. o36.CanCollide = false
  5263. o36.FormFactor = Enum.FormFactor.Custom
  5264. o36.Size = Vector3.new(0.200000003, 0.200000003, 1.73100019)
  5265. o36.CFrame = CFrame.new(61.4215698, 2.85112214, -7180.03271, 0.421343029, 0.835325956, -0.353151202, -0.496777713, -0.113201156, -0.860463202, -0.75874579, 0.537987471, 0.367275447)
  5266. o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5267. o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5268. o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5269. o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5270. o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5271. o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5272. o36.Color = Color3.new(0.819608, 0, 0)
  5273. o36.Position = Vector3.new(61.4215698, 2.85112214, -7180.03271)
  5274. o36.Orientation = Vector3.new(59.3699989, -43.8800011, -102.839996)
  5275. o36.Color = Color3.new(0.819608, 0, 0)
  5276. o37.Parent = o36
  5277. o37.Scale = Vector3.new(1, 0.100000001, 1)
  5278. o37.MeshType = Enum.MeshType.Sphere
  5279. o37.Scale = Vector3.new(1, 0.100000001, 1)
  5280. o38.Name = "Transparency script"
  5281. o38.Parent = o36
  5282. table.insert(cors,coroutine.create(function()
  5283. wait()
  5284. runDummyScript(function()
  5285.  
  5286. while true do
  5287. SHE=script.Parent
  5288. SHE.Transparency = 0.9
  5289. wait (0.1)
  5290. SHE.Transparency = 0.8
  5291. wait (0.1)
  5292. SHE.Transparency = 0.7
  5293. wait (0.1)
  5294. SHE.Transparency = 0.6
  5295. wait (0.1)
  5296. SHE.Transparency = 0.5
  5297. wait (0.1)
  5298. SHE.Transparency = 0.4
  5299. wait (0.1)
  5300. SHE.Transparency = 0.3
  5301. wait (0.1)
  5302. SHE.Transparency = 0.2
  5303. wait (0.1)
  5304. SHE.Transparency = 0.1
  5305. wait(0.1)
  5306. SHE.Transparency = 0.2
  5307. wait (0.1)
  5308. SHE.Transparency = 0.3
  5309. wait (0.1)
  5310. SHE.Transparency = 0.4
  5311. wait (0.1)
  5312. SHE.Transparency = 0.5
  5313. wait (0.1)
  5314. SHE.Transparency = 0.6
  5315. wait (0.1)
  5316. SHE.Transparency = 0.7
  5317. wait (0.1)
  5318. SHE.Transparency = 0.8
  5319. wait (0.1)
  5320. SHE.Transparency = 0.9
  5321. wait (0.1)
  5322. SHE.Transparency = 1
  5323. wait(1)
  5324. end
  5325.  
  5326. end,o38)
  5327. end))
  5328. o39.Name = "Joint"
  5329. o39.Parent = o36
  5330. o39.C0 = CFrame.new(0.08203125, 0.0725097656, -1.38867188, -0.866049051, -0.0131210685, 0.499792576, 3.97264957e-05, -0.999660254, -0.0261765383, 0.499966562, -0.0226496756, 0.865749478)
  5331. o39.Part0 = o36
  5332. o39.Part1 = o64
  5333. o40.Name = "Tier8"
  5334. o40.Parent = o3
  5335. o40.Material = Enum.Material.Neon
  5336. o40.BrickColor = BrickColor.new("Crimson")
  5337. o40.Position = Vector3.new(61.7780037, 2.5119791, -7180.65088)
  5338. o40.Rotation = Vector3.new(91.8399963, -6.55000019, -57.2200012)
  5339. o40.CanCollide = false
  5340. o40.FormFactor = Enum.FormFactor.Custom
  5341. o40.Size = Vector3.new(0.200000003, 0.200000003, 1.85700011)
  5342. o40.CFrame = CFrame.new(61.7780037, 2.5119791, -7180.65088, 0.537817359, 0.835323751, -0.113999695, -0.0346577577, -0.11319986, -0.992967486, -0.842354715, 0.537985861, -0.0319304466)
  5343. o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5344. o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5345. o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5346. o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5347. o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5348. o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5349. o40.Color = Color3.new(0.819608, 0, 0)
  5350. o40.Position = Vector3.new(61.7780037, 2.5119791, -7180.65088)
  5351. o40.Orientation = Vector3.new(83.1999969, -105.650002, -162.979996)
  5352. o40.Color = Color3.new(0.819608, 0, 0)
  5353. o41.Parent = o40
  5354. o41.Scale = Vector3.new(1, 0.100000001, 1)
  5355. o41.MeshType = Enum.MeshType.Sphere
  5356. o41.Scale = Vector3.new(1, 0.100000001, 1)
  5357. o42.Name = "Transparency script"
  5358. o42.Parent = o40
  5359. table.insert(cors,coroutine.create(function()
  5360. wait()
  5361. runDummyScript(function()
  5362.  
  5363. while true do
  5364. SHE=script.Parent
  5365. SHE.Transparency = 0.9
  5366. wait (0.1)
  5367. SHE.Transparency = 0.8
  5368. wait (0.1)
  5369. SHE.Transparency = 0.7
  5370. wait (0.1)
  5371. SHE.Transparency = 0.6
  5372. wait (0.1)
  5373. SHE.Transparency = 0.5
  5374. wait (0.1)
  5375. SHE.Transparency = 0.4
  5376. wait (0.1)
  5377. SHE.Transparency = 0.3
  5378. wait (0.1)
  5379. SHE.Transparency = 0.2
  5380. wait (0.1)
  5381. SHE.Transparency = 0.1
  5382. wait(0.1)
  5383. SHE.Transparency = 0.2
  5384. wait (0.1)
  5385. SHE.Transparency = 0.3
  5386. wait (0.1)
  5387. SHE.Transparency = 0.4
  5388. wait (0.1)
  5389. SHE.Transparency = 0.5
  5390. wait (0.1)
  5391. SHE.Transparency = 0.6
  5392. wait (0.1)
  5393. SHE.Transparency = 0.7
  5394. wait (0.1)
  5395. SHE.Transparency = 0.8
  5396. wait (0.1)
  5397. SHE.Transparency = 0.9
  5398. wait (0.1)
  5399. SHE.Transparency = 1
  5400. wait(1)
  5401. end
  5402.  
  5403. end,o42)
  5404. end))
  5405. o43.Name = "Joint"
  5406. o43.Parent = o40
  5407. o43.C0 = CFrame.new(0, 0.0690917969, -1.503479, -0.999392569, -0.000951845373, 0.034837883, 3.9577084e-05, -0.999657393, -0.0261774324, 0.0348508544, -0.0261601526, 0.99905014)
  5408. o43.Part0 = o40
  5409. o43.Part1 = o64
  5410. o44.Name = "Tier9"
  5411. o44.Parent = o3
  5412. o44.Material = Enum.Material.Neon
  5413. o44.BrickColor = BrickColor.new("Crimson")
  5414. o44.Position = Vector3.new(62.2033043, 2.91456223, -7181.22656)
  5415. o44.Rotation = Vector3.new(118.82, 10.8599997, -58.2700005)
  5416. o44.CanCollide = false
  5417. o44.FormFactor = Enum.FormFactor.Custom
  5418. o44.Size = Vector3.new(0.200000003, 0.200000003, 1.67100012)
  5419. o44.CFrame = CFrame.new(62.2033043, 2.91456223, -7181.22656, 0.51650852, 0.835321009, 0.18832688, 0.496801734, -0.113197848, -0.86044991, -0.697434187, 0.53799057, -0.473456919)
  5420. o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5421. o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5422. o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5423. o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5424. o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5425. o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5426. o44.Color = Color3.new(0.819608, 0, 0)
  5427. o44.Position = Vector3.new(62.2033043, 2.91456223, -7181.22656)
  5428. o44.Orientation = Vector3.new(59.3699989, 158.309998, 102.839996)
  5429. o44.Color = Color3.new(0.819608, 0, 0)
  5430. o45.Parent = o44
  5431. o45.Scale = Vector3.new(1, 0.100000001, 1)
  5432. o45.MeshType = Enum.MeshType.Sphere
  5433. o45.Scale = Vector3.new(1, 0.100000001, 1)
  5434. o46.Name = "Transparency script"
  5435. o46.Parent = o44
  5436. table.insert(cors,coroutine.create(function()
  5437. wait()
  5438. runDummyScript(function()
  5439.  
  5440. while true do
  5441. SHE=script.Parent
  5442. SHE.Transparency = 0.9
  5443. wait (0.1)
  5444. SHE.Transparency = 0.8
  5445. wait (0.1)
  5446. SHE.Transparency = 0.7
  5447. wait (0.1)
  5448. SHE.Transparency = 0.6
  5449. wait (0.1)
  5450. SHE.Transparency = 0.5
  5451. wait (0.1)
  5452. SHE.Transparency = 0.4
  5453. wait (0.1)
  5454. SHE.Transparency = 0.3
  5455. wait (0.1)
  5456. SHE.Transparency = 0.2
  5457. wait (0.1)
  5458. SHE.Transparency = 0.1
  5459. wait(0.1)
  5460. SHE.Transparency = 0.2
  5461. wait (0.1)
  5462. SHE.Transparency = 0.3
  5463. wait (0.1)
  5464. SHE.Transparency = 0.4
  5465. wait (0.1)
  5466. SHE.Transparency = 0.5
  5467. wait (0.1)
  5468. SHE.Transparency = 0.6
  5469. wait (0.1)
  5470. SHE.Transparency = 0.7
  5471. wait (0.1)
  5472. SHE.Transparency = 0.8
  5473. wait (0.1)
  5474. SHE.Transparency = 0.9
  5475. wait (0.1)
  5476. SHE.Transparency = 1
  5477. wait(1)
  5478. end
  5479.  
  5480. end,o46)
  5481. end))
  5482. o47.Name = "Joint"
  5483. o47.Parent = o44
  5484. o47.C0 = CFrame.new(-0.0244140625, 0.0690917969, -1.28125, -0.866000533, 0.0130518731, -0.499872804, 4.50308435e-05, -0.999657273, -0.0261794534, -0.500043154, -0.0226939265, 0.865703106)
  5485. o47.Part0 = o44
  5486. o47.Part1 = o64
  5487. o48.Name = "Tier11"
  5488. o48.Parent = o3
  5489. o48.Material = Enum.Material.Neon
  5490. o48.BrickColor = BrickColor.new("Crimson")
  5491. o48.Position = Vector3.new(61.8991051, 3.72734714, -7180.61328)
  5492. o48.Rotation = Vector3.new(91.8399963, -6.55000019, -57.2200012)
  5493. o48.CanCollide = false
  5494. o48.FormFactor = Enum.FormFactor.Custom
  5495. o48.Size = Vector3.new(0.272999972, 0.200000003, 1.85700011)
  5496. o48.CFrame = CFrame.new(61.8991051, 3.72734714, -7180.61328, 0.537819922, 0.835326314, -0.113998443, -0.0346590541, -0.113197207, -0.992967665, -0.842357457, 0.537988663, -0.0319281556)
  5497. o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5498. o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5499. o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5500. o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5501. o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5502. o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5503. o48.Color = Color3.new(0.819608, 0, 0)
  5504. o48.Position = Vector3.new(61.8991051, 3.72734714, -7180.61328)
  5505. o48.Orientation = Vector3.new(83.1999969, -105.650002, -162.979996)
  5506. o48.Color = Color3.new(0.819608, 0, 0)
  5507. o49.Parent = o48
  5508. o49.Scale = Vector3.new(1, 0.100000001, 1)
  5509. o49.Scale = Vector3.new(1, 0.100000001, 1)
  5510. o50.Name = "Transparency script"
  5511. o50.Parent = o48
  5512. table.insert(cors,coroutine.create(function()
  5513. wait()
  5514. runDummyScript(function()
  5515.  
  5516. while true do
  5517. SHE=script.Parent
  5518. SHE.Transparency = 0.9
  5519. wait (0.1)
  5520. SHE.Transparency = 0.8
  5521. wait (0.1)
  5522. SHE.Transparency = 0.7
  5523. wait (0.1)
  5524. SHE.Transparency = 0.6
  5525. wait (0.1)
  5526. SHE.Transparency = 0.5
  5527. wait (0.1)
  5528. SHE.Transparency = 0.4
  5529. wait (0.1)
  5530. SHE.Transparency = 0.3
  5531. wait (0.1)
  5532. SHE.Transparency = 0.2
  5533. wait (0.1)
  5534. SHE.Transparency = 0.1
  5535. wait(0.1)
  5536. SHE.Transparency = 0.2
  5537. wait (0.1)
  5538. SHE.Transparency = 0.3
  5539. wait (0.1)
  5540. SHE.Transparency = 0.4
  5541. wait (0.1)
  5542. SHE.Transparency = 0.5
  5543. wait (0.1)
  5544. SHE.Transparency = 0.6
  5545. wait (0.1)
  5546. SHE.Transparency = 0.7
  5547. wait (0.1)
  5548. SHE.Transparency = 0.8
  5549. wait (0.1)
  5550. SHE.Transparency = 0.9
  5551. wait (0.1)
  5552. SHE.Transparency = 1
  5553. wait(1)
  5554. end
  5555.  
