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Jan 17th, 2020
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C++ 0.98 KB | None | 0 0
  1. #include "script_component.hpp"
  2.  
  3. class CfgPatches {
  4.     class ADDON {
  5.         name = COMPONENT_NAME;
  6.         requiredVersion = REQUIRED_VERSION;
  7.         author = ECSTRING(main,Author);
  8.         url = ECSTRING(main,URL);
  9.         VERSION_CONFIG;
  10.         requiredAddons[] = {"mf7_core","A3_Functions_F","A3_Data_F","A3_Characters_F","A3_Anims_F","TIOWSpaceMarines","TIOW_SpaceMarine_Animations"};
  11.         // List of objects (CfgVehicles classes) contained in the addon. Important also for Zeus content (units and groups) unlocking.
  12.         units[] = {"MF7_Mk4Powerpack_II_Legion","MF7_Tactical_II_Legion"};
  13.         // List of weapons (CfgWeapons classes) contained in the addon.
  14.         weapons[] = {"MF7_Mk7PowerArmor_1_II","MF7_Mk7Limbs_II_Legion","MF7_MK7Helmet_II"};
  15.     };
  16. };
  17.  
  18. class CfgEditorSubcategories
  19. {
  20.     class EdSubcat_II_Legion
  21.     {
  22.         displayName="II Legion";
  23.     };
  24. };
  25.  
  26. #include "CfgVehicles.hpp"
  27. #include "CfgWeapons.hpp"
  28. #include "CfgEventHandlers.hpp"
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