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  1. [INFO] RetroArch 1.7.0 (Git 4b68a21a7)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.0
  4. [INFO] Git: 4b68a21a7
  5. [INFO] =================================================
  6. [INFO] [Config]: Loading default config.
  7. [INFO] [Config]: loading config from: (null).
  8. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  9. [INFO] Redirecting save file to "D:\Emulation\Emulators\RetroArch\saves\.srm".
  10. [INFO] Redirecting savestate to "D:\Emulation\Emulators\RetroArch\states\.state".
  11. [INFO] Version of libretro API: 1
  12. [INFO] Compiled against API: 1
  13. [INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
  14. [INFO] [Video]: Video @ fullscreen
  15. [INFO] [GL]: Found GL context: wgl
  16. [INFO] [GL]: Detecting screen resolution 1920x1200.
  17. [INFO] Setting fullscreen to 1920x1200 @ 60Hz on device \\.\DISPLAY1.
  18. [INFO] [WGL]: wglSwapInterval(1)
  19. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
  20. [INFO] [GL]: Version: 4.5.13417 Compatibility Profile Context 15.301.1901.0.
  21. [INFO] [GL]: Using ARB_sync to reduce latency.
  22. [INFO] [GL]: Using resolution 1920x1200
  23. [INFO] [GL]: Default shader backend found: glsl.
  24. [INFO] [Shader driver]: Using GLSL shader backend.
  25. [INFO] [GLSL]: Checking GLSL shader support ...
  26. [WARN] [GL]: Stock GLSL shaders will be used.
  27. [INFO] [GLSL]: Found GLSL vertex shader.
  28. [INFO] [GLSL]: Found GLSL fragment shader.
  29. [INFO] [GLSL]: Linking GLSL program.
  30. [INFO] [GLSL]: Found GLSL vertex shader.
  31. [INFO] [GLSL]: Found GLSL fragment shader.
  32. [INFO] [GLSL]: Linking GLSL program.
  33. [INFO] [GLSL]: Found GLSL vertex shader.
  34. [INFO] [GLSL]: Found GLSL fragment shader.
  35. [INFO] [GLSL]: Linking GLSL program.
  36. [INFO] [GLSL]: Found GLSL vertex shader.
  37. [INFO] [GLSL]: Found GLSL fragment shader.
  38. [INFO] [GLSL]: Linking GLSL program.
  39. [INFO] [GLSL]: Found GLSL vertex shader.
  40. [INFO] [GLSL]: Found GLSL fragment shader.
  41. [INFO] [GLSL]: Linking GLSL program.
  42. [INFO] [GLSL]: Found GLSL vertex shader.
  43. [INFO] [GLSL]: Found GLSL fragment shader.
  44. [INFO] [GLSL]: Linking GLSL program.
  45. [INFO] [GLSL]: Found GLSL vertex shader.
  46. [INFO] [GLSL]: Found GLSL fragment shader.
  47. [INFO] [GLSL]: Linking GLSL program.
  48. [INFO] [GLSL]: Found GLSL vertex shader.
  49. [INFO] [GLSL]: Found GLSL fragment shader.
  50. [INFO] [GLSL]: Linking GLSL program.
  51. [INFO] [GLSL]: Found GLSL vertex shader.
  52. [INFO] [GLSL]: Found GLSL fragment shader.
  53. [INFO] [GLSL]: Linking GLSL program.
  54. [INFO] [GL]: Using 4 textures.
  55. [INFO] [GL]: Loaded 1 program(s).
  56. [INFO] [XInput]: Found XInput v1.4.
  57. [INFO] [XInput]: Found XInput v1.4.
  58. [INFO] [DINPUT]: Enumerating joypads ...
  59. [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
  60. [INFO] [Autoconf]: 51 profiles found.
  61. [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
  62. [INFO] [Autoconf]: selected configuration: D:\Emulation\Emulators\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  63. [INFO] [Autoconf]: 51 profiles found.
