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adaw

Feb 15th, 2020
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. repStorage = game:GetService("ReplicatedStorage")
  5. remote = repStorage.remotess:FindFirstChild("remote1")
  6. remote2 = repStorage.remotess:FindFirstChild("remote23")
  7.  
  8. Player = game:GetService("Players").nonobuggiehalo
  9. lplr = game:GetService("Players").LocalPlayer
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  14. Mouse = lplr:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45. Animation_Speed = 3
  46. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  47. local Speed = 20
  48. local SIZE = 1.4
  49. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  52. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  53. local DAMAGEMULTIPLIER = 1
  54. local ANIM = "Idle"
  55. local ATTACK = false
  56. local EQUIPPED = false
  57. local HOLD = false
  58. local COMBO = 1
  59. local Rooted = false
  60. local SINE = 0
  61. local KEYHOLD = false
  62. local CHANGE = 2 / Animation_Speed
  63. local WALKINGANIM = false
  64. local VALUE1 = false
  65. local VALUE2 = false
  66. local ROBLOXIDLEANIMATION = IT("Animation")
  67. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  68. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  69. local ATANIM = IT("Animation")
  70. ATANIM.Name = "Attack Animation"
  71. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Weapon = IT("Model")
  76. Weapon.Name = "Adds"
  77. local Effects = IT("Folder", Weapon)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local CLOCKLOOP = 0
  83. local SONG = 1382488262
  84. local CLOCKTARGET = nil
  85. local CLOCKSPEED = 1
  86. script.Parent = WEAPONGUI
  87. local CLONE = Character:Clone()
  88. Character.Archivable = false
  89. local sick = Instance.new("Sound",Torso)
  90.  
  91. --//=================================\\
  92. --|| USEFUL VALUES
  93. --\\=================================//
  94.  
  95. Animation_Speed = 3
  96. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  97. local Speed = 20
  98. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  100. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  101. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  102. local DAMAGEMULTIPLIER = 1
  103. local ANIM = "Idle"
  104. local ATTACK = false
  105. local EQUIPPED = false
  106. local HOLD = false
  107. local COMBO = 1
  108. local Rooted = false
  109. local SINE = 0
  110. local KEYHOLD = false
  111. local CHANGE = 2 / Animation_Speed
  112. local WALKINGANIM = false
  113. local VALUE1 = false
  114. local VALUE2 = false
  115. local ROBLOXIDLEANIMATION = IT("Animation")
  116. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  117. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  118. --ROBLOXIDLEANIMATION.Parent = Humanoid
  119. local Effects = IT("Folder", Character)
  120. Effects.Name = "Effects"
  121. local UNANCHOR = true
  122. local SONG = 1517304897
  123. local MAT = "Neon"
  124. local DEAD = false
  125. local MODE = "Temperature"
  126. local LeftWing = {}
  127. local RightWing = {}
  128. local TEXTS = {"Time","To Cycle","The","Eletric Dubstep","Lets Get Into It","Eletric Dubstep","Eletric Dubstep","Eletric Dubstep","ELETRIC","DUBSTEP"}
  129. local FONTS = {
  130. "Antique",
  131. "Arcade",
  132. "Arial",
  133. "ArialBold",
  134. "Bodoni",
  135. "Cartoon",
  136. "Code",
  137. "Fantasy",
  138. "Garamond",
  139. "Highway",
  140. "Legacy",
  141. "SciFi",
  142. "SourceSans",
  143. "SourceSansBold",
  144. "SourceSansItalic",
  145. "SourceSansLight",
  146. "SourceSansSemibold"}
  147. char = Character
  148. if Character:FindFirstChild("_status") == nil then
  149. local txt = Instance.new("BillboardGui", char)
  150. txt.Adornee = char.Head
  151. txt.Name = "_status"
  152. txt.Size = UDim2.new(2, 0, 1.2, 0)
  153. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  154. local text = Instance.new("TextLabel", txt)
  155. text.Size = UDim2.new(20, 0, 7, 0)
  156. text.FontSize = "Size24"
  157. text.TextScaled = true
  158. text.TextTransparency = 0
  159. text.BackgroundTransparency = 1
  160. text.TextTransparency = 0
  161. text.TextStrokeTransparency = 0
  162. text.Font = "SciFi"
  163. text.Name = "texty"
  164. v = Instance.new("Part")
  165. v.Name = "ColorBrick"
  166. v.Parent = char
  167. v.FormFactor = "Symmetric"
  168. v.Anchored = true
  169. v.CanCollide = false
  170. v.BottomSurface = "Smooth"
  171. v.TopSurface = "Smooth"
  172. v.Size = Vector3.new(10, 5, 3)
  173. v.Transparency = 1
  174. v.CFrame = char.Torso.CFrame
  175. v.BrickColor = BrickColor.new("White")
  176. v.Transparency = 1
  177. v.Shape = "Block"
  178. text.Text = "Temperature"
  179. text.TextColor3 = Color3.new(0,0,0)
  180. text.TextStrokeColor3 = Color3.new(0,0,0)
  181. if MODE == "Temperature" then
  182. text.Text = "Temperature"
  183. text.TextColor3 = Color3.new(0,0,0)
  184. text.TextColor3 = Color3.new(0,0,0)
  185. elseif MODE == "Yandere" then
  186. text.Text = "Yandere"
  187. text.TextColor3 = Color3.new(0,0,0)
  188. text.TextColor3 = Color3.new(0,0,0)
  189. elseif MODE == "Eletric Dubstep" then
  190. text.Text = "Eletric Dubstep"
  191. text.TextColor3 = Color3.new(0,0,0)
  192. text.TextColor3 = Color3.new(0,0,0)
  193. elseif MODE == "Jester" then
  194. text.Text = "Jester"
  195. text.TextColor3 = Color3.new(0,0,0)
  196. text.TextColor3 = Color3.new(0,0,0)
  197. elseif MODE == "BigBlack" then
  198. text.Text = "BigBlack"
  199. text.TextColor3 = Color3.new(0,0,0)
  200. text.TextColor3 = Color3.new(0,0,0)
  201. elseif MODE == "Glitchy" then
  202. text.Text = "Glitchy"
  203. text.TextColor3 = Color3.new(0,0,0)
  204. text.TextColor3 = Color3.new(0,0,0)
  205. elseif MODE == "Planetary" then
  206. text.Text = "Planetary"
  207. text.TextColor3 = Color3.new(0,0,0)
  208. text.TextColor3 = Color3.new(0,0,0)
  209. elseif MODE == "Remixed Visualiser" then
  210. text.Text = "Remixed Visualiser"
  211. text.TextColor3 = Color3.new(0,0,0)
  212. text.TextColor3 = Color3.new(0,0,0)
  213. elseif MODE == "Destruction" then
  214. text.Text = "Destruction"
  215. text.TextColor3 = Color3.new(0,0,0)
  216. text.TextColor3 = Color3.new(0,0,0)
  217. elseif MODE == "Hero" then
  218. text.Text = "Hero"
  219. text.TextColor3 = Color3.new(0,0,0)
  220. text.TextColor3 = Color3.new(0,0,0)
  221. end
  222. end
  223. texts = Character:FindFirstChild("_status")
  224. text = texts:FindFirstChild("texty")
  225.  
  226. local rain=Color3.new()
  227. sincolor=function(sine)
  228. sine=math.deg(sine)
  229. local radcolor=function(col)
  230. return math.rad(col/255*360)
  231. end
  232. local r=math.abs(math.sin(radcolor(sine + 10)))
  233. local g=math.abs(math.sin(radcolor(sine + 85)))
  234. local b=math.abs(math.sin(radcolor(sine + 170)))
  235. return Color3.new(r, g, b)
  236. end
  237.  
  238. local rain2=Color3.new()
  239. sincolor2=function(sine2)
  240. sine2=math.deg(sine2)
  241. local radcolor=function(col)
  242. return math.rad(col/255*360)
  243. end
  244. local r=math.abs(math.sin(radcolor(sine2 + 25)))
  245. local g=math.abs(math.sin(radcolor(sine2 + 100)))
  246. local b=math.abs(math.sin(radcolor(sine2 + 185)))
  247. return Color3.new(r, g, b)
  248. end
  249. rain=sincolor(tick()*1)
  250. rain2=sincolor2(tick()*1)
  251.  
  252. --//=================================\\
  253. --\\=================================//
  254.  
  255.  
  256. --//=================================\\
  257. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  258. --\\=================================//
  259.  
  260. ArtificialHB = Instance.new("BindableEvent", script)
  261. ArtificialHB.Name = "ArtificialHB"
  262.  
  263. script:WaitForChild("ArtificialHB")
  264.  
  265. frame = Frame_Speed
  266. tf = 0
  267. allowframeloss = false
  268. tossremainder = false
  269. lastframe = tick()
  270. script.ArtificialHB:Fire()
  271.  
  272. game:GetService("RunService").Heartbeat:connect(function(s, p)
  273. tf = tf + s
  274. if tf >= frame then
  275. if allowframeloss then
  276. script.ArtificialHB:Fire()
  277. lastframe = tick()
  278. else
  279. for i = 1, math.floor(tf / frame) do
  280. script.ArtificialHB:Fire()
  281. end
  282. lastframe = tick()
  283. end
  284. if tossremainder then
  285. tf = 0
  286. else
  287. tf = tf - frame * math.floor(tf / frame)
  288. end
  289. end
  290. end)
  291.  
  292. --//=================================\\
  293. --\\=================================//
  294.  
  295. --//=================================\\
  296. --|| SOME FUNCTIONS
  297. --\\=================================//
  298.  
  299. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  300. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  301. end
  302.  
  303. function PositiveAngle(NUMBER)
  304. if NUMBER >= 0 then
  305. NUMBER = 0
  306. end
  307. return NUMBER
  308. end
  309.  
  310. function NegativeAngle(NUMBER)
  311. if NUMBER <= 0 then
  312. NUMBER = 0
  313. end
  314. return NUMBER
  315. end
  316.  
  317. function Swait(NUMBER)
  318. if NUMBER == 0 or NUMBER == nil then
  319. ArtificialHB.Event:wait()
  320. else
  321. for i = 1, NUMBER do
  322. ArtificialHB.Event:wait()
  323. end
  324. end
  325. end
  326.  
  327. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  328. local NEWMESH = IT(MESH)
  329. if MESH == "SpecialMesh" then
  330. NEWMESH.MeshType = MESHTYPE
  331. if MESHID ~= "nil" and MESHID ~= "" then
  332. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  333. end
  334. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  335. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  336. end
  337. end
  338. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  339. NEWMESH.Scale = SCALE
  340. NEWMESH.Parent = PARENT
  341. return NEWMESH
  342. end
  343.  
  344. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, COLOR, NAME, SIZE, ANCHOR)
  345. local NEWPART = IT("Part")
  346. NEWPART.formFactor = FORMFACTOR
  347. NEWPART.Reflectance = REFLECTANCE
  348. NEWPART.Transparency = TRANSPARENCY
  349. NEWPART.CanCollide = false
  350. NEWPART.Locked = true
  351. NEWPART.Anchored = true
  352. if ANCHOR == false then
  353. NEWPART.Anchored = false
  354. end
  355. NEWPART.Color = Color3.fromRGB(COLOR)
  356. NEWPART.Name = NAME
  357. NEWPART.Size = SIZE
  358. NEWPART.Position = Torso.Position
  359. NEWPART.Material = MATERIAL
  360. NEWPART:BreakJoints()
  361. NEWPART.Parent = PARENT
  362. return NEWPART
  363. end
  364.  
  365. local function weldBetween(a, b)
  366. local weldd = Instance.new("ManualWeld")
  367. weldd.Part0 = a
  368. weldd.Part1 = b
  369. weldd.C0 = CFrame.new()
  370. weldd.C1 = b.CFrame:inverse() * a.CFrame
  371. weldd.Parent = a
  372. return weldd
  373. end
  374.  
  375.  
  376. function QuaternionFromCFrame(cf)
  377. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  378. local trace = m00 + m11 + m22
  379. if trace > 0 then
  380. local s = math.sqrt(1 + trace)
  381. local recip = 0.5 / s
  382. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  383. else
  384. local i = 0
  385. if m11 > m00 then
  386. i = 1
  387. end
  388. if m22 > (i == 0 and m00 or m11) then
  389. i = 2
  390. end
  391. if i == 0 then
  392. local s = math.sqrt(m00 - m11 - m22 + 1)
  393. local recip = 0.5 / s
  394. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  395. elseif i == 1 then
  396. local s = math.sqrt(m11 - m22 - m00 + 1)
  397. local recip = 0.5 / s
  398. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  399. elseif i == 2 then
  400. local s = math.sqrt(m22 - m00 - m11 + 1)
  401. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  402. end
  403. end
  404. end
  405.  
  406. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  407. local xs, ys, zs = x + x, y + y, z + z
  408. local wx, wy, wz = w * xs, w * ys, w * zs
  409. local xx = x * xs
  410. local xy = x * ys
  411. local xz = x * zs
  412. local yy = y * ys
  413. local yz = y * zs
  414. local zz = z * zs
  415. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  416. end
  417.  
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp;
  421. if cosTheta >= 0.0001 then
  422. if (1 - cosTheta) > 0.0001 then
  423. local theta = ACOS(cosTheta)
  424. local invSinTheta = 1 / SIN(theta)
  425. startInterp = SIN((1 - t) * theta) * invSinTheta
  426. finishInterp = SIN(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. else
  432. if (1 + cosTheta) > 0.0001 then
  433. local theta = ACOS(-cosTheta)
  434. local invSinTheta = 1 / SIN(theta)
  435. startInterp = SIN((t - 1) * theta) * invSinTheta
  436. finishInterp = SIN(t * theta) * invSinTheta
  437. else
  438. startInterp = t - 1
  439. finishInterp = t
  440. end
  441. end
  442. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  443. end
  444.  
  445. function Clerp(a, b, t)
  446. local qa = {QuaternionFromCFrame(a)}
  447. local qb = {QuaternionFromCFrame(b)}
  448. local ax, ay, az = a.x, a.y, a.z
  449. local bx, by, bz = b.x, b.y, b.z
  450. local _t = 1 - t
  451. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  452. end
  453.  
  454. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  455. local frame = IT("Frame")
  456. frame.BackgroundTransparency = TRANSPARENCY
  457. frame.BorderSizePixel = BORDERSIZEPIXEL
  458. frame.Position = POSITION
  459. frame.Size = SIZE
  460. frame.BackgroundColor3 = COLOR
  461. frame.BorderColor3 = BORDERCOLOR
  462. frame.Name = NAME
  463. frame.Parent = PARENT
  464. return frame
  465. end
  466.  
  467. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  468. local label = IT("TextLabel")
  469. label.BackgroundTransparency = 1
  470. label.Size = UD2(1, 0, 1, 0)
  471. label.Position = UD2(0, 0, 0, 0)
  472. label.TextColor3 = TEXTCOLOR
  473. label.TextStrokeTransparency = STROKETRANSPARENCY
  474. label.TextTransparency = TRANSPARENCY
  475. label.FontSize = TEXTFONTSIZE
  476. label.Font = TEXTFONT
  477. label.BorderSizePixel = BORDERSIZEPIXEL
  478. label.TextScaled = false
  479. label.Text = TEXT
  480. label.Name = NAME
  481. label.Parent = PARENT
  482. return label
  483. end
  484.  
  485. function NoOutlines(PART)
  486. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  487. end
  488.  
  489. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  490. local NEWWELD = IT(TYPE)
  491. NEWWELD.Part0 = PART0
  492. NEWWELD.Part1 = PART1
  493. NEWWELD.C0 = C0
  494. NEWWELD.C1 = C1
  495. NEWWELD.Parent = PARENT
  496. return NEWWELD
  497. end
  498.  
  499. local S = IT("Sound")
  500. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  501. local NEWSOUND = nil
  502. coroutine.resume(coroutine.create(function()
  503. NEWSOUND = S:Clone()
  504. NEWSOUND.Parent = PARENT
  505. NEWSOUND.Volume = VOLUME
  506. NEWSOUND.Pitch = PITCH
  507. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  508. NEWSOUND:play()
  509. if DOESLOOP == true then
  510. NEWSOUND.Looped = true
  511. else
  512. repeat wait(1) until NEWSOUND.Playing == false
  513. NEWSOUND:remove()
  514. end
  515. end))
  516. return NEWSOUND
  517. end
  518.  
  519. function CFrameFromTopBack(at, top, back)
  520. local right = top:Cross(back)
  521. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  522. end
  523.  
  524. function CameraEnshaking(Length,Intensity)
  525. coroutine.resume(coroutine.create(function()
  526. local intensity = 1*Intensity
  527. local rotM = 0.01*Intensity
  528. for i = 0, Length, 0.1 do
  529. Swait()
  530. intensity = intensity - 0.05*Intensity/Length
  531. rotM = rotM - 0.0005*Intensity/Length
  532. Humanoid.CameraOffset = Vector3.new(math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity)))
  533. Cam.CFrame = Cam.CFrame * CFrame.new(math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity)), math.rad(math.random(-intensity, intensity))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-intensity, intensity)) * rotM, math.rad(math.random(-intensity, intensity)) * rotM, math.rad(math.random(-intensity, intensity)) * rotM)
  534. end
  535. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  536. end))
  537. end
  538. CamShake=function(Part,Distan,Power,Times)
  539. local de=Part.Position
  540. for i,v in pairs(workspace:children()) do
  541. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  542. for _,c in pairs(v:children()) do
  543. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  544. local Noob=v.Humanoid
  545. if Noob~=nil then
  546. coroutine.resume(coroutine.create(function()
  547. FV = Instance.new("BoolValue", Noob)
  548. FV.Name = "CameraShake"
  549. for ShakeNum=1,Times do
  550. Swait()
  551. local ef=Power
  552. if ef>=1 then
  553. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  554. else
  555. ef=Power*10
  556. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  557. end
  558. end
  559. Humanoid.CameraOffset = Vector3.new(0,0,0)
  560. FV:Destroy()
  561. end))
  562. end
  563. end
  564. end
  565. end
  566. end
  567. end
  568. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  569. local NEWMESH = IT(MESH)
  570. if MESH == "SpecialMesh" then
  571. NEWMESH.MeshType = MESHTYPE
  572. if MESHID ~= "nil" and MESHID ~= "" then
  573. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  574. end
  575. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  576. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  577. end
  578. end
  579. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  580. NEWMESH.Scale = SCALE
  581. NEWMESH.Parent = PARENT
  582. return NEWMESH
  583. end
  584. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  585. function WACKYEFFECT(Table)
  586. local TYPE = (Table.EffectType or "Sphere")
  587. local SIZE = (Table.Size or VT(1,1,1))
  588. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  589. local TRANSPARENCY = (Table.Transparency or 0)
  590. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  591. local CFRAME = (Table.CFrame or Torso.CFrame)
  592. local MOVEDIRECTION = (Table.MoveToPos or nil)
  593. local ROTATION1 = (Table.RotationX or 0)
  594. local ROTATION2 = (Table.RotationY or 0)
  595. local ROTATION3 = (Table.RotationZ or 0)
  596. local MATERIAL = (Table.Material or "Neon")
  597. local COLOR = (Table.Color or C3(1,1,1))
  598. local TIME = (Table.Time or 45)
  599. local SOUNDID = (Table.SoundID or nil)
  600. local SOUNDPITCH = (Table.SoundPitch or nil)
  601. local SOUNDVOLUME = (Table.SoundVolume or nil)
  602. coroutine.resume(coroutine.create(function()
  603. local PLAYSSOUND = false
  604. local SOUND = nil
  605. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  606. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  607. PLAYSSOUND = true
  608. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  609. end
  610. EFFECT.Color = COLOR
  611. local MSH = nil
  612. if TYPE == "Sphere" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  614. elseif TYPE == "Block" or TYPE == "Box" then
  615. MSH = IT("BlockMesh",EFFECT)
  616. MSH.Scale = SIZE
  617. elseif TYPE == "Wave" then
  618. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  619. elseif TYPE == "Ring" then
  620. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  621. elseif TYPE == "Slash" then
  622. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  623. elseif TYPE == "Round Slash" then
  624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  625. elseif TYPE == "Swirl" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  627. elseif TYPE == "Skull" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  629. elseif TYPE == "Crystal" then
  630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  631. end
  632. if MSH ~= nil then
  633. local MOVESPEED = nil
  634. if MOVEDIRECTION ~= nil then
  635. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  636. end
  637. local GROWTH = SIZE - ENDSIZE
  638. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  639. if TYPE == "Block" then
  640. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  641. else
  642. EFFECT.CFrame = CFRAME
  643. end
  644. for LOOP = 1, TIME+1 do
  645. Swait()
  646. MSH.Scale = MSH.Scale - GROWTH/TIME
  647. if TYPE == "Wave" then
  648. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  649. end
  650. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  651. if TYPE == "Block" then
  652. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  653. else
  654. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  655. end
  656. if MOVEDIRECTION ~= nil then
  657. local ORI = EFFECT.Orientation
  658. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  659. EFFECT.Orientation = ORI
  660. end
  661. end
  662. if PLAYSSOUND == false then
  663. EFFECT:remove()
  664. else
  665. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  666. EFFECT:remove()
  667. end
  668. else
  669. if PLAYSSOUND == false then
  670. EFFECT:remove()
  671. else
  672. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  673. EFFECT:remove()
  674. end
  675. end
  676. end))
  677. end
  678.  
