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ChangeLog Upgrade 1.00.98 -> 1.01.03

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Jan 20th, 2021
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  1. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  2. /// - Season 6 General Features ///
  3. /// - Full Added by Nemesis ///
  4. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  5. /// - Change Log General Structure Description: ///
  6. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  7. /// - DESCRIPTION || FUNCTION || EMULATED_DATE_UPDATE ///
  8. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  9. - Added Defines for: 'Shop19' to: define.h file (Initial work) [SEASON_6_1] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
  10. - Added Defines for: 'Shop19' to: define.h file (Initial work) [SEASON_6_2] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
  11. - Added Defines for: 'Shop19' to: define.h file (Initial work) [SEASON_6_3] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
  12. - Added Support for: 'Shop19' to: define.h file (WzAG Integrated/External Sup) [FILE_SHOP19] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
  13. - Added Support for: 'Shop19' to: Shop.cpp file (Only partially in case of use) [AUTH_GAMESERVER] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
  14. - Added Support for: 'Shop19' 'Leina the General Goods Merchant' to: Shop.cpp file [ShopDataLoad] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
  15. - Added Defines for: 'Shop20' to: define.h file (Initial work) [SEASON_6_1] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
  16. - Added Defines for: 'Shop20' to: define.h file (Initial work) [SEASON_6_2] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
  17. - Added Defines for: 'Shop20' to: define.h file (Initial work) [SEASON_6_3] #define ADD_SEASON_6_NEW_LEINA_MERCHANT_20100630
  18. - Added Support for: 'Shop20' to: define.h file (WzAG Integrated/External Sup) [FILE_SHOP20] #define ADD_SEASON_6_NEW_BOLOW_MERCHANT_20100630
  19. - Added Support for: 'Shop20' to: Shop.cpp file (Only partially in case of use) [AUTH_GAMESERVER] #define ADD_SEASON_6_NEW_BOLOW_MERCHANT_20100630
  20. - Added Support for: 'Shop20' 'Weapons Merchant Bolo' to Shop.cpp file [ShopDataLoad] #define ADD_SEASON_6_NEW_BOLOW_MERCHANT_20100630
  21. - Added Rage Fighter Character to: public.h file (classdef::Init) [CLASS_MONK] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
  22. - Added Rage Fighter Character to: classdef.cpp file (classdef::SetEquipment) [CLASS_MONK] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
  23. - Added Rage Fighter Character to: DarkSpirit.cpp file (CDarkSpirit::CheckMissPvP) [CLASS_MONK] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
  24. - Added Rage Fighter Character to: define.h file (MAX_CLASSTYPE:7) definitions [MAX_CLASSTYPE] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
  25. - Added Rage Fighter Character to: DSProtocol.cpp file (pCLCount.MaxClass) [JGPGetCharList] #define ADD_SEASON_6_NEW_CHARACTER_MONK_20100916
  26.  
  27. - Added Extended Warehouse System to: define.h file (ExtendedWarehouseCount) [SEASON_6_1] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
  28. - Added Extended Warehouse System to: define.h file (ExtendedWarehouseCount) [SEASON_6_2] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
  29. - Added Extended Warehouse System to: define.h file (ExtendedWarehouseCount) [SEASON_6_3] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
  30. - Added Extended Warehouse System to: user.h file (m_btExtendedWarehouseCount) [OBJECTSTRUCT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
  31. - Added Extended Warehouse System to: user.h file (m_btExtendedWarehouseCountAtDB) [OBJECTSTRUCT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
  32. - Added Extended Warehouse System to: DSProtocol.cpp file (ExtendedWarehouseCount) [JGPGetCharList] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
  33. - Added Extended Warehouse System to: Sprodef.h file (ExtendedWarehouseCount) [SDHP_CHARLISTCOUNT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
  34. - Added Extended Warehouse System to: Sprodef.h file (btExtendedWarehouseCount) [SDHP_DBCHAR_INFORESULT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
  35. - Added Extended Warehouse System to: protocol.h file (ExtendedWarehouseCount) [PMSG_CHARLISTCOUNT] #define ADD_EXTENDED_WAREHOUSE_1_SYSTEM_20100916
  36.  