  64. [INFO] [DINPUT]: Done enumerating joypads ...
  65. [INFO] [Joypad]: Found joypad driver: "dinput".
  66. [INFO] [Font]: Using font rendering backend: freetype.
  67. [INFO] [Autoconf]: selected configuration: D:\Emulation\Emulators\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  68. [INFO] [Video]: Found display server: win32
  69. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  70. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  71. [INFO] [Font]: Using font rendering backend: freetype.
  72. [INFO] [Font]: Using font rendering backend: freetype.
  73. [INFO] SRAM will not be saved.
  74. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_history.lpl].
  75. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_favorites.lpl].
  76. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_music_history.lpl].
  77. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_video_history.lpl].
  78. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_image_history.lpl].
  79. [INFO] [GL]: VSync => on
  80. [INFO] [WGL]: wglSwapInterval(1)
  81. [INFO] [GL]: VSync => on
  82. [INFO] [WGL]: wglSwapInterval(1)
  83. [INFO] Using content: D:\Emulation\Roms\NES\Super Mario Bros. (Japan, USA).zip#Super Mario Bros. (Japan, USA).nes.
  84. [INFO] arg #0: retroarch
  85. [INFO] arg #1: D:\Emulation\Roms\NES\Super Mario Bros. (Japan, USA).zip#Super Mario Bros. (Japan, USA).nes
  86. [INFO] arg #2: -s
  87. [INFO] arg #3: D:\Emulation\Emulators\RetroArch\saves
  88. [INFO] arg #4: -S
  89. [INFO] arg #5: D:\Emulation\Emulators\RetroArch\states
  90. [INFO] arg #6: -c
  91. [INFO] arg #7: D:\Emulation\Emulators\RetroArch\retroarch.cfg
  92. [INFO] arg #8: -L
  93. [INFO] arg #9: D:\Emulation\Emulators\RetroArch\cores\bnes_libretro.dll
  94. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  95. [INFO] Set config file to : D:\Emulation\Emulators\RetroArch\retroarch.cfg
  96. [INFO] RetroArch 1.7.0 (Git 4b68a21a7)
  97. [INFO] Redirecting save file to "D:\Emulation\Emulators\RetroArch\saves\Super Mario Bros. (Japan, USA).srm".
  98. [INFO] Redirecting savestate to "D:\Emulation\Emulators\RetroArch\states\Super Mario Bros. (Japan, USA).state".
  99. [INFO] === Build =======================================
  100. [INFO] Version: 1.7.0
  101. [INFO] Git: 4b68a21a7
  102. [INFO] =================================================
  103. [INFO] Loading dynamic libretro core from: "D:\Emulation\Emulators\RetroArch\cores\bnes_libretro.dll"
  104. [INFO] [overrides] no core-specific overrides found at D:\Emulation\Emulators\RetroArch\config\bnes\bnes.cfg.
  105. [INFO] [overrides] no game-specific overrides found at D:\Emulation\Emulators\RetroArch\config\bnes\Super Mario Bros. (Japan, USA).cfg.
  106. [INFO] Shaders: preset directory: D:\Emulation\Emulators\RetroArch\shaders\presets
  107. [INFO] Shaders: no game-specific preset found at D:\Emulation\Emulators\RetroArch\shaders\presets\bnes\Super Mario Bros. (Japan, USA).cgp.
  108. [INFO] Shaders: no game-specific preset found at D:\Emulation\Emulators\RetroArch\shaders\presets\bnes\Super Mario Bros. (Japan, USA).glslp.
  109. [INFO] Shaders: no core-specific preset found at D:\Emulation\Emulators\RetroArch\shaders\presets\bnes\bnes.cgp.
  110. [INFO] Shaders: no core-specific preset found at D:\Emulation\Emulators\RetroArch\shaders\presets\bnes\bnes.glslp.
  111. [INFO] Remaps: remap directory: D:\Emulation\Emulators\RetroArch\config\remaps
  112. [INFO] Remaps: no game-specific remap found at D:\Emulation\Emulators\RetroArch\config\remaps\bnes\Super Mario Bros. (Japan, USA).rmp.
