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  1. FaceRig v1.723 (build 1006 Holotech Studios - Sep 1 2016)
  2. Copyright (C) 2000-2015, 2012 Engine.
  3. BuildTime:59267
  4.  
  5. [SYSTEM ] InitEngineDll Ok
  6. [SYSTEM ] Scheduler init
  7. [SYSTEM ] InitMkModelDll Ok
  8. [IMG_LIB ] InitImageLibDll Ok
  9. [SYSTEM ] Install path from registry key: C:\Steam\steamapps\common\FaceRig
  10. [PAK ] Home Path: C:\Steam\steamapps\common\FaceRig\Mod\VP\PC_dx11
  11. [APP ] Home Path = 'C:\Steam\steamapps\common\FaceRig\Mod\VP\PC_dx11'
  12. [APP ] Home Path = 'C:\Users\Matthew\Documents\Holotech\FaceRig\AdditionalData'
  13. [SYSTEM ] Detecting graphics adapters
  14. [SYSTEM ] >> NVIDIA GeForce GT 720
  15. [SYSTEM ] >> Output 0 \\.\DISPLAY1
  16. [SYSTEM ] >> Microsoft Basic Render Driver
  17. [IRENDER ] + Chameleon Render
  18. [IRENDER ] + DirectX9
  19. [IRENDER ] + NVIDIA GeForce GT 720
  20. [IRENDER ] + FullScreen
  21. [IRENDER ] + 32
  22. [IRENDER ] + Triplebuffer
  23. [IRENDER ] * Off
  24. [IRENDER ] + Gamma
  25. [IRENDER ] * Off
  26. [IRENDER ] * On
  27. [IRENDER ] + TextureFilter
  28. [IRENDER ] * None
  29. [IRENDER ] * Point
  30. [IRENDER ] * Bilinear
  31. [IRENDER ] * Trilinear
  32. [IRENDER ] + Resolutions
  33. [IRENDER ] * 720 x 480
  34. [IRENDER ] * 720 x 480
  35. [IRENDER ] * 720 x 576
  36. [IRENDER ] * 720 x 576
  37. [IRENDER ] * 800 x 600
  38. [IRENDER ] * 800 x 600
  39. [IRENDER ] * 1024 x 768
  40. [IRENDER ] * 1024 x 768
  41. [IRENDER ] * 1280 x 720
  42. [IRENDER ] * 1280 x 720
  43. [IRENDER ] * 1152 x 864
  44. [IRENDER ] * 1152 x 864
  45. [IRENDER ] * 1280 x 800
  46. [IRENDER ] * 1280 x 800
  47. [IRENDER ] * 1280 x 960
  48. [IRENDER ] * 1280 x 960
  49. [IRENDER ] * 1440 x 900
  50. [IRENDER ] * 1440 x 900
  51. [IRENDER ] * 1280 x 1024
  52. [IRENDER ] * 1280 x 1024
  53. [IRENDER ] * 1680 x 1050
  54. [IRENDER ] * 1680 x 1050
  55. [IRENDER ] * 1920 x 1080
  56. [IRENDER ] * 1920 x 1080
  57. [IRENDER ] + ZbufferBpp
  58. [IRENDER ] * 16 bit
  59. [IRENDER ] * 32 bit
  60. [IRENDER ] + ShadowType
  61. [IRENDER ] * None
  62. [IRENDER ] * Simple
  63. [IRENDER ] + ShadowMap
  64. [IRENDER ] * Low
  65. [IRENDER ] * Med
  66. [IRENDER ] * Hi
  67. [IRENDER ] * Highest
  68. [IRENDER ] * Cutscene
  69. [IRENDER ] + ShadowMapModel
  70. [IRENDER ] * Low
  71. [IRENDER ] * Med
  72. [IRENDER ] * Hi
  73. [IRENDER ] * Highest
  74. [IRENDER ] * Cutscene
  75. [IRENDER ] * PostProcessing
  76. [IRENDER ] + AntiAliasing
  77. [IRENDER ] * None
  78. [IRENDER ] + HDR
  79. [IRENDER ] * On
  80. [IRENDER ] * Off
  81. [IRENDER ] + Windowed
  82. [IRENDER ] + 32
  83. [IRENDER ] + Triplebuffer
  84. [IRENDER ] * Off
  85. [IRENDER ] + Gamma
  86. [IRENDER ] * Off
  87. [IRENDER ] * On
  88. [IRENDER ] + TextureFilter
  89. [IRENDER ] * None
  90. [IRENDER ] * Point
  91. [IRENDER ] * Bilinear
  92. [IRENDER ] * Trilinear
  93. [IRENDER ] + Resolutions
  94. [IRENDER ] * 720 x 480
  95. [IRENDER ] * 720 x 480
  96. [IRENDER ] * 720 x 576
  97. [IRENDER ] * 720 x 576
  98. [IRENDER ] * 800 x 600
  99. [IRENDER ] * 800 x 600
  100. [IRENDER ] * 1024 x 768
  101. [IRENDER ] * 1024 x 768
  102. [IRENDER ] * 1280 x 720
  103. [IRENDER ] * 1280 x 720
  104. [IRENDER ] * 1152 x 864
  105. [IRENDER ] * 1152 x 864
  106. [IRENDER ] * 1280 x 800
  107. [IRENDER ] * 1280 x 800
  108. [IRENDER ] * 1280 x 960
  109. [IRENDER ] * 1280 x 960
  110. [IRENDER ] * 1440 x 900
  111. [IRENDER ] * 1440 x 900
  112. [IRENDER ] * 1280 x 1024
  113. [IRENDER ] * 1280 x 1024
  114. [IRENDER ] * 1680 x 1050
  115. [IRENDER ] * 1680 x 1050
  116. [IRENDER ] * 1920 x 1080
  117. [IRENDER ] * 1920 x 1080
  118. [IRENDER ] + ZbufferBpp
  119. [IRENDER ] * 16 bit
  120. [IRENDER ] * 32 bit
  121. [IRENDER ] + ShadowType
  122. [IRENDER ] * None
  123. [IRENDER ] * Simple
  124. [IRENDER ] + ShadowMap
  125. [IRENDER ] * Low
  126. [IRENDER ] * Med
  127. [IRENDER ] * Hi
  128. [IRENDER ] * Highest
  129. [IRENDER ] * Cutscene
  130. [IRENDER ] + ShadowMapModel
  131. [IRENDER ] * Low
  132. [IRENDER ] * Med
  133. [IRENDER ] * Hi
  134. [IRENDER ] * Highest
  135. [IRENDER ] * Cutscene
  136. [IRENDER ] * PostProcessing
  137. [IRENDER ] + AntiAliasing
  138. [IRENDER ] * None
  139. [IRENDER ] + HDR
  140. [IRENDER ] * On
  141. [IRENDER ] * Off
  142. [IRENDER ] + Aspect Ratio
  143. [IRENDER ] * AUTO(16/9)
  144. [IRENDER ] * 4/3
  145. [IRENDER ] * 16/9
  146. [IRENDER ] * 16/10
  147. [IRENDER ] + DirectX11
  148. [IRENDER ] + NVIDIA GeForce GT 720
  149. [IRENDER ] + FullScreen
  150. [IRENDER ] + 32 bpp
  151. [IRENDER ] + Triplebuffer
  152. [IRENDER ] * Off
  153. [IRENDER ] * On
  154. [IRENDER ] + Gamma
  155. [IRENDER ] * Off
  156. [IRENDER ] + TextureFilter
  157. [IRENDER ] * None
  158. [IRENDER ] * Point