  5556. end,o50)
  5557. end))
  5558. o51.Name = "Joint"
  5559. o51.Parent = o48
  5560. o51.C0 = CFrame.new(0.0087890625, 0.0852050781, -0.281646729, -0.999396324, -0.000952661037, 0.0348390788, 4.05609608e-05, -0.999660611, -0.0261805691, 0.0348521098, -0.0261624437, 0.999050021)
  5561. o51.Part0 = o48
  5562. o51.Part1 = o64
  5563. o52.Name = "Tier7R1"
  5564. o52.Parent = o3
  5565. o52.Material = Enum.Material.SmoothPlastic
  5566. o52.BrickColor = BrickColor.new("Really black")
  5567. o52.Position = Vector3.new(60.942131, 1.06799221, -7179.03271)
  5568. o52.Rotation = Vector3.new(93.25, -5.03999996, 3.93000007)
  5569. o52.CanCollide = false
  5570. o52.FormFactor = Enum.FormFactor.Custom
  5571. o52.Size = Vector3.new(0.200000003, 0.400000215, 1)
  5572. o52.CFrame = CFrame.new(60.942131, 1.06799221, -7179.03271, 0.993798077, -0.0682692677, -0.0878834128, -0.0914257318, -0.0506294779, -0.994522989, 0.0634447858, 0.996391952, -0.0565572046)
  5573. o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5574. o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5575. o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5576. o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5577. o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5578. o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5579. o52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5580. o52.Position = Vector3.new(60.942131, 1.06799221, -7179.03271)
  5581. o52.Orientation = Vector3.new(84, -122.760002, -118.980003)
  5582. o52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5583. o53.Parent = o52
  5584. o53.Scale = Vector3.new(0.550000012, 1, 1)
  5585. o53.MeshType = Enum.MeshType.Wedge
  5586. o53.Scale = Vector3.new(0.550000012, 1, 1)
  5587. o54.Name = "Joint"
  5588. o54.Parent = o52
  5589. o54.C0 = CFrame.new(0.69329834, -1.74853516, -2.91992188, -0.484728932, -0.874136567, -0.0305380616, 0.874670923, -0.484432995, -0.0169308037, 6.03124499e-06, -0.0349161252, 0.99938947)
  5590. o54.Part0 = o52
  5591. o54.Part1 = o64
  5592. o55.Name = "Tier1L"
  5593. o55.Parent = o3
  5594. o55.Material = Enum.Material.SmoothPlastic
  5595. o55.BrickColor = BrickColor.new("Really black")
  5596. o55.Position = Vector3.new(62.4946327, 3.99739218, -7181.32227)
  5597. o55.Rotation = Vector3.new(94.3499985, -6.71999979, -146.960007)
  5598. o55.CanCollide = false
  5599. o55.FormFactor = Enum.FormFactor.Custom
  5600. o55.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
  5601. o55.CFrame = CFrame.new(62.4946327, 3.99739218, -7181.32227, -0.832543492, 0.541470706, -0.117003933, 0.139170229, -1.9466097e-07, -0.99026823, -0.536201179, -0.840725541, -0.0753564909)
  5602. o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5603. o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5604. o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5605. o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5606. o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5607. o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5608. o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5609. o55.Position = Vector3.new(62.4946327, 3.99739218, -7181.32227)
  5610. o55.Orientation = Vector3.new(82, -122.779999, 90)
  5611. o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5612. o56.Parent = o55
  5613. o56.Scale = Vector3.new(0.550000012, 1, 1)
  5614. o56.MeshType = Enum.MeshType.Wedge
  5615. o56.Scale = Vector3.new(0.550000012, 1, 1)
  5616. o57.Name = "Joint"
  5617. o57.Parent = o55
  5618. o57.C0 = CFrame.new(0.000244140625, -0.899902344, 0.000366210938, -4.37498093e-05, 1, 7.4505806e-09, -1, -4.36902046e-05, -3.26558948e-05, -3.26484442e-05, 3.7252903e-09, 0.99999994)
  5619. o57.Part0 = o55
  5620. o57.Part1 = o64
  5621. o58.Name = "Tier7R2"
  5622. o58.Parent = o3
  5623. o58.Material = Enum.Material.SmoothPlastic
  5624. o58.BrickColor = BrickColor.new("Really black")
  5625. o58.Position = Vector3.new(60.8807182, 0.37198472, -7179.07275)
  5626. o58.Rotation = Vector3.new(-86.75, 5.03999996, -3.93000007)
  5627. o58.CanCollide = false
  5628. o58.FormFactor = Enum.FormFactor.Custom
  5629. o58.Size = Vector3.new(0.200000003, 0.400000215, 0.400000006)
  5630. o58.CFrame = CFrame.new(60.8807182, 0.37198472, -7179.07275, 0.993798077, 0.0682692677, 0.0878834128, -0.0914257318, 0.0506294779, 0.994522989, 0.0634447858, -0.996391952, 0.0565572046)
  5631. o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5632. o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5633. o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5634. o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5635. o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5636. o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5637. o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5638. o58.Position = Vector3.new(60.8807182, 0.37198472, -7179.07275)
  5639. o58.Orientation = Vector3.new(-84, 57.2400017, -61.0200005)
  5640. o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5641. o59.Parent = o58
  5642. o59.Scale = Vector3.new(0.550000012, 1, 1)
  5643. o59.MeshType = Enum.MeshType.Wedge
  5644. o59.Scale = Vector3.new(0.550000012, 1, 1)
  5645. o60.Name = "Joint"
  5646. o60.Parent = o58
  5647. o60.C0 = CFrame.new(0.693237305, 1.74804688, 3.61978149, -0.484728932, -0.874136567, -0.0305380616, -0.874670923, 0.484432995, 0.0169308037, -6.03124499e-06, 0.0349161252, -0.99938947)
  5648. o60.Part0 = o58
  5649. o60.Part1 = o64
  5650. o61.Name = "Tier1R"
  5651. o61.Parent = o3
  5652. o61.Material = Enum.Material.SmoothPlastic
  5653. o61.BrickColor = BrickColor.new("Really black")
  5654. o61.Position = Vector3.new(61.519886, 3.99742651, -7179.80908)
  5655. o61.Rotation = Vector3.new(94.3499985, -6.71999979, 33.0400009)
  5656. o61.CanCollide = false
  5657. o61.FormFactor = Enum.FormFactor.Custom
  5658. o61.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
  5659. o61.CFrame = CFrame.new(61.519886, 3.99742651, -7179.80908, 0.832543492, -0.541470706, -0.117003933, -0.139170229, 1.9466097e-07, -0.99026823, 0.536201179, 0.840725541, -0.0753564909)
  5660. o61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5661. o61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5662. o61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5663. o61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5664. o61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5665. o61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5666. o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5667. o61.Position = Vector3.new(61.519886, 3.99742651, -7179.80908)
  5668. o61.Orientation = Vector3.new(82, -122.779999, -90)
  5669. o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5670. o62.Parent = o61
  5671. o62.Scale = Vector3.new(0.550000012, 1, 1)
  5672. o62.MeshType = Enum.MeshType.Wedge
  5673. o62.Scale = Vector3.new(0.550000012, 1, 1)
  5674. o63.Name = "Joint"
  5675. o63.Parent = o61
  5676. o63.C0 = CFrame.new(0, -0.899902344, 0.000366210938, 4.37498093e-05, -1, -7.4505806e-09, 1, 4.36902046e-05, 3.26558948e-05, -3.26484442e-05, 3.7252903e-09, 0.99999994)
  5677. o63.Part0 = o61
  5678. o63.Part1 = o64
  5679. o64.Name = "Tier1F"
  5680. o64.Parent = o3
  5681. o64.Material = Enum.Material.SmoothPlastic
  5682. o64.BrickColor = BrickColor.new("Really black")
  5683. o64.Position = Vector3.new(62.0071144, 3.99706364, -7180.56592)
  5684. o64.Rotation = Vector3.new(94.3499985, -6.71999979, 123.040001)
  5685. o64.CanCollide = false
  5686. o64.FormFactor = Enum.FormFactor.Custom
  5687. o64.Size = Vector3.new(1.19999981, 0.200000003, 0.600000024)
  5688. o64.CFrame = CFrame.new(62.0071144, 3.99706364, -7180.56592, -0.541430533, -0.832567155, -0.117021613, 2.64523806e-05, 0.139170229, -0.99026829, 0.84075141, -0.536164403, -0.0753290504)
  5689. o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5690. o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5691. o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5692. o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5693. o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5694. o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5695. o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5696. o64.Position = Vector3.new(62.0071144, 3.99706364, -7180.56592)
  5697. o64.Orientation = Vector3.new(82, -122.769997, 0.00999999978)
  5698. o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5699. o65.Parent = o64
  5700. o65.Scale = Vector3.new(1, 0.550000012, 1)
  5701. o65.Scale = Vector3.new(1, 0.550000012, 1)
  5702. o66.Name = "Tier1L"
  5703. o66.Parent = o3
  5704. o66.Material = Enum.Material.SmoothPlastic
  5705. o66.BrickColor = BrickColor.new("Really black")
  5706. o66.Transparency = 1
  5707. o66.Position = Vector3.new(62.1119499, 4.8883028, -7180.49805)
  5708. o66.Rotation = Vector3.new(180, 32.7799988, -172)
  5709. o66.CanCollide = false
  5710. o66.FormFactor = Enum.FormFactor.Custom
  5711. o66.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
  5712. o66.CFrame = CFrame.new(62.1119499, 4.8883028, -7180.49805, -0.832540989, 0.117010318, 0.541474938, 0.139169142, 0.990268528, -1.42618228e-05, -0.53620708, 0.0753448084, -0.840723932)
  5713. o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5714. o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5715. o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5716. o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5717. o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5718. o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5719. o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5720. o66.Position = Vector3.new(62.1119499, 4.8883028, -7180.49805)
  5721. o66.Orientation = Vector3.new(0, 147.220001, 8)
  5722. o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5723. o67.Parent = o66
  5724. o67.Scale = Vector3.new(0.550000012, 1, 1)
  5725. o67.MeshType = Enum.MeshType.Wedge
  5726. o67.Scale = Vector3.new(0.550000012, 1, 1)
  5727. o68.Name = "Joint"
  5728. o68.Parent = o66
  5729. o68.C0 = CFrame.new(-0.000244140625, -0.899963379, 0.00048828125, -5.0008297e-05, 1.00000095, 1.23679638e-06, 1.9364059e-05, 9.9465251e-07, -1.00000012, -1.00000095, -4.99784946e-05, -1.93342566e-05)
  5730. o68.Part0 = o66
  5731. o68.Part1 = o64
  5732. o69.Name = "Tier1R"
  5733. o69.Parent = o3
  5734. o69.Material = Enum.Material.SmoothPlastic
  5735. o69.BrickColor = BrickColor.new("Really black")
  5736. o69.Transparency = 1
  5737. o69.Position = Vector3.new(61.901619, 3.10601306, -7180.63379)
  5738. o69.Rotation = Vector3.new(180, 32.7799988, 8)
  5739. o69.CanCollide = false
  5740. o69.FormFactor = Enum.FormFactor.Custom
  5741. o69.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
  5742. o69.CFrame = CFrame.new(61.901619, 3.10601306, -7180.63379, 0.832540989, -0.117010318, 0.541474938, -0.139169142, -0.990268528, -1.42618228e-05, 0.53620708, -0.0753448084, -0.840723932)
  5743. o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5744. o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5745. o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5746. o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5747. o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5748. o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5749. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5750. o69.Position = Vector3.new(61.901619, 3.10601306, -7180.63379)
  5751. o69.Orientation = Vector3.new(0, 147.220001, -172)
  5752. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5753. o70.Parent = o69
  5754. o70.Scale = Vector3.new(0.550000012, 1, 1)
  5755. o70.MeshType = Enum.MeshType.Wedge
  5756. o70.Scale = Vector3.new(0.550000012, 1, 1)
  5757. o71.Name = "Joint"
  5758. o71.Parent = o69
  5759. o71.C0 = CFrame.new(0.000244140625, -0.899841309, 0, 5.0008297e-05, -1.00000095, -1.23679638e-06, -1.9364059e-05, -9.9465251e-07, 1.00000012, -1.00000095, -4.99784946e-05, -1.93342566e-05)
  5760. o71.Part0 = o69
  5761. o71.Part1 = o64
  5762. o72.Name = "Tier1"
  5763. o72.Parent = o3
  5764. o72.Material = Enum.Material.SmoothPlastic
  5765. o72.BrickColor = BrickColor.new("Really black")
  5766. o72.Transparency = 1
  5767. o72.Position = Vector3.new(62.0073242, 3.9970901, -7180.56592)
  5768. o72.Rotation = Vector3.new(180, 32.7799988, 98)
  5769. o72.CanCollide = false