  113. [INFO] Remaps: no core-specific remap found at D:\Emulation\Emulators\RetroArch\config\remaps\bnes\bnes.rmp.
  114. [INFO] Redirecting save file to "D:\Emulation\Emulators\RetroArch\saves\bnes\Super Mario Bros. (Japan, USA).srm".
  115. [INFO] Redirecting savestate to "D:\Emulation\Emulators\RetroArch\states\bnes\Super Mario Bros. (Japan, USA).state".
  116. [INFO] Loading content file: D:\Emulation\Roms\NES\Super Mario Bros. (Japan, USA).nes.
  117. [INFO] Did not find a valid content patch.
  118. [INFO] CRC32: 0x3337ec46 .
  119. [INFO] Environ SET_INPUT_DESCRIPTORS:
  120. [INFO] RetroPad, User 1, Button "B (bottom)" => "B"
  121. [INFO] RetroPad, User 1, Button "Select" => "Select"
  122. [INFO] RetroPad, User 1, Button "Start" => "Start"
  123. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  124. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  125. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  126. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  127. [INFO] RetroPad, User 1, Button "A (right)" => "A"
  128. [INFO] RetroPad, User 2, Button "B (bottom)" => "B"
  129. [INFO] RetroPad, User 2, Button "Select" => "Select"
  130. [INFO] RetroPad, User 2, Button "Start" => "Start"
  131. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  132. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  133. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  134. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  135. [INFO] RetroPad, User 2, Button "A (right)" => "A"
  136. [INFO] RetroPad, User 3, Button "B (bottom)" => "B"
  137. [INFO] RetroPad, User 3, Button "Select" => "Select"
  138. [INFO] RetroPad, User 3, Button "Start" => "Start"
  139. [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
  140. [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
  141. [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
  142. [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
  143. [INFO] RetroPad, User 3, Button "A (right)" => "A"
  144. [INFO] RetroPad, User 4, Button "B (bottom)" => "B"
  145. [INFO] RetroPad, User 4, Button "Select" => "Select"
  146. [INFO] RetroPad, User 4, Button "Start" => "Start"
  147. [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
  148. [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
  149. [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
  150. [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
  151. [INFO] RetroPad, User 4, Button "A (right)" => "A"
  152. [INFO] Skipping SRAM load..
  153. [INFO] Version of libretro API: 1
  154. [INFO] Compiled against API: 1
  155. [INFO] [Audio]: Set audio input rate to: 31914.93 Hz.
  156. [INFO] [CHEEVOS]: system RAM: 0000000000000000 0
  157. [INFO] [CHEEVOS]: save RAM: 0000000000000000 0
  158. [INFO] [CHEEVOS]: video RAM: 0000000000000000 0
  159. [INFO] [CHEEVOS]: RTC: 0000000000000000 0
  160. [INFO] [Video]: Video @ fullscreen
  161. [WARN] 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.
  162. [INFO] [GL]: Found GL context: wgl
  163. [INFO] [GL]: Detecting screen resolution 1920x1200.
  164. [INFO] Setting fullscreen to 1920x1200 @ 60Hz on device \\.\DISPLAY1.
  165. [INFO] [WGL]: wglSwapInterval(1)
  166. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon HD 5800 Series.
  167. [INFO] [GL]: Version: 4.5.13417 Compatibility Profile Context 15.301.1901.0.
  168. [INFO] [GL]: Using ARB_sync to reduce latency.
  169. [INFO] [GL]: Using resolution 1920x1200
  170. [INFO] [GL]: Default shader backend found: glsl.
  171. [INFO] [Shader driver]: Using GLSL shader backend.
  172. [INFO] [GLSL]: Checking GLSL shader support ...
  173. [WARN] [GL]: Stock GLSL shaders will be used.
  174. [INFO] [GLSL]: Found GLSL vertex shader.
