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Sep 22nd, 2017
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  1. #include "core\briefingCore.sqf" //DO NOT REMOVE
  2.  
  3. switch (side player) do { //Checks what team the player is on
  4.  
  5. case west: { //If player is west he receives this briefing
  6.  
  7. NEWTAB("I. Situation:")
  8. This is an example:<br/>
  9. <br/>
  10. So is this.
  11. ENDTAB;
  12.  
  13. NEWTAB("A. Enemy Forces:")
  14. //Text goes here
  15. ENDTAB;
  16.  
  17. NEWTAB("B. Friendly Forces:")
  18. //Text goes here
  19. ENDTAB;
  20.  
  21. NEWTAB("II. Mission:")
  22. //Text goes here
  23. ENDTAB;
  24.  
  25. NEWTAB("III. Execution:")
  26. //Text goes here
  27. ENDTAB;
  28.  
  29. NEWTAB("IV. Service Support:")
  30. //Text goes here
  31. ENDTAB;
  32.  
  33. NEWTAB("V. Command & Signal:")
  34. //Text goes here
  35. ENDTAB;
  36.  
  37. }; //End of west case
  38.  
  39. }; //End of switch
  40.  
  41. NEWTAB("VI. Mission notes:") //This is shown for everyone
  42. //Text goes here
  43. ENDTAB;
  44.  
  45. NEWTAB("Game Mastering") //This is shown for everyone
  46. This mission is not designed for game mastering and should only be manipulated for technical, administrative or diagnostic purposes.
  47. ENDTAB;
  48.  
  49. DISPLAYBRIEFING();
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