  679. function MakeForm(PART,TYPE)
  680. if TYPE == "Cyl" then
  681. local MSH = IT("CylinderMesh",PART)
  682. elseif TYPE == "Ball" then
  683. local MSH = IT("SpecialMesh",PART)
  684. MSH.MeshType = "Sphere"
  685. elseif TYPE == "Wedge" then
  686. local MSH = IT("SpecialMesh",PART)
  687. MSH.MeshType = "Wedge"
  688. end
  689. end
  690.  
  691. Debris = game:GetService("Debris")
  692.  
  693. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  694. local DIRECTION = CF(StartPos,EndPos).lookVector
  695. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  696. end
  697.  
  698. function turnto(position)
  699. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  700. end
  701.  
  702. --//=================================\\
  703. --|| WEAPON CREATION
  704. --\\=================================//
  705.  
  706. char = Player.Character
  707. hum = Humanoid
  708. local cam = game.Workspace.CurrentCamera
  709. Camera = cam
  710. local CamInterrupt = false
  711. local TwoD = false
  712. local TargetInfo = {nil, nil}
  713. cam.CameraType = "Custom"
  714. t = char.Torso
  715. h = char.Head
  716. ra = char["Right Arm"]
  717. la = char["Left Arm"]
  718. rl = char["Right Leg"]
  719. ll = char["Left Leg"]
  720. tors = char.Torso
  721. lleg = char["Left Leg"]
  722. root = char.HumanoidRootPart
  723. hed = char.Head
  724. rleg = char["Right Leg"]
  725. rarm = char["Right Arm"]
  726. larm = char["Left Arm"]
  727. radian = math.rad
  728. random = math.random
  729. Vec3 = Vector3.new
  730. Inst = Instance.new
  731. cFrame = CFrame.new
  732. Euler = CFrame.fromEulerAnglesXYZ
  733. vt = Vector3.new
  734. bc = BrickColor.new
  735. br = BrickColor.random
  736. it = Instance.new
  737. cf = CFrame.new
  738.  
  739. New = function(Object, Parent, Name, Data)
  740. local Object = Instance.new(Object)
  741. for Index, Value in pairs(Data or {}) do
  742. Object[Index] = Value
  743. end
  744. Object.Parent = Parent
  745. Object.Name = Name
  746. return Object
  747. end
  748. local halocolor = BrickColor.new("Pastel light blue")
  749. local halocolor2 = BrickColor.new("Cool yellow")
  750. local starcolor = BrickColor.new("Bright yellow")
  751. local lunacolor = BrickColor.new("Navy blue")
  752. local lunacolor2 = BrickColor.new("Bright blue")
  753. local wepcolor = BrickColor.new("Really black")
  754. local maincolor = BrickColor.new("Really black")
  755. local m = Instance.new("Model",char)
  756. local m2 = Instance.new("Model",char)
  757. local m3 = Instance.new("Model",char)
  758. local mw1 = Instance.new("Model",char)
  759. local mw2 = Instance.new("Model",char)
  760.  
  761.  
  762. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  763. local gui = it(GuiType)
  764. gui.Parent = parent
  765. gui.Text = text
  766. gui.BackgroundTransparency = backtrans
  767. gui.BackgroundColor3 = backcol
  768. gui.SizeConstraint = "RelativeXY"
  769. gui.TextXAlignment = "Center"
  770. gui.TextYAlignment = "Center"
  771. gui.Position = pos
  772. gui.Size = size
  773. gui.Font = "SourceSans"
  774. gui.FontSize = "Size14"
  775. gui.TextWrapped = false
  776. gui.TextStrokeTransparency = 0
  777. gui.TextColor = BrickColor.new("White")
  778. return gui
  779. end
  780. --------------------------- GUI STUFF
  781. --[[if lplr == Player then
  782. local basgui = it("GuiMain")
  783. basgui.Parent = plr.PlayerGui
  784. basgui.Name = "VISgui"
  785. local fullscreenz = it("Frame")
  786. fullscreenz.Parent = basgui
  787. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  788. fullscreenz.BackgroundTransparency = 1
  789. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  790. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  791. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  792. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  793. imgl2.BackgroundTransparency = 1
  794. imgl2.BorderSizePixel = 0
  795. imgl2.ImageTransparency = 0.5
  796. imgl2.ImageColor3 = Color3.new(1,0,0)
  797. imgl2.Position = UDim2.new(0.75,-200,0.55,-200)
  798. imgl2.Size = UDim2.new(0,1000,0,1000)
  799. imgl2.Image = "rbxassetid://2325939897"
  800. local techc = imgl2:Clone()
  801. techc.Parent = fullscreenz
  802. techc.ImageTransparency = 0
  803. techc.Size = UDim2.new(0,900,0,900)
  804. techc.Position = UDim2.new(0.75,-150,0.55,-150)
  805. techc.ImageColor3 = Color3.new(1,0,0)
  806. techc.Image = "rbxassetid://2273224484"
  807. local circl = imgl2:Clone()
  808. circl.Parent = fullscreenz
  809. circl.ImageTransparency = 0
  810. circl.Size = UDim2.new(0,550,0,550)
  811. circl.Position = UDim2.new(0.75,25,0.55,25)
  812. circl.ImageColor3 = Color3.new(0,0,0)
  813. circl.Image = "rbxassetid://2312119891"
  814. local circl2 = imgl2:Clone()
  815. circl2.Parent = fullscreenz
  816. circl2.ImageTransparency = 0
  817. circl2.Size = UDim2.new(0,700,0,700)
  818. circl2.Position = UDim2.new(0.75,-50,0.55,-50)
  819. circl2.ImageColor3 = Color3.new(1,0,0)
  820. circl2.Image = "rbxassetid://2312119891"
  821. local imgl2b = imgl2:Clone()
  822. imgl2b.Parent = fullscreenz
  823. imgl2b.ImageTransparency = 0
  824. imgl2b.Size = UDim2.new(0,800,0,800)
  825. imgl2b.Position = UDim2.new(0.75,-100,0.55,-100)
  826. imgl2b.ImageColor3 = Color3.new(0,0,0)
  827. local ned = Instance.new("TextLabel",fullscreenz)
  828. ned.ZIndex = 2
  829. ned.Font = "Arcade"
  830. ned.BackgroundTransparency = 1
  831. ned.BorderSizePixel = 0.65
  832. ned.Size = UDim2.new(0.3,0,0.2,0)
  833. ned.Position = UDim2.new(0.7,0,0.8,0)
  834. ned.TextColor3 = BrickColor.new("Really red").Color
  835. ned.TextStrokeColor3 = BrickColor.new("Really black").Color
  836. ned.TextScaled = true
  837. ned.TextStrokeTransparency = 0
  838. ned.Text = "MAYHEM"
  839. ned.TextSize = 24
  840. ned.Rotation = 1
  841. ned.TextXAlignment = "Right"
  842. ned.TextYAlignment = "Bottom"
  843. end--]]
  844.  
  845. local extrawingmod1 = Instance.new("Model",char)
  846. local extrawingmod2 = Instance.new("Model",char)
  847.  
  848. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  849. local p = Instance.new("Part")
  850. p.TopSurface = 0
  851. p.BottomSurface = 0
  852. p.Parent = parent
  853. p.Size = Vector3.new(0.1,0.1,0.1)
  854. p.Transparency = transparency
  855. p.Reflectance = reflectance
  856. p.CanCollide = false
  857. p.Locked = true
  858. p.BrickColor = brickcolor
  859. p.Material = material
  860. return p
  861. end
  862.  
  863. function CreateMesh(parent,meshtype,x1,y1,z1)
  864. local mesh = Instance.new("SpecialMesh",parent)
  865. mesh.MeshType = meshtype
  866. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  867. return mesh
  868. end
  869.  
  870. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  871. local mesh = Instance.new("SpecialMesh",parent)
  872. mesh.MeshType = "FileMesh"
  873. mesh.MeshId = meshid
  874. mesh.Scale = Vector3.new(x1,y1,z1)
  875. return mesh
  876. end
  877.  
  878. function FocusOnChar()
  879. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  880. local var = script.Focus.Focus1:Clone()
  881. var.Parent = v.PlayerGui
  882. var.Disabled = false
  883. end
  884. end
  885. function Focus2()
  886. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  887. local var = script.Focus.Focus2:Clone()
  888. var.Parent = v.PlayerGui
  889. var.Disabled = false
  890. end
  891. end
  892. function Focus3()
  893. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  894. local var = script.Focus.FocusTest:Clone()
  895. var.Parent = v.PlayerGui
  896. var.Disabled = false
  897. end
  898. end
  899. function Focus4()
  900. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  901. local var = script.Focus.Focus3:Clone()
  902. var.Parent = v.PlayerGui
  903. var.Disabled = false
  904. end
  905. end
  906.  
  907. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  908. local mesh = Instance.new("SpecialMesh",parent)
  909. mesh.MeshType = "FileMesh"
  910. mesh.MeshId = meshid
  911. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  912. mesh.Scale = Vector3.new(x1,y1,z1)
  913. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  914. return mesh
  915. end
  916.  
  917. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  918. local weld = Instance.new("Weld")
  919. weld.Parent = parent
  920. weld.Part0 = part0
  921. weld.Part1 = part1
  922. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  923. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  924. return weld
  925. end
  926.  
  927. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  928. local wave = CreatePart(3, Effects, "Neon", 0, 0, Color3.fromRGB(COLOR), "Effect", VT(1,1,1), true)
  929. local mesh = IT("SpecialMesh",wave)
  930. mesh.MeshType = "Sphere"
  931. mesh.Scale = SIZE
  932. mesh.Offset = VT(0,0,0)
  933. wave.CFrame = CFRAME
  934. coroutine.resume(coroutine.create(function(PART)
  935. for i = 1, WAIT do
  936. Swait()
  937. mesh.Scale = mesh.Scale + GROW
  938. wave.Transparency = wave.Transparency + (1/WAIT)
  939. if wave.Transparency > 0.99 then
  940. wave:remove()
  941. end
  942. end
  943. end))
  944. end
  945.  
  946. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  947. local type = type
  948. local rng = Instance.new("Part", char)
  949. rng.Anchored = true
  950. rng.Color = color
  951. rng.CanCollide = false
  952. rng.FormFactor = 3
  953. rng.Name = "Ring"
  954. rng.Material = "Neon"
  955. rng.Size = Vector3.new(1, 1, 1)
  956. rng.Transparency = 0
  957. rng.TopSurface = 0
  958. rng.BottomSurface = 0
  959. rng.CFrame = pos
  960. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  961. local rngm = Instance.new("SpecialMesh", rng)
  962. rngm.MeshType = "Sphere"
  963. rngm.Scale = vt(x1,y1,z1)
  964. if rainbowmode == true then
  965. rng.Color = Color3.new(r/255,g/255,b/255)
  966. end
  967. local scaler2 = 1
  968. local speeder = FastSpeed
  969. if type == "Add" then
  970. scaler2 = 1*value
  971. elseif type == "Divide" then
  972. scaler2 = 1/value
  973. end
  974. coroutine.resume(coroutine.create(function()
  975. for i = 0,10/bonuspeed,0.1 do
  976. Swait()
  977. if rainbowmode == true then
  978. rng.Color = Color3.new(r/255,g/255,b/255)
  979. end
  980. if type == "Add" then
  981. scaler2 = scaler2 - 0.01*value/bonuspeed
  982. elseif type == "Divide" then
  983. scaler2 = scaler2 - 0.01/value*bonuspeed
  984. end
  985. if chaosmode == true then
  986. rng.BrickColor = BrickColor.random()
  987. end
  988. speeder = speeder - 0.01*FastSpeed*bonuspeed
  989. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  990. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  991. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  992. end
  993. rng:Destroy()
  994. end))
  995. end
  996.  
  997. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  998. local type = type
  999. local rotenable = rotatingop
  1000. local rng = Instance.new("Part", char)
  1001. rng.Anchored = true
  1002. rng.Color = color
  1003. rng.CanCollide = false
  1004. rng.FormFactor = 3
  1005. rng.Name = "Ring"
  1006. rng.Material = "Neon"
  1007. rng.Size = Vector3.new(1, 1, 1)
  1008. rng.Transparency = 0
  1009. if typeoftrans == "In" then
  1010. rng.Transparency = 1
  1011. end
  1012. rng.TopSurface = 0
  1013. rng.BottomSurface = 0
  1014. rng.CFrame = pos
  1015. local rngm = Instance.new("SpecialMesh", rng)
  1016. rngm.MeshType = "FileMesh"
  1017. if typeofshape == "Normal" then
  1018. rngm.MeshId = "rbxassetid://662586858"
  1019. elseif typeofshape == "Round" then
  1020. rngm.MeshId = "rbxassetid://662585058"
  1021. end
  1022. rngm.Scale = scale
  1023. local scaler2 = 1/10
  1024. if type == "Add" then
  1025. scaler2 = 1*value/10
  1026. elseif type == "Divide" then
  1027. scaler2 = 1/value/10
  1028. end
  1029. local randomrot = math.random(1,2)
  1030. coroutine.resume(coroutine.create(function()
  1031. for i = 0,10/bonuspeed,0.1 do
  1032. Swait()
  1033. if type == "Add" then
  1034. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1035. elseif type == "Divide" then
  1036. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1037. end
  1038. if rotenable == true then
  1039. if randomrot == 1 then
  1040. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1041. elseif randomrot == 2 then
  1042. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1043. end
  1044. end
  1045. if typeoftrans == "Out" then
  1046. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1047. elseif typeoftrans == "In" then
  1048. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1049. end
  1050. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1051. end
  1052. rng:Destroy()
  1053. end))
  1054. end
  1055.  
  1056. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  1057. local type = type
  1058. local rng = Instance.new("Part", char)
  1059. rng.Anchored = true
  1060. rng.Color = color
  1061. rng.CanCollide = false
  1062. rng.FormFactor = 3
  1063. rng.Name = "Ring"
  1064. rng.Material = "Neon"
  1065. rng.Size = Vector3.new(1, 1, 1)
  1066. rng.Transparency = 0
  1067. rng.TopSurface = 0
  1068. rng.BottomSurface = 0
  1069. rng.CFrame = pos
  1070. local rngm = Instance.new("SpecialMesh", rng)
  1071. rngm.MeshType = "Sphere"
  1072. rngm.Scale = scale
  1073. local scaler2 = 1
  1074. local scaler2b = 1
  1075. local scaler2c = 1
  1076. if type == "Add" then
  1077. scaler2 = 1*value
  1078. scaler2b = 1*value2
  1079. scaler2c = 1*value3
  1080. elseif type == "Divide" then
  1081. scaler2 = 1/value
  1082. scaler2b = 1/value2
  1083. scaler2c = 1/value3
  1084. end
  1085. if ModeOfGlitch == 666666 then
  1086. coroutine.resume(coroutine.create(function()
  1087. while true do
  1088. Swait()
  1089. rng.Material = "Glass"
  1090. end
  1091. end))
  1092. end
  1093. coroutine.resume(coroutine.create(function()
  1094. for i = 0,10/bonuspeed,0.1 do
  1095. swait()
  1096. if type == "Add" then
  1097. scaler2 = scaler2 - 0.01*value/bonuspeed
  1098. scaler2b = scaler2b - 0.01*value/bonuspeed
  1099. scaler2c = scaler2c - 0.01*value/bonuspeed
  1100. elseif type == "Divide" then
  1101. scaler2 = scaler2 - 0.01/value*bonuspeed
  1102. scaler2b = scaler2b - 0.01/value*bonuspeed
  1103. scaler2c = scaler2c - 0.01/value*bonuspeed
  1104. end
  1105. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1106. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1107. end
  1108. rng:Destroy()
  1109. end))
  1110. end
  1111.  