  159. [IRENDER ] * Bilinear
  160. [IRENDER ] * Trilinear
  161. [IRENDER ] * Anisotropic
  162. [IRENDER ] + Resolutions
  163. [IRENDER ] * 720 x 480 @ 59.94Hz
  164. [IRENDER ] * 720 x 576 @ 50.00Hz
  165. [IRENDER ] * 800 x 600 @ 56.25Hz
  166. [IRENDER ] * 800 x 600 @ 60.32Hz
  167. [IRENDER ] * 800 x 600 @ 72.19Hz
  168. [IRENDER ] * 800 x 600 @ 75.00Hz
  169. [IRENDER ] * 1024 x 768 @ 60.00Hz
  170. [IRENDER ] * 1024 x 768 @ 70.07Hz
  171. [IRENDER ] * 1024 x 768 @ 75.03Hz
  172. [IRENDER ] * 1152 x 864 @ 75.00Hz
  173. [IRENDER ] * 1280 x 720 @ 50.00Hz
  174. [IRENDER ] * 1280 x 720 @ 59.94Hz
  175. [IRENDER ] * 1280 x 720 @ 59.94Hz
  176. [IRENDER ] * 1280 x 800 @ 59.81Hz
  177. [IRENDER ] * 1280 x 960 @ 60.00Hz
  178. [IRENDER ] * 1280 x 1024 @ 60.02Hz
  179. [IRENDER ] * 1280 x 1024 @ 75.03Hz
  180. [IRENDER ] * 1440 x 900 @ 59.89Hz
  181. [IRENDER ] * 1680 x 1050 @ 59.95Hz
  182. [IRENDER ] * 1920 x 1080 @ 50.00Hz
  183. [IRENDER ] * 1920 x 1080 @ 50.00Hz
  184. [IRENDER ] * 1920 x 1080 @ 59.94Hz
  185. [IRENDER ] * 1920 x 1080 @ 59.94Hz
  186. [IRENDER ] * 1920 x 1080 @ 59.94Hz
  187. [IRENDER ] * 1920 x 1080 @ 59.94Hz
  188. [IRENDER ] + ZbufferBpp
  189. [IRENDER ] * 16 bpp
  190. [IRENDER ] * 32 bpp
  191. [IRENDER ] * 32 bpp
  192. [IRENDER ] * 64 bpp
  193. [IRENDER ] + ShadowType
  194. [IRENDER ] * None
  195. [IRENDER ] * Simple
  196. [IRENDER ] + ShadowMap
  197. [IRENDER ] * Low
  198. [IRENDER ] * Med
  199. [IRENDER ] * Hi
  200. [IRENDER ] * Highest
  201. [IRENDER ] * Cutscene
  202. [IRENDER ] + ShadowMapModel
  203. [IRENDER ] * Low
  204. [IRENDER ] * Med
  205. [IRENDER ] * Hi
  206. [IRENDER ] * Highest
  207. [IRENDER ] * Cutscene
  208. [IRENDER ] * PostProcessing
  209. [IRENDER ] + AntiAliasing
  210. [IRENDER ] * None
  211. [IRENDER ] * 2x
  212. [IRENDER ] * 4x
  213. [IRENDER ] * 8x
  214. [IRENDER ] + HDR
  215. [IRENDER ] * On
  216. [IRENDER ] * Off
  217. [IRENDER ] + Windowed
  218. [IRENDER ] + 32 bpp
  219. [IRENDER ] + Triplebuffer
  220. [IRENDER ] * Off
  221. [IRENDER ] * On
  222. [IRENDER ] + Gamma
  223. [IRENDER ] * Off
  224. [IRENDER ] * On
  225. [IRENDER ] + TextureFilter
  226. [IRENDER ] * None
  227. [IRENDER ] * Point
  228. [IRENDER ] * Bilinear
  229. [IRENDER ] * Trilinear
  230. [IRENDER ] * Anisotropic
  231. [IRENDER ] + Resolutions
  232. [IRENDER ] * 720 x 480 @ 59.94Hz
  233. [IRENDER ] * 720 x 576 @ 50.00Hz
  234. [IRENDER ] * 800 x 600 @ 56.25Hz
  235. [IRENDER ] * 800 x 600 @ 60.32Hz
  236. [IRENDER ] * 800 x 600 @ 72.19Hz
  237. [IRENDER ] * 800 x 600 @ 75.00Hz
  238. [IRENDER ] * 1024 x 768 @ 60.00Hz
  239. [IRENDER ] * 1024 x 768 @ 70.07Hz
  240. [IRENDER ] * 1024 x 768 @ 75.03Hz
  241. [IRENDER ] * 1152 x 864 @ 75.00Hz
  242. [IRENDER ] * 1280 x 720 @ 50.00Hz
  243. [IRENDER ] * 1280 x 720 @ 59.94Hz
  244. [IRENDER ] * 1280 x 720 @ 59.94Hz
  245. [IRENDER ] * 1280 x 800 @ 59.81Hz
  246. [IRENDER ] * 1280 x 960 @ 60.00Hz
  247. [IRENDER ] * 1280 x 1024 @ 60.02Hz
  248. [IRENDER ] * 1280 x 1024 @ 75.03Hz
  249. [IRENDER ] * 1440 x 900 @ 59.89Hz
  250. [IRENDER ] * 1680 x 1050 @ 59.95Hz
  251. [IRENDER ] * 1920 x 1080 @ 50.00Hz
  252. [IRENDER ] * 1920 x 1080 @ 50.00Hz
  253. [IRENDER ] * 1920 x 1080 @ 59.94Hz
  254. [IRENDER ] * 1920 x 1080 @ 59.94Hz
  255. [IRENDER ] * 1920 x 1080 @ 59.94Hz
  256. [IRENDER ] * 1920 x 1080 @ 59.94Hz
  257. [IRENDER ] + ZbufferBpp
  258. [IRENDER ] * 16 bpp
  259. [IRENDER ] * 32 bpp
  260. [IRENDER ] * 32 bpp
  261. [IRENDER ] * 64 bpp
  262. [IRENDER ] + ShadowType
  263. [IRENDER ] * None
  264. [IRENDER ] * Simple
  265. [IRENDER ] + ShadowMap
  266. [IRENDER ] * Low
  267. [IRENDER ] * Med
  268. [IRENDER ] * Hi
  269. [IRENDER ] * Highest
  270. [IRENDER ] * Cutscene
  271. [IRENDER ] + ShadowMapModel
  272. [IRENDER ] * Low
  273. [IRENDER ] * Med
  274. [IRENDER ] * Hi
  275. [IRENDER ] * Highest
  276. [IRENDER ] * Cutscene
  277. [IRENDER ] * PostProcessing
  278. [IRENDER ] + AntiAliasing
  279. [IRENDER ] * None
  280. [IRENDER ] * 2x
  281. [IRENDER ] * 4x
  282. [IRENDER ] * 8x
  283. [IRENDER ] + HDR
  284. [IRENDER ] * On
  285. [IRENDER ] * Off
  286. [IRENDER ] + Microsoft Basic Render Driver
  287. [IRENDER ] * FullScreen
  288. [IRENDER ] * Windowed
  289. [IRENDER ] + Aspect Ratio
  290. [IRENDER ] * AUTO(16/9)
  291. [IRENDER ] * 4/3
  292. [IRENDER ] * 16/9
  293. [IRENDER ] * 16/10
  294. [IRENDER ] + OpenGL_ES_3.0
  295. [IRENDER ] + Chameleon OpenGL_ES_3.0 adapter
  296. [IRENDER ] + Windowed
  297. [IRENDER ] + 32
  298. [IRENDER ] + Triplebuffer
  299. [IRENDER ] * Off
  300. [IRENDER ] + Gamma
  301. [IRENDER ] * Off
  302. [IRENDER ] * On
  303. [IRENDER ] + TextureFilter
  304. [IRENDER ] * None
  305. [IRENDER ] * Point
  306. [IRENDER ] * Bilinear
  307. [IRENDER ] * Trilinear
  308. [IRENDER ] * Anisotropic