  5770. o72.FormFactor = Enum.FormFactor.Custom
  5771. o72.Size = Vector3.new(1.19999981, 0.200000003, 0.600000024)
  5772. o72.CFrame = CFrame.new(62.0073242, 3.9970901, -7180.56592, -0.116992086, -0.832546175, 0.541471183, -0.990274668, 0.13912642, -4.66114434e-05, -0.0752942115, -0.536210358, -0.840726376)
  5773. o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5774. o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5775. o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5776. o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5777. o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5778. o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5779. o72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5780. o72.Position = Vector3.new(62.0073242, 3.9970901, -7180.56592)
  5781. o72.Orientation = Vector3.new(0, 147.220001, -82)
  5782. o72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5783. o73.Parent = o72
  5784. o73.Scale = Vector3.new(1, 0.550000012, 1)
  5785. o73.Scale = Vector3.new(1, 0.550000012, 1)
  5786. o74.Name = "Joint"
  5787. o74.Parent = o72
  5788. o74.C0 = CFrame.new(6.10351563e-05, 0.000244140625, 0, 1.32992864e-05, -4.41484153e-05, 1.00000024, -5.0008297e-05, 1.00000107, 4.43905592e-05, -1.00000095, -5.0008297e-05, 1.33290887e-05)
  5789. o74.Part0 = o72
  5790. o74.Part1 = o64
  5791. o75.Name = "Tier6L4"
  5792. o75.Parent = o3
  5793. o75.Material = Enum.Material.SmoothPlastic
  5794. o75.BrickColor = BrickColor.new("Really black")
  5795. o75.Position = Vector3.new(62.5524025, 0.74961257, -7181.93213)
  5796. o75.Rotation = Vector3.new(-86.7399979, 5.03999996, 127.57)
  5797. o75.CanCollide = false
  5798. o75.FormFactor = Enum.FormFactor.Custom
  5799. o75.Size = Vector3.new(0.200006768, 0.600020528, 0.400013566)
  5800. o75.CFrame = CFrame.new(62.5524025, 0.74961257, -7181.93213, -0.607381761, -0.789548516, 0.0878630728, 0.0985275507, 0.0348783582, 0.994521856, -0.788287938, 0.612713575, 0.0566079617)
  5801. o75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5802. o75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5803. o75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5804. o75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5805. o75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5806. o75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5807. o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5808. o75.Position = Vector3.new(62.5524025, 0.74961257, -7181.93213)
  5809. o75.Orientation = Vector3.new(-84, 57.2099991, 70.5100021)
  5810. o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5811. o76.Parent = o75
  5812. o76.Scale = Vector3.new(0.550000012, 1, 1)
  5813. o76.MeshType = Enum.MeshType.Wedge
  5814. o76.Scale = Vector3.new(0.550000012, 1, 1)
  5815. o77.Name = "Joint"
  5816. o77.Parent = o75
  5817. o77.C0 = CFrame.new(-0.42578125, 1.38085938, 3.25909424, -0.33389321, 0.942041874, 0.03288785, 0.942616999, 0.33368814, 0.0116998889, 4.76539135e-05, 0.034905687, -0.999389768)
  5818. o77.Part0 = o75
  5819. o77.Part1 = o64
  5820. o78.Name = "Tier6L3"
  5821. o78.Parent = o3
  5822. o78.Material = Enum.Material.SmoothPlastic
  5823. o78.BrickColor = BrickColor.new("Really black")
  5824. o78.Position = Vector3.new(62.5971031, 1.24478269, -7181.9043)
  5825. o78.Rotation = Vector3.new(93.2600021, -5.03999996, 142.429993)
  5826. o78.CanCollide = false
  5827. o78.FormFactor = Enum.FormFactor.Custom
  5828. o78.Size = Vector3.new(0.600020349, 0.200006768, 0.600020349)
  5829. o78.CFrame = CFrame.new(62.5971031, 1.24478269, -7181.9043, -0.789519489, -0.607415795, -0.0878888816, 0.0349066034, 0.0985290408, -0.994520783, 0.612749457, -0.788261473, -0.0565879531)
  5830. o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5831. o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5832. o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5833. o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5834. o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5835. o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5836. o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5837. o78.Position = Vector3.new(62.5971031, 1.24478269, -7181.9043)
  5838. o78.Orientation = Vector3.new(84, -122.779999, 19.5100002)
  5839. o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5840. o79.Parent = o78
  5841. o79.Scale = Vector3.new(1, 0.550000012, 1)
  5842. o79.Scale = Vector3.new(1, 0.550000012, 1)
  5843. o80.Name = "Joint"
  5844. o80.Parent = o78
  5845. o80.C0 = CFrame.new(1.38183594, -0.425292969, -2.76107788, 0.942631483, 0.333648652, 0.0116658174, -0.3338525, 0.942056239, 0.0328883603, -1.68606639e-05, -0.0348947793, 0.999390244)
  5846. o80.Part0 = o78
  5847. o80.Part1 = o64
  5848. o81.Name = "Tier6LMain"
  5849. o81.Parent = o3
  5850. o81.Material = Enum.Material.SmoothPlastic
  5851. o81.BrickColor = BrickColor.new("Really black")
  5852. o81.Position = Vector3.new(62.5012169, 1.94748783, -7181.7417)
  5853. o81.Rotation = Vector3.new(93.2600021, -5.03999996, 142.429993)
  5854. o81.CanCollide = false
  5855. o81.FormFactor = Enum.FormFactor.Custom
  5856. o81.Size = Vector3.new(0.200006768, 0.200006768, 0.800027072)
  5857. o81.CFrame = CFrame.new(62.5012169, 1.94748783, -7181.7417, -0.789519489, -0.607415795, -0.0878888816, 0.0349066034, 0.0985290408, -0.994520783, 0.612749457, -0.788261473, -0.0565879531)
  5858. o81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5859. o81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5860. o81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5861. o81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5862. o81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5863. o81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5864. o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5865. o81.Position = Vector3.new(62.5012169, 1.94748783, -7181.7417)
  5866. o81.Orientation = Vector3.new(84, -122.779999, 19.5100002)
  5867. o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5868. o82.Parent = o81
  5869. o82.Scale = Vector3.new(1, 0.550000012, 1)
  5870. o82.Scale = Vector3.new(1, 0.550000012, 1)
  5871. o83.Name = "Joint"
  5872. o83.Parent = o81
  5873. o83.C0 = CFrame.new(1.18212891, -0.424804688, -2.0614624, 0.942631483, 0.333648652, 0.0116658174, -0.3338525, 0.942056239, 0.0328883603, -1.68606639e-05, -0.0348947793, 0.999390244)
  5874. o83.Part0 = o81
  5875. o83.Part1 = o64
  5876. o84.Name = "Tier6L2"
  5877. o84.Parent = o3
  5878. o84.Material = Enum.Material.SmoothPlastic
  5879. o84.BrickColor = BrickColor.new("Really black")
  5880. o84.Position = Vector3.new(62.737011, 1.93674994, -7181.92578)
  5881. o84.Rotation = Vector3.new(93.2600021, -5.03999996, -127.57)
  5882. o84.CanCollide = false
  5883. o84.FormFactor = Enum.FormFactor.Custom
  5884. o84.Size = Vector3.new(0.200006768, 0.400013745, 0.800027072)
  5885. o84.CFrame = CFrame.new(62.737011, 1.93674994, -7181.92578, -0.607381761, 0.789548516, -0.0878630728, 0.0985275507, -0.0348783582, -0.994521856, -0.788287938, -0.612713575, -0.0566079617)
  5886. o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5887. o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5888. o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5889. o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5890. o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5891. o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5892. o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5893. o84.Position = Vector3.new(62.737011, 1.93674994, -7181.92578)
  5894. o84.Orientation = Vector3.new(84, -122.790001, 109.489998)
  5895. o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5896. o85.Parent = o84
  5897. o85.Scale = Vector3.new(0.550000012, 1, 1)
  5898. o85.MeshType = Enum.MeshType.Wedge
  5899. o85.Scale = Vector3.new(0.550000012, 1, 1)
  5900. o86.Name = "Joint"
  5901. o86.Parent = o84
  5902. o86.C0 = CFrame.new(-0.42578125, -1.48144531, -2.06188965, -0.33389321, 0.942041874, 0.03288785, -0.942616999, -0.33368814, -0.0116998889, -4.76539135e-05, -0.034905687, 0.999389768)
  5903. o86.Part0 = o84
  5904. o86.Part1 = o64
  5905. o87.Name = "Tier7L1"
  5906. o87.Parent = o3
  5907. o87.Material = Enum.Material.SmoothPlastic
  5908. o87.BrickColor = BrickColor.new("Really black")
  5909. o87.Position = Vector3.new(62.962429, 1.06780791, -7182.16992)
  5910. o87.Rotation = Vector3.new(93.2600021, -5.03999996, -118.07)
  5911. o87.CanCollide = false
  5912. o87.FormFactor = Enum.FormFactor.Custom
  5913. o87.Size = Vector3.new(0.200000003, 0.400000215, 1)
  5914. o87.CFrame = CFrame.new(62.962429, 1.06780791, -7182.16992, -0.468739659, 0.878966868, -0.0878643394, 0.0914138556, -0.0506663397, -0.994522154, -0.878604114, -0.474205911, -0.0566005707)
  5915. o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5916. o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5917. o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5918. o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5919. o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5920. o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5921. o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5922. o87.Position = Vector3.new(62.962429, 1.06780791, -7182.16992)
  5923. o87.Orientation = Vector3.new(84, -122.790001, 119)
  5924. o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5925. o88.Parent = o87
  5926. o88.Scale = Vector3.new(0.550000012, 1, 1)
  5927. o88.MeshType = Enum.MeshType.Wedge
  5928. o88.Scale = Vector3.new(0.550000012, 1, 1)
  5929. o89.Name = "Joint"
  5930. o89.Parent = o87
  5931. o89.C0 = CFrame.new(-0.693847656, -1.7487793, -2.92007446, -0.484890431, 0.874047995, 0.0305117071, -0.874581456, -0.484593689, -0.0169628896, -4.07546759e-05, -0.0349086337, 0.999389648)
  5932. o89.Part0 = o87
  5933. o89.Part1 = o64
  5934. o90.Name = "Tier7L2"
  5935. o90.Parent = o3
  5936. o90.Material = Enum.Material.SmoothPlastic
  5937. o90.BrickColor = BrickColor.new("Really black")
  5938. o90.Position = Vector3.new(62.9009933, 0.372151852, -7182.20898)
  5939. o90.Rotation = Vector3.new(-86.7399979, 5.03999996, 118.07)
  5940. o90.CanCollide = false
  5941. o90.FormFactor = Enum.FormFactor.Custom
  5942. o90.Size = Vector3.new(0.200000003, 0.400000215, 0.400000006)
  5943. o90.CFrame = CFrame.new(62.9009933, 0.372151852, -7182.20898, -0.468739659, -0.878961146, 0.0879217535, 0.0914138556, 0.0507313088, 0.994518816, -0.878604114, 0.474209636, 0.0565695837)
  5944. o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5945. o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5946. o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5947. o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5948. o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5949. o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5950. o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5951. o90.Position = Vector3.new(62.9009933, 0.372151852, -7182.20898)
  5952. o90.Orientation = Vector3.new(-84, 57.2400017, 60.9700012)
  5953. o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5954. o91.Parent = o90
  5955. o91.Scale = Vector3.new(0.550000012, 1, 1)
  5956. o91.MeshType = Enum.MeshType.Wedge
  5957. o91.Scale = Vector3.new(0.550000012, 1, 1)
  5958. o92.Name = "Joint"
  5959. o92.Parent = o90
  5960. o92.C0 = CFrame.new(-0.693359375, 1.7487793, 3.61941528, -0.484890431, 0.874047995, 0.0305117071, 0.874581456, 0.484595925, 0.0168975964, -1.63801014e-05, 0.0348769873, -0.999390781)
  5961. o92.Part0 = o90
  5962. o92.Part1 = o64
  5963. o93.Name = "Tier6R4"
  5964. o93.Parent = o3
  5965. o93.Material = Enum.Material.SmoothPlastic
  5966. o93.BrickColor = BrickColor.new("Really black")
  5967. o93.Position = Vector3.new(60.9893341, 0.749352932, -7179.50488)
  5968. o93.Rotation = Vector3.new(-86.75, 5.03999996, -13.4300003)
  5969. o93.CanCollide = false
  5970. o93.FormFactor = Enum.FormFactor.Custom
  5971. o93.Size = Vector3.new(0.200000003, 0.600000203, 0.400000036)
  5972. o93.CFrame = CFrame.new(60.9893341, 0.749352932, -7179.50488, 0.968900442, 0.231356189, 0.0878930613, -0.0985364318, 0.0348387659, 0.994522333, 0.227025986, -0.972256124, 0.0565524623)