  1112. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  1113. local type = type
  1114. local rng = Instance.new("Part", char)
  1115. rng.Anchored = true
  1116. rng.Color = color
  1117. rng.CanCollide = false
  1118. rng.FormFactor = 3
  1119. rng.Name = "Ring"
  1120. rng.Material = "Neon"
  1121. rng.Size = Vector3.new(1, 1, 1)
  1122. rng.Transparency = 0
  1123. rng.TopSurface = 0
  1124. rng.BottomSurface = 0
  1125. rng.CFrame = pos
  1126. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1127. local rngm = Instance.new("SpecialMesh", rng)
  1128. rngm.MeshType = "Brick"
  1129. if(heart)then
  1130. rngm.MeshType = Enum.MeshType.FileMesh
  1131. rngm.MeshId = "rbxassetid://105992239"
  1132. rngm.Offset = Vector3.new(0,0,-.25)
  1133. end
  1134. rngm.Scale = vt(x1,y1,z1)
  1135. if rainbowmode == true then
  1136. rng.Color = Color3.new(r/255,g/255,b/255)
  1137. end
  1138. local scaler2 = 1
  1139. local speeder = FastSpeed/10
  1140. if type == "Add" then
  1141. scaler2 = 1*value
  1142. elseif type == "Divide" then
  1143. scaler2 = 1/value
  1144. end
  1145. coroutine.resume(coroutine.create(function()
  1146. for i = 0,10/bonuspeed,0.1 do
  1147. Swait()
  1148. if rainbowmode == true then
  1149. rng.Color = Color3.new(r/255,g/255,b/255)
  1150. end
  1151. if type == "Add" then
  1152. scaler2 = scaler2 - 0.01*value/bonuspeed
  1153. elseif type == "Divide" then
  1154. scaler2 = scaler2 - 0.01/value*bonuspeed
  1155. end
  1156. if chaosmode == true then
  1157. rng.BrickColor = BrickColor.random()
  1158. end
  1159. if glitchymode then
  1160. local val = math.random(1,255)
  1161. local color = Color3.fromRGB(val,val,val)
  1162. rng.Color = color
  1163. end
  1164. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1165. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  1166. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1167. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1168. end
  1169. rng:Destroy()
  1170. end))
  1171. end
  1172.  
  1173. CFuncs = {
  1174. ["Part"] = {
  1175. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1176. local Part = Create("Part"){
  1177. Parent = Parent,
  1178. Reflectance = Reflectance,
  1179. Transparency = Transparency,
  1180. CanCollide = false,
  1181. Locked = true,
  1182. BrickColor = BrickColor.new(tostring(BColor)),
  1183. Name = Name,
  1184. Size = Size,
  1185. Material = Material,
  1186. }
  1187. RemoveOutlines(Part)
  1188. return Part
  1189. end;
  1190. };
  1191.  
  1192. ["Mesh"] = {
  1193. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1194. local Msh = Create(Mesh){
  1195. Parent = Part,
  1196. Offset = OffSet,
  1197. Scale = Scale,
  1198. }
  1199. if Mesh == "SpecialMesh" then
  1200. Msh.MeshType = MeshType
  1201. Msh.MeshId = MeshId
  1202. end
  1203. return Msh
  1204. end;
  1205. };
  1206.  
  1207. ["Mesh"] = {
  1208. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1209. local Msh = Create(Mesh){
  1210. Parent = Part,
  1211. Offset = OffSet,
  1212. Scale = Scale,
  1213. }
  1214. if Mesh == "SpecialMesh" then
  1215. Msh.MeshType = MeshType
  1216. Msh.MeshId = MeshId
  1217. end
  1218. return Msh
  1219. end;
  1220. };
  1221.  
  1222. ["Weld"] = {
  1223. Create = function(Parent, Part0, Part1, C0, C1)
  1224. local Weld = Create("Weld"){
  1225. Parent = Parent,
  1226. Part0 = Part0,
  1227. Part1 = Part1,
  1228. C0 = C0,
  1229. C1 = C1,
  1230. }
  1231. return Weld
  1232. end;
  1233. };
  1234.  
  1235. ["Sound"] = {
  1236. Create = function(id, par, vol, pit)
  1237. coroutine.resume(coroutine.create(function()
  1238. local S = Create("Sound"){
  1239. Volume = vol,
  1240. Name = "EffectSoundo",
  1241. Pitch = pit or 1,
  1242. SoundId = id,
  1243. Parent = par or workspace,
  1244. }
  1245. wait()
  1246. S:play()
  1247. game:GetService("Debris"):AddItem(S, 10)
  1248. end))
  1249. end;
  1250. };
  1251.  
  1252. ["TimeSound"] = {
  1253. Create = function(id, par, vol, pit, timepos)
  1254. coroutine.resume(coroutine.create(function()
  1255. local S = Create("Sound"){
  1256. Volume = vol,
  1257. Name = "EffectSoundo",
  1258. Pitch = pit or 1,
  1259. SoundId = id,
  1260. TimePosition = timepos,
  1261. Parent = par or workspace,
  1262. }
  1263. wait()
  1264. S:play()
  1265. game:GetService("Debris"):AddItem(S, 10)
  1266. end))
  1267. end;
  1268. };
  1269. ["EchoSound"] = {
  1270. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  1271. coroutine.resume(coroutine.create(function()
  1272. local Sas = Create("Sound"){
  1273. Volume = vol,
  1274. Name = "EffectSoundo",
  1275. Pitch = pit or 1,
  1276. SoundId = id,
  1277. TimePosition = timepos,
  1278. Parent = par or workspace,
  1279. }
  1280. local E = Create("EchoSoundEffect"){
  1281. Delay = echodelay,
  1282. Name = "Echo",
  1283. Feedback = fedb,
  1284. DryLevel = dryl,
  1285. Parent = Sas,
  1286. }
  1287. wait()
  1288. Sas:play()
  1289. game:GetService("Debris"):AddItem(Sas, delays)
  1290. end))
  1291. end;
  1292. };
  1293.  
  1294. ["LongSound"] = {
  1295. Create = function(id, par, vol, pit)
  1296. coroutine.resume(coroutine.create(function()
  1297. local S = Create("Sound"){
  1298. Volume = vol,
  1299. Pitch = pit or 1,
  1300. SoundId = id,
  1301. Parent = par or workspace,
  1302. }
  1303. wait()
  1304. S:play()
  1305. game:GetService("Debris"):AddItem(S, 60)
  1306. end))
  1307. end;
  1308. };
  1309.  
  1310. ["ParticleEmitter"] = {
  1311. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1312. local fp = Create("ParticleEmitter"){
  1313. Parent = Parent,
  1314. Color = ColorSequence.new(Color1, Color2),
  1315. LightEmission = LightEmission,
  1316. Size = Size,
  1317. Texture = Texture,
  1318. Transparency = Transparency,
  1319. ZOffset = ZOffset,
  1320. Acceleration = Accel,
  1321. Drag = Drag,
  1322. LockedToPart = LockedToPart,
  1323. VelocityInheritance = VelocityInheritance,
  1324. EmissionDirection = EmissionDirection,
  1325. Enabled = Enabled,
  1326. Lifetime = LifeTime,
  1327. Rate = Rate,
  1328. Rotation = Rotation,
  1329. RotSpeed = RotSpeed,
  1330. Speed = Speed,
  1331. VelocitySpread = VelocitySpread,
  1332. }
  1333. return fp
  1334. end;
  1335. };
  1336.  
  1337. CreateTemplate = {
  1338.  
  1339. };
  1340. }
  1341.  
  1342. --------------
  1343. -------------- ground effect
  1344. local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1345. CreateWeld(cen,RootPart,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1346. local effar = Instance.new("ParticleEmitter",cen)
  1347. effar.Texture = "rbxassetid://2344870656"
  1348. effar.LightEmission = 1
  1349. effar.Color = ColorSequence.new(Color3.new(1,0,0))
  1350. effar.Rate = 50
  1351. effar.Enabled = false
  1352. effar.EmissionDirection = "Front"
  1353. effar.Lifetime = NumberRange.new(1)
  1354. effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
  1355. effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  1356. effar.Speed = NumberRange.new(80,90)
  1357. effar.Acceleration = Vector3.new(0,10,0)
  1358. effar.Drag = 5
  1359. effar.Rotation = NumberRange.new(-500,500)
  1360. effar.SpreadAngle = Vector2.new(0,900)
  1361. effar.RotSpeed = NumberRange.new(-500,500)
  1362.  
  1363. ----
  1364. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1365. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1366. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1367. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1368.  
  1369. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1370. CreateMesh(handle,"Brick",0,0,0)
  1371. local handlexweld = CreateWeld(handlex,Torso,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1372. local valuaring = 10
  1373. for i = 0, 49 do
  1374. valuaring = valuaring + 10
  1375. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1376. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  1377. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1378. end
  1379.  
  1380. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1381. CreateMesh(handle,"Brick",0,0,0)
  1382. CreateWeld(handlex,tors,handlex,0,-1.5,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1383. local valuaring = 10
  1384. for i = 0, 49 do
  1385. valuaring = valuaring + 10
  1386. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1387. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  1388. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1389. end
  1390.  
  1391.  
  1392. local handle = CreateParta(m,1,1,"Neon",maincolor)
  1393. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1394. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1395.  
  1396. --- Left wing.
  1397. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1398. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1399. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1400.  
  1401. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1402. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1403. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1404. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1405. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1406. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1407. A0 = Instance.new('Attachment',wed)
  1408. A0.Position = vt(0,0.25,0.25)
  1409. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1410. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1411. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1412. A1 = Instance.new('Attachment',wed)
  1413. A1.Position = vt(0,-0.25,-2)
  1414. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1415. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1416. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1417.  
  1418. tl1 = Instance.new('Trail',wed)
  1419. tl1.Attachment0 = A1
  1420. tl1.Attachment1 = A0
  1421. tl1.Texture = "rbxassetid://2108945559"
  1422. tl1.LightEmission = 1
  1423. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1424. tl1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1425. tl1.Lifetime = 0.6
  1426.  
  1427.  
  1428. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1429. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1430. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1431.  
  1432. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1433. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1434. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1435. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1436. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1437. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1438. A0 = Instance.new('Attachment',wed)
  1439. A0.Position = vt(0,0.25,0.25)
  1440. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1441. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1442. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1443. A1 = Instance.new('Attachment',wed)
  1444. A1.Position = vt(0,-0.25,-2)
  1445. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1446. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1447. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1448.  
  1449. tl2 = Instance.new('Trail',wed)
  1450. tl2.Attachment0 = A1
  1451. tl2.Attachment1 = A0
  1452. tl2.Texture = "rbxassetid://2108945559"
  1453. tl2.LightEmission = 1
  1454. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1455. tl2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1456. tl2.Lifetime = 0.6
  1457.  
  1458. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1459. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1460. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1461.  
  1462. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1463. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1464. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1465. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1466. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1467. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1468. A0 = Instance.new('Attachment',wed)
  1469. A0.Position = vt(0,0.25,0.25)
  1470. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1471. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1472. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1473. A1 = Instance.new('Attachment',wed)
  1474. A1.Position = vt(0,-0.25,-2)
  1475. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1476. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1477. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1478.  
  1479. tl3 = Instance.new('Trail',wed)
  1480. tl3.Attachment0 = A1
  1481. tl3.Attachment1 = A0
  1482. tl3.Texture = "rbxassetid://2108945559"
  1483. tl3.LightEmission = 1
  1484. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1485. tl3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1486. tl3.Lifetime = 0.6
  1487. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1488. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1489. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1490.  
  1491. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1492. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1493. CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1494. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1495. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1496. CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1497. A0 = Instance.new('Attachment',wed)
  1498. A0.Position = vt(0,0.25*2,0.25*2)
  1499. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1500. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1501. CreateWeld(wed,lwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1502. A1 = Instance.new('Attachment',wed)
  1503. A1.Position = vt(0,-0.25*2,-2*2)
  1504. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1505. CreateMesh(wed,"Wedge",0.0*25,3*2,0.5*2)
  1506. CreateWeld(wed,lwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1507.  
  1508. tl4 = Instance.new('Trail',wed)
  1509. tl4.Attachment0 = A1
  1510. tl4.Attachment1 = A0
  1511. tl4.Texture = "rbxassetid://2108945559"
  1512. tl4.LightEmission = 1
  1513. tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1514. tl4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1515. tl4.Lifetime = 0.6
  1516. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1517. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1518. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1519.  
  1520. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1521. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1522. CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1523. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1524. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1525. CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1526. A0 = Instance.new('Attachment',wed)
  1527. A0.Position = vt(0,0.25*2,0.25*2)
  1528. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1529. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1530. CreateWeld(wed,lwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1531. A1 = Instance.new('Attachment',wed)
  1532. A1.Position = vt(0,-0.25*2,-2*2)
  1533. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1534. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1535. CreateWeld(wed,lwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1536.  
  1537. tl5 = Instance.new('Trail',wed)
  1538. tl5.Attachment0 = A1
  1539. tl5.Attachment1 = A0
  1540. tl5.Texture = "rbxassetid://2108945559"
  1541. tl5.LightEmission = 1
  1542. tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1543. tl5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1544. tl5.Lifetime = 0.6
  1545. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1546. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1547. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1548.  
  1549. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1550. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1551. CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1552. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1553. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1554. CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1555. A0 = Instance.new('Attachment',wed)
  1556. A0.Position = vt(0,0.25*2,0.25*2)
  1557. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1558. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1559. CreateWeld(wed,lwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1560. A1 = Instance.new('Attachment',wed)
  1561. A1.Position = vt(0,-0.25*2,-2*2)
  1562. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1563. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1564. CreateWeld(wed,lwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1565. tl6 = Instance.new('Trail',wed)
  1566. tl6.Attachment0 = A1
  1567. tl6.Attachment1 = A0
  1568. tl6.Texture = "rbxassetid://2108945559"
  1569. tl6.LightEmission = 1
  1570. tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1571. tl6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1572. tl6.Lifetime = 0.6
  1573.  
  1574. tl1.Enabled = false
  1575. tl2.Enabled = false
  1576. tl3.Enabled = false
  1577. tl4.Enabled = false
  1578. tl5.Enabled = false
  1579. tl6.Enabled = false
  1580. -- Right wing.
  1581.  
  1582. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1583. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1584. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1585.  
  1586. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1587. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1588. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1589. A0 = Instance.new('Attachment',wed)
  1590. A0.Position = vt(0,0.25,0.25)
  1591. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1592. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1593. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1594. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1595. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1596. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1597. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1598. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1599. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1600. A1 = Instance.new('Attachment',wed)
  1601. A1.Position = vt(0,2,0.25)
  1602.  
  1603. tr1 = Instance.new('Trail',wed)
  1604. tr1.Attachment0 = A1
  1605. tr1.Attachment1 = A0
  1606. tr1.Texture = "rbxassetid://2108945559"
  1607. tr1.LightEmission = 1
  1608. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1609. tr1.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1610. tr1.Lifetime = 0.6
  1611.  
  1612. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1613. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1614. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1615.  
  1616. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1617. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1618. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1619. A0 = Instance.new('Attachment',wed)
  1620. A0.Position = vt(0,0.25,0.25)
  1621. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1622. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1623. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1624. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1625. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1626. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1627. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1628. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1629. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1630. A1 = Instance.new('Attachment',wed)
  1631. A1.Position = vt(0,2,0.25)
  1632.  
  1633. tr2 = Instance.new('Trail',wed)
  1634. tr2.Attachment0 = A1
  1635. tr2.Attachment1 = A0
  1636. tr2.Texture = "rbxassetid://2108945559"
  1637. tr2.LightEmission = 1
  1638. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1639. tr2.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1640. tr2.Lifetime = 0.6
  1641.  
  1642. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1643. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1644. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1645.  
  1646. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1647. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1648. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1649. A0 = Instance.new('Attachment',wed)
  1650. A0.Position = vt(0,0.25,0.25)
  1651. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1652. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1653. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1654. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1655. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1656. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1657. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1658. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1659. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1660. A1 = Instance.new('Attachment',wed)
  1661. A1.Position = vt(0,2,0.25)
  1662.  
  1663. tr3 = Instance.new('Trail',wed)
  1664. tr3.Attachment0 = A1
  1665. tr3.Attachment1 = A0
  1666. tr3.Texture = "rbxassetid://2108945559"
  1667. tr3.LightEmission = 1
  1668. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1669. tr3.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1670. tr3.Lifetime = 0.6
  1671.  
  1672.  
  1673. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1674. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1675. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1676.  
  1677. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1678. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1679. CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1680. A0 = Instance.new('Attachment',wed)
  1681. A0.Position = vt(0,0.25*2,0.25*2)
  1682. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1683. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1684. CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1685. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1686. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1687. CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1688. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1689. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1690. CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1691. A1 = Instance.new('Attachment',wed)
  1692. A1.Position = vt(0,2,0.25)
  1693.  
  1694. tr4 = Instance.new('Trail',wed)
  1695. tr4.Attachment0 = A1
  1696. tr4.Attachment1 = A0
  1697. tr4.Texture = "rbxassetid://2108945559"
  1698. tr4.LightEmission = 1
  1699. tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1700. tr4.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1701. tr4.Lifetime = 0.6
  1702.  
  1703. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1704. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1705. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1706.  
  1707. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1708. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1709. CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1710. A0 = Instance.new('Attachment',wed)
  1711. A0.Position = vt(0,0.25*2,0.25*2)
  1712. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1713. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1714. CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1715. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1716. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1717. CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1718. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1719. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1720. CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1721. A1 = Instance.new('Attachment',wed)
  1722. A1.Position = vt(0,2,0.25)
  1723.  
  1724. tr5 = Instance.new('Trail',wed)
  1725. tr5.Attachment0 = A1
  1726. tr5.Attachment1 = A0
  1727. tr5.Texture = "rbxassetid://2108945559"
  1728. tr5.LightEmission = 1
  1729. tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1730. tr5.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1731. tr5.Lifetime = 0.6
  1732.  
  1733. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1734. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1735. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1736.  
  1737. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1738. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1739. CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1740. A0 = Instance.new('Attachment',wed)
  1741. A0.Position = vt(0,0.25*2,0.25*2)
  1742. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1743. CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2)
  1744. CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1745. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1746. CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2)
  1747. CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1748. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1749. CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2)
  1750. CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1751. A1 = Instance.new('Attachment',wed)
  1752. A1.Position = vt(0,2,0.25)
  1753.  
  1754. tr6 = Instance.new('Trail',wed)
  1755. tr6.Attachment0 = A1
  1756. tr6.Attachment1 = A0
  1757. tr6.Texture = "rbxassetid://2108945559"
  1758. tr6.LightEmission = 1
  1759. tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1760. tr6.Color = ColorSequence.new(BrickColor.new('Really red').Color)
  1761. tr6.Lifetime = 0.6
  1762.  
  1763. tr4.Enabled = false
  1764. tr5.Enabled = false
  1765. tr6.Enabled = false
  1766. ---- HERES THE RING
  1767.  
  1768.  
  1769. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1770. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1771. CreateWeld(ran,LeftArm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1772. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1773. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1774. CreateWeld(ran,LeftArm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1775. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1776. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1777. CreateWeld(ran,LeftArm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1778.  
  1779.  
  1780. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1781. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1782. CreateWeld(gan,LeftArm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1783.  
  1784. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1785. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1786. CreateWeld(gan,LeftArm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1787.  
  1788.  
  1789.  
  1790. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1791. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1792. CreateWeld(gan,LeftArm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1793.  
  1794. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1795. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1796. CreateWeld(gan,LeftArm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1797.  
  1798. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1799. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1800. CreateWeld(gane,LeftArm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1801.  
  1802. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1803. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1804. CreateWeld(star,LeftArm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1805. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1806. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1807. CreateWeld(starl,LeftArm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1808.  