  175. [INFO] [GLSL]: Found GLSL fragment shader.
  176. [INFO] [GLSL]: Linking GLSL program.
  177. [INFO] [GLSL]: Found GLSL vertex shader.
  178. [INFO] [GLSL]: Found GLSL fragment shader.
  179. [INFO] [GLSL]: Linking GLSL program.
  180. [INFO] [GLSL]: Found GLSL vertex shader.
  181. [INFO] [GLSL]: Found GLSL fragment shader.
  182. [INFO] [GLSL]: Linking GLSL program.
  183. [INFO] [GLSL]: Found GLSL vertex shader.
  184. [INFO] [GLSL]: Found GLSL fragment shader.
  185. [INFO] [GLSL]: Linking GLSL program.
  186. [INFO] [GLSL]: Found GLSL vertex shader.
  187. [INFO] [GLSL]: Found GLSL fragment shader.
  188. [INFO] [GLSL]: Linking GLSL program.
  189. [INFO] [GLSL]: Found GLSL vertex shader.
  190. [INFO] [GLSL]: Found GLSL fragment shader.
  191. [INFO] [GLSL]: Linking GLSL program.
  192. [INFO] [GLSL]: Found GLSL vertex shader.
  193. [INFO] [GLSL]: Found GLSL fragment shader.
  194. [INFO] [GLSL]: Linking GLSL program.
  195. [INFO] [GLSL]: Found GLSL vertex shader.
  196. [INFO] [GLSL]: Found GLSL fragment shader.
  197. [INFO] [GLSL]: Linking GLSL program.
  198. [INFO] [GLSL]: Found GLSL vertex shader.
  199. [INFO] [GLSL]: Found GLSL fragment shader.
  200. [INFO] [GLSL]: Linking GLSL program.
  201. [INFO] [GL]: Using 4 textures.
  202. [INFO] [GL]: Loaded 1 program(s).
  203. [INFO] [XInput]: Found XInput v1.4.
  204. [INFO] [XInput]: Found XInput v1.4.
  205. [INFO] [DINPUT]: Enumerating joypads ...
  206. [INFO] [DINPUT]: Device #0 PID: {0001} VID:{0810}
  207. [INFO] [Autoconf]: 51 profiles found.
  208. [INFO] [DINPUT]: Device #1 PID: {0001} VID:{0810}
  209. [INFO] [DINPUT]: Done enumerating joypads ...
  210. [INFO] [Joypad]: Found joypad driver: "dinput".
  211. [INFO] [Autoconf]: selected configuration: D:\Emulation\Emulators\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  212. [INFO] [Autoconf]: 51 profiles found.
  213. [INFO] [Font]: Using font rendering backend: freetype.
  214. [INFO] [Video]: Found display server: win32
  215. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  216. [INFO] [Autoconf]: selected configuration: D:\Emulation\Emulators\RetroArch\autoconfig\xinput\Twin_USB_Joystick_(Analog).cfg
  217. [INFO] [Font]: Using font rendering backend: freetype.
  218. [INFO] [Font]: Using font rendering backend: freetype.
  219. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_history.lpl].
  220. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_favorites.lpl].
  221. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_music_history.lpl].
  222. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_video_history.lpl].
  223. [INFO] Loading history file: [D:\Emulation\Emulators\RetroArch\content_image_history.lpl].
  224. [INFO] [GL]: VSync => on
  225. [INFO] [WGL]: wglSwapInterval(1)
  226. [INFO] [GL]: VSync => on
  227. [INFO] [WGL]: wglSwapInterval(1)
  228. [INFO] [Shader driver]: Using GLSL shader backend.
  229. [INFO] [GLSL]: Checking GLSL shader support ...
