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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 22.21.13.8233]
- Renderer: NVIDIA GeForce GTX 750
- Vendor: NVIDIA
- VRAM: 994 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 1.344 seconds
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1824x1026 30Hz; virtual: 1824x1026 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 43.882488 ms
- 2017-07-30T08:56:50 0.014 INF [Steamworks.NET] SteamAPI_Init() ok
- 2017-07-30T08:56:50 0.057 INF NET: InitCallbacks
- 2017-07-30T08:56:50 0.062 INF Texture quality is set to 0
- 2017-07-30T08:56:50 0.062 INF Precaching...
- 2017-07-30T08:56:50 0.065 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2017-07-30T08:56:50 0.123 INF [EAC] Not loading, not started from launcher
- 2017-07-30T08:56:59 8.757 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2017-07-30T08:56:59 8.874 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2017-07-30T08:57:00 9.906 INF Precaching file: Data/Bundles/TerrainTextures
- 2017-07-30T08:57:01 10.315 INF Precaching done
- 2017-07-30T08:57:01 10.317 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.757058 ms
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\SDX.Payload.dll (this message is harmless)
- 2017-07-30T08:57:02 11.504 INF Awake
- Localization language: english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-07-30T08:57:02 11.616 INF Version: Alpha 16.1 (b1) Compatibility Version: Alpha 16.1, Build: Windows 64 Bit
- 2017-07-30T08:57:02 11.616 INF System information:
- 2017-07-30T08:57:02 11.617 INF OS: Windows 10 (10.0.0) 64bit
- 2017-07-30T08:57:02 11.617 INF CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz (cores: 4)
- 2017-07-30T08:57:02 11.618 INF RAM: 32713 MB
- 2017-07-30T08:57:02 11.618 INF GPU: NVIDIA GeForce GTX 750 (994 MB)
- 2017-07-30T08:57:02 11.618 INF Graphics API: Direct3D 9.0c [nvldumdx.dll 22.21.13.8233] (shader level 3.0)
- 2017-07-30T08:57:02 11.619 INF Last played version: Alpha 16.1
- 2017-07-30T08:57:02 11.619 INF Local UTC offset: -4 hours
- 2017-07-30T08:57:02 11.620 INF Command line arguments: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie.exe
- 2017-07-30T08:57:02 11.625 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2017-07-30T08:57:02 11.625 INF Starting PlayerInputManager...
- 2017-07-30T08:57:02 11.680 INF InControl (version 1.6.8 build 8730, native module = False, XInput = True)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2017-07-30T08:57:02 11.817 INF Device 1 matching profile LogitechF710ModeXWinProfile (Logitech F710 Controller) is hidden and will not be attached.
- 2017-07-30T08:57:02 11.824 INF Starting UserProfileManager...
- 2017-07-30T08:57:02 11.840 INF Texture quality is set to 0
- 2017-07-30T08:57:02 11.903 INF [MODS] Start loading
- 2017-07-30T08:57:02 11.905 INF [MODS] Trying to load from SDX
- 2017-07-30T08:57:02 11.977 INF [MODS] Loaded Mod: SDX (1)
- 2017-07-30T08:57:02 11.977 INF [MODS] Trying to load from SMX
- 2017-07-30T08:57:02 11.978 INF [MODS] Loaded Mod: SMX (16b112r02)
- 2017-07-30T08:57:02 11.978 INF [MODS] Loading done
- 2017-07-30T08:57:02 11.998 INF Permissions file 'serveradmin.xml' not found, creating.
- 2017-07-30T08:57:02 12.019 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.020 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.021 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.021 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.022 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.022 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.023 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.024 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.025 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.026 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
- 2017-07-30T08:57:02 12.031 INF SdtdLog: No config found
- 2017-07-30T08:57:02 12.035 INF Awake done
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\SDX.Core.dll (this message is harmless)
- SDX: Mod Engine Started.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Finding type refs...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading mods assembly
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Mods.dll (this message is harmless)
- SDX: Loaded!9
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ItemActionLauncherArrow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ItemActionLauncherArrow+ItemActionDataLauncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ProjectileMoveScriptArrow
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: EntityAnimalHal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: EntityAnimalHalRanged
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: HalHelperEvents
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: BlockElectricDoor
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: GlassDoorOpen
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: BlockCarAlarmLoot
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\ambulancia.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: ambulancia
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\ammobags.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: ammobags
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\ammoreloder.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: ammoreloder
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\animalSounds.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: animalSounds
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\animGen.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-07-30T08:57:03 12.746 INF Reloading serveradmin.xml
- 2017-07-30T08:57:03 12.746 INF Loading permissions file at 'C:\Users\Travisarch\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-07-30T08:57:03 12.786 INF Loading permissions file done.