  309. [IRENDER ] + Resolutions
  310. [IRENDER ] * 1280 x 720
  311. [IRENDER ] + ZbufferBpp
  312. [IRENDER ] * 16 bit
  313. [IRENDER ] * 32 bit
  314. [IRENDER ] + ShadowType
  315. [IRENDER ] * None
  316. [IRENDER ] * Simple
  317. [IRENDER ] + ShadowMap
  318. [IRENDER ] * Low
  319. [IRENDER ] * Med
  320. [IRENDER ] * Hi
  321. [IRENDER ] * Highest
  322. [IRENDER ] * Cutscene
  323. [IRENDER ] + ShadowMapModel
  324. [IRENDER ] * Low
  325. [IRENDER ] * Med
  326. [IRENDER ] * Hi
  327. [IRENDER ] * Highest
  328. [IRENDER ] * Cutscene
  329. [IRENDER ] + AntiAliasing
  330. [IRENDER ] * None
  331. [IRENDER ] * 2x
  332. [IRENDER ] * 4x
  333. [IRENDER ] + HDR
  334. [IRENDER ] * Off
  335. [IRENDER ] * On
  336. [IRENDER ] * PostProcessing
  337. [SYSTEM ] Hello Kylechu!
  338. [SYSTEM ] timestamp 05/19/2015 13:03 (dow: 02)
  339. [SYSTEM ] Loading User Configuration for FaceRig v1.723 (build 1006 Holotech Studios - Sep 1 2016)
  340. [SYSTEM ] Saved by Matthew
  341. [SYSTEM ] ----------- LOADING THE USER CONFIG FILE -----------
  342. [SYSTEM ] RenderAPI 14
  343. [SYSTEM ] r_width 1920
  344. [SYSTEM ] r_height 1080
  345. [SYSTEM ] FullScreen 0
  346. [SYSTEM ] GlobalFurLod 1.000000
  347. [SYSTEM ] SkinSSQuality 1.000000
  348. [SYSTEM ] GlobalUseMN 1
  349. [SYSTEM ] SimplePostprocessing 0
  350. [SYSTEM ] ShadowMapQuality 3
  351. [SYSTEM ] Background background01
  352. [SYSTEM ] Avatar avatar01
  353. [SYSTEM ] Makeup Default
  354. [SYSTEM ] DefaultWebcam Logitech HD Webcam C525
  355. [SYSTEM ] DefaultWebcamDevicePath \\?\usb#vid_046d&pid_0826&mi_02#6&27a1a740&0&0002#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083}
  356. [SYSTEM ] DefaultAudioInput Microphone (HD Webcam C525)
  357. [SYSTEM ] DefaultAudioOutput Speakers (Realtek High Definiti
  358. [SYSTEM ] WebcamWidth 0
  359. [SYSTEM ] WebcamHeight 0
  360. [SYSTEM ] WebcamFPS 0
  361. [SYSTEM ] Language English
  362. [SYSTEM ] PicNPicType 1
  363. [SYSTEM ] FlipStream 0
  364. [SYSTEM ] FlipInputStream 0
  365. [SYSTEM ] ScreenshotFolder C:\Users\Matthew\Documents\Holotech\FaceRig\Screenshots
  366. [SYSTEM ] ReplayFolder C:\Users\Matthew\Documents\Holotech\FaceRig\Replays
  367. [SYSTEM ] VideoFolder C:\Users\Matthew\Documents\Holotech\FaceRig\Videos
  368. [SYSTEM ] TextureFolder C:\Users\Matthew\Documents\Holotech\FaceRig\Textures
  369. [SYSTEM ] KaraokeFolder C:\Users\Matthew\Documents\Holotech\FaceRig\Karaoke
  370. [SYSTEM ] MainAppLoopRate 60
  371. [SYSTEM ] FaceTrackerLoopRate 30
  372. [SYSTEM ] LipsyncLoopRate 30
  373. [SYSTEM ] LowPriorityProcess 0
  374. [SYSTEM ] ScreenshotDelaySeconds 0
  375. [SYSTEM ] SoundInputDelay 0.050000
  376. [SYSTEM ] SoundInputTreshold -23.070831
  377. [SYSTEM ] PupilBehavior 0.000000
  378. [SYSTEM ] BlinkBehavior 0.000000
  379. [SYSTEM ] LookAtCamWeight 0.000000
  380. [SYSTEM ] 2dRenderQuality 0
  381. [SYSTEM ] RetargetSmoothing 0.000000
  382. [SYSTEM ] GlobalNoiseThresh 1.000000
  383. [SYSTEM ] JawNoiseThreshX 1.000000
  384. [SYSTEM ] JawNoiseThreshY 1.000000
  385. [SYSTEM ] MouthNoiseThresh 1.000000
  386. [SYSTEM ] EyebrowNoiseThresh 1.000000
  387. [SYSTEM ] RetargetYawAttenBegin 15.000000
  388. [SYSTEM ] RetargetYawAttenEnd 35.000000
  389. [SYSTEM ] RetargetPitchAttenBegin 13.000000
  390. [SYSTEM ] RetargetPitchAttenEnd 20.000000
  391. [SYSTEM ] RetargetPitchAttenBias 3.000000
  392. [SYSTEM ] RetargetRollAttenBegin 30.000000
  393. [SYSTEM ] RetargetRollAttenEnd 45.000000
  394. [SYSTEM ] SoftLinkEyesWeight 0.000000
  395. [SYSTEM ] SoftLinkEyebrowsWeight 0.000000
  396. [SYSTEM ] SoftLinkMouthStretchWeight 0.000000
  397. [SYSTEM ] Tracking 1
  398. [SYSTEM ] Lipsync 1
  399. [SYSTEM ] SoundLoopback 0
  400. [SYSTEM ] Broadcast 0
  401. [SYSTEM ] LookAtCamera 1
  402. [SYSTEM ] HideLogo 0
  403. [SYSTEM ] Autosave 0
  404. [SYSTEM ] EnableBlink 1
  405. [SYSTEM ] AutoBlink 1
  406. [SYSTEM ] HideInterface 0
  407. [SYSTEM ] AlternateFrameGrabber 1
  408. [SYSTEM ] UseHookedKeys 0
  409. [SYSTEM ] UseLipsyncOnKeyPress 0
  410. [SYSTEM ] CustomActionEnabled 0
  411. [SYSTEM ] AutoPupil 0
  412. [SYSTEM ] TongueEnabled 0
  413. [SYSTEM ] CrossEyesEnabled 0
  414. [SYSTEM ] UseAttractMode 0
  415. [SYSTEM ] HideTips 0
  416. [SYSTEM ] PuffedCheeksEnabled 0
  417. [SYSTEM ] SwapStreamColors 0
  418. [SYSTEM ] LeapSwapZYPlane 0
  419. [SYSTEM ] LeapAngleRangeFactor 1.000000
  420. [SYSTEM ] ShowCustomActions 0
  421. [SYSTEM ] ----------- FINISHED READING FROM THE USER CONFIG FILE -----------
  422. [APP ] Application 'FaceRig' started
  423. [APP ] Current application path : C:\Steam\steamapps\common\FaceRig\Bin\FaceRig.exe
  424. [APP ] creating window
  425. [APP ] application window created
  426. [APP ] Application received WM_ACTIVATEAPP: 1
  427. [APP ] Application received focus.