  230. [INFO] Found #pragma parameter Simulated CRT Gamma (crt_gamma) 2.500000 1.000000 5.000000 0.025000
  231. [INFO] Found #pragma parameter Your Display Gamma (lcd_gamma) 2.200000 1.000000 5.000000 0.025000
  232. [INFO] Found #pragma parameter Contrast (levels_contrast) 1.000000 0.000000 4.000000 0.015625
  233. [INFO] Found #pragma parameter Halation Weight (halation_weight) 0.000000 0.000000 1.000000 0.005000
  234. [INFO] Found #pragma parameter Diffusion Weight (diffusion_weight) 0.075000 0.000000 1.000000 0.005000
  235. [INFO] Found #pragma parameter Bloom - Underestimate Levels (bloom_underestimate_levels) 0.800000 0.000000 5.000000 0.010000
  236. [INFO] Found #pragma parameter Bloom - Excess (bloom_excess) 0.000000 0.000000 1.000000 0.005000
  237. [INFO] Found #pragma parameter Beam - Min Sigma (beam_min_sigma) 0.020000 0.005000 1.000000 0.005000
  238. [INFO] Found #pragma parameter Beam - Max Sigma (beam_max_sigma) 0.300000 0.005000 1.000000 0.005000
  239. [INFO] Found #pragma parameter Beam - Spot Power (beam_spot_power) 0.330000 0.010000 16.000000 0.010000
  240. [INFO] Found #pragma parameter Beam - Min Shape (beam_min_shape) 2.000000 2.000000 32.000000 0.100000
  241. [INFO] Found #pragma parameter Beam - Max Shape (beam_max_shape) 4.000000 2.000000 32.000000 0.100000
  242. [INFO] Found #pragma parameter Beam - Shape Power (beam_shape_power) 0.250000 0.010000 16.000000 0.010000
  243. [INFO] Found #pragma parameter Beam - Horiz Filter (beam_horiz_filter) 0.000000 0.000000 2.000000 1.000000
  244. [INFO] Found #pragma parameter Beam - Horiz Sigma (beam_horiz_sigma) 0.350000 0.000000 0.670000 0.005000
  245. [INFO] Found #pragma parameter Beam - Horiz Linear RGB Weight (beam_horiz_linear_rgb_weight) 1.000000 0.000000 1.000000 0.010000
  246. [INFO] Found #pragma parameter Convergence - Offset X Red (convergence_offset_x_r) 0.000000 -4.000000 4.000000 0.050000
  247. [INFO] Found #pragma parameter Convergence - Offset X Green (convergence_offset_x_g) 0.000000 -4.000000 4.000000 0.050000
  248. [INFO] Found #pragma parameter Convergence - Offset X Blue (convergence_offset_x_b) 0.000000 -4.000000 4.000000 0.050000
  249. [INFO] Found #pragma parameter Convergence - Offset Y Red (convergence_offset_y_r) 0.000000 -2.000000 2.000000 0.050000
  250. [INFO] Found #pragma parameter Convergence - Offset Y Green (convergence_offset_y_g) 0.000000 -2.000000 2.000000 0.050000
  251. [INFO] Found #pragma parameter Convergence - Offset Y Blue (convergence_offset_y_b) 0.000000 -2.000000 2.000000 0.050000
  252. [INFO] Found #pragma parameter Mask - Type (mask_type) 1.000000 0.000000 2.000000 1.000000
  253. [INFO] Found #pragma parameter Mask - Sample Mode (mask_sample_mode_desired) 0.000000 0.000000 2.000000 1.000000
  254. [INFO] Found #pragma parameter Mask - Specify Number of Triads (mask_specify_num_triads) 0.000000 0.000000 1.000000 1.000000
  255. [INFO] Found #pragma parameter Mask - Triad Size Desired (mask_triad_size_desired) 3.000000 1.000000 18.000000 0.125000
  256. [INFO] Found #pragma parameter Mask - Number of Triads Desired (mask_num_triads_desired) 480.000000 342.000000 1920.000000 1.000000
