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- script.Parent.Activated:Connect(function()
- local player = game.Players.LocalPlayer
- local char = game.Players.LocalPlayer.Character
- local pos = char.UpperTorso.Position
- local blue2 = game.ReplicatedStorage["Hollow Purple Windup"]["Hollow Purple : Blue"]:Clone()
- local red2 = game.ReplicatedStorage["Hollow Purple Windup"]["Hollow Purple : Red"]:Clone()
- local purple2 = game.ReplicatedStorage["Hollow Purple"].PrimaryPart:Clone()
- blue2.Parent = workspace
- red2.Parent = workspace
- purple2.Parent = workspace
- local blue = blue2
- local red = red2
- local purple = purple2
- blue.Position = player.Character.HumanoidRootPart.CFrame*Vector3.new(10,0,5)
- wait(2)
- red.Position = player.Character.HumanoidRootPart.CFrame*Vector3.new(-10,0,5)
- wait(0.01)
- blue.custom.Enabled = true
- wait(0.5)
- local target = Instance.new("Part")
- target.Position = player.Character.HumanoidRootPart.CFrame*Vector3.new(0,0,-5)
- local part = blue
- local TweenService = game:GetService("TweenService")
- local tweenInfo = TweenInfo.new(
- 1, --Time
- Enum.EasingStyle.Linear, --Easing Style
- Enum.EasingDirection.Out, --EasingDirection
- 0, --Repeat Count
- false, --Reverse
- 0 --DelayTime
- )
- local tween = TweenService:Create(part, tweenInfo, {Position = target.Position})
- tween:Play()
- local part = red
- local TweenService = game:GetService("TweenService")
- local tweenInfo = TweenInfo.new(
- 1, --Time
- Enum.EasingStyle.Linear, --Easing Style
- Enum.EasingDirection.Out, --EasingDirection
- 0, --Repeat Count
- false, --Reverse
- 0 --DelayTime
- )
- local tween = TweenService:Create(part, tweenInfo, {Position = target.Position})
- tween:Play()
- wait(1)
- local target2 = Instance.new("Part")
- target2.Position = player.Character.HumanoidRootPart.CFrame*Vector3.new(0,10,-10)
- purple.Position = target2.Position
- purple.Orientation = char.Head.Orientation
- blue:Destroy()
- red:Destroy()
- local target3 = Instance.new("Part")
- target3.Position = player.Character.HumanoidRootPart.CFrame*Vector3.new(0,10,-1000)
- wait(0.5)
- local part = purple
- local TweenService = game:GetService("TweenService")
- local tweenInfo = TweenInfo.new(
- 5, --Time
- Enum.EasingStyle.Linear, --Easing Style
- Enum.EasingDirection.Out, --EasingDirection
- 0, --Repeat Count
- false, --Reverse
- 0 --DelayTime
- )
- local tween = TweenService:Create(part, tweenInfo, {Position = target3.Position})
- tween:Play()
- wait(5)
- purple:Destroy()
- end)
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