  37. - Added Extended Inventory System to: user.h file (m_btExtendedInvenCount) [OBJECTSTRUCT] #define ADD_EXTENDED_INVENTORY_1_SYSTEM_20100916
  38. - Added Extended Inventory System to: user.h file (m_btExtendedInvenCountAtDB) [OBJECTSTRUCT] #define ADD_EXTENDED_INVENTORY_1_SYSTEM_20100916
  39. - Added Extended Inventory System to: Sprodef.h file (btExtendedInvenCount) [SDHP_DBCHAR_INFORESULT] #define ADD_EXTENDED_INVENTORY_1_SYSTEM_20100916
  40.  
  41. - Added Buff Information from: Rage to: BUFFTYPEDEF.h file (eBuffEffectIndex) [BUFFTYPE_X] #define ADD_SEASON_6_NEW_CHARACTER_BUFF_20100916
  42.  
  43. - Added GameServer System Code to: define.h file (m_btExitByForce) [SEASON_6_1] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
  44. - Added GameServer System Code to: define.h file (m_sExGameServerCode) [SEASON_6_1] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
  45. - Added GameServer System Code to: define.h file (m_btExitByForce) [SEASON_6_2] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
  46. - Added GameServer System Code to: define.h file (m_sExGameServerCode) [SEASON_6_2] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
  47. - Added GameServer System Code to: define.h file (m_btExitByForce) [SEASON_6_3] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
  48. - Added GameServer System Code to: define.h file (m_sExGameServerCode) [SEASON_6_3] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
  49. - Added GameServer System Code to: user.h file (m_btExitByForce) [OBJECTSTRUCT] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
  50. - Added GameServer System Code to: user.h file (m_sExGameServerCode) [OBJECTSTRUCT] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
  51. - Added GameServer System Code to: Sprodef.h file (sExGameServerCode) [SDHP_DBCHAR_INFORESULT] #define ADD_NEW_GAME_SERVER_SYSTEM_CODE_20100916
  52.  
  53. - Added New Party Target System to: define.h file (m_nRoomIndex) [SEASON_6_1] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
  54. - Added New Party Target System to: define.h file (m_nTargetPartyArrIndex) [SEASON_6_1] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
  55. - Added New Party Target System to: define.h file (m_nRoomIndex) [SEASON_6_2] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
  56. - Added New Party Target System to: define.h file (m_nTargetPartyArrIndex) [SEASON_6_2] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
  57. - Added New Party Target System to: define.h file (m_nRoomIndex) [SEASON_6_3] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
  58. - Added New Party Target System to: define.h file (m_nTargetPartyArrIndex) [SEASON_6_3] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
  59. - Added New Party Target System to: user.h file (m_nRoomIndex) [OBJECTSTRUCT] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
  60. - Added New Party Target System to: user.h file (m_nTargetPartyArrIndex) [OBJECTSTRUCT] #define ADD_NEW_MEM_PARTY_TARGET_SYSTEM_20100916
  61.  
  62. - Added New Opened Warehouse Verify to: define.h file (m_bIsOpenWarehouse) [SEASON_6_1] #define ADD_NEW_OPENED_WAREHOUSE_VERIFY_20100916
  63. - Added New Opened Warehouse Verify to: user.h file (m_bIsOpenWarehouse) [OBJECTSTRUCT] #define ADD_NEW_OPENED_WAREHOUSE_VERIFY_20100916
  64.  
  65. - Added Update for NGGProtectCS Auth to: define.h file (m_NPggCSAuthInitState) [SEASON_6_1] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
  66. - Added Update for NGGProtectCS Auth to: define.h file (m_NPggCSAuthInitState) [SEASON_6_2] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
  67. - Added Update for NGGProtectCS Auth to: define.h file (m_NPggCSAuthInitState) [SEASON_6_3] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
  68. - Added Update for NGGProtectCS Auth to: user.h file (m_NPggCSAuthInitState) [OBJECTSTRUCT] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
  69. - Added Update for NGGProtectCS Auth to: user.h file (m_NPggCSAuthInitState) [OBJECTSTRUCT] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
  70. - Added Update for NGGProtectCS Auth to: user.h file (m_NPggCSAuthInitState) [OBJECTSTRUCT] #define UPDATE_NPROTECT_GGCSAUTH_SYSTEM_20100916
  71.  
  72. - Added New GCMonkMagicAttack Proc to: define.h file (PMSG_MONKMAGICATTACK) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  73. - Added New GCMonkMagicAttack Proc to: define.h file (PMSG_MONKMAGICATTACK) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  74. - Added New GCMonkMagicAttack Proc to: define.h file (PMSG_MONKMAGICATTACK) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  75. - Added New GCMonkMagicAttack Proc to: protocol.h file (PMSG_MONKMAGICATTACK) [MONKMAGICATTACK] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  76. - Added New GCMonkMagicAttack Proc to: protocol.cpp file (void GCMonkMagicAttack) [PROTOCOLCORE] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  77.  
  78. - Added New GCMonkDarkSideTargetSelect Proc to: define.h file (PMSG_MONKDARKSIDE_TARGET_SELECT) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  79. - Added New GCMonkDarkSideTargetSelect Proc to: define.h file (PMSG_MONKDARKSIDE_TARGET_SELECT) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  80. - Added New GCMonkDarkSideTargetSelect Proc to: define.h file (PMSG_MONKDARKSIDE_TARGET_SELECT) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  81. - Added New GCMonkDarkSideTargetSelect Proc to: protocol.h file (PMSG_MONKDARKSIDE_TARGET_SELECT) [MONKDARKSIDE] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  82. - Added New GCMonkDarkSideTargetSelect Proc to: protocol.cpp file (void GCMonkDarkSideTargetSelect) [PROTOCOLCORE] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  83.  
  84. - Added New AT_SKILL_CLING_BLOW [260] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  85. - Added New AT_SKILL_BEASTUPPER [261] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  86. - Added New AT_SKILL_CHAINDRIVE [262] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  87. - Added New AT_SKILL_DARKSIDE [263] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  88. - Added New AT_SKILL_DRAGON_ROAR [264] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  89. - Added New AT_SKILL_DRAGON_SLASHER [265] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  90. - Added New AT_SKILL_INCREASE_ENEMY_DEFENSE_IGNORANCE_RATE [266] case to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  91. - Added New AT_SKILL_INCREASE_VITALITY [267] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  92. - Added New AT_SKILL_INCREASE_DEFENCE_SUCCESS_RATE [268] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  93. - Added New AT_SKILL_CHARGE [269] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  94. - Added New AT_SKILL_PHOENIXSHOT [270] case of switch to: public.h file (eSkillType) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  95.  
  96. - Added New AT_SKILL_CLING_BLOW [260] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  97. - Added New AT_SKILL_BEASTUPPER [261] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  98. - Added New AT_SKILL_CHAINDRIVE [262] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  99. - Added New AT_SKILL_DARKSIDE [263] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  100. - Added New AT_SKILL_DRAGON_ROAR [264] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  101. - Added New AT_SKILL_DRAGON_SLASHER [265] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  102. - Added New AT_SKILL_INCREASE_ENEMY_DEFENSE_IGNORANCE_RATE [266] case to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  103. - Added New AT_SKILL_INCREASE_VITALITY [267] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  104. - Added New AT_SKILL_INCREASE_DEFENCE_SUCCESS_RATE [268] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  105. - Added New AT_SKILL_CHARGE [269] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  106. - Added New AT_SKILL_PHOENIXSHOT [270] case of switch to: public.h file (eSkillType) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  107.  
  108. - Added New AT_SKILL_CLING_BLOW [260] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  109. - Added New AT_SKILL_BEASTUPPER [261] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  110. - Added New AT_SKILL_CHAINDRIVE [262] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  111. - Added New AT_SKILL_DARKSIDE [263] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  112. - Added New AT_SKILL_DRAGON_ROAR [264] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  113. - Added New AT_SKILL_DRAGON_SLASHER [265] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  114. - Added New AT_SKILL_INCREASE_ENEMY_DEFENSE_IGNORANCE_RATE [266] case to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  115. - Added New AT_SKILL_INCREASE_VITALITY [267] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  116. - Added New AT_SKILL_INCREASE_DEFENCE_SUCCESS_RATE [268] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  117. - Added New AT_SKILL_CHARGE [269] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  118. - Added New AT_SKILL_PHOENIXSHOT [270] case of switch to: public.h file (eSkillType) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  119.  
