DrawingJhon

Archangel Fe script

May 6th, 2020 (edited)
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=Player;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7. --fixed by allahuahkbar
  8. --made by shackluster
  9.  
  10. --//                                \\--
  11. --||            MADE BY SHACKLUSTER        ||--
  12. --||            FIXED BY ALLAHUAHKBAR      ||--
  13. --||            ARCHANGEL                  ||--
  14. --\\                                //--
  15.  
  16. --Converted with ttyyuu12345's model to script plugin v4
  17. function sandbox(var,func)
  18.     local env = getfenv(func)
  19.     local newenv = setmetatable({},{
  20.         __index = function(self,k)
  21.             if k=="script" then
  22.                 return var
  23.             else
  24.                 return env[k]
  25.             end
  26.         end,
  27.     })
  28.     setfenv(func,newenv)
  29.     return func
  30. end
  31. function NS(...)
  32.     local tab = {...}
  33.     local fat = {}
  34.     for i = 1, #tab do
  35.         local v = tab[i]
  36.         table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  37.     end
  38.     return NumberSequence.new(fat);
  39. end
  40.  
  41. cors = {}
  42. mas = Instance.new("Model",game:GetService("Lighting"))
  43. ParticleEmitter0 = Instance.new("ParticleEmitter")
  44. ParticleEmitter1 = Instance.new("ParticleEmitter")
  45. ParticleEmitter2 = Instance.new("ParticleEmitter")
  46. ParticleEmitter0.Name = "Flames"
  47. ParticleEmitter0.Parent = mas
  48. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  49. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  50. ParticleEmitter0.Enabled = false
  51. ParticleEmitter0.LightEmission = 1
  52. ParticleEmitter0.LightInfluence = 1
  53. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  54. ParticleEmitter0.ZOffset = 1
  55. ParticleEmitter0.Size = NumberSequence.new(10,0)
  56. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  57. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  58. ParticleEmitter0.Rate = 9999
  59. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  60. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  61. ParticleEmitter0.VelocitySpread = 25
  62. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  63. ParticleEmitter1.Name = "Death"
  64. ParticleEmitter1.Parent = mas
  65. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  66. ParticleEmitter1.Enabled = false
  67. ParticleEmitter1.LightEmission = 0.75
  68. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  69. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  70. ParticleEmitter1.ZOffset = 0.5
  71. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  72. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  73. ParticleEmitter1.Drag = 5
  74. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  75. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  76. ParticleEmitter1.Rate = 999
  77. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  78. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  79. ParticleEmitter1.VelocitySpread = 360
  80. ParticleEmitter2.Name = "Wing"
  81. ParticleEmitter2.Parent = mas
  82. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  83. ParticleEmitter2.Enabled = false
  84. ParticleEmitter2.LightEmission = 1
  85. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  86. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  87. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  88. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  89. ParticleEmitter2.LockedToPart = true
  90. ParticleEmitter2.Rate = 300
  91.  
  92. for i,v in pairs(mas:GetChildren()) do
  93.     v.Parent = script
  94.     pcall(function() v:MakeJoints() end)
  95. end
  96. mas:Destroy()
  97. for i,v in pairs(cors) do
  98.     spawn(function()
  99.         pcall(v)
  100.     end)
  101. end
  102.  
  103.  
  104. New = function(Object, Parent, Name, Data)
  105.     local Object = Instance.new(Object)
  106.     for Index, Value in pairs(Data or {}) do
  107.         Object[Index] = Value
  108.     end
  109.     Object.Parent = Parent
  110.     Object.Name = Name
  111.     return Object
  112. end
  113.  
  114.  
  115.  
  116.  
  117. wait(0.2)
  118. Player = game:GetService("Players").LocalPlayer
  119. PlayerGui = Player.PlayerGui
  120. Cam = workspace.CurrentCamera
  121. Backpack = Player.Backpack
  122. Character = Player.Character
  123. Humanoid = Character.Humanoid
  124. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  125.     v:Stop()
  126. end
  127. Mouse = Player:GetMouse()
  128. RootPart = Character.HumanoidRootPart
  129. Torso = Character.Torso
  130. Head = Character.Head
  131. RightArm = Character["Right Arm"]
  132. LeftArm = Character["Left Arm"]
  133. RightLeg = Character["Right Leg"]
  134. LeftLeg = Character["Left Leg"]
  135. RootJoint = RootPart.RootJoint
  136. Neck = Torso.Neck
  137. RightShoulder = Torso["Right Shoulder"]
  138. LeftShoulder = Torso["Left Shoulder"]
  139. RightHip = Torso["Right Hip"]
  140. LeftHip = Torso["Left Hip"]
  141. local sick = Instance.new("Sound", Character)
  142. wait(1)
  143. IT = Instance.new
  144. CF = CFrame.new
  145. VT = Vector3.new
  146. RAD = math.rad
  147. C3 = Color3.new
  148. UD2 = UDim2.new
  149. BRICKC = BrickColor.new
  150. ANGLES = CFrame.Angles
  151. EULER = CFrame.fromEulerAnglesXYZ
  152. COS = math.cos
  153. ACOS = math.acos
  154. SIN = math.sin
  155. ASIN = math.asin
  156. ABS = math.abs
  157. MRANDOM = math.random
  158. FLOOR = math.floor
  159. Animation_Speed = 3
  160. Frame_Speed = 0.016666666666666666
  161. local Speed = 70
  162. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  164. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  165. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  166. local DAMAGEMULTIPLIER = 1
  167. local ANIM = "Idle"
  168. local ATTACK = false
  169. local EQUIPPED = false
  170. local HOLD = false
  171. local COMBO = 1
  172. local Rooted = false
  173. local SINE = 0
  174. local KEYHOLD = false
  175. local CHANGE = 2 / Animation_Speed
  176. local WALKINGANIM = false
  177. local VALUE1 = false
  178. local VALUE2 = false
  179. local ROBLOXIDLEANIMATION = IT("Animation")
  180. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  181. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  182. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  183. WEAPONGUI.Name = "Weapon GUI"
  184. local Effects = IT("Folder", Character)
  185. Effects.Name = "Effects"
  186. local ANIMATOR = Humanoid.Animator
  187. local ANIMATE = Character.Animate
  188. local UNANCHOR = true
  189. ArtificialHB = Instance.new("BindableEvent", script)
  190. ArtificialHB.Name = "ArtificialHB"
  191. script:WaitForChild("ArtificialHB")
  192. frame = Frame_Speed
  193. tf = 0
  194. allowframeloss = false
  195. tossremainder = false
  196. lastframe = tick()
  197. script.ArtificialHB:Fire()
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199.     tf = tf + s
  200.     if tf >= frame then
  201.         if allowframeloss then
  202.             script.ArtificialHB:Fire()
  203.             lastframe = tick()
  204.         else
  205.             for i = 1, math.floor(tf / frame) do
  206.                 script.ArtificialHB:Fire()
  207.             end
  208.             lastframe = tick()
  209.         end
  210.         if tossremainder then
  211.             tf = 0
  212.         else
  213.             tf = tf - frame * math.floor(tf / frame)
  214.         end
  215.     end
  216. end)
  217. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  218.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  219. end
  220. function PositiveAngle(NUMBER)