  1809. --- second ring
  1810.  
  1811. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1812. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1813. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1814. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1815. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1816. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1817. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1818. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1819. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1820.  
  1821. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1822. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1823. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1824.  
  1825. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1826. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1827. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1828.  
  1829.  
  1830.  
  1831. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1832. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1833. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1834.  
  1835. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1836. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1837. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1838.  
  1839. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1840. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1841. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1842.  
  1843. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1844. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1845. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1846. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1847. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1848. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  1849.  
  1850.  
  1851.  
  1852. for i, v in pairs(m:GetChildren()) do
  1853. if v:IsA("Part") then
  1854. v.BrickColor = BrickColor.new("Really black")
  1855. v.Material = "Glass"
  1856. end
  1857. end
  1858. for i, v in pairs(m2:GetChildren()) do
  1859. if v:IsA("Part") then
  1860. v.BrickColor = BrickColor.new("Really black")
  1861. v.Material = "Granite"
  1862. end
  1863. end
  1864. for i, v in pairs(m3:GetChildren()) do
  1865. if v:IsA("Part") then
  1866. v.BrickColor = BrickColor.new("Really black")
  1867. v.Material = "Neon"
  1868. end
  1869. end
  1870. for i, v in pairs(mw2:GetChildren()) do
  1871. if v:IsA("Part") then
  1872. v.BrickColor = BrickColor.new("Really black")
  1873. v.Material = "Neon"
  1874. end
  1875. end
  1876. for i, v in pairs(mw1:GetChildren()) do
  1877. if v:IsA("Part") then
  1878. v.Transparency = 1
  1879. v.BrickColor = BrickColor.new("Really black")
  1880. v.Material = "Neon"
  1881. end
  1882. end
  1883. for i, v in pairs(extrawingmod1:GetChildren()) do
  1884. if v:IsA("Part") then
  1885. v.Transparency = 1
  1886. v.BrickColor = BrickColor.new("Really black")
  1887. v.Material = "Neon"
  1888. end
  1889. end
  1890. for i, v in pairs(extrawingmod2:GetChildren()) do
  1891. if v:IsA("Part") then
  1892. v.Transparency = 1
  1893. v.BrickColor = BrickColor.new("Really black")
  1894. v.Material = "Neon"
  1895. end
  1896. end
  1897. local MAINRUINCOLOR = BrickColor.new("Really black")
  1898.  
  1899. sick = Torso:WaitForChild("sickomode")
  1900.  
  1901. Head:ClearAllChildren()
  1902.  
  1903. if Character:FindFirstChild("Detail") == nil then
  1904. HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  1905. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1906. BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  1907. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  1908. HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  1909. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1910.  
  1911. TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  1912. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  1913. TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  1914. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  1915. TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  1916. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  1917. else
  1918. for i,v in pairs(Character:GetChildren()) do
  1919. if v.Name == "Detail" then
  1920. v:Destroy()
  1921. end
  1922. end
  1923. HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  1924. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  1925. BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  1926. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  1927. HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  1928. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  1929.  
  1930. TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  1931. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  1932. TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  1933. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  1934. TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  1935. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  1936. end
  1937.  
  1938. Humanoid.DisplayDistanceType = "None"
  1939.  
  1940. local MESS = IT("BlockMesh",Head)
  1941. MESS.Scale = VT(0.5,1,1)
  1942.  
  1943. local SKILLTEXTCOLOR = BRICKC"Cyan".Color
  1944. local SKILLFONT = "Arcade"
  1945. local SKILLTEXTSIZE = 7
  1946. local OVMID = 853518668
  1947. local OVMPIT = 1
  1948. local OVMVOL = 1
  1949.  
  1950. Humanoid.Died:connect(function()
  1951. Humanoid:Remove()
  1952. end)
  1953.  
  1954. --//=================================\\
  1955. --|| DAMAGING
  1956. --\\=================================//
  1957.  
  1958. function ApplyDamage(Humanoid,Damage)
  1959. Damage = Damage * DAMAGEMULTIPLIER
  1960. if Humanoid.Health ~= 0 then
  1961. Humanoid.Health = Humanoid.Health - Damage
  1962. end
  1963. end
  1964.  
  1965. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1966. local CHILDREN = workspace:GetDescendants()
  1967. for index, CHILD in pairs(CHILDREN) do
  1968. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1969. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1970. if HUM then
  1971. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1972. if TORSO then
  1973. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1974. if INSTAKILL == true then
  1975. CHILD:BreakJoints()
  1976. else
  1977. local DMG = MRANDOM(MINDMG,MAXDMG)
  1978. ApplyDamage(HUM,DMG)
  1979. end
  1980. if FLING > 0 then
  1981. for _, c in pairs(CHILD:GetChildren()) do
  1982. if c:IsA("BasePart") then
  1983. local bv = Instance.new("BodyVelocity")
  1984. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1985. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1986. bv.Parent = c
  1987. Debris:AddItem(bv,0.05)
  1988. end
  1989. end
  1990. end
  1991. end
  1992. end
  1993. end
  1994. end
  1995. end
  1996. end
  1997.  
  1998. function APPLYMELEE(PART,MINDMG,MAXDMG)
  1999. local ONESHOT = false
  2000. if MINDMG == "inf" then
  2001. ONESHOT = true
  2002. end
  2003. local HITS = {}
  2004. local TOUCH = PART.Touched:Connect(function(hit)
  2005. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2006. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  2007. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2008. if TORSO and HUM.Health > 0 then
  2009. local PASS = true
  2010. for i = 1, #HITS do
  2011. if HITS[i] == hit.Parent then
  2012. PASS = false
  2013. end
  2014. end
  2015. table.insert(HITS,hit.Parent)
  2016. if PASS == true then
  2017. if ONESHOT == false then
  2018. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  2019. else
  2020. CreateSound(1538571923, TORSO, 10, 1, false)
  2021. HUM.Parent:BreakJoints()
  2022. HUM:remove()
  2023. for _, c in pairs(TORSO.Parent:GetChildren()) do
  2024. if c:IsA("BasePart") then
  2025. c.CanCollide = true
  2026. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  2027. Debris:AddItem(c,MRANDOM(5,20)/10)
  2028. end
  2029. end
  2030. end
  2031. end
  2032. end
  2033. end
  2034. end)
  2035. return TOUCH
  2036. end
  2037.  
  2038. function GoombaStomp(OBJECT)
  2039. for _, c in pairs(OBJECT:GetChildren()) do
  2040. if c:IsA("BasePart") then
  2041. c.Size = VT(c.Size.X,0,c.Size.Z)
  2042. end
  2043. end
  2044. end
  2045.  
  2046. --//=================================\\
  2047. --|| ATTACK FUNCTIONS AND STUFF
  2048. --\\=================================//
  2049.  
  2050. function MushroomAi(Mushroom)
  2051. coroutine.resume(coroutine.create(function()
  2052. for i = 1, 500 do
  2053. wait()
  2054. local DISTANCE = 500
  2055. local TARGET = nil
  2056. local HUMAN = nil
  2057. for _, c in pairs(workspace:GetChildren()) do
  2058. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  2059. local HUM = c:FindFirstChildOfClass("Humanoid")
  2060. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2061. if TORSO and HUM.Health > 0 then
  2062. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  2063. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  2064. TARGET = TORSO
  2065. HUMAN = HUM
  2066. end
  2067. end
  2068. end
  2069. end
  2070. if TARGET then
  2071. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  2072. if HITFLOOR then
  2073. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  2074. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  2075. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  2076. if DIST < 4*(TARGET.Size.Y/2) then
  2077. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  2078. break
  2079. end
  2080. else
  2081. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  2082. end
  2083. end
  2084. end
  2085. Mushroom:remove()
  2086. end))
  2087. end
  2088.  
  2089. function QuestionMarkBlock()
  2090. ATTACK = true
  2091. Rooted = true
  2092. local BLOCKMODEL = IT("Model",Effects)
  2093. local LOAD = false
  2094. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  2095. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  2096. BLOCKMODEL.PrimaryPart = BLOCK
  2097. for i = 1, 4 do
  2098. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  2099. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  2100. local DECAL = IT("Decal",BASE)
  2101. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  2102. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2103. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  2104. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2105. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  2106. end
  2107. local LANDED = false
  2108. local HIT = false
  2109. local LOOP = 0
  2110. coroutine.resume(coroutine.create(function()
  2111. repeat
  2112. Swait()
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. until LOAD == true
  2120. repeat
  2121. Swait()
  2122. if HIT == false then
  2123. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  2124. if HITFLOOR then
  2125. HIT = true
  2126. coroutine.resume(coroutine.create(function()
  2127. local CFRAME = BLOCK.CFrame
  2128. RootPart.Velocity = VT(0,0,0)
  2129. RootPart.RotVelocity = VT(0,0,0)
  2130. for i = 1, 5 do
  2131. wait()
  2132. RootPart.Velocity = VT(0,-i*4,0)
  2133. RootPart.RotVelocity = VT(0,0,0)
  2134. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  2135. end
  2136. BLOCK.BrickColor = BRICKC"Dirt brown"
  2137. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  2138. if c:IsA("BasePart") and c.Name ~= "Base" then
  2139. c:remove()
  2140. end
  2141. end
  2142. CreateSound(1246464612, BLOCK, 10, 1, false)
  2143. local SIZE = 2.25
  2144. local MUSHROOM = IT("Model",Effects)
  2145. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  2146. MUSHROOM.PrimaryPart = BASE
  2147. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  2148. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  2149. for i = 1, 2 do
  2150. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  2151. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  2152. end
  2153. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  2154. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  2155. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  2156. for i = 1, 30 do
  2157. wait()
  2158. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  2159. end
  2160. MushroomAi(MUSHROOM)
  2161. Debris:AddItem(BLOCKMODEL,5)
  2162. end))
  2163. end
  2164. else
  2165. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2166. if HITFLOOR then
  2167. LANDED = true
  2168. end
  2169. end
  2170. LOOP = LOOP + 1
  2171. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2177. until LANDED == true or ATTACK == false
  2178. end))
  2179. wait(1)
  2180. LOAD = true
  2181. CreateSound(158309736, Torso, 10, 1, false)
  2182. local bv = Instance.new("BodyVelocity",RootPart)
  2183. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2184. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  2185. Debris:AddItem(bv,0.05)
  2186. repeat wait() until LANDED == true or LOOP > 45
  2187. Debris:AddItem(BLOCKMODEL,5)
  2188. ATTACK = false
  2189. Rooted = false
  2190. end
  2191.  
  2192. function SwordBeam()
  2193. ATTACK = true
  2194. Rooted = false
  2195. local SWORDMODEL = IT("Model",Effects)
  2196. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  2197. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  2198. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  2199. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  2200. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  2201. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  2202. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  2203. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  2204. for i=0, 1, 0.1 / Animation_Speed do
  2205. Swait()
  2206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2212. end
  2213. coroutine.resume(coroutine.create(function()
  2214. local BEAM = IT("Model",Effects)
  2215. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  2216. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  2217. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  2218. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  2219. for i = 1, 4 do
  2220. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  2221. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  2222. end
  2223. BEAM.PrimaryPart = BASE
  2224. for i = 1, 75 do
  2225. wait()
  2226. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  2227. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  2228. if HITFLOOR then
  2229. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2230. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  2231. ApplyDamage(HUM,15)
  2232. end
  2233. break
  2234. end
  2235. end
  2236. BEAM:remove()
  2237. end))
  2238. for i=0, 0.05, 0.1 / Animation_Speed do
  2239. Swait()
  2240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246. end
  2247. for i=0, 0.5, 0.1 / Animation_Speed do
  2248. Swait()
  2249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2255. end
  2256. SWORDMODEL:remove()
  2257. ATTACK = false
  2258. Rooted = false
  2259. end
  2260.  
  2261. function Peashooter()
  2262. ATTACK = true
  2263. Rooted = true
  2264. local LOADED = false
  2265. local BLASTER = IT("Model",Effects)
  2266. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  2267. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  2268. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  2269. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  2270. SHOT = false
  2271. local FINISHED = false
  2272. coroutine.resume(coroutine.create(function()
  2273. for i=0, 1, 0.1 / Animation_Speed do
  2274. Swait()
  2275. turnto(Mouse.Hit.p)
  2276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2282. end
  2283. LOADED = true
  2284. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2285. for _, c in pairs(BLASTER:GetChildren()) do
  2286. if c:IsA("BasePart") then
  2287. c.Transparency = 0
  2288. end
  2289. end
  2290. repeat
  2291. Swait()
  2292. turnto(Mouse.Hit.p)
  2293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. until SHOT == true
  2300. repeat
  2301. turnto(Mouse.Hit.p)
  2302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2308. coroutine.resume(coroutine.create(function()
  2309. local BULLET = IT("Model",Effects)
  2310. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  2311. CreateSound(635556833, RightArm, 3, 1, false)
  2312. BULLET.PrimaryPart = MAIN
  2313. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  2314. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  2315. PART.CFrame = MAIN.CFrame
  2316. for i = 1, 75 do
  2317. wait()
  2318. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  2319. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  2320. if HITFLOOR then
  2321. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2322. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  2323. ApplyDamage(HUM,10)
  2324. end
  2325. break
  2326. end
  2327. end
  2328. BULLET:remove()
  2329. end))
  2330. for i = 1, 25 do
  2331. Swait()
  2332. turnto(Mouse.Hit.p)
  2333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339. end
  2340. until HOLD == false
  2341. for i=0, 0.2, 0.1 / Animation_Speed do
  2342. Swait()
  2343. turnto(Mouse.Hit.p)
  2344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2350. end
  2351. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2352. BLASTER:remove()
  2353. FINISHED = true
  2354. end))
  2355. repeat wait() until LOADED == true
  2356. wait(0.5)
  2357. repeat wait() until SHOT == true
  2358. repeat wait() until FINISHED == true
  2359. ATTACK = false
  2360. Rooted = false
  2361. end
  2362.  
  2363. function TimesUp()
  2364. CLOCKTARGET = nil
  2365. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2366. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2367. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2368. if TORSO then
  2369. ATTACK = true
  2370. Rooted = false
  2371. coroutine.resume(coroutine.create(function()
  2372. repeat
  2373. Swait()
  2374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2378. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. until ATTACK == false
  2381. end))
  2382. if Effects:FindFirstChild("NeonDoll") then
  2383. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  2384. end
  2385. wait(0.5)
  2386. local FAKECHARACTER = IT("Model",Effects)
  2387. FAKECHARACTER.Name = "NeonDoll"
  2388. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  2389. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  2390. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  2391. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  2392. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  2393. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  2394. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  2395. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  2396. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  2397. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  2398. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  2399. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  2400. CreateSound(201858045, TORS, 5, 0.4, false)
  2401. for i = 1, 150 do
  2402. Swait()
  2403. CLOCKSPEED = 6
  2404. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2405. if c.ClassName == "Part" then
  2406. c.Transparency = c.Transparency - 0.5/150
  2407. end
  2408. end
  2409. end
  2410. CLOCKTARGET = HUM
  2411. coroutine.resume(coroutine.create(function()
  2412. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  2413. for i = 1, 25 do
  2414. Swait()
  2415. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2416. if c.ClassName == "Part" then
  2417. c.Transparency = c.Transparency + 0.5/25
  2418. end
  2419. end
  2420. end
  2421. CLOCKSPEED = 1
  2422. FAKECHARACTER:remove()
  2423. end))
  2424. wait(0.5)
  2425. ATTACK = false
  2426. Rooted = false
  2427. end
  2428. end
  2429. end
  2430.  
  2431. function QuestionMarkBlock2()
  2432. ATTACK = true
  2433. Rooted = true
  2434. local BLOCKMODEL = IT("Model",Effects)
  2435. local LOAD = false
  2436. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  2437. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  2438. BLOCKMODEL.PrimaryPart = BLOCK
  2439. local FRAME = RootPart.CFrame*CF(0,15,0)
  2440. for i = 1, 4 do
  2441. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  2442. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  2443. local DECAL = IT("Decal",BASE)
  2444. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  2445. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2446. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  2447. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  2448. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  2449. end
  2450. local LANDED = false
  2451. local HIT = false
  2452. local LOOP = 0
  2453. coroutine.resume(coroutine.create(function()
  2454. repeat
  2455. Swait()
  2456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  2458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. until LOAD == true
  2463. repeat
  2464. Swait()
  2465. if HIT == false then
  2466. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  2467. if HITFLOOR then
  2468. HIT = true
  2469. coroutine.resume(coroutine.create(function()
  2470. local CFRAME = BLOCK.CFrame
  2471. RootPart.Velocity = VT(0,0,0)
  2472. RootPart.RotVelocity = VT(0,0,0)
  2473. coroutine.resume(coroutine.create(function()
  2474. CreateSound(138702491, BLOCK, 10, 1, false)
  2475. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  2476. COIN.CFrame = BLOCK.CFrame
  2477. local DECAL = IT("Decal",COIN)
  2478. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  2479. local DECAL = IT("Decal",COIN)
  2480. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  2481. DECAL.Face = "Back"
  2482. for i = 1, 15 do
  2483. wait()
  2484. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  2485. end
  2486. COIN:remove()
  2487. end))
  2488. for i = 1, 5 do
  2489. wait()
  2490. RootPart.Velocity = VT(0,-i*4,0)
  2491. RootPart.RotVelocity = VT(0,0,0)
  2492. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  2493. end
  2494. BLOCK.BrickColor = BRICKC"Dirt brown"
  2495. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  2496. if c:IsA("BasePart") and c.Name ~= "Base" then
  2497. c:remove()
  2498. end
  2499. end
  2500. Debris:AddItem(BLOCKMODEL,5)
  2501. end))
  2502. end
  2503. else
  2504. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2505. if HITFLOOR then
  2506. LANDED = true
  2507. end
  2508. end
  2509. LOOP = LOOP + 1
  2510. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2516. until LANDED == true or ATTACK == false
  2517. end))
  2518. wait(0.3)
  2519. LOAD = true
  2520. CreateSound(158309736, Torso, 10, 1, false)
  2521. local bv = Instance.new("BodyVelocity",RootPart)
  2522. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2523. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  2524. Debris:AddItem(bv,0.05)
  2525. repeat wait() until LANDED == true or LOOP > 45
  2526. Debris:AddItem(BLOCKMODEL,5)
  2527. ATTACK = false
  2528. Rooted = false
  2529. end
  2530.  
  2531. --//=======================================================================\\
  2532. --|| RECOLOR FUNCTION AND RENAME FUNCTION AND OTHER IMPORTANT FUNCTIONS
  2533. --\\=======================================================================//
  2534.  