  5973. o93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5974. o93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5975. o93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5976. o93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5977. o93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5978. o93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5979. o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5980. o93.Position = Vector3.new(60.9893341, 0.749352932, -7179.50488)
  5981. o93.Orientation = Vector3.new(-84, 57.2400017, -70.5299988)
  5982. o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5983. o94.Parent = o93
  5984. o94.Scale = Vector3.new(0.550000012, 1, 1)
  5985. o94.MeshType = Enum.MeshType.Wedge
  5986. o94.Scale = Vector3.new(0.550000012, 1, 1)
  5987. o95.Name = "Joint"
  5988. o95.Parent = o93
  5989. o95.C0 = CFrame.new(0.425170898, 1.38037109, 3.2593689, -0.333719164, -0.942103028, -0.0329053067, -0.94267869, 0.333515167, 0.0116652027, -1.52401626e-05, 0.0349105448, -0.999389589)
  5990. o95.Part0 = o93
  5991. o95.Part1 = o64
  5992. o96.Name = "Tier6R3"
  5993. o96.Parent = o3
  5994. o96.Material = Enum.Material.SmoothPlastic
  5995. o96.BrickColor = BrickColor.new("Really black")
  5996. o96.Position = Vector3.new(61.0336609, 1.24466634, -7179.47656)
  5997. o96.Rotation = Vector3.new(93.2600021, -5.03999996, -76.5699997)
  5998. o96.CanCollide = false
  5999. o96.FormFactor = Enum.FormFactor.Custom
  6000. o96.Size = Vector3.new(0.600000024, 0.200000003, 0.600000024)
  6001. o96.CFrame = CFrame.new(61.0336609, 1.24466634, -7179.47656, 0.231317252, 0.968910336, -0.087885499, 0.0348755084, -0.0985349268, -0.994521201, -0.972264171, 0.226983964, -0.0565842204)
  6002. o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6003. o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6004. o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6005. o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6006. o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6007. o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6008. o96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6009. o96.Position = Vector3.new(61.0336609, 1.24466634, -7179.47656)
  6010. o96.Orientation = Vector3.new(84, -122.779999, 160.509995)
  6011. o96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6012. o97.Parent = o96
  6013. o97.Scale = Vector3.new(1, 0.550000012, 1)
  6014. o97.Scale = Vector3.new(1, 0.550000012, 1)
  6015. o98.Name = "Joint"
  6016. o98.Parent = o96
  6017. o98.C0 = CFrame.new(1.38037109, 0.424682617, -2.76123047, -0.942664385, 0.33355701, 0.0116339773, -0.333759815, -0.942088544, -0.0329047963, -1.5553087e-05, -0.034899652, 0.999389946)
  6018. o98.Part0 = o96
  6019. o98.Part1 = o64
  6020. o99.Name = "Tier6R2"
  6021. o99.Parent = o3
  6022. o99.Material = Enum.Material.SmoothPlastic
  6023. o99.BrickColor = BrickColor.new("Really black")
  6024. o99.Position = Vector3.new(61.071785, 1.93672037, -7179.33887)
  6025. o99.Rotation = Vector3.new(93.25, -5.03999996, 13.4300003)
  6026. o99.CanCollide = false
  6027. o99.FormFactor = Enum.FormFactor.Custom
  6028. o99.Size = Vector3.new(0.200000003, 0.400000215, 0.800000012)
  6029. o99.CFrame = CFrame.new(61.071785, 1.93672037, -7179.33887, 0.968900442, -0.231356189, -0.0878930613, -0.0985364318, -0.0348387659, -0.994522333, 0.227025986, 0.972256124, -0.0565524623)
  6030. o99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6031. o99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6032. o99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6033. o99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6034. o99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6035. o99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6036. o99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6037. o99.Position = Vector3.new(61.071785, 1.93672037, -7179.33887)
  6038. o99.Orientation = Vector3.new(84, -122.760002, -109.470001)
  6039. o99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6040. o100.Parent = o99
  6041. o100.Scale = Vector3.new(0.550000012, 1, 1)
  6042. o100.MeshType = Enum.MeshType.Wedge
  6043. o100.Scale = Vector3.new(0.550000012, 1, 1)
  6044. o101.Name = "Joint"
  6045. o101.Parent = o99
  6046. o101.C0 = CFrame.new(0.424682617, -1.48095703, -2.06188965, -0.333719164, -0.942103028, -0.0329053067, 0.94267869, -0.333515167, -0.0116652027, 1.52401626e-05, -0.0349105448, 0.999389589)
  6047. o101.Part0 = o99
  6048. o101.Part1 = o64
  6049. o102.Name = "Tier6RMain"
  6050. o102.Parent = o3
  6051. o102.Material = Enum.Material.SmoothPlastic
  6052. o102.BrickColor = BrickColor.new("Really black")
  6053. o102.Position = Vector3.new(61.1413612, 1.94756675, -7179.63037)
  6054. o102.Rotation = Vector3.new(93.2600021, -5.03999996, -76.5699997)
  6055. o102.CanCollide = false
  6056. o102.FormFactor = Enum.FormFactor.Custom
  6057. o102.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  6058. o102.CFrame = CFrame.new(61.1413612, 1.94756675, -7179.63037, 0.231317252, 0.968910336, -0.087885499, 0.0348755084, -0.0985349268, -0.994521201, -0.972264171, 0.226983964, -0.0565842204)
  6059. o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6060. o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6061. o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6062. o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6063. o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6064. o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6065. o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6066. o102.Position = Vector3.new(61.1413612, 1.94756675, -7179.63037)
  6067. o102.Orientation = Vector3.new(84, -122.779999, 160.509995)
  6068. o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6069. o103.Parent = o102
  6070. o103.Scale = Vector3.new(1, 0.550000012, 1)
  6071. o103.Scale = Vector3.new(1, 0.550000012, 1)
  6072. o104.Name = "Joint"
  6073. o104.Parent = o102
  6074. o104.C0 = CFrame.new(1.18115234, 0.424560547, -2.06143188, -0.942664385, 0.33355701, 0.0116339773, -0.333759815, -0.942088544, -0.0329047963, -1.5553087e-05, -0.034899652, 0.999389946)
  6075. o104.Part0 = o102
  6076. o104.Part1 = o64
  6077. mas.Parent = workspace
  6078. mas:MakeJoints()
  6079. local mas1 = mas:GetChildren()
  6080. for i=1,#mas1 do
  6081. mas1[i].Parent = game.Players.LocalPlayer.Character
  6082. ypcall(function() mas1[i]:MakeJoints() end)
  6083. end
  6084. mas:Destroy()
  6085. for i=1,#cors do
  6086. coroutine.resume(cors[i])
  6087. end
  6088. IT = Instance.new
  6089. CF = CFrame.new
  6090. VT = Vector3.new
  6091. RAD = math.rad
  6092. C3 = Color3.new
  6093. UD2 = UDim2.new
  6094. BRICKC = BrickColor.new
  6095. ANGLES = CFrame.Angles
  6096. EULER = CFrame.fromEulerAnglesXYZ
  6097. COS = math.cos
  6098. ACOS = math.acos
  6099. SIN = math.sin
  6100. ASIN = math.asin
  6101. ABS = math.abs
  6102. MRANDOM = math.random
  6103. FLOOR = math.floor
  6104.  
  6105. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  6106. local NEWMESH = IT(MESH)
  6107. if MESH == "SpecialMesh" then
  6108. NEWMESH.MeshType = MESHTYPE
  6109. if MESHID ~= "nil" and MESHID ~= "" then
  6110. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  6111. end
  6112. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  6113. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  6114. end
  6115. end
  6116. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  6117. NEWMESH.Scale = SCALE
  6118. NEWMESH.Parent = PARENT
  6119. return NEWMESH
  6120. end
  6121.  
  6122. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  6123. local NEWPART = IT("Part")
  6124. NEWPART.formFactor = FORMFACTOR
  6125. NEWPART.Reflectance = REFLECTANCE
  6126. NEWPART.Transparency = TRANSPARENCY
  6127. NEWPART.CanCollide = false
  6128. NEWPART.Locked = true
  6129. NEWPART.Anchored = true
  6130. if ANCHOR == false then
  6131. NEWPART.Anchored = false
  6132. end
  6133. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  6134. NEWPART.Name = NAME
  6135. NEWPART.Size = SIZE
  6136. NEWPART.Position = Torso.Position
  6137. NEWPART.Material = MATERIAL
  6138. NEWPART:BreakJoints()
  6139. NEWPART.Parent = PARENT
  6140. return NEWPART
  6141. end
  6142.  
  6143. --//=================================\\
  6144. --|| CUSTOMIZATION
  6145. --\\=================================//
  6146.  
  6147. Player_Size = 1 --Size of the player.
  6148. Animation_Speed = 3
  6149. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  6150.  
  6151. local Speed = 16
  6152. local Effects2 = {}
  6153.  
  6154. --//=================================\\
  6155. --|| END OF CUSTOMIZATION
  6156. --\\=================================//
  6157.  
  6158. local function weldBetween(a, b)
  6159. local weldd = Instance.new("ManualWeld")
  6160. weldd.Part0 = a
  6161. weldd.Part1 = b
  6162. weldd.C0 = CFrame.new()
  6163. weldd.C1 = b.CFrame:inverse() * a.CFrame
  6164. weldd.Parent = a
  6165. return weldd
  6166. end
  6167.  
  6168. --//=================================\\
  6169. --|| USEFUL VALUES
  6170. --\\=================================//
  6171.  
  6172. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  6173. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  6174. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  6175. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  6176. local CHANGEDEFENSE = 0
  6177. local CHANGEDAMAGE = 0
  6178. local CHANGEMOVEMENT = 0
  6179. local ANIM = "Idle"
  6180. local ATTACK = false
  6181. local EQUIPPED = false
  6182. local HOLD = false
  6183. local COMBO = 1
  6184. local Rooted = false
  6185. local SINE = 0
  6186. local KEYHOLD = false
  6187. local CHANGE = 2 / Animation_Speed
  6188. local WALKINGANIM = false
  6189. local WALK = 0
  6190. local VALUE1 = false
  6191. local VALUE2 = false
  6192. local POWERLEVEL = 1
  6193. local DEATH = false
  6194. local ROBLOXIDLEANIMATION = IT("Animation")
  6195. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  6196. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  6197. --ROBLOXIDLEANIMATION.Parent = Humanoid
  6198. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  6199. WEAPONGUI.Name = "Weapon GUI"
  6200. local Weapon = IT("Model")
  6201. Weapon.Name = "Adds"
  6202. local Effects = IT("Folder", Weapon)
  6203. Effects.Name = "Effects"
  6204. local ANIMATOR = Humanoid.Animator
  6205. local ANIMATE = Character.Animate
  6206. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  6207. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  6208. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  6209. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  6210. local UNANCHOR = true
  6211. local LIMITBROKEN = false
  6212. local HITFLOOR, HITPOS = nil
  6213. local FLIGHT = false
  6214.  
  6215. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  6216.  
  6217. --//=================================\\
  6218. --\\=================================//
  6219.  
  6220.  
  6221. --//=================================\\
  6222. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  6223. --\\=================================//
  6224.  
  6225. ArtificialHB = Instance.new("BindableEvent", script)
  6226. ArtificialHB.Name = "ArtificialHB"
  6227.  
  6228. script:WaitForChild("ArtificialHB")
  6229.  
  6230. frame = Frame_Speed
  6231. tf = 0
  6232. allowframeloss = false
  6233. tossremainder = false
  6234. lastframe = tick()
  6235. script.ArtificialHB:Fire()
  6236.  
  6237. game:GetService("RunService").Heartbeat:connect(function(s, p)
  6238. tf = tf + s
  6239. if tf >= frame then
  6240. if allowframeloss then
  6241. script.ArtificialHB:Fire()
  6242. lastframe = tick()
  6243. else
  6244. for i = 1, math.floor(tf / frame) do
  6245. script.ArtificialHB:Fire()
  6246. end
  6247. lastframe = tick()
  6248. end
  6249. if tossremainder then
  6250. tf = 0
  6251. else
  6252. tf = tf - frame * math.floor(tf / frame)
  6253. end
  6254. end
  6255. end)
  6256.  
  6257. --//=================================\\
  6258. --\\=================================//
  6259.  
  6260.  
  6261.  
  6262.  
  6263.  
  6264. --//=================================\\
  6265. --|| SOME FUNCTIONS
  6266. --\\=================================//
  6267.  
  6268. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  6269. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  6270. end
  6271.  