  257. [INFO] Found #pragma parameter AA - Subpixel R Offset Y (aa_subpixel_r_offset_y_runtime) 0.000000 -0.333333 0.333333 0.333333
  258. [INFO] Found #pragma parameter AA - Cubic Sharpness (aa_cubic_c) 0.500000 0.000000 4.000000 0.015625
  259. [INFO] Found #pragma parameter AA - Gaussian Sigma (aa_gauss_sigma) 0.500000 0.062500 1.000000 0.015625
  260. [INFO] Found #pragma parameter Geometry - Mode (geom_mode_runtime) 0.000000 0.000000 3.000000 1.000000
  261. [INFO] Found #pragma parameter Geometry - Radius (geom_radius) 2.000000 0.160000 1024.000000 0.100000
  262. [INFO] Found #pragma parameter Geometry - View Distance (geom_view_dist) 2.000000 0.500000 1024.000000 0.250000
  263. [INFO] Found #pragma parameter Geometry - Tilt Angle X (geom_tilt_angle_x) 0.000000 -3.141593 3.141593 0.017453
  264. [INFO] Found #pragma parameter Geometry - Tilt Angle Y (geom_tilt_angle_y) 0.000000 -3.141593 3.141593 0.017453
  265. [INFO] Found #pragma parameter Geometry - Aspect Ratio X (geom_aspect_ratio_x) 432.000000 1.000000 512.000000 1.000000
  266. [INFO] Found #pragma parameter Geometry - Aspect Ratio Y (geom_aspect_ratio_y) 329.000000 1.000000 512.000000 1.000000
  267. [INFO] Found #pragma parameter Geometry - Overscan X (geom_overscan_x) 1.000000 0.003906 4.000000 0.003906
  268. [INFO] Found #pragma parameter Geometry - Overscan Y (geom_overscan_y) 1.000000 0.003906 4.000000 0.003906
  269. [INFO] Found #pragma parameter Border - Size (border_size) 0.015000 0.000000 0.500000 0.005000
  270. [INFO] Found #pragma parameter Border - Darkness (border_darkness) 2.000000 0.000000 16.000000 0.062500
  271. [INFO] Found #pragma parameter Border - Compression (border_compress) 2.500000 1.000000 64.000000 0.062500
  272. [INFO] Found #pragma parameter Interlacing - Bottom Field First (interlace_bff) 0.000000 0.000000 1.000000 1.000000
  273. [INFO] Found #pragma parameter Interlace - Detect 1080i (interlace_1080i) 0.000000 0.000000 1.000000 1.000000
  274. [INFO] [GLSL]: Found GLSL vertex shader.
  275. [INFO] [GLSL]: Found GLSL fragment shader.
  276. [INFO] [GLSL]: Linking GLSL program.
  277. [INFO] [GLSL]: Found GLSL vertex shader.
  278. [INFO] [GLSL]: Using GLSL version 130.
  279. [INFO] [GLSL]: Found GLSL fragment shader.
  280. [INFO] [GLSL]: Using GLSL version 130.
  281. [INFO] [GLSL]: Linking GLSL program.
  282. [INFO] [GLSL]: Found GLSL vertex shader.
  283. [INFO] [GLSL]: Using GLSL version 130.
  284. [INFO] [GLSL]: Found GLSL fragment shader.
  285. [INFO] [GLSL]: Using GLSL version 130.
  286. [INFO] [GLSL]: Linking GLSL program.
  287. [INFO] [GLSL]: Found GLSL vertex shader.
  288. [INFO] [GLSL]: Using GLSL version 130.
  289. [INFO] [GLSL]: Found GLSL fragment shader.
  290. [INFO] [GLSL]: Using GLSL version 130.
  291. [INFO] [GLSL]: Linking GLSL program.
  292. [INFO] [GLSL]: Found GLSL vertex shader.
  293. [INFO] [GLSL]: Using GLSL version 130.
  294. [INFO] [GLSL]: Found GLSL fragment shader.
  295. [INFO] [GLSL]: Using GLSL version 130.
  296. [INFO] [GLSL]: Linking GLSL program.
  297. [INFO] [GLSL]: Found GLSL vertex shader.
  298. [INFO] [GLSL]: Using GLSL version 130.