  428. [INPUT2 ] Input acquire
  429. [SOUND ] Initializing sound...
  430. [PAK ] WARNING: file 'Sound/reverb.snd' not found
  431. [IRENDER ] config.nApi 14
  432. [IRENDER ] config.nAdapter 0
  433. [IRENDER ] config.bIsPerfHudAdapter 0
  434. [IRENDER ] config.nWidth 1920
  435. [IRENDER ] config.nHeight 1080
  436. [IRENDER ] config.bWindowed 1
  437. [IRENDER ] config.nBppDisplay 32
  438. [IRENDER ] config.nBppZBuffer 32
  439. [IRENDER ] config.bUseHDR 1
  440. [IRENDER ] config.nBppTexture 32
  441. [IRENDER ] config.nTripleBuffer 0
  442. [IRENDER ] config.nTextureFilter 2
  443. [IRENDER ] config.nTextureScale 100
  444. [IRENDER ] config.nGamma 50
  445. [IRENDER ] config.nBrightness 50
  446. [IRENDER ] config.nContrast 50
  447. [IRENDER ] config.nShadowType 3
  448. [IRENDER ] config.nShadowMapRes 2048
  449. [IRENDER ] config.nAAlias 0
  450. [IRENDER ] config.nPostProcessing 1
  451. [IRENDER ] config.nPostProcessingRes 0
  452. [IRENDER ] config.nDithering 0
  453. [IRENDER ] config.nSpecular 1
  454. [SYSTEM ] ERROR: Shader(rsm_integrator) not found!
  455. [SYSTEM ] ERROR: Couldn't load shader 'rsm_integrator'.
  456. [SYSTEM ] ERROR: Shader(acc_bilateral_and_mark) not found!
  457. [SYSTEM ] ERROR: Couldn't load shader 'acc_bilateral_and_mark'.
  458. [SYSTEM ] Debug render allocated: 20.0000 MB
  459. [SYSTEM ] 'SHADERS\NEXTGEN\SHADERGAMEFUNCTIONS.FUNC'
  460. [DATA_ ] Loading shaders : 'SHADERS\NEXTGEN\SHADERGAMEFUNCTIONS.FUNC'
  461. [SYSTEM ] 'SHADERS\NEXTGEN\SHDEDITORFUNCTIONS.FUNC'
  462. [DATA_ ] Loading shaders : 'SHADERS\NEXTGEN\SHDEDITORFUNCTIONS.FUNC'
  463. [SYSTEM ] ERROR: Couldn't load texture 'TEXTURES/TRIANGLESHADER.TGA'
  464. [SYSTEM ] ERROR: Couldn't load texture 'TEXTURES/DEFAULTTEXTURE.TGA'
  465. [SYSTEM ] ERROR: Shader(LightEngine_DynamicLightsDecalShader) not found!
  466. [SYSTEM ] ERROR: Couldn't load shader 'LightEngine_DynamicLightsDecalShader'.
  467. [SYSTEM ] ERROR: Shader(LightEngine_DynamicRenderIntoShadow) not found!
  468. [SYSTEM ] ERROR: Couldn't load shader 'LightEngine_DynamicRenderIntoShadow'.
  469. [SYSTEM ] Adapter: NVIDIA GeForce GT 720
  470. [PAK ] WARNING: file 'RESOURCES/RESOURCES.DEF' not found
  471. [SYSTEM ] *** LUA 'lua:Cmn_ResourceManager' USES FOR GC : 24k (25531 bytes)
  472. [PAK ] WARNING: file 'INTERFACE/LOADING.RES' not found
  473. [SYSTEM ] *** LUA 'lua:Cmn_ResourceManager' USES FOR GC : 24k (25531 bytes)
  474. [SYSTEM ] Current custom data objects:
  475. [SYSTEM ] Data compiler initilized
  476. [SYSTEM ] DataCache uses compiled textures
  477. [SYSTEM ] INITIALIZE MODEL COMPILER
  478. [IMG_LIB ] Loading template script file(C:\Steam\steamapps\common\FaceRig\Bin\ImageTemplates.lua)...
  479. [IMG_LIB ] done
  480. [SYSTEM ] Creating MUTEX 'DataCache - 60b7' for exclusive acces to 'c:/steam/steamapps/common/facerig/mod/vp/pc_dx11_datacache/facerig/dx11_target_dx11/'
  481. [APP ] Home Path = 'c:/steam/steamapps/common/facerig/mod/vp/pc_dx11_datacache/facerig/dx11_target_dx11/'
  482. [MESHMAN ] Pak home dir set to: c:/steam/steamapps/common/facerig/mod/vp/pc_dx11_datacache/facerig/dx11_target_dx11/
  483. [MESHMAN ] Src home dir set to: c:/steam/steamapps/common/facerig/mod/vp/pc_customdata
  484. [SYSTEM ] INFO: GameDll is not required by this tool and won't be loaded.
  485. [SYSTEM ] *** LUA 'lua:Eng_ShaderManager' USES FOR GC : 134k (137985 bytes)
  486. [SYSTEM ] Loading shader script : 'c:/steam/steamapps/common/facerig/mod/vp/pc_customdata/shaders/nextgen/shadergamefunctions.func'
  487. [SYSTEM ] Loading shader script : 'c:/steam/steamapps/common/facerig/mod/vp/pc_customdata/shaders/nextgen/shdeditorfunctions.func'
  488. [MESHMAN ] File: c:/steam/steamapps/common/facerig/mod/vp/pc_customdata/mdscallback.cfg
  489. [MESHMAN ] --------------------------------------------
  490. [APP ] Home Path = 'C:\Steam\steamapps\common\FaceRig\Mod\VP\PC_CustomData'
  491. [APP ] Home Path = 'C:\Steam\steamapps\common\FaceRig\Mod\VP\PC_Common'
  492. [SYSTEM ] Localization init. 9 localization files detected.