  6272. function PositiveAngle(NUMBER)
  6273. if NUMBER >= 0 then
  6274. NUMBER = 0
  6275. end
  6276. return NUMBER
  6277. end
  6278.  
  6279. function NegativeAngle(NUMBER)
  6280. if NUMBER <= 0 then
  6281. NUMBER = 0
  6282. end
  6283. return NUMBER
  6284. end
  6285.  
  6286. function Swait(NUMBER)
  6287. if NUMBER == 0 or NUMBER == nil then
  6288. ArtificialHB.Event:wait()
  6289. else
  6290. for i = 1, NUMBER do
  6291. ArtificialHB.Event:wait()
  6292. end
  6293. end
  6294. end
  6295.  
  6296. function QuaternionFromCFrame(cf)
  6297. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  6298. local trace = m00 + m11 + m22
  6299. if trace > 0 then
  6300. local s = math.sqrt(1 + trace)
  6301. local recip = 0.5 / s
  6302. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  6303. else
  6304. local i = 0
  6305. if m11 > m00 then
  6306. i = 1
  6307. end
  6308. if m22 > (i == 0 and m00 or m11) then
  6309. i = 2
  6310. end
  6311. if i == 0 then
  6312. local s = math.sqrt(m00 - m11 - m22 + 1)
  6313. local recip = 0.5 / s
  6314. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  6315. elseif i == 1 then
  6316. local s = math.sqrt(m11 - m22 - m00 + 1)
  6317. local recip = 0.5 / s
  6318. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  6319. elseif i == 2 then
  6320. local s = math.sqrt(m22 - m00 - m11 + 1)
  6321. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  6322. end
  6323. end
  6324. end
  6325.  
  6326. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  6327. local xs, ys, zs = x + x, y + y, z + z
  6328. local wx, wy, wz = w * xs, w * ys, w * zs
  6329. local xx = x * xs
  6330. local xy = x * ys
  6331. local xz = x * zs
  6332. local yy = y * ys
  6333. local yz = y * zs
  6334. local zz = z * zs
  6335. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  6336. end
  6337.  
  6338. function QuaternionSlerp(a, b, t)
  6339. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  6340. local startInterp, finishInterp;
  6341. if cosTheta >= 0.0001 then
  6342. if (1 - cosTheta) > 0.0001 then
  6343. local theta = ACOS(cosTheta)
  6344. local invSinTheta = 1 / SIN(theta)
  6345. startInterp = SIN((1 - t) * theta) * invSinTheta
  6346. finishInterp = SIN(t * theta) * invSinTheta
  6347. else
  6348. startInterp = 1 - t
  6349. finishInterp = t
  6350. end
  6351. else
  6352. if (1 + cosTheta) > 0.0001 then
  6353. local theta = ACOS(-cosTheta)
  6354. local invSinTheta = 1 / SIN(theta)
  6355. startInterp = SIN((t - 1) * theta) * invSinTheta
  6356. finishInterp = SIN(t * theta) * invSinTheta
  6357. else
  6358. startInterp = t - 1
  6359. finishInterp = t
  6360. end
  6361. end
  6362. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  6363. end
  6364.  
  6365. function Clerp(a, b, t)
  6366. local qa = {QuaternionFromCFrame(a)}
  6367. local qb = {QuaternionFromCFrame(b)}
  6368. local ax, ay, az = a.x, a.y, a.z
  6369. local bx, by, bz = b.x, b.y, b.z
  6370. local _t = 1 - t
  6371. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  6372. end
  6373.  
  6374. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  6375. local frame = IT("Frame")
  6376. frame.BackgroundTransparency = TRANSPARENCY
  6377. frame.BorderSizePixel = BORDERSIZEPIXEL
  6378. frame.Position = POSITION
  6379. frame.Size = SIZE
  6380. frame.BackgroundColor3 = COLOR
  6381. frame.BorderColor3 = BORDERCOLOR
  6382. frame.Name = NAME
  6383. frame.Parent = PARENT
  6384. return frame
  6385. end
  6386.  
  6387. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  6388. local label = IT("TextLabel")
  6389. label.BackgroundTransparency = 1
  6390. label.Size = UD2(1, 0, 1, 0)
  6391. label.Position = UD2(0, 0, 0, 0)
  6392. label.TextColor3 = TEXTCOLOR
  6393. label.TextStrokeTransparency = STROKETRANSPARENCY
  6394. label.TextTransparency = TRANSPARENCY
  6395. label.FontSize = TEXTFONTSIZE
  6396. label.Font = TEXTFONT
  6397. label.BorderSizePixel = BORDERSIZEPIXEL
  6398. label.TextScaled = false
  6399. label.Text = TEXT
  6400. label.Name = NAME
  6401. label.Parent = PARENT
  6402. return label
  6403. end
  6404.  
  6405. function NoOutlines(PART)
  6406. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  6407. end
  6408.  
  6409.  
  6410. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  6411. local NEWWELD = IT(TYPE)
  6412. NEWWELD.Part0 = PART0
  6413. NEWWELD.Part1 = PART1
  6414. NEWWELD.C0 = C0
  6415. NEWWELD.C1 = C1
  6416. NEWWELD.Parent = PARENT
  6417. return NEWWELD
  6418. end
  6419.  
  6420. local SOUND = IT("Sound")
  6421.  
  6422. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  6423. local NEWSOUND = nil
  6424. coroutine.resume(coroutine.create(function()
  6425. NEWSOUND = SOUND:Clone()
  6426. NEWSOUND.Parent = PARENT
  6427. NEWSOUND.Volume = VOLUME
  6428. NEWSOUND.Pitch = PITCH
  6429. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  6430. --Swait()
  6431. NEWSOUND:play()
  6432. if DOESLOOP == false then
  6433. repeat Swait() until NEWSOUND.Playing == false
  6434. NEWSOUND:remove()
  6435. elseif DOESLOOP == true then
  6436. NEWSOUND.Looped = true
  6437. end
  6438. end))
  6439. return NEWSOUND
  6440. end
  6441.  
  6442. function CFrameFromTopBack(at, top, back)
  6443. local right = top:Cross(back)
  6444. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  6445. end
  6446.  
  6447. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  6448. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  6449. local mesh = IT("SpecialMesh",wave)
  6450. mesh.MeshType = "FileMesh"
  6451. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  6452. mesh.Scale = SIZE
  6453. mesh.Offset = VT(0,0,-SIZE.X/8)
  6454. wave.CFrame = CFRAME
  6455. coroutine.resume(coroutine.create(function(PART)
  6456. for i = 1, WAIT do
  6457. Swait()
  6458. mesh.Scale = mesh.Scale + GROW
  6459. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  6460. if DOESROT == true then
  6461. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  6462. end
  6463. wave.Transparency = wave.Transparency + (0.5/WAIT)
  6464. if wave.Transparency > 0.99 then
  6465. wave:remove()
  6466. end
  6467. end
  6468. end))
  6469. end
  6470.  
  6471. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  6472. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  6473. local mesh = IT("SpecialMesh",wave)
  6474. mesh.MeshType = "FileMesh"
  6475. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  6476. mesh.Scale = SIZE
  6477. mesh.Offset = VT(0,0,0)
  6478. wave.CFrame = CFRAME
  6479. coroutine.resume(coroutine.create(function(PART)
  6480. for i = 1, WAIT do
  6481. Swait()
  6482. mesh.Scale = mesh.Scale + GROW
  6483. if DOESROT == true then
  6484. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  6485. end
  6486. wave.Transparency = wave.Transparency + (0.5/WAIT)
  6487. if wave.Transparency > 0.99 then
  6488. wave:remove()
  6489. end
  6490. end
  6491. end))
  6492. end
  6493.  
  6494. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  6495. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  6496. local mesh = IT("SpecialMesh",wave)
  6497. mesh.MeshType = "Sphere"
  6498. mesh.Scale = SIZE
  6499. mesh.Offset = VT(0,0,0)
  6500. wave.CFrame = CFRAME
  6501. coroutine.resume(coroutine.create(function(PART)
  6502. for i = 1, WAIT do
  6503. Swait()
  6504. mesh.Scale = mesh.Scale + GROW
  6505. wave.Transparency = wave.Transparency + (1/WAIT)
  6506. if wave.Transparency > 0.99 then
  6507. wave:remove()
  6508. end
  6509. end
  6510. end))
  6511. end
  6512.  
  6513. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  6514. if FLOOR ~= nil then
  6515. coroutine.resume(coroutine.create(function()
  6516. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  6517. PART.CFrame = CF(POSITION)
  6518. for i = 1, 45 do
  6519. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  6520. RingPiece.Material = FLOOR.Material
  6521. RingPiece.Color = FLOOR.Color
  6522. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  6523. Debris:AddItem(RingPiece,SWAIT)
  6524. end
  6525. PART:remove()
  6526. end))
  6527. end
  6528. end
  6529.  
  6530. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  6531. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  6532. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  6533. wave.CFrame = CFRAME
  6534. coroutine.resume(coroutine.create(function(PART)
  6535. for i = 1, WAIT do
  6536. Swait()
  6537. mesh.Scale = mesh.Scale * GROW
  6538. wave.Transparency = wave.Transparency + (0.5/WAIT)
  6539. if wave.Transparency > 0.99 then
  6540. wave:remove()
  6541. end
  6542. end
  6543. end))
  6544. end
  6545.  
  6546. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  6547. if FLOOR ~= nil then
  6548. for i = 1, AMOUNT do
  6549. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  6550. DEBREE.Material = FLOOR.Material
  6551. DEBREE.Color = FLOOR.Color
  6552. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  6553. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  6554. coroutine.resume(coroutine.create(function()
  6555. Swait(15)
  6556. DEBREE.Parent = workspace
  6557. DEBREE.CanCollide = true
  6558. Debris:AddItem(DEBREE,SWAIT)
  6559. end))
  6560. end
  6561. end
  6562. end
  6563.  
  6564. function MakeForm(PART,TYPE)
  6565. if TYPE == "Cyl" then
  6566. local MSH = IT("CylinderMesh",PART)
  6567. elseif TYPE == "Ball" then
  6568. local MSH = IT("SpecialMesh",PART)
  6569. MSH.MeshType = "Sphere"
  6570. elseif TYPE == "Wedge" then
  6571. local MSH = IT("SpecialMesh",PART)
  6572. MSH.MeshType = "Wedge"
  6573. end
  6574. end
  6575.  
  6576. function CheckTableForString(Table, String)
  6577. for i, v in pairs(Table) do
  6578. if string.find(string.lower(String), string.lower(v)) then
  6579. return true
  6580. end
  6581. end
  6582. return false
  6583. end
  6584.  
  6585. function CheckIntangible(Hit)
  6586. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  6587. if Hit and Hit.Parent then
  6588. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  6589. return true
  6590. end
  6591. end
  6592. return false
  6593. end
  6594.  
  6595. Debris = game:GetService("Debris")
  6596.  
  6597. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  6598. local Direction = CFrame.new(StartPos, Vec).lookVector
  6599. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  6600. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  6601. if RayHit and CheckIntangible(RayHit) then
  6602. if DelayIfHit then
  6603. wait()
  6604. end
  6605. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  6606. end
  6607. return RayHit, RayPos, RayNormal
  6608. end
  6609.  
  6610. function turnto(position)
  6611. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  6612. end
  6613.  
  6614. --//=================================\\
  6615. --|| WEAPON CREATION
  6616. --\\=================================//
  6617.  
  6618. function particles(art)
  6619. local EyeSizes={
  6620. NumberSequenceKeypoint.new(0,1,0),
  6621. NumberSequenceKeypoint.new(1,1,0)
  6622. }
  6623. local EyeTrans={
  6624. NumberSequenceKeypoint.new(0,0.8,0),
  6625. NumberSequenceKeypoint.new(1,1,0)
  6626. }
  6627. local PE=Instance.new("ParticleEmitter",art)
  6628. PE.LightEmission=.8
  6629. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  6630. PE.Size=NumberSequence.new(EyeSizes)
  6631. PE.Transparency=NumberSequence.new(EyeTrans)
  6632. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  6633. PE.Rotation=NumberRange.new(0,360)
  6634. PE.Rate=999
  6635. PE.VelocitySpread = 10000
  6636. PE.Acceleration = Vector3.new(0,75,0)
  6637. PE.Drag = 5
  6638. PE.Speed = NumberRange.new(0,0,0)
  6639. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  6640. PE.ZOffset = -1.5
  6641. PE.Name = "PE"
  6642. end
  6643.  
  6644. Weapon.Parent = Character
  6645.  
  6646. Humanoid.Died:connect(function()
  6647. ATTACK = true
  6648. DEATH = true
  6649. end)
  6650.  
  6651. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  6652. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  6653. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  6654. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  6655. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  6656. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  6657.  
  6658. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  6659. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Nothing", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  6660. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Take Grass", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  6661. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Level Up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  6662. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Plus Beam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  6663. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  6664.  
