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- local Player = game.Players.LocalPlayer
- local Achievements = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Achievements/Source.lua"))()
- Achievements.Get({
- Title = "Doors Rage Mode",
- Desc = `Best of luck, {Player}.`,
- Reason = "The gamemode has begun!",
- Image = "https://i.imgur.com/AAvM5k5.png",
- })
- end
- while wait(30) do
- require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game),
- workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")])
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - 50
- wait(30)
- end
- while wait(60) do
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "Template Entity", -- Custom name of your entity
- Model = "https://github.com/RegularVynixu/Utilities/blob/main/Doors%20Entity%20Spawner/Models/Rush.rbxm?raw=true", -- Can be GitHub file or rbxassetid
- Speed = 100, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 100,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 4,
- WaitTime = 2,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10483855823", -- Image1 url
- Image2 = "rbxassetid://10483999903", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You died to Rage Rush.", "He may look like the original Rush, but he is 3x faster and has a bigger hitbox.", "You have to rely on sound for this one."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- wait(60)
- end
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