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MrFlovi

Compile log ctf_subway 27-1-2020

Jan 27th, 2020
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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 23 2019)
  7. 8 threads
  8. MSG_FILEWRITE - Filesystem was asked to write to 'D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.log', but we don't own that location. Allowing.
  9. materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
  10. Loading D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.vmf
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. Patching WVT material: maps/ctf_subway/nature/blendrockwalldirt001_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (1)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 1286 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.prt...Building visibility clusters...
  27. done (0)
  28. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  30. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  31. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (927596 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Water found with no water_lod_control entity, creating a default one.
  39. Compacting texture/material tables...
  40. Reduced 1910 texinfos to 1093
  41. Reduced 82 texdatas to 72 (2047 bytes to 1652)
  42. Writing D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.bsp
  43. MSG_FILEWRITE - Filesystem was asked to write to 'D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.bsp', but we don't own that location. Allowing.
  44. Wrote ZIP buffer, estimated size 4099, actual size 2947
  45. 9 seconds elapsed
  46.  
  47. ** Executing...
  48. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  49. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway"
  50.  
  51. Valve Software - vvis.exe (Sep 23 2019)
  52. MSG_FILEWRITE - Filesystem was asked to write to 'd:\aa semag\hammer maps\ctf_subway\ctf_subway.log', but we don't own that location. Allowing.
  53. 8 threads
  54. reading d:\aa semag\hammer maps\ctf_subway\ctf_subway.bsp
  55. reading d:\aa semag\hammer maps\ctf_subway\ctf_subway.prt
  56. 2347 portalclusters
  57. 7283 numportals
  58. LoadPortals: reading portal 6296
  59.  
  60. ** Executing...
  61. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  62. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway"
  63.  
  64. Valve Software - vrad.exe SSE (Sep 23 2019)
  65.  
  66. Valve Radiosity Simulator
  67. 8 threads
  68. MSG_FILEWRITE - Filesystem was asked to write to 'd:\aa semag\hammer maps\ctf_subway\ctf_subway.log', but we don't own that location. Allowing.
  69. [Reading texlights from 'lights.rad']
  70. unknown light specifier type - lights
  71.  
  72. [56 texlights parsed from 'lights.rad']
  73.  
  74. Loading d:\aa semag\hammer maps\ctf_subway\ctf_subway.bsp
  75. No vis information, direct lighting only.
  76. Setting up ray-trace acceleration structure... Done (1.95 seconds)
  77. 11013 faces
  78. 98 degenerate faces
  79. 503782 square feet [72544728.00 square inches]
  80. 2 Displacements
  81. 1436 Square Feet [206848.00 Square Inches]
  82. 157 direct lights
  83. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
  84. Build Patch/Sample Hash Table(s).....Done<0.0189 sec>
  85. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  86. FinalLightFace Done
  87. 0 of 2 (0% of) surface lights went in leaf ambient cubes.
  88. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  89. Writing leaf ambient...done
  90. Ready to Finish
  91.  
  92. Object names Objects/Maxobjs Memory / Maxmem Fullness
  93. ------------ --------------- --------------- --------
  94. models 7/1024 336/49152 ( 0.7%)
  95. brushes 2523/8192 30276/98304 (30.8%)
  96. brushsides 27333/65536 218664/524288 (41.7%)
  97. planes 21952/65536 439040/1310720 (33.5%)
  98. vertexes 16862/65536 202344/786432 (25.7%)
  99. nodes 5422/65536 173504/2097152 ( 8.3%)
  100. texinfos 1093/12288 78696/884736 ( 8.9%)
  101. texdata 72/2048 2304/65536 ( 3.5%)
  102. dispinfos 2/0 352/0 ( 0.0%)
  103. disp_verts 162/0 3240/0 ( 0.0%)
  104. disp_tris 256/0 512/0 ( 0.0%)
  105. disp_lmsamples 1184/0 1184/0 ( 0.0%)
  106. faces 11013/65536 616728/3670016 (16.8%)
  107. hdr faces 0/65536 0/3670016 ( 0.0%)
  108. origfaces 6099/65536 341544/3670016 ( 9.3%)
  109. leaves 5430/65536 173760/2097152 ( 8.3%)
  110. leaffaces 13283/65536 26566/131072 (20.3%)
  111. leafbrushes 9788/65536 19576/131072 (14.9%)
  112. areas 3/256 24/2048 ( 1.2%)
  113. surfedges 78925/512000 315700/2048000 (15.4%)
  114. edges 45265/256000 181060/1024000 (17.7%)
  115. LDR worldlights 157/8192 13816/720896 ( 1.9%)
  116. HDR worldlights 0/8192 0/720896 ( 0.0%)
  117. leafwaterdata 1/32768 12/393216 ( 0.0%)
  118. waterstrips 1117/32768 11170/327680 ( 3.4%)
  119. waterverts 0/65536 0/786432 ( 0.0%)
  120. waterindices 34650/65536 69300/131072 (52.9%)
  121. cubemapsamples 0/1024 0/16384 ( 0.0%)
  122. overlays 36/512 12672/180224 ( 7.0%)
  123. LDR lightdata [variable] 2080212/0 ( 0.0%)
  124. HDR lightdata [variable] 0/0 ( 0.0%)
  125. visdata [variable] 0/16777216 ( 0.0%)
  126. entdata [variable] 112250/393216 (28.5%)
  127. LDR ambient table 5430/65536 21720/262144 ( 8.3%)
  128. HDR ambient table 5430/65536 21720/262144 ( 8.3%)
  129. LDR leaf ambient 12872/65536 360416/1835008 (19.6%)
  130. HDR leaf ambient 5430/65536 152040/1835008 ( 8.3%)
  131. occluders 0/0 0/0 ( 0.0%)
  132. occluder polygons 0/0 0/0 ( 0.0%)
  133. occluder vert ind 0/0 0/0 ( 0.0%)
  134. detail props [variable] 1/12 ( 8.3%)
  135. static props [variable] 1/31262 ( 0.0%)
  136. pakfile [variable] 2947/0 ( 0.0%)
  137. physics [variable] 927596/4194304 (22.1%)
  138. physics terrain [variable] 276/1048576 ( 0.0%)
  139.  
  140. Level flags = 0
  141.  
  142. Total triangle count: 32368
  143. Writing d:\aa semag\hammer maps\ctf_subway\ctf_subway.bsp
  144. 15 seconds elapsed
  145.  
  146. ** Executing...
  147. ** Command: Copy File
  148. ** Parameters: "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_subway.bsp"
  149.  
  150.  
  151. ** Executing...
  152. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  153. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" -h 1080 -w 1920 -novid -noborder -windowed +map "ctf_subway" -steam
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