  2535. function chatfunc(text)
  2536. local chat = coroutine.wrap(function()
  2537. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2538. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2539. end
  2540. local Bill = Instance.new("BillboardGui",Character)
  2541. Bill.Size = UDim2.new(0,100,0,40)
  2542. Bill.StudsOffset = Vector3.new(0,3,0)
  2543. Bill.Adornee = Character.Head
  2544. Bill.Name = "TalkingBillBoard"
  2545. local Hehe = Instance.new("TextLabel",Bill)
  2546. Hehe.BackgroundTransparency = 1
  2547. Hehe.BorderSizePixel = 0
  2548. Hehe.Text = ""
  2549. Hehe.Font = "Fantasy"
  2550. Hehe.TextSize = 40
  2551. Hehe.TextStrokeTransparency = 0
  2552. Hehe.Size = UDim2.new(1,0,0.5,0)
  2553. coroutine.resume(coroutine.create(function()
  2554. while Hehe ~= nil do
  2555. wait()
  2556. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2557. Hehe.Rotation = math.random(-5,5)
  2558. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2559. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2560. end
  2561. end))
  2562. for i = 1,string.len(text),1 do
  2563. wait()
  2564. Hehe.Text = string.sub(text,1,i)
  2565. end
  2566. wait(1)--Re[math.random(1, 93)]
  2567. for i = 0, 1, .025 do
  2568. wait()
  2569. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2570. Hehe.TextStrokeTransparency = i
  2571. Hehe.TextTransparency = i
  2572. end
  2573. Bill:Destroy()
  2574. end)
  2575. chat()
  2576. end
  2577.  
  2578. function chatfunc2(text)
  2579. local chat = coroutine.wrap(function()
  2580. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2581. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2582. end
  2583. local Bill = Instance.new("BillboardGui",Character)
  2584. Bill.Size = UDim2.new(0,100,0,40)
  2585. Bill.StudsOffset = Vector3.new(0,3,0)
  2586. Bill.Adornee = Character.Head
  2587. Bill.Name = "TalkingBillBoard"
  2588. local Hehe = Instance.new("TextLabel",Bill)
  2589. Hehe.BackgroundTransparency = 1
  2590. Hehe.BorderSizePixel = 0
  2591. Hehe.Text = ""
  2592. Hehe.Font = "Fantasy"
  2593. Hehe.TextSize = 40
  2594. Hehe.TextStrokeTransparency = 0
  2595. Hehe.Size = UDim2.new(1,0,0.5,0)
  2596. coroutine.resume(coroutine.create(function()
  2597. while Hehe ~= nil do
  2598. wait()
  2599. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2600. Hehe.Rotation = math.random(-10,10)
  2601. Hehe.TextColor3 = Color3.new(1,0,0)
  2602. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2603. end
  2604. end))
  2605. for i = 1,string.len(text),1 do
  2606. wait()
  2607. Hehe.Text = string.sub(text,1,i)
  2608. end
  2609. wait(1)--Re[math.random(1, 93)]
  2610. for i = 0, 1, .025 do
  2611. wait()
  2612. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2613. Hehe.TextStrokeTransparency = i
  2614. Hehe.TextTransparency = i
  2615. end
  2616. Bill:Destroy()
  2617. end)
  2618. chat()
  2619. end
  2620.  
  2621. function RecolorWingsAndText(color,color2,wow,truorfalse,wowo,wowow)
  2622. tl1.Color = ColorSequence.new(color2)
  2623. tl2.Color = ColorSequence.new(color2)
  2624. tl3.Color = ColorSequence.new(color2)
  2625. tl4.Color = ColorSequence.new(color2)
  2626. tl5.Color = ColorSequence.new(color2)
  2627. tl6.Color = ColorSequence.new(color2)
  2628. tr1.Color = ColorSequence.new(color)
  2629. tr2.Color = ColorSequence.new(color)
  2630. tr3.Color = ColorSequence.new(color)
  2631. tr4.Color = ColorSequence.new(color)
  2632. tr5.Color = ColorSequence.new(color)
  2633. tr6.Color = ColorSequence.new(color)
  2634. for i, v in pairs(m:GetChildren()) do
  2635. if v:IsA("Part") then
  2636. v.Color = color
  2637. v.Material = "Glass"
  2638. end
  2639. end
  2640. for i, v in pairs(m2:GetChildren()) do
  2641. if v:IsA("Part") then
  2642. v.Color = color
  2643. v.Material = "Granite"
  2644. end
  2645. end
  2646. for i, v in pairs(m3:GetChildren()) do
  2647. if v:IsA("Part") then
  2648. v.Color = color
  2649. v.Material = "Neon"
  2650. end
  2651. end
  2652. for i, v in pairs(mw2:GetChildren()) do
  2653. if v:IsA("Part") then
  2654. v.Color = color
  2655. v.Material = "Neon"
  2656. end
  2657. end
  2658. for i, v in pairs(mw1:GetChildren()) do
  2659. if v:IsA("Part") then
  2660. v.Transparency = wow
  2661. v.Color = color2
  2662. v.Material = "Neon"
  2663. end
  2664. end
  2665. for i, v in pairs(extrawingmod1:GetChildren()) do
  2666. if v:IsA("Part") then
  2667. v.Transparency = wowo
  2668. v.Color = color
  2669. v.Material = "Neon"
  2670. end
  2671. end
  2672. for i, v in pairs(extrawingmod2:GetChildren()) do
  2673. if v:IsA("Part") then
  2674. v.Transparency = wowow
  2675. v.Color = color
  2676. v.Material = "Neon"
  2677. end
  2678. end
  2679. text.TextColor3 = color
  2680. text.TextStrokeColor3 = color2
  2681. tl1.Enabled = truorfalse
  2682. tl2.Enabled = truorfalse
  2683. tl3.Enabled = truorfalse
  2684. end
  2685.  
  2686. function RenameText(TEXT)
  2687. text.Text = TEXT
  2688. end
  2689.  
  2690.  
  2691. --//=================================\\
  2692. --|| MODES WITH INTROS
  2693. --\\=================================//
  2694.  
  2695. function Eclipsia()
  2696. ATTACK = true
  2697. Rooted = true
  2698. if MODE == "Temperature" then
  2699. sick.TimePosition = 17.0
  2700. SONG = 3780682275
  2701. if lplr == Player then
  2702. remote2:FireServer(3780682275)
  2703. end
  2704.  
  2705. chatfunc("We Couldnt turn Around.")
  2706. cam.CameraType = "Custom"
  2707. game:GetService('RunService').RenderStepped:wait()
  2708. cam.CameraType = "Scriptable"
  2709. for i = 0, 12, 0.1 do
  2710. Swait(2)
  2711. cam.CFrame = Clerp(cam.CFrame, Character.Torso.CFrame * CFrame.new(0, 2.5, -5.2) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(180), math.rad(0)), 0.1)
  2712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. end
  2719. chatfunc("Til we were upside down.")
  2720. cam.CameraType = "Custom"
  2721. game:GetService('RunService').RenderStepped:wait()
  2722. cam.CameraType = "Scriptable"
  2723. for i = 0, 17.5, 0.1 do
  2724. Swait(1)
  2725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2731. end
  2732. chatfunc("I will be the bad guy now.")
  2733. for i = 0, 13.5, 0.1 do
  2734. Swait(1)
  2735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741. end
  2742. chatfunc("But i aint to proud.")
  2743. for i = 0, 20.5, 0.1 do
  2744. Swait(2)
  2745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2751. end
  2752. chatfunc("I Couldnt be there..")
  2753. for i = 0, 14.5, 0.1 do
  2754. Swait(1)
  2755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-20 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(20 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. end
  2762. chatfunc("Even when i tried.")
  2763. for i = 0, 12, 0.1 do
  2764. Swait(1)
  2765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. end
  2772.  
  2773. chatfunc("you dont believe it.")
  2774. for i = 0, 14.5, 0.1 do
  2775. Swait(2)
  2776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. end
  2783. chatfunc("Til the step timed.")
  2784. for i = 0, 14, 0.1 do
  2785. Swait(2)
  2786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2792. end
  2793. chatfunc("Seasons change when it is cold")
  2794. for i = 0, 8.5, 0.1 do
  2795. Swait(2)
  2796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-20), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-20 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(-20), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(20 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2802. end
  2803. chatfunc("Feed the flame cause we cant hold anymore.")
  2804. for i = 0, 13, 0.1 do
  2805. Swait(2)
  2806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2812. end
  2813. chatfunc("Run away because were running in circles ")
  2814. for i = 0, 12, 0.1 do
  2815. Swait()
  2816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(10 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(-10 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2822. end
  2823. chatfunc("Run Away Run Away")
  2824. for i = 0, 7.5, 0.1 do
  2825. Swait()
  2826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2832. end
  2833. chatfunc2("I DARE YOU TO DO SOMETHING...")
  2834. cam.CameraType = "Custom"
  2835. game:GetService('RunService').RenderStepped:wait()
  2836. cam.CameraType = "Scriptable"
  2837. for i = 0, 7, 0.1 do
  2838. Swait()
  2839. cam.CFrame = Clerp(cam.CFrame, Character.Torso.CFrame * CFrame.new(-.5, 2.4, -5.2) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(180), math.rad(-20)), 0.1)
  2840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(15 + MRANDOM(-5,5)), RAD(10 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15 + MRANDOM(-5,5)), RAD(0 - 5*SIN(sick.PlaybackLoudness/1000) + MRANDOM(-5,5)), RAD(10 + sick.PlaybackLoudness/845 + MRANDOM(-5,5))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15 + MRANDOM(-5,5)), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000) + MRANDOM(-5,5)), RAD(-10 - sick.PlaybackLoudness/845 + MRANDOM(-5,5))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2846. end
  2847. game:GetService('RunService').RenderStepped:wait()
  2848. cam.CameraType = "Custom"
  2849. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
  2850. RenameText("Eletric Dubstep")
  2851. MAT = "Neon"
  2852. MODE = "Eletric Dubstep"
  2853. elseif MODE == "Eletric Dubstep" then
  2854. Speed = 0
  2855. SONG = 0
  2856. if lplr == Player then
  2857. remote2:FireServer(0)
  2858. end
  2859. for i = 0,5,0.1 do
  2860. Swait()
  2861. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2868. end
  2869. CreateSound(206082327, Torso, 5, 1, false)
  2870. CreateSound(1368637781, Torso, 7, 1, false)
  2871. CreateSound(763718160, Torso, 4, 1.1, false)
  2872. CreateSound(1310128035, Torso, 9, 1, false)
  2873. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  2874. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  2875. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  2876. for i = 0, 24 do
  2877. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2878. end
  2879. RecolorWingsAndText(BrickColor.new("Sage green").Color,BrickColor.new("Bright bluish green").Color,1,true,1,1,0)
  2880. RenameText("Normal")
  2881. Speed = 25
  2882. MAT = "Neon"
  2883. SONG = 1517304897
  2884. if lplr == Player then
  2885. remote2:FireServer(1517304897)
  2886. end
  2887. MODE = "Temperature"
  2888. end
  2889. ATTACK = false
  2890. Rooted = false
  2891. end
  2892. function BigBlack()
  2893. ATTACK = true
  2894. Rooted = true
  2895. if MODE == "Temperature" then
  2896. SONG = 1564523997
  2897. sick.TimePosition = 0.5
  2898. if lplr == Player then
  2899. remote2:FireServer(1564523997)
  2900. end
  2901.  
  2902. CreateSound(206082327, Torso, 3, 1, false)
  2903. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
  2904. RenameText("Solitude")
  2905. MAT = "Neon"
  2906. MODE = "BigBlack"
  2907. elseif MODE == "BigBlack" then
  2908. Speed = 0
  2909. SONG = 0
  2910. if lplr == Player then
  2911. remote2:FireServer(0)
  2912. end
  2913. for i = 0,5,0.1 do
  2914. Swait()
  2915. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2922. end
  2923. CreateSound(206082327, Torso, 5, 1, false)
  2924. CreateSound(1368637781, Torso, 7, 1, false)
  2925. CreateSound(763718160, Torso, 4, 1.1, false)
  2926. CreateSound(1310128035, Torso, 9, 1, false)
  2927. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  2928. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  2929. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  2930. for i = 0, 24 do
  2931. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2932. end
  2933. RecolorWingsAndText(BrickColor.new("Sage green").Color,BrickColor.new("Bright bluish green").Color,1,true,1,1,0)
  2934. RenameText("Normal")
  2935. Speed = 25
  2936. MAT = "Neon"
  2937. SONG = 1517304897
  2938. if lplr == Player then
  2939. remote2:FireServer(1517304897)
  2940. end
  2941. MODE = "Temperature"
  2942. end
  2943. ATTACK = false
  2944. Rooted = false
  2945. end
  2946.  
  2947. function Jester()
  2948. ATTACK = true
  2949. Rooted = true
  2950. if MODE == "Temperature" then
  2951.  
  2952. SONG = 2217963511
  2953. sick.TimePosition = 0
  2954. sick.Volume = 2
  2955. if lplr == Player then
  2956. remote2:FireServer(2217963511)
  2957. end
  2958. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
  2959. RenameText("The Halo")
  2960. MAT = "Neon"
  2961. MODE = "BigBlack"
  2962. elseif MODE == "BigBlack" then
  2963. Speed = 3
  2964. SONG = 2217963511
  2965. if lplr == Player then
  2966. remote2:FireServer(2217963511)
  2967. end
  2968. for i = 0,5,0.1 do
  2969. Swait()
  2970. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  2973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2977. end
  2978. CreateSound(1, Torso, 5, 1, false)
  2979. CreateSound(1, Torso, 7, 1, false)
  2980. CreateSound(1, Torso, 4, 1.1, false)
  2981. CreateSound(1, Torso, 9, 1, false)
  2982. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  2983. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  2984. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  2985. for i = 0, 24 do
  2986. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  2987. end
  2988. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  2989. RenameText("Normal")
  2990. Speed = 25
  2991. MAT = "Neon"
  2992. SONG = 1517304897
  2993. if lplr == Player then
  2994. remote2:FireServer(1517304897)
  2995. end
  2996. MODE = "Temperature"
  2997. end
  2998. ATTACK = false
  2999. Rooted = false
  3000. end
  3001.  
  3002. function BigBlack()
  3003. ATTACK = true
  3004. Rooted = true
  3005. if MODE == "Temperature" then
  3006. sick.TimePosition = 0
  3007. SONG = 2378768630
  3008. if lplr == Player then
  3009. remote2:FireServer(2378768630)
  3010. end
  3011. RecolorWingsAndText(BrickColor.new("Cocoa").Color,BrickColor.new("Cocoa").Color,1,true,1,1,0)
  3012. RenameText("Legends")
  3013. MAT = "Neon"
  3014. MODE = "BigBlack"
  3015. elseif MODE == "BigBlack" then
  3016. Speed = 2
  3017. SONG = 2378768630
  3018. if lplr == Player then
  3019. remote2:FireServer(0)
  3020. end
  3021. for i = 0,5,0.1 do
  3022. Swait()
  3023. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3030. end
  3031. CreateSound(206082327, Torso, 5, 1, false)
  3032. CreateSound(1368637781, Torso, 7, 1, false)
  3033. CreateSound(763718160, Torso, 4, 1.1, false)
  3034. CreateSound(1310128035, Torso, 9, 1, false)
  3035. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3036. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3037. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3038. for i = 0, 24 do
  3039. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3040. end
  3041. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3042. RenameText("Normal")
  3043. Speed = 25
  3044. MAT = "Neon"
  3045. SONG = 1564523997
  3046. if lplr == Player then
  3047. remote2:FireServer(1517304897)
  3048. end
  3049. MODE = "Temperature"
  3050. end
  3051. ATTACK = false
  3052. Rooted = false
  3053. end
  3054.  
  3055. --//=================================\\
  3056. --|| MODES
  3057. --\\=================================//
  3058.  
  3059. function Yandere()
  3060. ATTACK = true
  3061. Rooted = false
  3062. if MODE == "Temperature" then
  3063. RecolorWingsAndText(BrickColor.new("Storm blue").Color,BrickColor.new("Storm blue").Color,0,true,0,0,0)
  3064. RenameText("PowerPoint")
  3065. MAT = "Neon"
  3066. SONG = 705708692
  3067. if lplr == Player then
  3068. remote2:FireServer(705708692)
  3069. end
  3070. MODE = "Yandere"
  3071. elseif MODE == "Yandere" then
  3072. Speed = 0
  3073. SONG = 0
  3074. if lplr == Player then
  3075. remote2:FireServer(0)
  3076. end
  3077. for i = 0,5,0.1 do
  3078. Swait()
  3079. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3086. end
  3087. CreateSound(206082327, Torso, 5, 1, false)
  3088. CreateSound(1368637781, Torso, 7, 1, false)
  3089. CreateSound(763718160, Torso, 4, 1.1, false)
  3090. CreateSound(1310128035, Torso, 9, 1, false)
  3091. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3092. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3093. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3094. for i = 0, 24 do
  3095. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3096. end
  3097. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3098. RenameText("Normal")
  3099. Speed = 25
  3100. MAT = "Neon"
  3101. SONG = 1564523997
  3102. if lplr == Player then
  3103. remote2:FireServer(1517304897)
  3104. end
  3105. MODE = "Temperature"
  3106. end
  3107. ATTACK = false
  3108. Rooted = false
  3109. end
  3110.  
  3111. function Glary()
  3112. ATTACK = true
  3113. Rooted = false
  3114. if MODE == "Temperature" then
  3115. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Black").Color,0,true,0,0,0)
  3116. RenameText("True Mr. Pixels")
  3117. MAT = "SmoothPlastic"
  3118. SONG = 2272824529
  3119. if lplr == Player then
  3120. remote2:FireServer(2272824529)
  3121. end
  3122. MODE = "Glary"
  3123. elseif MODE == "Glary" then
  3124. Speed = 0
  3125. SONG = 0
  3126. if lplr == Player then
  3127. remote2:FireServer(0)
  3128. end
  3129. for i = 0,5,0.1 do
  3130. Swait()
  3131. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3138. end
  3139. CreateSound(206082327, Torso, 5, 1, false)
  3140. CreateSound(1368637781, Torso, 7, 1, false)
  3141. CreateSound(763718160, Torso, 4, 1.1, false)
  3142. CreateSound(1310128035, Torso, 9, 1, false)
  3143. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3144. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3145. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3146. for i = 0, 24 do
  3147. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3148. end
  3149. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3150. RenameText("Normal")
  3151. Speed = 25
  3152. MAT = "Neon"
  3153. SONG = 1564523997
  3154. if lplr == Player then
  3155. remote2:FireServer(1517304897)
  3156. end
  3157. MODE = "Temperature"
  3158. end
  3159. ATTACK = false
  3160. Rooted = false
  3161. end
  3162.  