- SDX: Resources add bundle: animGen
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\Apple1.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: Apple1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\appleTree.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: appleTree
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\AppleTree1.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: AppleTree1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\armorAssambler.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: armorAssambler
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\assaultrifles.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: assaultrifles
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\AutomaticGlassDoor.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: AutomaticGlassDoor
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\bamboo.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: bamboo
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\BambooClump1.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: BambooClump1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\Baton.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: Baton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\batteries.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: batteries
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\biggenerator.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: biggenerator
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\bitaTPX.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: bitaTPX
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\CannabisMaturePlant1.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: CannabisMaturePlant1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\CannabisSmallPlant1.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: CannabisSmallPlant1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\CannabisSprout1.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: CannabisSprout1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\carAlarms.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: carAlarms
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- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: workbenches
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Loading... C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../Mods\SDX\Resources\ZdWeapons.unity3d
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Resources add bundle: ZdWeapons
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: Begin Load mod script...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-07-30T08:57:28 38.126 INF Atlas reset took 94 ms
- 2017-07-30T08:57:28 38.126 INF Atlas load took 143 ms
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19151.
- Total: 14.788023 ms (FindLiveObjects: 0.851724 ms CreateObjectMapping: 0.295453 ms MarkObjects: 13.608921 ms DeleteObjects: 0.030117 ms)
- 2017-07-30T08:57:29 38.706 INF User joined: Unassuming Local Guy
- 2017-07-30T08:57:29 38.773 INF Texture quality is set to 0
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 20bc -> priority: 1
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- UMA Overlay loading took 11345 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 6 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2017-07-30T08:58:09 78.435 INF WorldStaticData.Init() needed 23.811s
- 2017-07-30T08:58:12 81.892 INF [Steamworks.NET] Login ok.
- 2017-07-30T08:58:12 82.070 INF AchievementManager: Received stats and achievements from Steam
- 2017-07-30T08:58:50 119.834 INF Texture quality is set to 0
- 2017-07-30T08:58:50 119.837 INF Persistent GamePrefs saved
- 2017-07-30T08:59:31 160.553 INF NET: Starting server protocols
- 2017-07-30T08:59:31 160.602 INF NET: UNET server started
- 2017-07-30T08:59:31 160.629 INF NET: Unity NW server started
- 2017-07-30T08:59:31 160.629 INF [Steamworks.NET] NET: Server started
- SDX: SDX ModEngine::StartModScripts
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-07-30T08:59:31 160.631 INF StartGame
- 2017-07-30T08:59:31 160.838 INF Atlas reset took 120 ms
- 2017-07-30T08:59:32 161.517 INF Atlas resized to fit more icons. Old 1561 icons, 4096x4096, now 2865 icons, 8192x4096
- 2017-07-30T08:59:32 162.005 INF Adding 1366 sprites to atlas took 1288 ms
- 2017-07-30T08:59:33 162.831 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 168
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BlockDurabilityModifier = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 172.96.166.18
- GamePref.ConnectToServerPort = 24565
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 2
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvivalSP
- GamePref.GameName = Surv 2
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 16.1
- GamePref.GameWorld = Random Gen
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LastGameResetRevision = 12
- GamePref.LootAbundance = 50
- GamePref.LootRespawnDays = 40
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsBloom = True
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 55
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.5023892
- GamePref.OptionsGraphicsQuality = 3
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 1
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 20
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 0
- GamePref.OptionsReflectionTimeSlicingMode = Default ReflectionsOnly DistantTerrain
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = False
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = False
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeQuality = 2
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 12
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0
- GamePref.OptionsWaterQuality = 1
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197969395201
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Unassuming Local Guy
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Travisarch\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.BloodMoonEnemyCount = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2017-07-30T08:59:33 162.867 INF StartAsServer
- 2017-07-30T08:59:33 163.070 INF createWorld: Random Gen, Surv 2, GameModeSurvivalSP
- 2017-07-30T08:59:33 163.232 INF Started thread thread_Regenerating
- 2017-07-30T08:59:33 163.232 INF Started thread JK
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-07-30T08:59:34 163.393 INF World.Load: Random Gen
- 2017-07-30T08:59:34 163.413 INF Started thread thread_Pathfinder
- 2017-07-30T08:59:34 163.421 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2017-07-30T08:59:34 163.423 INF Started thread thread_GenerateChunks
- 2017-07-30T08:59:35 164.462 INF Loading and parsing of generator took 1037ms
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-07-30T08:59:55 184.313 INF ************************Weather Packages Created FROM BIOMES :D ************************
- 2017-07-30T09:00:01 190.459 INF createWorld() done
- 2017-07-30T09:00:01 190.460 INF Loading players.xml
- 2017-07-30T09:00:07 196.273 INF Created player with id=171
- 2017-07-30T09:00:07 196.287 INF Loaded player
- 2017-07-30T09:00:11 201.118 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 0
- 2017-07-30T09:00:11 201.118 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 40, default = 30
- 2017-07-30T09:00:11 201.119 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 50, default = 100
- 2017-07-30T09:00:11 201.119 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 168, default = 72
- 2017-07-30T09:00:11 201.136 INF Modified file (server will go to the modded category): Data/Config/progression.xml has invalid hash
- 2017-07-30T09:00:11 201.137 INF Modified file (server will go to the modded category): Data/Config/quests.xml has invalid hash
- 2017-07-30T09:00:12 201.618 INF [Steamworks.NET] GameServer.Init successful
- 2017-07-30T09:00:14 203.566 INF OpenSpawnWindow
- 2017-07-30T09:00:14 203.568 INF StartGame done
- 2017-07-30T09:00:15 204.794 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90110252351137799
- 2017-07-30T09:00:15 204.799 INF [Steamworks.NET] Trying to create Lobby
- 2017-07-30T09:00:16 206.098 INF [Steamworks.NET] Lobby creation succeeded
- 2017-07-30T09:00:16 206.102 INF [Steamworks.NET] Lobby entered: 109775244278513927
- 2017-07-30T09:02:27 336.723 INF Time: 2.08m FPS: 1.57 Heap: 3145.2MB Max: 3145.2MB Chunks: 729 CGO: 97 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 8476.2MB
- 2017-07-30T09:02:59 369.067 INF PlayerSpawnedInWorld (reason: NewGame, position: -168, 178, -2569): localplayer
- 2017-07-30T09:03:04 374.194 INF Time: 2.58m FPS: 37.71 Heap: 836.0MB Max: 3145.2MB Chunks: 729 CGO: 484 Ply: 1 Zom: 0 Ent: 3 (5) Items: 2 CO: 1 RSS: 9200.4MB
- NullReferenceException: Object reference not set to an instance of an object
- at ObjectiveFetch.SetupDisplay () [0x00000] in <filename unknown>:0
- at Quest.StartQuest (Boolean newQuest) [0x00000] in <filename unknown>:0
- at QuestJournal.AddQuest (.Quest q) [0x00000] in <filename unknown>:0
- at PlayerMoveController+CT.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-30T09:03:20 389.879 INF Saving 631 of chunks took 914ms
- 2017-07-30T09:03:20 390.226 INF Saving 226 of chunks took 326ms
- 2017-07-30T09:03:22 391.392 INF Disconnect
- 2017-07-30T09:03:22 391.396 INF NET: Stopping server protocols
- 2017-07-30T09:03:22 391.404 INF NET: UNET server stopped