  221.     if NUMBER >= 0 then
  222.         NUMBER = 0
  223.     end
  224.     return NUMBER
  225. end
  226. function NegativeAngle(NUMBER)
  227.     if NUMBER <= 0 then
  228.         NUMBER = 0
  229.     end
  230.     return NUMBER
  231. end
  232. function Swait(NUMBER)
  233.     if NUMBER == 0 or NUMBER == nil then
  234.         ArtificialHB.Event:wait()
  235.     else
  236.         for i = 1, NUMBER do
  237.             ArtificialHB.Event:wait()
  238.         end
  239.     end
  240. end
  241. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  242.     local NEWMESH = IT(MESH)
  243.     if MESH == "SpecialMesh" then
  244.         NEWMESH.MeshType = MESHTYPE
  245.         if MESHID ~= "nil" and MESHID ~= "" then
  246.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  247.         end
  248.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  249.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  250.         end
  251.     end
  252.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  253.     NEWMESH.Scale = SCALE
  254.     NEWMESH.Parent = PARENT
  255.     return NEWMESH
  256. end
  257. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  258.     local NEWPART = IT("Part")
  259.     NEWPART.formFactor = FORMFACTOR
  260.     NEWPART.Reflectance = REFLECTANCE
  261.     NEWPART.Transparency = TRANSPARENCY
  262.     NEWPART.CanCollide = false
  263.     NEWPART.Locked = true
  264.     NEWPART.Anchored = true
  265.     if ANCHOR == false then
  266.         NEWPART.Anchored = false
  267.     end
  268.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  269.     NEWPART.Name = NAME
  270.     NEWPART.Size = SIZE
  271.     NEWPART.Position = Torso.Position
  272.     NEWPART.Material = MATERIAL
  273.     NEWPART:BreakJoints()
  274.     NEWPART.Parent = PARENT
  275.     return NEWPART
  276. end
  277. local weldBetween = function(a, b)
  278.     local weldd = Instance.new("ManualWeld")
  279.     weldd.Part0 = a
  280.     weldd.Part1 = b
  281.     weldd.C0 = CFrame.new()
  282.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  283.     weldd.Parent = a
  284.     return weldd
  285. end
  286. function QuaternionFromCFrame(cf)
  287.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  288.     local trace = m00 + m11 + m22
  289.     if trace > 0 then
  290.         local s = math.sqrt(1 + trace)
  291.         local recip = 0.5 / s
  292.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  293.     else
  294.         local i = 0
  295.         if m00 < m11 then
  296.             i = 1
  297.         end
  298.         if m22 > (i == 0 and m00 or m11) then
  299.             i = 2
  300.         end
  301.         if i == 0 then
  302.             local s = math.sqrt(m00 - m11 - m22 + 1)
  303.             local recip = 0.5 / s
  304.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  305.         elseif i == 1 then
  306.             local s = math.sqrt(m11 - m22 - m00 + 1)
  307.             local recip = 0.5 / s
  308.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  309.         elseif i == 2 then
  310.             local s = math.sqrt(m22 - m00 - m11 + 1)
  311.             local recip = 0.5 / s
  312.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313.         end
  314.     end
  315. end
  316. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  317.     local xs, ys, zs = x + x, y + y, z + z
  318.     local wx, wy, wz = w * xs, w * ys, w * zs
  319.     local xx = x * xs
  320.     local xy = x * ys
  321.     local xz = x * zs
  322.     local yy = y * ys
  323.     local yz = y * zs
  324.     local zz = z * zs
  325.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  326. end
  327. function QuaternionSlerp(a, b, t)
  328.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  329.     local startInterp, finishInterp
  330.     if cosTheta >= 1.0E-4 then
  331.         if 1 - cosTheta > 1.0E-4 then
  332.             local theta = ACOS(cosTheta)
  333.             local invSinTheta = 1 / SIN(theta)
  334.             startInterp = SIN((1 - t) * theta) * invSinTheta
  335.             finishInterp = SIN(t * theta) * invSinTheta
  336.         else
  337.             startInterp = 1 - t
  338.             finishInterp = t
  339.         end
  340.     elseif 1 + cosTheta > 1.0E-4 then
  341.         local theta = ACOS(-cosTheta)
  342.         local invSinTheta = 1 / SIN(theta)
  343.         startInterp = SIN((t - 1) * theta) * invSinTheta
  344.         finishInterp = SIN(t * theta) * invSinTheta
  345.     else
  346.         startInterp = t - 1
  347.         finishInterp = t
  348.     end
  349.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  350. end
  351. function Clerp(a, b, t)
  352.     local qa = {
  353.         QuaternionFromCFrame(a)
  354.     }
  355.     local qb = {
  356.         QuaternionFromCFrame(b)
  357.     }
  358.     local ax, ay, az = a.x, a.y, a.z
  359.     local bx, by, bz = b.x, b.y, b.z
  360.     local _t = 1 - t
  361.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  362. end
  363. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  364.     local frame = IT("Frame")
  365.     frame.BackgroundTransparency = TRANSPARENCY
  366.     frame.BorderSizePixel = BORDERSIZEPIXEL
  367.     frame.Position = POSITION
  368.     frame.Size = SIZE
  369.     frame.BackgroundColor3 = COLOR
  370.     frame.BorderColor3 = BORDERCOLOR
  371.     frame.Name = NAME
  372.     frame.Parent = PARENT
  373.     return frame
  374. end
  375. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  376.     local label = IT("TextLabel")
  377.     label.BackgroundTransparency = 1
  378.     label.Size = UD2(1, 0, 1, 0)
  379.     label.Position = UD2(0, 0, 0, 0)
  380.     label.TextColor3 = TEXTCOLOR
  381.     label.TextStrokeTransparency = STROKETRANSPARENCY
  382.     label.TextTransparency = TRANSPARENCY
  383.     label.FontSize = TEXTFONTSIZE
  384.     label.Font = TEXTFONT
  385.     label.BorderSizePixel = BORDERSIZEPIXEL
  386.     label.TextScaled = false
  387.     label.Text = TEXT
  388.     label.Name = NAME
  389.     label.Parent = PARENT
  390.     return label
  391. end
  392. function NoOutlines(PART)
  393.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  394. end
  395. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  396.     local NEWWELD = IT(TYPE)
  397.     NEWWELD.Part0 = PART0
  398.     NEWWELD.Part1 = PART1
  399.     NEWWELD.C0 = C0
  400.     NEWWELD.C1 = C1
  401.     NEWWELD.Parent = PARENT
  402.     return NEWWELD
  403. end
  404. local S = IT("Sound")
  405. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  406.     local NEWSOUND
  407.     coroutine.resume(coroutine.create(function()
  408.         NEWSOUND = S:Clone()
  409.         NEWSOUND.Parent = PARENT
  410.         NEWSOUND.EmitterSize = VOLUME * 3
  411.         NEWSOUND.Volume = VOLUME
  412.         NEWSOUND.Pitch = PITCH
  413.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  414.         NEWSOUND:play()
  415.         if DOESLOOP == true then
  416.             NEWSOUND.Looped = true
  417.         else
  418.             repeat
  419.                 wait(1)
  420.             until NEWSOUND.Playing == false
  421.             NEWSOUND:remove()
  422.         end
  423.     end))
  424.     return NEWSOUND
  425. end
  426. function CFrameFromTopBack(at, top, back)
  427.     local right = top:Cross(back)
  428.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  429. end
  430. function WACKYEFFECT(Table)
  431.     local TYPE = Table.EffectType or "Sphere"
  432.     local SIZE = Table.Size or VT(1, 1, 1)
  433.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  434.     local TRANSPARENCY = Table.Transparency or 0
