Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Game_AI.prototype.interaction = function(interaction_type) {
- switch (interaction_type) {
- case 'normal' :
- this.dialogue_system.add("text");
- this.change_expression(1);
- break;
- }
- };
- Game_AI.prototype.curtain_interactions = function(curtain_type) {
- switch(curtain_type){
- case "entering" :
- this.entering_interaction();
- break;
- case "quitting" :
- this.quitting_interaction();
- }
- };
- Game_AI.prototype.entering_interaction = function() {
- this.call_effect("inhori_slide",2,100);
- this.change_expression(1);
- this.dialogue_system.add(this.greeting);
- };
- Game_AI.prototype.quitting_interaction = function() {
- this.change_expression(2);
- this.dialogue_system.add(this.byebye);
- this.call_effect("outhori_slie",2,100);
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement