ChaosMAX1268

Archetype for Dummies

Jun 12th, 2021 (edited)
545
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.51 KB | None | 0 0
  1. The World for Dummies
  2. Field Spell
  3. All "Dummy" monsters you control gain 500ATK. During your Draw Phase, instead of conducting your normal draw: You can add 1 "Dummy" card from your Deck to your hand. During your Standby Phase: You can reveal 1 "Dummy" monster from your hand; and if you do, all monsters your opponent controls become the same Type as the revealed monster until your opponent's End Phase.
  4.  
  5. Dummy Drakaina
  6. Level 8/WATER/Dragon/Effect
  7. 1500ATK/2500DEF
  8. (1) The Dragon monster(s) with the highest ATK on the field cannot activate its activated effects from the field (except this card). If this card battles, this card's ATK is doubled during Damage Calculation.
  9. Effect name (1): Dragonic Domination
  10. Attack name: Drakaina Demolition
  11.  
  12. Dummy Daityan(Origin: Daitya)
  13. Level 8/WATER/Warrior/Effect
  14. 2100ATK/2300DEF
  15. During the Battle Phase, the ATK of Warrior monsters your opponent controls become their original ATK/DEF, also the effects of all Equip Spells your opponent controls are negated until the end of the Battle Phase. If this card destroys a monster by battle: You can Special Summon 1 “Dummy” monster from your GY, after Damage Calculation, and it gains 300ATK. You can only use this effect of “Dummy Daityan” once per turn.
  16.  
  17. Dummy Drandirge (Origin: Drangue)
  18. Level 4/WATER/Thunder/Effect
  19. 1800ATK/1300DEF
  20. When this card battles a Thunder monster: You can banish 1 random card from your opponent’s hand during Damage Calculation. Once per turn: You can banish 1 card from your hand; Special Summon 1 “Dummy” monster from your GY, except “Dummy Drandirge”.
  21. Attack name: Direction Current
  22.  
  23. Dummy Destroyer
  24. Level 8/WATER/Machine/Effect
  25. 3000ATK/2300DEF
  26. (1) If your “Dummy” monster, except Dummy Destroyer, would be attacked, you can switch the attack target to this monster instead. Your opponent can only declare attacks once with a Machine monster during their Battle Phase.
  27. Effect name: Deflector Defense
  28. Attack name: Drone Deployer
  29.  
  30. Dummy Data Hacker
  31. Level 3/WATER/Cyberse/Effect
  32. 1200ATK/1300DEF
  33. When this card is Normal or Special Summoned: You can return 1 “Dummy” monster that is banished into your Deck, and if it was a Link Monster, you can draw 1 card. While your opponent controls a Cyberse monster, your opponent must pay 800 LP to Special Summon Cyberse monsters from their Extra Deck.
  34.  
  35. Dummy Double Doves
  36. Level 3/WATER/Winged Beast/Effect
  37. 1000ATK/500DEF
  38. When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower “Dummy” monster from your hand, but it cannot attack that turn. You can only use this effect of “Dummy Double Doves” once per turn. If your opponent Special Summons a monster(s), while they control a Winged Beast monster(s), they take 500 damage.
  39.  
  40. Dummy Dilongjin (Dummy Dailongryu) (origin Dilong and Daijinryu)
  41. Level 8/WATER/Wyrm/Effect
  42. 2000ATK/2600DEF
  43. When this card is Tribute Summoned: You can shuffle 2 “Dummy” cards from your GY into your Deck: Draw 2 cards and discard 1 card. During your End Phase, if your opponent controls a Wyrm monster, they must Tribute a Wyrm monster, or their LP is halved.
  44.  
  45. Dummy Dark Druid (Dummy Drudark)
  46. Level 4/WATER/Spellcaster/Effect
  47. 1900ATK/1700DEF
  48. When this card is Normal Summoned: You can add 1 “Dummy” Spell/Trap from your Deck to your hand. When this card destroys a Spellcaster monster by battle: You can banish 1 card in your opponent’s Spell & Trap Zone after Damage Calculation.
  49. Attack name: Dummy Dark Magic
  50.  
  51. Dummy Domkey (Dominick the Donkey (lalala...))
  52. Level 5/WATER/Beast/Effect
  53. 2000ATK/0DEF
  54. Cannot be destroyed by battle. During the Battle Phase, "Dummy" monsters can attack your opponent directly if there is a Beast monster in the opponent’s opposing Main Monster Zone, but their ATK becomes 500 during Damage Calculation.
  55.  