  435.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  436.     local CFRAME = Table.CFrame or Torso.CFrame
  437.     local MOVEDIRECTION = Table.MoveToPos or nil
  438.     local ROTATION1 = Table.RotationX or 0
  439.     local ROTATION2 = Table.RotationY or 0
  440.     local ROTATION3 = Table.RotationZ or 0
  441.     local MATERIAL = Table.Material or "Neon"
  442.     local COLOR = Table.Color or C3(1, 1, 1)
  443.     local TIME = Table.Time or 45
  444.     local SOUNDID = Table.SoundID or nil
  445.     local SOUNDPITCH = Table.SoundPitch or nil
  446.     local SOUNDVOLUME = Table.SoundVolume or nil
  447.     coroutine.resume(coroutine.create(function()
  448.         local PLAYSSOUND = false
  449.         local SOUND
  450.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  451.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  452.             PLAYSSOUND = true
  453.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  454.         end
  455.         EFFECT.Color = COLOR
  456.         local MSH
  457.         if TYPE == "Sphere" then
  458.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  459.         elseif TYPE == "Block" then
  460.             MSH = IT("BlockMesh", EFFECT)
  461.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  462.         elseif TYPE == "Wave" then
  463.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  464.         elseif TYPE == "Ring" then
  465.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  466.         elseif TYPE == "Slash" then
  467.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  468.         elseif TYPE == "Round Slash" then
  469.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  470.         elseif TYPE == "Swirl" then
  471.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  472.         elseif TYPE == "Skull" then
  473.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  474.         elseif TYPE == "Crystal" then
  475.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  476.         end
  477.         if MSH ~= nil then
  478.             local MOVESPEED
  479.             if MOVEDIRECTION ~= nil then
  480.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  481.             end
  482.             local GROWTH = SIZE - ENDSIZE
  483.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  484.             if TYPE == "Block" then
  485.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  486.             else
  487.                 EFFECT.CFrame = CFRAME
  488.             end
  489.             for LOOP = 1, TIME + 1 do
  490.                 Swait()
  491.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  492.                 if TYPE == "Wave" then
  493.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  494.                 end
  495.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  496.                 if TYPE == "Block" then
  497.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  498.                 else
  499.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  500.                 end
  501.                 if MOVEDIRECTION ~= nil then
  502.                     local ORI = EFFECT.Orientation
  503.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  504.                     EFFECT.Orientation = ORI
  505.                 end
  506.             end
  507.             if PLAYSSOUND == false then
  508.                 EFFECT:remove()
  509.             else
  510.                 repeat
  511.                     Swait()
  512.                 until SOUND.Playing == false
  513.                 EFFECT:remove()
  514.             end
  515.         elseif PLAYSSOUND == false then
  516.             EFFECT:remove()
  517.         else
  518.             repeat
  519.                 Swait()
  520.             until SOUND.Playing == false
  521.             EFFECT:remove()
  522.         end
  523.     end))
  524. end
  525. function MakeForm(PART, TYPE)
  526.     if TYPE == "Cyl" then
  527.         local MSH = IT("CylinderMesh", PART)
  528.     elseif TYPE == "Ball" then
  529.         local MSH = IT("SpecialMesh", PART)
  530.         MSH.MeshType = "Sphere"
  531.     elseif TYPE == "Wedge" then
  532.         local MSH = IT("SpecialMesh", PART)
  533.         MSH.MeshType = "Wedge"
  534.     end
  535. end
  536. Debris = game:GetService("Debris")
  537. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  538.     local DIRECTION = CF(StartPos, EndPos).lookVector
  539.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  540. end
  541. function turnto(position)
  542.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  543. end
  544. local DECAL = IT("Decal")
  545. function MakeRing()
  546.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  547.     local MSH = IT("BlockMesh", RING)
  548.     local TOP = DECAL:Clone()
  549.     local BOTTOM = DECAL:Clone()
  550.     TOP.Parent = RING
  551.     BOTTOM.Parent = RING
  552.     TOP.Face = "Top"
  553.     BOTTOM.Face = "Bottom"
  554.     TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  555.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  556.     local function REMOVE()
  557.         coroutine.resume(coroutine.create(function()
  558.             local SIZE = MSH.Scale.X
  559.             for i = 1, 35 do
  560.                 Swait()
  561.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  562.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  563.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  564.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  565.             end
  566.             RING:remove()
  567.         end))
  568.     end
  569.     return RING, MSH, REMOVE
  570. end
  571. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  572.     local TORSO = Torso
  573.     local HUM = Humanoid
  574.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  575.         coroutine.wrap(function()
  576.             VT = Vector3.new
  577.             MRANDOM = math.random
  578.             local A = TIME
  579.             local B = INTENSITY
  580.             local C = true
  581.             local HUMANOID = Humanoid
  582.             local TIMER = A or 35
  583.             local SHAKE = B or 5
  584.             local FADE = C or true
  585.             if HUMANOID then
  586.                 local FADER = SHAKE / TIMER
  587.                 for i = 1, TIMER do
  588.                     wait()
  589.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  590.                 end
  591.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  592.             end
  593.  
  594.         end)()
  595.     end
  596. end
  597.  
  598. local SKILLTEXTCOLOR = C3(0, 0, 0)
  599. local SKILLFONT = "SciFi"
  600. local SKILLTEXTSIZE = 7
  601. local WING = Instance.new("Attachment")
  602. local WING1 = WING:Clone()
  603. local WING2 = WING:Clone()
  604. WING1.Parent = Torso
  605. WING2.Parent = Torso
  606. WING1.Position = VT(-1, 0.6, 1)
  607. WING2.Position = VT(1, 0.6, 1)
  608. WING1.Orientation = VT(0, 0, 0)
  609. WING2.Orientation = VT(0, 0, 0)
  610. local WINGS = {}
  611. for i = 1, 5 do
  612.     local PARTICLES = script.Wing:Clone()
  613.     PARTICLES.Parent = WING1
  614.     PARTICLES.Enabled = true
  615.     PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  616.     table.insert(WINGS, {
  617.         PARTICLES,
  618.         VT(-i * 30, 0, 25)
  619.     })
  620. end
  621. for i = 1, 5 do
  622.     local PARTICLES = script.Wing:Clone()
  623.     PARTICLES.Parent = WING2
  624.     PARTICLES.Enabled = true
  625.     PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  626.     table.insert(WINGS, {
  627.         PARTICLES,
  628.         VT(i * 30, 0, 25)
  629.     })
  630. end
  631.  