  493. [SYSTEM ] Language Detected: English[en-US] (LOCALIZATION\STEAM\LOCALIZATIONEN.CSV)
  494. [SYSTEM ] Language Detected: Romana[ro-RO] (LOCALIZATION\STEAM\LOCALIZATIONRO.CSV)
  495. [SYSTEM ] Language Detected: German[de-DE] (LOCALIZATION\STEAM\LOCALIZATION_DE_DE.CSV)
  496. [SYSTEM ] Language Detected: Spanish[es-ES] (LOCALIZATION\STEAM\LOCALIZATION_ES_ES.CSV)
  497. [SYSTEM ] Language Detected: French[fr-FR] (LOCALIZATION\STEAM\LOCALIZATION_FR.CSV)
  498. [SYSTEM ] Language Detected: Italian[it-IT] (LOCALIZATION\STEAM\LOCALIZATION_IT_IT.CSV)
  499. [SYSTEM ] Language Detected: Japanese[ja-JP] (LOCALIZATION\STEAM\LOCALIZATION_JA_JP.CSV)
  500. [SYSTEM ] Language Detected: Russian[ru] (LOCALIZATION\STEAM\LOCALIZATION_RU.CSV)
  501. [SYSTEM ] Language Detected: S.Chinese[zh-CN] (LOCALIZATION\STEAM\LOCALIZATION_ZH_CN.CSV)
  502. [SYSTEM ] ================== OPEN MAIN MENU =================
  503. [SYSTEM ] *** LUA 'lua:Cmn_ResourceManager' USES FOR GC : 195k (200480 bytes)
  504. [PAK ] WARNING: file 'Interface/Skin/Fonts/Font01.fnt' not found
  505. [SYSTEM ] Number of devices = 15
  506. [SYSTEM ] AudioStream >> Enumerating devices
  507. [SYSTEM ] >> Microsoft Sound Mapper - Input (MME)
  508. [SYSTEM ] >> Microphone (HD Webcam C525) (MME) [user_option]
  509. [SYSTEM ] >> Microsoft Sound Mapper - Output (MME)
  510. [SYSTEM ] >> Speakers (Realtek High Definiti (MME) [user_option]
  511. [SYSTEM ] >> S271HL-4 (NVIDIA High Definitio (MME)
  512. [SYSTEM ] >> Speakers (Realtek High Definition Audio) (Windows WASAPI)
  513. [SYSTEM ] >> S271HL-4 (NVIDIA High Definition Audio) (Windows WASAPI)
  514. [SYSTEM ] >> Microphone (HD Webcam C525) (Windows WASAPI) [user_option]
  515. [SYSTEM ] >> Microphone (Realtek HD Audio Mic input) (Windows WDM-KS)
  516. [SYSTEM ] >> SPDIF Out (Realtek HDA SPDIF Out) (Windows WDM-KS)
  517. [SYSTEM ] >> Line In (Realtek HD Audio Line input) (Windows WDM-KS)
  518. [SYSTEM ] >> Stereo Mix (Realtek HD Audio Stereo input) (Windows WDM-KS)
  519. [SYSTEM ] >> Speakers (Realtek HD Audio output) (Windows WDM-KS)
  520. [SYSTEM ] >> Output (NVIDIA High Definition Audio) (Windows WDM-KS)
  521. [SYSTEM ] >> Microphone (HD Webcam C525) (Windows WDM-KS) [user_option]
  522. [SYSTEM ] Opening virtual microphone stream.
  523. [SYSTEM ] Virtual Microphone device not found.
  524. [SYSTEM ] Opening audio stream.
  525. [SYSTEM ] Opening audio input device: Microphone (HD Webcam C525).
  526. [SYSTEM ] Opening audio output device: Speakers (Realtek High Definiti.
  527. [SYSTEM ] Failed to open audio stream with err: -9993.
  528. [SYSTEM ] <<<<<<<<<<<<<<<<<<<<<<<<<MEMORY MAPPER CREATED (DS)>>>>>>>>>>>>>>>>>>>>>>>>>
  529. [SYSTEM ] Initializing GUI (Coherent UI)
  530. [SYSTEM ] CoherentUI host path: C:\Steam\steamapps\common\FaceRig\Bin\CoherentUIBin\
  531. [SYSTEM ] Using Coherent UI version: 2.5.6.2
  532. [SYSTEM ] QueryWebcams >> Ignoring FaceRig Virtual Camera
  533. [SYSTEM ] QueryWebcams >> Opening Logitech HD Webcam C525
  534. [SYSTEM ] filter state: 0
  535. [SYSTEM ] Applying content rating
  536. [SYSTEM ] Live2D >> initialized
  537. [SYSTEM ] Loading Avatar avatar01 ($Default)
  538. [SYSTEM ] Loaded retargeting mesh (252 tris, 152 verts)
  539. [SYSTEM ] Max jaw pitch: 18.80 degrees
  540. [SYSTEM ] Retargeting initialized (anim tree mode).
  541. [SYSTEM ] avatar01$Default loaded
  542. [SYSTEM ] Trying to load trackers info from C:\Users\Matthew\Documents\Holotech\FaceRig\UserCfg\trackers.usc
  543. [SYSTEM ] Found 1 outputs
  544. [SYSTEM ] Tracker Manager >> Adding output 0 for 2 trackers
  545. [SYSTEM ] Type 0 file C:\Users\Matthew\Documents\Holotech\FaceRig\UserCfg\autosave_ULSee.tkc
  546. [SYSTEM ] ULSee info: WindowsV2000
  547. [SYSTEM ] ULSee Tracker Init: Success/Initializing
  548. [SYSTEM ] Type 0 file C:\Users\Matthew\Documents\Holotech\FaceRig\UserCfg\autosave_ULSee.tkc
  549. [SYSTEM ] Setting tracker camera (FaceRig Virtual Camera)
  550. [SYSTEM ] ULSee ProcessFrame: Need to process next frame
  551. [SYSTEM ] Tracker Manager >> Added Tracker (ULSee)
  552. [SYSTEM ] Type 2 file C:\Users\Matthew\Documents\Holotech\FaceRig\UserCfg\autosave_VoiceTracker.tkc
  553. [SYSTEM ] Creating Annosoft Accoustic HMM
  554. [SYSTEM ] WARNING: packed file seek from beginning up to 0
  555. [SYSTEM ] WARNING: packed file seek from beginning up to 0
  556. [SYSTEM ] Type 2 file C:\Users\Matthew\Documents\Holotech\FaceRig\UserCfg\autosave_VoiceTracker.tkc
  557. [SYSTEM ] Type 2 file C:\Users\Matthew\Documents\Holotech\FaceRig\UserCfg\autosave_VoiceTracker.tkc
  558. [SYSTEM ] Tracker Manager >> Added Tracker (VoiceTracker)
  559. [SYSTEM ] Initializing Karaoke Phoneme Dictionary
  560. [SYSTEM ] Karaoke Phoneme Dictionary initialized in 48.52 ms
  561. [SYSTEM ] Action 'txt_inputMgr_Avatar_Move_XY' key bind added
  562. [SYSTEM ] Action 'txt_inputMgr_Avatar_Move_Z' key bind added
  563. [SYSTEM ] Action 'txt_inputMgr_Avatar_Move_Z' key bind added
  564. [SYSTEM ] Action 'txt_inputMgr_Avatar_Move_Z' key bind added
  565. [SYSTEM ] Action 'txt_inputMgr_Avatar_Rotate_Y' key bind added
  566. [SYSTEM ] Action 'txt_inputMgr_Background_Trigger_Rotate' key bind added
  567. [SYSTEM ] Action 'txt_inputMgr_Background_Rotate_Left' key bind added
  568. [SYSTEM ] Action 'txt_inputMgr_Background_Rotate_Right' key bind added
  569. [SYSTEM ] Action 'txt_inputMgr_Background_Rotate_Up' key bind added
  570. [SYSTEM ] Action 'txt_inputMgr_Background_Rotate_Down' key bind added
  571. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out' key bind added
  572. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out_Left' key bind added
  573. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out_Right' key bind added
  574. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out_Up' key bind added
  575. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out_Down' key bind added
  576. [SYSTEM ] Action 'txt_inputMgr_Special_1' key bind added
  577. [SYSTEM ] Action 'txt_inputMgr_Special_2' key bind added
  578. [SYSTEM ] Action 'txt_inputMgr_Special_3' key bind added
  579. [SYSTEM ] Action 'txt_inputMgr_Special_4' key bind added
  580. [SYSTEM ] Action 'txt_inputMgr_Special_5' key bind added
  581. [SYSTEM ] Action 'txt_inputMgr_Special_6' key bind added
  582. [SYSTEM ] Action 'txt_inputMgr_Use_Lipsync_On_Key_Press' key bind added
  583. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_1' key bind added
  584. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_2' key bind added