  56. Dummy Darling Sprite
  57. Level 3/WATER/Fairy/Effect
  58. 1500ATK/1600DEF
  59. When this card is Normal Summoned or Special Summoned by the effect of a “Dummy” monster: You can place 1 “The World for Dummies” from your GY to your Field Zone and activate it. Negate the effect of your opponent's Field Spell if they also control a Fairy monster(s).
  60.  
  61. Dummy Dryad
  62. Level 7/WATER/Plant/Effect
  63. 2100ATK/2400DEF
  64. If your opponent controls a Plant monster, your opponent cannot activate effects that change monster Levels. If you Normal Summon a “Dummy” monster that requires a Tribute: You can use your opponent's monsters as the Tributes instead, but you cannot attack your opponent directly this turn. You can only use this effect of "Dummy Daisy Dryad" once per turn.
  65.  
  66. Dummy Dile Gator (Dummy Diles Ligator)
  67. Level 6/WATER/Reptile/Effect
  68. 2000ATK/0DEF
  69. Your opponent must pay 400 LP to activate any effect that lists a counter (as a cost or condition) while they also control a Reptile monster. You can only use this effect of "Dummy Dile Gator" once per turn. If you control 2 or more "Dummy" monsters, this card can attack twice during each Battle Phase.
  70.  
  71. Dummy Dart Frog
  72. Level 3/WATER/Aqua/Effect
  73. 1100ATK/800DEF
  74. If this card is sent from the field to the GY: Draw 1 card. You can only use this effect of “Dummy Dart Frog” once per turn. When this card battles an Aqua monster: You can send the top 2 cards of your opponent’s Deck to the GY before Damage Calculation.
  75.  
  76. Dummy Dhampir
  77. Level 6/WATER/Zombie/Effect
  78. 2800 ATK/1300DEF
  79. Your opponent cannot Special Summon Zombie monsters from the GY while they control a Zombie monster. When this card attacks an Attack Position monster: You can switch that monster to face-up Defense Position; if you do, and the target is a Zombie monster, its DEF is decreased by its original DEF.
  80.  
  81. Dummy Deer Huntress (Origin: Deer Woman)
  82. Level 6/WATER/Beast-Warrior/Effect
  83. 2600ATK/2000DEF
  84. While this card is on the field, Beast-Warrior monsters cannot activate effects during the Battle Phase, except this card. When this card destroys a Beast-Warrior monster by battle: You can target 1 “Dummy” monster you control that did not already attack, it gains 600 ATK, also that monster can make a second attack during each Battle Phase this turn. You can only use this effect of “Dummy Deer Huntress” once per turn.
  85.  
  86. Dummy Diamond Golem
  87. Level 8/WATER/Rock/Effect
  88. 3000ATK/0DEF
  89. The first time a “Dummy” monster you control would be destroyed in a turn, it is not destroyed. While this card is on the field during your Standby Phase, all Attack Position Rock monsters are switched to face-up Defense Position, except this card. During your Battle Phase, the DEF of your opponent's Rock monsters becomes 0.
  90.  
  91. Dummy Dino Dactyl
  92. Level 8/WATER/Dinosaur/Effect
  93. 3400ATK/1400DEF
  94. Cannot be Special Summoned, except by the effect of a “Dummy” card effect. When you Tribute Summon this card, the Tributes must be “Dummy” monsters. At the start of the Battle Phase: You can target 1 other Dinosaur monster on the field with the highest ATK (your choice if tied); halve its ATK.
  95.  
  96. Dummy Dugong
  97. Level 5/WATER/Fish/Effect
  98. 1500ATK/2000DEF
  99. While your opponent controls a Fish monster, your opponent must banish the Tributes when they Tribute Summon Fish monsters and activate the effects of Fish monsters that require Tributing. (1)During the Battle Phase: You can Tribute a WATER monster; destroy 1 card on the field. You can only use this effect of "Dummy Dugong" once per turn.
  100. Effect name: Dummy Dive Bomber
  101.  
  102. Dummy Dread Archfiend (Dummy Daemon Reaper)
  103. Level 8/WATER/Fiend/Effect
  104. 2400ATK/400DEF
  105. Fiend monsters cannot destroy monsters by battle or card effect (except this card). If this card destroys a Fiend monster by battle: You can destroy 1 set card your opponent controls after Damage Calculation. You can only use this effect of “Dummy Dread Archfiend” once per turn.
  106. Attack Name: Dreadful Doom (Decapitation of Death)
  107.  
  108. Dummy Detonator (Dummy Dynamite Devil)
  109. Level 6/WATER/Pyro/Effect
  110. 2000ATK/1000ATK
  111. While your opponent controls a Pyro monster or has Pyro monsters in their GY, you never take effect damage from your opponent’s card effects. When this card is Special Summoned: You can target 1 “Dummy” Spell/Trap in your GY, and apply the following effect depending on its type.