  632. Base = New("Part",Head,"Base",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  633. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  634. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  635. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://93129244",TextureId = "rbxassetid://94020325",MeshType = Enum.MeshType.FileMesh,})
  636. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  637.  
  638. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  639.  
  640. Head.Color = C3(0,0,0)
  641.  
  642. local DParticles = script.Death
  643. DParticles:remove()
  644. DParticles.Name = "ArchangelDeathParticles"
  645. local BODY = {}
  646. for _, c in pairs(Character:GetDescendants()) do
  647.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  648.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  649.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  650.         end
  651.         table.insert(BODY, {
  652.             c,
  653.             c.Parent,
  654.             c.Material,
  655.             c.Color,
  656.             c.Transparency
  657.         })
  658.     elseif c:IsA("JointInstance") then
  659.         table.insert(BODY, {
  660.             c,
  661.             c.Parent,
  662.             nil,
  663.             nil,
  664.             nil
  665.         })
  666.     end
  667. end
  668. for e = 1, #BODY do
  669.     if BODY[e] ~= nil then
  670.         do
  671.             local STUFF = BODY[e]
  672.             local PART = STUFF[1]
  673.             local PARENT = STUFF[2]
  674.             local MATERIAL = STUFF[3]
  675.             local COLOR = STUFF[4]
  676.             local TRANSPARENCY = STUFF[5]
  677.             if PART.ClassName == "Part" and PART ~= RootPart then
  678.                 PART.Material = MATERIAL
  679.                 PART.Color = COLOR
  680.                 PART.Transparency = TRANSPARENCY
  681.             end
  682.             PART.AncestryChanged:Connect(function()
  683.                 PART.Parent = PARENT
  684.             end)
  685.         end
  686.     end
  687. end
  688. function refit()
  689.     Character.Parent = workspace
  690.     for e = 1, #BODY do
  691.         if BODY[e] ~= nil then
  692.             local STUFF = BODY[e]
  693.             local PART = STUFF[1]
  694.             local PARENT = STUFF[2]
  695.             local MATERIAL = STUFF[3]
  696.             local COLOR = STUFF[4]
  697.             local TRANSPARENCY = STUFF[5]
  698.             if PART:IsA("BasePart") and PART ~= RootPart then
  699.                 PART.Material = MATERIAL
  700.                 PART.Color = COLOR
  701.                 PART.Transparency = TRANSPARENCY
  702.             end
  703.             if PART.Parent ~= PARENT then
  704.                 Humanoid:remove()
  705.                 PART.Parent = PARENT
  706.                 Humanoid = IT("Humanoid", Character)
  707.             end
  708.         end
  709.     end
  710. end
  711. Humanoid.Died:connect(function()
  712.     refit()
  713. end)
  714.  
  715.  
  716. local SKILLTEXTCOLOR = C3(1, 1, 1)
  717. local SKILLFONT = "Fantasy"
  718. local SKILLTEXTSIZE = 3
  719. local ATTACKS = {
  720.     "Z - Holy Smite",
  721.     "B - Divine Ravage",
  722.     "C - Divine Earthquake",
  723.     "V - Beam of Light",
  724.     "X - Divine Nova"
  725. }
  726. for i = 1, #ATTACKS do
  727.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  728.     local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  729.     SKILLTEXT.TextXAlignment = "Right"
  730. end
  731.  
  732. function ApplyAoE(POSITION, RANGE)
  733.     local PARTS = {}
  734.     for index, CHILD in pairs(workspace:GetDescendants()) do
  735.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  736.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  737.             if HUM then
  738.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  739.                 if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  740.                     CHILD:BreakJoints()
  741.                     for index, PART in pairs(CHILD:GetChildren()) do
  742.                         if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  743.                             local P = DParticles:Clone()
  744.                             P.Parent = PART
  745.                             P.Enabled = true
  746.                             P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1))
  747.                             PART.Anchored = true
  748.                             table.insert(PARTS, {PART, P})
  749.                         end
  750.                     end
  751.                 end
  752.             end
  753.         elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  754.             local FOLDER = IT("Folder", CHILD)
  755.             FOLDER.Name = "ewdfrfgrwefd"
  756.             local P = DParticles:Clone()
  757.             P.Parent = CHILD
  758.             P.Enabled = true
  759.             CHILD:BreakJoints()
  760.             CHILD.CanCollide = false
  761.             CHILD.Anchored = true
  762.             P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  763.             P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1))
  764.             table.insert(PARTS, {CHILD, P})
  765.         end
  766.     end
  767.     coroutine.resume(coroutine.create(function()
  768.         if #PARTS > 0 then
  769.             for i = 1, 85 do
  770.                 Swait()
  771.                 for E = 1, #PARTS do
  772.                     local F = PARTS[E]
  773.                     local A = F[1]
  774.                     local B = F[2]
  775.                     A.Transparency = A.Transparency + 0.011764705882352941
  776.                     B.Rate = math.ceil(B.Rate * 1.2)
  777.                     for index, E in pairs(A:GetChildren()) do
  778.                         if E:IsA("Decal") or E:IsA("Texture") then
  779.                             E.Transparency = E.Transparency + 0.011764705882352941
  780.                         elseif E:IsA("JointInstance") then
  781.                             E:remove()
  782.                         elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  783.                             E.Enabled = false
  784.                         end
  785.                     end
  786.                 end
  787.             end
  788.             for E = 1, #PARTS do
  789.                 local F = PARTS[E]
  790.                 local A = F[1]
  791.                 local B = F[2]
  792.                 B.Enabled = false
  793.                 Debris:AddItem(A, 3)
  794.             end
  795.         end
  796.     end))
  797. end
  798. function Smite()
  799.     local RING, MESH, DELET = MakeRing()
  800.     local POS = Mouse.Hit.p
  801.     RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  802.     for i = 1, 45 do
  803.         Swait()
  804.         MESH.Scale = MESH.Scale + VT(12, 0, 12)
  805.         RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  806.     end
  807.     local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  808.     if HITFLOOR then
  809.         local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  810.         MakeForm(BEAM, "Cyl")
  811.         local DIST = (RING.Position - HITPOS).Magnitude
  812.         BEAM.Size = VT(0, DIST, 0)
  813.         BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  814.         for i = 1, 5 do
  815.             WACKYEFFECT({
  816.                 EffectType = "Wave",
  817.                 Size = VT(25, 0, 25),
  818.                 Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  819.                 Transparency = 0,
  820.                 Transparency2 = 1,
  821.                 CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  822.                 MoveToPos = nil,
  823.                 RotationX = 0,
  824.                 RotationY = 3,
  825.                 RotationZ = 0,
  826.                 Material = "Neon",
  827.                 Color = C3(1, 1, 1),
  828.                 SoundID = nil,
  829.                 SoundPitch = nil,
  830.                 SoundVolume = nil
  831.             })
  832.             WACKYEFFECT({
  833.                 EffectType = "Round Slash",
  834.                 Size = VT(3, 0, 3) / 13,
  835.                 Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  836.                 Transparency = 0,
  837.                 Transparency2 = 1,
