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- --this uses the flare sound to make a loud ass screaming noise, you can’t hear it but everyone else can
- while wait() do
- for i,v in pairs(game.Players:GetPlayers()) do
- pcall(function()
- local args = {
- [1] = {
- ["Pitch"] = 0.6,
- ["MaxDistance"] = math.huge,
- ["Silenced"] = false,
- ["EmitterSize"] = math.huge,
- ["SoundId"] = "rbxassetid://3634981288",
- ["Echo"] = true,
- ["Muzzle"] = v.Character.Head.HairAttachment,
- ["Volume"] = math.huge
- }
- }
- game:GetService("ReplicatedStorage").Remotes.PlayAudio:FireServer(unpack(args))
- end)
- end
- end
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