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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.vmf"
- Valve Software - vbsp.exe (Sep 23 2019)
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.log', but we don't own that location. Allowing.
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/ctf_subway/nature/blendrockwalldirt001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1286 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (927596 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1910 texinfos to 1093
- Reduced 82 texdatas to 72 (2047 bytes to 1652)
- Writing D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 4099, actual size 2947
- 9 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway"
- Valve Software - vvis.exe (Sep 23 2019)
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\aa semag\hammer maps\ctf_subway\ctf_subway.log', but we don't own that location. Allowing.
- 8 threads
- reading d:\aa semag\hammer maps\ctf_subway\ctf_subway.bsp
- reading d:\aa semag\hammer maps\ctf_subway\ctf_subway.prt
- 2347 portalclusters
- 7283 numportals
- LoadPortals: reading portal 6296
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway"
- Valve Software - vrad.exe SSE (Sep 23 2019)
- Valve Radiosity Simulator
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\aa semag\hammer maps\ctf_subway\ctf_subway.log', but we don't own that location. Allowing.
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\aa semag\hammer maps\ctf_subway\ctf_subway.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.95 seconds)
- 11013 faces
- 98 degenerate faces
- 503782 square feet [72544728.00 square inches]
- 2 Displacements
- 1436 Square Feet [206848.00 Square Inches]
- 157 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
- Build Patch/Sample Hash Table(s).....Done<0.0189 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 2 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 2523/8192 30276/98304 (30.8%)
- brushsides 27333/65536 218664/524288 (41.7%)
- planes 21952/65536 439040/1310720 (33.5%)
- vertexes 16862/65536 202344/786432 (25.7%)
- nodes 5422/65536 173504/2097152 ( 8.3%)
- texinfos 1093/12288 78696/884736 ( 8.9%)
- texdata 72/2048 2304/65536 ( 3.5%)
- dispinfos 2/0 352/0 ( 0.0%)
- disp_verts 162/0 3240/0 ( 0.0%)
- disp_tris 256/0 512/0 ( 0.0%)
- disp_lmsamples 1184/0 1184/0 ( 0.0%)
- faces 11013/65536 616728/3670016 (16.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6099/65536 341544/3670016 ( 9.3%)
- leaves 5430/65536 173760/2097152 ( 8.3%)
- leaffaces 13283/65536 26566/131072 (20.3%)
- leafbrushes 9788/65536 19576/131072 (14.9%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 78925/512000 315700/2048000 (15.4%)
- edges 45265/256000 181060/1024000 (17.7%)
- LDR worldlights 157/8192 13816/720896 ( 1.9%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1117/32768 11170/327680 ( 3.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 34650/65536 69300/131072 (52.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 36/512 12672/180224 ( 7.0%)
- LDR lightdata [variable] 2080212/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 112250/393216 (28.5%)
- LDR ambient table 5430/65536 21720/262144 ( 8.3%)
- HDR ambient table 5430/65536 21720/262144 ( 8.3%)
- LDR leaf ambient 12872/65536 360416/1835008 (19.6%)
- HDR leaf ambient 5430/65536 152040/1835008 ( 8.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/31262 ( 0.0%)
- pakfile [variable] 2947/0 ( 0.0%)
- physics [variable] 927596/4194304 (22.1%)
- physics terrain [variable] 276/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 32368
- Writing d:\aa semag\hammer maps\ctf_subway\ctf_subway.bsp
- 15 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_subway.bsp"
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -h 1080 -w 1920 -novid -noborder -windowed +map "ctf_subway" -steam
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