  838.                 CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  839.                 MoveToPos = nil,
  840.                 RotationX = 0,
  841.                 RotationY = 0,
  842.                 RotationZ = 0,
  843.                 Material = "Neon",
  844.                 Color = C3(1, 1, 1),
  845.                 SoundID = nil,
  846.                 SoundPitch = nil,
  847.                 SoundVolume = nil
  848.             })
  849.             WACKYEFFECT({
  850.                 Time = 35,
  851.                 EffectType = "Sphere",
  852.                 Size = VT(22, 22, 22),
  853.                 Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  854.                 Transparency = 0,
  855.                 Transparency2 = 1,
  856.                 CFrame = CF(HITPOS),
  857.                 MoveToPos = nil,
  858.                 RotationX = 0,
  859.                 RotationY = 0,
  860.                 RotationZ = 0,
  861.                 Material = "Neon",
  862.                 Color = C3(1, 1, 1),
  863.                 SoundID = 459523898,
  864.                 SoundPitch = MRANDOM(9, 12) / 10,
  865.                 SoundVolume = 10
  866.             })
  867.         end
  868.         SHAKECAM(HITPOS, 100, 8, 15)
  869.         ApplyAoE(HITPOS, 50)
  870.         for i = 1, 25 do
  871.             Swait()
  872.             BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  873.             BEAM.Transparency = BEAM.Transparency + 0.04
  874.         end
  875.         BEAM:remove()
  876.     end
  877.     wait(0.2)
  878.     DELET()
  879. end
  880. function Ravage()
  881.     ATTACK = true
  882.     Rooted = false
  883.     local RING, MESH, DELET = MakeRing()
  884.     RING.Anchored = false
  885.     RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  886.     local WELD = weldBetween(RightArm, RING)
  887.     local GYRO = IT("BodyGyro", RootPart)
  888.     GYRO.D = 20
  889.     GYRO.P = 4000
  890.     GYRO.MaxTorque = VT(0, 40000, 0)
  891.     coroutine.resume(coroutine.create(function()
  892.         repeat
  893.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  894.             Swait()
  895.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  896.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  897.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  898.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  899.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  900.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901.         until ATTACK == false
  902.         GYRO:remove()
  903.     end))
  904.     CreateSound(459523787, RING, 8, 1, false)
  905.     for i = 1, 45 do
  906.         Swait()
  907.         MESH.Scale = MESH.Scale + VT(13, 0, 13)
  908.         WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  909.     end
  910.     wait(0.3)
  911.     repeat
  912.         for i = 1, 25 do
  913.             Swait()
  914.             WACKYEFFECT({
  915.                 Time = 15,
  916.                 EffectType = "Sphere",
  917.                 Size = VT(4, 4, 4),
  918.                 Size2 = VT(0, 0, 0),
  919.                 Transparency = 1,
  920.                 Transparency2 = 0,
  921.                 CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  922.                 MoveToPos = RING.Position,
  923.                 RotationX = 0,
  924.                 RotationY = 0,
  925.                 RotationZ = 0,
  926.                 Material = "Neon",
  927.                 Color = C3(1, 1, 1),
  928.                 SoundID = nil,
  929.                 SoundPitch = nil,
  930.                 SoundVolume = nil
  931.             })
  932.         end
  933.         WACKYEFFECT({
  934.             Time = 35,
  935.             EffectType = "Sphere",
  936.             Size = VT(25, 2, 25),
  937.             Size2 = VT(35, 5, 35),
  938.             Transparency = 0,
  939.             Transparency2 = 1,
  940.             CFrame = RING.CFrame,
  941.             MoveToPos = nil,
  942.             RotationX = 0,
  943.             RotationY = 0,
  944.             RotationZ = 0,
  945.             Material = "Neon",
  946.             Color = C3(1, 1, 1),
  947.             SoundID = 459523898,
  948.             SoundPitch = MRANDOM(9, 12) / 10,
  949.             SoundVolume = 10
  950.         })
  951.         coroutine.resume(coroutine.create(function()
  952.             local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  953.             MakeForm(PROJECTILE, "Ball")
  954.             PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  955.             local FIRE = script.Flames:Clone()
  956.             FIRE.Parent = PROJECTILE
  957.             FIRE.Enabled = true
  958.             local SPEED = -0.2
  959.             for i = 1, 1000 do
  960.                 Swait()
  961.                 SPEED = SPEED - 0.01
  962.                 local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  963.                 if HIT then
  964.                     do
  965.                         local POS = PROJECTILE.Position
  966.                         ApplyAoE(POS, 100)
  967.                         SHAKECAM(POS, 150, 12, 15)
  968.                         coroutine.resume(coroutine.create(function()
  969.                             for i = 1, 5 do
  970.                                 Swait()
  971.                                 WACKYEFFECT({
  972.                                     Time = 85,
  973.                                     EffectType = "Wave",
  974.                                     Size = VT(25, 0, 25),
  975.                                     Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  976.                                     Transparency = 0,
  977.                                     Transparency2 = 1,
  978.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  979.                                     MoveToPos = nil,
  980.                                     RotationX = 0,
  981.                                     RotationY = 3,
  982.                                     RotationZ = 0,
  983.                                     Material = "Neon",
  984.                                     Color = C3(1, 1, 1),
  985.                                     SoundID = nil,
  986.                                     SoundPitch = nil,
  987.                                     SoundVolume = nil
  988.                                 })
  989.                                 WACKYEFFECT({
  990.                                     Time = 85,
  991.                                     EffectType = "Round Slash",
  992.                                     Size = VT(3, 0, 3) / 13,
  993.                                     Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  994.                                     Transparency = 0,
  995.                                     Transparency2 = 1,
  996.                                     CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  997.                                     MoveToPos = nil,
  998.                                     RotationX = 0,
  999.                                     RotationY = 0,
  1000.                                     RotationZ = 0,
  1001.                                     Material = "Neon",
  1002.                                     Color = C3(1, 1, 1),
  1003.                                     SoundID = nil,
  1004.                                     SoundPitch = nil,
  1005.                                     SoundVolume = nil
  1006.                                 })
  1007.                                 WACKYEFFECT({
  1008.                                     Time = 75,
  1009.                                     EffectType = "Sphere",
  1010.                                     Size = VT(22, 22, 22),
  1011.                                     Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1012.                                     Transparency = 0,
  1013.                                     Transparency2 = 1,
  1014.                                     CFrame = CF(POS),
  1015.                                     MoveToPos = nil,
  1016.                                     RotationX = 0,
  1017.                                     RotationY = 0,
  1018.                                     RotationZ = 0,
  1019.                                     Material = "Neon",
  1020.                                     Color = C3(1, 1, 1),
  1021.                                     SoundID = 533636431,
