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eesportspbin

ragemode

Mar 13th, 2023
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  1. local Player = game.Players.LocalPlayer
  2. local Achievements = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Achievements/Source.lua"))()
  3.  
  4. Achievements.Get({
  5. Title = "Doors Rage Mode",
  6. Desc = `Best of luck, {Player}.`,
  7. Reason = "The gamemode has begun!",
  8. Image = "https://i.imgur.com/AAvM5k5.png",
  9. })
  10. end
  11.  
  12. while wait(30) do
  13.  
  14. require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
  15. workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
  16. game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 50
  17. wait(30)
  18. end
  19.  
  20. while wait(60) do
  21. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  22.  
  23.  
  24. -- Create entity
  25. local entityTable = Spawner.createEntity({
  26. CustomName = "Template Entity", -- Custom name of your entity
  27. Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors%20Entity%20Spawner/Models/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
  28. Speed = 100, -- Percentage, 100 = default Rush speed
  29. DelayTime = 2, -- Time before starting cycles (seconds)
  30. HeightOffset = 0,
  31. CanKill = true,
  32. KillRange = 100,
  33. BackwardsMovement = false,
  34. BreakLights = true,
  35. FlickerLights = {
  36. true, -- Enabled/Disabled
  37. 1, -- Time (seconds)
  38. },
  39. Cycles = {
  40. Min = 1,
  41. Max = 4,
  42. WaitTime = 2,
  43. },
  44. CamShake = {
  45. true, -- Enabled/Disabled
  46. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  47. 100, -- Shake start distance (from Entity to you)
  48. },
  49. Jumpscare = {
  50. true, -- Enabled/Disabled
  51. {
  52. Image1 = "rbxassetid://10483855823", -- Image1 url
  53. Image2 = "rbxassetid://10483999903", -- Image2 url
  54. Shake = true,
  55. Sound1 = {
  56. 10483790459, -- SoundId
  57. { Volume = 0.5 }, -- Sound properties
  58. },
  59. Sound2 = {
  60. 10483837590, -- SoundId
  61. { Volume = 0.5 }, -- Sound properties
  62. },
  63. Flashing = {
  64. true, -- Enabled/Disabled
  65. Color3.fromRGB(255, 255, 255), -- Color
  66. },
  67. Tease = {
  68. true, -- Enabled/Disabled
  69. Min = 1,
  70. Max = 3,
  71. },
  72. },
  73. },
  74. CustomDialog = {"You died to Rage Rush.", "He may look like the original Rush, but he is 3x faster and has a bigger hitbox.", "You have to rely on sound for this one."}, -- Custom death message
  75. })
  76.  
  77.  
  78. -----[[ Debug -=- Advanced ]]-----
  79. entityTable.Debug.OnEntitySpawned = function()
  80. print("Entity has spawned:", entityTable)
  81. end
  82.  
  83. entityTable.Debug.OnEntityDespawned = function()
  84. print("Entity has despawned:", entityTable)
  85. end
  86.  
  87. entityTable.Debug.OnEntityStartMoving = function()
  88. print("Entity has started moving:", entityTable)
  89. end
  90.  
  91. entityTable.Debug.OnEntityFinishedRebound = function()
  92. print("Entity has finished rebound:", entityTable)
  93. end
  94.  
  95. entityTable.Debug.OnEntityEnteredRoom = function(room)
  96. print("Entity:", entityTable, "has entered room:", room)
  97. end
  98.  
  99. entityTable.Debug.OnLookAtEntity = function()
  100. print("Player has looked at entity:", entityTable)
  101. end
  102.  
  103. entityTable.Debug.OnDeath = function()
  104. warn("Player has died.")
  105. end
  106. ------------------------------------
  107.  
  108.  
  109. -- Run the created entity
  110. Spawner.runEntity(entityTable)
  111. wait(60)
  112. end
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