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  1. /*
  2. [ZP] Extra Item: Golden Ak 47
  3. Team: Humans
  4.  
  5. Description: This plugin adds a new weapon for Human Teams.
  6. Weapon Cost: 30
  7.  
  8. Features:
  9. - This weapon do more damage
  10. - This weapon has zoom
  11. - Launch Lasers
  12. - This weapon has unlimited bullets
  13.  
  14. Credits:
  15.  
  16. KaOs - For his Dual MP5 mod
  17.  
  18. Cvars:
  19.  
  20.  
  21. - zp_goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47
  22. - zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
  23. - zp_goldenak_custom_model <1|0> - Golden ak Custom Model
  24. - zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip
  25.  
  26. */
  27.  
  28.  
  29.  
  30. #include <amxmodx>
  31. #include <fakemeta>
  32. #include <fun>
  33. #include <hamsandwich>
  34. #include <cstrike>
  35. #include <zombieplague>
  36.  
  37. #define is_valid_player(%1) (1 <= %1 <= 32)
  38.  
  39. new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
  40. new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"
  41.  
  42. /* Pcvars */
  43. new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip
  44.  
  45. // Item ID
  46. new g_itemid
  47.  
  48. new bool:g_HasAk[33]
  49.  
  50. new g_hasZoom[ 33 ]
  51. new bullets[ 33 ]
  52.  
  53. // Sprite
  54. new m_spriteTexture
  55.  
  56. const Wep_ak47 = ((1<<CSW_AK47))
  57.  
  58. const GAK_Limit = 3
  59. new GAK_BuyCount
  60.  
  61. public plugin_init()
  62. {
  63.    
  64.     /* CVARS */
  65.     cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5")
  66.     cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
  67.     cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
  68.     cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")
  69.    
  70.     // Register The Plugin
  71.     register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk")
  72.     // Register Zombie Plague extra item
  73.     g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN)
  74.     // Death Msg
  75.     register_event("DeathMsg", "Death", "a")
  76.     // Weapon Pick Up
  77.     register_event("WeapPickup","checkModel","b","1=19")
  78.     // Current Weapon Event
  79.     register_event("CurWeapon","checkWeapon","be","1=1")
  80.     register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
  81.     // Ham TakeDamage
  82.     RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
  83.     register_forward( FM_CmdStart, "fw_CmdStart" )
  84.     RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
  85.     register_event ( "HLTV", "Event_NewRound", "a", "1=0", "2=0" )
  86.    
  87. }
  88.  
  89. public client_connect(id)
  90. {
  91.     g_HasAk[id] = false
  92. }
  93.  
  94. public client_disconnect(id)
  95. {
  96.     g_HasAk[id] = false
  97. }
  98.  
  99. public Death()
  100. {
  101.     g_HasAk[read_data(2)] = false
  102. }
  103.  
  104. public fwHamPlayerSpawnPost(id)
  105. {
  106.     g_HasAk[id] = false
  107. }
  108.  
  109. public plugin_precache()
  110. {
  111.     precache_model(AK_V_MODEL)
  112.     precache_model(AK_P_MODEL)
  113.     m_spriteTexture = precache_model("sprites/dot.spr")
  114.     precache_sound("weapons/zoom.wav")
  115. }
  116.  
  117. public zp_user_infected_post(id)
  118. {
  119.     if (zp_get_user_zombie(id))
  120.     {
  121.         g_HasAk[id] = false
  122.     }
  123. }
  124.  
  125. public checkModel(id)
  126. {
  127.     if ( zp_get_user_zombie(id) )
  128.         return PLUGIN_HANDLED
  129.    
  130.     new szWeapID = read_data(2)
  131.    
  132.     if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
  133.     {
  134.         set_pev(id, pev_viewmodel2, AK_V_MODEL)
  135.         set_pev(id, pev_weaponmodel2, AK_P_MODEL)
  136.     }
  137.     return PLUGIN_HANDLED
  138. }
  139.  
  140. public checkWeapon(id)
  141. {
  142.     new plrClip, plrAmmo, plrWeap[32]
  143.     new plrWeapId
  144.    
  145.     plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
  146.    
  147.     if (plrWeapId == CSW_AK47 && g_HasAk[id])
  148.     {
  149.         checkModel(id)
  150.     }
  151.     else
  152.     {
  153.         return PLUGIN_CONTINUE
  154.     }
  155.    