  1022.                                     SoundPitch = MRANDOM(9, 12) / 10,
  1023.                                     SoundVolume = 10
  1024.                                 })
  1025.                             end
  1026.                         end))
  1027.                         break
  1028.                     end
  1029.                 else
  1030.                     PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1031.                     for index, CHILD in pairs(workspace:GetDescendants()) do
  1032.                         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1033.                             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1034.                             if HUM then
  1035.                                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1036.                                 if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1037.                                     PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1038.                                 end
  1039.                             end
  1040.                         end
  1041.                     end
  1042.                 end
  1043.             end
  1044.             FIRE.Enabled = false
  1045.             PROJECTILE.Transparency = 1
  1046.             Debris:AddItem(PROJECTILE, 5)
  1047.         end))
  1048.     until KEYHOLD == false
  1049.     wait(0.1)
  1050.     RING.Anchored = true
  1051.     WELD:remove()
  1052.     DELET()
  1053.     ATTACK = false
  1054.     Rooted = false
  1055. end
  1056. function Earthquake()
  1057.     ATTACK = true
  1058.     Rooted = true
  1059.     local GYRO = IT("BodyGyro", RootPart)
  1060.     GYRO.D = 20
  1061.     GYRO.P = 4000
  1062.     GYRO.MaxTorque = VT(0, 40000, 0)
  1063.     local RING, MESH, DELET = MakeRing()
  1064.     local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1065.     RING.CFrame = CF(HITPOS)
  1066.     for i = 0, 0.6, 0.1 / Animation_Speed do
  1067.         GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1068.         Swait()
  1069.         MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1070.         RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1071.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1072.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1073.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077.     end
  1078.     local BLASTS = {468991944, 468991990}
  1079.     coroutine.resume(coroutine.create(function()
  1080.         local CFRAME = RootPart.CFrame
  1081.         for i = 1, 100 do
  1082.             CFRAME = CFRAME * CF(0, 0, -35)
  1083.             do
  1084.                 local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1085.                 if HITFLOOR then
  1086.                     Swait()
  1087.                     do
  1088.                         local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1089.                         coroutine.resume(coroutine.create(function()
  1090.                             local RING, MESH, DELET = MakeRing()
  1091.                             RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1092.                             for i = 1, 25 do
  1093.                                 Swait()
  1094.                                 MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1095.                                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1096.                             end
  1097.                             ApplyAoE(RING.Position, 65)
  1098.                             SHAKECAM(RING.Position, 80, 12, 15)
  1099.                             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1100.                             WACKYEFFECT({
  1101.                                 Time = 25,
  1102.                                 EffectType = "Sphere",
  1103.                                 Size = VT(22, 22, 22),
  1104.                                 Size2 = VT(85, 85, 85),
  1105.                                 Transparency = 0,
  1106.                                 Transparency2 = 1,
  1107.                                 CFrame = CF(RING.Position),
  1108.                                 MoveToPos = nil,
  1109.                                 RotationX = 0,
  1110.                                 RotationY = 0,
  1111.                                 RotationZ = 0,
  1112.                                 Material = "Neon",
  1113.                                 Color = C3(1, 1, 1),
  1114.                                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1115.                                 SoundPitch = MRANDOM(9, 12) / 10,
  1116.                                 SoundVolume = 10
  1117.                             })
  1118.                             for e = 1, 3 do
  1119.                                 WACKYEFFECT({
  1120.                                     EffectType = "Wave",
  1121.                                     Size = VT(25, 0, 25),
  1122.                                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1123.                                     Transparency = 0,
  1124.                                     Transparency2 = 1,
  1125.                                     CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1126.                                     MoveToPos = nil,
  1127.                                     RotationX = 0,
  1128.                                     RotationY = 3,
  1129.                                     RotationZ = 0,
  1130.                                     Material = "Neon",
  1131.                                     Color = C3(1, 1, 1),
  1132.                                     SoundID = nil,
  1133.                                     SoundPitch = nil,
  1134.                                     SoundVolume = nil
  1135.                                 })
  1136.                                 WACKYEFFECT({
  1137.                                     Time = 35,
  1138.                                     EffectType = "Sphere",
  1139.                                     Size = VT(22, 45, 22),
  1140.                                     Size2 = VT(25, 45 + e * 75, 25),
  1141.                                     Transparency = 0,
  1142.                                     Transparency2 = 1,
  1143.                                     CFrame = CF(RING.Position) * TURN,
  1144.                                     MoveToPos = nil,
  1145.                                     RotationX = 0,
  1146.                                     RotationY = 0,
  1147.                                     RotationZ = 0,
  1148.                                     Material = "Neon",
  1149.                                     Color = C3(1, 1, 1),
  1150.                                     SoundID = nil,
  1151.                                     SoundPitch = MRANDOM(9, 12) / 10,
  1152.                                     SoundVolume = 10
  1153.                                 })
  1154.                             end
  1155.                             wait(0.3)
  1156.                             DELET()
  1157.                         end))
  1158.                     end
  1159.                 end
  1160.             end
  1161.         end
  1162.     end))
  1163.     Rooted = false
  1164.     for i = 0, 0.2, 0.1 / Animation_Speed do
  1165.         Swait()
  1166.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1167.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1168.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172.     end
  1173.     DELET()
  1174.     GYRO:remove()
  1175.     ATTACK = false
  1176.     Rooted = false
  1177. end
  1178. function Beam()
  1179.     ATTACK = true
  1180.     Rooted = false
  1181.     local GYRO = IT("BodyGyro", RootPart)
  1182.     GYRO.D = 20
  1183.     GYRO.P = 4000
  1184.     GYRO.MaxTorque = VT(0, 40000, 0)
  1185.     local RING, MESH, DELET = MakeRing()
  1186.     local POS = RootPart.Position + VT(0, 25, 0)
  1187.     RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1188.     CreateSound(459523787, RING, 8, 1, false)
  1189.     local BLASTS = {468991944, 468991990}
  1190.     coroutine.resume(coroutine.create(function()
  1191.         local E = 0
  1192.         repeat
  1193.             E = E + 5
  1194.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1195.             Swait()
  1196.             RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1197.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1198.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1199.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1200.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1201.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203.         until ATTACK == false
  1204.         GYRO:remove()
  1205.         DELET()
  1206.     end))
  1207.     for i = 1, 50 do
  1208.         Swait()
  1209.         MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1210.     end
  1211.     for i = 1, 25 do
  1212.         Swait()
  1213.         WACKYEFFECT({
  1214.             Time = 15,
  1215.             EffectType = "Sphere",
  1216.             Size = VT(4, 4, 4),
  1217.             Size2 = VT(0, 0, 0),
  1218.             Transparency = 1,
  1219.             Transparency2 = 0,
  1220.             CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1221.             MoveToPos = RING.Position,
  1222.             RotationX = 0,
  1223.             RotationY = 0,
  1224.             RotationZ = 0,
  1225.             Material = "Neon",
  1226.             Color = C3(1, 1, 1),
  1227.             SoundID = nil,
  1228.             SoundPitch = nil,
  1229.             SoundVolume = nil
  1230.         })
  1231.     end
  1232.     local LOOP = 0
  1233.     local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1234.     MakeForm(BEAM, "Cyl")
  1235.     CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1236.     repeat
  1237.         local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1238.         if DISTANCE < 2000 then
  1239.             BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1240.             BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1241.             ApplyAoE(Mouse.Hit.p, 35)
  1242.             WACKYEFFECT({
  1243.                 Time = 35,
  1244.                 EffectType = "Sphere",
  1245.                 Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1246.                 Size2 = VT(5, 75, 5),
  1247.                 Transparency = 0,
  1248.                 Transparency2 = 1,
  1249.                 CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1250.                 MoveToPos = nil,
  1251.                 RotationX = 0,
  1252.                 RotationY = 0,
  1253.                 RotationZ = 0,
  1254.                 Material = "Neon",
  1255.                 Color = C3(1, 1, 1),
  1256.                 SoundID = nil,
  1257.                 SoundPitch = MRANDOM(9, 12) / 10,
  1258.                 SoundVolume = 10
  1259.             })
  1260.             Swait()
  1261.             LOOP = LOOP + 1
  1262.         end
  1263.     until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1264.     coroutine.resume(coroutine.create(function()
  1265.         for i = 1, 15 do
  1266.             Swait()
  1267.             BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1268.             BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1269.         end
  1270.         BEAM:remove()
  1271.     end))
  1272.     ATTACK = false
  1273.     Rooted = false
  1274. end
  1275. function Nuke()
  1276.     ATTACK = true
  1277.     Rooted = true
  1278.     local CHARGE = false
  1279.     local BLASTS = {468991944, 468991990}
  1280.     coroutine.resume(coroutine.create(function()
  1281.         repeat
  1282.             Swait()
  1283.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1284.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1285.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1286.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1287.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1288.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1289.         until CHARGE == true
  1290.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1291.             Swait()
  1292.             WACKYEFFECT({
  1293.                 Time = 15,
  1294.                 EffectType = "Sphere",
  1295.                 Size = VT(60, 60, 60),
  1296.                 Size2 = VT(0, 0, 0),
  1297.                 Transparency = 1,
  1298.                 Transparency2 = 0.7,
  1299.                 CFrame = CF(RootPart.Position),
  1300.                 MoveToPos = nil,
  1301.                 RotationX = 0,
  1302.                 RotationY = 0,
  1303.                 RotationZ = 0,
  1304.                 Material = "Neon",
  1305.                 Color = C3(1, 1, 1),
  1306.                 SoundID = nil,
  1307.                 SoundPitch = nil,
  1308.                 SoundVolume = nil
  1309.             })
  1310.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1311.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1312.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1313.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316.         end
  1317.         coroutine.resume(coroutine.create(function()
  1318.             local POS = RootPart.Position
  1319.             wait(0.2)
  1320.             for i = 1, 5 do
  1321.                 WACKYEFFECT({
  1322.                     Time = 65,
  1323.                     EffectType = "Sphere",
  1324.                     Size = VT(2, 2, 2),
  1325.                     Size2 = VT(0, 0, 500),
  1326.                     Transparency = 1,
  1327.                     Transparency2 = 0,
  1328.                     CFrame = CF(POS),
  1329.                     MoveToPos = nil,
  1330.                     RotationX = MRANDOM(-2, 2),
  1331.                     RotationY = MRANDOM(-12, 12),
  1332.                     RotationZ = MRANDOM(-2, 2),
  1333.                     Material = "Neon",
  1334.                     Color = C3(1, 1, 1),
  1335.                     SoundID = nil,
  1336.                     SoundPitch = nil,
  1337.                     SoundVolume = nil
  1338.                 })
  1339.             end
  1340.             wait(1)
  1341.             SHAKECAM(POS, 9999999999, 25, 25)
  1342.             ApplyAoE(POS, 450)
  1343.             WACKYEFFECT({
  1344.                 Time = 85,
  1345.                 EffectType = "Sphere",
  1346.                 Size = VT(120, 120, 120),
  1347.                 Size2 = VT(350, 350, 350),
  1348.                 Transparency = 0,
  1349.                 Transparency2 = 1,
  1350.                 CFrame = CF(POS),
  1351.                 MoveToPos = nil,
  1352.                 RotationX = 0,
  1353.                 RotationY = 0,
  1354.                 RotationZ = 0,
  1355.                 Material = "Neon",
  1356.                 Color = C3(1, 1, 1),
  1357.                 SoundID = nil,
  1358.                 SoundPitch = 1,
  1359.                 SoundVolume = 10
  1360.             })
  1361.             for i = 1, 20 do
  1362.                 WACKYEFFECT({
  1363.                     Time = 85,
  1364.                     EffectType = "Sphere",
  1365.                     Size = VT(120, 120, 120),
  1366.                     Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1367.                     Transparency = 0.8,
  1368.                     Transparency2 = 1,
  1369.                     CFrame = CF(POS),
  1370.                     MoveToPos = nil,
  1371.                     RotationX = 0,
  1372.                     RotationY = 0,
  1373.                     RotationZ = 0,
  1374.                     Material = "Neon",
  1375.                     Color = C3(1, 1, 1),
  1376.                     SoundID = nil,
  1377.                     SoundPitch = 1,
  1378.                     SoundVolume = 10
  1379.                 })
  1380.                 WACKYEFFECT({
  1381.                     Time = 100,
  1382.                     EffectType = "Wave",
  1383.                     Size = VT(25, 2, 25),
  1384.                     Size2 = VT(400, 0, 400) * 1.2,
  1385.                     Transparency = 0,
  1386.                     Transparency2 = 1,
  1387.                     CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1388.                     MoveToPos = nil,
  1389.                     RotationX = 0,
  1390.                     RotationY = 0,
  1391.                     RotationZ = 0,
  1392.                     Material = "Neon",
  1393.                     Color = C3(1, 1, 1),
  1394.                     SoundID = nil,
  1395.                     SoundPitch = nil,
  1396.                     SoundVolume = nil
  1397.                 })
  1398.             end
  1399.             local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1400.             for i = 1, 5 do