  585. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_3' key bind added
  586. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_4' key bind added
  587. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_5' key bind added
  588. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_6' key bind added
  589. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_7' key bind added
  590. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_8' key bind added
  591. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_9' key bind added
  592. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_0' key bind added
  593. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_1' key bind added
  594. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_2' key bind added
  595. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_3' key bind added
  596. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_4' key bind added
  597. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_5' key bind added
  598. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_6' key bind added
  599. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_7' key bind added
  600. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_8' key bind added
  601. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_9' key bind added
  602. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_0' key bind added
  603. [SYSTEM ] Action 'txt_inputMgr_Abort' key bind added
  604. [SYSTEM ] Action 'txt_inputMgr_HandR_Up' key bind added
  605. [SYSTEM ] Action 'txt_inputMgr_HandR_Solo' key bind added
  606. [SYSTEM ] Action 'txt_inputMgr_HandL_Up' key bind added
  607. [SYSTEM ] Action 'txt_inputMgr_HandL_Solo' key bind added
  608. [SYSTEM ] Action 'txt_inputMgr_General_Special_Pose_1' key bind added
  609. [SYSTEM ] Action 'txt_inputMgr_General_Special_Pose_2' key bind added
  610. [SYSTEM ] Action 'txt_inputMgr_General_Special_Pose_3' key bind added
  611. [SYSTEM ] Action 'txt_inputMgr_General_Special_Pose_4' key bind added
  612. [SYSTEM ] Action 'txt_inputMgr_Prop_1' key bind added
  613. [SYSTEM ] Action 'txt_inputMgr_PuffedCheeks' key bind added
  614. [SYSTEM ] Action 'txt_inputMgr_AutoCalibrateTracker' key bind added
  615. [SYSTEM ] Action 'txt_inputMgr_Avatar_Move_XY' (258) key bind updated
  616. [SYSTEM ] Action 'txt_inputMgr_Avatar_Move_Z' (257) key bind updated
  617. [SYSTEM ] Action 'txt_inputMgr_Avatar_Move_Z' (268) key bind updated
  618. [SYSTEM ] Action 'txt_inputMgr_Avatar_Move_Z' (269) key bind updated
  619. [SYSTEM ] Action 'txt_inputMgr_Avatar_Rotate_Y' (256) key bind updated
  620. [SYSTEM ] Action 'txt_inputMgr_Background_Trigger_Rotate' (256) key bind updated
  621. [SYSTEM ] Action 'txt_inputMgr_Background_Rotate_Left' (203) key bind updated
  622. [SYSTEM ] Action 'txt_inputMgr_Background_Rotate_Right' (205) key bind updated
  623. [SYSTEM ] Action 'txt_inputMgr_Background_Rotate_Up' (200) key bind updated
  624. [SYSTEM ] Action 'txt_inputMgr_Background_Rotate_Down' (208) key bind updated
  625. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out' (31) key bind updated
  626. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out_Left' (30) key bind updated
  627. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out_Right' (32) key bind updated
  628. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out_Up' (72) key bind updated
  629. [SYSTEM ] Action 'txt_inputMgr_Tongue_Out_Down' (80) key bind updated
  630. [SYSTEM ] Action 'txt_inputMgr_Special_1' (16) key bind updated
  631. [SYSTEM ] Action 'txt_inputMgr_Special_2' (17) key bind updated
  632. [SYSTEM ] Action 'txt_inputMgr_Special_3' (18) key bind updated
  633. [SYSTEM ] Action 'txt_inputMgr_Use_Lipsync_On_Key_Press' (20) key bind updated
  634. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_1' (2) key bind updated
  635. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_2' (3) key bind updated
  636. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_3' (4) key bind updated
  637. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_4' (5) key bind updated
  638. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_5' (6) key bind updated
  639. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_6' (7) key bind updated
  640. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_7' (8) key bind updated
  641. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_8' (9) key bind updated
  642. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_9' (10) key bind updated
  643. [SYSTEM ] Action 'txt_inputMgr_Load_Slot_0' (11) key bind updated
  644. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_1' (2) key bind updated
  645. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_2' (3) key bind updated
  646. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_3' (4) key bind updated
  647. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_4' (5) key bind updated
  648. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_5' (6) key bind updated
  649. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_6' (7) key bind updated
  650. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_7' (8) key bind updated
  651. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_8' (9) key bind updated
  652. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_9' (10) key bind updated
  653. [SYSTEM ] Action 'txt_inputMgr_Save_Slot_0' (11) key bind updated
  654. [SYSTEM ] Action 'txt_inputMgr_Abort' (1) key bind updated
  655. [SYSTEM ] Action 'txt_inputMgr_HandR_Up' (256) key bind updated
  656. [SYSTEM ] Action 'txt_inputMgr_HandR_Solo' (256) key bind updated
  657. [SYSTEM ] Action 'txt_inputMgr_HandL_Up' (257) key bind updated
  658. [SYSTEM ] Action 'txt_inputMgr_HandL_Solo' (257) key bind updated
  659. [SYSTEM ] Action 'txt_inputMgr_General_Special_Pose_1' (44) key bind updated
  660. [SYSTEM ] Action 'txt_inputMgr_General_Special_Pose_2' (45) key bind updated
  661. [SYSTEM ] Action 'txt_inputMgr_General_Special_Pose_3' (46) key bind updated
  662. [SYSTEM ] Action 'txt_inputMgr_General_Special_Pose_4' (47) key bind updated
  663. [SYSTEM ] Action 'txt_inputMgr_Prop_1' (50) key bind updated
  664. [SYSTEM ] Action 'txt_inputMgr_PuffedCheeks' (33) key bind updated
  665. [SYSTEM ] Action 'txt_inputMgr_Special_4' (19) key bind updated
  666. [SYSTEM ] Action 'txt_inputMgr_Special_5' (20) key bind updated
  667. [SYSTEM ] Action 'txt_inputMgr_Special_6' (21) key bind updated
  668. [SYSTEM ] Action 'txt_inputMgr_AutoCalibrateTracker' (199) key bind updated
  669. [SYSTEM ] Key bindings loaded.