- 2017-07-30T09:03:22 391.439 INF NET: Untiy NW server stopped
- 2017-07-30T09:03:22 391.440 INF [Steamworks.NET] NET: Server stopped
- 2017-07-30T09:03:22 391.440 INF [NET] ServerShutdown
- 2017-07-30T09:03:22 391.441 INF SaveAndCleanupWorld
- 2017-07-30T09:03:22 391.913 INF Saving 227 of chunks took 453ms
- 2017-07-30T09:03:22 391.918 INF [Steamworks.NET] Stopping server
- 2017-07-30T09:03:22 391.969 INF [Steamworks.NET] Exiting Lobby
- 2017-07-30T09:03:22 391.995 INF World.Unload
- 2017-07-30T09:03:23 392.721 INF Exited thread thread_GenerateChunks
- 2017-07-30T09:03:23 392.841 INF Exited thread thread_Pathfinder
- 2017-07-30T09:03:23 392.842 INF World.Cleanup
- 2017-07-30T09:03:23 392.843 INF Exited thread thread_Regenerating
- 2017-07-30T09:03:23 392.843 INF Exited thread JK
- 2017-07-30T09:03:46 415.720 INF NET: Starting server protocols
- 2017-07-30T09:03:46 415.735 INF NET: UNET server started
- 2017-07-30T09:03:46 415.762 INF NET: Unity NW server started
- 2017-07-30T09:03:46 415.762 INF [Steamworks.NET] NET: Server started
- SDX: SDX ModEngine::StartModScripts
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-07-30T09:03:46 415.763 INF StartGame
- 2017-07-30T09:03:46 416.068 INF Atlas reset took 200 ms
- 2017-07-30T09:03:47 416.695 INF Atlas resized to fit more icons. Old 1561 icons, 4096x4096, now 2865 icons, 8192x4096
- 2017-07-30T09:03:47 417.119 INF Adding 1366 sprites to atlas took 1252 ms
- 2017-07-30T09:03:48 417.940 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 168
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BlockDurabilityModifier = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 172.96.166.18
- GamePref.ConnectToServerPort = 24565
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 2
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvivalSP
- GamePref.GameName = Surv 2
- GamePref.GameNameClient = Surv 2
- GamePref.GameVersion = Alpha 16.1
- GamePref.GameWorld = Random Gen
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LastGameResetRevision = 12
- GamePref.LootAbundance = 50
- GamePref.LootRespawnDays = 40
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsBloom = True
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 55
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.5023892
- GamePref.OptionsGraphicsQuality = 3
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 1
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 1
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 20
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 0
- GamePref.OptionsReflectionTimeSlicingMode = Default ReflectionsOnly DistantTerrain
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = False
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = False
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeQuality = 2
- GamePref.OptionsUMATextureQuality = 0
- GamePref.OptionsViewDistance = 12
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0
- GamePref.OptionsWaterQuality = 1
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197969395201
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Unassuming Local Guy
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Travisarch\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 168
- GameStat.AirDropMarker = True
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.BloodMoonEnemyCount = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 2
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = 0
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 6
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = 2
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 0
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 6
- GameStat.ZombieHordeMeter = True
- 2017-07-30T09:03:48 417.970 INF StartAsServer
- 2017-07-30T09:03:48 418.161 INF createWorld: Random Gen, Surv 2, GameModeSurvivalSP
- 2017-07-30T09:03:49 418.304 INF Started thread thread_Regenerating
- 2017-07-30T09:03:49 418.304 INF Started thread JK
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/plains/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/desert/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/pine_forest/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/radiated/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/burnt_forest/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/city/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/wasteland/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveFloor/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sky
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/moon
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fog
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/caveCeiling/fogfade
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-07-30T09:03:49 418.528 INF World.Load: Random Gen
- 2017-07-30T09:03:49 418.532 INF Started thread thread_Pathfinder
- 2017-07-30T09:03:49 418.533 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2017-07-30T09:03:49 418.534 INF Started thread thread_GenerateChunks
- 2017-07-30T09:03:49 418.737 INF Loading and parsing of generator took 202ms
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Stormy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Rainy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/Foggy/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/ambient
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- SDX: ResourceWrapper - Failed to load asset: Textures/Environment/Spectrums/BloodMoon/sun
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-07-30T09:03:55 424.276 INF createWorld() done
- 2017-07-30T09:03:55 424.276 INF Loading players.xml
- 2017-07-30T09:04:01 430.306 INF Created player with id=176
- 2017-07-30T09:04:01 430.308 INF Loaded player
- 2017-07-30T09:04:02 432.072 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 2, default = 0
- 2017-07-30T09:04:02 432.073 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 40, default = 30
- 2017-07-30T09:04:02 432.073 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 50, default = 100
- 2017-07-30T09:04:02 432.074 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 168, default = 72
- 2017-07-30T09:04:02 432.087 INF Modified file (server will go to the modded category): Data/Config/progression.xml has invalid hash
- 2017-07-30T09:04:02 432.088 INF Modified file (server will go to the modded category): Data/Config/quests.xml has invalid hash
- 2017-07-30T09:04:04 433.384 INF [Steamworks.NET] GameServer.Init successful
- 2017-07-30T09:04:09 438.806 INF OpenSpawnWindow
- 2017-07-30T09:04:09 438.901 INF StartGame done
- 2017-07-30T09:04:10 439.964 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90110252426775559
- 2017-07-30T09:04:10 439.966 INF [Steamworks.NET] Trying to create Lobby
- 2017-07-30T09:04:13 443.197 INF [Steamworks.NET] Lobby creation succeeded
- 2017-07-30T09:04:13 443.199 INF [Steamworks.NET] Lobby entered: 109775244278517171
- 2017-07-30T09:05:18 508.040 INF Time: 3.60m FPS: 1.06 Heap: 2093.6MB Max: 3145.2MB Chunks: 1458 CGO: 50 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 8153.4MB
- 2017-07-30T09:06:55 605.007 INF Time: 4.10m FPS: 46.31 Heap: 3282.9MB Max: 3282.9MB Chunks: 1458 CGO: 372 Ply: 1 Zom: 0 Ent: 1 (1) Items: 0 CO: 1 RSS: 9524.0MB
- 2017-07-30T09:07:08 617.498 INF PlayerSpawnedInWorld (reason: NewGame, position: -40, 125, -2278): localplayer
- NullReferenceException: Object reference not set to an instance of an object
- at ObjectiveFetch.SetupDisplay () [0x00000] in <filename unknown>:0
- at Quest.StartQuest (Boolean newQuest) [0x00000] in <filename unknown>:0
- at QuestJournal.AddQuest (.Quest q) [0x00000] in <filename unknown>:0
- at PlayerMoveController+CT.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-07-30T09:07:25 635.011 INF Time: 4.60m FPS: 46.09 Heap: 3938.1MB Max: 3938.1MB Chunks: 1458 CGO: 484 Ply: 1 Zom: 0 Ent: 4 (5) Items: 1 CO: 1 RSS: 9625.9MB
- 2017-07-30T09:07:27 636.894 INF Saving 612 of chunks took 692ms
- 2017-07-30T09:07:27 637.221 INF Saving 268 of chunks took 303ms
- 2017-07-30T09:07:29 639.142 INF Disconnect
- 2017-07-30T09:07:29 639.144 INF NET: Stopping server protocols
- 2017-07-30T09:07:29 639.153 INF NET: UNET server stopped
- 2017-07-30T09:07:29 639.190 INF NET: Untiy NW server stopped
- 2017-07-30T09:07:29 639.190 INF [Steamworks.NET] NET: Server stopped
- 2017-07-30T09:07:29 639.191 INF [NET] ServerShutdown
- 2017-07-30T09:07:29 639.191 INF SaveAndCleanupWorld
- 2017-07-30T09:07:30 639.518 INF Saving 266 of chunks took 306ms
- 2017-07-30T09:07:30 639.519 INF [Steamworks.NET] Stopping server
- 2017-07-30T09:07:30 639.554 INF [Steamworks.NET] Exiting Lobby
- 2017-07-30T09:07:30 639.560 INF World.Unload
- 2017-07-30T09:07:31 640.478 INF Exited thread thread_GenerateChunks
- 2017-07-30T09:07:31 640.589 INF Exited thread thread_Pathfinder
- 2017-07-30T09:07:31 640.589 INF World.Cleanup
- 2017-07-30T09:07:31 640.596 INF Exited thread thread_Regenerating
- 2017-07-30T09:07:31 640.596 INF Exited thread JK
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2017-07-30T09:07:33 642.493 INF Persistent GamePrefs saved
- 2017-07-30T09:07:33 642.493 INF Cleanup
- 2017-07-30T09:07:33 642.495 WRN Missing cleanup for XML: utilityai
- 2017-07-30T09:07:33 642.495 WRN Missing cleanup for XML: sounds
- 2017-07-30T09:07:33 642.503 INF AchievementManager.Cleanup
- 2017-07-30T09:07:33 642.846 INF OnApplicationQuit
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