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- #include "core\briefingCore.sqf" //DO NOT REMOVE
- switch (side player) do { //Checks what team the player is on
- case west: { //If player is west he receives this briefing
- NEWTAB("I. Situation:")
- This is an example:<br/>
- <br/>
- So is this.
- ENDTAB;
- NEWTAB("A. Enemy Forces:")
- //Text goes here
- ENDTAB;
- NEWTAB("B. Friendly Forces:")
- //Text goes here
- ENDTAB;
- NEWTAB("II. Mission:")
- //Text goes here
- ENDTAB;
- NEWTAB("III. Execution:")
- //Text goes here
- ENDTAB;
- NEWTAB("IV. Service Support:")
- //Text goes here
- ENDTAB;
- NEWTAB("V. Command & Signal:")
- //Text goes here
- ENDTAB;
- }; //End of west case
- }; //End of switch
- NEWTAB("VI. Mission notes:") //This is shown for everyone
- //Text goes here
- ENDTAB;
- NEWTAB("Game Mastering") //This is shown for everyone
- This mission is not designed for game mastering and should only be manipulated for technical, administrative or diagnostic purposes.
- ENDTAB;
- DISPLAYBRIEFING();
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