  6665. --//=================================\\
  6666. --|| DAMAGING
  6667. --\\=================================//
  6668.  
  6669. function killnearest(position,range,maxstrength)
  6670. for i,v in ipairs(workspace:GetChildren()) do
  6671. if v.ClassName == "Model" then
  6672. local body = v:GetChildren()
  6673. for part = 1, #body do
  6674. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  6675. if(body[part].Position - position).Magnitude < range then
  6676. if v.ClassName == "Model" then
  6677. v:BreakJoints()
  6678. end
  6679. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  6680. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  6681. end
  6682. end
  6683. end
  6684. end
  6685. end
  6686. end
  6687.  
  6688. --//=================================\\
  6689. --|| ATTACK FUNCTIONS AND STUFF
  6690. --\\=================================//
  6691.  
  6692. Humanoid.HealthChanged:connect(function()
  6693. if DEATH == false then
  6694. if Humanoid.Health ~= "inf" then
  6695. Humanoid.Health = "inf"
  6696. CreateSound("907330011", Torso, 10, 1)
  6697. end
  6698. if Humanoid.MaxHealth ~= "inf" then
  6699. Humanoid.MaxHealth = "inf"
  6700. end
  6701. end
  6702. end)
  6703.  
  6704. function VanishPlayer()
  6705. tecks2.TextTransparency = 1
  6706. tecks2.TextStrokeTransparency = 1
  6707. for _, c in pairs(Character:GetChildren()) do
  6708. if c.ClassName == "Part" then
  6709. c.Transparency = 1
  6710. if c:FindFirstChildOfClass("Decal") then
  6711. c:FindFirstChildOfClass("Decal").Transparency = 1
  6712. end
  6713. if c:FindFirstChildOfClass("ParticleEmitter") then
  6714. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  6715. end
  6716. elseif c.ClassName == "Accessory" then
  6717. c.Handle.Transparency = 1
  6718. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  6719. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  6720. end
  6721. end
  6722. end
  6723. end
  6724.  
  6725. function Reappear()
  6726. tecks2.TextTransparency = 0
  6727. tecks2.TextStrokeTransparency = 0
  6728. for _, c in pairs(Character:GetChildren()) do
  6729. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  6730. c.Transparency = 0
  6731. if c:FindFirstChildOfClass("Decal") then
  6732. c:FindFirstChildOfClass("Decal").Transparency = 0
  6733. end
  6734. if c:FindFirstChildOfClass("ParticleEmitter") then
  6735. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  6736. end
  6737. elseif c.ClassName == "Accessory" then
  6738. c.Handle.Transparency = 0
  6739. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  6740. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  6741. end
  6742. end
  6743. end
  6744. end
  6745.  
  6746. function Warp()
  6747. ATTACK = true
  6748. Rooted = true
  6749. for i = 1, 50 do
  6750. Swait()
  6751. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  6752. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  6753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  6754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  6755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  6756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  6757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  6758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  6759. end
  6760. if VALUE2 == false then
  6761. VALUE2 = true
  6762. elseif VALUE2 == true then
  6763. VALUE2 = false
  6764. end
  6765. ATTACK = false
  6766. Rooted = false
  6767. end
  6768.  
  6769. function RivalingOverthrower()
  6770. if HITFLOOR ~= nil then
  6771. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  6772. local HITBODY = Mouse.Target.Parent
  6773. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  6774. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  6775. if TORS ~= nil and HUMAN ~= nil then
  6776. ATTACK = true
  6777. Rooted = true
  6778. TORS.Anchored = true
  6779. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  6780. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  6781. local FLOOR = HITFLOOR
  6782. local POS = HITPOS
  6783. print(FLOOR)
  6784. UNANCHOR = false
  6785. RootPart.Anchored = true
  6786. CreateSound("1295446488", Torso, 10, 1)
  6787. for i=0, 1, 0.1 / Animation_Speed do
  6788. Swait()
  6789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6795. end
  6796. local TAUNTS = {"907329532","907333294","907329893"}
  6797. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  6798. for i=0, 1, 0.1 / Animation_Speed do
  6799. Swait()
  6800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  6802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6806. end
  6807. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  6808. CreateSound("260411131", TORS, 10, 1)
  6809. TORS.Anchored = false
  6810. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  6811. for i=0, 1, 0.1 / Animation_Speed do
  6812. Swait()
  6813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  6814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6819. end
  6820. for i=0, 2, 0.1 / Animation_Speed do
  6821. Swait()
  6822. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6828. end
  6829. for i = 1, 15 do
  6830. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  6831. end
  6832. WELD:remove()
  6833. local grav = Instance.new("BodyPosition",TORS)
  6834. grav.P = 20000
  6835. grav.D = 100
  6836. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  6837. grav.position = TORS.Position + VT(0,50,0)
  6838. grav.Name = "GravityForce"
  6839. for i=0, 1, 0.1 / Animation_Speed do
  6840. Swait()
  6841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  6842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  6843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6847. end
  6848. for i=0, 2, 0.1 / Animation_Speed do
  6849. Swait()
  6850. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6856. end
  6857. CreateSound("1295446488", Torso, 10, 1)
  6858. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  6859. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  6860. for i=0, 2, 0.1 / Animation_Speed do
  6861. Swait()
  6862. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  6864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  6867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  6868. end
  6869. VanishPlayer()
  6870. for i = 1, 50+(25*POWERLEVEL) do
  6871. Swait()
  6872. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  6873. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  6874. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  6875. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  6876. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  6877. end
  6878. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  6879. Reappear()
  6880. for i=0, 2, 0.1 / Animation_Speed do
  6881. Swait()
  6882. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6888. end
  6889. for i = 1, 15 do
  6890. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  6891. end
  6892. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  6893. grav.Position = POS
  6894. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  6895. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  6896. CreateSound("289842971", TORS, 3, 1)
  6897. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  6898. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  6899. killnearest(POS,POWERLEVEL*10,5)
  6900. if POWERLEVEL > 3 then
  6901. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  6902. end
  6903. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  6904. for i=0, 1, 0.1 / Animation_Speed do
  6905. Swait()
  6906. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  6907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  6908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  6909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  6910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  6911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  6912. end
  6913. HITBODY:BreakJoints()
  6914. grav:remove()
  6915. ATTACK = false
  6916. Rooted = false
  6917. UNANCHOR = true
  6918. RootPart.Anchored = false
  6919. if POWERLEVEL > 1 then
  6920. POWERLEVEL = POWERLEVEL - 1
  6921. end
  6922. end
  6923. end
  6924. end
  6925. end
  6926.  
  6927. function ChunkChuck()
  6928. if HITFLOOR ~= nil then
  6929. ATTACK = true
  6930. Rooted = true
  6931. CreateSound("305685800", Head, 10, 1)
  6932. for i=0, 1, 0.1 / Animation_Speed do
  6933. Swait()
  6934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  6935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6940. end
  6941. for i=0, 1, 0.1 / Animation_Speed do
  6942. Swait()
  6943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  6944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  6948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  6949. end
  6950. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  6951. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  6952. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  6953. CHUNK.Color = HITFLOOR.Color
  6954. CHUNK.Material = HITFLOOR.Material
  6955. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  6956. CreateSound("260411131", CHUNK, 10, 1)
  6957. CreateSound("289842971", Torso, 3, 1)
  6958. repeat
  6959. Swait()
  6960. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  6961. turnto(Mouse.Hit.p)
  6962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  6968. until HOLD == true
  6969. for i=0, 1, 0.1 / Animation_Speed do
  6970. Swait()
  6971. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  6972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  6973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  6974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  6975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  6976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  6977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  6978. end
  6979. CHUNK.CanCollide = true
  6980. CHUNK.Anchored = false
  6981. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  6982. for i = 1, 25 do
  6983. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  6984. end
  6985. local bv = Instance.new("BodyVelocity")
  6986. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  6987. bv.velocity = RootPart.CFrame.lookVector*400
  6988. bv.Parent = CHUNK
  6989. local HIT = CHUNK.Touched:Connect(function(hit)
  6990. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  6991. hit.Parent:BreakJoints()
  6992. end
  6993. end)
  6994. CreateSound("138079201", CHUNK, 10, 1)
  6995. Debris:AddItem(CHUNK,5)
  6996. for i=0, 1, 0.1 / Animation_Speed do
  6997. Swait()
  6998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  6999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  7000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7004. end
  7005. ATTACK = false
  7006. Rooted = false
  7007. if POWERLEVEL > 1 then
  7008. POWERLEVEL = POWERLEVEL - 1
  7009. end
  7010. end
  7011. end
  7012.  
  7013. function Boost()
  7014. ATTACK = true
  7015. Rooted = true
  7016. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  7017. for i = 1, 50 do
  7018. Swait()
  7019. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  7020. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  7021. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  7022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  7023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  7024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  7025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  7026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  7027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  7028. end
  7029. POWERLEVEL = POWERLEVEL + 1
  7030. ATTACK = false
  7031. Rooted = false
  7032. end
  7033.  
  7034. function XEvent()
  7035. if HITFLOOR ~= nil then
  7036. VALUE2 = false
  7037. CreateSound("907332670", Effects, 10, 1)
  7038. local POS = HITPOS
  7039. local FLOOR = HITFLOOR
  7040. local STARTPOS = RootPart.CFrame
  7041. ATTACK = true
  7042. Rooted = true
  7043. for i=0, 2, 0.1 / Animation_Speed do
  7044. Swait()
  7045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  7048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  7049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  7050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  7051. end
  7052. UNANCHOR = false
  7053. RootPart.Anchored = true
  7054. CreateSound("1295446488", Effects, 10, 1)
  7055. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  7056. for i=0, 1, 0.1 / Animation_Speed do
  7057. Swait()
  7058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  7059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  7060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7064. end
  7065. CreateSound("289315275", Effects, 10, 1)
  7066. for i=0, 5, 0.1 / Animation_Speed do
  7067. Swait()
  7068. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  7069. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  7070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  7071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  7072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7076. end
  7077. CreateSound("260411131", Effects, 3, 1)
  7078. for i=0, 1, 0.1 / Animation_Speed do
  7079. Swait()
  7080. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  7081. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  7082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7088. end
  7089. for i=0, 0.3, 0.1 / Animation_Speed do
  7090. Swait()
  7091. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  7092. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  7093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7099. end
  7100. for i=0, 0.3, 0.1 / Animation_Speed do
  7101. Swait()
  7102. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  7103. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  7104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  7105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  7106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7110. end
  7111. local BURNMARKS = {}
  7112. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  7113. MakeForm(DEATHRAY1,"Cyl")
  7114. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  7115. MakeForm(DEATHRAY2,"Cyl")
  7116. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  7117. local AMOUNT = POWERLEVEL * 25
  7118. for i = 1, POWERLEVEL * 50 do
  7119. Swait()
  7120. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  7121. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  7122. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  7123. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  7124. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  7125. table.insert(BURNMARKS,MARK)
  7126. MakeForm(MARK,"Cyl")
  7127. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  7128. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  7129. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  7130. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  7131. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  7132. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  7133. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  7134. AMOUNT = AMOUNT - 1
  7135. end
  7136. local AMOUNT = POWERLEVEL * 25
  7137. for i = 1, POWERLEVEL * 50 do
  7138. Swait()
  7139. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  7140. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  7141. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  7142. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  7143. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  7144. table.insert(BURNMARKS,MARK)
  7145. MakeForm(MARK,"Cyl")
  7146. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  7147. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  7148. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  7149. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  7150. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  7151. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  7152. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  7153. AMOUNT = AMOUNT - 1
  7154. end
  7155. DEATHRAY1:remove()
  7156. DEATHRAY2:remove()
  7157. loopsound:remove()
  7158. for i=0, 1, 0.1 / Animation_Speed do
  7159. Swait()
  7160. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  7163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  7164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  7165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  7166. end
  7167. RootPart.CFrame = STARTPOS
  7168. for i=0, 0.1, 0.1 / Animation_Speed do
  7169. Swait()
  7170. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  7171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  7175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  7176. end
  7177. for i = 1, 10+(5*POWERLEVEL) do
  7178. Swait()
  7179. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  7180. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  7181. end
  7182. local SOUND = CreateSound("314970772", Effects, 10, 1)
  7183. CreateSound("414517163", Effects, 10, 1)
  7184. IT("EchoSoundEffect",SOUND)
  7185. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  7186. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  7187. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  7188. for i = 1, 25 do
  7189. Swait()
  7190. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  7191. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  7192. killnearest(POS,POWERLEVEL*100,500)
  7193. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  7194. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  7195. end
  7196. for i = 1, 50 do
  7197. Swait()
  7198. for e=1,#BURNMARKS do
  7199. if BURNMARKS[e]~=nil then
  7200. local Thing=BURNMARKS[e]
  7201. if Thing~=nil then
  7202. local Part=Thing
  7203. Part.Transparency = Part.Transparency + (1/50)
  7204. end
  7205. end
  7206. end
  7207. end
  7208. for e=1,#BURNMARKS do
  7209. if BURNMARKS[e]~=nil then
  7210. local Thing=BURNMARKS[e]
  7211. if Thing~=nil then
  7212. local Part=Thing
  7213. Part:remove()
  7214. end
  7215. end
  7216. end
  7217. ATTACK = false
  7218. Rooted = false
  7219. UNANCHOR = true
  7220. RootPart.Anchored = false
  7221. POWERLEVEL = 1
  7222. end
  7223. end
  7224.  
  7225. function Taunt()
  7226. ATTACK = true
  7227. Rooted = true
  7228. CreateSound("907330011", Head, 10, 1.1)
  7229. for i=0, 1, 0.1 / Animation_Speed do
  7230. Swait()
  7231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  7233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7237. end
  7238. for i=0, 2, 0.1 / Animation_Speed do
  7239. Swait()
  7240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  7242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7246. end
  7247. ATTACK = false
  7248. Rooted = false
  7249. end
  7250.  
  7251. function BreakLimit()
  7252. ATTACK = true
  7253. Rooted = false
  7254. UNANCHOR = false
  7255. RootPart.Anchored = true
  7256. for i=0, 5, 0.1 / Animation_Speed do
  7257. Swait()
  7258. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  7259. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  7261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  7264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  7265. end
  7266. CreateSound("1368598393", Effects, 10, 1)
  7267. for i=0, 2, 0.1 / Animation_Speed do
  7268. Swait()
  7269. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  7270. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  7271. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  7272. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  7274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  7277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  7278. end
  7279. CreateSound("1368583274", Effects, 10, 1)
  7280. for i=0, 6, 0.1 / Animation_Speed do
  7281. Swait()
  7282. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  7283. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  7284. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  7285. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  7286. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  7287. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  7288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  7290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  7293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  7294. end
  7295. CreateSound("907329532", Effects, 10, 1.1)
  7296. Swait(175)
  7297. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  7298. CreateSound("1368605755", Effects, 10, 1)
  7299. CreateSound("1368637781", Effects, 10, 1)
  7300. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  7301. LIMITBROKEN = true
  7302. for i=0, 1, 0.1 / Animation_Speed do
  7303. Swait()
  7304. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  7305. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  7306. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  7308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  7311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  7312. end
  7313. UNANCHOR = true
  7314. RootPart.Anchored = false
  7315. ATTACK = false
  7316. Rooted = false
  7317. end
  7318.  
  7319. -- LIMIT BROKEN
  7320.  
  7321. function RivalingOverthrower2()
  7322. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  7323. local HITBODY = Mouse.Target.Parent
  7324. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  7325. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  7326. if TORS ~= nil and HUMAN ~= nil then
  7327. ATTACK = true
  7328. Rooted = false
  7329. VanishPlayer()
  7330. TORS.Anchored = true
  7331. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  7332. CreateSound("260411131", RootPart, 3, 1)
  7333. for i = 1, 75 do
  7334. Swait()
  7335. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  7336. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  7337. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  7338. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  7339. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  7340. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  7341. end
  7342. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  7343. Reappear()
  7344. CreateSound("1368583274", RightArm, 10, 1)
  7345. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  7346. MakeForm(ORB,"Ball")
  7347. ORB.Color = C3(0,0,0)
  7348. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  7349. for i=0, 4, 0.1 / Animation_Speed do
  7350. Swait()
  7351. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7352. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  7353. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  7354. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  7355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  7356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  7357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7361. end
  7362. for i = 1, 5 do
  7363. Swait()
  7364. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  7365. ORB.Size = ORB.Size * 0.8
  7366. end
  7367. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  7368. MakeForm(BEAM,"Ball")
  7369. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  7370. MakeForm(BEAM2,"Cyl")
  7371. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  7372. ORB.Color = BRICKC("Really red").Color
  7373. for i = 1, 5 do
  7374. Swait()
  7375. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  7376. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  7377. BEAM.Size = BEAM.Size + VT(2,0,2)
  7378. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  7379. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  7380. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  7381. ORB.Size = ORB.Size * 1.3
  7382. end
  7383. CreateSound("1368605755", Effects, 10, 1)
  7384. HITBODY:BreakJoints()
  7385. TORS.Anchored = false
  7386. local POS = TORS.Position
  7387. for i = 1, 25 do
  7388. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  7389. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  7390. end
  7391. for i=0, 2, 0.1 / Animation_Speed do
  7392. Swait()
  7393. killnearest(POS,15,700)
  7394. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  7395. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  7396. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  7397. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7398. RootPart.CFrame = CF(RootPart.Position,POS)
  7399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  7400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  7401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7405. end
  7406. for i = 1, 5 do
  7407. Swait()
  7408. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  7409. BEAM.Size = BEAM.Size - VT(2,0,2)
  7410. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  7411. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  7412. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  7413. ORB.Size = ORB.Size * 0.8
  7414. end
  7415. turnto(POS)
  7416. ORB:remove()
  7417. BEAM:remove()
  7418. BEAM2:remove()
  7419. ATTACK = false
  7420. Rooted = false
  7421. end
  7422. end
  7423. end
  7424.  
  7425. function ChunkChuck2()
  7426. if HITFLOOR ~= nil then
  7427. ATTACK = true
  7428. Rooted = false
  7429. for i=0, 1, 0.1 / Animation_Speed do
  7430. Swait()
  7431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  7432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  7433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7437. end
  7438. local DIST = (RootPart.Position - HITPOS).Magnitude
  7439. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  7440. for i=0, 0.1, 0.1 / Animation_Speed do
  7441. Swait()
  7442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  7443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  7444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7448. end
  7449. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  7450. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  7451. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  7452. CHUNK.Color = HITFLOOR.Color
  7453. CHUNK.Material = HITFLOOR.Material
  7454. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  7455. CreateSound("260411131", CHUNK, 10, 1)
  7456. CreateSound("289842971", Torso, 3, 1)
  7457. for i=0, 1, 0.1 / Animation_Speed do
  7458. Swait()
  7459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  7460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  7461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7465. end
  7466. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  7467. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  7468. repeat
  7469. Swait()
  7470. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  7471. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  7472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  7473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  7474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7478. until HOLD == true
  7479. for i=0, 1, 0.1 / Animation_Speed do
  7480. Swait()
  7481. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  7482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  7483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  7484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7488. end
  7489. coroutine.resume(coroutine.create(function()
  7490. local COLLISION = false
  7491. CHUNK.CFrame = RootPart.CFrame
  7492. for i = 1, 300 do
  7493. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  7494. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  7495. local TRAIL = CHUNK:Clone()
  7496. TRAIL.CanCollide = false
  7497. TRAIL.Transparency = 0.9
  7498. TRAIL.Parent = Effects
  7499. TRAIL.CFrame = CHUNK.CFrame
  7500. coroutine.resume(coroutine.create(function()
  7501. for i = 1, 10 do
  7502. Swait()
  7503. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  7504. end
  7505. TRAIL:remove()
  7506. end))
  7507. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  7508. if HIT ~= nil then
  7509. COLLISION = true
  7510. break
  7511. end
  7512. end
  7513. CHUNK:remove()
  7514. if COLLISION == true then
  7515. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  7516. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  7517. end
  7518. end))
  7519. turnto(CHUNK.Position)
  7520. for i=0, 1, 0.1 / Animation_Speed do
  7521. Swait()
  7522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  7523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  7524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  7527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  7528. end
  7529. ATTACK = false
  7530. Rooted = false
  7531. end
  7532. end
  7533.  
  7534. function XEvent2()
  7535. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  7536. if FLOOR then
  7537. local BURNMARKS = {}
  7538. local POS = HITPOS
  7539. ATTACK = true
  7540. Rooted = false
  7541. local AMOUNT = 200
  7542. for i=0, 3, 0.1 / Animation_Speed do
  7543. Swait()
  7544. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  7545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  7547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7551. end
  7552. CreateSound("1368583274", Effects, 10, 0.5)
  7553. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  7554. MakeForm(ORB,"Ball")
  7555. ORB.Color = C3(0,0,0)
  7556. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  7557. for i=0, 12, 0.1 / Animation_Speed do
  7558. Swait()
  7559. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7560. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  7561. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  7562. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  7563. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  7564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  7565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  7566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7570. end
  7571. for i = 1, 50 do
  7572. Swait()
  7573. ORB.Size = ORB.Size * 0.9
  7574. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7575. end
  7576. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  7577. MakeForm(BEAM,"Ball")
  7578. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  7579. MakeForm(BEAM2,"Cyl")
  7580. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  7581. ORB.Color = BRICKC("Really red").Color
  7582. CreateSound("1368598393", Effects, 10, 0.3)
  7583. CreateSound("1368605755", Effects, 10, 0.3)
  7584. CreateSound("1368637781", Effects, 10, 0.3)
  7585. for i = 1, 10 do
  7586. local COLOR = C3(0,0,0)
  7587. ORB.Size = VT(10,10,10)
  7588. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7589. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  7590. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  7591. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  7592. BEAM.Size = BEAM.Size + VT(4,0,4)
  7593. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  7594. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  7595. BEAM.Color = COLOR
  7596. ORB.Color = COLOR
  7597. BEAM2.Color = COLOR
  7598. end
  7599. for i = 1, 400 do
  7600. Swait()
  7601. local COLOR = C3(1,1,1)
  7602. BEAM.Color = COLOR
  7603. ORB.Color = COLOR
  7604. BEAM2.Color = COLOR
  7605. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7606. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  7607. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  7608. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  7609. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  7610. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  7611. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  7612. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  7613. table.insert(BURNMARKS,MARK)
  7614. MakeForm(MARK,"Cyl")
  7615. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  7616. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  7617. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  7618. AMOUNT = AMOUNT - 1
  7619. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  7620. end
  7621. local AMOUNT = 200
  7622. for i = 1, 400 do
  7623. Swait()
  7624. local COLOR = C3(1,1,1)
  7625. BEAM.Color = COLOR
  7626. ORB.Color = COLOR
  7627. BEAM2.Color = COLOR
  7628. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7629. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  7630. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  7631. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  7632. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  7633. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  7634. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  7635. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  7636. table.insert(BURNMARKS,MARK)
  7637. MakeForm(MARK,"Cyl")
  7638. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  7639. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  7640. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  7641. AMOUNT = AMOUNT - 1
  7642. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  7643. end
  7644. for i = 1, 40 do
  7645. Swait()
  7646. local COLOR = C3(0,0,0)
  7647. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  7648. BEAM.Size = BEAM.Size - VT(2,0,2)
  7649. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  7650. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  7651. ORB.Size = ORB.Size * 0.9
  7652. BEAM.Color = COLOR
  7653. ORB.Color = COLOR
  7654. BEAM2.Color = COLOR
  7655. end
  7656. ORB:remove()
  7657. BEAM:remove()
  7658. BEAM2:remove()
  7659. CreateSound("1368583274", Effects, 10, 0.375)
  7660. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  7661. MakeForm(ORB,"Ball")
  7662. ORB.Color = C3(0,0,0)
  7663. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  7664. for i=0, 18, 0.1 / Animation_Speed do
  7665. Swait()
  7666. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7667. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  7668. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  7669. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  7670. RootPart.CFrame = CF(RootPart.Position,POS)
  7671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  7672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  7673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  7677. end
  7678. for i = 1, 50 do
  7679. Swait()
  7680. ORB.Size = ORB.Size * 0.9
  7681. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7682. end
  7683. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  7684. MakeForm(BEAM,"Ball")
  7685. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  7686. MakeForm(BEAM2,"Cyl")
  7687. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  7688. ORB.Color = BRICKC("Institutional white").Color
  7689. CreateSound("1368598393", Effects, 10, 1)
  7690. CreateSound("1368605755", Effects, 10, 1)
  7691. CreateSound("1368637781", Effects, 10, 1)
  7692. CreateSound("314970772", Effects, 10, 1)
  7693. for i = 1, 60 do
  7694. Swait()
  7695. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  7696. local COLOR = C3(0,0,0)
  7697. ORB.Size = VT(10,10,10)
  7698. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  7699. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  7700. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  7701. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  7702. BEAM.Size = BEAM.Size + VT(6,0,6)
  7703. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  7704. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  7705. BEAM.Color = COLOR
  7706. ORB.Color = COLOR
  7707. BEAM2.Color = COLOR
  7708. end
  7709. for _, c in pairs(workspace:GetChildren()) do
  7710. if c ~= Character then
  7711. if c.ClassName == "Model" then
  7712. c:BreakJoints()
  7713. for _, g in pairs(c:GetChildren()) do
  7714. if g ~= Character then
  7715. if g.ClassName == "Part" then
  7716. g.Anchored = false
  7717. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  7718. end
  7719. end
  7720. end
  7721. elseif c.ClassName == "Folder" then
  7722. for _, g in pairs(c:GetChildren()) do
  7723. if g ~= Character then
  7724. if g.ClassName == "Part" then
  7725. g.Anchored = false
  7726. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  7727. end
  7728. end
  7729. end
  7730. elseif c.ClassName == "Part" then
  7731. c.Anchored = false
  7732. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  7733. end
  7734. end
  7735. end
  7736. for e=1,#BURNMARKS do
  7737. if BURNMARKS[e]~=nil then
  7738. local Thing=BURNMARKS[e]
  7739. if Thing~=nil then
  7740. local Part=Thing
  7741. Part:remove()
  7742. end
  7743. end
  7744. end
  7745. ORB:remove()
  7746. BEAM:remove()
  7747. BEAM2:remove()
  7748. Swait(100)
  7749. for i = 1, 60 do
  7750. Swait()
  7751. end
  7752. ATTACK = false
  7753. Rooted = false
  7754. end
  7755. end
  7756.  