  156.     if (plrClip == 0 && get_pcvar_num(cvar_uclip))
  157.     {
  158.         // If the user is out of ammo..
  159.         get_weaponname(plrWeapId, plrWeap, 31)
  160.         // Get the name of their weapon
  161.         give_item(id, plrWeap)
  162.         engclient_cmd(id, plrWeap)
  163.         engclient_cmd(id, plrWeap)
  164.         engclient_cmd(id, plrWeap)
  165.     }
  166.     return PLUGIN_HANDLED
  167. }
  168.  
  169.  
  170.  
  171. public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
  172. {
  173.     if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
  174.     {
  175.         SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
  176.     }
  177. }
  178.  
  179. public fw_CmdStart( id, uc_handle, seed )
  180. {
  181.     if( !is_user_alive( id ) )
  182.         return PLUGIN_HANDLED
  183.    
  184.     if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
  185.     {
  186.         new szClip, szAmmo
  187.         new szWeapID = get_user_weapon( id, szClip, szAmmo )
  188.        
  189.         if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
  190.         {
  191.             g_hasZoom[id] = true
  192.             cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
  193.             emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
  194.         }
  195.        
  196.         else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
  197.         {
  198.             g_hasZoom[ id ] = false
  199.             cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
  200.            
  201.         }
  202.        
  203.     }
  204.     return PLUGIN_HANDLED
  205. }
  206.  
  207.  
  208. public make_tracer(id)
  209. {
  210.     if (get_pcvar_num(cvar_goldbullets))
  211.     {
  212.         new clip,ammo
  213.         new wpnid = get_user_weapon(id,clip,ammo)
  214.         new pteam[16]
  215.        
  216.         get_user_team(id, pteam, 15)
  217.        
  218.         if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
  219.         {
  220.             new vec1[3], vec2[3]
  221.             get_user_origin(id, vec1, 1) // origin; your camera point.
  222.             get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
  223.            
  224.            
  225.             //BEAMENTPOINTS
  226.             message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
  227.             write_byte (0)     //TE_BEAMENTPOINTS 0
  228.             write_coord(vec1[0])
  229.             write_coord(vec1[1])
  230.             write_coord(vec1[2])
  231.             write_coord(vec2[0])
  232.             write_coord(vec2[1])
  233.             write_coord(vec2[2])
  234.             write_short( m_spriteTexture )
  235.             write_byte(1) // framestart
  236.             write_byte(5) // framerate
  237.             write_byte(2) // life
  238.             write_byte(10) // width
  239.             write_byte(0) // noise
  240.             write_byte( 255 )     // r, g, b
  241.             write_byte( 215 )       // r, g, b
  242.             write_byte( 0 )       // r, g, b
  243.             write_byte(200) // brightness
  244.             write_byte(150) // speed
  245.             message_end()
  246.         }
  247.    
  248.         bullets[id] = clip
  249.     }
  250.    
  251. }
  252.  
  253. public zp_extra_item_selected(player, itemid)
  254. {
  255.     if ( (itemid == g_itemid) && (GAK_BuyCount <= GAK_Limit) )
  256.     {
  257.         if ( user_has_weapon(player, CSW_AK47) )
  258.         {
  259.             drop_prim(player)
  260.         }
  261.        
  262.         give_item(player, "weapon_ak47")
  263.         client_print(player, print_chat, "[ZP] You bought Golden Ak - 47")
  264.         GAK_BuyCount++
  265.         g_HasAk[player] = true;
  266.     }
  267.     else if( (itemid == g_itemid) && (GAK_BuyCount > GAK_Limit) ){
  268.         client_print(player, print_chat, "[ZP] You already reached the limit for this extra item (2 per round)")
  269.     }
  270. }
  271.  
  272. public Event_NewRound(){
  273.     GAK_BuyCount = 1
  274. }
  275.  
  276. stock drop_prim(id)
  277. {
  278.     new weapons[32], num
  279.     get_user_weapons(id, weapons, num)
  280.     for (new i = 0; i < num; i++) {
  281.         if (Wep_ak47 & (1<<weapons[i]))
  282.         {
  283.             static wname[32]
  284.             get_weaponname(weapons[i], wname, sizeof wname - 1)
  285.             engclient_cmd(id, "drop", wname)
  286.         }
  287.     }
  288. }
  289. /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
  290. *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
  291. */
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