  1401.                 CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1402.                 WACKYEFFECT({
  1403.                     Time = 120,
  1404.                     EffectType = "Wave",
  1405.                     Size = VT(150, 2, 150),
  1406.                     Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1407.                     Transparency = 0,
  1408.                     Transparency2 = 1,
  1409.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1410.                     MoveToPos = nil,
  1411.                     RotationX = 0,
  1412.                     RotationY = 0,
  1413.                     RotationZ = 0,
  1414.                     Material = "Neon",
  1415.                     Color = C3(1, 1, 1),
  1416.                     SoundID = nil,
  1417.                     SoundPitch = nil,
  1418.                     SoundVolume = nil
  1419.                 })
  1420.             end
  1421.         end))
  1422.         for i = 0, 1, 0.1 / Animation_Speed do
  1423.             Swait()
  1424.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1425.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1426.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1427.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1428.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430.         end
  1431.         ATTACK = false
  1432.         Rooted = false
  1433.     end))
  1434.     for i = 1, 30 do
  1435.         wait(0.01)
  1436.         local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1437.         local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1438.         if HITFLOOR then
  1439.             ApplyAoE(HITPOS, 65)
  1440.             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1441.             WACKYEFFECT({
  1442.                 Time = 25,
  1443.                 EffectType = "Sphere",
  1444.                 Size = VT(22, 22, 22),
  1445.                 Size2 = VT(85, 85, 85),
  1446.                 Transparency = 0,
  1447.                 Transparency2 = 1,
  1448.                 CFrame = CF(HITPOS),
  1449.                 MoveToPos = nil,
  1450.                 RotationX = 0,
  1451.                 RotationY = 0,
  1452.                 RotationZ = 0,
  1453.                 Material = "Neon",
  1454.                 Color = C3(1, 1, 1),
  1455.                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1456.                 SoundPitch = MRANDOM(9, 12) / 10,
  1457.                 SoundVolume = 10
  1458.             })
  1459.             for e = 1, 3 do
  1460.                 WACKYEFFECT({
  1461.                     EffectType = "Wave",
  1462.                     Size = VT(25, 0, 25),
  1463.                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1464.                     Transparency = 0,
  1465.                     Transparency2 = 1,
  1466.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1467.                     MoveToPos = nil,
  1468.                     RotationX = 0,
  1469.                     RotationY = 3,
  1470.                     RotationZ = 0,
  1471.                     Material = "Neon",
  1472.                     Color = C3(1, 1, 1),
  1473.                     SoundID = nil,
  1474.                     SoundPitch = nil,
  1475.                     SoundVolume = nil
  1476.                 })
  1477.                 WACKYEFFECT({
  1478.                     Time = 35,
  1479.                     EffectType = "Sphere",
  1480.                     Size = VT(22, 45, 22),
  1481.                     Size2 = VT(25, 45 + e * 75, 25),
  1482.                     Transparency = 0,
  1483.                     Transparency2 = 1,
  1484.                     CFrame = CF(HITPOS) * TURN,
  1485.                     MoveToPos = nil,
  1486.                     RotationX = 0,
  1487.                     RotationY = 0,
  1488.                     RotationZ = 0,
  1489.                     Material = "Neon",
  1490.                     Color = C3(1, 1, 1),
  1491.                     SoundID = nil,
  1492.                     SoundPitch = MRANDOM(9, 12) / 10,
  1493.                     SoundVolume = 10
  1494.                 })
  1495.             end
  1496.         end
  1497.     end
  1498.     CHARGE = true
  1499. end
  1500. function MouseDown(Mouse)
  1501.     if ATTACK == false then
  1502.     end
  1503. end
  1504. function MouseUp(Mouse)
  1505.     HOLD = false
  1506. end
  1507. function KeyDown(Key)
  1508.     KEYHOLD = true
  1509.     if Key == "z" and ATTACK == false then
  1510.         Smite()
  1511.     end
  1512.     if Key == "b" and ATTACK == false then
  1513.         Ravage()
  1514.     end
  1515.     if Key == "c" and ATTACK == false then
  1516.         Earthquake()
  1517.     end
  1518.     if Key == "v" and ATTACK == false then
  1519.         Beam()
  1520.     end
  1521.     if Key == "x" and ATTACK == false then
  1522.         Nuke()
  1523.     end
  1524. end
  1525. function KeyUp(Key)
  1526.     if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1527.         KEYHOLD = false
  1528.     end
  1529. end
  1530. Mouse.Button1Down:connect(function(NEWKEY)
  1531.     MouseDown(NEWKEY)
  1532. end)
  1533. Mouse.Button1Up:connect(function(NEWKEY)
  1534.     MouseUp(NEWKEY)
  1535. end)
  1536. Mouse.KeyDown:connect(function(NEWKEY)
  1537.     KeyDown(NEWKEY)
  1538. end)
  1539. Mouse.KeyUp:connect(function(NEWKEY)
  1540.     KeyUp(NEWKEY)
  1541. end)
  1542. function unanchor()
  1543.     for _, c in pairs(Character:GetChildren()) do
  1544.         if c:IsA("BasePart") and c ~= RootPart then
  1545.             c.Anchored = false
  1546.         end
  1547.     end
  1548.     if UNANCHOR == true then
  1549.         RootPart.Anchored = false
  1550.     else
  1551.         RootPart.Anchored = true
  1552.     end
  1553. end
  1554. Humanoid.Changed:connect(function(Jump)
  1555.     if Jump == "Jump" and Disable_Jump == true then
  1556.         Humanoid.Jump = false
  1557.     end
  1558. end)
  1559. while true do
  1560.     Swait()
  1561.     Humanoid.HipHeight = 7
  1562.     script.Parent = WEAPONGUI
  1563.     ANIMATE.Parent = nil
  1564.     for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1565.         v:Stop()
  1566.     end
  1567.     SINE = SINE + CHANGE / 2
  1568.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1569.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1570.     if ATTACK == false then
  1571.         if TORSOVELOCITY < 1 then
  1572.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1573.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1574.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1575.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1576.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578.         elseif TORSOVELOCITY > 1 then
  1579.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1580.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1581.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585.         end
  1586.     end
  1587.     for WING = 1, #WINGS do
  1588.         local STUFF = WINGS[WING]
  1589.         local FEATHERS = STUFF[1]
  1590.         local ACCEL = STUFF[2]
  1591.         FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1592.     end
  1593.     unanchor()
  1594.     Humanoid.MaxHealth = 3000000
  1595.     Humanoid.Health = 3000000
  1596.     if Rooted == false then
  1597.         Disable_Jump = false
  1598.         Humanoid.WalkSpeed = Speed
  1599.     elseif Rooted == true then
  1600.         Disable_Jump = true
  1601.         Humanoid.WalkSpeed = 0
  1602.     end
  1603.     for _, c in pairs(Character:GetChildren()) do
  1604.         if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1605.             local hand = c:FindFirstChild'Handle'
  1606.             if(hand)then
  1607.                 hand.Parent = Character
  1608.                 weldBetween(hand,Head)
  1609.             end
  1610.             c:destroy()
  1611.         end
  1612.     end
  1613.     sick.Playing = true
  1614.     sick.SoundId = "rbxassetid://1073318933"
  1615.     sick.Looped = true
  1616.     sick.Pitch = 1
  1617.     sick.Volume = 3
  1618.     if sick.Parent ~= Character then
  1619.         sick = IT("Sound", Character)
  1620.     end
  1621.     Head.Color = C3(0,0,0)
  1622.     pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1623.     ApplyAoE(Torso.Position, 12)
  1624.     refit()
  1625. end
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