  7757. --//=================================\\
  7758. --|| ASSIGN THINGS TO KEYS
  7759. --\\=================================//
  7760.  
  7761. function MouseDown(Mouse)
  7762. HOLD = true
  7763. if ATTACK == false then
  7764. end
  7765. end
  7766.  
  7767. function CastProperRay(StartPos, Vec, Length, Ignore)
  7768. local Direction = CFrame.new(StartPos, Vec).lookVector
  7769. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  7770. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  7771. return RayHit, RayPos, RayNormal
  7772. end
  7773.  
  7774. function MouseUp(Mouse)
  7775. HOLD = false
  7776. end
  7777.  
  7778. function KeyDown(Key)
  7779. KEYHOLD = true
  7780. if LIMITBROKEN == false then
  7781. if Key == "t" and ATTACK == false then
  7782. Taunt()
  7783. end
  7784.  
  7785. if Key == "z" and ATTACK == false then
  7786. Warp()
  7787. end
  7788.  
  7789. if Key == "b" and ATTACK == false then
  7790. RivalingOverthrower()
  7791. end
  7792.  
  7793. if Key == "c" and ATTACK == false then
  7794. ChunkChuck()
  7795. end
  7796.  
  7797. if Key == "v" and ATTACK == false then
  7798. if POWERLEVEL < 5 then
  7799. Boost()
  7800. end
  7801. end
  7802.  
  7803. if Key == "q" and ATTACK == false then
  7804. BreakLimit()
  7805. end
  7806.  
  7807. if Key == "x" and ATTACK == false then
  7808. XEvent()
  7809. end
  7810. else
  7811. if Key == "b" and ATTACK == false then
  7812. RivalingOverthrower2()
  7813. end
  7814.  
  7815. if Key == "c" and ATTACK == false then
  7816. ChunkChuck2()
  7817. end
  7818.  
  7819. if Key == "x" and ATTACK == false then
  7820. XEvent2()
  7821. end
  7822.  
  7823. if Key == "q" and ATTACK == false then
  7824. LIMITBROKEN = false
  7825. POWERLEVEL = 1
  7826. end
  7827.  
  7828. if Key == "w" and ATTACK == false then
  7829. FLIGHT = true
  7830. repeat
  7831. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  7832. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  7833. Swait()
  7834. until KEYHOLD == false
  7835. FLIGHT = false
  7836. end
  7837. if Key == "s" and ATTACK == false then
  7838. FLIGHT = true
  7839. repeat
  7840. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  7841. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  7842. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  7843. Swait()
  7844. until KEYHOLD == false
  7845. FLIGHT = false
  7846. end
  7847. if Key == "a" and ATTACK == false then
  7848. FLIGHT = true
  7849. repeat
  7850. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  7851. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  7852. Swait()
  7853. until KEYHOLD == false
  7854. FLIGHT = false
  7855. end
  7856. if Key == "d" and ATTACK == false then
  7857. FLIGHT = true
  7858. repeat
  7859. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  7860. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  7861. Swait()
  7862. until KEYHOLD == false
  7863. FLIGHT = false
  7864. end
  7865. end
  7866. end
  7867.  
  7868. function KeyUp(Key)
  7869. KEYHOLD = false
  7870. end
  7871.  
  7872. Mouse.Button1Down:connect(function(NEWKEY)
  7873. MouseDown(NEWKEY)
  7874. end)
  7875. Mouse.Button1Up:connect(function(NEWKEY)
  7876. MouseUp(NEWKEY)
  7877. end)
  7878. Mouse.KeyDown:connect(function(NEWKEY)
  7879. KeyDown(NEWKEY)
  7880. end)
  7881. Mouse.KeyUp:connect(function(NEWKEY)
  7882. KeyUp(NEWKEY)
  7883. end)
  7884.  
  7885. --//=================================\\
  7886. --\\=================================//
  7887.  
  7888.  
  7889. function unanchor()
  7890. if UNANCHOR == true then
  7891. g = Character:GetChildren()
  7892. for i = 1, #g do
  7893. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  7894. g[i].Anchored = false
  7895. end
  7896. if g[i].ClassName == "Accessory" then
  7897. g[i].Handle.Anchored = false
  7898. end
  7899. end
  7900. if LIMITBROKEN == false then
  7901. RootPart.Anchored = false
  7902. end
  7903. end
  7904. end
  7905.  
  7906.  
  7907. --//=================================\\
  7908. --|| WRAP THE WHOLE SCRIPT UP
  7909. --\\=================================//
  7910.  
  7911. Humanoid.Changed:connect(function(Jump)
  7912. if Jump == "Jump" and (Disable_Jump == true) then
  7913. Humanoid.Jump = false
  7914. end
  7915. end)
  7916.  
  7917. Speed = 12
  7918. Humanoid.JumpPower = 200
  7919.  
  7920. local FF = IT("ForceField",Character)
  7921. FF.Visible = false
  7922.  
  7923. while true do
  7924. Swait()
  7925. ANIMATE.Parent = nil
  7926. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  7927. IDLEANIMATION:Play()
  7928. SINE = SINE + CHANGE
  7929. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  7930. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  7931. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  7932. if LIMITBROKEN == false then
  7933. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  7934. if HITFLOOR ~= nil then
  7935. if HITFLOOR.CanCollide == false then
  7936. HITFLOOR = nil
  7937. end
  7938. end
  7939. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  7940. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  7941. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7942. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7943. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7944. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  7945. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  7946. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7947. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7948. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7949. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7950. end
  7951. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  7952. ANIM = "Jump"
  7953. if ATTACK == false then
  7954. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  7955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  7956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  7959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  7960. end
  7961. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  7962. ANIM = "Fall"
  7963. if ATTACK == false then
  7964. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  7965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  7966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  7969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  7970. end
  7971. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  7972. if ANIM == "Fall" then
  7973. Rooted = true
  7974. CreateSound("289842971", Torso, 3, 1)
  7975. Humanoid.WalkSpeed = 0
  7976. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  7977. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  7978. for i=0, 1, 0.1 / Animation_Speed do
  7979. Swait()
  7980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  7981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  7982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7984. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  7985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  7986. end
  7987. Rooted = false
  7988. end
  7989. ANIM = "Idle"
  7990. if ATTACK == false then
  7991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  7992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  7993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  7994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  7995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  7996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  7997. end
  7998. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  7999. if ANIM == "Fall" then
  8000. Rooted = true
  8001. CreateSound("289842971", Torso, 3, 1)
  8002. Humanoid.WalkSpeed = 0
  8003. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  8004. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  8005. for i=0, 1, 0.1 / Animation_Speed do
  8006. Swait()
  8007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  8008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  8009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  8010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  8011. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  8012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  8013. end
  8014. Rooted = false
  8015. end
  8016. ANIM = "Walk"
  8017. WALK = WALK + 1 / Animation_Speed
  8018. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  8019. WALK = 0
  8020. if WALKINGANIM == true then
  8021. WALKINGANIM = false
  8022. elseif WALKINGANIM == false then
  8023. WALKINGANIM = true
  8024. end
  8025. end
  8026. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  8027. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  8028. if ATTACK == false then
  8029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  8030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  8031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  8032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  8033. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  8034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  8035. end
  8036. end
  8037. if ATTACK == false and POWERLEVEL > 2 then
  8038. killnearest(Torso.Position,POWERLEVEL*2,15)
  8039. end
  8040. if sick.SoundId ~= "rbxassetid://1057854857" then
  8041. sick.SoundId = "rbxassetid://1057854857"
  8042. sick.Volume = 5
  8043. sick:Play()
  8044. end
  8045. sick.Pitch = (1-((POWERLEVEL-1))/15)
  8046. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  8047. else
  8048. VALUE2 = false
  8049. if ATTACK == false and POWERLEVEL > 2 then
  8050. killnearest(Torso.Position,15,15)
  8051. end
  8052. local RANDOM = MRANDOM(1,4)
  8053. if MRANDOM(1,5) == 1 then
  8054. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  8055. end
  8056. if MRANDOM(1,5) == 1 then
  8057. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  8058. end
  8059. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  8060. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  8061. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  8062. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  8063. POWERLEVEL = 100
  8064. RootPart.Anchored = true
  8065. if FLIGHT == false then
  8066. ANIM = "Levitate"
  8067. if ATTACK == false then
  8068. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  8069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  8070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  8071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  8072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  8073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  8074. end
  8075. else
  8076. ANIM = "Fly"
  8077. if ATTACK == false then
  8078. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  8079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  8080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  8081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  8082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  8083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  8084. end
  8085. end
  8086. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  8087. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  8088. if sick.SoundId ~= "rbxassetid://1383202399" then
  8089. sick.SoundId = "rbxassetid://1383202399"
  8090. sick.Volume = 5
  8091. sick:Play()
  8092. sick.Pitch = 1
  8093. end
  8094. end
  8095. unanchor()
  8096. Humanoid.MaxHealth = "inf"
  8097. Humanoid.Health = "inf"
  8098. if Rooted == false then
  8099. Disable_Jump = false
  8100. if ANIM == "Jump" or ANIM == "Fall" then
  8101. Humanoid.WalkSpeed = Speed*3
  8102. else
  8103. Humanoid.WalkSpeed = Speed
  8104. end
  8105. elseif Rooted == true then
  8106. Disable_Jump = true
  8107. Humanoid.WalkSpeed = 0
  8108. end
  8109. q = Character:GetChildren()
  8110. for u = 1, #q do
  8111. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  8112. if q[u].Handle:FindFirstChild("PE") == nil then
  8113. particles(q[u].Handle)
  8114. elseif q[u].Handle:FindFirstChild("PE") then
  8115. if LIMITBROKEN == false then
  8116. local EyeSizes={
  8117. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  8118. NumberSequenceKeypoint.new(1,0,0)
  8119. }
  8120. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  8121. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  8122. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  8123. else
  8124. local EyeSizes={
  8125. NumberSequenceKeypoint.new(0,4,0),
  8126. NumberSequenceKeypoint.new(1,0,0)
  8127. }
  8128. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  8129. q[u].Handle.PE.Speed = NumberRange.new(25)
  8130. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  8131. end
  8132. end
  8133. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  8134. if q[u]:FindFirstChild("PE") == nil then
  8135. particles(q[u])
  8136. elseif q[u]:FindFirstChild("PE") then
  8137. if LIMITBROKEN == false then
  8138. local EyeSizes={
  8139. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  8140. NumberSequenceKeypoint.new(1,0,0)
  8141. }
  8142. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  8143. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  8144. q[u].PE.Size=NumberSequence.new(EyeSizes)
  8145. else
  8146. local EyeSizes={
  8147. NumberSequenceKeypoint.new(0,4,0),
  8148. NumberSequenceKeypoint.new(1,0,0)
  8149. }
  8150. q[u].PE.Acceleration = Vector3.new(0,100,0)
  8151. q[u].PE.Speed = NumberRange.new(25)
  8152. q[u].PE.Size=NumberSequence.new(EyeSizes)
  8153. end
  8154. end
  8155. end
  8156. end
  8157. script.Parent = PlayerGui
  8158. if VALUE2 == false then
  8159. if HITFLOOR ~= nil then
  8160. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  8161. end
  8162. Speed = 12
  8163. Character.Parent = workspace
  8164. Weapon.Parent = Character
  8165. elseif VALUE2 == true then
  8166. Speed = 45
  8167. Character.Parent = Cam
  8168. Weapon.Parent = workspace
  8169. end
  8170. Effects.Parent = Weapon
  8171. FF.Parent = Character
  8172. local MATHS = {"0","1"}
  8173. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  8174. Humanoid.PlatformStand = false
  8175. sick.Parent = Character
  8176. end
  8177.  
  8178. --//=================================\\
  8179. --\\=================================//
  8180.  
  8181.  
  8182.  
  8183.  
  8184.  
  8185. --//====================================================\\--
  8186. --|| END OF SCRIPT
  8187. --\\====================================================//--
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