  299. [INFO] [GLSL]: Found GLSL fragment shader.
  300. [INFO] [GLSL]: Using GLSL version 130.
  301. [INFO] [GLSL]: Linking GLSL program.
  302. [INFO] [GLSL]: Found GLSL vertex shader.
  303. [INFO] [GLSL]: Using GLSL version 130.
  304. [INFO] [GLSL]: Found GLSL fragment shader.
  305. [INFO] [GLSL]: Using GLSL version 130.
  306. [INFO] [GLSL]: Linking GLSL program.
  307. [INFO] [GLSL]: Found GLSL vertex shader.
  308. [INFO] [GLSL]: Using GLSL version 130.
  309. [INFO] [GLSL]: Found GLSL fragment shader.
  310. [INFO] [GLSL]: Using GLSL version 130.
  311. [INFO] [GLSL]: Linking GLSL program.
  312. [INFO] [GLSL]: Found GLSL vertex shader.
  313. [INFO] [GLSL]: Using GLSL version 130.
  314. [INFO] [GLSL]: Found GLSL fragment shader.
  315. [INFO] [GLSL]: Using GLSL version 130.
  316. [INFO] [GLSL]: Linking GLSL program.
  317. [INFO] [GLSL]: Found GLSL vertex shader.
  318. [INFO] [GLSL]: Using GLSL version 130.
  319. [INFO] [GLSL]: Found GLSL fragment shader.
  320. [INFO] [GLSL]: Using GLSL version 130.
  321. [INFO] [GLSL]: Linking GLSL program.
  322. [INFO] [GLSL]: Found GLSL vertex shader.
  323. [INFO] [GLSL]: Using GLSL version 130.
  324. [INFO] [GLSL]: Found GLSL fragment shader.
  325. [INFO] [GLSL]: Using GLSL version 130.
  326. [INFO] [GLSL]: Linking GLSL program.
  327. [INFO] [GLSL]: Found GLSL vertex shader.
  328. [INFO] [GLSL]: Using GLSL version 130.
  329. [INFO] [GLSL]: Found GLSL fragment shader.
  330. [INFO] [GLSL]: Using GLSL version 130.
  331. [INFO] [GLSL]: Linking GLSL program.
  332. [INFO] [GLSL]: Found GLSL vertex shader.
  333. [INFO] [GLSL]: Using GLSL version 130.
  334. [INFO] Shader log: Vertex shader failed to compile with the following errors:
  335. ERROR: 3:3747: error(#53) Built-in function parameter type check fail: an operation which requires matrix parameters is used on a non matrix type!
  336. ERROR: 3:3747: error(#53) Built-in function parameter type check fail: an operation which requires matrix parameters is used on a non matrix type!
  337. ERROR: error(#273) 2 compilation errors. No code generated
  338.  
  339.  
  340. [ERROR] Failed to compile vertex shader #11
  341. [ERROR] Failed to link program #11.
  342. [ERROR] Failed to create GL program #11.
  343. [INFO] [GLSL]: Checking GLSL shader support ...
  344. [WARN] [GL]: Stock GLSL shaders will be used.
  345. [INFO] [GLSL]: Found GLSL vertex shader.
  346. [INFO] [GLSL]: Found GLSL fragment shader.
  347. [INFO] [GLSL]: Linking GLSL program.
  348. [INFO] [GLSL]: Found GLSL vertex shader.
  349. [INFO] [GLSL]: Found GLSL fragment shader.
  350. [INFO] [GLSL]: Linking GLSL program.
  351. [INFO] [GLSL]: Found GLSL vertex shader.
  352. [INFO] [GLSL]: Found GLSL fragment shader.
  353. [INFO] [GLSL]: Linking GLSL program.
  354. [INFO] [GLSL]: Found GLSL vertex shader.
  355. [INFO] [GLSL]: Found GLSL fragment shader.
  356. [INFO] [GLSL]: Linking GLSL program.