  670. [APP ] Entering main loop
  671. [SYSTEM ] cVPAchievements::OnUserStatsReceived called
  672. [SYSTEM ] Achievements >> You just achieved ACH_AVATAR_FIRST_PICK
  673. [SYSTEM ] cVPAchievements::OnUserStatsReceived called
  674. [SYSTEM ] FPS: 57.1, used mem.: 56924298, flushes: 0, sys. triangles: 0, TnL triangles: 0
  675. [SYSTEM ] CUICustomizationManager:: Sending delayed events 117
  676. [SYSTEM ] CUICustomizationManager:: 117
  677. [SYSTEM ] cVPAchievements::OnUserStatsReceived called
  678. [SYSTEM ] FPS: 64.0, used mem.: 56935818, flushes: 0, sys. triangles: 0, TnL triangles: 0
  679. [SYSTEM ] FPS: 19.4, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  680. [SYSTEM ] FPS: 30.1, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  681. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  682. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  683. [SYSTEM ] FPS: 29.6, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  684. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  685. [SYSTEM ] FPS: 30.1, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  686. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  687. [SYSTEM ] FPS: 30.1, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  688. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  689. [SYSTEM ] FPS: 29.6, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  690. [SYSTEM ] FPS: 29.6, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  691. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  692. [SYSTEM ] FPS: 29.1, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  693. [SYSTEM ] FPS: 28.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  694. [SYSTEM ] FPS: 30.0, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  695. [SYSTEM ] FPS: 30.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  696. [SYSTEM ] FPS: 30.0, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  697. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  698. [SYSTEM ] FPS: 30.0, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  699. [SYSTEM ] FPS: 30.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  700. [SYSTEM ] FPS: 30.0, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  701. [SYSTEM ] FPS: 30.1, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  702. [SYSTEM ] FPS: 30.0, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  703. [SYSTEM ] FPS: 30.0, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  704. [SYSTEM ] FPS: 29.6, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  705. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  706. [SYSTEM ] FPS: 30.0, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  707. [SYSTEM ] FPS: 30.1, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  708. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  709. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  710. [SYSTEM ] FPS: 29.6, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  711. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  712. [SYSTEM ] FPS: 29.6, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  713. [SYSTEM ] FPS: 29.5, used mem.: 56947338, flushes: 0, sys. triangles: 0, TnL triangles: 0
  714. [APP ] Main loop finished
  715. [SYSTEM ] Debug report for Achievements:
  716. [SYSTEM ] >> ACH_1H_MOVIE_TIME (in progress) - 0/60000
  717. [SYSTEM ] >> ACH_2D_AVATARS (in progress) - 0/30
  718. [SYSTEM ] >> ACH_2H_PLAYING_KARAOKE (in progress) - 0/120000
  719. [SYSTEM ] >> ACH_360_ROT (in progress) - 0/1
  720. [SYSTEM ] >> ACH_50_SCREENSHOTS (in progress) - 0/50
  721. [SYSTEM ] >> ACH_AVATARS_CUSTOMIZE (in progress) - 0/20
  722. [SYSTEM ] >> ACH_AVATAR_100_PICKS (in progress) - 0/100
  723. [SYSTEM ] >> ACH_AVATAR_25_PICKS (in progress) - 0/25
  724. [SYSTEM ] >> ACH_AVATAR_50_PICKS (in progress) - 0/50
  725. [SYSTEM ] >> ACH_AVATAR_FIRST_PICK (achieved) - 0/1
  726. [SYSTEM ] >> ACH_BACKGROUNDS_CUSTOMIZE (in progress) - 0/10
  727. [SYSTEM ] >> ACH_BACKGROUND_10_PICKS (in progress) - 0/10
  728. [SYSTEM ] >> ACH_BROADCAST_4H (in progress) - 0/240000
  729. [SYSTEM ] >> ACH_CANIDAE_AVATARS (in progress) - 0/31
  730. [SYSTEM ] >> ACH_CUSTOM_ITEMS (in progress) - 0/30
  731. [SYSTEM ] >> ACH_FACE_NOT_TRACKED (in progress) - 5806/60000
  732. [SYSTEM ] >> ACH_FELINE_AVATARS (in progress) - 0/7
  733. [SYSTEM ] >> ACH_FIRST_MOVIE (in progress) - 0/1
  734. [SYSTEM ] >> ACH_FIRST_SCREENSHOT (in progress) - 0/1
  735. [SYSTEM ] >> ACH_FLUFFY_AVATARS (in progress) - 0/32767
  736. [SYSTEM ] >> ACH_HANDS_OUT (in progress) - 0/30000
  737. [SYSTEM ] >> ACH_KARAOKE_USE_KAR_FILE (in progress) - 0/1
  738. [SYSTEM ] >> ACH_LAUNCH_100_TIMES (in progress) - 3/100
  739. [SYSTEM ] >> ACH_LOTS_PROPS_ON_AVATAR (in progress) - 0/1
  740. [SYSTEM ] >> ACH_MAKE_GIF (in progress) - 0/1
  741. [SYSTEM ] >> ACH_MAKE_LAYOUT (in progress) - 0/1
  742. [SYSTEM ] >> ACH_PLAY_PERFORMANCE (in progress) - 0/60000
  743. [SYSTEM ] >> ACH_PROPS (in progress) - 0/10
  744. [SYSTEM ] >> ACH_RECORD_PERFORMANCES (in progress) - 0/30
  745. [SYSTEM ] >> ACH_RESET_ALL_TO_DEFAULTS (in progress) - 0/20
  746. [SYSTEM ] >> ACH_SCARY_AVATARS (in progress) - 0/2047
  747. [SYSTEM ] >> ACH_SHARE_SCREENSHOT (in progress) - 0/1
  748. [SYSTEM ] >> ACH_TF2_AVATARS (in progress) - 0/511
  749. [SYSTEM ] >> ACH_TONGUE_OUT (in progress) - 0/30000
  750. [SYSTEM ] >> ACH_USE_LIPSYNC_5H (in progress) - 5806/300000
  751. [SYSTEM ] >> ACH_USE_VIDEO_AS_SOURCE (in progress) - 0/1
  752. [SYSTEM ] >> ACH_VIRTUAL_POSE (in progress) - 0/1
  753. [SYSTEM ] >> ACH_VOICE_EFFECTS (in progress) - 0/120000
  754. [SYSTEM ] End of Achievements report
  755. [SYSTEM ] Detected 4 CPUs
  756. [SYSTEM ] *** Created job manager with 4 threads ***
  757. [SYSTEM ] Started worker thread 'ThJob Worker 0'
  758. [SYSTEM ] Started worker thread 'ThJob Worker 1'
  759. [SYSTEM ] Started worker thread 'ThJob Worker 2'
  760. [SYSTEM ] Started worker thread 'ThJob Worker 3'
  761. [SYSTEM ] *** LUA 'lua:MkModelDll_state' USES FOR GC : 45k (46647 bytes)
  762. [SYSTEM ] *** LUA 'lua:ImageLib_Templates' USES FOR GC : 222k (227432 bytes)
  763. [SYSTEM ] filter state: 2
  764. [SYSTEM ] Type 0 file C:\Users\Matthew\Documents\Holotech\FaceRig\UserCfg\autosave_ULSee.tkc
  765. [SYSTEM ] Type 2 file C:\Users\Matthew\Documents\Holotech\FaceRig\UserCfg\autosave_VoiceTracker.tkc
  766. [SYSTEM ] ModelManagerDump:
  767. [SYSTEM ] Model defs: 2
  768. [SYSTEM ] Model: /fx/models/butterfly02.model
  769. [SYSTEM ] Clone count: 0
  770. [SYSTEM ] Skin count: 1
  771. [SYSTEM ] Skin: /fx/models/butterfly02.skin
  772. [SYSTEM ] Makeup count: 1
  773. [SYSTEM ] Makeup:'Default', Usage:2, Precached:'YES', RefCount:1, SkinRefCount:0
  774. [SYSTEM ] Model: /fx/models/ladybug.model
  775. [SYSTEM ] Clone count: 0
  776. [SYSTEM ] Skin count: 1
  777. [SYSTEM ] Skin: /fx/models/ladybug.skin
  778. [SYSTEM ] Makeup count: 1
  779. [SYSTEM ] Makeup:'Default', Usage:2, Precached:'YES', RefCount:1, SkinRefCount:0
  780. [SYSTEM ] ModelManagerDump done.