  112. ● Spell: Add it to your hand
  113. ● Trap: Set it to your field, and if you do, it can be activated this turn.
  114. You can only use the effect of “Dummy Detonator” once per turn.
  115. Attack Name: Dynamite Detonation (Devil’s Dynamite)
  116.  
  117. Dummy Damselfly
  118. Level 3/WATER/Insect/Effect
  119. 300ATK/0DEF
  120. Gains 300 ATK for each Insect monster on the field, other than this card. If you control a Level 5 or higher “Dummy” monster: You can Special Summon this card (from your hand). During your End Phase, your opponent loses 300 LP for each Insect monster on the field. You can only use each effect of "Dummy Damselfly" once per turn.
  121.  
  122. Dummy Deep Nessie (Origin: Deepness, Lockness Monster)
  123. Level 6/WATER/Sea Serpent/Effect
  124. 2000ATK/1800DEF
  125. “Dummy” Spells and Traps you control cannot be targeted by card effects. Your opponent cannot activate cards in response to the activation of your “Dummy” Spells and Traps. When this monster battles an opponent’s Sea Serpent monster, this card gains ATK equal to that monster’s original ATK during Damage Calculation.
  126.  
  127. Dummy Discarnate Esper
  128. Level 4/WATER/Psychic/Effect
  129. 1500ATK/1200DEF
  130. If your “Dummy” monster(s) would be banished, you can banish the top card of your Deck instead. Once per turn: You can banish a Psychic monster your opponent controls. During your opponent’s End Phase, they take 300 damage for each of their banished Psychic monsters.
  131.  
  132. Dummy Dream Wool
  133. Level 5/WATER/Illusion/Effect
  134. 1300ATK/1700DEF
  135. If your "Dummy" monster battles an Illusion monster: You can banish both battling monsters during at the end of the Damage Step. When your "Dummy" monster is attacked (Quick Effect): You can banish this card from your GY; Special Summon 1 banished "Dummy" monster, except "Dummy Dream Wool", and if you do, it becomes the new attack target, and you proceed to Damage Calculation. You can only use each effect of "Dummy Dream Wool" once per turn.
  136.  
  137. Dummy Drill
  138. Equip Spell
  139. Equip only to a “Dummy” monster. If a monster equipped with this card battles a monster of the same Type, increase its ATK by 500 during Damage Calculation. All monsters with the same Type as the equipped monster cannot activate effects during the Damage Step, except the equipped monster. You can only control 1 “Dummy Drill”.
  140.  
  141. Dummy Drowning
  142. Continuous Spell
  143. During your Main Phase: You can Special Summon 1 "Dummy" monster from your hand. During your End Phase: You can target 1 monster your opponent controls with the same Type as the monster Summoned by this effect, send both the target and the Summoned monster to the GY. If you do not use this effect, take 1000 damage during that End Phase. You can only use each effect of "Dummy Drowning" once per turn.
  144.  
  145. Dummy Drain
  146. Continuous Trap
  147. During your opponent’s Draw Phase: You can activate this effect instead. Declare a Type; your opponent excavates the top 3 cards in their Deck. If any of those cards is a monster of the declared Type, your opponent sends all those cards to the GY. If not, your opponent adds 1 of the excavated cards to their hand, then shuffles the rest back into their Deck. You can only control 1 “Dummy Drain”.
  148.  
  149. Dummy Decoy Doll
  150. Counter Trap
  151. If a "Dummy" monster would be destroyed by battle with an opponent’s monster: Tribute it; then Special Summon 1 “Dummy” monster from your hand whose Type is the same as the opponent’s monster who was battling your monster, then have the Summoned monster battle your opponent’s monster.
  152.  
  153. Dummy Duplicates (Dummy Derivatives)
  154. Quick Play Spell
  155. Target 1 monster your opponent controls: Special Summon 3 “Dummy Doppel Tokens” (Level 1/WATER/0ATK/0DEF) whose Type is the same as the targeted monster. “Dummy Doppel Tokens” cannot be used as Synchro Material, and cannot be Tributed or used as Link Material except for the Normal Summon or Link Summons of “Dummy” monsters. You can only use 1 “Dummy Duplicates” per turn.
  156.  
  157. Dummy Dousing Drops
  158. Normal Spell
  159. Activate only during Main Phase 1. Destroy cards your opponent controls up to the number of Dummy monsters you control with different Types, and if you do, inflict 200 damage for each card destroyed with this effect, then if you destroyed 5 or more cards with this effect, skip your Battle Phase this turn. You can only use 1 “Dummy Dousing Drops” per turn.