  357. [INFO] [GLSL]: Found GLSL vertex shader.
  358. [INFO] [GLSL]: Found GLSL fragment shader.
  359. [INFO] [GLSL]: Linking GLSL program.
  360. [INFO] [GLSL]: Found GLSL vertex shader.
  361. [INFO] [GLSL]: Found GLSL fragment shader.
  362. [INFO] [GLSL]: Linking GLSL program.
  363. [INFO] [GLSL]: Found GLSL vertex shader.
  364. [INFO] [GLSL]: Found GLSL fragment shader.
  365. [INFO] [GLSL]: Linking GLSL program.
  366. [INFO] [GLSL]: Found GLSL vertex shader.
  367. [INFO] [GLSL]: Found GLSL fragment shader.
  368. [INFO] [GLSL]: Linking GLSL program.
  369. [INFO] [GLSL]: Found GLSL vertex shader.
  370. [INFO] [GLSL]: Found GLSL fragment shader.
  371. [INFO] [GLSL]: Linking GLSL program.
  372. [WARN] [GL]: Failed to set multipass shader. Falling back to stock.
  373. [WARN] Rendering context is incompatible with shader type:
  374. [INFO] [Shader driver]: Using GLSL shader backend.
  375. [INFO] [GLSL]: Checking GLSL shader support ...
  376. [WARN] [GL]: Stock GLSL shaders will be used.
  377. [INFO] [GLSL]: Found GLSL vertex shader.
  378. [INFO] [GLSL]: Found GLSL fragment shader.
  379. [INFO] [GLSL]: Linking GLSL program.
  380. [INFO] [GLSL]: Found GLSL vertex shader.
  381. [INFO] [GLSL]: Found GLSL fragment shader.
  382. [INFO] [GLSL]: Linking GLSL program.
  383. [INFO] [GLSL]: Found GLSL vertex shader.
  384. [INFO] [GLSL]: Found GLSL fragment shader.
  385. [INFO] [GLSL]: Linking GLSL program.
  386. [INFO] [GLSL]: Found GLSL vertex shader.
  387. [INFO] [GLSL]: Found GLSL fragment shader.
  388. [INFO] [GLSL]: Linking GLSL program.
  389. [INFO] [GLSL]: Found GLSL vertex shader.
  390. [INFO] [GLSL]: Found GLSL fragment shader.
  391. [INFO] [GLSL]: Linking GLSL program.
  392. [INFO] [GLSL]: Found GLSL vertex shader.
  393. [INFO] [GLSL]: Found GLSL fragment shader.
  394. [INFO] [GLSL]: Linking GLSL program.
  395. [INFO] [GLSL]: Found GLSL vertex shader.
  396. [INFO] [GLSL]: Found GLSL fragment shader.
  397. [INFO] [GLSL]: Linking GLSL program.
  398. [INFO] [GLSL]: Found GLSL vertex shader.
  399. [INFO] [GLSL]: Found GLSL fragment shader.
  400. [INFO] [GLSL]: Linking GLSL program.
  401. [INFO] [GLSL]: Found GLSL vertex shader.
  402. [INFO] [GLSL]: Found GLSL fragment shader.
  403. [INFO] [GLSL]: Linking GLSL program.
  404. [INFO] [Config]: Saved new config to "D:\Emulation\Emulators\RetroArch\retroarch.cfg".
  405. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  406. [INFO] [Audio]: Average audio buffer saturation: 39.38 %, standard deviation (percentage points): 8.76 %.
  407. [INFO] [Audio]: Amount of time spent close to underrun: 7.86 %. Close to blocking: 0.00 %.
  408. [INFO] Removing temporary content file: D:\Emulation\Roms\NES\Super Mario Bros. (Japan, USA).nes.
  409. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  410. [INFO] [Audio]: Average audio buffer saturation: 39.38 %, standard deviation (percentage points): 8.76 %.
  411. [INFO] [Audio]: Amount of time spent close to underrun: 7.86 %. Close to blocking: 0.00 %.
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