  120. - Added New SkillMonkBuff Proc to: ObjUseSkill.h file (DEFENSE_ENEMY_IGNORE) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  121. - Added New SkillMonkBuff Proc to: ObjUseSkill.cpp file (DEFENSE_ENEMY_IGNORE) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  122. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_VITALITY) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  123. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_VITALITY) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  124. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_SUCCESS_RATE) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  125. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_SUCCESS_RATE) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  126. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_COLD) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  127. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_COLD) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  128. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  129. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  130. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  131. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  132. - Added New SkillCharge Proc to: ObjUseSkill.h file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  133. - Added New SkillCharge Proc to: ObjUseSkill.cpp file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  134. - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.h file (DARK_SIDE_SKILL) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  135. - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.cpp file (DARK_SIDE_SKILL) [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  136.  
  137. - Added New SkillMonkBuff Proc to: ObjUseSkill.h file (DEFENSE_ENEMY_IGNORE) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  138. - Added New SkillMonkBuff Proc to: ObjUseSkill.cpp file (DEFENSE_ENEMY_IGNORE) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  139. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_VITALITY) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  140. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_VITALITY) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  141. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_SUCCESS_RATE) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  142. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_SUCCESS_RATE) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  143. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_COLD) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  144. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_COLD) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  145. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  146. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  147. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  148. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  149. - Added New SkillCharge Proc to: ObjUseSkill.h file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  150. - Added New SkillCharge Proc to: ObjUseSkill.cpp file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  151. - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.h file (DARK_SIDE_SKILL) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  152. - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.cpp file (DARK_SIDE_SKILL) [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  153.  
  154. - Added New SkillMonkBuff Proc to: ObjUseSkill.h file (DEFENSE_ENEMY_IGNORE) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  155. - Added New SkillMonkBuff Proc to: ObjUseSkill.cpp file (DEFENSE_ENEMY_IGNORE) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  156. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_VITALITY) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  157. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_VITALITY) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  158. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.h file (INCREASE_SUCCESS_RATE) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  159. - Added New SkillMonkBuffApplyParty Proc to: ObjUseSkill.cpp file (INCREASE_SUCCESS_RATE) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  160. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_COLD) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  161. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_COLD) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  162. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  163. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_DEFENSE_POWER_DEC) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  164. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.h file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  165. - Added New SkillMonkBarrageJustOneTarget Proc to: ObjUseSkill.cpp file (BUFFTYPE_CURSED_ATTACK_DOWN) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  166. - Added New SkillCharge Proc to: ObjUseSkill.h file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  167. - Added New SkillCharge Proc to: ObjUseSkill.cpp file (CASTLE_SIEGE_SKILL_FOR_MONK_CLASS) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  168. - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.h file (DARK_SIDE_SKILL) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  169. - Added New SkillMonkDarkSideGetTargetIndex Proc to: ObjUseSkill.cpp file (DARK_SIDE_SKILL) [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  170.  
  171. - Added New iMpsDownDur3 Buff to: MasterSkillSystem.h file (MASTER_SKILL_PASSIVE) [SEASON_6_2] #define ADD_NEW_MASTER_SKILL_DOWN3TH_DURB_20100916
  172. - Added New MasterSkillSystem Passive Buffs to: MasterSkillSystem.h file (MASTER_SKILL_PASSIVE) [SEASON_6_3] #define ADD_NEW_MASTER_SKILL_PASSIVE_BUFF_20100916
  173.  
  174. - Added New Rage Fighter Character Skill Proc to: ObjBaseAttack.cpp file (byBarrageCount) [MissCheck()] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  175. - Added New Rage Fighter Character Skill Proc to: ObjBaseAttack.h file (byBarrageCount) [MissCheck()] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  176.  
