# Wakfu Damage and Healing Calculations (from September 2014)

Jun 30th, 2014
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1. Wakfu Damage (and Heals) Calculations
2. =======================================
3.
4. Please make sure you read through each section carefully. This guide aims to break down the damage equations for those who have trouble figuring out mathematical equations, and should be easy to use for those confident in their maths skills. As a fail-safe, any multiplications are denoted by * , divisions are denoted by / , additions are denoted by + , and subtractions are denoted as - . Anything in brackets should be calculated first, beginning with the inner-most brackets first then working outwards. Windows 7/8 Calculator should let you calculate everything listed.
5.
6. A picture guide created by Blackeagle112 is linked at the end of this sentence, and this should help you to understand frontal hits, sidestabs and backstabs based on your position and the direction the enemy is facing. Link: http://imgur.com/nbMXiHB
7.
8. ****Note: This is using the new values of resistance as of September 2014 on the Live Servers. Old resistance values are now termed as 'resistance scores'. The resistance score is converted to a resistance percentage (%resist) between 0 and 100%, instead of values larger than 100%. For example, if an enemy has 20% resistance to your attack, you will only deal 80% of your maximum damage. This should make it easier to see enemy resistances and figure out how much they will reduce your damage by!****
9.
10. !!!Any values which are not an exact whole number (i.e. 495.3 damage instead of 495 damage), they can either be rounded down to the nearest whole number (i.e. 495.3 -> 495) or rounded up to the nearest whole number (i.e. 495.3 -> 496).!!!
11.
12. If you wish to see examples of these equations being used to help out with using these calculations, the pastebin link at the end of this sentence will contain examples (with pictures) to show you that these calculations work! Link: http://pastebin.com/Uc8G1LuC
13.
14. Damage Equations
15. ------------------
16.
17. Note: Element Damage is Fire/Air/Earth/Water damage, Secondary Damage is Single Target, Distance, Close Combat and Area Damages. Use them in calculations if they apply for that spell! Add Element and Secondary Damages together. (i.e 400% Fire and 100% Distance = 500% Damage modifier)
18.
19. ~~Critical Damage Bonuses (CDBs) are applied to equations which involve a critical hit. CDB is a stat, which acts as a general damage boost to all elements when critical hitting. For example, with 300% Air Damage and 50% CDB, an Air spell which is a critical hit will have an elemental damage% modifier of 300 + 50%, which is 350%. This will be outlined as Elemental Damage+CDB% in equations.~~
20.
21. -For a normal frontal hit on an enemy with no resistance;
22. Damage = Base Spell Damage + (Base Spell Damage * Element+Secondary Damage%)
23. ~~This will be referred to as the Normal Hit equation. Any instance where Normal Hit is mentioned in an equation, the value calculated from this equation should be used.~~
24.
25. -For a normal frontal hit on an enemy with resistance (where x = 100 - enemy resistance value, i.e. 20% air resistance, x = 100 - 20 = 80);
26. Damage = [Base Spell Damage + (Base Spell Damage * Element+Secondary Damage%)] * x%
27.
28. -For a critical frontal hit on an enemy with no resistance;
29. Damage = Critical Base Spell Damage + (Critical Base Spell Damage * Element+Secondary Damage+CDB%)
30. ~~This will be referred to the Critical Hit equation. Any instance where Critical Hit is mentioned in an equation, the value calculated from this equation should be used.~~
31.
32. -For a critical frontal hit on an enemy with resistance (where x = 100 - enemy resistance value, i.e. 20% air resistance, x = 100 - 20 = 80);
33. Damage = [Critical Base Spell Damage + (Critical Base Spell Damage * Element+Secondary Damage+CDB%)] * x%
34.
35.
36. Sidestab Damage Equations
37. ---------------------------
38.
39. ~~Sidestabbing occurs when you attack an enemy from the sides. This is a 10% FINAL damage modifier. This means it modifies the final damage calculated from one of the previous damage equations. This means if we calculated 300 damage from one of the above equations, we just add 10% of that value (30 damage) to that, to give 330 damage.~~
40.
41. !!!For help figuring out what counts as a sidestab, refer to the picture guide created by Blackeagle112; http://imgur.com/nbMXiHB !!!
42.
