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- [INFO] RetroArch 1.7.0 (Git 4b68a21a7)
- [INFO] === Build =======================================
- [INFO] Version: 1.7.0
- [INFO] Git: 4b68a21a7
- [INFO] =================================================
- [INFO] [Config]: Loading default config.
- [INFO] [Config]: loading config from: (null).
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirecting save file to "D:\Emulation\Emulators\RetroArch\saves\.srm".
- [INFO] Redirecting savestate to "D:\Emulation\Emulators\RetroArch\states\.state".
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1200.
- [INFO] Setting fullscreen to 1920x1200 @ 60Hz on device \\.\DISPLAY1.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
- [INFO] [GL]: Version: 4.5.13417 Compatibility Profile Context 15.301.1901.0.
- [INFO] [GL]: Using ARB_sync to reduce latency.
- [INFO] [GL]: Using resolution 1920x1200
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
- [INFO] [Autoconf]: 51 profiles found.
- [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
- [INFO] [Autoconf]: selected configuration: D:\Emulation\Emulators\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Autoconf]: 51 profiles found.
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Autoconf]: selected configuration: D:\Emulation\Emulators\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Video]: Found display server: win32
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Menu]: Found menu display driver: "menu_display_gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_history.lpl].
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_favorites.lpl].
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_music_history.lpl].
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_video_history.lpl].
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] Using content: D:\Emulation\Roms\NES\Super Mario Bros. (Japan, USA).zip#Super Mario Bros. (Japan, USA).nes.
- [INFO] arg #0: retroarch
- [INFO] arg #1: D:\Emulation\Roms\NES\Super Mario Bros. (Japan, USA).zip#Super Mario Bros. (Japan, USA).nes
- [INFO] arg #2: -s
- [INFO] arg #3: D:\Emulation\Emulators\RetroArch\saves
- [INFO] arg #4: -S
- [INFO] arg #5: D:\Emulation\Emulators\RetroArch\states
- [INFO] arg #6: -c
- [INFO] arg #7: D:\Emulation\Emulators\RetroArch\retroarch.cfg
- [INFO] arg #8: -L
- [INFO] arg #9: D:\Emulation\Emulators\RetroArch\cores\bnes_libretro.dll
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] Set config file to : D:\Emulation\Emulators\RetroArch\retroarch.cfg
- [INFO] RetroArch 1.7.0 (Git 4b68a21a7)
- [INFO] Redirecting save file to "D:\Emulation\Emulators\RetroArch\saves\Super Mario Bros. (Japan, USA).srm".
- [INFO] Redirecting savestate to "D:\Emulation\Emulators\RetroArch\states\Super Mario Bros. (Japan, USA).state".
- [INFO] === Build =======================================
- [INFO] Version: 1.7.0
- [INFO] Git: 4b68a21a7
- [INFO] =================================================
- [INFO] Loading dynamic libretro core from: "D:\Emulation\Emulators\RetroArch\cores\bnes_libretro.dll"
- [INFO] [overrides] no core-specific overrides found at D:\Emulation\Emulators\RetroArch\config\bnes\bnes.cfg.
- [INFO] [overrides] no game-specific overrides found at D:\Emulation\Emulators\RetroArch\config\bnes\Super Mario Bros. (Japan, USA).cfg.
- [INFO] Shaders: preset directory: D:\Emulation\Emulators\RetroArch\shaders\presets
- [INFO] Shaders: no game-specific preset found at D:\Emulation\Emulators\RetroArch\shaders\presets\bnes\Super Mario Bros. (Japan, USA).cgp.
- [INFO] Shaders: no game-specific preset found at D:\Emulation\Emulators\RetroArch\shaders\presets\bnes\Super Mario Bros. (Japan, USA).glslp.
- [INFO] Shaders: no core-specific preset found at D:\Emulation\Emulators\RetroArch\shaders\presets\bnes\bnes.cgp.
- [INFO] Shaders: no core-specific preset found at D:\Emulation\Emulators\RetroArch\shaders\presets\bnes\bnes.glslp.
- [INFO] Remaps: remap directory: D:\Emulation\Emulators\RetroArch\config\remaps
- [INFO] Remaps: no game-specific remap found at D:\Emulation\Emulators\RetroArch\config\remaps\bnes\Super Mario Bros. (Japan, USA).rmp.
- [INFO] Remaps: no core-specific remap found at D:\Emulation\Emulators\RetroArch\config\remaps\bnes\bnes.rmp.
- [INFO] Redirecting save file to "D:\Emulation\Emulators\RetroArch\saves\bnes\Super Mario Bros. (Japan, USA).srm".
- [INFO] Redirecting savestate to "D:\Emulation\Emulators\RetroArch\states\bnes\Super Mario Bros. (Japan, USA).state".
- [INFO] Loading content file: D:\Emulation\Roms\NES\Super Mario Bros. (Japan, USA).nes.
- [INFO] Did not find a valid content patch.
- [INFO] CRC32: 0x3337ec46 .
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
- [INFO] RetroPad, User 1, Button "Select" => "Select"
- [INFO] RetroPad, User 1, Button "Start" => "Start"
- [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 1, Button "A (right)" => "A"
- [INFO] RetroPad, User 2, Button "B (bottom)" => "B"
- [INFO] RetroPad, User 2, Button "Select" => "Select"
- [INFO] RetroPad, User 2, Button "Start" => "Start"
- [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 2, Button "A (right)" => "A"
- [INFO] RetroPad, User 3, Button "B (bottom)" => "B"
- [INFO] RetroPad, User 3, Button "Select" => "Select"
- [INFO] RetroPad, User 3, Button "Start" => "Start"
- [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 3, Button "A (right)" => "A"
- [INFO] RetroPad, User 4, Button "B (bottom)" => "B"
- [INFO] RetroPad, User 4, Button "Select" => "Select"
- [INFO] RetroPad, User 4, Button "Start" => "Start"
- [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 4, Button "A (right)" => "A"
- [INFO] Skipping SRAM load..
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 31914.93 Hz.
- [INFO] [CHEEVOS]: system RAM: 0000000000000000 0
- [INFO] [CHEEVOS]: save RAM: 0000000000000000 0
- [INFO] [CHEEVOS]: video RAM: 0000000000000000 0
- [INFO] [CHEEVOS]: RTC: 0000000000000000 0
- [INFO] [Video]: Video @ fullscreen
- [WARN] 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1200.
- [INFO] Setting fullscreen to 1920x1200 @ 60Hz on device \\.\DISPLAY1.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
- [INFO] [GL]: Version: 4.5.13417 Compatibility Profile Context 15.301.1901.0.
- [INFO] [GL]: Using ARB_sync to reduce latency.
- [INFO] [GL]: Using resolution 1920x1200
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
- [INFO] [Autoconf]: 51 profiles found.
- [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Autoconf]: selected configuration: D:\Emulation\Emulators\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Autoconf]: 51 profiles found.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Autoconf]: selected configuration: D:\Emulation\Emulators\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_history.lpl].
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_favorites.lpl].
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_music_history.lpl].
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_video_history.lpl].
- [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
- [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
- [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
- [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
- [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
- [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
- [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
- [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
- [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
- [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
- [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
- [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
- [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
- [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
- [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
- [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
- [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
- [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
- [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
- [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
- [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
- [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
- [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
- [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 130.
- [INFO] Shader log: Vertex shader failed to compile with the following errors:
- ERROR: 3:3747: error(#53) Built-in function parameter type check fail: an operation which requires matrix parameters is used on a non matrix type!
- ERROR: 3:3747: error(#53) Built-in function parameter type check fail: an operation which requires matrix parameters is used on a non matrix type!
- ERROR: error(#273) 2 compilation errors. No code generated
- [ERROR] Failed to compile vertex shader #11
- [ERROR] Failed to link program #11.
- [ERROR] Failed to create GL program #11.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [WARN] [GL]: Failed to set multipass shader. Falling back to stock.
- [WARN] Rendering context is incompatible with shader type:
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [Config]: Saved new config to "D:\Emulation\Emulators\RetroArch\retroarch.cfg".
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Audio]: Average audio buffer saturation: 39.38 %, standard deviation (percentage points): 8.76 %.
- [INFO] [Audio]: Amount of time spent close to underrun: 7.86 %. Close to blocking: 0.00 %.
- [INFO] Removing temporary content file: D:\Emulation\Roms\NES\Super Mario Bros. (Japan, USA).nes.
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Audio]: Average audio buffer saturation: 39.38 %, standard deviation (percentage points): 8.76 %.
- [INFO] [Audio]: Amount of time spent close to underrun: 7.86 %. Close to blocking: 0.00 %.
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