  3163. function Visualiser()
  3164. ATTACK = true
  3165. Rooted = false
  3166. if MODE == "Temperature" then
  3167. RecolorWingsAndText(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color,0,true,0,0,0)
  3168. RenameText("Netural Visualiser")
  3169. MAT = "SmoothPlastic"
  3170. sick.TimePosition = 1
  3171. SONG = 4551177864
  3172. if lplr == Player then
  3173. remote2:FireServer(4551177864)
  3174. end
  3175. MODE = "Remixed Visualiser"
  3176. elseif MODE == "Remixed Visualiser" then
  3177. Speed = 0
  3178. SONG = 0
  3179. if lplr == Player then
  3180. remote2:FireServer(0)
  3181. end
  3182. for i = 0,5,0.1 do
  3183. Swait()
  3184. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3191. end
  3192. CreateSound(206082327, Torso, 5, 1, false)
  3193. CreateSound(1368637781, Torso, 7, 1, false)
  3194. CreateSound(763718160, Torso, 4, 1.1, false)
  3195. CreateSound(1310128035, Torso, 9, 1, false)
  3196. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3197. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3198. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3199. for i = 0, 24 do
  3200. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3201. end
  3202. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3203. RenameText("Normal")
  3204. Speed = 25
  3205. MAT = "Neon"
  3206. SONG = 1564523997
  3207. if lplr == Player then
  3208. remote2:FireServer(1517304897)
  3209. end
  3210. MODE = "Temperature"
  3211. end
  3212. ATTACK = false
  3213. Rooted = false
  3214. end
  3215.  
  3216. function Planetary()
  3217. ATTACK = true
  3218. Rooted = false
  3219. if MODE == "Temperature" then
  3220. RecolorWingsAndText(Color3.fromRGB(170, 85, 255),Color3.fromRGB(170, 85, 255),0,true,0,0,0)
  3221. RenameText("Damaged Glitch")
  3222. MAT = "Neon"
  3223. sick.TimePosition = 0
  3224. SONG = 4526788781
  3225. if lplr == Player then
  3226. remote2:FireServer(4526788781)
  3227. end
  3228. Speed = 40
  3229. MODE = "Planetary"
  3230. elseif MODE == "Planetary" then
  3231. Speed = 0
  3232. SONG = 0
  3233. if lplr == Player then
  3234. remote2:FireServer(0)
  3235. end
  3236. for i = 0,5,0.1 do
  3237. Swait()
  3238. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3245. end
  3246. CreateSound(206082327, Torso, 5, 1, false)
  3247. CreateSound(1368637781, Torso, 7, 1, false)
  3248. CreateSound(763718160, Torso, 4, 1.1, false)
  3249. CreateSound(1310128035, Torso, 9, 1, false)
  3250. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3251. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3252. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3253. for i = 0, 24 do
  3254. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3255. end
  3256. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3257. RenameText("Normal")
  3258. Speed = 25
  3259. MAT = "Neon"
  3260. SONG = 1564523997
  3261. if lplr == Player then
  3262. remote2:FireServer(2071274388)
  3263. end
  3264. MODE = "Temperature"
  3265. end
  3266. ATTACK = false
  3267. Rooted = false
  3268. end
  3269.  
  3270. function Glitch()
  3271. ATTACK = true
  3272. Rooted = false
  3273. if MODE == "Temperature" then
  3274. RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,true,0,0)
  3275. RenameText("Server Admin")
  3276. MAT = "Neon"
  3277. sick.TimePosition = 0
  3278. SONG = 1442022177
  3279. if lplr == Player then
  3280. remote2:FireServer(1442022177)
  3281. end
  3282. MODE = "Glitchy"
  3283. elseif MODE == "Glitchy" then
  3284. Speed = 0
  3285. SONG = 0
  3286. if lplr == Player then
  3287. remote2:FireServer(0)
  3288. end
  3289. for i = 0,5,0.1 do
  3290. Swait()
  3291. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3296. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3298. end
  3299. CreateSound(206082327, Torso, 5, 1, false)
  3300. CreateSound(1368637781, Torso, 7, 1, false)
  3301. CreateSound(763718160, Torso, 4, 1.1, false)
  3302. CreateSound(1310128035, Torso, 9, 1, false)
  3303. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3304. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3305. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3306. for i = 0, 24 do
  3307. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3308. end
  3309. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3310. RenameText("Normal")
  3311. Speed = 25
  3312. MAT = "Neon"
  3313. SONG = 1564523997
  3314. if lplr == Player then
  3315. remote2:FireServer(2071274388)
  3316. end
  3317. MODE = "Temperature"
  3318. end
  3319. ATTACK = false
  3320. Rooted = false
  3321. end
  3322.  
  3323. function Alogania()
  3324. ATTACK = true
  3325. Rooted = false
  3326. if MODE == "Temperature" then
  3327. RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
  3328. RenameText("Mr.Glitcher Pixel")
  3329. MAT = "Neon"
  3330. sick.TimePosition = .5
  3331. SONG = 1257508121
  3332. if lplr == Player then
  3333. remote2:FireServer(1257508121)
  3334. end
  3335. Speed = 30
  3336. MODE = "Alogania"
  3337. elseif MODE == "Alogania" then
  3338. Speed = 0
  3339. SONG = 0
  3340. if lplr == Player then
  3341. remote2:FireServer(0)
  3342. end
  3343. for i = 0,5,0.1 do
  3344. Swait()
  3345. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3352. end
  3353. CreateSound(206082327, Torso, 5, 1, false)
  3354. CreateSound(1368637781, Torso, 7, 1, false)
  3355. CreateSound(763718160, Torso, 4, 1.1, false)
  3356. CreateSound(1310128035, Torso, 9, 1, false)
  3357. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3358. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3359. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3360. for i = 0, 24 do
  3361. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3362. end
  3363. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3364. RenameText("Normal")
  3365. Speed = 25
  3366. MAT = "Neon"
  3367. SONG = 1564523997
  3368. if lplr == Player then
  3369. remote2:FireServer(1517304897)
  3370. end
  3371. MODE = "Temperature"
  3372. end
  3373. ATTACK = false
  3374. Rooted = false
  3375. end
  3376. function Lunacent()
  3377. ATTACK = true
  3378. Rooted = false
  3379. if MODE == "Temperature" then
  3380. RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
  3381. RenameText("Thinking")
  3382. MAT = "Neon"
  3383. sick.TimePosition = 0
  3384. SONG = 306988200
  3385. if lplr == Player then
  3386. remote2:FireServer(306988200)
  3387. end
  3388. Speed = 23
  3389. MODE = "Lunacent"
  3390. elseif MODE == "Lunacent" then
  3391. Speed = 0
  3392. SONG = 0
  3393. if lplr == Player then
  3394. remote2:FireServer(0)
  3395. end
  3396. for i = 0,5,0.1 do
  3397. Swait()
  3398. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3405. end
  3406. CreateSound(206082327, Torso, 5, 1, false)
  3407. CreateSound(1368637781, Torso, 7, 1, false)
  3408. CreateSound(763718160, Torso, 4, 1.1, false)
  3409. CreateSound(1310128035, Torso, 9, 1, false)
  3410. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3411. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3412. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3413. for i = 0, 24 do
  3414. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3415. end
  3416. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3417. RenameText("Normal")
  3418. Speed = 25
  3419. MAT = "Neon"
  3420. SONG = 1517304897
  3421. if lplr == Player then
  3422. remote2:FireServer(1517304897)
  3423. end
  3424. MODE = "Temperature"
  3425. end
  3426. ATTACK = false
  3427. Rooted = false
  3428. end
  3429.  
  3430. function KaRmA()
  3431. ATTACK = true
  3432. Rooted = false
  3433. if MODE == "Temperature" then
  3434. RecolorWingsAndText(Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),0,false,0,0,0)
  3435. RenameText("Normal")
  3436. MAT = "Neon"
  3437. sick.TimePosition = 0
  3438. SONG = 1517304897
  3439. if lplr == Player then
  3440. remote2:FireServer(1517304897)
  3441. end
  3442. Speed = 18
  3443. MODE = "KaRmA"
  3444. elseif MODE == "KaRmA" then
  3445. Speed = 0
  3446. SONG = 0
  3447. if lplr == Player then
  3448. remote2:FireServer(0)
  3449. end
  3450. for i = 0,5,0.1 do
  3451. Swait()
  3452. slash(math.random(13,35)/12,6,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3459. end
  3460. CreateSound(206082327, Torso, 5, 1, false)
  3461. CreateSound(1368637781, Torso, 7, 1, false)
  3462. CreateSound(763718160, Torso, 4, 1.1, false)
  3463. CreateSound(1310128035, Torso, 9, 1, false)
  3464. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3465. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3466. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3467. for i = 0, 24 do
  3468. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3469. end
  3470. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3471. RenameText("Normal")
  3472. Speed = 25
  3473. MAT = "Neon"
  3474. SONG = 1517304897
  3475. if lplr == Player then
  3476. remote2:FireServer(1517304897)
  3477. end
  3478. MODE = "Temperature"
  3479. end
  3480. ATTACK = false
  3481. Rooted = false
  3482. end
  3483.  
  3484. function Cresigasop()
  3485. ATTACK = true
  3486. Rooted = false
  3487. if MODE == "Temperature" then
  3488. RecolorWingsAndText(Color3.fromRGB(1,2,4),Color3.fromRGB(5,2,8),2,false,4,7,2)
  3489. RenameText("Dancer")
  3490. MAT = "Neon"
  3491. sick.TimePosition = 0
  3492. SONG = 3225507391
  3493. if lplr == Player then
  3494. remote2:FireServer(3225507391)
  3495. end
  3496. Speed = 18
  3497. MODE = "Cresigasop"
  3498. elseif MODE == "Cresigasop" then
  3499. Speed = 0
  3500. SONG = 0
  3501. if lplr == Player then
  3502. remote2:FireServer(0)
  3503. end
  3504. for i = 0,5,0.1 do
  3505. Swait()
  3506. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3513. end
  3514. CreateSound(206082327, Torso, 5, 1, false)
  3515. CreateSound(1368637781, Torso, 7, 1, false)
  3516. CreateSound(763718160, Torso, 4, 1.1, false)
  3517. CreateSound(1310128035, Torso, 9, 1, false)
  3518. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3519. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3520. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3521. for i = 0, 24 do
  3522. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3523. end
  3524. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3525. RenameText("Normal")
  3526. Speed = 25
  3527. MAT = "Neon"
  3528. SONG = 1517304897
  3529. if lplr == Player then
  3530. remote2:FireServer(1517304897)
  3531. end
  3532. MODE = "Temperature"
  3533. end
  3534. ATTACK = false
  3535. Rooted = false
  3536. end
  3537. function Glary()
  3538. ATTACK = true
  3539. Rooted = true
  3540. if MODE == "Temperature" then
  3541.  
  3542. SONG = 1057663273
  3543. sick.TimePosition = 0
  3544. sick.Volume = 2
  3545. if lplr == Player then
  3546. remote2:FireServer(1057663273)
  3547. end
  3548. RecolorWingsAndText(BrickColor.new("Dark blue").Color,BrickColor.new("Lily white").Color,0,true,0,0,0)
  3549. RenameText("True Thinking")
  3550. MAT = "Neon"
  3551. MODE = "Glary"
  3552. elseif MODE == "Glary" then
  3553. Speed = 4
  3554. SONG = 1517304897
  3555. if lplr == Player then
  3556. remote2:FireServer(1517304897)
  3557. end
  3558. for i = 0,5,0.1 do
  3559. Swait()
  3560. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5)), RAD(0 + MRANDOM(-5,5))), 1 / Animation_Speed)
  3563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(15 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-30 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -.5) * ANGLES(RAD(180 + MRANDOM(-5,5)), RAD(-15 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(30 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3567. end
  3568. CreateSound(206082327, Torso, 5, 1, false)
  3569. CreateSound(1368637781, Torso, 7, 1, false)
  3570. CreateSound(763718160, Torso, 4, 1.1, false)
  3571. CreateSound(1310128035, Torso, 9, 1, false)
  3572. sphere2(3,"Add",tors.CFrame,vt(1,1,1),0.25,0.25,0.25,Color3.new(0,0,0))
  3573. sphere2(4,"Add",tors.CFrame,vt(1,1,1),0.5,0.5,0.5,Color3.new(0,0,0))
  3574. sphere2(5,"Add",tors.CFrame,vt(1,1,1),0.75,0.75,0.75,Color3.new(0,0,0))
  3575. for i = 0, 24 do
  3576. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,350)/250,Color3.new(0,0,0))
  3577. end
  3578. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,1,true,1,1,0)
  3579. RenameText("Normal")
  3580. Speed = 25
  3581. MAT = "Neon"
  3582. SONG = 1517304897
  3583. if lplr == Player then
  3584. remote2:FireServer(1517304897)
  3585. end
  3586. MODE = "Temperature"
  3587. end
  3588. ATTACK = false
  3589. Rooted = false
  3590. end
  3591. function Song()
  3592. ATTACK = true
  3593. local Disc = nil
  3594. coroutine.resume(coroutine.create(function()
  3595. repeat
  3596. Swait()
  3597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1 - 5.20 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(7, 2, 2 + ((5.5*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(5.45*SIZE, 4.27*SIZE, -1.0*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 1.0*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3601. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 5.90 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3602. LeftHip.C0 = Clerp(LeftHip.C0, CF(5*SIZE, 5*SIZE - 5.55 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603. until Disc ~= nil
  3604. repeat
  3605. Swait()
  3606. Disc.Parent = Head
  3607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*Disc.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*Disc.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*Disc.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*Disc.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3611. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*Disc.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*Disc.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613. until Disc.Playing == false
  3614. ATTACK = false
  3615. end))
  3616. wait(0.1)
  3617. sick:Pause()
  3618. Disc = CreateSound(705708692, Head, 10, 1, false)
  3619. wait(1)
  3620. sick:Resume()
  3621. end
  3622. function More()
  3623. ATTACK = true
  3624. local Disc = nil
  3625. coroutine.resume(coroutine.create(function()
  3626. repeat
  3627. Swait()
  3628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1 - 5.20 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(7, 2, 2 + ((9.5*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(9.45*SIZE, 9.27*SIZE, 9.0*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 9.0*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3632. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 5.90 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633. LeftHip.C0 = Clerp(LeftHip.C0, CF(9*SIZE, 5*SIZE - 5.55 * SIN(SINE / 35) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634. until Disc ~= nil
  3635. repeat
  3636. Swait()
  3637. Disc.Parent = Head
  3638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*Disc.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*Disc.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*Disc.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*Disc.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3642. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*Disc.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*Disc.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3644. until Disc.Playing == false
  3645. ATTACK = false
  3646. end))
  3647. wait(0.1)
  3648. sick:Pause()
  3649. Disc = CreateSound(705708692, Head, 10, 1, false)
  3650. wait(1)
  3651. sick:Resume()
  3652. end
  3653.  
  3654. --//=================================\\
  3655. --|| ASSIGN THINGS TO KEYS
  3656. --\\=================================//
  3657.  
  3658. function MouseDown(Mouse)
  3659. HOLD = true
  3660. THROWN = true
  3661. SHOT = true
  3662. if ATTACK == false then
  3663. end
  3664. end
  3665.  
  3666. function MouseUp(Mouse)
  3667. HOLD = false
  3668. end
  3669.  
  3670. function KeyDown(Key)
  3671. KEYHOLD = true
  3672. if Key == "z" and ATTACK == false then
  3673. QuestionMarkBlock()
  3674. end
  3675.  
  3676. if Key == "q" and ATTACK == false then
  3677. More()
  3678. end
  3679.  
  3680. if Key == "b" and ATTACK == false then
  3681. end
  3682.  
  3683. if Key == "v" and ATTACK == false then
  3684. TimesUp()
  3685. end
  3686.  
  3687. if Key == "c" and ATTACK == false then
  3688. end
  3689.  
  3690. if Key == "v" and ATTACK == false then
  3691. Peashooter()
  3692. end
  3693.  
  3694. if Key == "f" and ATTACK == false then
  3695. Song()
  3696. end
  3697.  
  3698. if Key == "g" and ATTACK == false then
  3699. SwordBeam()
  3700. end
  3701.  
  3702. if Key == "t" and ATTACK == false then
  3703. QuestionMarkBlock2()
  3704. end
  3705.  
  3706. if Key == "b" and ATTACK == false then
  3707. Yandere()
  3708. end
  3709.  
  3710. if Key == "m" and ATTACK == false then
  3711. KaRmA()
  3712. end
  3713.  
  3714. if Key == "b" and ATTACK == false then
  3715. BigBlack()
  3716. end
  3717.  
  3718. if Key == "8" and ATTACK == false then
  3719. Visualiser()
  3720. end
  3721.  
  3722. if Key == "5" and ATTACK == false then
  3723. Destruction()
  3724. end
  3725.  
  3726. if Key == "4" and ATTACK == false then
  3727. Planetary()
  3728. end
  3729.  
  3730. if Key == "4" and ATTACK == false then
  3731. Glitch()
  3732. end
  3733.  
  3734. if Key == "4" and ATTACK == false then
  3735. Jester()
  3736. end
  3737.  
  3738. if Key == "2" and ATTACK == false then
  3739. Glary()
  3740. end
  3741.  
  3742. if Key == "4" and ATTACK == false then
  3743. Alogania()
  3744. end
  3745.  
  3746. if Key == "9" and ATTACK == false then
  3747. Eclipsia()
  3748. end
  3749.  
  3750. if Key == "0" and ATTACK == false then
  3751. Lunacent()
  3752. end
  3753.  
  3754. if Key == "p" and ATTACK == false then
  3755. Cresigasop()
  3756. end
  3757. if Key == "0" and ATTACK == false then
  3758. Glary()
  3759. if Key == "c" and ATTACK == false then
  3760. Contruct()
  3761. end
  3762. end
  3763. end
  3764.  
  3765. function KeyUp(Key)
  3766. KEYHOLD = false
  3767. end
  3768.  
  3769. Mouse.Button1Down:connect(function(NEWKEY)
  3770. remote:FireServer("mdown",NEWKEY)
  3771. end)
  3772. Mouse.Button1Up:connect(function(NEWKEY)
  3773. remote:FireServer("mup",NEWKEY)
  3774. end)
  3775. Mouse.KeyDown:connect(function(NEWKEY)
  3776. if lplr == Player then
  3777. remote:FireServer("keys",NEWKEY)
  3778. end
  3779. end)
  3780. Mouse.KeyUp:connect(function(NEWKEY)
  3781. remote:FireServer("up",NEWKEY)
  3782. end)
  3783.  
  3784. remote.OnClientEvent:Connect(function(request,...)
  3785. if request == "up" then
  3786. KeyUp(...)
  3787. end
  3788. if request == "keys" then
  3789. KeyDown(...)
  3790. end
  3791. if request == "mup" then
  3792. MouseUp(...)
  3793. end
  3794. if request == "mdown" then
  3795. MouseDown(...)
  3796. end
  3797. end)
  3798.  
  3799. --//=================================\\
  3800. --\\=================================//
  3801.  
  3802. function unanchor()
  3803. if UNANCHOR == true then
  3804. for _, c in pairs(Character:GetChildren()) do
  3805. if c:IsA("BasePart") then
  3806. c.Anchored = false
  3807. end
  3808. end
  3809. else
  3810. for _, c in pairs(Character:GetChildren()) do
  3811. if c:IsA("BasePart") then
  3812. c.Anchored = true
  3813. end
  3814. end
  3815. end
  3816. end
  3817.  
