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Config.cpp

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Aug 9th, 2018
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  1. class DefaultEventhandlers;
  2. class CfgPatches {
  3. class life_server {
  4. units[] = {"C_man_1"};
  5. weapons[] = {};
  6. requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
  7. fileName = "life_server.pbo";
  8. author = "Tonic";
  9. };
  10. };
  11.  
  12. class CfgFunctions {
  13. class MySQL_Database {
  14. tag = "DB";
  15. class MySQL
  16. {
  17. file = "\life_server\Functions\MySQL";
  18. class numberSafe {};
  19. class mresArray {};
  20. class queryRequest{};
  21. class asyncCall{};
  22. class insertRequest{};
  23. class updateRequest{};
  24. class mresToArray {};
  25. class insertVehicle {};
  26. class bool {};
  27. class mresString {};
  28. class updatePartial {};
  29. class changerulesaccept {};
  30. };
  31. };
  32.  
  33. class Life_System {
  34. tag = "life";
  35. class Wanted_Sys {
  36. file = "\life_server\Functions\WantedSystem";
  37. class wantedFetch {};
  38. class wantedPerson {};
  39. class wantedBounty {};
  40. class wantedRemove {};
  41. class wantedAdd {};
  42. class wantedCrimes {};
  43. class wantedProfUpdate {};
  44. };
  45.  
  46. class Jail_Sys {
  47. file = "\life_server\Functions\Jail";
  48. class jailSys {};
  49. };
  50.  
  51. class Client_Code {
  52. file = "\life_server\Functions\Client";
  53. };
  54. };
  55.  
  56. class TON_System {
  57. tag = "TON";
  58. class Systems {
  59. file = "\life_server\Functions\Systems";
  60. class managesc {};
  61. class cleanup {};
  62. class huntingZone {};
  63. class getID {};
  64. class vehicleCreate {};
  65. class spawnVehicle {};
  66. class getVehicles {};
  67. class vehicleStore {};
  68. class vehicleDelete {};
  69. class spikeStrip {};
  70. class transferOwnership {};
  71. class federalUpdate {};
  72. class chopShopSell {};
  73. class clientDisconnect {};
  74. class cleanupRequest {};
  75. class setObjVar {};
  76. class keyManagement {};
  77. class vehicleUpdate {};
  78. class recupkeyforHC {};
  79. class handleBlastingCharge {};
  80. class terrainSort {};
  81. };
  82.  
  83. class Housing {
  84. file = "\life_server\Functions\Housing";
  85. class addHouse {};
  86. class addContainer {};
  87. class deleteDBContainer {};
  88. class fetchPlayerHouses {};
  89. class initHouses {};
  90. class sellHouse {};
  91. class sellHouseContainer {};
  92. class updateHouseContainers {};
  93. class updateHouseTrunk {};
  94. class houseCleanup {};
  95. class houseGarage {};
  96. };
  97.  
  98. class Gangs {
  99. file = "\life_server\Functions\Gangs";
  100. class insertGang {};
  101. class queryPlayerGang {};
  102. class removeGang {};
  103. class updateGang {};
  104. };
  105.  
  106. class Actions {
  107. file = "\life_server\Functions\Actions";
  108. class pickupAction {};
  109. };
  110.  
  111. class PlayTime {
  112. file = "\life_server\Functions\PlayTime";
  113. class setPlayTime {};
  114. class getPlayTime {};
  115. };
  116. };
  117. };
  118.  
  119. class CfgVehicles {
  120. class Car_F;
  121. class CAManBase;
  122. class Civilian;
  123. class Civilian_F : Civilian {
  124. class EventHandlers;
  125. };
  126.  
  127. class C_man_1 : Civilian_F {
  128. class EventHandlers: EventHandlers {
  129. init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
  130. };
  131. };
  132. };
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