  177. - Fixed New Rage Fighter Character Skill Proc to: ObjBaseAttack.cpp file (byBarrageCount) on: ('All the Source') [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  178. - Fixed New Rage Fighter Character Skill Proc to: ObjBaseAttack.cpp file (byBarrageCount) on: ('All the Source') [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  179. - Fixed New Rage Fighter Character Skill Proc to: ObjBaseAttack.cpp file (byBarrageCount) on: ('All the Source') [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  180.  
  181. - Fixed New Rage Fighter Character Skill Proc to: XXXXXXXXXXXXX.cpp file (ALL SKILLS RELATED) on: ('All the Source') [SEASON_6_1] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  182. - Fixed New Rage Fighter Character Skill Proc to: XXXXXXXXXXXXX.cpp file (ALL SKILLS RELATED) on: ('All the Source') [SEASON_6_2] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  183. - Fixed New Rage Fighter Character Skill Proc to: XXXXXXXXXXXXX.cpp file (ALL SKILLS RELATED) on: ('All the Source') [SEASON_6_3] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  184.  
  185. - Added New WING_TYPE enumerator to: public.h file (enum WING_TYPE) [WING_TYPE] #define ADD_SEASON_6_NEW_CHARACTER_WINGS_20100916
  186.  
  187. - Fixed New Rage Fighter Character Wings (All) to: DSProtocol.cpp & DSProtocol.h Files [WING_TYPE] #define ADD_SEASON_6_NEW_CHARACTER_WINGS_20100916
  188. - Fixed (All) old Wings CharSets cases on: DSProtocol.cpp & DSProtocol.h Files [WING_TYPE] #define ADD_SEASON_6_NEW_CHARACTER_WINGS_20100916
  189.  
  190. - Added New Rage Fighter Character Wings/Capes (Small) Proc to: DSProtocol.cpp file (enum WING_TYPE) [JGPGetCharList()] #define ADD_SEASON_6_NEW_CHARACTER_WINGS_20100916
  191. - Added New Rage Fighter Character Wings/Capes (Level 1) Proc to: DSProtocol.cpp file (enum WING_TYPE) [JGPGetCharList()] #define ADD_SEASON_6_NEW_CHARACTER_WINGS_20100916
  192. - Added New Rage Fighter Character Wings/Capes (Level 3) Proc to: DSProtocol.cpp file (enum WING_TYPE) [JGPGetCharList()] #define ADD_SEASON_6_NEW_CHARACTER_WINGS_20100916
  193.  
  194. - Added New Rage Fighter Character Wings/Capes (Small) Proc to: user.cpp file (enum WING_TYPE) [gObjMakePreviewCharSet()] #define ADD_SEASON_6_NEW_CHARACTER_WINGS_20100916
  195. - Added New Rage Fighter Character Wings/Capes (Level 1) Proc to: user.cpp file (enum WING_TYPE) [gObjMakePreviewCharSet()] #define ADD_SEASON_6_NEW_CHARACTER_WINGS_20100916
  196. - Added New Rage Fighter Character Wings/Capes (Level 3) Proc to: user.cpp file (enum WING_TYPE) [gObjMakePreviewCharSet()] #define ADD_SEASON_6_NEW_CHARACTER_WINGS_20100916
  197.  
  198. - Added New Rage Fighter Character Skill Proc to: ObjAttack.cpp file (Attack Proc) [Attack()] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  199. - Added New Rage Fighter Character Skill Proc to: ObjAttack.h file (Attack Proc) [Attack()] #define ADD_SEASON_6_NEW_CHARACTER_SKILL_20100916
  200. - Added New Summoner Berseker Skill Calc Proc to: ObjAttack.cpp file (MODIFY_SUMMONER_BERSERKER) [SEASON_X_X] #define MODIFY_SUMMONER_BERSERKER_SKILL_CALC_20100916
  201. - Added New Infinity Arrow Damage Percent Calc Var to: user.h file (NEW_ARROW_INCREASE) [OBJECTSTRUCT] #define ADD_NEW_INFINITY_ARROW_INCREASE_20100916
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