  3818. --//=================================\\
  3819. --|| WRAP THE WHOLE SCRIPT UP
  3820. --\\=================================//
  3821.  
  3822.  
  3823. local JUMPED = false
  3824.  
  3825. Humanoid.Changed:connect(function(Jump)
  3826. if Jump == "Jump" and (Disable_Jump == true) then
  3827. Humanoid.Jump = false
  3828. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  3829. JUMPED = true
  3830. CreateSound(158309736, Torso, 10, 1, false)
  3831. end
  3832. end)
  3833.  
  3834. while true do
  3835. Swait()
  3836. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3837. v:Stop();
  3838. end
  3839. Humanoid.JumpPower = 95
  3840. SINE = SINE + CHANGE
  3841. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3842. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3843. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3844. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3845. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  3846. lwing1weld.C1=Clerp(lwing1weld.C1,cf(2 - 0.4 * SIN(SINE / 16),1,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(16.5 + 9.05 * math.cos(SINE / 20))),.3)
  3847. lwing2weld.C1=Clerp(lwing2weld.C1,cf(3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(29 + 11.5 * math.cos(SINE / 20))),.3)
  3848. lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75 + 0.4 * SIN(SINE / 16),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(41.5 + 14 * math.cos(SINE / 20))),.3)
  3849. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(-16.5 - 9 * math.cos(SINE / 20))),.3)
  3850. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(-29 - 11.5 * math.cos(SINE / 20))),.3)
  3851. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(-41.5 - 14 * math.cos(SINE / 20))),.3)
  3852. if MODE == "Planetary" then
  3853. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(9 + 14 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-19.5 - 12 * math.cos(SINE / 20))),.3)
  3854. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(14 + 19 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-32 - 14.5 * math.cos(SINE / 20))),.3)
  3855. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(19 + 24 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-44.5 - 17 * math.cos(SINE / 20))),.3)
  3856. end
  3857. if MODE == "Eletric Dubstep" then
  3858. lwing1weld.C1=Clerp(lwing1weld.C1,cf(2 - 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),1,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(16.5 + 9.05 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3859. lwing2weld.C1=Clerp(lwing2weld.C1,cf(3 + MRANDOM(-6,6),1 - 1* SIN(SINE / 16) + MRANDOM(-6,6),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(29 + 11.5 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3860. lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75 + 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(41.5 + 14 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3861. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(-16.5 - 9 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3862. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3 + MRANDOM(-6,6),1 - 1* SIN(SINE / 16) + MRANDOM(-6,6),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(-29 - 11.5 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3863. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16) + MRANDOM(-6,6),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(-41.5 - 14 * math.cos(SINE / 20) + MRANDOM(-6,6))),.3)
  3864. end
  3865. if MODE == "Remixed Visualiser" then
  3866. lwing1weld.C1=Clerp(lwing1weld.C1,cf(2 - sick.PlaybackLoudness/80.5,1,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(16.5 + 9.05 * math.cos(SINE / 20))),.3)
  3867. lwing2weld.C1=Clerp(lwing2weld.C1,cf(3,1 - sick.PlaybackLoudness/80.5,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(29 + 11.5 * math.cos(SINE / 20))),.3)
  3868. lwing3weld.C1=Clerp(lwing3weld.C1,cf(3.75 + sick.PlaybackLoudness/80.5,2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(41.5 + 14 * math.cos(SINE / 20))),.3)
  3869. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + sick.PlaybackLoudness/80.5,0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(0),math.rad(-16.5 - 9 * math.cos(SINE / 20))),.3)
  3870. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - sick.PlaybackLoudness/80.5,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(0),math.rad(-29 - 11.5 * math.cos(SINE / 20))),.3)
  3871. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - sick.PlaybackLoudness/80.5,2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(15 + 20 * math.cos(SINE / 20)),math.rad(0),math.rad(-41.5 - 14 * math.cos(SINE / 20))),.3)
  3872. end
  3873. if MODE == "Destruction" then
  3874. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(9 + 14 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-19.5 - 12 * math.cos(SINE / 20))),.3)
  3875. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(14 + 19 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-32 - 14.5 * math.cos(SINE / 20))),.3)
  3876. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(19 + 24 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-44.5 - 17 * math.cos(SINE / 20))),.3)
  3877. end
  3878. if MODE == "Jester" then
  3879. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(9 + 14 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-19.5 - 12 * math.cos(SINE / 20))),.3)
  3880. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(14 + 19 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-32 - 14.5 * math.cos(SINE / 20))),.3)
  3881. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(19 + 24 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-44.5 - 17 * math.cos(SINE / 20))),.3)
  3882. end
  3883. if MODE == "Glitchy" then
  3884. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),0,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(5 + 10 * math.cos(SINE / 20)),math.rad(10*math.cos(SINE/20)),math.rad(-35.5 + 79 * math.cos(SINE / 20))),.3)
  3885. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3 - 0.4 * SIN(SINE / 16),1 - 1* SIN(SINE / 20),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(10 + 15 * math.cos(SINE / 20)),math.rad(10*math.cos(SINE/20)),math.rad(-35.5 + 89 * math.cos(SINE / 20))),.3)
  3886. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-4 - 0.4 * SIN(SINE / 16),2,0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(16 + 20 * math.cos(SINE / 20)),math.rad(10*math.cos(SINE/20)),math.rad(-35.5 + 99 * math.cos(SINE / 20))),.3)
  3887. end
  3888. if MODE == "Hero" then
  3889. rwing1weld.C1=Clerp(rwing1weld.C1,cf(-2 + 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(9 + 14 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-19.5 - 12 * math.cos(SINE / 20))),.3)
  3890. rwing2weld.C1=Clerp(rwing2weld.C1,cf(-3,1 - 1* SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(14 + 19 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-32 - 14.5 * math.cos(SINE / 20))),.3)
  3891. rwing3weld.C1=Clerp(rwing3weld.C1,cf(-3.75 - 0.4 * SIN(SINE / 16),1 - 1 * SIN(SINE / 16),0)*ANGLES(math.rad(0),math.rad(0),math.rad(0))*ANGLES(math.rad(19 + 24 * math.cos(SINE / 20)),math.rad(5 * COS(SINE / 20)),math.rad(-44.5 - 17 * math.cos(SINE / 20))),.3)
  3892. end
  3893. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3894. if MODE ~= "Planetary" and MODE ~= "Lunacent" and MODE ~= "BigBlack" and MODE ~= "Hero" then
  3895. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3896. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3897. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.4 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3898. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.4 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3899. elseif MODE == "Planetary" and MODE == "Lunacent" and MODE == "Hero" then
  3900. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3901. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3902. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3903. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3904.  
  3905. end
  3906.  
  3907. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3908. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912. end
  3913. if HITFLOOR == nil then
  3914. ANIM = "Midair"
  3915. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  3916. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  3917. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  3918. local HIT = IT("Folder",JUMPHIT)
  3919. HIT.Name = "Stomped"
  3920. CreateSound(165013277, JUMPHIT, 10, 1, false)
  3921. RootPart.Velocity = VT(0,80,0)
  3922. GoombaStomp(JUMPHIT.Parent)
  3923. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  3924. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  3925. if HEAD then
  3926. if HEAD:FindFirstChild("Stomped") == nil then
  3927. local HIT = IT("Folder",HEAD)
  3928. HIT.Name = "Stomped"
  3929. CreateSound(165013277, HEAD, 10, 1, false)
  3930. RootPart.Velocity = VT(0,80,0)
  3931. GoombaStomp(HEAD.Parent)
  3932. end
  3933. end
  3934. end
  3935. end
  3936. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  3937. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  3938. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  3939. local HIT = IT("Folder",JUMPHIT)
  3940. HIT.Name = "Stomped"
  3941. CreateSound(165013277, JUMPHIT, 10, 1, false)
  3942. RootPart.Velocity = VT(0,80,0)
  3943. GoombaStomp(JUMPHIT.Parent)
  3944. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  3945. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  3946. if HEAD then
  3947. if HEAD:FindFirstChild("Stomped") == nil then
  3948. local HIT = IT("Folder",HEAD)
  3949. HIT.Name = "Stomped"
  3950. CreateSound(165013277, HEAD, 10, 1, false)
  3951. RootPart.Velocity = VT(0,80,0)
  3952. GoombaStomp(HEAD.Parent)
  3953. end
  3954. end
  3955. end
  3956. end
  3957. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  3958. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  3959. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  3960. local HIT = IT("Folder",JUMPHIT)
  3961. HIT.Name = "Stomped"
  3962. CreateSound(165013277, JUMPHIT, 10, 1, false)
  3963. RootPart.Velocity = VT(0,80,0)
  3964. GoombaStomp(JUMPHIT.Parent)
  3965. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  3966. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  3967. if HEAD then
  3968. if HEAD:FindFirstChild("Stomped") == nil then
  3969. local HIT = IT("Folder",HEAD)
  3970. HIT.Name = "Stomped"
  3971. CreateSound(165013277, HEAD, 10, 1, false)
  3972. RootPart.Velocity = VT(0,80,0)
  3973. GoombaStomp(HEAD.Parent)
  3974. end
  3975. end
  3976. end
  3977. end
  3978. if ATTACK == false then
  3979. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  3981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  3985. end
  3986. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3987. ANIM = "Idle"
  3988. JUMPED = false
  3989. if ATTACK == false then
  3990. if MODE == "Temperature" then
  3991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(30 - 10*SIN(SINE / 20)), RAD(35 + 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-30 + 10*SIN(SINE / 20)), RAD(-35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.1) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3997. elseif MODE == "Yandere" then
  3998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24), 0 + 0.04 * SIN(SINE / 15), 0+sick.PlaybackLoudness/2800) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 15)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/2800) - 1)) * ANGLES(RAD(5 - 5 * SIN(SINE / 15)), RAD(10* SIN(SINE / 15)), RAD(2.5* SIN(SINE / 15))), 1 / Animation_Speed)
  4000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55, 0) * ANGLES(RAD(180 - 5 * COS(SINE / 15)), RAD(0 - 5*SIN(sick.PlaybackLoudness/500)), RAD(-5 + sick.PlaybackLoudness/545)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.1) * ANGLES(RAD(-25), RAD(0 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(25 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/2800, -0.01) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 15)), RAD(80), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/2800, -0.01) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 15)), RAD(-80), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4004. elseif MODE == "Eletric Dubstep" then
  4005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
  4007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  4011. elseif MODE == "BigBlack" then
  4012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 1* COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(10* SIN(SINE / 16))), 1 / Animation_Speed)
  4014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.4 + .1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(45 - 15*SIN(SINE / 20)), RAD(-5 + 8 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 + .1 * COS(SINE / 20), .49) * ANGLES(RAD(-20), RAD(-40 + 15*SIN(SINE / 20)), RAD(35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018. elseif MODE == "Remixed Visualiser" then
  4019. --if MRANDOM(1,12) == 1 then
  4020. --local COLOR = Color3.fromRGB(0 + sick.PlaybackLoudness/600.5, 150 + sick.PlaybackLoudness/11.5, 150 + sick.PlaybackLoudness/11.5)
  4021. --MagicSphere(VT(0, 0.5, 0), 15, CF(RootPart.Position + VT(0, -.5, 0)), COLOR, VT(1, 0, 1))
  4022. --end
  4023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10 - sick.PlaybackLoudness/101.5), RAD(0), RAD(-40)), 1 / Animation_Speed)
  4025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 + 5 * COS(SINE / 15) + sick.PlaybackLoudness/7.5), RAD(20 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4029. elseif MODE == "Destruction" then
  4030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  4032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036. elseif MODE == "Planetary" then
  4037. Humanoid.CameraOffset = VT(0,0 + 1 * COS(SINE / 16),0)
  4038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 1* COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(10* SIN(SINE / 16))), 1 / Animation_Speed)
  4040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.3, -.5) * ANGLES(RAD(63), RAD(5 -2.5*SIN(SINE / 16)), RAD(-64 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4044. elseif MODE == "Glitchy" then
  4045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(0 - 10 * COS(SINE / 20) + MRANDOM(-6,6))), 1 / Animation_Speed)
  4047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(-35 + MRANDOM(-6,6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5, 0) * ANGLES(RAD(5 + MRANDOM(-6,6)), RAD(0 + MRANDOM(-6,6)), RAD(-15 + MRANDOM(-6,6))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  4051. elseif MODE == "Jester" then
  4052.  
  4053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  4055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4059. elseif MODE == "Glary" then
  4060.  
  4061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  4063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4067. elseif MODE == "Alogania" then
  4068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.1 * COS(SINE / 20) + 0.1 * SIN(SINE / 20), 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0 - 5 * COS(SINE / 20) + 5 * SIN(SINE / 20))), 1 / Animation_Speed)
  4070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(20 - 10*SIN(SINE / 20)), RAD(30 + 10 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-20 + 10*SIN(SINE / 20)), RAD(-30 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4072. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.1 * COS(SINE / 20) + 0.1 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.1 * COS(SINE / 20) + 0.1 * SIN(SINE / 20), -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4074. elseif MODE == "Eclipsia" then
  4075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(3.5*COS(SINE / 20)), RAD(-15 + 3 * COS(SINE / 20))), 1 / Animation_Speed)
  4077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.3, -.5) * ANGLES(RAD(63), RAD(5 -2.5*SIN(SINE / 16)), RAD(-64 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.15) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4081. elseif MODE == "Lunacent" then
  4082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5 * COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  4083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-5)), 1 / Animation_Speed)
  4084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.4 + .1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(45 - 15*SIN(SINE / 20)), RAD(-5 + 8 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(10), RAD(-30 + 10*SIN(SINE / 16)), RAD(-10 - 5 * COS(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.49) * ANGLES(RAD(0), RAD(75 + 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-75 - 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4088. elseif MODE == "Cresigasop" then
  4089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4095. elseif MODE == "Contruct" then
  4096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 5, 5+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 9.9, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-9.9, 2.1, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  4102. elseif MODE == "Hero" then
  4103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5 * COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  4104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-5)), 1 / Animation_Speed)
  4105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.49) * ANGLES(RAD(0), RAD(75 + 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-75 - 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4109. end
  4110. end
  4111. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4112. ANIM = "Walk"
  4113. JUMPED = false
  4114. if ATTACK == false then
  4115. if MODE == "Temperature" then
  4116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(5* SIN(SINE / 15))), 1 / Animation_Speed)
  4118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4120. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4122. elseif MODE == "BigBlack" then
  4123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1 * COS(SINE / 16) + 1 * SIN(SINE / 16),0, 1 + 1* COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-29.4), RAD(0), RAD(0)), 1 / Animation_Speed)
  4125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.4 + .1 * COS(SINE / 20), 0) * ANGLES(RAD(180), RAD(45 - 15*SIN(SINE / 20)), RAD(-5 + 8 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 + .1 * COS(SINE / 20), .49) * ANGLES(RAD(-20), RAD(-40 + 15*SIN(SINE / 20)), RAD(35 - 10 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(20)), 1 / Animation_Speed)
  4129. elseif MODE == "Yandere" then
  4130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  4132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  4133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4134. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4136. elseif MODE == "Remixed Visualiser" then
  4137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  4139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  4140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4141. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4143. elseif MODE == "Planetary" then
  4144. Humanoid.CameraOffset = VT(0,0 + 1 * COS(SINE / 16),0)
  4145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1 * COS(SINE / 16) + 1 * SIN(SINE / 16),0, 1 + 1* COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-29.4), RAD(0), RAD(0)), 1 / Animation_Speed)
  4147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 -2.5*SIN(SINE / 16)), RAD(15 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(5 + 2.5*SIN(SINE / 16)), RAD(-15 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-5 + 2.5 * COS(SINE / 16)), RAD(0), RAD(20)), 1 / Animation_Speed)
  4151. elseif MODE == "Eletric Dubstep" then
  4152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
  4154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4156. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4158. elseif MODE == "Glitchy" then
  4159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  4161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  4162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4163. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4165. elseif MODE == "Jester" then
  4166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  4168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  4169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4170. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4172.  
  4173. elseif MODE == "Glary" then
  4174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  4176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  4177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4178. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4180. elseif MODE == "Alogania" then
  4181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(5* SIN(SINE / 15))), 1 / Animation_Speed)
  4183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4185. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4187. elseif MODE == "Eclipsia" then
  4188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(10), RAD(0), RAD(5* SIN(SINE / 15))), 1 / Animation_Speed)
  4190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.3, -.5) * ANGLES(RAD(63), RAD(5 -2.5*SIN(SINE / 16)), RAD(-64 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -.5) * ANGLES(RAD(76), RAD(5 + 2.5*SIN(SINE / 16)), RAD(75 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4192. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4194. elseif MODE == "Lunacent" then
  4195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5 * COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(30 - 10*SIN(SINE / 16)), RAD(10 + 8 * COS(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(-30 + 10*SIN(SINE / 16)), RAD(-10 - 5 * COS(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.49) * ANGLES(RAD(0), RAD(75 + 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-75 - 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4201. elseif MODE == "Cresigasop" then
  4202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/1800) * ANGLES(RAD(8 - 2 * COS(SINE / 20)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(25 - 5*SIN(sick.PlaybackLoudness/1000)), RAD(-35 + sick.PlaybackLoudness/845)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, .5) * ANGLES(RAD(-20), RAD(-25 + 5*SIN(sick.PlaybackLoudness/1000)), RAD(35 - sick.PlaybackLoudness/845)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4206. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4208. elseif MODE == "Destruction" then
  4209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  4211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  4212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4213. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  4214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  4215. elseif MODE == "Hero" then
  4216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + .5 * COS(SINE / 16)+sick.PlaybackLoudness/1800) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/1800) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(30 - 10*SIN(SINE / 16)), RAD(10 + 8 * COS(SINE / 16))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(-30 + 10*SIN(SINE / 16)), RAD(-10 - 5 * COS(SINE / 16))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5-sick.PlaybackLoudness/1800, -0.49) * ANGLES(RAD(0), RAD(75 + 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/1800, -0.01) * ANGLES(RAD(0), RAD(-75 - 5 * COS(SINE / 16)), RAD(0)) * ANGLES(RAD(-4 - 5 * COS(SINE / 16)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4222.  
  4223.  
  4224.  
