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  1. Essence Pulse Cannon (Artifact ••)
  2. This specialized artifact weapon is custom designed to perfectly integrate with Transcendent Multimodal Artifact Matrix (see The Manual of Exalted Power—The Alchemicals, p. 166), so much so that the device’s delicate motonic circuitry is incapable of independent operation. When deployed for a five mote attunement, the device transforms one of the character’s hands and forearm into a the bulbous barrel of a heavy cannon mechanism. Within the machine, pneumatically-driven clockwork gears turn banks of capacitors in opposing rotation, building up charges of super-heated ball lightning in the colors of the Champion’s anima.
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  4. After each shot, the cannon audibly vents jets of steam from the wrist area to prevent overheating. Essence Pulse Cannons use the base statistics below and gain the benefit of the appropriate thrown weapon Magical Material bonuses (though wielded with Archery). Each shot costs one mote for ammunition and can inflict bashing or lethal damage as desired. In the former case, damage never spills over past Incapacitated to become lethal and so cannot do worse than knock the target out.
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  6. Lethal attacks disintegrate slain or destroyed targets, destroying all non-indestructible objects carried by them. Physical disintegration does not affect the target spiritually (slain spirits to reform normally, etc.). Non-magical armor predominantly constructed of metal conducts the plasma blasts, reducing soak to one third (rounded up) rather than the piercing tag’s usual half.
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  8. Variant models of this weaponry exist. Hands-free subtle designs can be mounted as miniaturized emitters implanted in the eyes, as shoulder turret cannons or any number of other options. Regardless of the specifics, such weapons only inflict 8L/12B due to their reduced size.
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  10. Siege Devastators are rated Artifact 3 and take the opposite approach, with oversized cannons that impose a -2 mobility penalty that stacks with any from armor and blasts that ignore the soak of non-magical metal armor entirely. Targets are also hurled back and suffer injury if slammed into objects as though the attack was enhanced by Heaven Thunder Hammer (see Exalted, p. 242), though knockback damage caps at 25L.
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  12. Essence Pulse Cannon: Speed 6, Accuracy +2, Damage
  13. 10L/15B, Rate 3, Range 100, Tags F, P
  14. Siege Devastator: Speed 6, Accuracy +0, Damage 15L/20B,
  15. Rate 1, Range 200, Tags F, P
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