  160.  
  161. Dummy Dewstruction
  162. Normal Trap
  163. Until the end of this turn, all “Dummy” monsters you control gain 300 ATK for each monster you control with a different Type, and if they do, all monsters your opponent controls lose ATK equal to the ATK your “Dummy” monsters gained from this effect. You can only use this card during your turn if you do not control “The World for Dummies”. You can only use 1 "Dummy Dewstruction" per turn.
  164.  
  165. Dummy Duramination
  166. Counter Trap
  167. When your opponent would inflict damage to you by a direct attack: You can banish 3 “Dummy” monsters from your GY; gain 3000 LP before Damage Calculation. You can banish this card from your GY alongside the top 2 cards from your Deck face-down: Shuffle 3 face-up banished “Dummy” cards into your Deck, then draw 1 card. You can only use 1 effect of “Dummy Duramination” per turn, and only once that turn.
  168.  
  169. Dummy Daisylion
  170. WATER/Plant/Link/Effect
  171. 900ATK/Link-1 (Bottom)
  172. 1 “Dummy” monster with a Level
  173. When this card is Link Summoned: You can add 1 “The World for Dummies” from your Deck to your hand. (Quick Effect): You can target 2 “Dummy" monsters in your GY with different Types, banish 1 of the targets, and if you do, Special Summon the other, but its effects are negated this turn. You can only use each effect of “Dummy Daisylion” once per turn.
  174.  
  175. Dummy Double-Head Dipsa (origin, Dipsa & Hydra)
  176. WATER/Sea-Serpent/Link/Effect
  177. 1800ATK/Link-2 (Top Left/Bottom Right)
  178. 2 “Dummy” monsters with different Types
  179. Once per turn: You can destroy Spells and Traps your opponent controls, up to the greatest number of monsters with different Types they control, and if you do, inflict 300 damage to your opponent for each destroyed card. This card cannot attack the turn you activate and resolve this effect.
  180. Effect name: Debilitating Roar
  181.  
  182. Dummy Diply Triple (Origin: Dip & Cerberus)
  183. WATER/Beast/Link/Effect
  184. 2100ATK/Link-3 (Top/Bottom/ Bottom Right)
  185. 2+ “Dummy” monsters, including 1 Link Monster.
  186. Cannot attack directly. This card gains 300 ATK for each monster your opponent controls with different Types until the End Phase. This card can attack all monsters your opponent controls, once each, during each Battle Phase. When this card battles an opponent’s monster: You can banish 1 “Dummy” monster in your GY; that opponent’s monster loses 1000 ATK/DEF.
  187. Attack Name: Diminisher Fangs
  188.  
  189. Dummy Dullahan, The Duke
  190. WATER/Warrior/Link/Effect
  191. 3200ATK/Link-4 (Top/Bottom/Top Left/Bottom Right)
  192. 2+ “Dummy” monsters with different Types
  193. Must be Link Summoned. “Dummy” monsters cannot be targeted by card effects, except “Dummy” card effects. Your opponent takes 1000 damage after resolving any effect that involves a specific Type(s) (as a condition, cost, or the effect itself). You can only control 1 "Dummy Dullahan, The Duke”.
  194. Attack Name: Diabolic Disaster
  195.  
  196. Dummy, The Devourer of Worlds
  197. WATER/Aqua/Link/Effect
  198. 4000ATK/Link 8 (ALL)
  199. 4+ WATER monsters with different Types
  200. You can also Link Summon this card (from the Extra Deck) by banishing (from the field) 1 “The World for Dummies” and 1 WATER Link-4 Link Monster you control. Cannot be destroyed by battle or monster effects, except by monsters that share a Type with this card. Once per turn: You can banish 1 non-Link "Dummy" monster in your GY; this card’s name and Type become that monster's original name and Type, and it gains that monster's original effects. These changes last until the End Phase.
  201. Attack name: Discourse Dismantle
  202.  
  203. Dummy, The Dummy Drakaina
  204. Level 12/WATER/Dragon/Effect
  205. 4000ATK/4000DEF
  206. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 "Dummy" monsters (1 Level 8 or higher monster, 1 Link-4 or higher Link Monster). All monsters your opponent controls lose 500 ATK/DEF for each monster they control with the same Type as it. When this card destroys a monster by battle whose current ATK is different from their original ATK, the battle damage your opponent receives is doubled.
  207. Attack Name: Discourse Demolition
  208.  
  209. (Text in parenthesis is an OCG name, or explaining that the monster is based on if it is not obvious) attack and effect names are for a possible fanfiction, lore that may or may not come one day
Advertisement
Add Comment
Please, Sign In to add comment