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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <!-- Use correct character set. -->
- <meta charset="utf-8">
- <!-- Tell IE to use the latest, best version. -->
- <meta http-equiv="X-UA-Compatible" content="IE=edge">
- <!-- Make the application on mobile take up the full browser screen and disable user scaling. -->
- <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
- <title>Hello World!</title>
- <script src="../Build/Cesium/Cesium.js"></script>
- <style>
- @import url(../Build/Cesium/Widgets/widgets.css);
- html, body, #cesiumContainer {
- width: 100%; height: 100%; margin: 0; padding: 0; overflow: hidden;
- }
- </style>
- </head>
- <body>
- <div id="buttonContainer" style="position:absolute; z-index:1;">
- <button onclick="lookAtMtEverest()" class="cesium-button">Move camera</button>
- </div>
- <div id="cesiumContainer"></div>
- <script>
- var worldTerrain = Cesium.createWorldTerrain({
- requestWaterMask: true,
- requestVertexNormals: true
- });
- var viewer = new Cesium.Viewer('cesiumContainer', {
- terrainProvider: worldTerrain
- });
- // set lighting to true
- viewer.scene.globe.enableLighting = false;
- // setup alternative terrain providers
- var ellipsoidProvider = new Cesium.EllipsoidTerrainProvider();
- var terrainSamplePositions;
- function lookAtMtEverest() {
- var target = new Cesium.Cartesian3(300770.50872389384, 5634912.131394585, 2978152.2865545116);
- var offset = new Cesium.Cartesian3(6344.974098678562, -793.3419798081741, 2499.9508860763162);
- viewer.camera.lookAt(target, offset);
- viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
- }
- </script>
- </body>
- </html>
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