  781. [SYSTEM ] ================== CLOSE MAIN MENU =================
  782. [SYSTEM ] *** LUA 'lua:Eng_FxManager' USES FOR GC : 45k (47060 bytes)
  783. [SYSTEM ] -- GPU profiler stats --
  784. [SYSTEM ] ------------------------
  785. [SYSTEM ] Debug render freed: 20.0000 MB
  786. [SYSTEM ] Not all the pipelines were freed
  787. [SYSTEM ] Stream Data List was not empty !!!!!!!!!!!!!!
  788. [SYSTEM ] WARNING: Texture (TEXTURES/CUBES/HDRCUBES/HDR_01_SHARP) still has (1) references!
  789. [SYSTEM ] WARNING: Texture (TEXTURES/CUBES/HDRCUBES/HDR_01_BLURRY) still has (1) references!
  790. [APP ] Application finished
  791. [INPUT2 ] Input unacquire
  792. [APP ] Application received WM_ACTIVATEAPP: 0
  793. [APP ] Application loses focus
  794. [SYSTEM ]
  795. [SYSTEM ] ------------------------------------
  796. [SYSTEM ] Process Name: FaceRig.exe
  797. [SYSTEM ] Process ID: 3928
  798. [SYSTEM ] ------------------------------------
  799. [SYSTEM ] ------------------------Begin profile report------------------
  800. [SYSTEM ] Id Avg (ms) Peak (ms) Total (ms) Self (%) # Calls Function
  801. [SYSTEM ] --------------------------------------------------------------------------------
  802. [SYSTEM ] 7 2.0806 5.6729 2488.4280 100.0 1196 UpdateAnims
  803. [SYSTEM ] 10 0.8575 261.9207 1025.6263 100.0 1196 Coherent.UpdateAndFetchSurfaces
  804. [SYSTEM ] 3 0.0358 0.2300 42.8130 87.2 1196 InputUpdate
  805. [SYSTEM ] 5 0.0210 1.9754 25.1297 96.3 1196 ItemsUpdate
  806. [SYSTEM ] 11 0.0182 4.1295 21.7192 100.0 1196 EventBroadcast
  807. [SYSTEM ] 1 18.5628 18.5628 18.5628 100.0 1 cDepthMesh::Load
  808. [SYSTEM ] 4 0.0046 0.1142 5.4433 100.0 1196 CoherentUI.IssueMouseOnUIQuery
  809. [SYSTEM ] 9 0.0032 0.0850 3.8425 100.0 1196 Coherent.FetchMouseOnUIQuery
  810. [SYSTEM ] 8 0.0018 0.0144 2.1718 100.0 1196 ShaderManagerAnimate
  811. [SYSTEM ] 2 0.0011 0.0337 1.2833 100.0 1196 ConsoleUpdate
  812. [SYSTEM ] 12 0.0011 0.0414 1.2718 100.0 1196 HUD.Update
  813. [SYSTEM ] 6 0.0008 0.0760 0.9106 100.0 1196 cVPAvatarRetarget::Update
  814. [SYSTEM ] -------------------------End profile report-------------------
  815. [SHUTDOWN] > Shutting Down
  816. [SHUTDOWN] call 'DoneSound'
  817. [SOUND ] Closing sound...
  818. [SYSTEM ] *** LUA 'lua:Eng_SoundManager' USES FOR GC : 30k (30848 bytes)
  819. [SYSTEM ] --- Client Sound Report ---
  820. [SYSTEM ] Waves: 0, instances: 0, streams 0, channels 0
  821. [SOUND ] Sound closed successfully
  822. [SHUTDOWN] call 'InputDone'
  823. [SHUTDOWN] call 'DoneRenderInterface'
  824. [SYSTEM ] *** LUA 'lua:Eng_LightEngine' USES FOR GC : 20k (21001 bytes)
  825. [SYSTEM ] *** LUA 'lua:Eng_ShaderManager' USES FOR GC : 124k (127308 bytes)
  826. [SHUTDOWN] call 'DoneConsole'
  827. [SHUTDOWN] call 'DoneConsoleWnd'
  828. [SHUTDOWN] call 'DonePakFileManager'
  829. [SHUTDOWN] call 'DoneScript'
  830. [SHUTDOWN] call 'DoneCmd'
  831. [SHUTDOWN] call 'DoneMkModelDll'
  832. [SYSTEM ] DoneMkModelDLL Ok
  833. [SHUTDOWN] call 'DoneImageLibDll'
  834. [IMG_LIB ] DoneImageLibDll Ok
  835. [SHUTDOWN] call 'DoneEngineDll'
  836. [SYSTEM ] Scheduler done
  837. [SYSTEM ] Exiting worker thread 'ThJob Worker 0'
  838. [SYSTEM ] Exiting worker thread 'ThJob Worker 1'
  839. [SYSTEM ] Exiting worker thread 'ThJob Worker 2'
  840. [SYSTEM ] Exiting worker thread 'ThJob Worker 3'
  841. [SYSTEM ] DoneEngineDll Ok
  842. [SHUTDOWN] call 'DoneSystem'
  843. [SHUTDOWN] call 'DoneScriptReplicators'
  844. [SHUTDOWN] call 'RefStaticExit'
  845. [SHUTDOWN] < Shutting Down
  846. [UNKNOWN ] ------------------ Allocation Statistics ------------------
  847. [UNKNOWN ] Peek allocated memory: 57105678 (55767Kb) (54Mb)
  848. [UNKNOWN ] Peek extra debug memory: 0 (0Kb) (0Mb)
  849. [UNKNOWN ] smalloc called 35640 times
  850. [UNKNOWN ] sfree called 35640 times
  851. [UNKNOWN ] snew called 10937 times
  852. [UNKNOWN ] sdelete called 10937 times
  853. [UNKNOWN ] system reported peek memory usage = 1041522688 (1017112Kb) (993Mb)
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