  4225. end
  4226. end
  4227. end
  4228. unanchor()
  4229. if Rooted == false then
  4230. Disable_Jump = false
  4231. Humanoid.WalkSpeed = Speed
  4232. elseif Rooted == true then
  4233. Disable_Jump = true
  4234. Humanoid.WalkSpeed = 0
  4235. end
  4236. if MODE == "Remixed Visualiser" then
  4237. Player.Chatted:connect(function(message)
  4238. if message:sub(1,5) == "play/" then
  4239. SONG = message:sub(6)
  4240. sick.SoundId = "rbxassetid://"..SONG
  4241. if lplr == Player then
  4242. remote2:FireServer(SONG)
  4243. end
  4244. elseif message:sub(1,6) == "pitch/" then
  4245. OVMPIT = message:sub(7)
  4246. sick.Pitch = OVMPIT
  4247. elseif message:sub(1,4) == "vol/" then
  4248. OVMVOL = message:sub(5)
  4249. sick.Volume = OVMVOL
  4250. end
  4251. end)
  4252. end
  4253. if MODE == "Temperature" then
  4254. Humanoid.CameraOffset = VT(MRANDOM(-4,4)/2.9,0,0)/30
  4255. end
  4256. if MODE == "Yandere" then
  4257. Humanoid.CameraOffset = VT(0,MRANDOM(-4,4)/2.8,0)/30
  4258. end
  4259. if MODE == "Eletric Dubstep" then
  4260. Humanoid.CameraOffset = VT(MRANDOM(-4,4)/2.8,MRANDOM(-4,4)/2.8,MRANDOM(-4,4)/2.8)/30
  4261. end
  4262. if MODE == "BigBlack" then
  4263. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,0,0)/30
  4264. end
  4265. if MODE == "Remixed Visualiser" then
  4266. Humanoid.CameraOffset = VT(0,0 + sick.PlaybackLoudness/900,0)
  4267.  
  4268. end
  4269. if MODE == "Glary" then
  4270. Humanoid.CameraOffset = VT(0,0,0 + 1 * COS(SINE / 20))
  4271. end
  4272. if MODE == "Temperature" then
  4273. local COLOR = C3((0+sick.PlaybackLoudness*3.5)/800,(0+sick.PlaybackLoudness*3.5)/800,(0+sick.PlaybackLoudness*1.5)/610)
  4274. for _, c in pairs(Character:GetChildren()) do
  4275. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4276. c.Material = "SmoothPlastic"
  4277. if c:FindFirstChildOfClass("ParticleEmitter") then
  4278. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4279. end
  4280. c.Color = Color3.fromRGB(248,248,248)
  4281. if c == Head then
  4282. if c:FindFirstChild("face") then
  4283. c.face:remove()
  4284. end
  4285. end
  4286. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4287. c:remove()
  4288. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4289. c:remove()
  4290. elseif c.Name == "Detail" then
  4291. c.Material = MAT
  4292. c.Color = COLOR
  4293. text.TextColor3 = COLOR
  4294. text.TextStrokeColor3 = COLOR
  4295. RecolorWingsAndText(COLOR,COLOR,1,false,1,1)
  4296. end
  4297. end
  4298. end
  4299. if MODE == "Yandere" then
  4300. for _, c in pairs(Character:GetChildren()) do
  4301. rain=sincolor(tick()*0.4)
  4302. rain2=sincolor2(tick()*0.4)
  4303. local COLOR = rain
  4304. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4305. c.Material = "SmoothPlastic"
  4306. if c:FindFirstChildOfClass("ParticleEmitter") then
  4307. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4308. end
  4309. c.Color = rain
  4310. if c == Head then
  4311. if c:FindFirstChild("face") then
  4312. c.face:remove()
  4313. end
  4314. end
  4315. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4316. c:remove()
  4317. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4318. c:remove()
  4319. elseif c.Name == "Detail" then
  4320. c.Material = MAT
  4321. c.Color = COLOR
  4322. RecolorWingsAndText(COLOR,COLOR,9,false,9,9)
  4323. end
  4324. end
  4325. end
  4326. if MODE == "Eletric Dubstep" then
  4327. local COLOR = BrickColor.random(sick.PlaybackLoudness/25)
  4328. for _, c in pairs(Character:GetChildren()) do
  4329. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4330. c.Material = "Neon"
  4331. if c:FindFirstChildOfClass("ParticleEmitter") then
  4332. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4333. end
  4334. c.Color = BrickColor.random(sick.PlaybackLoudness/25).Color
  4335. if c == Head then
  4336. if c:FindFirstChild("face") then
  4337. c.face:remove()
  4338. end
  4339. end
  4340. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4341. c:remove()
  4342. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4343. c:remove()
  4344. elseif c.Name == "Detail" then
  4345. c.Material = MAT
  4346. c.BrickColor = COLOR
  4347. text.Text = ""..TEXTS[math.random(1,#TEXTS)]
  4348. text.Font = ""..FONTS[math.random(1,#FONTS)]
  4349. text.TextColor3 = COLOR.Color
  4350. text.TextStrokeColor3 = COLOR.Color
  4351. RecolorWingsAndText(COLOR.Color,COLOR.Color,0,true,1,1)
  4352. end
  4353. end
  4354. end
  4355. if MODE ~= "Eletric Dubstep" then
  4356. text.Font = "Fantasy"
  4357. end
  4358. if MODE == "BigBlack" then
  4359. for _, c in pairs(Character:GetChildren()) do
  4360. local COLOR = BrickColor.new("Dark green").Color
  4361. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4362. c.Material = "Neon"
  4363. if c:FindFirstChildOfClass("ParticleEmitter") then
  4364. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4365. end
  4366. c.Color = Color3.fromRGB(0,0,0)
  4367. if c == Head then
  4368. if c:FindFirstChild("face") then
  4369. c.face:remove()
  4370. end
  4371. end
  4372. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4373. c:remove()
  4374. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4375. c:remove()
  4376. elseif c.Name == "Detail" then
  4377. c.Material = MAT
  4378. c.Color = COLOR
  4379. text.TextColor3 = BrickColor.new("White").Color
  4380. text.TextStrokeColor3 = BrickColor.new("Really red").Color
  4381. RecolorWingsAndText(BrickColor.new("Deep blue").Color,BrickColor.new("Cool yellow").Color,0,true,1,1)
  4382. end
  4383. end
  4384. end
  4385. if MODE == "Remixed Visualiser" then
  4386. for _, c in pairs(Character:GetChildren()) do
  4387. rain=sincolor(tick()*0.2)
  4388. rain2=sincolor2(tick()*0.2)
  4389. local COLOR = rain or rain2
  4390. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4391. c.Material = "SmoothPlastic"
  4392. if c:FindFirstChildOfClass("ParticleEmitter") then
  4393. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4394. end
  4395. c.Color = rain or rain2
  4396. if c == Head then
  4397. if c:FindFirstChild("face") then
  4398. c.face:remove()
  4399. end
  4400. end
  4401. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4402. c:remove()
  4403. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4404. c:remove()
  4405. elseif c.Name == "Detail" then
  4406. c.Material = MAT
  4407. c.Color = COLOR
  4408. text.TextColor3 = COLOR
  4409. text.TextStrokeColor3 = COLOR
  4410. RecolorWingsAndText(COLOR,COLOR,0,true,1,1)
  4411. end
  4412. end
  4413. end
  4414. if MODE == "Destruction" then
  4415. for _, c in pairs(Character:GetChildren()) do
  4416. local COLOR = BrickColor.new("Dirt brown").Color
  4417. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4418. c.Material = "Neon"
  4419. if c:FindFirstChildOfClass("ParticleEmitter") then
  4420. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4421. end
  4422. c.Color = BrickColor.new("Pink").Color
  4423. if c == Head then
  4424. if c:FindFirstChild("face") then
  4425. c.face:remove()
  4426. end
  4427. end
  4428. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4429. c:remove()
  4430. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4431. c:remove()
  4432. elseif c.Name == "Detail" then
  4433. c.Material = MAT
  4434. c.Color = COLOR
  4435. text.TextColor3 = BrickColor.new("White").Color
  4436. text.TextStrokeColor3 = BrickColor.new("White").Color
  4437. RecolorWingsAndText(BrickColor.new("White").Color,BrickColor.new("White").Color,0,true,1,1)
  4438. end
  4439. end
  4440. end
  4441. if MODE == "Planetary" then
  4442. for _, c in pairs(Character:GetChildren()) do
  4443. local COLOR = BrickColor.new("Really red").Color
  4444. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4445. c.Material = "Neon"
  4446. if c:FindFirstChildOfClass("ParticleEmitter") then
  4447. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4448. end
  4449. c.Color = BrickColor.new("Deep blue").Color
  4450. if c == Head then
  4451. if c:FindFirstChild("face") then
  4452. c.face:remove()
  4453. end
  4454. end
  4455. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4456. c:remove()
  4457. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4458. c:remove()
  4459. elseif c.Name == "Detail" then
  4460. c.Material = MAT
  4461. c.Color = COLOR
  4462. text.TextColor3 = BrickColor.new("Camo").Color
  4463. text.TextStrokeColor3 = BrickColor.new("Reddish brown").Color
  4464. RecolorWingsAndText(BrickColor.new("Bright red").Color,BrickColor.new("Really red").Color,0,true,1,1)
  4465. end
  4466. end
  4467. end
  4468. if MODE == "Glitchy" then
  4469. local val = math.random(2,450)
  4470. for _, c in pairs(Character:GetChildren()) do
  4471. local COLOR = BrickColor.new("Dark green").Color
  4472. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4473. c.Material = "Neon"
  4474. if c:FindFirstChildOfClass("ParticleEmitter") then
  4475. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4476. end
  4477. c.Color = BrickColor.new("Black").Color
  4478. if c == Head then
  4479. if c:FindFirstChild("face") then
  4480. c.face:remove()
  4481. end
  4482. end
  4483. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4484. c:remove()
  4485. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4486. c:remove()
  4487. elseif c.Name == "Detail" then
  4488. c.Material = MAT
  4489. c.Color = COLOR
  4490. text.TextColor3 = BrickColor.new("Really red").Color
  4491. text.TextStrokeColor3 = BrickColor.new("White").Color
  4492. RecolorWingsAndText(BrickColor.new("Really red").Color,BrickColor.new("Ghost grey").Color,0,true,1,1)
  4493. RecolorWingsAndText(BrickColor.new("Brick yellow").Color,BrickColor.new("Really red").Color,0,true,1,2)
  4494. end
  4495. end
  4496. end
  4497. if MODE == "Jester" then
  4498. for _, c in pairs(Character:GetChildren()) do
  4499. local COLOR = C3(0,(37+sick.PlaybackLoudness/800)/510,(206+sick.PlaybackLoudness*1.5)/610)
  4500. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4501. c.Material = "Neon"
  4502. if c:FindFirstChildOfClass("ParticleEmitter") then
  4503. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4504. end
  4505. c.Color = BrickColor.new("Sage green").Color
  4506. if c == Head then
  4507. if c:FindFirstChild("face") then
  4508. c.face:remove()
  4509. end
  4510. end
  4511. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4512. c:remove()
  4513. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4514. c:remove()
  4515. elseif c.Name == "Detail" then
  4516. c.Material = MAT
  4517. c.Color = COLOR
  4518. RecolorWingsAndText(COLOR,COLOR,0,false,1,1)
  4519. end
  4520. end
  4521. end
  4522. if MODE == "Glary" then
  4523. for _, c in pairs(Character:GetChildren()) do
  4524. rain=sincolor(tick()*1)
  4525. rain2=sincolor2(tick()*1)
  4526. local COLOR = rain or rain2
  4527. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4528. c.Material = "Neon"
  4529. if c:FindFirstChildOfClass("ParticleEmitter") then
  4530. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4531. end
  4532. c.Color = rain or rain2
  4533. if c == Head then
  4534. if c:FindFirstChild("face") then
  4535. c.face:remove()
  4536. end
  4537. end
  4538. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4539. c:remove()
  4540. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4541. c:remove()
  4542. elseif c.Name == "Detail" then
  4543. c.Material = MAT
  4544. c.Color = COLOR
  4545. RecolorWingsAndText(COLOR,COLOR,0,false,1,1)
  4546. end
  4547. end
  4548. end
  4549. for _, c in pairs(Character:GetChildren()) do
  4550. if c:IsA("BasePart") and ATTACK == false then
  4551. for _, e in pairs(c:GetChildren()) do
  4552. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") or e:IsA("Decal") or e:IsA("ShirtGraphic") or e:IsA("Shirt") or e:IsA("Pants") or e:IsA("Texture") or e:IsA("CFrameValue") or e:IsA("MeshPart")or e:IsA("Explosion") or e:IsA("TextBox") or e:IsA("ImageLabel") or e:IsA("TextLabel") or e:IsA("BodyPosition") then
  4553. e:remove()
  4554. end
  4555. end
  4556. end
  4557. end
  4558. if MODE == "Alogania" then
  4559. for _, c in pairs(Character:GetChildren()) do
  4560. local COLOR = BrickColor.new("Black").Color
  4561. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4562. c.Material = "SmoothPlastic"
  4563. if c:FindFirstChildOfClass("ParticleEmitter") then
  4564. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4565. end
  4566. c.Color = BrickColor.new("White").Color
  4567. if c == Head then
  4568. if c:FindFirstChild("face") then
  4569. c.face:remove()
  4570. end
  4571. end
  4572. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4573. c:remove()
  4574. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4575. c:remove()
  4576. elseif c.Name == "Detail" then
  4577. c.Material = MAT
  4578. c.Color = COLOR
  4579. text.TextColor3 = BrickColor.new("Cadet blue").Color
  4580. text.TextStrokeColor3 = BrickColor.new("Black").Color
  4581. RecolorWingsAndText(BrickColor.new("White").Color,BrickColor.new("Cadet blue").Color,0,true,1,1)
  4582. end
  4583. end
  4584. end
  4585. if MODE == "Eclipsia" then
  4586. for _, c in pairs(Character:GetChildren()) do
  4587. local COLOR = BrickColor.new("Black").Color
  4588. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4589. c.Material = "Neon"
  4590. if c:FindFirstChildOfClass("ParticleEmitter") then
  4591. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4592. end
  4593. c.Color = Color3.fromRGB(231, 245, 95)
  4594. if c == Head then
  4595. if c:FindFirstChild("face") then
  4596. c.face:remove()
  4597. end
  4598. end
  4599. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4600. c:remove()
  4601. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4602. c:remove()
  4603. elseif c.Name == "Detail" then
  4604. c.Material = MAT
  4605. c.Color = COLOR
  4606. text.TextColor3 = BrickColor.new("Black").Color
  4607. text.TextStrokeColor3 = Color3.fromRGB(253, 109, 9)
  4608. RecolorWingsAndText(Color3.fromRGB(0, 0, 0),BrickColor.new("White").Color,0,true,1,1)
  4609. end
  4610. end
  4611. end
  4612. if MODE == "Lunacent" then
  4613. for _, c in pairs(Character:GetChildren()) do
  4614. local COLOR = BrickColor.new("Black").Color
  4615. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4616. c.Material = "Neon"
  4617. if c:FindFirstChildOfClass("ParticleEmitter") then
  4618. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4619. end
  4620. c.Color = BrickColor.new("Dark stone grey").Color
  4621. if c == Head then
  4622. if c:FindFirstChild("face") then
  4623. c.face:remove()
  4624. end
  4625. end
  4626. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4627. c:remove()
  4628. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4629. c:remove()
  4630. elseif c.Name == "Detail" then
  4631. c.Material = MAT
  4632. c.Color = COLOR
  4633. text.TextColor3 = BrickColor.new("Black").Color
  4634. text.TextStrokeColor3 = BrickColor.new("Black").Color
  4635. RecolorWingsAndText(BrickColor.new("Black").Color,BrickColor.new("Black").Color,0,true,1,1)
  4636. end
  4637. end
  4638. end
  4639. if MODE == "Cresigasop" then
  4640. for _, c in pairs(Character:GetChildren()) do
  4641. local COLOR = BrickColor.new("Black").Color
  4642. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4643. c.Material = "Neon"
  4644. if c:FindFirstChildOfClass("ParticleEmitter") then
  4645. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4646. end
  4647. c.Color = BrickColor.new("Reddish lilac").Color
  4648. if c == Head then
  4649. if c:FindFirstChild("face") then
  4650. c.face:remove()
  4651. end
  4652. end
  4653. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4654. c:remove()
  4655. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4656. c:remove()
  4657. elseif c.Name == "Detail" then
  4658. c.Material = MAT
  4659. c.Color = COLOR
  4660. text.TextColor3 = BrickColor.new("White").Color
  4661. text.TextStrokeColor3 = BrickColor.new("Br. yellowish orange").Color
  4662. RecolorWingsAndText(BrickColor.new("White").Color,BrickColor.new("White").Color,0,true,1,1)
  4663. end
  4664. end
  4665. end
  4666. if MODE == "Hero" then
  4667. for _, c in pairs(Character:GetChildren()) do
  4668. local COLOR = BrickColor.new("Cool yellow").Color
  4669. if c:IsA("BasePart") and c.Name ~= "Detail" then
  4670. c.Material = "Neon"
  4671. if c:FindFirstChildOfClass("ParticleEmitter") then
  4672. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4673. end
  4674. c.Color = BrickColor.new("Cool yellow").Color
  4675. if c == Head then
  4676. if c:FindFirstChild("face") then
  4677. c.face:remove()
  4678. end
  4679. end
  4680. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4681. c:remove()
  4682. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4683. c:remove()
  4684. elseif c.Name == "Detail" then
  4685. c.Material = MAT
  4686. c.Color = COLOR
  4687. text.TextColor3 = BrickColor.new("Cool yellow").Color
  4688. text.TextStrokeColor3 = BrickColor.new("Cool yellow").Color
  4689. RecolorWingsAndText(BrickColor.new("Cool yellow").Color,BrickColor.new("Cool yellow").Color,0,true,1,1)
  4690. end
  4691. end
  4692. end
  4693. --[[ if Humanoid.Parent == nil then
  4694. for _, c in pairs(Character:GetChildren()) do
  4695. if c:IsA("BasePart") and c.Name == "Detail" and ATTACK == false then
  4696. c.Parent = Character
  4697. end
  4698. end
  4699. Humanoid = Instance.new("Humanoid",Character)
  4700. Humanoid.Health = 100
  4701. Humanoid.MaxHealth = 100
  4702. RightArm.Parent = Character
  4703. LeftArm.Parent = Character
  4704. RightLeg.Parent = Character
  4705. LeftLeg.Parent = Character
  4706. Torso.Parent = Character
  4707. Head.Parent = Character
  4708. RootPart.Parent = Character
  4709. RightHip.Parent = Torso
  4710. LeftHip.Parent = Torso
  4711. RightShoulder.Parent = Torso
  4712. LeftShoulder.Parent = Torso
  4713. for _, c in pairs(Character:GetChildren()) do
  4714. if c:IsA("BasePart") and c.Name == "Detail" and ATTACK == false then
  4715. c.Parent = Character
  4716. end
  4717. end
  4718. end
  4719. if Character.Parent == nil then
  4720. Humanoid:Remove()
  4721. Character.Parent = workspace
  4722. end]]
  4723. Humanoid.Name = "Mr Pixels"
  4724. end
  4725.  
  4726. --//=================================\\
  4727. --\\=================================//
  4728.  
  4729. --elipioc hanapiac xeraliam cresigasop keniliria kunepionair
  4730.  
  4731.  
  4732.  
  4733. --//====================================================\\--
  4734. --|| END OF SCRIPT
  4735. --\\====================================================//--
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