43. -For a normal sidestab on an enemy with no resistance;
44. Sidestab Damage = Normal Hit * 110%
45.
46. -For a normal sidestab on an enemy with resistance (where x = 100 - enemy resistance value, i.e. 20% air resistance, x = 100 - 20 = 80);
47. Sidestab Damage = [Normal Hit * 110%] * x%
48.
49. -For a critical sidestab on an enemy with no resistance;
50. Sidestab Damage = Critical Hit * 110%
51.
52. -For a critical sidestab on an enemy with resistance (where x = 100 - enemy resistance value, i.e. 20% air resistance, x = 100 - 20 = 80);
53. Sidestab Damage = [Critical Hit * 110%] * x%
54.
55.
56. Backstab Damage Equations
57. ---------------------------
58.
59. ~~Backstabbing occurs when you attack an enemy fron the back. This is a 25% FINAL damage modifier. Any backstab can also be boosted by +%Backstab Damage (BS). BS is a stat which is similar to CDB, whereby it acts as a general damage boost to all elements when backstabbing. For example, with 300% Air Damage and 50% BS, an Air spell which is a backstab will have an elemental damage% modifier of 300 + 50%, which is 350%. This also stacks with CDB, whereby with 300% Air Damage, 50% BS and 50% CDB, an Air spell which is a backstab and a critical hit will have an elemental damage% modifier of 300 + 50 + 50%, which is 400%. This will be outlined as Elemental Damage+BS% for normal backstabs, and Elemental Damage+CDB+BS% for critical backstabs in equations.~~~
60.
61. !!!For help figuring out what counts as a backstab, refer to the picture guide created by Blackeagle112; http://imgur.com/nbMXiHB !!!
62.
63. -For a normal backstab on an enemy with no resistance;
64. Backstab Damage = [Base Spell Damage + (Base Spell Damage * Element+Secondary Damage+BS%)] * 125%
65.
66. -For a normal backstab on an enemy with resistance (where x = 100 - enemy resistance value, i.e. 20% air resistance, x = 100 - 20 = 80);
67. Backstab Damage = [(Base Spell Damage + (Base Spell Damage * Element+Secondary Damage+BS%)) * 125%] * x%
68.
69. -For a critical backstab on an enemy with no resistance;
70. Backstab Damage = [Critical Spell Damage + (Critical Spell Damage * Element+Secondary Damage+CDB+BS%)] * 125%
71.
72. -For a critical backstab on an enemy with resistance (where x = 100 - enemy resistance value, i.e. 20% air resistance, x = 100 - 20 = 80);
73. Backstab Damage = [((Critical Spell Damage + (Critical Spell Damage * Element+Secondary Damage+CDB+BS%)] * 125%)] * x%
74.
75. Healing Equations
76. --------------------
77.
78. ~~Healing is calculated somewhat differently to damage. Heals are based on your spell's base damage, and boosted by element damage and your secondary damages and your heals bonus, a unique stat which only boosts the power of healing spells. They do not take sidestabs or backstabs into account, nor do they take into account backstab damage. They can critical hit (called a critical heal) and they use the critical base spell damage but do NOT gain bonuses from CDB.
79.
80. !!!Heal Resistance counts as a final resistance to heals only, so it is calculated the same as damage spells in that respect.!!!
81.
82. -For a normal heal on an ally with no heal resistance;
83. Heal = Base Spell Damage + (Base Spell Damage * Element+Secondary Damage+Heals%)
84.
85. -For a normal heal on an ally with heal resistance (where x = 100 - heal resist value, i.e. 20% heal resist, x = 100 - 20 = 80);
86. Heal = [Base Spell Damage + (Base Spell Damage * Element+Secondary Damage+Heals%)] * x%
87.
88. -For a critical heal on an ally with no heal resistance;
89. Heal = Critical Base Spell Damage + (Critical Base Spell Damage * Element+Secondary Damage+Heals%)
90.
91. -For a critical heal on an ally with heal resistance (where x = 100 - heal resist value, i.e. 20% heal resist, x = 100 - 20 = 80);
92. Heal = [Critical Base Spell Damage + (Critical Base Spell Damage * Element+Secondary Damage+Heals%)] * x%
93.
94. ***Healing examples will be added soon!
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